WWI - Whack Axis - dawg good guys


  • TripleA Turn Summary: Arabia round 14

    TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.0

    Game History

    Round: 14
    
        Turn Complete - Arabia
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Turkey round 14

    TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.0

    Game History

    Round: 14
    
        Research Technology - Turkey
            Turkey spend 10 on tech rolls
                Turkey roll 2,5,6 and gets 1 hit
            Turkey removing all Technology Tokens after successful research.
            Turkey discover industry
    
        Combat Move - Turkey
            2 battlecruisers moved from Sea Zone 70 Eastern Mediterranean to Sea Zone 60 Central Mediterranean
            4 transports moved from Sea Zone 70 Eastern Mediterranean to Sea Zone 60 Central Mediterranean
            3 heavy_guns moved from Caucasus to Kazakhstan
            1 cavalry moved from Kuwait to Mesopotamia
            1 cavalry moved from Mecca to Yemen
            1 cavalry moved from Mecca to Oman
            1 cavalry moved from Yemen to Aden
                  Turkey take Aden from Britain
            1 cavalry moved from Aden to Yemen
            2 infantry moved from Mecca to Hejaz
            1 heavy_gun moved from Hejaz to Sinai
            1 field_gun and 1 infantry moved from Palestine to Sinai
            2 infantry moved from Damascus to Palestine
            3 infantry moved from Baghdad to Fars
            2 fighters moved from Fars to Tehran
            1 cavalry moved from Fars to Tehran
            2 cavalrys moved from Khurasan to Tehran
            1 field_gun, 4 heavy_guns and 3 infantry moved from Fars to Sistan
    
        Purchase Units - Turkey
            Turkey buy 3 cruisers, 1 destroyer, 11 infantry and 6 trenchs; Remaining resources: 1 PUs; 0 techTokens; 
    
        Combat - Turkey
            Battle in Sistan
                Turkey attack with 1 field_gun, 4 heavy_guns and 3 infantry
                Britain defend with 1 infantry
                    Turkey roll dice for 1 field_gun, 4 heavy_guns and 3 infantry in Sistan, round 2 : 0/8 hits, 2.67 expected hits
                    Britain roll dice for 1 infantry in Sistan, round 2 : 0/1 hits, 0.33 expected hits
                    Turkey roll dice for 1 field_gun, 4 heavy_guns and 3 infantry in Sistan, round 3 : 2/8 hits, 2.67 expected hits
                    Britain roll dice for 1 infantry in Sistan, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Britain lost in Sistan
                Turkey win, taking Sistan from Britain with 1 field_gun, 4 heavy_guns and 3 infantry remaining. Battle score for attacker is 3
                Casualties for Britain: 1 infantry
            Battle in Tehran
                Turkey attack with 3 cavalrys and 2 fighters
                Neutral defend with 2 infantry
                    Turkey roll dice for 3 cavalrys and 2 fighters in Tehran, round 2 : 0/5 hits, 1.50 expected hits
                    Neutral roll dice for 2 infantry in Tehran, round 2 : 2/2 hits, 0.67 expected hits
                    2 cavalrys owned by the Turkey lost in Tehran
                    Turkey roll dice for 1 cavalry and 2 fighters in Tehran, round 3 : 1/3 hits, 1.00 expected hits
                    Neutral roll dice for 2 infantry in Tehran, round 3 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Neutral lost in Tehran
                    Turkey roll dice for 1 cavalry and 2 fighters in Tehran, round 4 : 1/3 hits, 1.00 expected hits
                    Neutral roll dice for 1 infantry in Tehran, round 4 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Neutral lost in Tehran
                Turkey loses 0 PUs for violating Tehrans neutrality.
                Turkey win, taking Tehran from Neutral with 1 cavalry and 2 fighters remaining. Battle score for attacker is -2
                Casualties for Turkey: 2 cavalrys
                Casualties for Neutral: 2 infantry
    
        Non Combat Move - Turkey
            2 fighters moved from Tehran to Khurasan
    
        Place Units - Turkey
            3 cruisers and 1 destroyer placed in Sea Zone 60 Central Mediterranean
            3 trenchs placed in Sinai
            1 trench placed in Hejaz
            1 trench placed in Yemen
            1 trench placed in Oman
            4 infantry placed in Mecca
            3 infantry placed in Damascus
            3 infantry placed in Baghdad
            1 infantry placed in Constantinople
    
        Activate Technology - Turkey
            Turkey activating industry
            Trigger TurkeyS: Turkey met a national objective for an additional 1 techTokens; end with 1 techTokens
    
        Turn Complete - Turkey
            Turkey collect 93 PUs; end with 94 PUs
            Turkey collect 7 PUs from War Bonds; end with 101 PUs
    

    Combat Hit Differential Summary :

    Neutral : 0.33
    Turkey : -4.83
    Britain : -0.67
    

    Savegame


  • TripleA Turn Summary: Britain round 14

    TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.0

    Game History

    Round: 14
    
        Research Technology - Britain
            Britain spend 5 on tech rolls
                Britain roll 5,6 and gets 1 hit
            Britain removing all Technology Tokens after successful research.
            Britain discover mustardGas
    
        Combat Move - Britain
            6 cavalrys moved from Western Sudan to Cairo-Suez
            3 cavalrys moved from Dar es Salaam to Western Sudan
            2 cavalrys moved from Cape Town to Northern Rhodesia
            2 cavalrys moved from Northern Rhodesia to Western Sudan
            2 battlecruisers, 1 cruiser and 4 transports moved from Sea Zone 75 Red Sea to Sea Zone 73 Arabian Sea
            1 field_gun and 1 infantry moved from Goa to Sea Zone 73 Arabian Sea
            1 heavy_gun and 1 infantry moved from Bombay to Sea Zone 73 Arabian Sea
            1 field_gun, 1 heavy_gun and 2 infantry moved from Sea Zone 73 Arabian Sea to Baluchistan
            4 transports moved from Sea Zone 57 Ligurian Sea to Sea Zone 54 Alboran Sea
            1 fighter moved from London to Champagne
            1 transport moved from Sea Zone 120 Arafura Sea to Sea Zone 115 Tasman Sea
            1 field_gun and 1 infantry moved from Sydney-Canberra to Sea Zone 115 Tasman Sea
            1 field_gun, 1 infantry and 1 transport moved from Sea Zone 115 Tasman Sea to Sea Zone 120 Arafura Sea
            1 heavy_gun moved from German New Guinea to Sea Zone 122 Bismarck Sea
            1 heavy_gun and 1 transport moved from Sea Zone 122 Bismarck Sea to Sea Zone 134 Pacific Ocean
            1 heavy_gun and 1 transport moved from Sea Zone 134 Pacific Ocean to Sea Zone 142 Pacific Ocean
            4 field_guns and 4 infantry moved from Tohoku to Sea Zone 142 Pacific Ocean
            4 field_guns, 4 infantry and 4 transports moved from Sea Zone 142 Pacific Ocean to Sea Zone 140 Sea of Okhotsk
            4 field_guns and 4 infantry moved from Sea Zone 140 Sea of Okhotsk to Koryak
            5 transports moved from Sea Zone 140 Sea of Okhotsk to Sea Zone 142 Pacific Ocean
            1 heavy_gun moved from Sea Zone 142 Pacific Ocean to Tohoku
            1 field_gun and 1 infantry moved from Papua to German New Guinea
            1 field_gun and 1 infantry moved from Sea Zone 120 Arafura Sea to Papua
    
        Purchase Units - Britain
            Britain buy 5 cavalrys, 3 field_guns, 3 fighters, 3 heavy_guns, 8 infantry and 1 transport; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat - Britain
    
        Non Combat Move - Britain
    
        Place Units - Britain
            1 transport placed in Sea Zone 122 Bismarck Sea
            3 field_guns and 3 infantry placed in Tohoku
            1 heavy_gun and 1 infantry placed in Bombay
            1 heavy_gun and 1 infantry placed in Goa
            1 heavy_gun and 1 infantry placed in Cairo-Suez
            2 cavalrys placed in Cape Town
            3 cavalrys placed in Dar es Salaam
            2 infantry placed in Calcutta
            3 fighters placed in London
    
        Activate Technology - Britain
            Britain activating mustardGas
    
        Turn Complete - Britain
            Britain collect 108 PUs; end with 108 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Russia round 14

    TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.0

    Game History

    Round: 14
    
        Combat Move - Russia
            4 infantry moved from Kazan to Omsk
            4 infantry moved from Perm to Western Siberian Lowlands
    
        Non Combat Move - Russia
    
        Turn Complete - Russia
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Communists round 14

    TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.0

    Game History

    Round: 14
    
        Research Technology - Communists
            Communists spend 5 on tech rolls
                Communists roll 1,1 and gets 0 hits
    
        Combat Move - Communists
            1 submarine moved from Sea Zone 150 Pacific Ocean to Sea Zone 141 Pacific Ocean
            1 conscript moved from Bratsk to Krasnoyarsk
            1 conscript moved from Krasnoyarsk to Norilsk
            1 conscript moved from Bratsk to Novosibirsk
            1 infantry moved from Sakhe to Chukotka
            1 infantry moved from Sakhe to Magadan
            1 infantry moved from Sakhe to Chukotka
            3 infantry moved from Yakutsk to Sakhe
            1 heavy_gun moved from Changchun to Khabarovsk
            1 heavy_gun moved from Khabarovsk to Magadan
            1 heavy_gun moved from Magadan to Chukotka
            1 heavy_gun moved from Primorsky to Khabarovsk
            1 heavy_gun moved from Khabarovsk to Magadan
            1 heavy_gun moved from Magadan to Chukotka
            1 heavy_gun moved from Khabarovsk to Magadan
            1 heavy_gun moved from Primorsky to Khabarovsk
            1 heavy_gun moved from Vladivostok to Primorsky
            2 infantry moved from Changchun to Khabarovsk
            2 infantry moved from Changchun to Primorsky
            2 infantry moved from Changchun to Vladivostok
            1 field_gun and 1 infantry moved from Changchun to Khabarovsk
            1 field_gun and 1 infantry moved from Changchun to Khabarovsk
            1 field_gun and 2 infantry moved from Khabarovsk to Magadan
    
        Purchase Units - Communists
            Communists buy 4 conscripts, 1 heavy_gun, 5 trenchs and 1 zeppelin; Remaining resources: 0 PUs; 2 techTokens; 
    
        Combat - Communists
            Battle in Sea Zone 141 Pacific Ocean
                Communists attack with 1 submarine
                France defend with 2 transports
                    2 transports owned by the France lost in Sea Zone 141 Pacific Ocean
                    Communists roll dice for 1 submarine in Sea Zone 141 Pacific Ocean, round 2 : 0/1 hits, 0.33 expected hits
                Communists win with 1 submarine remaining. Battle score for attacker is 14
                Casualties for France: 2 transports
    
        Non Combat Move - Communists
    
        Place Units - Communists
            2 conscripts and 1 trench placed in Vladivostok
            1 trench placed in Primorsky
            1 trench placed in Khabarovsk
            1 trench placed in Magadan
            1 trench placed in Chukotka
            Communists undo move 1.
            4 conscripts, 1 heavy_gun, 1 trench and 1 zeppelin placed in Vladivostok
    
        Activate Technology - Communists
            Trigger CommunistsP: Communists has 3 infantry placed in Yakutsk
    
        Turn Complete - Communists
            Communists collect 47 PUs; end with 47 PUs
    

    Combat Hit Differential Summary :

    Communists : -0.33
    

    Savegame


  • TripleA Turn Summary: USA round 14

    TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.0

    Game History

    Round: 14
    
        Research Technology - USA
            USA spend 5 on tech rolls
                USA roll 4,5 and gets 0 hits
    
        Combat Move - USA
            1 cruiser and 2 destroyers moved from Sea Zone 54 Alboran Sea to Sea Zone 33 Mid Atlantic
            7 cruisers and 2 destroyers moved from Sea Zone 58 Tyrrhenian Sea to Sea Zone 33 Mid Atlantic
            5 transports moved from Sea Zone 54 Alboran Sea to Sea Zone 56 Gulf of Lyon
            2 transports moved from Sea Zone 54 Alboran Sea to Sea Zone 56 Gulf of Lyon
            7 field_guns and 7 infantry moved from Catalonia to Sea Zone 56 Gulf of Lyon
            5 transports moved from Sea Zone 54 Alboran Sea to Sea Zone 57 Ligurian Sea
            4 field_guns and 8 infantry moved from Valencia to Sea Zone 54 Alboran Sea
            4 field_guns, 8 infantry and 6 transports moved from Sea Zone 54 Alboran Sea to Sea Zone 56 Gulf of Lyon
            1 field_gun and 9 infantry moved from Rome to Sea Zone 57 Ligurian Sea
            11 field_guns, 15 infantry and 13 transports moved from Sea Zone 56 Gulf of Lyon to Sea Zone 57 Ligurian Sea
            12 field_guns and 24 infantry moved from Sea Zone 57 Ligurian Sea to Piedmont
            4 field_guns and 4 infantry moved from Norte to Leon
            5 field_guns and 3 infantry moved from Navarre to Catalonia
            4 infantry moved from Castile to Catalonia
            8 tanks moved from Lisbon to Castile
    
        Purchase Units - USA
            USA buy 3 cruisers, 2 destroyers, 8 field_guns and 8 infantry; Remaining resources: 0 PUs; 2 techTokens; 
    
        Combat - USA
            Battle in Leon
                USA attack with 4 field_guns and 4 infantry
                Neutral defend with 4 infantry
                    USA roll dice for 4 field_guns and 4 infantry in Leon, round 2 : 1/8 hits, 2.67 expected hits
                    Neutral roll dice for 4 infantry in Leon, round 2 : 3/4 hits, 1.33 expected hits
                    1 infantry owned by the Neutral and 3 infantry owned by the USA lost in Leon
                    USA roll dice for 4 field_guns and 1 infantry in Leon, round 3 : 1/5 hits, 1.67 expected hits
                    Neutral roll dice for 3 infantry in Leon, round 3 : 1/3 hits, 1.00 expected hits
                    1 infantry owned by the Neutral and 1 infantry owned by the USA lost in Leon
                    USA roll dice for 4 field_guns in Leon, round 4 : 2/4 hits, 1.33 expected hits
                    Neutral roll dice for 2 infantry in Leon, round 4 : 1/2 hits, 0.67 expected hits
                    2 infantry owned by the Neutral and 1 field_gun owned by the USA lost in Leon
                USA loses 0 PUs for violating Leons neutrality.
                USA win, taking Leon from Neutral with 3 field_guns remaining. Battle score for attacker is -4
                Casualties for USA: 1 field_gun and 4 infantry
                Casualties for Neutral: 4 infantry
            Battle in Piedmont
                USA attack with 12 field_guns and 24 infantry
                Austria defend with 1 Factory, 16 cavalrys, 10 field_guns, 7 heavy_guns and 9 infantry
                    USA roll dice for 12 field_guns and 24 infantry in Piedmont, round 2 : 10/36 hits, 10.00 expected hits
                    Austria roll dice for 16 cavalrys, 10 field_guns, 7 heavy_guns and 9 infantry in Piedmont, round 2 : 14/42 hits, 13.67 expected hits
                    10 cavalrys owned by the Austria and 14 infantry owned by the USA lost in Piedmont
                    USA roll dice for 12 field_guns and 10 infantry in Piedmont, round 3 : 8/22 hits, 7.33 expected hits
                    Austria roll dice for 6 cavalrys, 10 field_guns, 7 heavy_guns and 9 infantry in Piedmont, round 3 : 13/32 hits, 12.00 expected hits
                    6 cavalrys owned by the Austria, 3 field_guns owned by the USA, 2 infantry owned by the Austria and 10 infantry owned by the USA lost in Piedmont
                    USA roll dice for 9 field_guns in Piedmont, round 4 : 2/9 hits, 3.00 expected hits
                    Austria roll dice for 10 field_guns, 7 heavy_guns and 7 infantry in Piedmont, round 4 : 9/24 hits, 10.33 expected hits
                    9 field_guns owned by the USA and 2 infantry owned by the Austria lost in Piedmont
                Austria win with 10 field_guns, 7 heavy_guns and 5 infantry remaining. Battle score for attacker is -44
                Casualties for USA: 12 field_guns and 24 infantry
                Casualties for Austria: 16 cavalrys and 4 infantry
            Battle in Sea Zone 33 Mid Atlantic
                USA attack with 8 cruisers and 4 destroyers
                Germany defend with 1 battlecruiser, 2 battleships, 8 cruisers and 2 destroyers
                    USA roll dice for 8 cruisers and 4 destroyers in Sea Zone 33 Mid Atlantic, round 2 : 4/12 hits, 5.33 expected hits
                Units damaged: 2 battleships owned by the Germany
                    Germany roll dice for 1 battlecruiser, 2 battleships, 8 cruisers and 2 destroyers in Sea Zone 33 Mid Atlantic, round 2 : 9/13 hits, 6.67 expected hits
                    4 destroyers owned by the USA, 5 cruisers owned by the USA and 2 destroyers owned by the Germany lost in Sea Zone 33 Mid Atlantic
                    USA roll dice for 3 cruisers in Sea Zone 33 Mid Atlantic, round 3 : 2/3 hits, 1.50 expected hits
                    Germany roll dice for 1 battlecruiser, 2 battleships and 8 cruisers in Sea Zone 33 Mid Atlantic, round 3 : 7/11 hits, 6.00 expected hits
                    3 cruisers owned by the USA and 2 cruisers owned by the Germany lost in Sea Zone 33 Mid Atlantic
                Germany win with 1 battlecruiser, 2 battleships and 6 cruisers remaining. Battle score for attacker is -78
                Casualties for USA: 8 cruisers and 4 destroyers
                Casualties for Germany: 2 cruisers and 2 destroyers
    
        Non Combat Move - USA
    
        Place Units - USA
            4 field_guns and 4 infantry placed in Madrid
            4 field_guns and 4 infantry placed in Lisbon
            3 cruisers and 2 destroyers placed in Sea Zone 30 Mid Atlantic
    
        Activate Technology - USA
            Trigger USAP: USA has 3 infantry placed in Washington D.C.
    
        Turn Complete - USA
            USA collect 111 PUs; end with 111 PUs
            2 units repaired.
    

    Combat Hit Differential Summary :

    Neutral : 2.00
    USA : -2.83
    Austria : 0.00
    Germany : 3.33
    

    Savegame


  • @dawgoneit ok. i really dont think this is going to work out for me.
    your game.

  • '20 '18 '17 '15

    TripleA Turn Summary: Germany round 15

    TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.0

    Game History

    Round: 15
    
        Research Technology - Germany
            Germany spend 20 on tech rolls
                Germany roll 3,3,2,1 and gets 0 hits
    
        Combat Move - Germany
            1 field_gun moved from Vladimir to Nizhni-Novgorod
                  Germany take Nizhni-Novgorod from Russia
            1 infantry moved from Vologda to Naryan-Mar
                  Germany take Naryan-Mar from Russia
            4 field_guns and 7 heavy_guns moved from Moscow to Ryazan
            1 infantry moved from Tver to Vladimir
            5 field_guns moved from St. Petersburg to Novgorod
            5 infantry moved from Don to Ryazan
            1 fighter moved from Caucasus to Kazakhstan
            1 infantry moved from Eastern Poland to Belarus
            2 field_guns and 2 infantry moved from Mecklenburg to Sea Zone 12 Baltic Sea
            3 gass moved from Mecklenburg to Amsterdam
            1 heavy_gun moved from Mecklenburg to Sea Zone 12 Baltic Sea
            2 field_guns, 1 heavy_gun, 2 infantry and 3 transports moved from Sea Zone 12 Baltic Sea to Sea Zone 14 Helgoland Bight
            2 destroyers and 1 submarine moved from Sea Zone 12 Baltic Sea to Sea Zone 14 Helgoland Bight
            2 field_guns, 1 heavy_gun and 2 infantry moved from Sea Zone 14 Helgoland Bight to Amsterdam
            3 field_guns and 3 infantry moved from Belgium to Picardy
            3 infantry moved from Rhine to Champagne
            1 fighter moved from Alsace to Champagne
            1 gas moved from Berlin to Nassau
            1 gas moved from Nassau to Rhine
            2 infantry moved from Finland to Karelia
            1 fighter moved from Archangelsk to Kazakhstan
            1 heavy_gun moved from Mecklenburg to Hanover
    
        Purchase Units - Germany
            Germany buy 1 battlecruiser, 10 field_guns, 20 gass, 2 heavy_guns, 6 infantry and 2 transports; Remaining resources: 15 PUs; 4 techTokens; 
    
        Combat - Germany
            Battle in Picardy
                Germany attack with 3 field_guns and 3 infantry
                France defend with 2 heavy_guns and 2 infantry
                    Germany roll dice for 3 field_guns and 3 infantry in Picardy, round 2 : 1/6 hits, 2.00 expected hits
                    France roll dice for 2 heavy_guns and 2 infantry in Picardy, round 2 : 2/4 hits, 2.33 expected hits
                    2 infantry owned by the Germany and 1 infantry owned by the France lost in Picardy
                    Germany roll dice for 3 field_guns and 1 infantry in Picardy, round 3 : 1/4 hits, 1.33 expected hits
                    France roll dice for 2 heavy_guns and 1 infantry in Picardy, round 3 : 2/3 hits, 2.00 expected hits
                    1 field_gun owned by the Germany, 1 infantry owned by the Germany and 1 infantry owned by the France lost in Picardy
                    Germany roll dice for 2 field_guns in Picardy, round 4 : 1/2 hits, 0.67 expected hits
                    France roll dice for 2 heavy_guns in Picardy, round 4 : 2/2 hits, 1.67 expected hits
                    1 heavy_gun owned by the France and 2 field_guns owned by the Germany lost in Picardy
                France win with 1 heavy_gun remaining. Battle score for attacker is -10
                Casualties for Germany: 3 field_guns and 3 infantry
                Casualties for France: 1 heavy_gun and 2 infantry
            Battle in Amsterdam
                Germany attack with 2 field_guns, 3 gass, 1 heavy_gun and 2 infantry
                Neutral defend with 4 infantry and 2 trenchs
                    Germany roll dice for 3 gass in Amsterdam, round 2 : 2/3 hits, 2.00 expected hits
                    2 infantry owned by the Neutral lost in Amsterdam
                    3 gass owned by the Germany lost in Amsterdam
                    Germany roll dice for 2 field_guns, 1 heavy_gun and 2 infantry in Amsterdam, round 2 : 3/5 hits, 1.67 expected hits
                Units damaged: 1 trench owned by the Neutral
                    Neutral roll dice for 2 infantry and 2 trenchs in Amsterdam, round 2 : 0/2 hits, 0.67 expected hits
                    1 trench owned by the Neutral lost in Amsterdam
                    Germany roll dice for 2 field_guns, 1 heavy_gun and 2 infantry in Amsterdam, round 3 : 1/5 hits, 1.67 expected hits
                    Neutral roll dice for 2 infantry and 1 trench in Amsterdam, round 3 : 0/2 hits, 0.67 expected hits
                    1 trench owned by the Neutral lost in Amsterdam
                    Germany roll dice for 2 field_guns, 1 heavy_gun and 2 infantry in Amsterdam, round 4 : 2/5 hits, 1.67 expected hits
                    Neutral roll dice for 2 infantry in Amsterdam, round 4 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Germany and 2 infantry owned by the Neutral lost in Amsterdam
                Germany loses 0 PUs for violating Amsterdams neutrality.
                Germany win, taking Amsterdam from Neutral with 2 field_guns, 1 heavy_gun and 1 infantry remaining. Battle score for attacker is 6
                Casualties for Neutral: 4 infantry and 2 trenchs
                Casualties for Germany: 3 gass and 1 infantry
            Battle in Champagne
                Germany attack with 1 fighter and 3 infantry
                Britain defend with 1 fighter; France defend with 1 heavy_gun and 1 infantry
                    Germany roll dice for 1 fighter and 3 infantry in Champagne, round 2 : 2/4 hits, 1.00 expected hits
                    France roll dice for 1 fighter, 1 heavy_gun and 1 infantry in Champagne, round 2 : 0/3 hits, 1.67 expected hits
                    1 fighter owned by the Britain and 1 infantry owned by the France lost in Champagne
                    Germany roll dice for 1 fighter and 3 infantry in Champagne, round 3 : 2/4 hits, 1.00 expected hits
                    France roll dice for 1 heavy_gun in Champagne, round 3 : 0/1 hits, 0.83 expected hits
                    1 heavy_gun owned by the France lost in Champagne
                Germany win, taking Champagne from France with 1 fighter and 3 infantry remaining. Battle score for attacker is 17
                Casualties for Britain: 1 fighter
                Casualties for France: 1 heavy_gun and 1 infantry
    
        Non Combat Move - Germany
            1 fighter moved from Champagne to Belgium
    
        Place Units - Germany
            3 field_guns and 3 infantry placed in Belgium
            7 field_guns and 2 infantry placed in Wurttemburg
            6 gass, 2 heavy_guns and 1 infantry placed in Bavaria
            14 gass placed in Berlin
            1 battlecruiser and 2 transports placed in Sea Zone 12 Baltic Sea
    
        Activate Technology - Germany
            Trigger GermanyP: Germany has 3 infantry placed in Berlin
    
        Turn Complete - Germany
            Germany collect 166 PUs; end with 181 PUs
    

    Combat Hit Differential Summary :

    Neutral : -1.00
    France : -2.50
    Germany : 2.00
    

    Savegame

  • '20 '18 '17 '15

    Yeah, I think I’ve got this one. Fancy another?


  • @Whackamatt sounds gr8.

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