@Private-Panic
Game History
Combat Hit Differential Summary :
Germany regular : -0.17 France regular : 1.67 Russia regular : 0.33@FMErwinRommel said in Blitzkrieg Banzai !!!:
Allies had liberated all of France and were holding okay, but D.A. just built max mech in Germ & other builds to reach France in one turn. Will have to abandon France. Just as U.S. finally got enough bombers to bomb Germ I.C.'s, its too late to save France. But Allies still hold a commanding lead in income. So we shall fight on.
Viva la France!!!
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 11
Combat Move - Russians
3 fighters, 1 infantry and 2 tactical_bombers moved from Volgograd to Samara
Combat - Russians
Battle in Samara
Russians attack with 3 fighters, 1 infantry and 2 tactical_bombers
Germans defend with 2 infantry
Russians roll dice for 3 fighters, 1 infantry and 2 tactical_bombers in Samara, round 2 : 3/6 hits, 3.00 expected hits
Germans roll dice for 2 infantry in Samara, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Samara
Russians win with 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Casualties for Germans: 2 infantry
Non Combat Move - Russians
3 fighters and 2 tactical_bombers moved from Samara to Volgograd
1 infantry moved from Iraq to Northwest Persia
Turn Complete - Russians
Combat Hit Differential Summary :
Germans : 0.33
Russians : 0.00
Been busy, sorry Toronto and work. Here it isJapan 11.tsvg
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 11
Purchase Units - Americans
Americans buy 1 armour, 2 bombers, 2 destroyers, 2 fighters, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 bomber moved from France to Albania
1 bomber moved from France to Northern Italy
2 infantry moved from France to Northern Italy
1 artillery moved from France to Southern France
1 fighter moved from 92 Sea Zone to Southern France
1 armour moved from Gibraltar to 91 Sea Zone
1 transport moved from 91 Sea Zone to 90 Sea Zone
1 infantry moved from Gibraltar to 91 Sea Zone
1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 armour and 1 infantry moved from 110 Sea Zone to Holland Belgium
1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 93 Sea Zone
1 artillery and 1 infantry moved from 93 Sea Zone to Southern France
2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 transport moved from 90 Sea Zone to 101 Sea Zone
2 fighters moved from Eastern United States to 92 Sea Zone
2 bombers moved from Eastern United States to United Kingdom
1 carrier and 2 fighters moved from 26 Sea Zone to 54 Sea Zone
1 destroyer moved from 54 Sea Zone to 55 Sea Zone
2 fighters and 1 tactical_bomber moved from 54 Sea Zone to 55 Sea Zone
1 destroyer and 1 submarine moved from 25 Sea Zone to 16 Sea Zone
1 bomber moved from India to Bulgaria
1 bomber moved from France to Holland Belgium
1 bomber moved from France to Bulgaria
Combat - Americans
Battle in Albania
Americans attack with 1 bomber
Germans defend with 1 infantry
Americans roll dice for 1 bomber in Albania, round 2 : 1/1 hits, 0.67 expected hits
Italians roll dice for 1 infantry in Albania, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Albania
Americans win with 1 bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Southern France
Americans attack with 2 artilleries, 1 fighter and 1 infantry
Italians defend with 1 factory_minor, 1 harbour and 2 mech_infantrys
Americans roll dice for 2 artilleries, 1 fighter and 1 infantry in Southern France, round 2 : 1/4 hits, 1.50 expected hits
Italians roll dice for 2 mech_infantrys in Southern France, round 2 : 2/2 hits, 0.67 expected hits
1 mech_infantry owned by the Italians, 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Southern France
Americans roll dice for 1 artillery and 1 fighter in Southern France, round 3 : 1/2 hits, 0.83 expected hits
Italians roll dice for 1 mech_infantry in Southern France, round 3 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Italians and 1 artillery owned by the Americans lost in Southern France
Americans win with 1 fighter remaining. Battle score for attacker is -3
Casualties for Americans: 2 artilleries and 1 infantry
Casualties for Italians: 2 mech_infantrys
Battle in Bulgaria
Americans attack with 2 bombers
Germans defend with 1 infantry
Americans roll dice for 2 bombers in Bulgaria, round 2 : 2/2 hits, 1.33 expected hits
Germans roll dice for 1 infantry in Bulgaria, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Bulgaria
Americans win with 2 bombers remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in 55 Sea Zone
Americans attack with 1 destroyer, 2 fighters and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 55 Sea Zone, round 2 : 3/4 hits, 2.00 expected hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 55 Sea Zone
Americans win with 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 16 Sea Zone
Americans attack with 1 destroyer and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Holland Belgium
Americans attack with 1 armour, 1 bomber and 1 infantry
Germans defend with 2 infantry
Americans roll dice for 1 armour, 1 bomber and 1 infantry in Holland Belgium, round 2 : 0/3 hits, 1.33 expected hits
Germans roll dice for 2 infantry in Holland Belgium, round 2 : 0/2 hits, 0.67 expected hits
Americans roll dice for 1 armour, 1 bomber and 1 infantry in Holland Belgium, round 3 : 2/3 hits, 1.33 expected hits
Germans roll dice for 2 infantry in Holland Belgium, round 3 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Germans lost in Holland Belgium
Americans win, taking Holland Belgium from Germans with 1 armour, 1 bomber and 1 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Battle in Northern Italy
Americans attack with 1 bomber and 2 infantry
Germans defend with 1 infantry; Italians defend with 1 factory_minor
Americans roll dice for 1 bomber and 2 infantry in Northern Italy, round 2 : 0/3 hits, 1.00 expected hits
Italians roll dice for 1 infantry in Northern Italy, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Northern Italy
Americans roll dice for 1 bomber and 1 infantry in Northern Italy, round 3 : 1/2 hits, 0.83 expected hits
Italians roll dice for 1 infantry in Northern Italy, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Northern Italy
Americans win, taking Northern Italy from Italians with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Germans: 1 infantry
Non Combat Move - Americans
1 fighter moved from Southern France to France
1 bomber moved from Northern Italy to Greece
1 bomber moved from Albania to Greece
2 bombers moved from Bulgaria to Greece
1 bomber moved from Holland Belgium to United Kingdom
2 artilleries and 2 infantry moved from 91 Sea Zone to Morocco
2 fighters and 1 tactical_bomber moved from 55 Sea Zone to 54 Sea Zone
1 destroyer moved from 54 Sea Zone to 46 Sea Zone
2 destroyers and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
Place Units - Americans
1 armour, 2 bombers, 2 fighters and 1 infantry placed in Eastern United States
2 destroyers and 1 submarine placed in 10 Sea Zone
1 transport placed in 101 Sea Zone
Turn Complete - Americans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 6,1
Americans collect 60 PUs (1 lost to blockades); end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Combat Hit Differential Summary :
Germans : -1.67
Italians : 2.00
Americans : 0.50
Japanese : -0.67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 11
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 5 PUs;
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 5 PUs
Combat Hit Differential Summary :
Dawg and I need to coordinate the Allied plan
@FMErwinRommel FMErwinRommel has my permission to edit for me. (if he wants). i would be a while before i can do it.
I just looked at the details of the Japan attack on Burma. S.A., as usual, didn’t post the save game through Triplea, so the history log didn’t get posted,. And S.A. didn’t ask for OOL in Burma. Dawg took American & China turns immediately. So I only glanced at the results and didn’t/couldn’t challenge immediately. Japan attacked with 22 units & power of 48; the Allies defended with 22 units & power of 51. Battle calc had only 18% chance of Japan winning. S.A. used best defense, which is normally okay. But Japan rolled only 6 hits instead of 7 1/2 expected after AA loss. So I would have taken all infantry, mech & art before bombers, since their defense factor was so close but the cost so different; and based on the odds and poor first round attack, it was unlikely that I would lose. Therefore, I am editing to restore the UK & ANZ bombers & remove 2 UK infantry.
Editing American turn: NCM CV, CR & 2 fighters from sz92 >sz91; and fighter that landed in France will land in Normandy instead. Also, per my prior post regarding battle losses: removing 2 UKP infantry from Burma and restoring a UK bomber & an ANZ bomber.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 11
Purchase Units - Americans
Americans buy 1 armour, 2 bombers, 2 destroyers, 2 fighters, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 bomber moved from France to Albania
1 bomber moved from France to Northern Italy
2 infantry moved from France to Northern Italy
1 artillery moved from France to Southern France
1 fighter moved from 92 Sea Zone to Southern France
1 armour moved from Gibraltar to 91 Sea Zone
1 transport moved from 91 Sea Zone to 90 Sea Zone
1 infantry moved from Gibraltar to 91 Sea Zone
1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 armour and 1 infantry moved from 110 Sea Zone to Holland Belgium
1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 93 Sea Zone
1 artillery and 1 infantry moved from 93 Sea Zone to Southern France
2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 transport moved from 90 Sea Zone to 101 Sea Zone
2 fighters moved from Eastern United States to 92 Sea Zone
2 bombers moved from Eastern United States to United Kingdom
1 carrier and 2 fighters moved from 26 Sea Zone to 54 Sea Zone
1 destroyer moved from 54 Sea Zone to 55 Sea Zone
2 fighters and 1 tactical_bomber moved from 54 Sea Zone to 55 Sea Zone
1 destroyer and 1 submarine moved from 25 Sea Zone to 16 Sea Zone
1 bomber moved from India to Bulgaria
1 bomber moved from France to Holland Belgium
1 bomber moved from France to Bulgaria
Combat - Americans
Battle in Albania
Americans attack with 1 bomber
Germans defend with 1 infantry
Americans roll dice for 1 bomber in Albania, round 2 : 1/1 hits, 0.67 expected hits
Italians roll dice for 1 infantry in Albania, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Albania
Americans win with 1 bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Southern France
Americans attack with 2 artilleries, 1 fighter and 1 infantry
Italians defend with 1 factory_minor, 1 harbour and 2 mech_infantrys
Americans roll dice for 2 artilleries, 1 fighter and 1 infantry in Southern France, round 2 : 1/4 hits, 1.50 expected hits
Italians roll dice for 2 mech_infantrys in Southern France, round 2 : 2/2 hits, 0.67 expected hits
1 mech_infantry owned by the Italians, 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Southern France
Americans roll dice for 1 artillery and 1 fighter in Southern France, round 3 : 1/2 hits, 0.83 expected hits
Italians roll dice for 1 mech_infantry in Southern France, round 3 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Italians and 1 artillery owned by the Americans lost in Southern France
Americans win with 1 fighter remaining. Battle score for attacker is -3
Casualties for Americans: 2 artilleries and 1 infantry
Casualties for Italians: 2 mech_infantrys
Battle in Bulgaria
Americans attack with 2 bombers
Germans defend with 1 infantry
Americans roll dice for 2 bombers in Bulgaria, round 2 : 2/2 hits, 1.33 expected hits
Germans roll dice for 1 infantry in Bulgaria, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Bulgaria
Americans win with 2 bombers remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in 55 Sea Zone
Americans attack with 1 destroyer, 2 fighters and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 55 Sea Zone, round 2 : 3/4 hits, 2.00 expected hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 55 Sea Zone
Americans win with 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 16 Sea Zone
Americans attack with 1 destroyer and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Holland Belgium
Americans attack with 1 armour, 1 bomber and 1 infantry
Germans defend with 2 infantry
Americans roll dice for 1 armour, 1 bomber and 1 infantry in Holland Belgium, round 2 : 0/3 hits, 1.33 expected hits
Germans roll dice for 2 infantry in Holland Belgium, round 2 : 0/2 hits, 0.67 expected hits
Americans roll dice for 1 armour, 1 bomber and 1 infantry in Holland Belgium, round 3 : 2/3 hits, 1.33 expected hits
Germans roll dice for 2 infantry in Holland Belgium, round 3 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Germans lost in Holland Belgium
Americans win, taking Holland Belgium from Germans with 1 armour, 1 bomber and 1 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Battle in Northern Italy
Americans attack with 1 bomber and 2 infantry
Germans defend with 1 infantry; Italians defend with 1 factory_minor
Americans roll dice for 1 bomber and 2 infantry in Northern Italy, round 2 : 0/3 hits, 1.00 expected hits
Italians roll dice for 1 infantry in Northern Italy, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Northern Italy
Americans roll dice for 1 bomber and 1 infantry in Northern Italy, round 3 : 1/2 hits, 0.83 expected hits
Italians roll dice for 1 infantry in Northern Italy, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Northern Italy
Americans win, taking Northern Italy from Italians with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Germans: 1 infantry
Non Combat Move - Americans
1 fighter moved from Southern France to France
1 bomber moved from Northern Italy to Greece
1 bomber moved from Albania to Greece
2 bombers moved from Bulgaria to Greece
1 bomber moved from Holland Belgium to United Kingdom
2 artilleries and 2 infantry moved from 91 Sea Zone to Morocco
2 fighters and 1 tactical_bomber moved from 55 Sea Zone to 54 Sea Zone
1 destroyer moved from 54 Sea Zone to 46 Sea Zone
2 destroyers and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
Place Units - Americans
1 armour, 2 bombers, 2 fighters and 1 infantry placed in Eastern United States
2 destroyers and 1 submarine placed in 10 Sea Zone
1 transport placed in 101 Sea Zone
Turn Complete - Americans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 6,1
Americans collect 60 PUs (1 lost to blockades); end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 5 PUs;
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 5 PUs
Purchase Units - British
Turning on Edit Mode
EDIT: Removing units owned by British from Burma: 2 infantry
EDIT: Adding units owned by British to Burma: 1 bomber
EDIT: Adding units owned by ANZAC to Burma: 1 bomber
EDIT: Removing units owned by Americans from France: 1 fighter
EDIT: Adding units owned by Americans to Normandy Bordeaux: 1 fighter
EDIT: Removing units owned by Americans from 92 Sea Zone: 1 carrier, 1 cruiser and 2 fighters
EDIT: Adding units owned by Americans to 91 Sea Zone: 1 carrier, 1 cruiser and 2 fighters
EDIT: Turning off Edit Mode
British buy 10 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 aaGuns and 1 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 armour moved from Burma to Shan State
UK_Pacific take Shan State from Japanese
1 armour moved from Shan State to Yunnan
1 armour, 2 artilleries, 1 bomber, 1 fighter, 2 infantry and 1 mech_infantry moved from Burma to Yunnan
1 destroyer moved from 39 Sea Zone to 41 Sea Zone
1 armour moved from Greece to Bulgaria
British take Bulgaria from Germans
1 armour moved from Bulgaria to Greece
1 armour moved from Greece to Albania
British take Albania from Italians
1 armour moved from Albania to Greece
1 mech_infantry moved from Northwest Persia to Kazakhstan
5 fighters and 1 tactical_bomber moved from Volgograd to Kazakhstan
1 bomber moved from France to Southern France
Combat - British
Strategic bombing raid in Southern France
AA fire in Southern France : 0/1 hits, 0.17 expected hits
Bombing raid in Southern France rolls: 4 and causes: 4 damage to unit: factory_minor
Bombing raid in Southern France causes 4 damage total.
Battle in Yunnan
British attack with 2 armour, 2 artilleries, 1 bomber, 1 fighter, 2 infantry and 1 mech_infantry
Japanese defend with 3 armour, 1 artillery, 2 infantry and 2 mech_infantrys
British roll dice for 2 armour, 2 artilleries, 1 bomber, 1 fighter, 2 infantry and 1 mech_infantry in Yunnan, round 2 : 5/9 hits, 3.67 expected hits
Japanese roll dice for 3 armour, 1 artillery, 2 infantry and 2 mech_infantrys in Yunnan, round 2 : 0/8 hits, 3.17 expected hits
2 infantry owned by the Japanese, 1 artillery owned by the Japanese and 2 mech_infantrys owned by the Japanese lost in Yunnan
British roll dice for 2 armour, 2 artilleries, 1 bomber, 1 fighter, 2 infantry and 1 mech_infantry in Yunnan, round 3 : 4/9 hits, 3.67 expected hits
Japanese roll dice for 3 armour in Yunnan, round 3 : 2/3 hits, 1.50 expected hits
3 armour owned by the Japanese and 2 infantry owned by the British lost in Yunnan
British win, taking Yunnan from Japanese with 2 armour, 2 artilleries, 1 bomber, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 30
Casualties for Japanese: 3 armour, 1 artillery, 2 infantry and 2 mech_infantrys
Casualties for British: 2 infantry
Battle in 41 Sea Zone
British attack with 1 destroyer
Japanese defend with 1 submarine
British roll dice for 1 destroyer in 41 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Japanese lost in 41 Sea Zone
British win, taking 41 Sea Zone from Japanese with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in Kazakhstan
British attack with 5 fighters, 1 mech_infantry and 1 tactical_bomber
Germans defend with 1 infantry and 1 mech_infantry
British roll dice for 5 fighters, 1 mech_infantry and 1 tactical_bomber in Kazakhstan, round 2 : 4/7 hits, 3.33 expected hits
Germans roll dice for 1 infantry and 1 mech_infantry in Kazakhstan, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Germans and 1 mech_infantry owned by the Germans lost in Kazakhstan
British win, taking Kazakhstan from Germans with 5 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Germans: 1 infantry and 1 mech_infantry
Non Combat Move - British
5 fighters and 1 tactical_bomber moved from Kazakhstan to Volgograd
1 bomber and 1 fighter moved from Yunnan to Burma
2 artilleries and 4 infantry moved from India to Burma
2 armour moved from Tanganyika Territory to 72 Sea Zone
1 armour and 1 transport moved from 72 Sea Zone to 80 Sea Zone
1 armour moved from 80 Sea Zone to Eastern Persia
1 armour and 1 transport moved from 72 Sea Zone to 80 Sea Zone
1 armour moved from 80 Sea Zone to Persia
1 mech_infantry moved from Iraq to Eastern Persia
1 armour and 1 mech_infantry moved from Iraq to Northwest Persia
3 mech_infantrys moved from Egypt to Iraq
1 submarine moved from 81 Sea Zone to 97 Sea Zone
1 submarine moved from 92 Sea Zone to 93 Sea Zone
1 carrier, 2 cruisers and 1 destroyer moved from 92 Sea Zone to 110 Sea Zone
2 infantry moved from Morocco to 91 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 transport moved from 108 Sea Zone to 110 Sea Zone
1 aaGun moved from United Kingdom to 110 Sea Zone
1 aaGun moved from 110 Sea Zone to Normandy Bordeaux
2 fighters moved from France to 110 Sea Zone
3 fighters moved from France to United Kingdom
1 bomber moved from Southern France to United Kingdom
1 artillery moved from United Kingdom to 110 Sea Zone
Place Units - British
3 infantry placed in Greece
3 mech_infantrys placed in Egypt
7 infantry placed in United Kingdom
Turn Complete - British
British collect 37 PUs; end with 37 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 42 PUs
Place Units - UK_Pacific
2 aaGuns and 1 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 7 PUs; end with 7 PUs
Some Units in India change ownership: 2 aaGuns and 1 infantry
Combat Hit Differential Summary :
Germans : -2.33
Italians : 2.00
British : 3.00
Americans : 0.50
AA fire in Southern France : : -0.17
Japanese : -3.50
Brits rolled great and/or Axis mostly missed. Japan in Yunnan went 0-8 on round 1 and lost 8 ground troops to 2 infantry for UKPac. After the failed Japanese attack on Burma and the UKPac win in Yunnan, India appears safe. Allies abandoned Paris, but hope to avoid another Dunkirk.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 11
Purchase Units - Italians
Italians buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
2 infantry moved from Southern Italy to Northern Italy
1 bomber moved from Southern Italy to Northern Italy
1 fighter moved from Southern Italy to 93 Sea Zone
1 artillery moved from Southern Italy to Northern Italy
Combat - Italians
Battle in Northern Italy
Italians attack with 1 artillery, 1 bomber and 2 infantry
Americans defend with 1 factory_minor and 1 infantry
Italians roll dice for 1 artillery, 1 bomber and 2 infantry in Northern Italy, round 2 : 1/4 hits, 1.50 expected hits
Americans roll dice for 1 infantry in Northern Italy, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Northern Italy
Italians win, taking Northern Italy from Americans with 1 artillery, 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in 93 Sea Zone
Italians attack with 1 fighter
British defend with 1 submarine; Americans defend with 1 transport
1 submarine owned by the British Submerged
Italians roll dice for 1 fighter in 93 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
1 transport owned by the Americans lost in 93 Sea Zone
Italians win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Non Combat Move - Italians
1 bomber moved from Northern Italy to Southern Italy
1 fighter moved from 93 Sea Zone to Southern Italy
Place Units - Italians
3 infantry placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,1,2,4
Italians collect 6 PUs (6 lost to blockades); end with 6 PUs
Combat Hit Differential Summary :
Italians : 0.00
Americans : -0.33
ANZAC did combat, but undecided on where to land my planes. Need to discuss with Dawg.triplea_32168_anz11ncm.tsvg
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 infantry, 2 submarines and 1 transport; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 submarine moved from 54 Sea Zone to 43 Sea Zone
1 tactical_bomber moved from Sumatra to 37 Sea Zone
1 bomber, 4 fighters and 1 tactical_bomber moved from Burma to Kweichow
Combat - ANZAC
Battle in 43 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 43 Sea Zone
ANZAC roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
ANZAC win, taking 43 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 37 Sea Zone
ANZAC attack with 1 tactical_bomber
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 37 Sea Zone
ANZAC win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Kweichow
ANZAC attack with 1 bomber, 4 fighters and 1 tactical_bomber
Japanese defend with 1 armour and 2 mech_infantrys
ANZAC roll dice for 1 bomber, 4 fighters and 1 tactical_bomber in Kweichow, round 2 : 3/6 hits, 3.33 expected hits
Japanese roll dice for 1 armour and 2 mech_infantrys in Kweichow, round 2 : 0/3 hits, 1.17 expected hits
2 mech_infantrys owned by the Japanese and 1 armour owned by the Japanese lost in Kweichow
ANZAC win with 1 bomber, 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 14
Casualties for Japanese: 1 armour and 2 mech_infantrys
Non Combat Move - ANZAC
4 fighters and 1 tactical_bomber moved from Kweichow to Yunnan
1 bomber moved from Kweichow to India
4 fighters and 1 tactical_bomber moved from Yunnan to Burma
1 tactical_bomber moved from 37 Sea Zone to Burma
1 fighter moved from Sumatra to Burma
1 tactical_bomber moved from Queensland to Sumatra
1 fighter moved from Queensland to Sumatra
Place Units - ANZAC
1 artillery and 1 infantry placed in Queensland
1 transport placed in 54 Sea Zone
2 submarines placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 17 PUs; end with 18 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
Combat Hit Differential Summary :
ANZAC : -0.67
Japanese : -1.17
@FMErwinRommel Even though historically its too late for a Dunkirk, it’s kinda cool to see it.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 infantry, 2 submarines and 1 transport; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 submarine moved from 54 Sea Zone to 43 Sea Zone
1 tactical_bomber moved from Sumatra to 37 Sea Zone
1 bomber, 4 fighters and 1 tactical_bomber moved from Burma to Kweichow
Combat - ANZAC
Battle in 43 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 43 Sea Zone
ANZAC roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
ANZAC win, taking 43 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 37 Sea Zone
ANZAC attack with 1 tactical_bomber
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 37 Sea Zone
ANZAC win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Kweichow
ANZAC attack with 1 bomber, 4 fighters and 1 tactical_bomber
Japanese defend with 1 armour and 2 mech_infantrys
ANZAC roll dice for 1 bomber, 4 fighters and 1 tactical_bomber in Kweichow, round 2 : 3/6 hits, 3.33 expected hits
Japanese roll dice for 1 armour and 2 mech_infantrys in Kweichow, round 2 : 0/3 hits, 1.17 expected hits
2 mech_infantrys owned by the Japanese and 1 armour owned by the Japanese lost in Kweichow
ANZAC win with 1 bomber, 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 14
Casualties for Japanese: 1 armour and 2 mech_infantrys
Non Combat Move - ANZAC
4 fighters and 1 tactical_bomber moved from Kweichow to Yunnan
1 bomber moved from Kweichow to India
4 fighters and 1 tactical_bomber moved from Yunnan to Burma
1 tactical_bomber moved from 37 Sea Zone to Burma
1 fighter moved from Sumatra to Burma
1 tactical_bomber moved from Queensland to Sumatra
1 fighter moved from Queensland to Sumatra
Place Units - ANZAC
1 artillery and 1 infantry placed in Queensland
1 transport placed in 54 Sea Zone
2 submarines placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 17 PUs; end with 18 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
Purchase Units - French
French repair damage of 6x factory_minor; Remaining resources: 21 PUs;
French buy 3 armour and 1 infantry; Remaining resources: 0 PUs;
Combat Move - French
Non Combat Move - French
3 aaGuns, 3 armour, 4 artilleries, 1 fighter and 7 infantry moved from France to Normandy Bordeaux
3 infantry moved from Trans-Jordan to Iraq
1 destroyer moved from 92 Sea Zone to 98 Sea Zone
Place Units - French
1 infantry placed in France
3 armour placed in Normandy Bordeaux
Turn Complete - French
French collect 14 PUs; end with 14 PUs
Combat Hit Differential Summary :
ANZAC : -0.67
Japanese : -1.17
Please use this edited save game. Loaded french infantry onto transports.triplea_32168_fre11.tsvg
@FMErwinRommel All you have to do is edit and then repost. There is an option on the final pop up screen. You have to check it. I like to see it reposted because you can read it on a cell phone if your out and about.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 infantry, 2 submarines and 1 transport; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 submarine moved from 54 Sea Zone to 43 Sea Zone
1 tactical_bomber moved from Sumatra to 37 Sea Zone
1 bomber, 4 fighters and 1 tactical_bomber moved from Burma to Kweichow
Combat - ANZAC
Battle in 43 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 43 Sea Zone
ANZAC roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
ANZAC win, taking 43 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 37 Sea Zone
ANZAC attack with 1 tactical_bomber
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 37 Sea Zone
ANZAC win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Kweichow
ANZAC attack with 1 bomber, 4 fighters and 1 tactical_bomber
Japanese defend with 1 armour and 2 mech_infantrys
ANZAC roll dice for 1 bomber, 4 fighters and 1 tactical_bomber in Kweichow, round 2 : 3/6 hits, 3.33 expected hits
Japanese roll dice for 1 armour and 2 mech_infantrys in Kweichow, round 2 : 0/3 hits, 1.17 expected hits
2 mech_infantrys owned by the Japanese and 1 armour owned by the Japanese lost in Kweichow
ANZAC win with 1 bomber, 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 14
Casualties for Japanese: 1 armour and 2 mech_infantrys
Non Combat Move - ANZAC
4 fighters and 1 tactical_bomber moved from Kweichow to Yunnan
1 bomber moved from Kweichow to India
4 fighters and 1 tactical_bomber moved from Yunnan to Burma
1 tactical_bomber moved from 37 Sea Zone to Burma
1 fighter moved from Sumatra to Burma
1 tactical_bomber moved from Queensland to Sumatra
1 fighter moved from Queensland to Sumatra
Place Units - ANZAC
1 artillery and 1 infantry placed in Queensland
1 transport placed in 54 Sea Zone
2 submarines placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 17 PUs; end with 18 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
Purchase Units - French
French repair damage of 6x factory_minor; Remaining resources: 21 PUs;
French buy 3 armour and 1 infantry; Remaining resources: 0 PUs;
Combat Move - French
Non Combat Move - French
3 aaGuns, 3 armour, 4 artilleries, 1 fighter and 7 infantry moved from France to Normandy Bordeaux
3 infantry moved from Trans-Jordan to Iraq
1 destroyer moved from 92 Sea Zone to 98 Sea Zone
Place Units - French
1 infantry placed in France
3 armour placed in Normandy Bordeaux
Turn Complete - French
French collect 14 PUs; end with 14 PUs
Turning on Edit Mode
EDIT: Removing units owned by French from United Kingdom: 1 infantry
EDIT: Adding units owned by French to 110 Sea Zone: 1 infantry
EDIT: Removing units owned by French from United Kingdom: 1 infantry
EDIT: Adding units owned by French to 110 Sea Zone: 1 infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
ANZAC : -0.67
Japanese : -1.17
Thanks D.A., I saw the “Repost Turn Summary” option. Handy.