18L G40 No Tech Sovietishcat (Allies) +0 vs. Patryn (Axis)

  • '19

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 9

    Purchase Units - ANZAC
                ANZAC buy 3 infantry; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 infantry moved from New South Wales to South Australia
                1 artillery moved from New South Wales to South Australia

    triplea_42784.0_ANZ9.tsvg

  • '19

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 9

    Purchase Units - ANZAC
                ANZAC buy 3 infantry; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 infantry moved from New South Wales to South Australia
                1 artillery moved from New South Wales to South Australia

    Combat - ANZAC
                Battle in South Australia
                    ANZAC attack with 1 artillery and 1 infantry
                    Japanese defend with 1 infantry
                        ANZAC roll dice for 1 artillery and 1 infantry in South Australia, round 2 :  2/2 hits
                        Japanese roll dice for 1 infantry in South Australia, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in South Australia
                    ANZAC win, taking South Australia from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - ANZAC
                2 artilleries, 5 infantry and 1 mech_infantry moved from New South Wales to Queensland

    Place Units - ANZAC
                2 infantry placed in Queensland
                1 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 8 PUs; end with 8 PUs

    Combat Move - French

    Non Combat Move - French
                1 infantry moved from Iraq to Northwest Persia

    Turn Complete - French

    triplea_42784.0_Fre9.tsvg

  • '18 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 10

    Research Technology - Germans

    Combat Move - Germans
                1 armour moved from Eastern Poland to Slovakia Hungary
                      Germans take Slovakia Hungary from British
                1 armour moved from Slovakia Hungary to Romania
                2 infantry and 1 mech_infantry moved from Eastern Poland to Romania
                1 infantry moved from Bessarabia to Romania
                3 infantry moved from France to Normandy Bordeaux
                1 bomber moved from Western Germany to Normandy Bordeaux
                1 infantry moved from Kazakhstan to Afghanistan
                      Germans take Afghanistan from Russians
                1 infantry moved from Kazakhstan to Turkmenistan
                      Germans take Turkmenistan from Russians
                1 infantry moved from Kazakhstan to Caucasus
                1 artillery moved from Volgograd to Caucasus
                3 infantry moved from Volgograd to Caucasus
                1 fighter and 1 tactical_bomber moved from Ukraine to Caucasus
                1 fighter and 1 tactical_bomber moved from Ukraine to Caucasus
                3 bombers moved from Ukraine to Romania
                1 fighter and 1 tactical_bomber moved from Ukraine to Romania
                1 bomber moved from Ukraine to Romania
                1 bomber moved from Western Germany to Romania
                1 fighter and 1 tactical_bomber moved from Ukraine to Romania
                1 fighter moved from Ukraine to Caucasus
                1 infantry moved from France to Normandy Bordeaux

    Combat - Germans
                Battle in Romania
                    Germans attack with 1 armour, 5 bombers, 2 fighters, 3 infantry, 1 mech_infantry and 2 tactical_bombers
                    British defend with 2 fighters and 1 tactical_bomber; Americans defend with 4 bombers
                        Germans roll dice for 1 armour, 5 bombers, 2 fighters, 3 infantry, 1 mech_infantry and 2 tactical_bombers in Romania, round 2 : 9/14 hits, 6.83 expected hits
                        British roll dice for 4 bombers, 2 fighters and 1 tactical_bomber in Romania, round 2 : 2/7 hits, 2.50 expected hits
                        1 tactical_bomber owned by the British, 2 infantry owned by the Germans, 4 bombers owned by the Americans and 2 fighters owned by the British lost in Romania
                    Germans win, taking Romania from British with 1 armour, 5 bombers, 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 73
                    Casualties for Germans: 2 infantry
                    Casualties for Americans: 4 bombers
                    Casualties for British: 2 fighters and 1 tactical_bomber
                Battle in Normandy Bordeaux
                    Germans attack with 1 bomber and 4 infantry
                    Americans defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
                        Germans roll dice for 1 bomber and 4 infantry in Normandy Bordeaux, round 2 : 2/5 hits, 1.33 expected hits
                        Americans roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 2 : 0/2 hits, 0.67 expected hits
                        1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Normandy Bordeaux
                    Germans win, taking Normandy Bordeaux from Americans with 1 bomber and 4 infantry remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 artillery and 1 infantry
                Battle in Caucasus
                    Germans attack with 1 artillery, 3 fighters, 4 infantry and 2 tactical_bombers
                    British defend with 2 armour and 2 mech_infantrys
                        Germans roll dice for 1 artillery, 3 fighters, 4 infantry and 2 tactical_bombers in Caucasus, round 2 : 3/10 hits, 4.00 expected hits
                        Russians roll dice for 2 armour and 2 mech_infantrys in Caucasus, round 2 : 2/4 hits, 1.67 expected hits
                        2 mech_infantrys owned by the British, 2 infantry owned by the Germans and 1 armour owned by the British lost in Caucasus
                        Germans roll dice for 1 artillery, 3 fighters, 2 infantry and 2 tactical_bombers in Caucasus, round 3 : 6/8 hits, 3.67 expected hits
                        Russians roll dice for 1 armour in Caucasus, round 3 : 1/1 hits, 0.50 expected hits
                        1 infantry owned by the Germans and 1 armour owned by the British lost in Caucasus
                    Germans win, taking Caucasus from Russians with 1 artillery, 3 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 11
                    Casualties for Germans: 3 infantry
                    Casualties for British: 2 armour and 2 mech_infantrys

    Non Combat Move - Germans
                1 mech_infantry moved from Kazakhstan to Volgograd
                1 mech_infantry moved from Rostov to Volgograd
                3 infantry moved from Ukraine to Bessarabia
                1 infantry moved from Bryansk to Rostov
                1 infantry moved from Smolensk to Vologda
                1 infantry moved from Belarus to Smolensk
                2 infantry moved from Archangel to Belarus
                3 infantry moved from Novgorod to Belarus
                1 bomber moved from Normandy Bordeaux to Western Germany
                5 bombers moved from Romania to Western Germany
                2 fighters and 2 tactical_bombers moved from Romania to Germany
                3 fighters and 2 tactical_bombers moved from Caucasus to Volgograd
                8 infantry moved from Western Germany to France
                1 infantry moved from France to Western Germany
                1 aaGun moved from France to Western Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,4
                Germans collect 63 PUs (3 lost to blockades); end with 63 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 68 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 73 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 83 PUs

    Combat Hit Differential Summary :

    Germans : 4.17
        British : -0.50
        Americans : -0.67
        Russians : 0.83

    triplea_42784.0_Ger10.tsvg

  • '19

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 10

    Purchase Units - Russians
                Russians buy 1 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                14 armour, 19 artilleries, 31 infantry and 2 mech_infantrys moved from Russia to Tambov

    triplea_42784.0_Rus10.tsvg

  • '19

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 10

    Purchase Units - Russians
                Russians buy 1 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                14 armour, 19 artilleries, 31 infantry and 2 mech_infantrys moved from Russia to Tambov

    Combat - Russians
                Battle in Tambov
                    Russians attack with 14 armour, 19 artilleries, 31 infantry and 2 mech_infantrys
                    Germans defend with 1 infantry
                        Russians roll dice for 14 armour, 19 artilleries, 31 infantry and 2 mech_infantrys in Tambov, round 2 :  21/66 hits
                        Germans roll dice for 1 infantry in Tambov, round 2 :  0/1 hits
                        1 infantry owned by the Germans lost in Tambov
                    Russians win, taking Tambov from Germans with 14 armour, 19 artilleries, 31 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry

    Non Combat Move - Russians
                4 aaGuns moved from Russia to Tambov

    Place Units - Russians
                1 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 4 PUs; end with 4 PUs

    triplea_42784.0_Rus10.tsvg

  • '18 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 10

    Purchase Units - Japanese
                Japanese buy 3 artilleries, 1 bomber, 6 infantry, 6 mech_infantrys and 3 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 bomber moved from Japan to 25 Sea Zone
                1 destroyer moved from 6 Sea Zone to 25 Sea Zone
                1 destroyer moved from 56 Sea Zone to 62 Sea Zone
                1 bomber moved from Western Australia to 62 Sea Zone
                1 bomber moved from Western Australia to New South Wales
                1 artillery and 1 infantry moved from Western Australia to 56 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 56 Sea Zone to 62 Sea Zone
                1 artillery and 1 infantry moved from 62 Sea Zone to New South Wales
                1 artillery and 1 infantry moved from Western Australia to South Australia
                1 artillery and 1 infantry moved from Western Australia to South Australia

    Combat - Japanese
                Battle in 25 Sea Zone
                    Japanese attack with 1 bomber and 1 destroyer
                    Americans defend with 1 destroyer
                        Japanese roll dice for 1 bomber and 1 destroyer in 25 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
                        Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                        1 destroyer owned by the Americans lost in 25 Sea Zone
                    Japanese win with 1 bomber and 1 destroyer remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer
                Battle in 62 Sea Zone
                    Japanese attack with 1 bomber, 1 destroyer and 1 transport
                    ANZAC defend with 1 submarine
                        Japanese roll dice for 1 bomber, 1 destroyer and 1 transport in 62 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
                        ANZAC roll dice for 1 submarine in 62 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                        1 submarine owned by the ANZAC lost in 62 Sea Zone
                    Japanese win, taking 62 Sea Zone from Neutral with 1 bomber, 1 destroyer and 1 transport remaining. Battle score for attacker is 6
                    Casualties for ANZAC: 1 submarine
                Battle in New South Wales
                    Japanese attack with 1 artillery, 1 bomber and 1 infantry
                    ANZAC defend with 1 factory_minor, 1 harbour and 1 infantry
                        Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in New South Wales, round 2 : 1/3 hits, 1.33 expected hits
                        ANZAC roll dice for 1 infantry in New South Wales, round 2 : 0/1 hits, 0.33 expected hits
                        1 infantry owned by the ANZAC lost in New South Wales
                    Japanese captures 8PUs while taking ANZAC capital
                    Japanese win, taking New South Wales from ANZAC with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for ANZAC: 1 infantry
                Battle in South Australia
                    Japanese attack with 2 artilleries and 2 infantry
                    ANZAC defend with 1 artillery and 1 infantry
                        Japanese roll dice for 2 artilleries and 2 infantry in South Australia, round 2 : 1/4 hits, 1.33 expected hits
                        ANZAC roll dice for 1 artillery and 1 infantry in South Australia, round 2 : 2/2 hits, 0.67 expected hits
                        2 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in South Australia
                        Japanese roll dice for 2 artilleries in South Australia, round 3 : 1/2 hits, 0.67 expected hits
                        ANZAC roll dice for 1 artillery in South Australia, round 3 : 1/1 hits, 0.33 expected hits
                        1 artillery owned by the Japanese and 1 artillery owned by the ANZAC lost in South Australia
                    Japanese win, taking South Australia from ANZAC with 1 artillery remaining. Battle score for attacker is -3
                    Casualties for Japanese: 1 artillery and 2 infantry
                    Casualties for ANZAC: 1 artillery and 1 infantry

    Non Combat Move - Japanese
                1 bomber moved from New South Wales to Western Australia
                1 bomber moved from 62 Sea Zone to Western Australia
                2 carriers, 2 destroyers, 2 fighters and 2 tactical_bombers moved from 35 Sea Zone to 33 Sea Zone
                4 artilleries and 9 infantry moved from Japan to 6 Sea Zone
                1 infantry moved from Korea to 6 Sea Zone
                4 artilleries, 10 infantry and 7 transports moved from 6 Sea Zone to 33 Sea Zone
                4 artilleries and 10 infantry moved from 33 Sea Zone to Caroline Islands
                1 carrier, 1 destroyer and 2 fighters moved from 6 Sea Zone to 33 Sea Zone
                1 bomber moved from 25 Sea Zone to Japan
                2 transports moved from 35 Sea Zone to 6 Sea Zone
                1 armour moved from Amur to Korea
                3 armour and 3 mech_infantrys moved from Burma to India
                1 transport moved from 37 Sea Zone to 42 Sea Zone
                1 artillery moved from Java to 42 Sea Zone
                3 transports moved from 56 Sea Zone to 37 Sea Zone
                1 artillery and 1 transport moved from 42 Sea Zone to 56 Sea Zone
                1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 2 fighters and 2 tactical_bombers moved from 37 Sea Zone to 56 Sea Zone
                1 artillery moved from 56 Sea Zone to Western Australia
                3 infantry moved from Burma to Shan State
                3 mech_infantrys moved from Kwangsi to Shan State
                3 armour moved from French Indo China to Shan State
                1 transport moved from 36 Sea Zone to 35 Sea Zone
                1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 33 Sea Zone
                1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
                3 mech_infantrys moved from Kiangsu to Kwangsi
                1 infantry moved from Sikang to Kazakhstan
                3 artilleries and 2 infantry moved from Timguska to Novosibirsk
                1 infantry moved from Novosibirsk to Kazakhstan
                1 carrier moved from 37 Sea Zone to 56 Sea Zone

    Place Units - Japanese
                3 transports placed in 6 Sea Zone
                3 artilleries, 1 bomber and 3 infantry placed in Japan
                3 infantry placed in India
                3 mech_infantrys placed in French Indo China
                3 mech_infantrys placed in Kiangsu

    Turn Complete - Japanese
                Japanese collect 79 PUs; end with 87 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 92 PUs
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 102 PUs

    Combat Hit Differential Summary :

    Americans : -0.33
        ANZAC : 1.50
        Japanese : -0.33

    triplea_42784.0_Jap10.tsvg

  • '19

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 10

    Purchase Units - Americans
                Americans buy 3 bombers, 1 harbour, 3 infantry and 3 submarines; Remaining resources: 3 PUs;

    Combat Move - Americans
                2 submarines moved from 93 Sea Zone to 97 Sea Zone
                4 infantry moved from Spain to Normandy Bordeaux
                2 fighters moved from Spain to Normandy Bordeaux

    triplea_42784.0_Ame10.tsvg

  • '19

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 10

    Purchase Units - British
                British buy 2 armour, 9 bombers, 1 fighter and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 armour and 1 mech_infantry moved from Turkey to Albania
                1 mech_infantry moved from Turkey to Bulgaria
                1 mech_infantry moved from Turkey to Albania
                1 armour moved from Iraq to Caucasus
                1 mech_infantry moved from Persia to Caucasus
                1 fighter and 1 tactical_bomber moved from Iraq to Caucasus

    triplea_42784.0_Bri10.tsvg

  • '19

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 10

    Purchase Units - Americans
                Americans buy 3 bombers, 1 harbour, 3 infantry and 3 submarines; Remaining resources: 3 PUs;

    Combat Move - Americans
                2 submarines moved from 93 Sea Zone to 97 Sea Zone
                4 infantry moved from Spain to Normandy Bordeaux
                2 fighters moved from Spain to Normandy Bordeaux

    Combat - Americans
                Battle in Normandy Bordeaux
                    Americans attack with 2 fighters and 4 infantry
                    Germans defend with 1 factory_minor, 1 harbour and 4 infantry
                        Americans roll dice for 2 fighters and 4 infantry in Normandy Bordeaux, round 2 :  3/6 hits
                        Germans roll dice for 4 infantry in Normandy Bordeaux, round 2 :  3/4 hits
                        3 infantry owned by the Americans and 3 infantry owned by the Germans lost in Normandy Bordeaux
                        Americans roll dice for 2 fighters and 1 infantry in Normandy Bordeaux, round 3 :  2/3 hits
                        Germans roll dice for 1 infantry in Normandy Bordeaux, round 3 :  1/1 hits
                        1 infantry owned by the Germans and 1 fighter owned by the Americans lost in Normandy Bordeaux
                    Americans win, taking Normandy Bordeaux from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is -7
                    Casualties for Germans: 4 infantry
                    Casualties for Americans: 1 fighter and 3 infantry

    Non Combat Move - Americans
                1 fighter moved from Normandy Bordeaux to Spain
                10 infantry moved from Central United States to 101 Sea Zone
                10 infantry and 5 transports moved from 101 Sea Zone to 64 Sea Zone
                2 infantry moved from Western United States to 10 Sea Zone
                2 infantry and 1 transport moved from 10 Sea Zone to 64 Sea Zone
                1 transport moved from 11 Sea Zone to 10 Sea Zone
                1 artillery and 1 infantry moved from Chile to 65 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 65 Sea Zone to 64 Sea Zone
                1 battleship, 1 carrier and 3 cruisers moved from 91 Sea Zone to 64 Sea Zone
                5 transports moved from 91 Sea Zone to 101 Sea Zone
                2 bombers moved from Queensland to Western United States

    Place Units - Americans
                3 bombers placed in Western United States
                2 infantry placed in Western United States
                3 submarines placed in 10 Sea Zone
                1 harbour placed in Central America
                1 infantry placed in Spain

    Turn Complete - Americans
                Americans collect 62 PUs; end with 65 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy nothing; Remaining resources: 4 PUs;

    Combat Move - Chinese

    Turn Complete - Chinese
                Chinese collect 0 PUs; end with 4 PUs

    Purchase Units - British
                British buy 2 armour, 9 bombers, 1 fighter and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 armour and 1 mech_infantry moved from Turkey to Albania
                1 mech_infantry moved from Turkey to Bulgaria
                1 mech_infantry moved from Turkey to Albania
                1 armour moved from Iraq to Caucasus
                1 mech_infantry moved from Persia to Caucasus
                1 fighter and 1 tactical_bomber moved from Iraq to Caucasus

    Combat - British
                Battle in Albania
                    British attack with 1 armour and 2 mech_infantrys
                    Italians defend with 1 infantry
                        British roll dice for 1 armour and 2 mech_infantrys in Albania, round 2 :  2/3 hits
                        Italians roll dice for 1 infantry in Albania, round 2 :  0/1 hits
                        1 infantry owned by the Italians lost in Albania
                    British win, taking Albania from Italians with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Italians: 1 infantry
                Battle in Caucasus
                    British attack with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber
                    Germans defend with 1 artillery and 1 infantry
                        British roll dice for 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Caucasus, round 2 :  2/4 hits
                        Germans roll dice for 1 artillery and 1 infantry in Caucasus, round 2 :  2/2 hits
                        1 mech_infantry owned by the British, 1 fighter owned by the British, 1 infantry owned by the Germans and 1 artillery owned by the Germans lost in Caucasus
                    British win, taking Caucasus from Germans with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is -7
                    Casualties for Germans: 1 artillery and 1 infantry
                    Casualties for British: 1 fighter and 1 mech_infantry

    Non Combat Move - British
                1 tactical_bomber moved from Caucasus to Persia
                2 mech_infantrys moved from Persia to West India
                2 armour moved from Iraq to Eastern Persia
                2 mech_infantrys moved from Saudi Arabia to Turkey
                1 infantry moved from Iraq to Northwest Persia
                1 artillery and 1 infantry moved from Belgian Congo to Anglo Egyptian Sudan

    Place Units - British
                3 bombers placed in Saudi Arabia
                3 bombers placed in Iraq
                3 bombers placed in Persia
                2 armour and 1 mech_infantry placed in Greece
                1 fighter placed in United Kingdom

    Turn Complete - British
                Total Cost from Convoy Blockades: 6
                    Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 2,2,2,5
                British collect 38 PUs (6 lost to blockades); end with 38 PUs

    Turn Complete - UK_Pacific

    triplea_42784.0_UK_10.tsvg

  • '18 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 10

    Purchase Units - Italians
                Italians buy 1 destroyer and 1 infantry; Remaining resources: 1 PUs;

    Combat Move - Italians
                2 fighters moved from Western Germany to Normandy Bordeaux
                1 infantry moved from Southern France to Normandy Bordeaux

    Combat - Italians
                Battle in Normandy Bordeaux
                    Italians attack with 2 fighters and 1 infantry
                    Americans defend with 1 factory_minor, 1 harbour and 1 infantry
                        Italians roll dice for 2 fighters and 1 infantry in Normandy Bordeaux, round 2 : 1/3 hits, 1.17 expected hits
                        Americans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits, 0.33 expected hits
                        1 infantry owned by the Americans lost in Normandy Bordeaux
                    Italians win, taking Normandy Bordeaux from Americans with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Americans: 1 infantry

    Non Combat Move - Italians
                2 fighters moved from Normandy Bordeaux to Southern Italy
                1 infantry moved from Northern Italy to Yugoslavia
                1 infantry moved from Northern Italy to Greater Southern Germany
                1 artillery moved from Germany to Slovakia Hungary

    Place Units - Italians
                1 infantry placed in Northern Italy
                1 destroyer placed in 97 Sea Zone

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 4
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,3,5,1,4,6,4,4
                Italians collect 13 PUs (4 lost to blockades); end with 14 PUs

    Combat Hit Differential Summary :

    Italians : -0.17
        Americans : -0.33

    triplea_42784.0_Ita10.tsvg

  • '19

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 10

    Combat Move - ANZAC
                1 artillery, 2 infantry and 1 mech_infantry moved from Queensland to New South Wales

    triplea_42784.0_ANZ10.tsvg

  • '19

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 10

    Combat Move - ANZAC
                1 artillery, 2 infantry and 1 mech_infantry moved from Queensland to New South Wales

    Combat - ANZAC
                Battle in New South Wales
                    ANZAC attack with 1 artillery, 2 infantry and 1 mech_infantry
                    Japanese defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
                        ANZAC roll dice for 1 artillery, 2 infantry and 1 mech_infantry in New South Wales, round 2 :  0/4 hits
                        Japanese roll dice for 1 artillery and 1 infantry in New South Wales, round 2 :  0/2 hits
                        ANZAC roll dice for 1 artillery, 2 infantry and 1 mech_infantry in New South Wales, round 3 :  3/4 hits
                        Japanese roll dice for 1 artillery and 1 infantry in New South Wales, round 3 :  1/2 hits
                        1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the ANZAC lost in New South Wales
                    ANZAC win, taking New South Wales from Japanese with 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
                    Casualties for ANZAC: 1 infantry
                    Casualties for Japanese: 1 artillery and 1 infantry

    Non Combat Move - ANZAC
                2 infantry moved from Iraq to Persia

    Turn Complete - ANZAC
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 1
                ANZAC collect 6 PUs (1 lost to blockades); end with 6 PUs

    Combat Move - French

    Turn Complete - French

    triplea_42784.0_Fre10.tsvg

  • '18 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 11

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 2 artilleries, 1 bomber and 21 infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 infantry moved from Smolensk to Russia
                1 fighter and 1 tactical_bomber moved from Volgograd to Russia
                1 infantry moved from Bryansk to Russia
                2 infantry moved from Volgograd to Caucasus
                1 fighter and 1 tactical_bomber moved from Volgograd to Caucasus
                1 fighter moved from Volgograd to Caucasus
                1 infantry moved from Romania to Bulgaria
                1 armour and 1 mech_infantry moved from Romania to Albania
                4 bombers moved from Western Germany to Albania
                1 bomber moved from Western Germany to Bulgaria
                1 bomber moved from Western Germany to Albania
                1 armour moved from Yakut S.S.R. to Timguska

    Combat - Germans
                Battle in Bulgaria
                    Germans attack with 1 bomber and 1 infantry
                    British defend with 1 mech_infantry
                        Germans roll dice for 1 bomber and 1 infantry in Bulgaria, round 2 : 0/2 hits, 0.83 expected hits
                        British roll dice for 1 mech_infantry in Bulgaria, round 2 : 0/1 hits, 0.33 expected hits
                        Germans roll dice for 1 bomber and 1 infantry in Bulgaria, round 3 : 1/2 hits, 0.83 expected hits
                        British roll dice for 1 mech_infantry in Bulgaria, round 3 : 0/1 hits, 0.33 expected hits
                        1 mech_infantry owned by the British lost in Bulgaria
                    Germans win, taking Bulgaria from British with 1 bomber and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for British: 1 mech_infantry
                Battle in Russia
                    Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
                    Russians defend with 1 airfield, 1 factory_major and 1 infantry
                        Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Russia, round 2 : 2/4 hits, 1.50 expected hits
                        Russians roll dice for 1 infantry in Russia, round 2 : 0/1 hits, 0.33 expected hits
                        1 infantry owned by the Russians lost in Russia
                    Germans captures 4PUs while taking Russians capital
                    Germans converts factory_major into different units
                    Germans win, taking Russia from Russians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Caucasus
                    Germans attack with 2 fighters, 2 infantry and 1 tactical_bomber
                    British defend with 1 armour
                        Germans roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Caucasus, round 2 : 1/5 hits, 2.00 expected hits
                        Russians roll dice for 1 armour in Caucasus, round 2 : 0/1 hits, 0.50 expected hits
                        1 armour owned by the British lost in Caucasus
                    Germans win, taking Caucasus from Russians with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for British: 1 armour
                Battle in Albania
                    Germans attack with 1 armour, 5 bombers and 1 mech_infantry
                    British defend with 1 armour and 2 mech_infantrys
                        Germans roll dice for 1 armour, 5 bombers and 1 mech_infantry in Albania, round 2 : 4/7 hits, 4.00 expected hits
                        British roll dice for 1 armour and 2 mech_infantrys in Albania, round 2 : 0/3 hits, 1.17 expected hits
                        2 mech_infantrys owned by the British and 1 armour owned by the British lost in Albania
                    Germans win, taking Albania from British with 1 armour, 5 bombers and 1 mech_infantry remaining. Battle score for attacker is 14
                    Casualties for British: 1 armour and 2 mech_infantrys

    Non Combat Move - Germans
                5 bombers moved from Albania to Western Germany
                1 bomber moved from Bulgaria to Western Germany
                3 artilleries and 28 infantry moved from France to Southern France
                3 infantry moved from Bessarabia to Romania
                2 fighters and 1 tactical_bomber moved from Caucasus to Volgograd
                1 fighter and 1 tactical_bomber moved from Russia to Volgograd
                1 infantry moved from Belarus to Smolensk
                1 infantry moved from Samara to Volgograd
                1 infantry moved from Vologda to Samara
                1 infantry moved from Belarus to Bryansk

    Place Units - Germans
                3 infantry placed in Volgograd
                3 infantry placed in Ukraine
                3 infantry placed in Novgorod
                3 infantry placed in Germany
                2 artilleries and 1 infantry placed in France
                1 bomber and 8 infantry placed in Western Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,3
                Germans collect 64 PUs (3 lost to blockades); end with 68 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 73 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 78 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 93 PUs

    Combat Hit Differential Summary :

    Germans : -1.17
        British : -1.83
        Russians : -0.83

    triplea_42784.0_Ger11.tsvg

  • '19

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 11

    Combat Move - Russians
                14 armour and 2 mech_infantrys moved from Tambov to Volgograd
                19 artilleries and 31 infantry moved from Tambov to Volgograd

    triplea_42784.0_Rus11.tsvg

  • '19

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 11

    Combat Move - Russians
                14 armour, 19 artilleries, 31 infantry and 2 mech_infantrys moved from Tambov to Volgograd
                2 fighters and 1 tactical_bomber moved from West India to Volgograd

    triplea_42784.0_Rus11.tsvg

  • '19

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 11

    Combat Move - Russians
                14 armour, 19 artilleries, 31 infantry and 2 mech_infantrys moved from Tambov to Volgograd
                2 fighters and 1 tactical_bomber moved from West India to Volgograd

    Combat - Russians
                Battle in Volgograd
                    Russians attack with 14 armour, 19 artilleries, 2 fighters, 31 infantry, 2 mech_infantrys and 1 tactical_bomber
                    Germans defend with 3 aaGuns, 19 armour, 7 artilleries, 1 factory_minor, 3 fighters, 15 infantry, 11 mech_infantrys and 2 tactical_bombers
                        AA fire in Volgograd :  0/3 hits
                        Russians roll dice for 14 armour, 19 artilleries, 2 fighters, 31 infantry, 2 mech_infantrys and 1 tactical_bomber in Volgograd, round 2 :  25/69 hits
                        Germans roll dice for 3 aaGuns, 19 armour, 7 artilleries, 3 fighters, 15 infantry, 11 mech_infantrys and 2 tactical_bombers in Volgograd, round 2 :  33/57 hits
                        7 mech_infantrys owned by the Germans, 3 aaGuns owned by the Germans, 2 artilleries owned by the Russians, 15 infantry owned by the Germans and 31 infantry owned by the Russians lost in Volgograd
                        Russians roll dice for 14 armour, 17 artilleries, 2 fighters, 2 mech_infantrys and 1 tactical_bomber in Volgograd, round 3 :  13/36 hits
                        Germans roll dice for 19 armour, 7 artilleries, 3 fighters, 4 mech_infantrys and 2 tactical_bombers in Volgograd, round 3 :  16/35 hits
                        4 mech_infantrys owned by the Germans, 16 artilleries owned by the Russians, 2 armour owned by the Germans and 7 artilleries owned by the Germans lost in Volgograd
                        Russians roll dice for 14 armour, 1 artillery, 2 fighters, 2 mech_infantrys and 1 tactical_bomber in Volgograd, round 4 :  8/20 hits
                        Germans roll dice for 17 armour, 3 fighters and 2 tactical_bombers in Volgograd, round 4 :  13/22 hits
                        2 mech_infantrys owned by the Russians, 10 armour owned by the Russians, 1 artillery owned by the Russians and 8 armour owned by the Germans lost in Volgograd
                        Russians roll dice for 4 armour, 2 fighters and 1 tactical_bomber in Volgograd, round 5 :  3/7 hits
                        Germans roll dice for 9 armour, 3 fighters and 2 tactical_bombers in Volgograd, round 5 :  6/14 hits
                        2 fighters owned by the Russians, 4 armour owned by the Russians and 3 armour owned by the Germans lost in Volgograd
                        Russians roll dice for 1 tactical_bomber in Volgograd, round 6 :  0/1 hits
                        Germans roll dice for 6 armour, 3 fighters and 2 tactical_bombers in Volgograd, round 6 :  5/11 hits
                        1 tactical_bomber owned by the Russians lost in Volgograd
                    Germans win with 6 armour, 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is -82
                    Casualties for Germans: 3 aaGuns, 13 armour, 7 artilleries, 15 infantry and 11 mech_infantrys
                    Casualties for Russians: 14 armour, 19 artilleries, 2 fighters, 31 infantry, 2 mech_infantrys and 1 tactical_bomber

    Non Combat Move - Russians

    Turn Complete - Russians

    triplea_42784.0_Rus11.tsvg

  • '19

    I concede; the battle of Volgograd was 75% for me, and I lost big; so well done and it was fun!

    I’ll post the results.

  • '18 '16

    Good game!  Thank you for the game.  Yeah I was going to retreat Volgogrod but at that point, the European Theatre didn’t matter.  Japan was going to take and hold Hawaii so it was 6 VCs.  Well done with the Allies, though I think you should have taken the bid offered - not really fair to the Allies without one.

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