• '21 '18 '16

    here is latest test using new setup.
    Interesting developments. I am Axis. Ignored Belgium and have not agitated the Pacific. I wanted to smash the Chinese as they had built a large force in Yunan and i had the firepower to knock them out. Got very lucky as far as casualties. It is UK turn and i believe they will now want to stem the tide in Burma.

    Germany got counter attacked in W Ukraine and USSR got very lucky rolls. I will likely have to pull back and wait for reinforcements but the plan is to continue to attack along the Archangel- Belarus-Bryansk line.

    We found a few bugs.
    Somehow the Mediterranean Power objective is linked to Italy only holding the territories. I think the coding needs to be reverted back to any Axis power. We simply edited the income.

    Burma likely needs to start under UK India control. I am exploiting this and we both agreed its probably cheeze that could be fixed.

    The Russian navy in SZ100 is unneccessary. The battleship in 115 should probably be reduced to a cruiser because Italy had to use all their airpower to hit it to open for Germany.

    So far not too bad other than a few bugs.
    Also Game notes need to reflect when USA can enter the war. It’s not clearly stated and my opponent and had to kind of back calculate to figure it out. Might help with planning of USA.

    France was difficult on G2 but if you take everything you got and plan it right you can get it.

    I did however get very good dice so sustained minimal losses.

    We would maybe like to see the Vichy rule in effect on the turn France does go down. This would give Italy a bit more of a chance because now i’m in certain danger with all that UK navy. Would eliminate the ability of UK to land fighters.

    dscallies.tsvg

  • 2023 '22 '21 '20 '19 '18

    @seancb right on. Yea I originally had Med Power Center set up as Axis control but the way he has it worded says Italian. Never got a clarification on it so switched it. Anyway, I agree, and switched it back. Probably what he meant but :)

    Also, the Oil objective just requires unit “presence” and not control. I went ahead and left it as is (presence) but wondering if this was meant to be Player controlled ? Right now Germany and Italy can both get 2 bucks if they have a dude present. My guess is maybe unit presence for the Germans in Egypt for 2 bucks and then Player control to get the others. @oztea would you clarify those NO"s ?

    At any rate, updated to 1.6. Clarified USA entry into War in Notes. Didn’t do anything to Burma or the russkie BB. Can change it if Oz agrees but that’s a pretty easy edit anyway.

    There is a vichy proposal Oz made on the first page here that is a pretty easy edit as well. @seancb were you thinking of BM’s vichy rule ? I was thinking about adding it as an option. It’ll take a little longer to do though as it’s got a fair amount going on. I don’t see any conflict with the '39 start for it but will see.

    Anyway,
    Rock On

  • 2023 '22 '21 '20 '19 '18

    Updated to 1.71

    Japan’s “Subjugation of China” objective wasn’t working correctly. What happens is you will receive the bonus unless All of the Chinese TTys you hold don’t have land units. Unfortunately there isn’t an easy fix. I added a notification at the end of Japan’s turn so you’ll know to edit the income to it’s correct level if you have an empty TTy.

    Also changed the oil objective for Germany and Italy to control and left German unit in Egypt to presence.

  • 2023 '22 '21 '20 '19 '18

    Updated to 1.81

    Restored Germany’s ability to declare war on the Dutch and True Neutrals. Screwed it up when I added De Gaulles Neutrals. : )

    Edit to 1.82
    Cleaned up the DOW popups. DeGaulle Neutrals will no longer show up unless you have that option on.

  • 2023 '22 '21 '20 '19 '18

    Yea, I can see how Burma being Chinese is problematic. Just transport the army there, fly in the air force and India pretty much toast. Thinking just stick the Ftr in Szechwan and swap out the inf for a Brit. I imagine he did that for history but idk. His setups usually reflect that pretty well.

    Anyway, half through rd 2 and haven’t found anymore issues yet. We’ll see how it goes.

    Edit
    Appears I was a mite hasty in my judgement. India hasn’t fallen yet. I guess the issue is that you can whack China’s Burma Road objective pretty easily.

  • '22 '20 '19 '18 '17 '16

    I could be mistaken but doing the starting IPC math shouldn’t Burma have always been part of UK Pacific? Maybe Oz meant to have Chinese units there but that violates UK-Pac’s neutrality. As you said could just move the fighter and trade the infantry or also keep it Chinese and move it.

  • 2023 '22 '21 '20 '19 '18

    @General-Veers
    Yes that must be it. I interpreted it incorrectly. Just need to change ownership and the Chinese units are just an exception to the neutrality rule ? Maybe it’s because it’s the Tigers ? At any rate that would make sense.

    Edit
    yea don’t know what I was thinking as China can move into Burma in the 40 oob game. So yea everything is the same as oob the ftr and dude just start there. Thanks General : )

  • 2023 '22 '21 '20 '19 '18

    Update to 1.83
    Ok fixed that stupid mistake lol. Burma works correctly.

  • 2023 '22 '21 '20 '19 '18

    I know oz has it at two turns before a regular G40 start but I’m gonna make a map option for one turn. The two test games I’ve managed to get to rd5, I’ve just ignored USA until they self activate.

    oob 40 starts with the attack on France and it gets hit the 2nd rd here so it seems worth a try. The new objectives have been a lot of fun and as usual oz has a cool setup.

    Just to clarify. Not saying it’s bad the way it is, just think it’d be a cool option to speed game play :)


  • I was intending that both Italy and Germany could get the 2 IPC oil bonus for presence/control or vice versa (if Germany has control, Italy needs presence, if Italy has control then Germany only needs presence.) So I guess land unit presence for both makes sense, but that means you can’t leave them unoccupied, which isn’t what I want.

    Intention is if either has control, they get it and don’t need a unit. If the other has a unit while the other has control, then they get it too.


  • What is DeGaulle Neutrals setting?
    Does it allow for different neutral rules? So they don’t activate globally if any single one is attacked?


  • I’ve been reading through this and it seems interesting. I’d really like to set it up and see how it plays. however, the rules seemed to have changed since the original post. I was wondering if y’all could give me a list of everything that has changed or simply give a new, more clarified rule set. however, the game seems great and I’m very excited for it.

  • 2023 '22 '21 '20 '19 '18

    @oztea
    right on I’ll switch the Oil objective back to presence and make it control as well. Yea DeGaulles Neutrals adds more dudes to the Neutral armies and makes it so they fight by themselves. That’s why you need to DOW on the neutrals so you can attack them. The Mongolians are separated in this case.

    https://www.axisandallies.org/forums/topic/28180/should-we-make-better-rules-for-invadable-neutrals-1940?page=1

    @DaAweomeDj

    Hi welcome to the site. I don’t think the rules have necessarily changed, although I changed the oil Objective. I’m gonna change it back. Seancb changed the setup to fit their group but it should be as oz stated in the 1st post.

    I’ll do another update here in a bit. Yea I think it’s pretty fun. The new NO’s are pretty cool. Italy seems to get a chance to expand, although UK Europe has taken a bit of a beating in my test games so far.

    Russia seems to be holding on better too.

  • '21 '18 '16

    when are you uploading the new version to Triple A or can you post the new file here?

  • 2023 '22 '21 '20 '19 '18

    @seancb

    Uploaded to triplea. 1.84 is under “Experimental” in Map DownLoads. Had a little trouble with it, so you might want to keep an extra eye on the oil objectives to make sure they work correctly. Confidence is high though : )

    The way it is now, is Germany and Italy can both get the Objective with either “Control” or unit “Presence”. So If Italy controls and a German dude is there they each get it. If Italy controls and has a dude there as well as Germany they each get it and vice versa. There’s 3 listings in the objectives tab, “Control”, “Presence” and “Control and Presence”. It was the only way I could get it to work without multi firing

    Edit
    I didn’t update the version so it won’t tell you a new one is available. I don’t like to do the version updates too frequently. I’d end up spamming them out : )


  • @barnee

    Thanks for your reply. I’m hoping to set it up soon. I’ll give you my feedback!

  • 2023 '22 '21 '20 '19 '18

    @oztea
    Are AAguns considered land units ? I assume they are, but they way I have it currently, they don’t allow “Chinese Subjugation”. I’m gonna change it so they do count as a land unit for subjugation. Let me know if that’s correct.

    Edit
    Found another mistake. If USA activates Brazil, the infantry don’t turn into “American_Infantry”, so you’ll need to use edit. I’ll put a fix out in a day or so.


  • @barnee said in Oztea's 1939 Global Setup:

    Also BB’s won’t repair if your capital has been captured. You’ll have to use edit.

    Unless this mod does not follow different rules, this is no error.
    When you have lost your capital, you skip the “Purchase Units and Repair Phase” in Global 1940 OOB.
    So BBs are not supposed to be repaired in that case.

  • 2023 '22 '21 '20 '19 '18

    @Panther
    Thanks for the clarification

  • 2023 '22 '21 '20 '19 '18

    Update to1.86
    Fix Brazil Infantry not changing to American correctly. Add option to turn off notifications for “Subjugation” objective. You can start with them on and when they become annoying, save the game and when you restart you can turn them off. Add AAguns able to garrison China. Add option “Escorts and Interceptors A2D2”.

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