781b7c90-5eb6-49af-adad-39d5b3b14585-40207.stu-donutgold-scramble.tsvg scramble for taranto
18L: Giallo (Allies) vs Zhukov (Axis+3) BM3
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 2 destroyers, 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
1 battleship moved from 54 Sea Zone to 33 Sea Zone
1 infantry moved from Syria to IraqCombat - ANZAC
Battle in Borneo
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery and 1 infantry
ANZAC roll dice for 1 artillery and 1 infantry in Borneo, round 2 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Borneo, round 2 : 0/2 hits, 0,67 expected hits
ANZAC roll dice for 1 artillery and 1 infantry in Borneo, round 3 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Borneo, round 3 : 0/2 hits, 0,67 expected hits
1 infantry owned by the Japanese lost in Borneo
ANZAC roll dice for 1 artillery and 1 infantry in Borneo, round 4 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 artillery in Borneo, round 4 : 0/1 hits, 0,33 expected hits
ANZAC roll dice for 1 artillery and 1 infantry in Borneo, round 5 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 artillery in Borneo, round 5 : 0/1 hits, 0,33 expected hits
ANZAC roll dice for 1 artillery and 1 infantry in Borneo, round 6 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 artillery in Borneo, round 6 : 0/1 hits, 0,33 expected hits
ANZAC roll dice for 1 artillery and 1 infantry in Borneo, round 7 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 artillery in Borneo, round 7 : 0/1 hits, 0,33 expected hits
ANZAC roll dice for 1 artillery and 1 infantry in Borneo, round 8 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 artillery in Borneo, round 8 : 1/1 hits, 0,33 expected hits
1 infantry owned by the ANZAC lost in Borneo
ANZAC roll dice for 1 artillery in Borneo, round 9 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 artillery in Borneo, round 9 : 0/1 hits, 0,33 expected hits
ANZAC roll dice for 1 artillery in Borneo, round 10 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 artillery in Borneo, round 10 : 0/1 hits, 0,33 expected hits
ANZAC roll dice for 1 artillery in Borneo, round 11 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 artillery in Borneo, round 11 : 1/1 hits, 0,33 expected hits
1 artillery owned by the ANZAC lost in Borneo
Japanese win with 1 artillery remaining. Battle score for attacker is -4
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 artillery and 1 infantryNon Combat Move - ANZAC
1 submarine moved from 54 Sea Zone to 60 Sea Zone
1 submarine moved from 54 Sea Zone to 56 Sea Zone
1 submarine moved from 54 Sea Zone to 35 Sea Zone
1 submarine moved from 54 Sea Zone to 41 Sea ZonePlace Units - ANZAC
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from New South Wales: 1 artillery
EDIT: Adding units owned by ANZAC to Queensland: 1 artillery
EDIT: Turning off Edit Mode
1 infantry placed in Queensland
1 destroyer and 1 transport placed in 54 Sea Zone
1 destroyer placed in 62 Sea ZoneTurn Complete - ANZAC
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,1
ANZAC collect 17 PUs (1 lost to blockades); end with 17 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 26 PUsCombat Hit Differential Summary :
ANZAC : -4,67
Japanese : -2,00 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 2 destroyers, 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
1 battleship moved from 54 Sea Zone to 33 Sea Zone
1 infantry moved from Syria to IraqCombat - ANZAC
Battle in Borneo
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery and 1 infantry
ANZAC roll dice for 1 artillery and 1 infantry in Borneo, round 2 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Borneo, round 2 : 0/2 hits, 0,67 expected hits
ANZAC roll dice for 1 artillery and 1 infantry in Borneo, round 3 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Borneo, round 3 : 0/2 hits, 0,67 expected hits
1 infantry owned by the Japanese lost in Borneo
ANZAC roll dice for 1 artillery and 1 infantry in Borneo, round 4 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 artillery in Borneo, round 4 : 0/1 hits, 0,33 expected hits
ANZAC roll dice for 1 artillery and 1 infantry in Borneo, round 5 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 artillery in Borneo, round 5 : 0/1 hits, 0,33 expected hits
ANZAC roll dice for 1 artillery and 1 infantry in Borneo, round 6 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 artillery in Borneo, round 6 : 0/1 hits, 0,33 expected hits
ANZAC roll dice for 1 artillery and 1 infantry in Borneo, round 7 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 artillery in Borneo, round 7 : 0/1 hits, 0,33 expected hits
ANZAC roll dice for 1 artillery and 1 infantry in Borneo, round 8 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 artillery in Borneo, round 8 : 1/1 hits, 0,33 expected hits
1 infantry owned by the ANZAC lost in Borneo
ANZAC roll dice for 1 artillery in Borneo, round 9 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 artillery in Borneo, round 9 : 0/1 hits, 0,33 expected hits
ANZAC roll dice for 1 artillery in Borneo, round 10 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 artillery in Borneo, round 10 : 0/1 hits, 0,33 expected hits
ANZAC roll dice for 1 artillery in Borneo, round 11 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 artillery in Borneo, round 11 : 1/1 hits, 0,33 expected hits
1 artillery owned by the ANZAC lost in Borneo
Japanese win with 1 artillery remaining. Battle score for attacker is -4
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 artillery and 1 infantryNon Combat Move - ANZAC
1 submarine moved from 54 Sea Zone to 60 Sea Zone
1 submarine moved from 54 Sea Zone to 56 Sea Zone
1 submarine moved from 54 Sea Zone to 35 Sea Zone
1 submarine moved from 54 Sea Zone to 41 Sea ZonePlace Units - ANZAC
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from New South Wales: 1 artillery
EDIT: Adding units owned by ANZAC to Queensland: 1 artillery
EDIT: Turning off Edit Mode
1 infantry placed in Queensland
1 destroyer and 1 transport placed in 54 Sea Zone
1 destroyer placed in 62 Sea ZoneTurn Complete - ANZAC
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,1
ANZAC collect 17 PUs (1 lost to blockades); end with 17 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 26 PUsCombat Move - French
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : -4,67
Japanese : -2,00 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 artilleries, 5 bombers and 5 infantry; Remaining resources: 0 PUs;Combat Move - Germans
10 artilleries, 29 infantry, 6 mech_infantrys and 2 tactical_bombers moved from Northwest Persia to Iraq
1 mech_infantry moved from Persia to Iraq
13 armour and 14 mech_infantrys moved from Eastern Persia to Iraq
3 mech_infantrys moved from Caucasus to Iraq
1 bomber moved from Volgograd to Iraq
3 bombers moved from Russia to Iraq
5 bombers moved from Western Germany to Iraq
1 mech_infantry moved from Tsinghai to Suiyuyan
1 mech_infantry moved from Kazakhstan to Kansu
1 mech_infantry moved from Kazakhstan to Shensi
1 artillery and 1 infantry moved from Kazakhstan to Sikang
1 mech_infantry moved from Kazakhstan to Northwest Persia
2 mech_infantrys moved from Volgograd to Northwest Persia
5 armour and 3 mech_infantrys moved from Rostov to Northwest Persia
3 mech_infantrys moved from Bryansk to Caucasus
1 infantry moved from Western Ukraine to Bryansk
3 transports moved from 92 Sea Zone to 93 Sea Zone
1 infantry moved from Morocco to Algeria
2 artilleries moved from Southern France to 93 Sea Zone
4 infantry moved from Southern France to 93 Sea Zone
2 artilleries, 4 infantry and 3 transports moved from 93 Sea Zone to 96 Sea Zone
1 destroyer moved from 92 Sea Zone to 90 Sea Zone
1 submarine moved from 92 Sea Zone to 83 Sea Zone
1 submarine moved from 92 Sea Zone to 95 Sea Zone
2 carriers moved from 92 Sea Zone to 96 Sea Zone
1 fighter and 1 tactical_bomber moved from 92 Sea Zone to 90 Sea Zone
1 bomber moved from Gibraltar to 90 Sea Zone
1 fighter moved from Gibraltar to 90 Sea Zone
1 bomber and 1 fighter moved from Gibraltar to 104 Sea Zone
3 fighters moved from Western Germany to 104 Sea Zone
1 artillery and 3 infantry moved from Albania to Greece
1 infantry moved from Northern Italy to Yugoslavia
3 infantry moved from Southern France to Northern Italy
1 infantry moved from France to Northern Italy
1 infantry moved from Western Germany to Northern Italy
1 submarine moved from 124 Sea Zone to 126 Sea ZoneCombat - Germans
Battle in 104 Sea Zone
Germans attack with 1 bomber and 4 fighters
Americans defend with 1 destroyer
Germans roll dice for 1 bomber and 4 fighters in 104 Sea Zone, round 2 : 2/5 hits, 2.67 expected hits
Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Americans and 1 fighter owned by the Germans lost in 104 Sea Zone
Germans win with 1 bomber and 3 fighters remaining. Battle score for attacker is -2
Casualties for Germans: 1 fighter
Casualties for Americans: 1 destroyer
Battle in 90 Sea Zone
Germans attack with 1 bomber, 1 destroyer, 2 fighters and 1 tactical_bomber
British defend with 1 submarine
Germans roll dice for 1 bomber, 1 destroyer, 2 fighters and 1 tactical_bomber in 90 Sea Zone, round 2 : 1/5 hits, 2.67 expected hits
British roll dice for 1 submarine in 90 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the British lost in 90 Sea Zone
Germans win with 1 bomber, 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for British: 1 submarine
Battle in Iraq
Germans attack with 13 armour, 10 artilleries, 9 bombers, 29 infantry, 24 mech_infantrys and 2 tactical_bombers
British defend with 1 armour, 2 fighters, 4 mech_infantrys and 1 tactical_bomber; ANZAC defend with 1 infantry; Russians defend with 2 aaGuns, 4 artilleries, 51 infantry and 2 mech_infantrys
AA fire in Iraq : 2/6 hits, 1.00 expected hits
2 tactical_bombers owned by the Germans lost in Iraq
Germans roll dice for 13 armour, 10 artilleries, 9 bombers, 29 infantry and 24 mech_infantrys in Iraq, round 2 : 22/85 hits, 26.33 expected hits
Russians roll dice for 2 aaGuns, 1 armour, 4 artilleries, 2 fighters, 52 infantry, 6 mech_infantrys and 1 tactical_bomber in Iraq, round 2 : 18/66 hits, 23.00 expected hits
20 infantry owned by the Russians, 18 infantry owned by the Germans and 2 aaGuns owned by the Russians lost in Iraq
Germans roll dice for 13 armour, 10 artilleries, 9 bombers, 11 infantry and 24 mech_infantrys in Iraq, round 3 : 27/67 hits, 23.33 expected hits
Russians roll dice for 1 armour, 4 artilleries, 2 fighters, 32 infantry, 6 mech_infantrys and 1 tactical_bomber in Iraq, round 3 : 11/46 hits, 16.33 expected hits
27 infantry owned by the Russians and 11 infantry owned by the Germans lost in Iraq
Germans roll dice for 13 armour, 10 artilleries, 9 bombers and 24 mech_infantrys in Iraq, round 4 : 18/56 hits, 21.50 expected hits
Russians roll dice for 1 armour, 4 artilleries, 2 fighters, 5 infantry, 6 mech_infantrys and 1 tactical_bomber in Iraq, round 4 : 3/19 hits, 7.33 expected hits
2 mech_infantrys owned by the Russians, 4 infantry owned by the Russians, 4 mech_infantrys owned by the British, 1 infantry owned by the ANZAC, 1 tactical_bomber owned by the British, 4 artilleries owned by the Russians, 3 artilleries owned by the Germans, 1 fighter owned by the British and 1 armour owned by the British lost in Iraq
Germans roll dice for 13 armour, 7 artilleries, 9 bombers and 24 mech_infantrys in Iraq, round 5 : 15/53 hits, 20.00 expected hits
Russians roll dice for 1 fighter in Iraq, round 5 : 1/1 hits, 0.67 expected hits
1 artillery owned by the Germans and 1 fighter owned by the British lost in Iraq
Germans win, taking Iraq from Russians with 13 armour, 6 artilleries, 9 bombers and 24 mech_infantrys remaining. Battle score for attacker is 118
Casualties for Germans: 4 artilleries, 29 infantry and 2 tactical_bombers
Casualties for Russians: 2 aaGuns, 4 artilleries, 51 infantry and 2 mech_infantrys
Casualties for ANZAC: 1 infantry
Casualties for British: 1 armour, 2 fighters, 4 mech_infantrys and 1 tactical_bomberNon Combat Move - Germans
1 aaGun moved from Caucasus to Northwest Persia
1 aaGun moved from Kazakhstan to Caucasus
1 bomber moved from Iraq to Persia
8 bombers moved from Iraq to Caucasus
1 aaGun moved from Southern France to France
1 aaGun moved from Northern Italy to Southern France
1 bomber and 3 fighters moved from 104 Sea Zone to Gibraltar
1 bomber, 2 fighters and 1 tactical_bomber moved from 90 Sea Zone to Gibraltar
2 artilleries and 4 infantry moved from 96 Sea Zone to TobrukPlace Units - Germans
3 bombers placed in Russia
2 bombers placed in Volgograd
1 artillery and 2 infantry placed in Southern France
1 artillery and 2 infantry placed in France
2 artilleries and 1 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 64 PUs; end with 64 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 71 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 75 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 95 PUsCombat Hit Differential Summary :
Germans : -11.50
British : -0.17
Americans : 0.67
AA fire in Iraq : : 1.00
Russians : -14.33 -
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 artilleries, 5 bombers and 5 infantry; Remaining resources: 0 PUs;Combat Move - Germans
10 artilleries, 29 infantry, 6 mech_infantrys and 2 tactical_bombers moved from Northwest Persia to Iraq
1 mech_infantry moved from Persia to Iraq
13 armour and 14 mech_infantrys moved from Eastern Persia to Iraq
3 mech_infantrys moved from Caucasus to Iraq
1 bomber moved from Volgograd to Iraq
3 bombers moved from Russia to Iraq
5 bombers moved from Western Germany to Iraq
1 mech_infantry moved from Tsinghai to Suiyuyan
1 mech_infantry moved from Kazakhstan to Kansu
1 mech_infantry moved from Kazakhstan to Shensi
1 artillery and 1 infantry moved from Kazakhstan to Sikang
1 mech_infantry moved from Kazakhstan to Northwest Persia
2 mech_infantrys moved from Volgograd to Northwest Persia
5 armour and 3 mech_infantrys moved from Rostov to Northwest Persia
3 mech_infantrys moved from Bryansk to Caucasus
1 infantry moved from Western Ukraine to Bryansk
3 transports moved from 92 Sea Zone to 93 Sea Zone
1 infantry moved from Morocco to Algeria
2 artilleries moved from Southern France to 93 Sea Zone
4 infantry moved from Southern France to 93 Sea Zone
2 artilleries, 4 infantry and 3 transports moved from 93 Sea Zone to 96 Sea Zone
1 destroyer moved from 92 Sea Zone to 90 Sea Zone
1 submarine moved from 92 Sea Zone to 83 Sea Zone
1 submarine moved from 92 Sea Zone to 95 Sea Zone
2 carriers moved from 92 Sea Zone to 96 Sea Zone
1 fighter and 1 tactical_bomber moved from 92 Sea Zone to 90 Sea Zone
1 bomber moved from Gibraltar to 90 Sea Zone
1 fighter moved from Gibraltar to 90 Sea Zone
1 bomber and 1 fighter moved from Gibraltar to 104 Sea Zone
3 fighters moved from Western Germany to 104 Sea Zone
1 artillery and 3 infantry moved from Albania to Greece
1 infantry moved from Northern Italy to Yugoslavia
3 infantry moved from Southern France to Northern Italy
1 infantry moved from France to Northern Italy
1 infantry moved from Western Germany to Northern Italy
1 submarine moved from 124 Sea Zone to 126 Sea ZoneCombat - Germans
Battle in 104 Sea Zone
Germans attack with 1 bomber and 4 fighters
Americans defend with 1 destroyer
Germans roll dice for 1 bomber and 4 fighters in 104 Sea Zone, round 2 : 2/5 hits, 2.67 expected hits
Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Americans and 1 fighter owned by the Germans lost in 104 Sea Zone
Germans win with 1 bomber and 3 fighters remaining. Battle score for attacker is -2
Casualties for Germans: 1 fighter
Casualties for Americans: 1 destroyer
Battle in 90 Sea Zone
Germans attack with 1 bomber, 1 destroyer, 2 fighters and 1 tactical_bomber
British defend with 1 submarine
Germans roll dice for 1 bomber, 1 destroyer, 2 fighters and 1 tactical_bomber in 90 Sea Zone, round 2 : 1/5 hits, 2.67 expected hits
British roll dice for 1 submarine in 90 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the British lost in 90 Sea Zone
Germans win with 1 bomber, 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for British: 1 submarine
Battle in Iraq
Germans attack with 13 armour, 10 artilleries, 9 bombers, 29 infantry, 24 mech_infantrys and 2 tactical_bombers
British defend with 1 armour, 2 fighters, 4 mech_infantrys and 1 tactical_bomber; ANZAC defend with 1 infantry; Russians defend with 2 aaGuns, 4 artilleries, 51 infantry and 2 mech_infantrys
AA fire in Iraq : 2/6 hits, 1.00 expected hits
2 tactical_bombers owned by the Germans lost in Iraq
Germans roll dice for 13 armour, 10 artilleries, 9 bombers, 29 infantry and 24 mech_infantrys in Iraq, round 2 : 22/85 hits, 26.33 expected hits
Russians roll dice for 2 aaGuns, 1 armour, 4 artilleries, 2 fighters, 52 infantry, 6 mech_infantrys and 1 tactical_bomber in Iraq, round 2 : 18/66 hits, 23.00 expected hits
20 infantry owned by the Russians, 18 infantry owned by the Germans and 2 aaGuns owned by the Russians lost in Iraq
Germans roll dice for 13 armour, 10 artilleries, 9 bombers, 11 infantry and 24 mech_infantrys in Iraq, round 3 : 27/67 hits, 23.33 expected hits
Russians roll dice for 1 armour, 4 artilleries, 2 fighters, 32 infantry, 6 mech_infantrys and 1 tactical_bomber in Iraq, round 3 : 11/46 hits, 16.33 expected hits
27 infantry owned by the Russians and 11 infantry owned by the Germans lost in Iraq
Germans roll dice for 13 armour, 10 artilleries, 9 bombers and 24 mech_infantrys in Iraq, round 4 : 18/56 hits, 21.50 expected hits
Russians roll dice for 1 armour, 4 artilleries, 2 fighters, 5 infantry, 6 mech_infantrys and 1 tactical_bomber in Iraq, round 4 : 3/19 hits, 7.33 expected hits
2 mech_infantrys owned by the Russians, 4 infantry owned by the Russians, 4 mech_infantrys owned by the British, 1 infantry owned by the ANZAC, 1 tactical_bomber owned by the British, 4 artilleries owned by the Russians, 3 artilleries owned by the Germans, 1 fighter owned by the British and 1 armour owned by the British lost in Iraq
Germans roll dice for 13 armour, 7 artilleries, 9 bombers and 24 mech_infantrys in Iraq, round 5 : 15/53 hits, 20.00 expected hits
Russians roll dice for 1 fighter in Iraq, round 5 : 1/1 hits, 0.67 expected hits
1 artillery owned by the Germans and 1 fighter owned by the British lost in Iraq
Germans win, taking Iraq from Russians with 13 armour, 6 artilleries, 9 bombers and 24 mech_infantrys remaining. Battle score for attacker is 118
Casualties for Germans: 4 artilleries, 29 infantry and 2 tactical_bombers
Casualties for Russians: 2 aaGuns, 4 artilleries, 51 infantry and 2 mech_infantrys
Casualties for ANZAC: 1 infantry
Casualties for British: 1 armour, 2 fighters, 4 mech_infantrys and 1 tactical_bomberNon Combat Move - Germans
1 aaGun moved from Caucasus to Northwest Persia
1 aaGun moved from Kazakhstan to Caucasus
1 bomber moved from Iraq to Persia
8 bombers moved from Iraq to Caucasus
1 aaGun moved from Southern France to France
1 aaGun moved from Northern Italy to Southern France
1 bomber and 3 fighters moved from 104 Sea Zone to Gibraltar
1 bomber, 2 fighters and 1 tactical_bomber moved from 90 Sea Zone to Gibraltar
2 artilleries and 4 infantry moved from 96 Sea Zone to TobrukPlace Units - Germans
3 bombers placed in Russia
2 bombers placed in Volgograd
1 artillery and 2 infantry placed in Southern France
1 artillery and 2 infantry placed in France
2 artilleries and 1 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 64 PUs; end with 64 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 71 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 75 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 95 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from Western Germany: 3 fighters
EDIT: Adding units owned by Germans to Southern Italy: 3 fighters
EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Germans : -11.50
British : -0.17
Americans : 0.67
AA fire in Iraq : : 1.00
Russians : -14.33 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Combat Move - Russians
Non Combat Move - Russians
4 fighters and 1 tactical_bomber moved from Yunnan to India
2 aaGuns moved from Yunnan to BurmaTurn Complete - Russians
Combat Hit Differential Summary :
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 1 artillery, 4 fighters, 2 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 bomber moved from French Indo China to Kweichow
1 mech_infantry moved from Hopei to Kweichow
1 mech_infantry moved from Anhwe to Kweichow
1 mech_infantry moved from Sikang to Kweichow
1 artillery moved from Suiyuyan to Hopei
1 infantry moved from Chahar to Anhwe
1 armour moved from Shensi to Chahar
1 infantry moved from Kwangtung to Kwangsi
2 mech_infantrys moved from French Indo China to Kwangsi
4 infantry moved from French Indo China to Kwangsi
1 artillery moved from French Indo China to Kwangsi
1 infantry moved from French Indo China to Kwangsi
1 tactical_bomber moved from French Indo China to 37 Sea Zone
1 fighter moved from 36 Sea Zone to 37 Sea Zone
1 fighter moved from 36 Sea Zone to 37 Sea Zone
4 fighters and 1 tactical_bomber moved from Philippines to Celebes
1 bomber moved from Philippines to Celebes
1 fighter moved from 20 Sea Zone to 43 Sea Zone
1 artillery moved from French Indo China to 36 Sea Zone
1 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
6 infantry moved from French Indo China to 36 Sea Zone
2 infantry and 1 transport moved from 36 Sea Zone to 45 Sea Zone
2 infantry moved from 45 Sea Zone to Dutch New Guinea
2 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone
2 infantry moved from 44 Sea Zone to Celebes
2 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
2 infantry moved from 37 Sea Zone to Malaya
1 transport moved from 20 Sea Zone to 36 Sea Zone
2 infantry moved from French Indo China to 36 Sea Zone
2 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone
2 carriers and 1 destroyer moved from 20 Sea Zone to 35 Sea Zone
1 carrier and 1 destroyer moved from 6 Sea Zone to 35 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
1 destroyer, 2 fighters, 2 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
2 fighters moved from 35 Sea Zone to Philippines
1 fighter moved from 20 Sea Zone to Philippines
1 fighter moved from 20 Sea Zone to Kweichow
1 fighter moved from 36 Sea Zone to 37 Sea Zone
1 fighter moved from 36 Sea Zone to Kwangsi
1 infantry moved from French Indo China to Yunnan
Japanese take Yunnan from Chinese
2 infantry moved from French Indo China to Shan State
2 fighters moved from French Indo China to Shan State
1 fighter and 4 tactical_bombers moved from French Indo China to Kweichow
2 fighters moved from 36 Sea Zone to Kweichow
1 fighter moved from 20 Sea Zone to 37 Sea Zone
1 marine moved from French Indo China to 36 Sea Zone
2 battleships, 3 carriers, 1 destroyer and 1 marine moved from 36 Sea Zone to 35 Sea ZoneCombat - Japanese
Battle in 43 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 43 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Dutch New Guinea
Battle in 37 Sea Zone
Japanese attack with 4 fighters, 1 tactical_bomber and 1 transport
Americans defend with 1 destroyer
Japanese roll dice for 4 fighters, 1 tactical_bomber and 1 transport in 37 Sea Zone, round 2 : 3/5 hits, 2.67 expected hits
Americans roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 37 Sea Zone
Japanese win, taking Dutch New Guinea from ANZAC with 4 fighters, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 35 Sea Zone
Japanese attack with 2 battleships, 6 carriers, 4 destroyers, 4 infantry, 1 marine and 2 transports
ANZAC defend with 1 submarine
Japanese roll dice for 2 battleships, 6 carriers, 4 destroyers and 2 transports in 35 Sea Zone, round 2 : 4/6 hits, 2.67 expected hits
ANZAC roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the ANZAC lost in 35 Sea Zone
Japanese win with 2 battleships, 6 carriers, 4 destroyers and 2 transports remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in Malaya
Battle in Shan State
Japanese attack with 2 fighters and 2 infantry
British defend with 1 infantry
Japanese roll dice for 2 fighters and 2 infantry in Shan State, round 2 : 3/4 hits, 1.33 expected hits
UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State
Japanese win, taking Malaya from UK_Pacific, taking Shan State from UK_Pacific with 2 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in Kwangsi
Japanese attack with 1 artillery, 1 fighter, 6 infantry and 2 mech_infantrys
Chinese defend with 1 artillery
Japanese roll dice for 1 artillery, 1 fighter, 6 infantry and 2 mech_infantrys in Kwangsi, round 2 : 1/10 hits, 2.33 expected hits
Chinese roll dice for 1 artillery in Kwangsi, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 artillery owned by the Chinese lost in Kwangsi
Japanese win, taking Kwangsi from Chinese with 1 artillery, 1 fighter, 5 infantry and 2 mech_infantrys remaining. Battle score for attacker is 1
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 artillery
Battle in Celebes
Japanese attack with 1 bomber, 4 fighters, 2 infantry and 1 tactical_bomber
ANZAC defend with 1 artillery and 1 infantry
Japanese roll dice for 1 bomber, 4 fighters, 2 infantry and 1 tactical_bomber in Celebes, round 2 : 3/8 hits, 3.67 expected hits
ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese, 1 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in Celebes
Japanese win, taking Celebes from ANZAC with 1 bomber, 4 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 artillery and 1 infantry
Battle in Java
Japanese attack with 1 artillery and 1 infantry
ANZAC defend with 1 artillery
Japanese roll dice for 1 artillery and 1 infantry in Java, round 2 : 0/2 hits, 0.67 expected hits
ANZAC roll dice for 1 artillery in Java, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Java
Japanese roll dice for 1 artillery in Java, round 3 : 1/1 hits, 0.33 expected hits
ANZAC roll dice for 1 artillery in Java, round 3 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Japanese and 1 artillery owned by the ANZAC lost in Java
ANZAC win with no units remaining. Battle score for attacker is -3
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for ANZAC: 1 artillery
Battle in Kweichow
Japanese attack with 1 bomber, 4 fighters, 3 mech_infantrys and 4 tactical_bombers
Chinese defend with 5 artilleries and 1 infantry
Japanese roll dice for 1 bomber, 4 fighters, 3 mech_infantrys and 4 tactical_bombers in Kweichow, round 2 : 6/12 hits, 5.83 expected hits
Chinese roll dice for 5 artilleries and 1 infantry in Kweichow, round 2 : 2/6 hits, 2.00 expected hits
2 mech_infantrys owned by the Japanese, 1 infantry owned by the Chinese and 5 artilleries owned by the Chinese lost in Kweichow
Japanese win, taking Kweichow from Chinese with 1 bomber, 4 fighters, 1 mech_infantry and 4 tactical_bombers remaining. Battle score for attacker is 15
Casualties for Japanese: 2 mech_infantrys
Casualties for Chinese: 5 artilleries and 1 infantryNon Combat Move - Japanese
1 fighter and 4 tactical_bombers moved from Kweichow to French Indo China
1 fighter moved from Kwangsi to 35 Sea Zone
1 fighter moved from 43 Sea Zone to 35 Sea Zone
4 infantry and 1 marine moved from 35 Sea Zone to Philippines
4 fighters and 1 tactical_bomber moved from Celebes to 35 Sea Zone
1 bomber moved from Celebes to Philippines
4 fighters and 1 tactical_bomber moved from 37 Sea Zone to 35 Sea Zone
1 fighter moved from Shan State to 35 Sea Zone
1 fighter moved from 35 Sea Zone to Philippines
1 fighter moved from 35 Sea Zone to Philippines
1 bomber moved from Kweichow to French Indo China
3 fighters moved from Kweichow to Anhwe
1 fighter moved from Shan State to French Indo China
1 fighter moved from Philippines to 35 Sea ZonePlace Units - Japanese
1 artillery and 2 infantry placed in French Indo China
3 mech_infantrys placed in Kwangtung
4 fighters placed in JapanTurn Complete - Japanese
Japanese collect 64 PUs; end with 64 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 67 PUsCombat Hit Differential Summary :
Americans : -0.33
ANZAC : 1.50
Chinese : 0.67
UK_Pacific : 0.67
Japanese : 1.50 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 1 fighter, 1 infantry, 2 tactical_bombers and 1 transport; Remaining resources: 5 PUs;Combat Move - Americans
5 carriers, 1 cruiser, 1 destroyer, 3 fighters, 2 tactical_bombers and 2 transports moved from 109 Sea Zone to 106 Sea Zone
4 fighters moved from 109 Sea Zone to United Kingdom
1 artillery, 1 infantry and 1 transport moved from 68 Sea Zone to 66 Sea Zone
1 infantry moved from Brazil to French Guiana
Americans take French Guiana from Neutral_Axis
2 infantry moved from Brazil to Suriname
1 submarine moved from 101 Sea Zone to 90 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 8 Sea Zone
1 artillery and 1 infantry moved from 8 Sea Zone to Aleutian Islands
1 bomber moved from Western United States to Aleutian Islands
1 bomber moved from India to 37 Sea Zone
1 bomber moved from India to 42 Sea ZoneCombat - Americans
Battle in 37 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 37 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 42 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 42 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Aleutian Islands
Americans attack with 1 artillery, 1 bomber and 1 infantry
Japanese defend with 2 infantry
Americans roll dice for 1 artillery, 1 bomber and 1 infantry in Aleutian Islands, round 2 : 1/3 hits, 1,33 expected hits
Japanese roll dice for 2 infantry in Aleutian Islands, round 2 : 0/2 hits, 0,67 expected hits
1 infantry owned by the Japanese lost in Aleutian Islands
Americans roll dice for 1 artillery, 1 bomber and 1 infantry in Aleutian Islands, round 3 : 2/3 hits, 1,33 expected hits
Japanese roll dice for 1 infantry in Aleutian Islands, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Aleutian Islands
Americans win, taking Aleutian Islands from Japanese with 1 artillery and 1 bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 2 infantry
Casualties for Americans: 1 infantry
Battle in 90 Sea Zone
Americans attack with 1 submarine
Germans defend with 1 destroyer
Americans roll dice for 1 submarine in 90 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 destroyer in 90 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 submarine in 90 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 destroyer in 90 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 submarine in 90 Sea Zone, round 4 : 1/1 hits, 0,33 expected hits
Germans roll dice for 1 destroyer in 90 Sea Zone, round 4 : 1/1 hits, 0,33 expected hits
1 destroyer owned by the Germans and 1 submarine owned by the Americans lost in 90 Sea Zone
Germans win with no units remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Germans: 1 destroyerNon Combat Move - Americans
1 bomber moved from Aleutian Islands to British Columbia
1 aaGun moved from Western United States to British Columbia
1 fighter moved from British Columbia to Western United States
1 destroyer moved from 10 Sea Zone to 26 Sea Zone
3 tactical_bombers moved from Eastern United States to Western United States
1 bomber moved from 42 Sea Zone to India
1 bomber moved from 37 Sea Zone to IndiaPlace Units - Americans
1 carrier and 1 transport placed in 10 Sea Zone
1 artillery, 1 fighter, 1 infantry and 2 tactical_bombers placed in Western United StatesTurn Complete - Americans
Americans collect 52 PUs; end with 57 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUsCombat Hit Differential Summary :
Germans : 0,00
Americans : 0,33
Japanese : 0,00 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 artillery moved from Hunan to YunnanCombat - Chinese
Battle in Yunnan
Chinese attack with 1 artillery
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery in Yunnan, round 2 : 1/1 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 1 artillery remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
Place Units - Chinese
3 infantry placed in Yunnan
Chinese undo move 1.
3 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 2 PUs; end with 2 PUsCombat Hit Differential Summary :
Chinese : 0,67
Japanese : -0,33 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 1 fighter, 1 infantry, 2 tactical_bombers and 1 transport; Remaining resources: 5 PUs;Combat Move - Americans
5 carriers, 1 cruiser, 1 destroyer, 3 fighters, 2 tactical_bombers and 2 transports moved from 109 Sea Zone to 106 Sea Zone
4 fighters moved from 109 Sea Zone to United Kingdom
1 artillery, 1 infantry and 1 transport moved from 68 Sea Zone to 66 Sea Zone
1 infantry moved from Brazil to French Guiana
Americans take French Guiana from Neutral_Axis
2 infantry moved from Brazil to Suriname
1 submarine moved from 101 Sea Zone to 90 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 8 Sea Zone
1 artillery and 1 infantry moved from 8 Sea Zone to Aleutian Islands
1 bomber moved from Western United States to Aleutian Islands
1 bomber moved from India to 37 Sea Zone
1 bomber moved from India to 42 Sea ZoneCombat - Americans
Battle in 37 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 37 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 42 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 42 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Aleutian Islands
Americans attack with 1 artillery, 1 bomber and 1 infantry
Japanese defend with 2 infantry
Americans roll dice for 1 artillery, 1 bomber and 1 infantry in Aleutian Islands, round 2 : 1/3 hits, 1,33 expected hits
Japanese roll dice for 2 infantry in Aleutian Islands, round 2 : 0/2 hits, 0,67 expected hits
1 infantry owned by the Japanese lost in Aleutian Islands
Americans roll dice for 1 artillery, 1 bomber and 1 infantry in Aleutian Islands, round 3 : 2/3 hits, 1,33 expected hits
Japanese roll dice for 1 infantry in Aleutian Islands, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Aleutian Islands
Americans win, taking Aleutian Islands from Japanese with 1 artillery and 1 bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 2 infantry
Casualties for Americans: 1 infantry
Battle in 90 Sea Zone
Americans attack with 1 submarine
Germans defend with 1 destroyer
Americans roll dice for 1 submarine in 90 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 destroyer in 90 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 submarine in 90 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 destroyer in 90 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 submarine in 90 Sea Zone, round 4 : 1/1 hits, 0,33 expected hits
Germans roll dice for 1 destroyer in 90 Sea Zone, round 4 : 1/1 hits, 0,33 expected hits
1 destroyer owned by the Germans and 1 submarine owned by the Americans lost in 90 Sea Zone
Germans win with no units remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Germans: 1 destroyerNon Combat Move - Americans
1 bomber moved from Aleutian Islands to British Columbia
1 aaGun moved from Western United States to British Columbia
1 fighter moved from British Columbia to Western United States
1 destroyer moved from 10 Sea Zone to 26 Sea Zone
3 tactical_bombers moved from Eastern United States to Western United States
1 bomber moved from 42 Sea Zone to India
1 bomber moved from 37 Sea Zone to IndiaPlace Units - Americans
1 carrier and 1 transport placed in 10 Sea Zone
1 artillery, 1 fighter, 1 infantry and 2 tactical_bombers placed in Western United StatesTurn Complete - Americans
Americans collect 52 PUs; end with 57 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 artillery moved from Hunan to YunnanCombat - Chinese
Battle in Yunnan
Chinese attack with 1 artillery
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery in Yunnan, round 2 : 1/1 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 1 artillery remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
Place Units - Chinese
3 infantry placed in Yunnan
Chinese undo move 1.
3 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 2 PUs; end with 2 PUsPurchase Units - British
British buy 3 fighters; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 3 artilleries; Remaining resources: 0 PUs;Combat Move - British
1 carrier moved from 109 Sea Zone to 106 Sea Zone
3 fighters and 2 tactical_bombers moved from 106 Sea Zone to United Kingdom
1 fighter and 1 tactical_bomber moved from 109 Sea Zone to United Kingdom
1 submarine moved from 68 Sea Zone to 87 Sea Zone
3 mech_infantrys moved from Belgian Congo to Egypt
1 infantry moved from India to West India
UK_Pacific take West India from Germans
1 infantry moved from Burma to Shan State
2 fighters and 1 tactical_bomber moved from India to Shan State
1 infantry moved from French Central Africa to French Equatorial Africa
1 submarine moved from 89 Sea Zone to 101 Sea ZoneCombat - British
Battle in Shan State
British attack with 2 fighters, 1 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Shan State, round 2 : 2/4 hits, 1,83 expected hits
Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Shan State
British win, taking Shan State from Japanese with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - British
2 fighters and 1 tactical_bomber moved from Shan State to IndiaPlace Units - British
3 fighters placed in EgyptTurn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,4
British collect 32 PUs; end with 33 PUsPlace Units - UK_Pacific
3 artilleries placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 11 PUs; end with 11 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 14 PUs
Some Units in India change ownership: 3 artilleriesCombat Hit Differential Summary :
Germans : 0,00
British : 0,17
Americans : 0,33
Chinese : 0,67
Japanese : -0,67 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Purchase Units - Italians
Italians buy 1 fighter, 5 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;Combat Move - Italians
1 artillery and 13 infantry moved from Tobruk to Alexandria
Italians take Alexandria from British
2 armour and 3 mech_infantrys moved from Persia to Trans-Jordan
Italians take Trans-Jordan from British
1 transport moved from 96 Sea Zone to 97 Sea Zone
1 artillery and 1 infantry moved from Southern Italy to 97 Sea Zone
1 transport moved from 96 Sea Zone to 97 Sea Zone
1 artillery and 1 infantry moved from Northern Italy to 97 Sea Zone
1 transport moved from 96 Sea Zone to 97 Sea Zone
1 artillery and 1 infantry moved from Northern Italy to 97 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 97 Sea Zone to 99 Sea Zone
3 artilleries and 3 infantry moved from 99 Sea Zone to Syria
1 artillery and 1 infantry moved from Albania to Greece
5 infantry moved from Yugoslavia to Albania
3 artilleries moved from Northern Italy to Yugoslavia
1 battleship, 1 carrier, 2 cruisers, 1 destroyer and 2 transports moved from 96 Sea Zone to 95 Sea Zone
1 submarine moved from 98 Sea Zone to 95 Sea Zone
4 mech_infantrys moved from Sikang to Yunnan
1 mech_infantry moved from Szechwan to Yunnan
1 bomber and 1 fighter moved from Sikang to Yunnan
1 artillery and 3 infantry moved from Persia to Eastern Persia
2 mech_infantrys moved from Northwest Persia to Trans-Jordan
2 mech_infantrys moved from Caucasus to Iraq
1 bomber moved from Gibraltar to Southern Italy
1 fighter moved from Southern Italy to GibraltarCombat - Italians
Battle in Syria
Battle in Yunnan
Italians attack with 1 bomber, 1 fighter and 5 mech_infantrys
Chinese defend with 1 artillery and 3 infantry
Italians roll dice for 1 bomber, 1 fighter and 5 mech_infantrys in Yunnan, round 2 : 3/7 hits, 2.00 expected hits
Chinese roll dice for 1 artillery and 3 infantry in Yunnan, round 2 : 3/4 hits, 1.33 expected hits
3 mech_infantrys owned by the Italians and 3 infantry owned by the Chinese lost in Yunnan
Italians roll dice for 1 bomber, 1 fighter and 2 mech_infantrys in Yunnan, round 3 : 1/4 hits, 1.50 expected hits
Chinese roll dice for 1 artillery in Yunnan, round 3 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Italians and 1 artillery owned by the Chinese lost in Yunnan
Italians win, taking Syria from ANZAC, taking Yunnan from Chinese with 1 bomber, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is -3
Casualties for Italians: 4 mech_infantrys
Casualties for Chinese: 1 artillery and 3 infantryNon Combat Move - Italians
1 fighter moved from Yunnan to Sikang
1 bomber moved from Yunnan to Eastern Persia
1 aaGun moved from Northern Italy to Western Germany
1 aaGun moved from Yugoslavia to Northern Italy
1 aaGun moved from Northern Italy to Southern ItalyPlace Units - Italians
1 submarine placed in 95 Sea Zone
1 fighter placed in Southern Italy
5 infantry placed in Northern Italy
3 mech_infantrys placed in UkraineTurn Complete - Italians
Italians collect 31 PUs; end with 31 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 36 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 38 PUs
Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 43 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 46 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 51 PUsCombat Hit Differential Summary :
Italians : 0.50
Chinese : 2.33 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 3 submarines; Remaining resources: 0 PUs;Combat Move - ANZAC
1 submarine moved from 54 Sea Zone to 45 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 submarine moved from 56 Sea Zone to 44 Sea Zone
1 destroyer moved from 54 Sea Zone to 33 Sea Zone
1 destroyer moved from 62 Sea Zone to 33 Sea Zone
1 submarine moved from 41 Sea Zone to 79 Sea Zone
1 submarine moved from 60 Sea Zone to 40 Sea ZoneCombat - ANZAC
Battle in 44 Sea Zone
ANZAC attack with 1 submarine and 1 transport
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 44 Sea Zone
ANZAC roll dice for 1 submarine in 44 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
ANZAC win with 1 submarine and 1 transport remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 45 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 45 Sea Zone
ANZAC roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
ANZAC win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Celebes
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Celebes, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the ANZAC lost in Celebes
ANZAC roll dice for 1 artillery in Celebes, round 3 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Celebes, round 3 : 1/1 hits, 0,33 expected hits
1 artillery owned by the ANZAC lost in Celebes
Japanese win with 1 infantry remaining. Battle score for attacker is -7
Casualties for ANZAC: 1 artillery and 1 infantryNon Combat Move - ANZAC
Place Units - ANZAC
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from Queensland: 2 aaGuns
EDIT: Adding units owned by ANZAC to New South Wales: 2 aaGuns
EDIT: Turning off Edit Mode
1 submarine placed in 54 Sea Zone
1 destroyer and 2 submarines placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUsCombat Hit Differential Summary :
ANZAC : -0,67
Japanese : 1,33 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 3 submarines; Remaining resources: 0 PUs;Combat Move - ANZAC
1 submarine moved from 54 Sea Zone to 45 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 submarine moved from 56 Sea Zone to 44 Sea Zone
1 destroyer moved from 54 Sea Zone to 33 Sea Zone
1 destroyer moved from 62 Sea Zone to 33 Sea Zone
1 submarine moved from 41 Sea Zone to 79 Sea Zone
1 submarine moved from 60 Sea Zone to 40 Sea ZoneCombat - ANZAC
Battle in 44 Sea Zone
ANZAC attack with 1 submarine and 1 transport
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 44 Sea Zone
ANZAC roll dice for 1 submarine in 44 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
ANZAC win with 1 submarine and 1 transport remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 45 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 45 Sea Zone
ANZAC roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
ANZAC win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Celebes
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Celebes, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the ANZAC lost in Celebes
ANZAC roll dice for 1 artillery in Celebes, round 3 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Celebes, round 3 : 1/1 hits, 0,33 expected hits
1 artillery owned by the ANZAC lost in Celebes
Japanese win with 1 infantry remaining. Battle score for attacker is -7
Casualties for ANZAC: 1 artillery and 1 infantryNon Combat Move - ANZAC
Place Units - ANZAC
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from Queensland: 2 aaGuns
EDIT: Adding units owned by ANZAC to New South Wales: 2 aaGuns
EDIT: Turning off Edit Mode
1 submarine placed in 54 Sea Zone
1 destroyer and 2 submarines placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUsCombat Move - French
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : -0,67
Japanese : 1,33 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 artillery, 3 bombers, 1 fighter and 15 infantry; Remaining resources: 0 PUs;Combat Move - Germans
2 artilleries moved from Tobruk to 96 Sea Zone
2 artilleries, 2 carriers and 3 transports moved from 96 Sea Zone to 99 Sea Zone
1 artillery and 3 infantry moved from Greece to 99 Sea Zone
3 artilleries, 2 carriers, 3 infantry and 3 transports moved from 99 Sea Zone to 98 Sea Zone
3 artilleries and 3 infantry moved from 98 Sea Zone to Egypt
3 fighters moved from Southern Italy to Egypt
13 armour and 24 mech_infantrys moved from Iraq to Egypt
6 artilleries moved from Iraq to Trans-Jordan
4 infantry moved from Tobruk to Alexandria
1 bomber moved from Persia to Egypt
8 bombers moved from Caucasus to Egypt
3 bombers moved from Russia to Egypt
2 bombers moved from Volgograd to Egypt
2 bombers moved from Gibraltar to Egypt
1 artillery moved from Sikang to Szechwan
1 infantry moved from Sikang to Shensi
1 mech_infantry moved from Shensi to Chahar
1 mech_infantry moved from Caucasus to Sikang
1 mech_infantry moved from Caucasus to Tsinghai
1 mech_infantry moved from Caucasus to Sikang
1 submarine moved from 83 Sea Zone to 82 Sea Zone
1 submarine moved from 95 Sea Zone to 92 Sea Zone
1 submarine moved from 126 Sea Zone to 112 Sea ZoneCombat - Germans
Battle in Egypt
Germans attack with 13 armour, 3 artilleries, 16 bombers, 3 fighters, 3 infantry and 24 mech_infantrys
British defend with 1 aaGun, 11 artilleries, 1 factory_minor, 3 fighters, 1 harbour, 12 infantry, 1 marine and 6 mech_infantrys
AA fire in Egypt : 1/3 hits, 0.50 expected hits
1 fighter owned by the Germans lost in Egypt
Germans roll dice for 13 armour, 3 artilleries, 16 bombers, 2 fighters, 3 infantry and 24 mech_infantrys in Egypt, round 2 : 29/61 hits, 24.17 expected hits
British roll dice for 1 aaGun, 11 artilleries, 3 fighters, 12 infantry, 1 marine and 6 mech_infantrys in Egypt, round 2 : 14/33 hits, 12.00 expected hits
6 mech_infantrys owned by the British, 1 aaGun owned by the British, 3 infantry owned by the Germans, 10 artilleries owned by the British, 11 mech_infantrys owned by the Germans and 12 infantry owned by the British lost in Egypt
Germans roll dice for 13 armour, 3 artilleries, 16 bombers, 2 fighters and 13 mech_infantrys in Egypt, round 3 : 20/47 hits, 21.83 expected hits
British roll dice for 1 artillery, 3 fighters and 1 marine in Egypt, round 3 : 4/5 hits, 2.67 expected hits
1 marine owned by the British, 3 artilleries owned by the Germans, 1 artillery owned by the British, 1 mech_infantry owned by the Germans and 3 fighters owned by the British lost in Egypt
Germans win, taking Egypt from British with 13 armour, 16 bombers, 2 fighters and 12 mech_infantrys remaining. Battle score for attacker is 65
Casualties for Germans: 3 artilleries, 1 fighter, 3 infantry and 12 mech_infantrys
Casualties for British: 1 aaGun, 11 artilleries, 3 fighters, 12 infantry, 1 marine and 6 mech_infantrysNon Combat Move - Germans
2 fighters moved from Egypt to 98 Sea Zone
1 aaGun moved from Northwest Persia to Iraq
1 aaGun moved from Caucasus to Volgograd
1 aaGun and 1 infantry moved from Bryansk to Rostov
1 infantry moved from Yugoslavia to Northern Italy
5 infantry moved from Northern Italy to France
2 infantry moved from France to Western Germany
1 aaGun moved from France to Southern France
1 infantry moved from Southern France to France
1 bomber moved from Egypt to Greece
15 bombers moved from Egypt to Trans-Jordan
5 mech_infantrys moved from Northwest Persia to Eastern Persia
5 armour moved from Northwest Persia to Eastern Persia
1 mech_infantry moved from Northwest Persia to Eastern PersiaPlace Units - Germans
3 infantry placed in Southern France
1 fighter and 2 infantry placed in Western Germany
1 artillery and 2 infantry placed in France
3 infantry placed in Volgograd
1 bomber and 2 infantry placed in Novgorod
2 bombers placed in Russia
3 infantry placed in NorwayTurn Complete - Germans
Germans collect 64 PUs; end with 64 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 76 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 80 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 85 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 100 PUsCombat Hit Differential Summary :
Germans : 3.00
British : 3.33
AA fire in Egypt : : 0.50 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
Combat Move - Russians
Turn Complete - Russians
Combat Hit Differential Summary :
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file not working….if you’re not moving anything I can work from the G file but need to make sure.
This game seems decided since there’s no way Allies can take back a VC in Europe during the next round.
If you’re up for it feel free to start Game 2 where you get Axis +3.
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Ill post it, I don’t see allies take a vc back indeed. Well played!! Ill set up the new game today or tomorrow