Some parts of the game that were overlooked by Private-Panic:
Germany pursued an aggressive Dreadnought building policy that would have made Alfred Tirpitz proud, on the back of annihilating the Royal Navy around England, persuading France to move her two battleships and one cruiser to the North Sea to contain the German fleet. Throughout the war, the UK was forced to divert funds away from Europe to maintain naval parity, meaning that the middle east was the focus of British offensives, which the Ottomans rather handily kept at arms reach, despite almost every territory in the region changing hands at least twice.
An aside of the UK spending a fair portion of its funds on the RN meant France had the lions share of the responsibilities against Germany on the continent.
The Black Sea fleets cancelled each other out, Britain lost two cruisers in a (if we’re being honest with ourselves, Dukla :wink: ) pointless attack on the A-H fleet, and the Russian Baltic battleship bravely did nothing throughout the war.
On the Dark Continent, Germany did everything in her power to frustrate the Entente, conducting sound strategic moves coupled with exceptional dice rolls. Germany’s position in Africa is utterly hopeless outside of divine intervention, but all things considered, Credulous acquitted himself well.
A well fought game by all involved that could very easily have ended in a CP victory, but by the games conclusion, it was all Germany could do to keep the French and (rather late) British away from Berlin, and Italy was rampaging through A-H with reckless abandon, taking advantage of their foothold in Albania that was never given proper attention by the CP for the whole war.
Something I personally took away from this game was that for the CP, mainly A-H and G, building a warship now and again - whilst unconventional - might be a good strategy to force the Entente to spend more than you did to keep you contained, ultimately costing them more. Maintaining two fleets in being might be an idea for players in the future.