FMERommel (Axis) vs Desert Admiral (Allies+16)

  • 2024 2023 '22 '21 '20 '19

    TripleA Turn Summary: Japanese round 18

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 18
    
        Purchase Units - Japanese
            Japanese buy 3 artilleries, 2 bombers, 2 fighters, 2 infantry and 6 mech_infantrys; Remaining resources: 3 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 mech_infantry moved from Kansu to Timguska
            1 bomber moved from Tsinghai to Volgograd
            4 fighters and 2 mech_infantrys moved from Eastern Persia to Kazakhstan
            1 fighter and 2 tactical_bombers moved from Tsinghai to Timguska
            2 bombers and 1 mech_infantry moved from Tsinghai to Novosibirsk
    
        Combat - Japanese
            Strategic bombing raid in Volgograd
                    AA fire in Volgograd : 0/1 hits, 0.17 expected hits
                Bombing raid in Volgograd rolls: 7 and causes: 6 damage to unit: factory_minor
                Bombing raid in Volgograd causes 6 damage total. 
            Battle in Timguska
                Japanese attack with 1 fighter, 1 mech_infantry and 2 tactical_bombers
                Russians defend with 1 infantry
                    Japanese roll dice for 1 fighter, 1 mech_infantry and 2 tactical_bombers in Timguska, round 2 : 3/4 hits, 1.83 expected hits
                    Russians roll dice for 1 infantry in Timguska, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 mech_infantry owned by the Japanese lost in Timguska
                Japanese win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is -1
                Casualties for Japanese: 1 mech_infantry
                Casualties for Russians: 1 infantry
            Battle in Novosibirsk
                Japanese attack with 2 bombers and 1 mech_infantry
                Russians defend with 1 infantry
                    Japanese roll dice for 2 bombers and 1 mech_infantry in Novosibirsk, round 2 : 2/3 hits, 1.50 expected hits
                    Russians roll dice for 1 infantry in Novosibirsk, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 mech_infantry owned by the Japanese lost in Novosibirsk
                Japanese win with 2 bombers remaining. Battle score for attacker is -1
                Casualties for Japanese: 1 mech_infantry
                Casualties for Russians: 1 infantry
            Battle in Kazakhstan
                Japanese attack with 4 fighters and 2 mech_infantrys
                British defend with 1 mech_infantry
                    Japanese roll dice for 4 fighters and 2 mech_infantrys in Kazakhstan, round 2 : 4/6 hits, 2.33 expected hits
                    Russians roll dice for 1 mech_infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the British lost in Kazakhstan
                Japanese win, taking Kazakhstan from Russians with 4 fighters and 2 mech_infantrys remaining. Battle score for attacker is 4
                Casualties for British: 1 mech_infantry
    
        Non Combat Move - Japanese
            1 fighter and 2 tactical_bombers moved from Timguska to Tsinghai
            2 bombers moved from Novosibirsk to Tsinghai
            1 fighter moved from Kazakhstan to Tsinghai
            3 fighters moved from Kazakhstan to Eastern Persia
            1 bomber moved from Tsinghai to Malaya
            1 submarine moved from 77 Sea Zone to 71 Sea Zone
            2 infantry moved from West India to Eastern Persia
            3 mech_infantrys moved from India to Eastern Persia
            1 artillery moved from Sikang to Tsinghai
            1 aaGun moved from Szechwan to Shensi
            1 mech_infantry moved from Hopei to Tsinghai
            1 mech_infantry moved from French Indo China to Szechwan
            1 armour moved from Amur to Yakut S.S.R.
            1 transport moved from 5 Sea Zone to 6 Sea Zone
            3 destroyers moved from 6 Sea Zone to 35 Sea Zone
            1 submarine moved from 35 Sea Zone to 43 Sea Zone
            1 submarine moved from 35 Sea Zone to 44 Sea Zone
            1 mech_infantry moved from Kiangsu to Hopei
            1 transport moved from 35 Sea Zone to 20 Sea Zone
            1 artillery moved from Kwangtung to 20 Sea Zone
            1 artillery and 1 transport moved from 20 Sea Zone to 35 Sea Zone
            1 artillery moved from 35 Sea Zone to Philippines
            1 bomber moved from Volgograd to Tsinghai
    
        Place Units - Japanese
            1 bomber and 2 infantry placed in Japan
            3 artilleries placed in West India
            3 mech_infantrys placed in India
            1 fighter and 2 mech_infantrys placed in Kiangsu
            1 bomber, 1 fighter and 1 mech_infantry placed in French Indo China
    
        Turn Complete - Japanese
            Japanese collect 78 PUs; end with 81 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 86 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 91 PUs
    

    Combat Hit Differential Summary :

    AA fire in Volgograd : : -0.17
    Russians : 1.00
    Japanese : 3.33
    

    Savegame

  • 2024 2023 '22 '21 '20 '19

    Again, the Rus guards in two border terr hit, so even tho I killed them several times over, I didn’t take the terr. But where I attacked with 2 ground troops, the border guard missed.

  • '19 '17

    TripleA Turn Summary: Americans round 18

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 18
    
        Purchase Units - Americans
            Americans buy 8 fighters; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            2 aaGuns, 3 infantry and 4 transports moved from 110 Sea Zone to 109 Sea Zone
            2 artilleries moved from United Kingdom to 109 Sea Zone
            1 infantry moved from United Kingdom to 109 Sea Zone
            2 aaGuns, 2 artilleries, 4 infantry and 4 transports moved from 109 Sea Zone to 110 Sea Zone
            4 fighters moved from Gibraltar to 110 Sea Zone
            1 fighter and 1 tactical_bomber moved from United Kingdom to 110 Sea Zone
            1 infantry moved from Gibraltar to 91 Sea Zone
            1 infantry moved from Gibraltar to 91 Sea Zone
            1 destroyer, 2 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
    
        Combat - Americans
            Battle in 110 Sea Zone
                British loiter and taunt with 2 aaGuns and 1 infantry; French loiter and taunt with 2 infantry; Americans attack with 2 artilleries, 2 carriers, 3 destroyers, 9 fighters, 3 infantry, 1 tactical_bomber and 5 transports
                Germans defend with 1 destroyer
                    Americans roll dice for 2 carriers, 3 destroyers, 9 fighters, 1 tactical_bomber and 5 transports in 110 Sea Zone, round 2 : 4/13 hits, 6.17 expected hits
                    Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the Germans and 1 fighter owned by the Americans lost in 110 Sea Zone
                Americans win with 2 carriers, 3 destroyers, 8 fighters, 1 tactical_bomber and 5 transports remaining. Battle score for attacker is -2
                Casualties for Americans: 1 fighter
                Casualties for Germans: 1 destroyer
    
        Non Combat Move - Americans
            1 infantry moved from United Kingdom to 110 Sea Zone
            1 tactical_bomber moved from 110 Sea Zone to United Kingdom
            2 fighters moved from 110 Sea Zone to United Kingdom
            2 carriers, 1 fighter and 1 tactical_bomber moved from 10 Sea Zone to 26 Sea Zone
            1 destroyer moved from 26 Sea Zone to 54 Sea Zone
            11 tactical_bombers moved from New Guinea to Dutch New Guinea
            1 fighter moved from New Guinea to Dutch New Guinea
            1 fighter moved from New Guinea to Dutch New Guinea
            1 fighter moved from Midway to 54 Sea Zone
            1 fighter moved from 54 Sea Zone to Dutch New Guinea
            1 fighter moved from Midway to 54 Sea Zone
            1 fighter moved from 54 Sea Zone to Dutch New Guinea
            1 destroyer moved from 10 Sea Zone to 26 Sea Zone
            1 fighter moved from 26 Sea Zone to Midway
            1 tactical_bomber moved from 26 Sea Zone to Midway
    
        Place Units - Americans
            3 fighters placed in Greece
            5 fighters placed in Western United States
    
        Turn Complete - Americans
            Americans collect 56 PUs; end with 56 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.67
    Americans : -2.17
    

    Savegame

  • '19 '17

    TripleA Turn Summary: Chinese round 18

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 18
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy nothing; Remaining resources: 3 PUs; 
    
        Combat Move - Chinese
    
        Turn Complete - Chinese
            Chinese collect 0 PUs; end with 3 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '19 '17

    TripleA Turn Summary: UK_Pacific round 18

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 18
    
        Purchase Units - Americans
            Americans buy 8 fighters; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            2 aaGuns, 3 infantry and 4 transports moved from 110 Sea Zone to 109 Sea Zone
            2 artilleries moved from United Kingdom to 109 Sea Zone
            1 infantry moved from United Kingdom to 109 Sea Zone
            2 aaGuns, 2 artilleries, 4 infantry and 4 transports moved from 109 Sea Zone to 110 Sea Zone
            4 fighters moved from Gibraltar to 110 Sea Zone
            1 fighter and 1 tactical_bomber moved from United Kingdom to 110 Sea Zone
            1 infantry moved from Gibraltar to 91 Sea Zone
            1 infantry moved from Gibraltar to 91 Sea Zone
            1 destroyer, 2 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
    
        Combat - Americans
            Battle in 110 Sea Zone
                British loiter and taunt with 2 aaGuns and 1 infantry; French loiter and taunt with 2 infantry; Americans attack with 2 artilleries, 2 carriers, 3 destroyers, 9 fighters, 3 infantry, 1 tactical_bomber and 5 transports
                Germans defend with 1 destroyer
                    Americans roll dice for 2 carriers, 3 destroyers, 9 fighters, 1 tactical_bomber and 5 transports in 110 Sea Zone, round 2 : 4/13 hits, 6.17 expected hits
                    Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the Germans and 1 fighter owned by the Americans lost in 110 Sea Zone
                Americans win with 2 carriers, 3 destroyers, 8 fighters, 1 tactical_bomber and 5 transports remaining. Battle score for attacker is -2
                Casualties for Americans: 1 fighter
                Casualties for Germans: 1 destroyer
    
        Non Combat Move - Americans
            1 infantry moved from United Kingdom to 110 Sea Zone
            1 tactical_bomber moved from 110 Sea Zone to United Kingdom
            2 fighters moved from 110 Sea Zone to United Kingdom
            2 carriers, 1 fighter and 1 tactical_bomber moved from 10 Sea Zone to 26 Sea Zone
            1 destroyer moved from 26 Sea Zone to 54 Sea Zone
            11 tactical_bombers moved from New Guinea to Dutch New Guinea
            1 fighter moved from New Guinea to Dutch New Guinea
            1 fighter moved from New Guinea to Dutch New Guinea
            1 fighter moved from Midway to 54 Sea Zone
            1 fighter moved from 54 Sea Zone to Dutch New Guinea
            1 fighter moved from Midway to 54 Sea Zone
            1 fighter moved from 54 Sea Zone to Dutch New Guinea
            1 destroyer moved from 10 Sea Zone to 26 Sea Zone
            1 fighter moved from 26 Sea Zone to Midway
            1 tactical_bomber moved from 26 Sea Zone to Midway
    
        Place Units - Americans
            3 fighters placed in Greece
            5 fighters placed in Western United States
    
        Turn Complete - Americans
            Americans collect 56 PUs; end with 56 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy nothing; Remaining resources: 3 PUs; 
    
        Combat Move - Chinese
    
        Turn Complete - Chinese
            Chinese collect 0 PUs; end with 3 PUs
    
        Purchase Units - British
            British buy 1 carrier and 6 infantry; Remaining resources: 3 PUs; 
    
        Combat Move - British
            1 mech_infantry moved from Caucasus to Kazakhstan
            1 bomber moved from Russia to Kazakhstan
            1 fighter and 1 tactical_bomber moved from Persia to Kazakhstan
            2 fighters moved from Persia to Kazakhstan
            1 destroyer moved from 98 Sea Zone to 80 Sea Zone
            4 fighters moved from Persia to 80 Sea Zone
    
        Combat - British
            Battle in 80 Sea Zone
                British attack with 1 destroyer and 4 fighters
                Japanese defend with 1 submarine
                    British roll dice for 1 destroyer and 4 fighters in 80 Sea Zone, round 2 : 1/5 hits, 2.33 expected hits
                    Japanese roll dice for 1 submarine in 80 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
                    1 destroyer owned by the British and 1 submarine owned by the Japanese lost in 80 Sea Zone
                British win with 4 fighters remaining. Battle score for attacker is -2
                Casualties for British: 1 destroyer
                Casualties for Japanese: 1 submarine
            Battle in Kazakhstan
                British attack with 1 bomber, 3 fighters, 1 mech_infantry and 1 tactical_bomber
                Japanese defend with 2 mech_infantrys
                    British roll dice for 1 bomber, 3 fighters, 1 mech_infantry and 1 tactical_bomber in Kazakhstan, round 2 : 0/6 hits, 3.00 expected hits
                    Japanese roll dice for 2 mech_infantrys in Kazakhstan, round 2 : 1/2 hits, 0.67 expected hits
                    1 mech_infantry owned by the British lost in Kazakhstan
                 retreated to Kazakhstan
                Japanese win with 2 mech_infantrys remaining. Battle score for attacker is -4
                Casualties for British: 1 mech_infantry
    
        Non Combat Move - British
            1 bomber, 3 fighters and 1 tactical_bomber moved from Kazakhstan to Persia
            1 armour moved from Caucasus to Persia
            1 infantry and 2 mech_infantrys moved from Iraq to Persia
            4 fighters moved from 80 Sea Zone to Persia
            2 aaGuns moved from 110 Sea Zone to United Kingdom
            6 infantry moved from United Kingdom to 110 Sea Zone
            1 mech_infantry moved from United Kingdom to 110 Sea Zone
    
        Place Units - British
            3 infantry placed in Persia
            3 infantry placed in Iraq
            1 carrier placed in 110 Sea Zone
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 4,6
            British collect 33 PUs; end with 36 PUs
            Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 41 PUs
    
        Turn Complete - UK_Pacific
    

    Combat Hit Differential Summary :

    Germans : 0.67
    British : -4.33
    Americans : -2.17
    Japanese : 1.17
    

    Production/PUs Summary :

    Germans : 42 / 54
    Russians : 24 / 37
    Japanese : 78 / 91
    Americans : 56 / 76
    Chinese : 0 / 3
    British : 33 / 41
    UK_Pacific : 0 / 0
    Italians : 16 / 10
    ANZAC : 10 / 16
    French : 6 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
    

    Savegame

  • 2024 2023 '22 '21 '20 '19

    TripleA Turn Summary: Italians round 18

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 18
    
        Purchase Units - Italians
            Italians buy 1 armour and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
    
        Non Combat Move - Italians
            1 aaGun moved from Yugoslavia to Bulgaria
            1 mech_infantry moved from Northern Italy to Bulgaria
            1 infantry moved from Southern Italy to Northern Italy
            2 aaGuns moved from Northern Italy to France
    
        Place Units - Italians
            1 armour and 1 mech_infantry placed in Northern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 9
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,2,4
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,5,4,3,6,6,5
            Italians collect 7 PUs (9 lost to blockades); end with 7 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '19 '17

    TripleA Turn Summary: ANZAC round 18

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 18
    
        Purchase Units - ANZAC
            ANZAC buy 1 carrier; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
    
        Place Units - ANZAC
            1 carrier placed in 54 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '19 '17

    TripleA Turn Summary: French round 18

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 18
    
        Purchase Units - ANZAC
            ANZAC buy 1 carrier; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
    
        Place Units - ANZAC
            1 carrier placed in 54 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Production/PUs Summary :

    Germans : 42 / 54
    Russians : 24 / 37
    Japanese : 78 / 91
    Americans : 56 / 76
    Chinese : 0 / 3
    British : 33 / 41
    UK_Pacific : 0 / 0
    Italians : 16 / 7
    ANZAC : 10 / 15
    French : 6 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
    

    Savegame

  • 2024 2023 '22 '21 '20 '19

    TripleA Turn Summary: Germans round 19

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 19
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 airfield, 2 artilleries, 2 fighters, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 artillery moved from Bessarabia to Western Ukraine
            1 bomber moved from Belarus to Western Ukraine
            1 artillery and 1 infantry moved from Novgorod to Archangel
            1 fighter moved from Belarus to Archangel
    
        Combat - Germans
            Battle in Western Ukraine
                Germans attack with 1 artillery and 1 bomber
                Russians defend with 1 infantry
                    Germans roll dice for 1 artillery and 1 bomber in Western Ukraine, round 2 : 2/2 hits, 1.00 expected hits
                    Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Western Ukraine
                Germans win, taking Western Ukraine from Russians with 1 artillery and 1 bomber remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Archangel
                Germans attack with 1 artillery, 1 fighter and 1 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 artillery, 1 fighter and 1 infantry in Archangel, round 2 : 1/3 hits, 1.17 expected hits
                    Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Archangel
                Germans win, taking Archangel from Russians with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            1 fighter moved from Archangel to Belarus
            1 bomber moved from Western Ukraine to Belarus
            1 infantry moved from Novgorod to Belarus
            1 fighter moved from Western Germany to Bulgaria
            1 fighter moved from Western Germany to Belarus
            1 infantry moved from Romania to Bessarabia
            1 destroyer moved from 113 Sea Zone to 114 Sea Zone
    
        Place Units - Germans
            2 artilleries and 1 infantry placed in Novgorod
            1 airfield placed in Germany
            2 fighters and 2 mech_infantrys placed in Western Germany
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Western Germany: 1 tactical_bomber
            EDIT: Adding units owned by Germans to Germany: 1 tactical_bomber
            EDIT: Turning off Edit Mode
    
        Turn Complete - Germans
            Germans collect 45 PUs; end with 45 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 50 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 55 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.83
    Russians : -0.67
    

    Savegame

  • '19 '17

    Testing Forum poster

    Test summary from TripleA, engine version: 1.9, time: 8:31:04 AM
    Savegame


  • @Desert_Admiral

    I thought I moved to attack Khazkstan, but during rolls found that I didn’t. Could I do that separately?

  • 2024 2023 '22 '21 '20 '19

    yes, attack Khaz

  • '19 '17

    TripleA Move Summary: Russians round 19

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 19
    
        Purchase Units - Russians
            Russians buy nothing; Remaining resources: 37 PUs; 
    
        Combat Move - Russians
            2 artilleries and 2 infantry moved from Volgograd to Kazakhstan
    

    Savegame

  • '19 '17

    TripleA Turn Summary: Russians round 19

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 19
    
        Purchase Units - Russians
            Russians repair damage of 4x factory_major; Remaining resources: 33 PUs; 
            Russians buy 3 artilleries and 7 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 artillery and 2 infantry moved from Smolensk to Archangel
            1 fighter and 1 tactical_bomber moved from Smolensk to Archangel
            1 artillery and 2 infantry moved from Bryansk to Western Ukraine
    
        Combat - Russians
            Battle in Western Ukraine
                Russians attack with 1 artillery and 2 infantry
                Germans defend with 1 artillery
                    Russians roll dice for 1 artillery and 2 infantry in Western Ukraine, round 2 : 2/3 hits, 0.83 expected hits
                    Germans roll dice for 1 artillery in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Germans lost in Western Ukraine
                Russians win, taking Western Ukraine from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
                Casualties for Germans: 1 artillery
            Battle in Archangel
                Russians attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
                Germans defend with 1 artillery and 1 infantry
                    Russians roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Archangel, round 2 : 1/5 hits, 2.00 expected hits
                    Germans roll dice for 1 artillery and 1 infantry in Archangel, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel
                    Russians roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Archangel, round 3 : 0/4 hits, 1.83 expected hits
                    Germans roll dice for 1 artillery in Archangel, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Archangel
                    Russians roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Archangel, round 4 : 0/3 hits, 1.50 expected hits
                    Germans roll dice for 1 artillery in Archangel, round 4 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Archangel, round 5 : 2/3 hits, 1.50 expected hits
                    Germans roll dice for 1 artillery in Archangel, round 5 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Germans lost in Archangel
                Russians win, taking Archangel from Germans with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 1
                Casualties for Russians: 2 infantry
                Casualties for Germans: 1 artillery and 1 infantry
    
        Non Combat Move - Russians
            1 fighter and 1 tactical_bomber moved from Archangel to Smolensk
            1 infantry moved from Samara to Novosibirsk
            5 infantry moved from Russia to Smolensk
            1 mech_infantry moved from Russia to Smolensk
            1 mech_infantry moved from Smolensk to Urals
            1 mech_infantry moved from Smolensk to Urals
            1 armour moved from Smolensk to Urals
    
        Place Units - Russians
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from Kazakhstan: 2 mech_infantrys
            EDIT: Removing units owned by Russians from Volgograd: 2 artilleries and 2 infantry
            EDIT: Changing ownership of Kazakhstan from Japanese to Russians
            EDIT: Adding units owned by Russians to Kazakhstan: 1 artillery
            EDIT: Turning off Edit Mode
            3 artilleries and 7 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 25 PUs; end with 25 PUs
            Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 12 PUs; end with 37 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.00
    Russians : -2.67
    

    Production/PUs Summary :

    Germans : 42 / 55
    Russians : 25 / 37
    Japanese : 77 / 91
    Americans : 56 / 76
    Chinese : 0 / 3
    British : 33 / 41
    UK_Pacific : 0 / 0
    Italians : 16 / 7
    ANZAC : 10 / 15
    French : 6 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
    

    Savegame


  • @Desert_Admiral

    Tensions are tight. Seems like there some uneasy border situations that may explode!

  • 2024 2023 '22 '21 '20 '19

    Russians had some bad dice in Archangel and Kaz. Stalin needs to shoot some more comrades for not fighting hard enough. Japan will be aggressive in the border war. Worth the gamble.

  • 2024 2023 '22 '21 '20 '19

    TripleA Turn Summary: Japanese round 19

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 19
    
        Purchase Units - Japanese
            Japanese buy 1 bomber, 2 fighters, 3 infantry, 5 mech_infantrys and 5 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            3 bombers, 1 fighter and 1 tactical_bomber moved from Tsinghai to Urals
            1 armour moved from Yakut S.S.R. to Evenkiyskiy
                  Japanese take Evenkiyskiy from Russians
            1 mech_infantry moved from Tsinghai to Timguska
                  Japanese take Timguska from Russians
            1 fighter and 1 tactical_bomber moved from Tsinghai to Kazakhstan
            3 fighters and 1 mech_infantry moved from Eastern Persia to Kazakhstan
            1 artillery moved from Tsinghai to Novosibirsk
            1 bomber moved from French Indo China to Novosibirsk
    
        Combat - Japanese
            Battle in Urals
                Japanese attack with 3 bombers, 1 fighter and 1 tactical_bomber
                Russians defend with 1 armour and 2 mech_infantrys
                    Japanese roll dice for 3 bombers, 1 fighter and 1 tactical_bomber in Urals, round 2 : 3/5 hits, 3.17 expected hits
                    Russians roll dice for 1 armour and 2 mech_infantrys in Urals, round 2 : 1/3 hits, 1.17 expected hits
                    2 mech_infantrys owned by the Russians, 1 fighter owned by the Japanese and 1 armour owned by the Russians lost in Urals
                Japanese win with 3 bombers and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 fighter
                Casualties for Russians: 1 armour and 2 mech_infantrys
            Battle in Novosibirsk
                Japanese attack with 1 artillery and 1 bomber
                Russians defend with 1 infantry
                    Japanese roll dice for 1 artillery and 1 bomber in Novosibirsk, round 2 : 1/2 hits, 1.00 expected hits
                    Russians roll dice for 1 infantry in Novosibirsk, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 artillery owned by the Japanese lost in Novosibirsk
                Japanese win with 1 bomber remaining. Battle score for attacker is -1
                Casualties for Japanese: 1 artillery
                Casualties for Russians: 1 infantry
            Battle in Kazakhstan
                Japanese attack with 4 fighters, 1 mech_infantry and 1 tactical_bomber
                Russians defend with 1 artillery
                    Japanese roll dice for 4 fighters, 1 mech_infantry and 1 tactical_bomber in Kazakhstan, round 2 : 2/6 hits, 2.83 expected hits
                    Russians roll dice for 1 artillery in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Russians lost in Kazakhstan
                Japanese win, taking Kazakhstan from Russians with 4 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for Russians: 1 artillery
    
        Non Combat Move - Japanese
            1 fighter and 1 tactical_bomber moved from Kazakhstan to Bulgaria
            3 fighters moved from Kazakhstan to Eastern Persia
            3 artilleries moved from West India to Eastern Persia
            3 mech_infantrys moved from India to Eastern Persia
            3 bombers and 1 tactical_bomber moved from Urals to Tsinghai
            1 bomber moved from Novosibirsk to Tsinghai
            1 aaGun moved from Shensi to Tsinghai
            1 mech_infantry moved from Szechwan to Tsinghai
            1 mech_infantry moved from Hopei to Tsinghai
            1 fighter moved from French Indo China to Tsinghai
            1 fighter moved from Kiangsu to Tsinghai
            2 mech_infantrys moved from Kiangsu to Hopei
            1 mech_infantry moved from French Indo China to Szechwan
            1 bomber moved from Malaya to Tsinghai
            1 bomber moved from Japan to Malaya
            1 submarine moved from 39 Sea Zone to 80 Sea Zone
            1 transport moved from 35 Sea Zone to 20 Sea Zone
            1 artillery moved from Kwangtung to 20 Sea Zone
            1 artillery and 1 transport moved from 20 Sea Zone to 35 Sea Zone
            2 infantry moved from Japan to 6 Sea Zone
            2 destroyers, 2 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
            1 artillery and 2 infantry moved from 35 Sea Zone to Philippines
            1 submarine moved from 33 Sea Zone to 35 Sea Zone
    
        Place Units - Japanese
            3 infantry placed in West India
            3 mech_infantrys placed in India
            1 fighter and 1 mech_infantry placed in French Indo China
            1 mech_infantry placed in Kiangsu
            5 submarines placed in 6 Sea Zone
            1 fighter placed in Japan
            1 bomber placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 80 PUs; end with 80 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 85 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 90 PUs
    

    Combat Hit Differential Summary :

    Russians : 0.17
    Japanese : -1.00
    

    Savegame

  • 2024 2023 '22 '21 '20 '19

    The Russian frontier mobile force was neutralized. The northeast Russian border is looking empty.

  • '19 '17

    TripleA Move Summary: Americans round 19

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 19
    
        Purchase Units - Americans
            Americans buy 2 destroyers and 6 fighters; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            2 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
            1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
            1 artillery and 1 infantry moved from 112 Sea Zone to Norway
            1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
            6 fighters moved from 110 Sea Zone to 112 Sea Zone
            1 fighter and 1 tactical_bomber moved from United Kingdom to 112 Sea Zone
            1 artillery moved from 112 Sea Zone to Denmark
            2 infantry moved from 112 Sea Zone to Norway
            2 carriers moved from 110 Sea Zone to 112 Sea Zone
            3 destroyers moved from 110 Sea Zone to 112 Sea Zone
            1 fighter moved from United Kingdom to 112 Sea Zone
    

    Savegame


  • @Desert_Admiral

    Scramble in sz112?

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