I can certainly see you’ve made a bunch of modifications to the game.
High res photo of AnA classic (if you want to make a new board)
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That is almost a work of art. If you didn’t know where the board creases were, you almost wouldn’t be able to find them at all…
Excellent work!
-Midnight_Reaper
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That is almost a work of art. If you didn’t know where the board creases were, you almost wouldn’t be able to find them at all…
Excellent work!
-Midnight_Reaper
Hey thanks!
I spent way more time than I want to admit working on. Much appreciated.
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Great work on this.
Thanks for sharing.
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Working off of this images, I’ve started on an even more cleaned-up version of this map, as well as a little more subdued color scheme. I wanted to make the colors more “vintage”.
Here’s a preview:
https://www.dropbox.com/s/ybcqfsilx6fbnsb/aa-classic-workinprogress.png?dl=0Done so far:
- Removed the original sea (almost done)
- Removed the original logo and added a new one (from Anniversary edition) in a new location
- Inserted new Roundels (from Anniversary edition)
- Toned down the colors and adjusted color balance
- Added roundels in the bottom left corner (turn markers)
- Cleaned up the small maps top left and bottom right (work in progress)
- Created a new border
- Straightened the map itself
- Added new ocean names
To be done:
- Remove damaged type in creases and add new text
- Clean up the rest of the sea
- Add some texture to the sea
- Adjust colors further
- Clean up the compass
- Look into adding more game-aids to the map itself
- Add IPC markers to the bottom
- Clean up the small maps top right
I’m aware that some of the islands and names are gone in this version - as said: It’s work in progress.
Will share the full size file (100 cm wide, 200dpi) when I’m happy with the result.
I’m open to suggestions :)
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@kongoshin one request or suggestion might be to work with colors last/layered, so that you can export multiple color schemes at the end (instead of requiring multiple color rebalances). If I print this, I would probably want something more vibrant.
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Hi @vodot ! I most definitely do. I have the color mods on separate adjustment layers in Photoshop. It would be a breeze to export multiple versions.
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I would like to modify the map to include the version produced by Xeno Games ( World at War). In that map they cut Ukraine and Caucasus in half among other things. This introduces alot of movement , when in Classic that are is rather stagnant during the game.
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Try to get 300 DPI, not 200
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@Imperious-Leader Yes, I can try to increase the size. Think it’s possible to do it with decent results in Photoshop. If not, I’m considering doing a new pro studio photo of the board.
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@Imperious-Leader Is the map you’re mentioning the one called milton bradley axis and allies.pdf?
This one?
https://www.dropbox.com/s/ozajfjlu7trf1qu/milton bradley axis and allies.pdf.png?dl=0 -
Well actually the one that is being worked on to improve the scan . In addition some coast lines need to be traced again and the text like in Norway need to be redone
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In addition, adding the tech chart, battleboard, and whatever in a deluxe edition would seen good. Our goal in this respect is to have larger versions of all the game boards
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This is incredible Kongoshin…wow.
Why did you remove the sea zone lines in the North Atlantic/Norway/Karelia area though?
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Thanks @AcesWild5049 - you did good work with the scan. I didn’t really, they’re just not been painted in yet. As mentioned: Work in progress ;-)
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Here’s the progress so far.
With color adjustments:
https://www.dropbox.com/s/q0im4jzgiiabibv/aa-classic-workinprogress-coloradjusted-01.png?dl=0Without color adjustments:
https://www.dropbox.com/s/5fjiacx1d6zg2s8/aa-classic-workinprogress-org-colors-01.png?dl=0 -
hey man! did you ever get this project fully completed? I was looking forward to making a new map with your art!