• '19 '17

    TripleA Turn Summary: Italians round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 6
    
        Purchase Units - Italians
            Italians buy 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            2 infantry moved from Southern Italy to Northern Italy
            1 artillery moved from Southern Italy to Northern Italy
            1 fighter moved from Southern Italy to Northern Italy
            1 bomber and 2 fighters moved from Smolensk to Bryansk
    
        Combat - Italians
            Battle in Northern Italy
                Italians attack with 1 artillery, 1 fighter and 2 infantry
                British defend with 1 armour and 1 factory_minor
                    Italians roll dice for 1 artillery, 1 fighter and 2 infantry in Northern Italy, round 2 : 3/4 hits, 1.33 expected hits
                    British roll dice for 1 armour in Northern Italy, round 2 : 1/1 hits, 0.50 expected hits
                    1 infantry owned by the Italians and 1 armour owned by the British lost in Northern Italy
                Italians win, taking Northern Italy from British with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Italians: 1 infantry
                Casualties for British: 1 armour
            Battle in Bryansk
                Italians attack with 1 bomber and 2 fighters
                Russians defend with 1 mech_infantry
                    Italians roll dice for 1 bomber and 2 fighters in Bryansk, round 2 : 2/3 hits, 1.67 expected hits
                    Russians roll dice for 1 mech_infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Russians lost in Bryansk
                Italians win with 1 bomber and 2 fighters remaining. Battle score for attacker is 4
                Casualties for Russians: 1 mech_infantry
    
        Non Combat Move - Italians
            1 bomber moved from Bryansk to Russia
            2 fighters moved from Bryansk to Russia
            1 fighter moved from Northern Italy to Southern Italy
    
        Place Units - Italians
            3 infantry placed in Southern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 7
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,6,5,6,6,6,1,3,5,3,4,5,3,3
            Italians collect 2 PUs (7 lost to blockades); end with 2 PUs
    

    Combat Hit Differential Summary :

    Italians : 2.00
    British : 0.50
    Russians : -0.33
    

    Savegame

  • 2024 2023 '22 '21 '20 '19

    TripleA Turn Summary: French round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 6
    
        Purchase Units - ANZAC
            ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 47 Sea Zone
            1 artillery and 1 infantry moved from 47 Sea Zone to New Britain
            1 bomber moved from New Guinea to New Britain
            2 submarines moved from 54 Sea Zone to 34 Sea Zone
    
        Combat - ANZAC
            Battle in New Britain
                ANZAC attack with 1 artillery, 1 bomber and 1 infantry
                Japanese defend with 1 infantry
                    ANZAC roll dice for 1 artillery, 1 bomber and 1 infantry in New Britain, round 2 : 1/3 hits, 1.33 expected hits
                    Japanese roll dice for 1 infantry in New Britain, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in New Britain
                ANZAC win, taking New Britain from Japanese with 1 artillery and 1 bomber remaining. Battle score for attacker is 0
                Casualties for ANZAC: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in 34 Sea Zone
                ANZAC attack with 2 submarines
                Japanese defend with 1 destroyer
                    ANZAC roll dice for 2 submarines in 34 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 34 Sea Zone
                ANZAC win with 2 submarines remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - ANZAC
            1 bomber moved from New Britain to 49 Sea Zone
            1 bomber moved from 49 Sea Zone to Solomon Islands
            2 infantry moved from Northwest Persia to Caucasus
    
        Place Units - ANZAC
            1 infantry placed in New South Wales
            1 transport placed in 62 Sea Zone
            Turning on Edit Mode
            EDIT: Removing units owned by ANZAC from Queensland: 1 aaGun
            EDIT: Adding units owned by ANZAC to New South Wales: 1 aaGun
            EDIT: Turning off Edit Mode
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            1 fighter moved from United Kingdom to France
            1 infantry moved from Anglo Egyptian Sudan to Egypt
            3 infantry moved from Tunisia to Libya
    
        Turn Complete - French
            French collect 19 PUs; end with 19 PUs
    

    Combat Hit Differential Summary :

    ANZAC : 0.00
    Japanese : 0.33
    

    Savegame

  • '19 '17

    TripleA Turn Summary: Germans round 7

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 7
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans repair damage of 6x factory_minor; Remaining resources: 90 PUs; 
            Germans buy 1 airfield, 4 artilleries, 2 destroyers, 1 factory_minor and 10 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Germans
            2 mech_infantrys moved from Germany to Western Germany
            1 mech_infantry moved from Germany to Western Germany
            2 bombers moved from Novgorod to Holland Belgium
            2 bombers moved from Novgorod to Albania
            1 armour moved from Russia to Ukraine
                  Germans take Bryansk from Russians
                  Germans take Ukraine from Russians
            1 armour moved from Russia to Rostov
                  Germans take Rostov from Russians
            2 fighters moved from Smolensk to Tambov
            2 tactical_bombers moved from Smolensk to Tambov
            1 fighter moved from Novgorod to 112 Sea Zone
            2 bombers moved from Novgorod to 112 Sea Zone
            3 tactical_bombers moved from Novgorod to 112 Sea Zone
            1 cruiser moved from 114 Sea Zone to 112 Sea Zone
            1 destroyer moved from 114 Sea Zone to 112 Sea Zone
            1 fighter moved from Smolensk to Tambov
            2 infantry moved from Russia to Tambov
            1 tactical_bomber moved from Novgorod to 112 Sea Zone
            1 mech_infantry moved from Germany to Western Germany
    
        Combat - Germans
            Battle in Western Germany
                Germans attack with 4 mech_infantrys
                British defend with 1 airfield, 1 artillery, 1 factory_minor and 1 harbour
                    Germans roll dice for 4 mech_infantrys in Western Germany, round 2 : 1/4 hits, 0.67 expected hits
                    British roll dice for 1 artillery in Western Germany, round 2 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the British and 1 mech_infantry owned by the Germans lost in Western Germany
                Germans win, taking Western Germany from British with 3 mech_infantrys remaining. Battle score for attacker is 0
                Casualties for Germans: 1 mech_infantry
                Casualties for British: 1 artillery
            Battle in Holland Belgium
                Germans attack with 2 bombers
                Americans defend with 1 mech_infantry
                    Germans roll dice for 2 bombers in Holland Belgium, round 2 : 2/2 hits, 1.33 expected hits
                    Americans roll dice for 1 mech_infantry in Holland Belgium, round 2 : 1/1 hits, 0.33 expected hits
                    1 bomber owned by the Germans and 1 mech_infantry owned by the Americans lost in Holland Belgium
                Germans win with 1 bomber remaining. Battle score for attacker is -8
                Casualties for Germans: 1 bomber
                Casualties for Americans: 1 mech_infantry
            Battle in Tambov
                Germans attack with 3 fighters, 2 infantry and 2 tactical_bombers
                Russians defend with 3 infantry
                    Germans roll dice for 3 fighters, 2 infantry and 2 tactical_bombers in Tambov, round 2 : 3/7 hits, 3.17 expected hits
                    Russians roll dice for 3 infantry in Tambov, round 2 : 1/3 hits, 1.00 expected hits
                    3 infantry owned by the Russians and 1 infantry owned by the Germans lost in Tambov
                Germans win, taking Tambov from Russians with 3 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
                Casualties for Germans: 1 infantry
                Casualties for Russians: 3 infantry
            Battle in 112 Sea Zone
                Germans attack with 2 bombers, 1 cruiser, 1 destroyer, 1 fighter and 4 tactical_bombers
                British defend with 1 battleship, 1 cruiser, 2 destroyers and 1 transport; Americans defend with 2 destroyers and 4 transports
                    Germans roll dice for 2 bombers, 1 cruiser, 1 destroyer, 1 fighter and 4 tactical_bombers in 112 Sea Zone, round 2 : 4/9 hits, 4.83 expected hits
                Units damaged: 1 battleship owned by the British
                    Americans roll dice for 1 battleship, 1 cruiser, 4 destroyers and 5 transports in 112 Sea Zone, round 2 : 2/6 hits, 2.50 expected hits
                    1 destroyer owned by the Germans, 1 destroyer owned by the British, 2 destroyers owned by the Americans and 1 cruiser owned by the Germans lost in 112 Sea Zone
                    Germans roll dice for 2 bombers, 1 fighter and 4 tactical_bombers in 112 Sea Zone, round 3 : 6/7 hits, 4.00 expected hits
                    Americans roll dice for 1 battleship, 1 cruiser, 1 destroyer and 5 transports in 112 Sea Zone, round 3 : 1/3 hits, 1.50 expected hits
                    1 destroyer owned by the British, 1 cruiser owned by the British, 3 transports owned by the Americans, 1 tactical_bomber owned by the Germans and 1 battleship owned by the British lost in 112 Sea Zone
                    1 transport owned by the British and 1 transport owned by the Americans lost in 112 Sea Zone
                Germans win with 2 bombers, 1 fighter and 3 tactical_bombers remaining. Battle score for attacker is 68
                Casualties for Germans: 1 cruiser, 1 destroyer and 1 tactical_bomber
                Casualties for Americans: 2 destroyers and 4 transports
                Casualties for British: 1 battleship, 1 cruiser, 2 destroyers and 1 transport
            Battle in Albania
                Germans attack with 2 bombers
                British defend with 1 armour
                    Germans roll dice for 2 bombers in Albania, round 2 : 2/2 hits, 1.33 expected hits
                    British roll dice for 1 armour in Albania, round 2 : 1/1 hits, 0.50 expected hits
                    1 bomber owned by the Germans and 1 armour owned by the British lost in Albania
                Germans win with 1 bomber remaining. Battle score for attacker is -6
                Casualties for Germans: 1 bomber
                Casualties for British: 1 armour
    
        Non Combat Move - Germans
            1 bomber moved from Holland Belgium to Germany
            2 bombers moved from 112 Sea Zone to Norway
            3 tactical_bombers moved from 112 Sea Zone to Norway
            1 fighter moved from 112 Sea Zone to Norway
            2 infantry moved from Finland to Norway
            1 destroyer moved from 113 Sea Zone to 110 Sea Zone
            6 aaGuns moved from Belarus to Novgorod
            1 fighter moved from Smolensk to Russia
            3 fighters and 2 tactical_bombers moved from Tambov to Russia
            1 bomber moved from Albania to Southern Italy
    
        Place Units - Germans
            3 infantry placed in Russia
            1 airfield placed in Norway
            2 destroyers placed in 114 Sea Zone
            4 artilleries and 4 infantry placed in Germany
            3 infantry placed in Novgorod
            1 factory_minor placed in Greater Southern Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,5,3,1,4,4,6,1,1,3,1,4,4,4
            Germans collect 46 PUs (2 lost to blockades); end with 47 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 62 PUs
    

    Combat Hit Differential Summary :

    Germans : 2.67
    British : 1.17
    Americans : -0.33
    Russians : 0.00
    

    Savegame

  • 2024 2023 '22 '21 '20 '19

    TripleA Turn Summary: Russians round 7

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 7
    
        Combat Move - Russians
            1 fighter, 1 infantry and 1 tactical_bomber moved from Samara to Tambov
            2 fighters, 2 mech_infantrys and 1 tactical_bomber moved from Samara to Rostov
    
        Combat - Russians
            Battle in Tambov
                Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
                Germans defend with 1 infantry
                    Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Tambov, round 2 : 1/3 hits, 1.33 expected hits
                    Germans roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Tambov
                Russians win, taking Tambov from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Rostov
                Russians attack with 2 fighters, 2 mech_infantrys and 1 tactical_bomber
                Germans defend with 1 armour
                    Russians roll dice for 2 fighters, 2 mech_infantrys and 1 tactical_bomber in Rostov, round 2 : 3/5 hits, 2.00 expected hits
                    Germans roll dice for 1 armour in Rostov, round 2 : 1/1 hits, 0.50 expected hits
                    1 mech_infantry owned by the Russians and 1 armour owned by the Germans lost in Rostov
                Russians win, taking Rostov from Germans with 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 2
                Casualties for Russians: 1 mech_infantry
                Casualties for Germans: 1 armour
    
        Non Combat Move - Russians
            2 fighters and 1 tactical_bomber moved from Rostov to Samara
            1 fighter and 1 tactical_bomber moved from Tambov to Samara
            1 infantry moved from Vologda to Samara
            1 infantry moved from Nenetsia to Vologda
            1 infantry moved from Ethiopia to Anglo Egyptian Sudan
    
        Turn Complete - Russians
    

    Combat Hit Differential Summary :

    Germans : 0.17
    Russians : 0.67
    

    Savegame


  • Here it isJap 7.tsvg


  • TripleA Turn Summary: Americans round 7

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 7
    
        Purchase Units - Americans
            Americans buy 1 armour, 1 artillery, 1 carrier, 2 destroyers, 1 fighter, 3 infantry, 1 mech_infantry, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            2 artilleries, 3 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
            1 artillery and 3 infantry moved from Morocco to 92 Sea Zone
            1 bomber moved from United Kingdom to Germany
            1 submarine moved from 91 Sea Zone to 110 Sea Zone
            3 transports moved from 91 Sea Zone to 101 Sea Zone
            1 artillery, 3 infantry and 2 transports moved from 92 Sea Zone to 97 Sea Zone
            1 transport moved from 92 Sea Zone to 91 Sea Zone
            2 artilleries, 3 infantry, 1 mech_infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
            1 artillery and 3 infantry moved from 97 Sea Zone to Northern Italy
            1 infantry moved from France to Northern Italy
            1 artillery and 1 infantry moved from New Zealand to 63 Sea Zone
            1 artillery, 1 battleship, 2 carriers, 2 cruisers, 2 fighters, 1 infantry, 1 submarine, 1 tactical_bomber and 1 transport moved from 63 Sea Zone to 54 Sea Zone
            1 bomber moved from New Zealand to 41 Sea Zone
            1 bomber moved from Shan State to 41 Sea Zone
    
        Combat - Americans
            Strategic bombing raid in Germany
                    AA fire in Germany : 0/1 hits, 0.17 expected hits
                Bombing raid in Germany rolls: 3 and causes: 3 damage to unit: factory_major
                Bombing raid in Germany causes 3 damage total. 
            Battle in 41 Sea Zone
                Americans attack with 2 bombers
                Japanese defend with 1 destroyer
                    Americans roll dice for 2 bombers in 41 Sea Zone, round 2 : 0/2 hits, 1.33 expected hits
                    Japanese roll dice for 1 destroyer in 41 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 2 bombers in 41 Sea Zone, round 3 : 2/2 hits, 1.33 expected hits
                    Japanese roll dice for 1 destroyer in 41 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese and 1 bomber owned by the Americans lost in 41 Sea Zone
                Americans win with 1 bomber remaining. Battle score for attacker is -4
                Casualties for Americans: 1 bomber
                Casualties for Japanese: 1 destroyer
            Battle in 110 Sea Zone
                Americans attack with 1 submarine
                Germans defend with 1 destroyer
                    Americans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 submarine in 110 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 destroyer in 110 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 submarine in 110 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 destroyer in 110 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 submarine in 110 Sea Zone, round 5 : 1/1 hits, 0.33 expected hits
                    Germans roll dice for 1 destroyer in 110 Sea Zone, round 5 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the Germans and 1 submarine owned by the Americans lost in 110 Sea Zone
                Germans win with no units remaining. Battle score for attacker is 2
                Casualties for Americans: 1 submarine
                Casualties for Germans: 1 destroyer
            Battle in Northern Italy
                Americans attack with 1 artillery and 4 infantry
                Italians defend with 1 artillery, 1 factory_minor and 1 infantry
                    Americans roll dice for 1 cruiser in Northern Italy, round 2 : 0/1 hits, 0.50 expected hits
                    Americans roll dice for 1 artillery and 4 infantry in Northern Italy, round 2 : 1/5 hits, 1.17 expected hits
                    Italians roll dice for 1 artillery and 1 infantry in Northern Italy, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Northern Italy
                    Americans roll dice for 1 artillery and 3 infantry in Northern Italy, round 3 : 1/4 hits, 1.00 expected hits
                    Italians roll dice for 1 artillery in Northern Italy, round 3 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Italians lost in Northern Italy
                Americans win, taking Northern Italy from Italians with 1 artillery and 3 infantry remaining. Battle score for attacker is 4
                Casualties for Americans: 1 infantry
                Casualties for Italians: 1 artillery and 1 infantry
    
        Non Combat Move - Americans
            1 bomber moved from Germany to France
            2 artilleries, 3 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
            1 bomber moved from 41 Sea Zone to Queensland
            1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
            1 aaGun moved from Hawaiian Islands to 26 Sea Zone
            1 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 aaGun, 1 destroyer, 1 infantry, 3 submarines and 1 transport moved from 26 Sea Zone to 54 Sea Zone
            1 infantry moved from 54 Sea Zone to Queensland
            1 aaGun moved from 54 Sea Zone to Queensland
            1 fighter moved from Midway to 54 Sea Zone
            1 carrier, 1 fighter and 1 tactical_bomber moved from 10 Sea Zone to 26 Sea Zone
    
        Place Units - Americans
            1 carrier, 2 destroyers and 1 submarine placed in 10 Sea Zone
            1 fighter and 1 tactical_bomber placed in 10 Sea Zone
            1 armour, 1 artillery, 3 infantry and 1 mech_infantry placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 61 PUs; end with 61 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.33
    Italians : 0.00
    Americans : -1.67
    Japanese : 0.33
    AA fire in Germany : : -0.17
    

    Savegame


  • TripleA Turn Summary: Chinese round 7

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 7
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy nothing; Remaining resources: 5 PUs; 
    
        Combat Move - Chinese
    
        Turn Complete - Chinese
            Chinese collect 0 PUs; end with 5 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 2024 2023 '22 '21 '20 '19

    TripleA Turn Summary: UK_Pacific round 7

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 7
    
        Purchase Units - Americans
            Americans buy 1 armour, 1 artillery, 1 carrier, 2 destroyers, 1 fighter, 3 infantry, 1 mech_infantry, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            2 artilleries, 3 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
            1 artillery and 3 infantry moved from Morocco to 92 Sea Zone
            1 bomber moved from United Kingdom to Germany
            1 submarine moved from 91 Sea Zone to 110 Sea Zone
            3 transports moved from 91 Sea Zone to 101 Sea Zone
            1 artillery, 3 infantry and 2 transports moved from 92 Sea Zone to 97 Sea Zone
            1 transport moved from 92 Sea Zone to 91 Sea Zone
            2 artilleries, 3 infantry, 1 mech_infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
            1 artillery and 3 infantry moved from 97 Sea Zone to Northern Italy
            1 infantry moved from France to Northern Italy
            1 artillery and 1 infantry moved from New Zealand to 63 Sea Zone
            1 artillery, 1 battleship, 2 carriers, 2 cruisers, 2 fighters, 1 infantry, 1 submarine, 1 tactical_bomber and 1 transport moved from 63 Sea Zone to 54 Sea Zone
            1 bomber moved from New Zealand to 41 Sea Zone
            1 bomber moved from Shan State to 41 Sea Zone
    
        Combat - Americans
            Strategic bombing raid in Germany
                    AA fire in Germany : 0/1 hits, 0.17 expected hits
                Bombing raid in Germany rolls: 3 and causes: 3 damage to unit: factory_major
                Bombing raid in Germany causes 3 damage total. 
            Battle in 41 Sea Zone
                Americans attack with 2 bombers
                Japanese defend with 1 destroyer
                    Americans roll dice for 2 bombers in 41 Sea Zone, round 2 : 0/2 hits, 1.33 expected hits
                    Japanese roll dice for 1 destroyer in 41 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 2 bombers in 41 Sea Zone, round 3 : 2/2 hits, 1.33 expected hits
                    Japanese roll dice for 1 destroyer in 41 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese and 1 bomber owned by the Americans lost in 41 Sea Zone
                Americans win with 1 bomber remaining. Battle score for attacker is -4
                Casualties for Americans: 1 bomber
                Casualties for Japanese: 1 destroyer
            Battle in 110 Sea Zone
                Americans attack with 1 submarine
                Germans defend with 1 destroyer
                    Americans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 submarine in 110 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 destroyer in 110 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 submarine in 110 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 destroyer in 110 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 submarine in 110 Sea Zone, round 5 : 1/1 hits, 0.33 expected hits
                    Germans roll dice for 1 destroyer in 110 Sea Zone, round 5 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the Germans and 1 submarine owned by the Americans lost in 110 Sea Zone
                Germans win with no units remaining. Battle score for attacker is 2
                Casualties for Americans: 1 submarine
                Casualties for Germans: 1 destroyer
            Battle in Northern Italy
                Americans attack with 1 artillery and 4 infantry
                Italians defend with 1 artillery, 1 factory_minor and 1 infantry
                    Americans roll dice for 1 cruiser in Northern Italy, round 2 : 0/1 hits, 0.50 expected hits
                    Americans roll dice for 1 artillery and 4 infantry in Northern Italy, round 2 : 1/5 hits, 1.17 expected hits
                    Italians roll dice for 1 artillery and 1 infantry in Northern Italy, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Northern Italy
                    Americans roll dice for 1 artillery and 3 infantry in Northern Italy, round 3 : 1/4 hits, 1.00 expected hits
                    Italians roll dice for 1 artillery in Northern Italy, round 3 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Italians lost in Northern Italy
                Americans win, taking Northern Italy from Italians with 1 artillery and 3 infantry remaining. Battle score for attacker is 4
                Casualties for Americans: 1 infantry
                Casualties for Italians: 1 artillery and 1 infantry
    
        Non Combat Move - Americans
            1 bomber moved from Germany to France
            2 artilleries, 3 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
            1 bomber moved from 41 Sea Zone to Queensland
            1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
            1 aaGun moved from Hawaiian Islands to 26 Sea Zone
            1 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 aaGun, 1 destroyer, 1 infantry, 3 submarines and 1 transport moved from 26 Sea Zone to 54 Sea Zone
            1 infantry moved from 54 Sea Zone to Queensland
            1 aaGun moved from 54 Sea Zone to Queensland
            1 fighter moved from Midway to 54 Sea Zone
            1 carrier, 1 fighter and 1 tactical_bomber moved from 10 Sea Zone to 26 Sea Zone
    
        Place Units - Americans
            1 carrier, 2 destroyers and 1 submarine placed in 10 Sea Zone
            1 fighter and 1 tactical_bomber placed in 10 Sea Zone
            1 armour, 1 artillery, 3 infantry and 1 mech_infantry placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 61 PUs; end with 61 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy nothing; Remaining resources: 5 PUs; 
    
        Combat Move - Chinese
    
        Turn Complete - Chinese
            Chinese collect 0 PUs; end with 5 PUs
    
        Purchase Units - British
            British buy 1 artillery, 1 bomber, 1 destroyer, 1 factory_minor, 1 fighter and 2 infantry; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 2 artilleries and 2 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - British
            3 fighters and 1 tactical_bomber moved from 97 Sea Zone to Western Germany
            1 bomber moved from France to Germany
            1 artillery, 2 fighters and 1 infantry moved from France to Western Germany
            1 fighter and 3 infantry moved from Burma to Yunnan
            1 armour, 2 infantry and 2 mech_infantrys moved from Shan State to Yunnan
            1 armour and 1 mech_infantry moved from Caucasus to Ukraine
            5 fighters, 1 mech_infantry and 1 tactical_bomber moved from Samara to Kazakhstan
    
        Combat - British
            Strategic bombing raid in Germany
                    AA fire in Germany : 0/1 hits, 0.17 expected hits
                Bombing raid in Germany rolls: 8 and causes: 8 damage to unit: factory_major
                Bombing raid in Germany causes 8 damage total. 
            Battle in Western Germany
                British attack with 1 artillery, 5 fighters, 1 infantry and 1 tactical_bomber
                Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 3 mech_infantrys
                    British roll dice for 1 artillery, 5 fighters, 1 infantry and 1 tactical_bomber in Western Germany, round 2 : 1/8 hits, 3.83 expected hits
                    Germans roll dice for 3 mech_infantrys in Western Germany, round 2 : 1/3 hits, 1.00 expected hits
                    1 mech_infantry owned by the Germans and 1 infantry owned by the British lost in Western Germany
                    British roll dice for 1 artillery, 5 fighters and 1 tactical_bomber in Western Germany, round 3 : 4/7 hits, 3.50 expected hits
                    Germans roll dice for 2 mech_infantrys in Western Germany, round 3 : 1/2 hits, 0.67 expected hits
                    2 mech_infantrys owned by the Germans and 1 artillery owned by the British lost in Western Germany
                British win with 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 5
                Casualties for British: 1 artillery and 1 infantry
                Casualties for Germans: 3 mech_infantrys
            Battle in Ukraine
                British attack with 1 armour and 1 mech_infantry
                Germans defend with 1 armour and 1 factory_minor
                    British roll dice for 1 armour and 1 mech_infantry in Ukraine, round 2 : 0/2 hits, 0.67 expected hits
                    Germans roll dice for 1 armour in Ukraine, round 2 : 0/1 hits, 0.50 expected hits
                    British roll dice for 1 armour and 1 mech_infantry in Ukraine, round 3 : 0/2 hits, 0.67 expected hits
                    Germans roll dice for 1 armour in Ukraine, round 3 : 0/1 hits, 0.50 expected hits
                    British roll dice for 1 armour and 1 mech_infantry in Ukraine, round 4 : 1/2 hits, 0.67 expected hits
                    Germans roll dice for 1 armour in Ukraine, round 4 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the Germans lost in Ukraine
                British win, taking Ukraine from Germans with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 6
                Casualties for Germans: 1 armour
            Battle in Yunnan
                British attack with 1 armour, 1 fighter, 5 infantry and 2 mech_infantrys
                Japanese defend with 2 armour and 4 mech_infantrys
                    British roll dice for 1 armour, 1 fighter, 5 infantry and 2 mech_infantrys in Yunnan, round 2 : 3/9 hits, 2.17 expected hits
                    Japanese roll dice for 2 armour and 4 mech_infantrys in Yunnan, round 2 : 3/6 hits, 2.33 expected hits
                    3 mech_infantrys owned by the Japanese and 3 infantry owned by the British lost in Yunnan
                    British roll dice for 1 armour, 1 fighter, 2 infantry and 2 mech_infantrys in Yunnan, round 3 : 4/6 hits, 1.67 expected hits
                    Japanese roll dice for 2 armour and 1 mech_infantry in Yunnan, round 3 : 1/3 hits, 1.33 expected hits
                    1 mech_infantry owned by the Japanese, 2 armour owned by the Japanese and 1 infantry owned by the British lost in Yunnan
                British win, taking Yunnan from Japanese with 1 armour, 1 fighter, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 16
                Casualties for British: 4 infantry
                Casualties for Japanese: 2 armour and 4 mech_infantrys
            Battle in Kazakhstan
                British attack with 5 fighters, 1 mech_infantry and 1 tactical_bomber
                Japanese defend with 1 mech_infantry
                    British roll dice for 5 fighters, 1 mech_infantry and 1 tactical_bomber in Kazakhstan, round 2 : 6/7 hits, 3.33 expected hits
                    Japanese roll dice for 1 mech_infantry in Kazakhstan, round 2 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Kazakhstan
                British win with 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for British: 1 mech_infantry
                Casualties for Japanese: 1 mech_infantry
    
        Non Combat Move - British
            5 fighters and 1 tactical_bomber moved from Kazakhstan to Samara
            1 fighter moved from Yunnan to Burma
            2 infantry moved from India to Burma
            1 aaGun moved from Shan State to Burma
            1 infantry moved from Siam to Shan State
            1 battleship moved from 60 Sea Zone to 61 Sea Zone
            1 artillery and 1 infantry moved from Egypt to 98 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 97 Sea Zone
            1 artillery and 1 infantry moved from 97 Sea Zone to Greece
            2 transports moved from 97 Sea Zone to 98 Sea Zone
            2 fighters moved from Western Germany to United Kingdom
            3 fighters and 1 tactical_bomber moved from Western Germany to 97 Sea Zone
            1 bomber moved from Germany to France
            1 submarine moved from 109 Sea Zone to 125 Sea Zone
            1 aaGun and 1 infantry moved from United Kingdom to 109 Sea Zone
            1 aaGun, 1 infantry and 1 transport moved from 109 Sea Zone to 92 Sea Zone
            1 aaGun and 1 infantry moved from 92 Sea Zone to Morocco
            1 destroyer moved from 109 Sea Zone to 91 Sea Zone
            1 aaGun moved from Egypt to Trans-Jordan
            2 mech_infantrys moved from Iraq to Caucasus
            1 infantry moved from Northwest Persia to Caucasus
    
        Place Units - British
            1 artillery and 2 infantry placed in Egypt
            1 fighter placed in United Kingdom
            1 factory_minor placed in Greece
            1 destroyer placed in 71 Sea Zone
            1 bomber placed in Union of South Africa
    
        Turn Complete - British
            British collect 38 PUs; end with 38 PUs
            Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 43 PUs
    
        Place Units - UK_Pacific
            2 artilleries and 2 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 15 PUs; end with 16 PUs
            Some Units in India change ownership: 2 artilleries and 2 infantry
    

    Combat Hit Differential Summary :

    Germans : -1.50
    Italians : 0.00
    British : 2.50
    Americans : -1.67
    Japanese : 1.33
    AA fire in Germany : : -0.33
    

    Savegame

  • '19 '17

    TripleA Turn Summary: Italians round 7

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 7
    
        Purchase Units - Italians
            Italians buy nothing; Remaining resources: 2 PUs; 
    
        Combat Move - Italians
            1 infantry moved from Bessarabia to Ukraine
            1 bomber moved from Russia to Ukraine
            2 fighters moved from Russia to Ukraine
    
        Combat - Italians
            Battle in Ukraine
                Italians attack with 1 bomber, 2 fighters and 1 infantry
                British defend with 1 armour, 1 factory_minor and 1 mech_infantry
                    Italians roll dice for 1 bomber, 2 fighters and 1 infantry in Ukraine, round 2 : 2/4 hits, 1.83 expected hits
                    British roll dice for 1 armour and 1 mech_infantry in Ukraine, round 2 : 1/2 hits, 0.83 expected hits
                    1 mech_infantry owned by the British, 1 infantry owned by the Italians and 1 armour owned by the British lost in Ukraine
                Italians win with 1 bomber and 2 fighters remaining. Battle score for attacker is 7
                Casualties for Italians: 1 infantry
                Casualties for British: 1 armour and 1 mech_infantry
    
        Non Combat Move - Italians
            1 bomber moved from Ukraine to Southern Italy
            2 fighters moved from Ukraine to Russia
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,4,2,2,6,4,5,3,1,5,4,4,4,6
            Italians collect 2 PUs (3 lost to blockades); end with 4 PUs
    

    Combat Hit Differential Summary :

    Italians : 0.17
    British : 0.17
    

    Savegame

  • 2024 2023 '22 '21 '20 '19

    TripleA Move Summary: ANZAC round 7

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 7
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery, 2 infantry and 1 transport; Remaining resources: 3 PUs; 
    
        Combat Move - ANZAC
            1 submarine moved from 47 Sea Zone to 34 Sea Zone
            1 bomber moved from Solomon Islands to 34 Sea Zone
            1 infantry moved from New South Wales to 62 Sea Zone
            1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
            1 infantry moved from 42 Sea Zone to Java
    

    Savegame

  • 2024 2023 '22 '21 '20 '19

    S.A. submerge sub in sz34?
    ANZAC attacking Japan sub & destroyer with ANZ bomber & sub.

  • 2024 2023 '22 '21 '20 '19

    TripleA Turn Summary: ANZAC round 7

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 7
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery, 2 infantry and 1 transport; Remaining resources: 3 PUs; 
    
        Combat Move - ANZAC
            1 submarine moved from 47 Sea Zone to 34 Sea Zone
            1 bomber moved from Solomon Islands to 34 Sea Zone
            1 infantry moved from New South Wales to 62 Sea Zone
            1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
            1 infantry moved from 42 Sea Zone to Java
    
        Combat - ANZAC
            Battle in Java
            Battle in 34 Sea Zone
                ANZAC attack with 1 bomber and 1 submarine
                Japanese defend with 1 destroyer and 1 submarine
                1 submarine owned by the Japanese Submerged
                    ANZAC roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 1 bomber in 34 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits
                    Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the ANZAC lost in 34 Sea Zone
                    ANZAC roll dice for 1 bomber in 34 Sea Zone, round 3 : 0/1 hits, 0.67 expected hits
                    Japanese roll dice for 1 destroyer in 34 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                    1 bomber owned by the ANZAC lost in 34 Sea Zone
                Japanese win, taking Java from Japanese with 1 destroyer remaining. Battle score for attacker is -18
                Casualties for ANZAC: 1 bomber and 1 submarine
    
        Non Combat Move - ANZAC
            1 artillery moved from New Britain to 47 Sea Zone
            1 artillery and 1 transport moved from 47 Sea Zone to 54 Sea Zone
            1 artillery moved from 54 Sea Zone to Queensland
            2 fighters moved from Shan State to Burma
    
        Place Units - ANZAC
            1 artillery and 1 infantry placed in Queensland
            1 infantry placed in New South Wales
            1 transport placed in 54 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 17 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs
    

    Combat Hit Differential Summary :

    ANZAC : -1.67
    Japanese : 1.33
    

    Savegame

  • 2024 2023 '22 '21 '20 '19

    Japan didn’t respond to submerge question, so since I had no destroyer, I submerged Japan sub. Didn’t matter, in 2 rounds I rolled 0-3 and his solo destroyer rolled 2-2; killing my bomber & sub without getting hit.

  • 2024 2023 '22 '21 '20 '19

    TripleA Turn Summary: French round 7

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 7
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery, 2 infantry and 1 transport; Remaining resources: 3 PUs; 
    
        Combat Move - ANZAC
            1 submarine moved from 47 Sea Zone to 34 Sea Zone
            1 bomber moved from Solomon Islands to 34 Sea Zone
            1 infantry moved from New South Wales to 62 Sea Zone
            1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
            1 infantry moved from 42 Sea Zone to Java
    
        Combat - ANZAC
            Battle in Java
            Battle in 34 Sea Zone
                ANZAC attack with 1 bomber and 1 submarine
                Japanese defend with 1 destroyer and 1 submarine
                1 submarine owned by the Japanese Submerged
                    ANZAC roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 1 bomber in 34 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits
                    Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the ANZAC lost in 34 Sea Zone
                    ANZAC roll dice for 1 bomber in 34 Sea Zone, round 3 : 0/1 hits, 0.67 expected hits
                    Japanese roll dice for 1 destroyer in 34 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                    1 bomber owned by the ANZAC lost in 34 Sea Zone
                Japanese win, taking Java from Japanese with 1 destroyer remaining. Battle score for attacker is -18
                Casualties for ANZAC: 1 bomber and 1 submarine
    
        Non Combat Move - ANZAC
            1 artillery moved from New Britain to 47 Sea Zone
            1 artillery and 1 transport moved from 47 Sea Zone to 54 Sea Zone
            1 artillery moved from 54 Sea Zone to Queensland
            2 fighters moved from Shan State to Burma
    
        Place Units - ANZAC
            1 artillery and 1 infantry placed in Queensland
            1 infantry placed in New South Wales
            1 transport placed in 54 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 17 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs
    
        Purchase Units - French
            French buy 1 aaGun, 2 artilleries and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - French
            1 infantry moved from France to Western Germany
                  French take Western Germany from Germans
    
        Combat - French
    
        Non Combat Move - French
            1 infantry moved from Egypt to Trans-Jordan
            2 infantry moved from Libya to Tobruk
            1 infantry moved from Libya to Tobruk
    
        Place Units - French
            1 artillery and 2 infantry placed in France
            French undo move 1.
            1 aaGun, 1 artillery and 1 infantry placed in France
            1 artillery and 1 infantry placed in Southern France
    
        Turn Complete - French
            French collect 22 PUs; end with 22 PUs
    

    Combat Hit Differential Summary :

    ANZAC : -1.67
    Japanese : 1.33
    

    Savegame

  • 2024 2023 '22 '21 '20 '19

    FRANCE takes W. GERMANY! I’ve never been in a game where France was liberated. It has so much income, it can’t put all its builds in Paris. The Allied economy (PUs) are far above the Axis. But Japan will crush the last of China this coming turn and Germany has Moscow. Getting all that economic advantage to bear against the Axis will be a long, slow process.

  • '19 '17

    TripleA Turn Summary: Germans round 8

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 8
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans repair damage of 9x factory_major; Remaining resources: 53 PUs; 
            Germans buy 3 artilleries, 1 destroyer and 11 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 bomber moved from Southern Italy to 98 Sea Zone
            2 mech_infantrys moved from Germany to Northern Italy
            4 artilleries and 4 infantry moved from Germany to Western Germany
            1 bomber moved from Germany to Northern Italy
            2 bombers moved from Norway to Northern Italy
            1 tactical_bomber moved from Norway to Northern Italy
            1 mech_infantry moved from Russia to Ukraine
                  Germans take Ukraine from British
            2 mech_infantrys moved from Russia to Rostov
            1 fighter and 1 tactical_bomber moved from Russia to Rostov
            2 infantry moved from Russia to Vologda
            1 fighter and 1 tactical_bomber moved from Russia to Vologda
            2 infantry moved from Russia to Tambov
            2 fighters moved from Russia to Tambov
            1 destroyer moved from 114 Sea Zone to 115 Sea Zone
            1 fighter and 2 tactical_bombers moved from Norway to 115 Sea Zone
    
        Combat - Germans
            Battle in 98 Sea Zone
                Germans attack with 1 bomber
                British defend with 2 transports
                    2 transports owned by the British lost in 98 Sea Zone
                Germans win with 1 bomber remaining. Battle score for attacker is 14
                Casualties for British: 2 transports
            Battle in Northern Italy
                Germans attack with 3 bombers, 2 mech_infantrys and 1 tactical_bomber
                Americans defend with 1 artillery, 1 factory_minor and 3 infantry
                    Germans roll dice for 3 bombers, 2 mech_infantrys and 1 tactical_bomber in Northern Italy, round 2 : 3/6 hits, 2.83 expected hits
                    Americans roll dice for 1 artillery and 3 infantry in Northern Italy, round 2 : 0/4 hits, 1.33 expected hits
                    3 infantry owned by the Americans lost in Northern Italy
                    Germans roll dice for 3 bombers, 2 mech_infantrys and 1 tactical_bomber in Northern Italy, round 3 : 1/6 hits, 2.83 expected hits
                    Americans roll dice for 1 artillery in Northern Italy, round 3 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the Americans and 1 mech_infantry owned by the Germans lost in Northern Italy
                Germans win, taking Northern Italy from Americans with 3 bombers, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
                Casualties for Americans: 1 artillery and 3 infantry
                Casualties for Germans: 1 mech_infantry
            Battle in Western Germany
                Germans attack with 4 artilleries and 4 infantry
                French defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
                    Germans roll dice for 4 artilleries and 4 infantry in Western Germany, round 2 : 2/8 hits, 2.67 expected hits
                    French roll dice for 1 infantry in Western Germany, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the French lost in Western Germany
                Germans win, taking Western Germany from French with 4 artilleries and 4 infantry remaining. Battle score for attacker is 3
                Casualties for French: 1 infantry
            Battle in Tambov
                Germans attack with 2 fighters and 2 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 2 fighters and 2 infantry in Tambov, round 2 : 1/4 hits, 1.33 expected hits
                    Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Tambov
                Germans win, taking Tambov from Russians with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Rostov
                Germans attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
                Russians defend with 1 mech_infantry
                    Germans roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Rostov, round 2 : 3/4 hits, 1.50 expected hits
                    Russians roll dice for 1 mech_infantry in Rostov, round 2 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Rostov
                Germans win, taking Rostov from Russians with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Germans: 1 mech_infantry
                Casualties for Russians: 1 mech_infantry
            Battle in 115 Sea Zone
                Germans attack with 1 destroyer, 1 fighter and 2 tactical_bombers
                Russians defend with 1 submarine
                    Germans roll dice for 1 destroyer, 1 fighter and 2 tactical_bombers in 115 Sea Zone, round 2 : 3/4 hits, 2.00 expected hits
                    Russians roll dice for 1 submarine in 115 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Russians lost in 115 Sea Zone
                Germans win with 1 destroyer, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 6
                Casualties for Russians: 1 submarine
            Battle in Vologda
                Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
                Russians defend with 1 infantry
                    Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Vologda, round 2 : 1/4 hits, 1.50 expected hits
                    Russians roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Vologda
                Germans win, taking Vologda from Russians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            1 fighter moved from Vologda to Russia
            1 tactical_bomber moved from Vologda to Russia
            2 fighters moved from Tambov to Russia
            1 fighter and 1 tactical_bomber moved from Rostov to Russia
            3 infantry moved from Novgorod to Belarus
            6 aaGuns moved from Novgorod to Belarus
            1 fighter and 2 tactical_bombers moved from 115 Sea Zone to Norway
            1 destroyer moved from 114 Sea Zone to 112 Sea Zone
            1 bomber moved from 98 Sea Zone to Southern Italy
            1 bomber moved from Northern Italy to Southern Italy
            1 bomber moved from Northern Italy to Southern Italy
            1 bomber moved from Northern Italy to Norway
            1 tactical_bomber moved from Northern Italy to Greater Southern Germany
            1 transport moved from 114 Sea Zone to 115 Sea Zone
    
        Place Units - Germans
            3 infantry placed in Greater Southern Germany
            Germans undo move 1.
            3 infantry placed in Greater Southern Germany
            3 infantry placed in Russia
            1 destroyer placed in 113 Sea Zone
            2 artilleries and 5 infantry placed in Germany
            Germans undo move 4.
            3 artilleries and 4 infantry placed in Germany
            1 infantry placed in Novgorod
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 5
                Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,2
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,6,3,5,4,4,2,3,1,6,4,3,4,4
            Germans collect 44 PUs (5 lost to blockades); end with 44 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 49 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 59 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.67
    French : -0.33
    Americans : -0.67
    Russians : -0.17
    

    Savegame


  • @FMErwinRommel said in Blitzkrieg Banzai !!!:

    FRANCE takes W. GERMANY! I’ve never been in a game where France was liberated. It has so much income, it can’t put all its builds in Paris. The Allied economy (PUs) are far above the Axis. But Japan will crush the last of China this coming turn and Germany has Moscow. Getting all that economic advantage to bear against the Axis will be a long, slow process.

    Definitely an interesting game.

  • 2024 2023 '22 '21 '20 '19

    Stupid me, overlooked the Ger bomber in S. Italy and moved my tt’s from safety of fleet to Egypt with no protection. Need a naval base in Greece for tt’s to escape.

  • 2024 2023 '22 '21 '20 '19

    TripleA Turn Summary: Russians round 8

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 8
    
        Combat Move - Russians
            1 artillery, 2 fighters, 2 infantry and 2 tactical_bombers moved from Samara to Novosibirsk
            1 fighter and 1 mech_infantry moved from Samara to Rostov
            1 infantry moved from Samara to Kazakhstan
                  Russians take Kazakhstan from Japanese
    
        Combat - Russians
            Battle in Novosibirsk
                Russians attack with 1 artillery, 2 fighters, 2 infantry and 2 tactical_bombers
                Japanese defend with 1 artillery and 4 infantry
                    Russians roll dice for 1 artillery, 2 fighters, 2 infantry and 2 tactical_bombers in Novosibirsk, round 2 : 3/7 hits, 3.17 expected hits
                    Japanese roll dice for 1 artillery and 4 infantry in Novosibirsk, round 2 : 3/5 hits, 1.67 expected hits
                    3 infantry owned by the Japanese, 2 infantry owned by the Russians and 1 artillery owned by the Russians lost in Novosibirsk
                 retreated to Novosibirsk
                Japanese win with 1 artillery and 1 infantry remaining. Battle score for attacker is -1
                Casualties for Russians: 1 artillery and 2 infantry
                Casualties for Japanese: 3 infantry
            Battle in Rostov
                Russians attack with 1 fighter and 1 mech_infantry
                Germans defend with 1 mech_infantry
                    Russians roll dice for 1 fighter and 1 mech_infantry in Rostov, round 2 : 1/2 hits, 0.67 expected hits
                    Germans roll dice for 1 mech_infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Germans lost in Rostov
                Russians win, taking Rostov from Germans with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 4
                Casualties for Germans: 1 mech_infantry
    
        Non Combat Move - Russians
            1 fighter moved from Rostov to Samara
            2 fighters and 2 tactical_bombers moved from Novosibirsk to Samara
            1 infantry moved from Anglo Egyptian Sudan to Egypt
    
        Turn Complete - Russians
    

    Combat Hit Differential Summary :

    Germans : -0.33
    Russians : 0.17
    Japanese : 1.33
    

    Savegame

  • 2024 2023 '22 '21 '20 '19

    I can’t catch a break. Rus in Sam attacked Jpn in Novo with 7 units, power of 19 vs 5 units defense of 10; and the defender rolled as many hits as the attacker. Expected to wipe out the Japanese, even if I didnt take the territory.

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