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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 3 armour, 2 destroyers, 1 fighter, 2 infantry, 2 submarines and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 submarine moved from 46 Sea Zone to 42 Sea Zone
1 fighter moved from 35 Sea Zone to 45 Sea Zone
1 fighter moved from 35 Sea Zone to 37 Sea Zone
2 infantry and 1 transport moved from 35 Sea Zone to 37 Sea Zone
2 infantry moved from 37 Sea Zone to Malaya
5 fighters and 4 tactical_bombers moved from Burma to Malaya
2 fighters moved from French Indo China to Malaya
1 mech_infantry moved from Sikang to Turkmenistan
1 artillery moved from Kazakhstan to Turkmenistan
2 bombers moved from Sikang to Turkmenistan
1 destroyer moved from 35 Sea Zone to 55 Sea Zone
1 destroyer moved from 35 Sea Zone to 45 Sea Zone
Combat - Japanese
Battle in 37 Sea Zone
Japanese attack with 1 fighter and 1 transport
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 37 Sea Zone
Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 45 Sea Zone
Japanese attack with 1 destroyer and 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 45 Sea Zone
Japanese win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Malaya
Japanese attack with 7 fighters, 2 infantry and 4 tactical_bombers
UK_Pacific defend with 1 harbour; ANZAC defend with 1 artillery and 1 infantry
Japanese roll dice for 7 fighters, 2 infantry and 4 tactical_bombers in Malaya, round 2 : 9/13 hits
UK_Pacific roll dice for 1 artillery and 1 infantry in Malaya, round 2 : 0/2 hits
1 artillery owned by the ANZAC and 1 infantry owned by the ANZAC lost in Malaya
Japanese win, taking Malaya from UK_Pacific with 7 fighters, 2 infantry and 4 tactical_bombers remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 artillery and 1 infantry
Battle in Turkmenistan
Japanese attack with 1 artillery, 2 bombers and 1 mech_infantry
Americans defend with 1 artillery and 1 infantry
Japanese roll dice for 1 artillery, 2 bombers and 1 mech_infantry in Turkmenistan, round 2 : 1/4 hits
Americans roll dice for 1 artillery and 1 infantry in Turkmenistan, round 2 : 1/2 hits
1 infantry owned by the Americans and 1 mech_infantry owned by the Japanese lost in Turkmenistan
Japanese roll dice for 1 artillery and 2 bombers in Turkmenistan, round 3 : 3/3 hits
Americans roll dice for 1 artillery in Turkmenistan, round 3 : 0/1 hits
1 artillery owned by the Americans lost in Turkmenistan
Japanese win, taking Turkmenistan from Americans with 1 artillery and 2 bombers remaining. Battle score for attacker is 3
Casualties for Americans: 1 artillery and 1 infantry
Casualties for Japanese: 1 mech_infantry
Non Combat Move - Japanese
3 mech_infantrys moved from Kweichow to Burma
3 armour moved from French Indo China to Burma
7 fighters and 4 tactical_bombers moved from Malaya to Burma
1 fighter moved from 37 Sea Zone to 35 Sea Zone
1 fighter moved from 45 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 3 destroyers, 1 infantry, 1 submarine and 1 transport moved from 6 Sea Zone to 35 Sea Zone
1 armour moved from Tambov to Caucasus
1 artillery moved from Tambov to Volgograd
1 aaGun moved from Volgograd to Caucasus
2 bombers moved from Turkmenistan to Kazakhstan
1 mech_infantry moved from Evenkiyskiy to Novosibirsk
1 infantry moved from Kansu to Tsinghai
3 mech_infantrys moved from Shantung to Kweichow
1 aaGun moved from Jehol to Anhwe
Place Units - Japanese
2 destroyers, 2 submarines and 1 transport placed in 6 Sea Zone
1 fighter and 2 infantry placed in Japan
3 armour placed in French Indo China
Turn Complete - Japanese
Japanese collect 69 PUs; end with 69 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Americans
Americans buy 3 artilleries, 5 destroyers, 1 fighter and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Americans
1 transport moved from 54 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 carrier, 2 destroyers and 2 fighters moved from 26 Sea Zone to 54 Sea Zone
1 carrier, 2 fighters and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 47 Sea Zone
1 destroyer moved from 54 Sea Zone to 45 Sea Zone
1 destroyer moved from 54 Sea Zone to 55 Sea Zone
2 fighters and 1 tactical_bomber moved from 54 Sea Zone to 45 Sea Zone
2 fighters moved from 54 Sea Zone to 55 Sea Zone
4 artilleries and 4 infantry moved from Eastern United States to 101 Sea Zone
4 artilleries, 1 carrier, 4 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
1 destroyer moved from 91 Sea Zone to 110 Sea Zone
3 artilleries and 3 infantry moved from Morocco to 92 Sea Zone
2 artilleries, 2 bombers and 5 infantry moved from Northwest Persia to Iraq
2 artilleries and 4 infantry moved from Trans-Jordan to Iraq
3 transports moved from 98 Sea Zone to 92 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 92 Sea Zone to 98 Sea Zone
1 infantry moved from West India to India
2 mech_infantrys moved from West India to Turkmenistan
1 bomber moved from Iraq to Volgograd
1 bomber moved from Iraq to Turkmenistan
Combat - Americans
Strategic bombing raid in Volgograd
AA fire in Volgograd : 1/1 hits
1 bomber killed by AA
Bombing raid in Volgograd causes 0 damage total.
Battle in Turkmenistan
Americans attack with 1 bomber and 2 mech_infantrys
Japanese defend with 1 artillery
Americans roll dice for 1 bomber and 2 mech_infantrys in Turkmenistan, round 2 : 1/3 hits
Japanese roll dice for 1 artillery in Turkmenistan, round 2 : 0/1 hits
1 artillery owned by the Japanese lost in Turkmenistan
Americans win, taking Turkmenistan from Japanese with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in 45 Sea Zone
Americans attack with 1 destroyer, 2 fighters and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 45 Sea Zone, round 2 : 2/4 hits
Japanese roll dice for 1 destroyer in 45 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 45 Sea Zone
Americans win with 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 55 Sea Zone
Americans attack with 1 destroyer and 2 fighters
Japanese defend with 1 destroyer
Americans roll dice for 1 destroyer and 2 fighters in 55 Sea Zone, round 2 : 0/3 hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer and 2 fighters in 55 Sea Zone, round 3 : 0/3 hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 1 destroyer and 2 fighters in 55 Sea Zone, round 4 : 3/3 hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 4 : 0/1 hits
1 destroyer owned by the Japanese lost in 55 Sea Zone
Americans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
2 fighters moved from 55 Sea Zone to 54 Sea Zone
2 fighters and 1 tactical_bomber moved from 45 Sea Zone to 54 Sea Zone
3 artilleries and 3 infantry moved from 98 Sea Zone to Trans-Jordan
4 artilleries and 4 infantry moved from 91 Sea Zone to Morocco
3 transports moved from 91 Sea Zone to 101 Sea Zone
1 bomber moved from Turkmenistan to Persia
Place Units - Americans
3 artilleries, 1 fighter and 3 infantry placed in Eastern United States
1 destroyer placed in 101 Sea Zone
4 destroyers placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 51 PUs; end with 51 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - British
British buy 1 armour, 1 destroyer, 4 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery; Remaining resources: 0 PUs;
Combat Move - British
8 infantry moved from West India to India
2 mech_infantrys moved from Eastern Persia to Persia
3 infantry moved from Northwest Persia to Persia
5 infantry moved from Eastern Persia to Persia
1 artillery and 3 infantry moved from Trans-Jordan to Iraq
2 infantry moved from Alexandria to Egypt
2 infantry moved from Egypt to Trans-Jordan
1 mech_infantry moved from Egypt to Iraq
2 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 mech_infantry moved from Belgian Congo to Egypt
2 infantry moved from Rhodesia to Belgian Congo
3 infantry moved from Union of South Africa to Rhodesia
1 submarine moved from 98 Sea Zone to 97 Sea Zone
Combat - British
Battle in 97 Sea Zone
British attack with 1 submarine
Italians defend with 1 cruiser
British roll dice for 1 submarine in 97 Sea Zone, round 2 : 0/1 hits
Italians roll dice for 1 cruiser in 97 Sea Zone, round 2 : 0/1 hits
British roll dice for 1 submarine in 97 Sea Zone, round 3 : 0/1 hits
Italians roll dice for 1 cruiser in 97 Sea Zone, round 3 : 1/1 hits
1 submarine owned by the British lost in 97 Sea Zone
Italians win with 1 cruiser remaining. Battle score for attacker is -6
Casualties for British: 1 submarine
Non Combat Move - British
Place Units - British
1 armour and 2 mech_infantrys placed in Persia
1 mech_infantry placed in Egypt
1 destroyer placed in 98 Sea Zone
1 infantry placed in Egypt
3 infantry placed in Union of South Africa
Turn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 4,5
British collect 36 PUs; end with 36 PUs
Place Units - UK_Pacific
1 artillery placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 2,2
UK_Pacific collect 2 PUs (3 lost to blockades); end with 2 PUs
Some Units in India change ownership: 1 artillery
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - British
British buy 1 armour, 1 destroyer, 4 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery; Remaining resources: 0 PUs;
Combat Move - British
8 infantry moved from West India to India
2 mech_infantrys moved from Eastern Persia to Persia
3 infantry moved from Northwest Persia to Persia
5 infantry moved from Eastern Persia to Persia
1 artillery and 3 infantry moved from Trans-Jordan to Iraq
2 infantry moved from Alexandria to Egypt
2 infantry moved from Egypt to Trans-Jordan
1 mech_infantry moved from Egypt to Iraq
2 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 mech_infantry moved from Belgian Congo to Egypt
2 infantry moved from Rhodesia to Belgian Congo
3 infantry moved from Union of South Africa to Rhodesia
1 submarine moved from 98 Sea Zone to 97 Sea Zone
Combat - British
Battle in 97 Sea Zone
British attack with 1 submarine
Italians defend with 1 cruiser
British roll dice for 1 submarine in 97 Sea Zone, round 2 : 0/1 hits
Italians roll dice for 1 cruiser in 97 Sea Zone, round 2 : 0/1 hits
British roll dice for 1 submarine in 97 Sea Zone, round 3 : 0/1 hits
Italians roll dice for 1 cruiser in 97 Sea Zone, round 3 : 1/1 hits
1 submarine owned by the British lost in 97 Sea Zone
Italians win with 1 cruiser remaining. Battle score for attacker is -6
Casualties for British: 1 submarine
Non Combat Move - British
Place Units - British
1 armour and 2 mech_infantrys placed in Persia
1 mech_infantry placed in Egypt
1 destroyer placed in 98 Sea Zone
1 infantry placed in Egypt
3 infantry placed in Union of South Africa
Turn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 4,5
British collect 36 PUs; end with 36 PUs
Place Units - UK_Pacific
1 artillery placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 2,2
UK_Pacific collect 2 PUs (3 lost to blockades); end with 2 PUs
Some Units in India change ownership: 1 artillery
Turning on Edit Mode
EDIT: Removing units owned by Americans from 47 Sea Zone: 1 artillery, 1 infantry and 1 transport
EDIT: Adding units owned by Americans to 47 Sea Zone: 1 transport
EDIT: Adding units owned by Americans to New Britain: 1 artillery and 1 infantry
EDIT: Turning off Edit Mode
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Italians
Italians buy 1 artillery, 1 infantry and 1 submarine; Remaining resources: 4 PUs;
Combat Move - Italians
1 armour moved from Volgograd to Turkmenistan
1 bomber moved from Bulgaria to Turkmenistan
Combat - Italians
Battle in Turkmenistan
Italians attack with 1 armour and 1 bomber
Americans defend with 2 mech_infantrys
Italians roll dice for 1 armour and 1 bomber in Turkmenistan, round 2 : 2/2 hits
Americans roll dice for 2 mech_infantrys in Turkmenistan, round 2 : 0/2 hits
2 mech_infantrys owned by the Americans lost in Turkmenistan
Italians win, taking Turkmenistan from Americans with 1 armour and 1 bomber remaining. Battle score for attacker is 8
Casualties for Americans: 2 mech_infantrys
Non Combat Move - Italians
1 bomber moved from Turkmenistan to Caucasus
1 artillery and 1 infantry moved from Northern Italy to France
Place Units - Italians
1 artillery and 1 infantry placed in Southern Italy
1 submarine placed in 97 Sea Zone
Turn Complete - Italians
Italians collect 17 PUs; end with 21 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 2 destroyers and 1 transport; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 54 Sea Zone
2 infantry moved from Northwest Persia to Persia
Non Combat Move - ANZAC
Place Units - ANZAC
2 destroyers and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 6,3
ANZAC collect 11 PUs (3 lost to blockades); end with 12 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 17 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Combat Move - French
1 infantry moved from Northwest Persia to Persia
Non Combat Move - French
1 infantry moved from Northwest Persia to Persia
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 bomber, 1 destroyer, 2 fighters, 2 infantry, 6 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - Germans
1 mech_infantry moved from Yenisey to Yakut S.S.R.
Germans take Yakut S.S.R. from Russians
1 mech_infantry moved from Timguska to Kazakhstan
1 mech_infantry moved from Kazakhstan to Eastern Persia
Germans take Eastern Persia from British
2 mech_infantrys moved from Caucasus to Northwest Persia
5 fighters and 3 tactical_bombers moved from Rostov to Northwest Persia
1 submarine moved from 104 Sea Zone to 110 Sea Zone
2 fighters and 2 tactical_bombers moved from 112 Sea Zone to 110 Sea Zone
1 bomber moved from Western Germany to United Kingdom
Combat - Germans
Strategic bombing raid in United Kingdom
AA fire in United Kingdom : 0/1 hits
Bombing raid in United Kingdom rolls: 8 and causes: 8 damage to unit: factory_major
Bombing raid in United Kingdom causes 8 damage total.
Battle in 110 Sea Zone
Germans attack with 2 fighters, 1 submarine and 2 tactical_bombers
Americans defend with 1 destroyer
Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 2 fighters and 2 tactical_bombers in 110 Sea Zone, round 2 : 2/4 hits
Americans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Germans and 1 destroyer owned by the Americans lost in 110 Sea Zone
Germans win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 2
Casualties for Germans: 1 submarine
Casualties for Americans: 1 destroyer
Battle in Northwest Persia
Germans attack with 5 fighters, 2 mech_infantrys and 3 tactical_bombers
French defend with 1 infantry
Germans roll dice for 5 fighters, 2 mech_infantrys and 3 tactical_bombers in Northwest Persia, round 2 : 6/10 hits
ANZAC roll dice for 1 infantry in Northwest Persia, round 2 : 0/1 hits
1 infantry owned by the French lost in Northwest Persia
Germans win, taking Northwest Persia from ANZAC with 5 fighters, 2 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is 3
Casualties for French: 1 infantry
Non Combat Move - Germans
5 fighters and 3 tactical_bombers moved from Northwest Persia to Caucasus
1 fighter moved from Ukraine to Caucasus
4 armour and 1 mech_infantry moved from Rostov to Caucasus
3 mech_infantrys moved from Bryansk to Caucasus
2 mech_infantrys moved from Ukraine to Caucasus
6 artilleries moved from Samara to Kazakhstan
3 armour moved from Kazakhstan to Caucasus
1 armour and 1 mech_infantry moved from Kazakhstan to Turkmenistan
1 mech_infantry moved from Kazakhstan to Turkmenistan
2 fighters and 2 tactical_bombers moved from 110 Sea Zone to 112 Sea Zone
1 bomber moved from United Kingdom to Western Germany
1 bomber moved from Western Germany to Southern Italy
1 fighter moved from France to Southern Italy
2 mech_infantrys moved from Yugoslavia to Romania
Place Units - Germans
3 mech_infantrys placed in Ukraine
3 mech_infantrys placed in Russia
2 infantry placed in Western Germany
1 bomber and 2 fighters placed in Western Germany
1 destroyer, 1 submarine and 1 transport placed in 112 Sea Zone
Turn Complete - Germans
Germans collect 64 PUs; end with 64 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 71 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 81 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 86 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Combat Move - Russians
1 cruiser moved from 114 Sea Zone to 113 Sea Zone
1 submarine moved from 115 Sea Zone to 113 Sea Zone
Non Combat Move - Russians
Turn Complete - Russians
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 3 armour, 3 destroyers, 1 fighter, 1 submarine and 1 tactical_bomber; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 submarine moved from 35 Sea Zone to 45 Sea Zone
1 submarine moved from 35 Sea Zone to 44 Sea Zone
Japanese take 44 Sea Zone from ANZAC
1 submarine moved from 44 Sea Zone to 55 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 55 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 55 Sea Zone
4 fighters moved from 35 Sea Zone to 45 Sea Zone
1 submarine moved from 35 Sea Zone to 47 Sea Zone
Combat - Japanese
Battle in 47 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 transport
1 transport owned by the Americans lost in 47 Sea Zone
Japanese roll dice for 1 submarine in 47 Sea Zone, round 2 : 0/1 hits
Japanese win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 45 Sea Zone
Japanese attack with 4 fighters and 1 submarine
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 4 fighters in 45 Sea Zone, round 2 : 2/4 hits
Americans roll dice for 1 destroyer in 45 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 45 Sea Zone
Japanese win with 4 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 55 Sea Zone
Japanese attack with 2 fighters, 1 submarine and 2 tactical_bombers
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 2 fighters and 2 tactical_bombers in 55 Sea Zone, round 2 : 4/4 hits
Americans roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 55 Sea Zone
Japanese win with 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Non Combat Move - Japanese
1 destroyer moved from 35 Sea Zone to 55 Sea Zone
2 infantry moved from Malaya to 37 Sea Zone
2 infantry and 1 transport moved from 37 Sea Zone to 38 Sea Zone
2 infantry moved from 38 Sea Zone to Burma
3 armour moved from French Indo China to Burma
3 mech_infantrys moved from Kweichow to Burma
1 aaGun moved from Anhwe to Hunan
1 tactical_bomber moved from 35 Sea Zone to Burma
2 fighters and 2 tactical_bombers moved from 55 Sea Zone to 35 Sea Zone
4 fighters moved from 45 Sea Zone to 35 Sea Zone
1 fighter moved from Japan to 35 Sea Zone
2 destroyers and 2 submarines moved from 6 Sea Zone to 35 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
1 infantry moved from Tsinghai to Kazakhstan
1 artillery moved from Volgograd to Caucasus
1 mech_infantry moved from Novosibirsk to Caucasus
Place Units - Japanese
3 armour placed in French Indo China
3 destroyers and 1 submarine placed in 6 Sea Zone
1 fighter and 1 tactical_bomber placed in Japan
Turn Complete - Japanese
Japanese collect 69 PUs; end with 69 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Americans
Americans buy 2 artilleries, 6 destroyers and 5 infantry; Remaining resources: 0 PUs;
Combat Move - Americans
3 artilleries and 3 infantry moved from Eastern United States to 101 Sea Zone
1 fighter moved from Eastern United States to 91 Sea Zone
1 destroyer moved from 101 Sea Zone to 104 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
3 artilleries and 3 infantry moved from Morocco to 92 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 92 Sea Zone to 98 Sea Zone
3 transports moved from 98 Sea Zone to 92 Sea Zone
1 transport moved from 91 Sea Zone to 92 Sea Zone
3 transports moved from 91 Sea Zone to 101 Sea Zone
2 infantry moved from Iraq to Northwest Persia
1 bomber moved from Persia to Eastern Persia
1 mech_infantry moved from India to Eastern Persia
1 artillery moved from Iraq to Northwest Persia
3 artilleries and 3 infantry moved from Trans-Jordan to Iraq
1 destroyer moved from 54 Sea Zone to 55 Sea Zone
9 fighters and 1 tactical_bomber moved from 54 Sea Zone to 55 Sea Zone
1 carrier, 2 fighters and 1 transport moved from 26 Sea Zone to 54 Sea Zone
4 destroyers moved from 10 Sea Zone to 26 Sea Zone
Combat - Americans
Battle in Northwest Persia
Americans attack with 1 artillery and 2 infantry
Germans defend with 2 mech_infantrys
Americans roll dice for 1 artillery and 2 infantry in Northwest Persia, round 2 : 0/3 hits
Germans roll dice for 2 mech_infantrys in Northwest Persia, round 2 : 0/2 hits
Americans roll dice for 1 artillery and 2 infantry in Northwest Persia, round 3 : 1/3 hits
Germans roll dice for 2 mech_infantrys in Northwest Persia, round 3 : 0/2 hits
1 mech_infantry owned by the Germans lost in Northwest Persia
Americans roll dice for 1 artillery and 2 infantry in Northwest Persia, round 4 : 1/3 hits
Germans roll dice for 1 mech_infantry in Northwest Persia, round 4 : 0/1 hits
1 mech_infantry owned by the Germans lost in Northwest Persia
Americans win, taking Northwest Persia from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 8
Casualties for Germans: 2 mech_infantrys
Battle in 55 Sea Zone
Americans attack with 1 destroyer, 9 fighters and 1 tactical_bomber
Japanese defend with 1 destroyer and 1 submarine
Americans roll dice for 1 destroyer, 9 fighters and 1 tactical_bomber in 55 Sea Zone, round 2 : 6/11 hits
Japanese roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Americans, 1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 55 Sea Zone
Americans win with 9 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 destroyer and 1 submarine
Battle in Eastern Persia
Americans attack with 1 bomber and 1 mech_infantry
Germans defend with 1 mech_infantry
Americans roll dice for 1 bomber and 1 mech_infantry in Eastern Persia, round 2 : 2/2 hits
Germans roll dice for 1 mech_infantry in Eastern Persia, round 2 : 0/1 hits
1 mech_infantry owned by the Germans lost in Eastern Persia
Americans win, taking Eastern Persia from Germans with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Non Combat Move - Americans
1 bomber moved from Eastern Persia to Iraq
3 artilleries and 3 infantry moved from 98 Sea Zone to Trans-Jordan
3 artilleries and 3 infantry moved from 91 Sea Zone to Morocco
1 fighter moved from 91 Sea Zone to Gibraltar
9 fighters and 1 tactical_bomber moved from 55 Sea Zone to 54 Sea Zone
Place Units - Americans
2 artilleries and 5 infantry placed in Eastern United States
2 destroyers placed in 101 Sea Zone
4 destroyers placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 51 PUs; end with 51 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - British
British buy 1 armour, 2 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy nothing; Remaining resources: 2 PUs;
Combat Move - British
1 fighter moved from India to Turkmenistan
1 armour and 4 mech_infantrys moved from Persia to Turkmenistan
2 mech_infantrys moved from Egypt to Iraq
2 infantry moved from Egypt to Trans-Jordan
2 infantry moved from Trans-Jordan to Iraq
2 infantry moved from Iraq to Persia
1 infantry moved from Egypt to Trans-Jordan
2 infantry moved from Anglo Egyptian Sudan to Egypt
2 infantry moved from Belgian Congo to Anglo Egyptian Sudan
3 infantry moved from Rhodesia to Belgian Congo
3 infantry moved from Union of South Africa to Rhodesia
Combat - British
Battle in Turkmenistan
British attack with 1 armour, 1 fighter and 4 mech_infantrys
Germans defend with 1 armour and 2 mech_infantrys; Italians defend with 1 armour
British roll dice for 1 armour, 1 fighter and 4 mech_infantrys in Turkmenistan, round 2 : 2/6 hits
Italians roll dice for 2 armour and 2 mech_infantrys in Turkmenistan, round 2 : 2/4 hits
2 mech_infantrys owned by the British and 2 mech_infantrys owned by the Germans lost in Turkmenistan
British roll dice for 1 armour, 1 fighter and 2 mech_infantrys in Turkmenistan, round 3 : 1/4 hits
Italians roll dice for 2 armour in Turkmenistan, round 3 : 1/2 hits
1 mech_infantry owned by the British and 1 armour owned by the Italians lost in Turkmenistan
British roll dice for 1 armour, 1 fighter and 1 mech_infantry in Turkmenistan, round 4 : 0/3 hits
Italians roll dice for 1 armour in Turkmenistan, round 4 : 1/1 hits
1 mech_infantry owned by the British lost in Turkmenistan
British roll dice for 1 armour and 1 fighter in Turkmenistan, round 5 : 2/2 hits
Italians roll dice for 1 armour in Turkmenistan, round 5 : 0/1 hits
1 armour owned by the Germans lost in Turkmenistan
British win, taking Turkmenistan from Italians with 1 armour and 1 fighter remaining. Battle score for attacker is 4
Casualties for Germans: 1 armour and 2 mech_infantrys
Casualties for British: 4 mech_infantrys
Casualties for Italians: 1 armour
Non Combat Move - British
1 fighter moved from Turkmenistan to Eastern Persia
2 infantry moved from Persia to Eastern Persia
Place Units - British
1 armour and 2 infantry placed in Persia
3 mech_infantrys placed in Egypt
3 mech_infantrys placed in Union of South Africa
Turn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 2,6
British collect 34 PUs (2 lost to blockades); end with 34 PUs
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,1
UK_Pacific collect 2 PUs (3 lost to blockades); end with 4 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Italians
Italians buy 1 destroyer, 1 fighter and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 bomber moved from Caucasus to Turkmenistan
Combat - Italians
Battle in Turkmenistan
Italians attack with 1 bomber
British defend with 1 armour
Italians roll dice for 1 bomber in Turkmenistan, round 2 : 0/1 hits
British roll dice for 1 armour in Turkmenistan, round 2 : 1/1 hits
1 bomber owned by the Italians lost in Turkmenistan
British win with 1 armour remaining. Battle score for attacker is -12
Casualties for Italians: 1 bomber
Non Combat Move - Italians
Place Units - Italians
1 destroyer placed in 97 Sea Zone
1 fighter and 1 infantry placed in Southern Italy
Turn Complete - Italians
Italians collect 17 PUs; end with 17 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - ANZAC
ANZAC buy 1 infantry, 1 submarine and 1 transport; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
1 destroyer moved from 54 Sea Zone to 42 Sea Zone
1 transport moved from 62 Sea Zone to 54 Sea Zone
2 destroyers moved from 62 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from New South Wales to Queensland
1 destroyer moved from 54 Sea Zone to 46 Sea Zone
1 destroyer moved from 54 Sea Zone to 55 Sea Zone
1 destroyer moved from 54 Sea Zone to 42 Sea Zone
Combat - ANZAC
Battle in Sumatra
Battle in 42 Sea Zone
ANZAC attack with 2 destroyers
Japanese defend with 1 submarine
ANZAC roll dice for 2 destroyers in 42 Sea Zone, round 2 : 2/2 hits
Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Japanese lost in 42 Sea Zone
ANZAC win, taking Sumatra from Japanese, taking 42 Sea Zone from Japanese with 2 destroyers remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Non Combat Move - ANZAC
Place Units - ANZAC
1 submarine and 1 transport placed in 62 Sea Zone
1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 18 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 bomber, 1 destroyer, 1 fighter, 6 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 1 PUs;
Combat Move - Germans
1 mech_infantry moved from Yakut S.S.R. to Buryatia
Germans take Buryatia from Russians
2 mech_infantrys moved from Kazakhstan to Turkmenistan
3 mech_infantrys moved from Caucasus to Northwest Persia
2 fighters and 1 tactical_bomber moved from Caucasus to Turkmenistan
1 fighter moved from Caucasus to Turkmenistan
3 fighters and 2 tactical_bombers moved from Caucasus to Northwest Persia
1 bomber moved from Southern Italy to Persia
1 submarine moved from 112 Sea Zone to 104 Sea Zone
2 fighters and 2 tactical_bombers moved from 112 Sea Zone to 104 Sea Zone
1 bomber moved from Western Germany to 104 Sea Zone
1 bomber moved from Western Germany to United Kingdom
Combat - Germans
Strategic bombing raid in Persia
AA fire in Persia : 0/1 hits
Bombing raid in Persia rolls: 7 and causes: 6 damage to unit: factory_minor
Bombing raid in Persia causes 6 damage total.
Strategic bombing raid in United Kingdom
AA fire in United Kingdom : 0/1 hits
Bombing raid in United Kingdom rolls: 7 and causes: 7 damage to unit: factory_major
Bombing raid in United Kingdom causes 7 damage total.
Battle in 104 Sea Zone
Germans attack with 1 bomber, 2 fighters, 1 submarine and 2 tactical_bombers
Americans defend with 1 destroyer
Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 1/1 hits
Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 104 Sea Zone
Germans win with 1 bomber, 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Turkmenistan
Germans attack with 3 fighters, 2 mech_infantrys and 1 tactical_bomber
British defend with 1 armour
Germans roll dice for 3 fighters, 2 mech_infantrys and 1 tactical_bomber in Turkmenistan, round 2 : 5/6 hits
British roll dice for 1 armour in Turkmenistan, round 2 : 1/1 hits
1 mech_infantry owned by the Germans and 1 armour owned by the British lost in Turkmenistan
Germans win, taking Turkmenistan from British with 3 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 armour
Battle in Northwest Persia
Germans attack with 3 fighters, 3 mech_infantrys and 2 tactical_bombers
Americans defend with 1 artillery and 2 infantry
Germans roll dice for 3 fighters, 3 mech_infantrys and 2 tactical_bombers in Northwest Persia, round 2 : 3/8 hits
Americans roll dice for 1 artillery and 2 infantry in Northwest Persia, round 2 : 0/3 hits
1 artillery owned by the Americans and 2 infantry owned by the Americans lost in Northwest Persia
Germans win, taking Northwest Persia from Americans with 3 fighters, 3 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 10
Casualties for Americans: 1 artillery and 2 infantry
Non Combat Move - Germans
2 mech_infantrys moved from Caucasus to Turkmenistan
3 fighters and 1 tactical_bomber moved from Turkmenistan to Caucasus
6 artilleries moved from Kazakhstan to Caucasus
3 fighters and 2 tactical_bombers moved from Northwest Persia to Caucasus
3 mech_infantrys moved from Russia to Kazakhstan
3 mech_infantrys moved from Ukraine to Caucasus
1 bomber moved from Persia to Caucasus
1 bomber moved from United Kingdom to Western Germany
1 bomber moved from 104 Sea Zone to Western Germany
2 fighters and 2 tactical_bombers moved from 104 Sea Zone to 110 Sea Zone
2 carriers, 1 cruiser and 5 destroyers moved from 112 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from France to Normandy Bordeaux
2 artilleries and 4 infantry moved from Western Germany to 112 Sea Zone
2 artilleries, 4 infantry and 3 transports moved from 112 Sea Zone to 110 Sea Zone
2 artilleries and 4 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 fighters moved from Western Germany to France
2 fighters moved from France to Normandy Bordeaux
2 fighters moved from Western Germany to Normandy Bordeaux
1 mech_infantry moved from Western Germany to Yugoslavia
Place Units - Germans
3 armour placed in Ukraine
3 mech_infantrys placed in Russia
1 bomber placed in Novgorod
Germans undo move 3.
1 bomber, 1 fighter and 3 mech_infantrys placed in Western Germany
1 destroyer, 1 submarine and 1 transport placed in 110 Sea Zone
Turn Complete - Germans
Germans collect 65 PUs; end with 66 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 73 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 83 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 88 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Combat Move - Russians
Turn Complete - Russians
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Japanese
Japanese buy 1 armour, 3 destroyers, 2 fighters, 2 mech_infantrys and 1 tactical_bomber; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 submarine moved from 47 Sea Zone to 46 Sea Zone
1 destroyer moved from 35 Sea Zone to 55 Sea Zone
1 submarine moved from 45 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 46 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 55 Sea Zone
5 fighters moved from 35 Sea Zone to 42 Sea Zone
1 fighter moved from 35 Sea Zone to 55 Sea Zone
1 fighter moved from Burma to 41 Sea Zone
1 artillery and 1 infantry moved from Burma to 38 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 38 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
Combat - Japanese
Battle in 41 Sea Zone
Japanese attack with 1 fighter and 1 transport
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 41 Sea Zone
Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 46 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 fighter and 1 tactical_bomber in 46 Sea Zone, round 2 : 0/2 hits
ANZAC roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 submarine in 46 Sea Zone, round 3 : 1/1 hits
ANZAC roll dice for 1 destroyer in 46 Sea Zone, round 3 : 1/1 hits
1 submarine owned by the Japanese and 1 destroyer owned by the ANZAC lost in 46 Sea Zone
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for ANZAC: 1 destroyer
Casualties for Japanese: 1 submarine
Battle in 55 Sea Zone
Japanese attack with 1 destroyer, 2 fighters and 1 tactical_bomber
ANZAC defend with 1 destroyer
Japanese roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 55 Sea Zone, round 2 : 3/4 hits
ANZAC roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the ANZAC lost in 55 Sea Zone
Japanese win with 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in 42 Sea Zone
Japanese attack with 5 fighters and 1 submarine
ANZAC defend with 2 destroyers
Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 5 fighters in 42 Sea Zone, round 2 : 3/5 hits
ANZAC roll dice for 2 destroyers in 42 Sea Zone, round 2 : 1/2 hits
1 submarine owned by the Japanese and 2 destroyers owned by the ANZAC lost in 42 Sea Zone
Japanese win with 5 fighters remaining. Battle score for attacker is 10
Casualties for ANZAC: 2 destroyers
Casualties for Japanese: 1 submarine
Battle in Sumatra
Japanese attack with 1 artillery and 1 infantry
ANZAC defend with 1 infantry
Japanese roll dice for 1 artillery and 1 infantry in Sumatra, round 2 : 0/2 hits
ANZAC roll dice for 1 infantry in Sumatra, round 2 : 0/1 hits
Japanese roll dice for 1 artillery and 1 infantry in Sumatra, round 3 : 1/2 hits
ANZAC roll dice for 1 infantry in Sumatra, round 3 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Sumatra
Japanese win, taking Sumatra from ANZAC with 1 artillery remaining. Battle score for attacker is 0
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Japanese
1 fighter moved from 41 Sea Zone to Burma
1 aaGun moved from Hunan to Yunnan
3 armour moved from French Indo China to Burma
4 infantry moved from Philippines to 35 Sea Zone
4 infantry and 2 transports moved from 35 Sea Zone to 38 Sea Zone
4 infantry moved from 38 Sea Zone to Burma
2 fighters and 1 tactical_bomber moved from 55 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from 46 Sea Zone to 35 Sea Zone
5 fighters moved from 42 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from Japan to Philippines
3 destroyers and 1 submarine moved from 6 Sea Zone to 35 Sea Zone
1 destroyer moved from 35 Sea Zone to 45 Sea Zone
1 infantry moved from Kazakhstan to Turkmenistan
1 armour and 1 mech_infantry moved from Caucasus to Turkmenistan
1 aaGun moved from Caucasus to Kazakhstan
1 artillery moved from Caucasus to Kazakhstan
Place Units - Japanese
3 destroyers placed in 6 Sea Zone
2 fighters and 1 tactical_bomber placed in Japan
1 armour and 2 mech_infantrys placed in French Indo China
Turn Complete - Japanese
Japanese collect 69 PUs; end with 69 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Americans
Americans buy 3 artilleries, 5 destroyers, 1 fighter and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Americans
1 bomber moved from Iraq to 38 Sea Zone
1 artillery and 3 infantry moved from Iraq to Northwest Persia
1 infantry moved from Iraq to Northwest Persia
3 artilleries and 3 infantry moved from Trans-Jordan to Iraq
2 artilleries and 3 infantry moved from Iraq to Persia
1 destroyer moved from 91 Sea Zone to 104 Sea Zone
2 fighters moved from Gibraltar to 104 Sea Zone
1 destroyer moved from 54 Sea Zone to 45 Sea Zone
2 fighters and 1 tactical_bomber moved from 54 Sea Zone to 45 Sea Zone
1 submarine moved from 91 Sea Zone to 104 Sea Zone
Combat - Americans
Battle in 38 Sea Zone
Americans attack with 1 bomber
Japanese defend with 2 transports
2 transports owned by the Japanese lost in 38 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 14
Casualties for Japanese: 2 transports
Battle in 45 Sea Zone
Americans attack with 1 destroyer, 2 fighters and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 45 Sea Zone, round 2 : 1/4 hits
Japanese roll dice for 1 destroyer in 45 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 45 Sea Zone
Americans win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 destroyer
Battle in 104 Sea Zone
Americans attack with 1 destroyer, 2 fighters and 1 submarine
Germans defend with 1 submarine
Americans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer and 2 fighters in 104 Sea Zone, round 2 : 0/3 hits
Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 submarine in 104 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 1 destroyer and 2 fighters in 104 Sea Zone, round 3 : 1/3 hits
Germans roll dice for 1 submarine in 104 Sea Zone, round 3 : 0/1 hits
1 submarine owned by the Germans lost in 104 Sea Zone
Americans win with 1 destroyer, 2 fighters and 1 submarine remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in Northwest Persia
Americans attack with 1 artillery and 4 infantry
Germans defend with 3 mech_infantrys
Americans roll dice for 1 artillery and 4 infantry in Northwest Persia, round 2 : 1/5 hits
Germans roll dice for 3 mech_infantrys in Northwest Persia, round 2 : 3/3 hits
3 infantry owned by the Americans and 1 mech_infantry owned by the Germans lost in Northwest Persia
Americans roll dice for 1 artillery and 1 infantry in Northwest Persia, round 3 : 0/2 hits
Germans roll dice for 2 mech_infantrys in Northwest Persia, round 3 : 0/2 hits
Americans roll dice for 1 artillery and 1 infantry in Northwest Persia, round 4 : 1/2 hits
Germans roll dice for 2 mech_infantrys in Northwest Persia, round 4 : 0/2 hits
1 mech_infantry owned by the Germans lost in Northwest Persia
Americans roll dice for 1 artillery and 1 infantry in Northwest Persia, round 5 : 0/2 hits
Germans roll dice for 1 mech_infantry in Northwest Persia, round 5 : 1/1 hits
1 infantry owned by the Americans lost in Northwest Persia
Americans roll dice for 1 artillery in Northwest Persia, round 6 : 1/1 hits
Germans roll dice for 1 mech_infantry in Northwest Persia, round 6 : 0/1 hits
1 mech_infantry owned by the Germans lost in Northwest Persia
Americans win, taking Northwest Persia from Germans with 1 artillery remaining. Battle score for attacker is 0
Casualties for Germans: 3 mech_infantrys
Casualties for Americans: 4 infantry
Non Combat Move - Americans
4 artilleries and 4 infantry moved from Morocco to 92 Sea Zone
4 artilleries, 4 infantry and 4 transports moved from 92 Sea Zone to 98 Sea Zone
3 transports moved from 98 Sea Zone to 92 Sea Zone
2 artilleries and 4 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries, 4 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
3 transports moved from 91 Sea Zone to 101 Sea Zone
2 fighters moved from 104 Sea Zone to Gibraltar
2 artilleries and 4 infantry moved from 91 Sea Zone to Morocco
4 artilleries and 4 infantry moved from 98 Sea Zone to Trans-Jordan
2 armour moved from India to Eastern Persia
4 destroyers moved from 10 Sea Zone to 26 Sea Zone
4 destroyers moved from 26 Sea Zone to 54 Sea Zone
2 fighters and 1 tactical_bomber moved from 45 Sea Zone to 54 Sea Zone
1 transport moved from 54 Sea Zone to 47 Sea Zone
1 artillery and 1 infantry moved from New Britain to 47 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 47 Sea Zone to 49 Sea Zone
1 artillery and 1 infantry moved from 49 Sea Zone to Solomon Islands
1 bomber moved from 38 Sea Zone to India
Place Units - Americans
3 artilleries, 1 fighter and 3 infantry placed in Eastern United States
4 destroyers placed in 10 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Americans from 101 Sea Zone: 2 destroyers
EDIT: Adding units owned by Americans to 91 Sea Zone: 2 destroyers
EDIT: Turning off Edit Mode
1 destroyer placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 51 PUs; end with 51 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - British
British repair damage of 6x factory_major, 6x factory_minor; Remaining resources: 22 PUs;
British buy 1 destroyer, 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery; Remaining resources: 0 PUs;
Combat Move - British
1 armour, 1 artillery and 2 infantry moved from Quebec to Eastern United States
Non Combat Move - British
1 armour, 1 artillery and 12 infantry moved from Persia to Eastern Persia
3 mech_infantrys moved from Iraq to Eastern Persia
3 infantry moved from Trans-Jordan to Iraq
3 mech_infantrys moved from Egypt to Iraq
2 infantry moved from Egypt to Trans-Jordan
2 infantry moved from Anglo Egyptian Sudan to Egypt
3 infantry moved from Belgian Congo to Anglo Egyptian Sudan
3 infantry moved from Rhodesia to Belgian Congo
3 mech_infantrys moved from Union of South Africa to Belgian Congo
1 fighter moved from Eastern Persia to India
Place Units - British
2 infantry and 1 mech_infantry placed in Persia
1 mech_infantry placed in Egypt
1 destroyer placed in 110 Sea Zone
Turn Complete - British
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 3,1
British collect 32 PUs (4 lost to blockades); end with 32 PUs
Place Units - UK_Pacific
1 artillery placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 2,1
UK_Pacific collect 2 PUs (3 lost to blockades); end with 2 PUs
Some Units in India change ownership: 1 artillery