Battle of the Terror Drome: Karl7 Axis+10 vs JuanSpain! BM3, Part 1 of 2

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 12

    Research Technology - Germans

    Purchase Units - Germans
                Germans repair damage of 10x factory_major; Remaining resources: 42 PUs;
                Germans buy 14 infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 transport moved from 115 Sea Zone to 114 Sea Zone
                1 artillery and 1 infantry moved from Germany to 114 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
                1 infantry moved from 115 Sea Zone to Novgorod
                1 artillery moved from 115 Sea Zone to Novgorod
                1 infantry moved from Baltic States to Novgorod
                1 bomber moved from Baltic States to Novgorod

    Combat - Germans
                Battle in Novgorod
                    Germans attack with 1 artillery, 1 bomber and 2 infantry
                    Russians defend with 1 aaGun, 1 airfield, 1 factory_minor, 1 harbour and 2 infantry
                        AA fire in Novgorod : 1/1 hits, 0.17 expected hits
                        1 bomber owned by the Germans lost in Novgorod
                        Germans roll dice for 1 cruiser in Novgorod, round 2 : 1/1 hits, 0.50 expected hits
                        Germans roll dice for 1 artillery and 2 infantry in Novgorod, round 2 : 1/3 hits, 0.83 expected hits
                        Russians roll dice for 1 aaGun and 2 infantry in Novgorod, round 2 : 0/2 hits, 0.67 expected hits
                        1 infantry owned by the Russians and 1 aaGun owned by the Russians lost in Novgorod
                        Germans roll dice for 1 artillery and 2 infantry in Novgorod, round 3 : 1/3 hits, 0.83 expected hits
                        Russians roll dice for 1 infantry in Novgorod, round 3 : 0/1 hits, 0.33 expected hits
                        1 infantry owned by the Russians lost in Novgorod
                    Germans win, taking Novgorod from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is -1
                    Casualties for Germans: 1 bomber
                    Casualties for Russians: 1 aaGun and 2 infantry

    Non Combat Move - Germans
                5 armour moved from Germany to Baltic States
                1 transport moved from 115 Sea Zone to 114 Sea Zone
                1 artillery and 1 infantry moved from Germany to 114 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
                1 artillery and 1 infantry moved from 115 Sea Zone to Baltic States
                2 fighters moved from Germany to Western Germany
                3 infantry moved from Germany to Poland
                1 aaGun moved from Western Germany to France

    Place Units - Germans
                10 infantry placed in Germany
                4 infantry placed in Western Germany

    Turn Complete - Germans
                Germans collect 40 PUs; end with 40 PUs
                Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 45 PUs
                Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 47 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 52 PUs

    Combat Hit Differential Summary :

    Germans : 0.83
        Russians : -1.00
        AA fire in Novgorod : : 0.83

    triplea_42621_Ger12.tsvg

  • '19 '18 '17 '16 '15

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 12

    Purchase Units - Russians
                Russians buy 6 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Russians
                2 infantry moved from Belarus to Novgorod
                3 fighters and 1 tactical_bomber moved from Belarus to Novgorod
                2 fighters moved from Russia to Novgorod

    Combat - Russians
                Battle in Novgorod
                    Russians attack with 5 fighters, 2 infantry and 1 tactical_bomber
                    Germans defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
                        Russians roll dice for 5 fighters, 2 infantry and 1 tactical_bomber in Novgorod, round 2 :  2/8 hits
                        Germans roll dice for 1 artillery and 2 infantry in Novgorod, round 2 :  0/3 hits
                        2 infantry owned by the Germans lost in Novgorod
                        Russians roll dice for 5 fighters, 2 infantry and 1 tactical_bomber in Novgorod, round 3 :  3/8 hits
                        Germans roll dice for 1 artillery in Novgorod, round 3 :  1/1 hits
                        1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Novgorod
                    Russians win, taking Novgorod from Germans with 5 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
                    Casualties for Germans: 1 artillery and 2 infantry
                    Casualties for Russians: 1 infantry

    Non Combat Move - Russians
                1 tactical_bomber moved from Novgorod to Belarus
                2 fighters moved from Novgorod to Russia
                3 fighters moved from Novgorod to Belarus
                10 artilleries moved from Russia to Bryansk
                1 artillery moved from Ukraine to Bryansk
                1 infantry moved from Ukraine to Bryansk

    Place Units - Russians
                6 mech_infantrys placed in Russia
                3 infantry placed in Ukraine
                3 infantry placed in Volgograd

    Turn Complete - Russians
                Russians collect 34 PUs; end with 34 PUs
                Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 37 PUs
                Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 39 PUs
                Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 41 PUs
                Turning on Edit Mode
                EDIT: Removing units owned by Russians from Belarus: 1 aaGun
                EDIT: Adding units owned by Russians to Novgorod: 1 aaGun
                EDIT: Turning off Edit Mode

    triplea_42621_Rus12.tsvg

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 12

    Purchase Units - Japanese
                Japanese buy 4 armour, 1 carrier, 1 destroyer, 1 infantry, 1 mech_infantry and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 infantry moved from Anhwe to Hopei
                1 infantry moved from Chahar to Hopei
                1 armour moved from Shantung to Hopei
                1 bomber moved from French Indo China to Hopei
                1 fighter moved from Japan to 19 Sea Zone

    Combat - Japanese
                Battle in 19 Sea Zone
                    Japanese attack with 1 fighter
                    Americans defend with 1 transport
                        1 transport owned by the Americans lost in 19 Sea Zone
                    Japanese win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                Battle in Hopei
                    Japanese attack with 1 armour, 1 bomber and 2 infantry
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 armour, 1 bomber and 2 infantry in Hopei, round 2 : 0/4 hits, 1.50 expected hits
                        Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
                        Japanese roll dice for 1 armour, 1 bomber and 2 infantry in Hopei, round 3 : 2/4 hits, 1.50 expected hits
                        Chinese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits, 0.33 expected hits
                        1 infantry owned by the Chinese lost in Hopei
                    Japanese win, taking Hopei from Chinese with 1 armour, 1 bomber and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Japanese
                Turning on Edit Mode
                EDIT: Changing ownership of Szechwan from Chinese to Japanese
                EDIT: Turning off Edit Mode
                4 armour, 3 artilleries, 13 infantry and 2 mech_infantrys moved from Kweichow to Hopei
                1 mech_infantry moved from Shantung to Chahar
                2 armour moved from Hunan to Hopei
                1 infantry moved from Shantung to Anhwe
                1 infantry moved from Yunnan to Kweichow
                1 infantry moved from Yunnan to Szechwan
                1 infantry moved from Kwangsi to Yunnan
                1 armour moved from French Indo China to Hunan
                2 fighters moved from 43 Sea Zone to Java
                1 fighter moved from Philippines to Java
                1 carrier, 2 destroyers, 1 submarine and 2 transports moved from 43 Sea Zone to 36 Sea Zone
                1 destroyer and 1 submarine moved from 35 Sea Zone to 36 Sea Zone
                1 carrier, 2 destroyers and 2 fighters moved from 20 Sea Zone to 36 Sea Zone
                1 submarine moved from 6 Sea Zone to 36 Sea Zone
                1 fighter moved from 19 Sea Zone to 36 Sea Zone
                1 fighter moved from 36 Sea Zone to Borneo
                1 aaGun, 3 armour, 8 artilleries, 11 infantry and 1 mech_infantry moved from Persia to Iraq
                1 bomber moved from Hopei to French Indo China
                2 infantry moved from Kwangtung to Kwangsi

    Place Units - Japanese
                3 armour placed in Shantung
                1 armour and 1 mech_infantry placed in French Indo China
                1 infantry placed in India
                1 carrier placed in 36 Sea Zone
                1 destroyer and 2 submarines placed in 20 Sea Zone

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 2,6
                Japanese collect 59 PUs (2 lost to blockades); end with 59 PUs
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 64 PUs

    Combat Hit Differential Summary :

    Chinese : -0.67
        Japanese : -1.00

    triplea_42621_Jap12.tsvg

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 12

    Purchase Units - Japanese
                Japanese buy 4 armour, 1 carrier, 1 destroyer, 1 infantry, 1 mech_infantry and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 infantry moved from Anhwe to Hopei
                1 infantry moved from Chahar to Hopei
                1 armour moved from Shantung to Hopei
                1 bomber moved from French Indo China to Hopei
                1 fighter moved from Japan to 19 Sea Zone

    Combat - Japanese
                Battle in 19 Sea Zone
                    Japanese attack with 1 fighter
                    Americans defend with 1 transport
                        1 transport owned by the Americans lost in 19 Sea Zone
                    Japanese win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                Battle in Hopei
                    Japanese attack with 1 armour, 1 bomber and 2 infantry
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 armour, 1 bomber and 2 infantry in Hopei, round 2 : 0/4 hits, 1.50 expected hits
                        Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
                        Japanese roll dice for 1 armour, 1 bomber and 2 infantry in Hopei, round 3 : 2/4 hits, 1.50 expected hits
                        Chinese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits, 0.33 expected hits
                        1 infantry owned by the Chinese lost in Hopei
                    Japanese win, taking Hopei from Chinese with 1 armour, 1 bomber and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Japanese
                Turning on Edit Mode
                EDIT: Changing ownership of Szechwan from Chinese to Japanese
                EDIT: Turning off Edit Mode
                4 armour, 3 artilleries, 13 infantry and 2 mech_infantrys moved from Kweichow to Hopei
                1 mech_infantry moved from Shantung to Chahar
                2 armour moved from Hunan to Hopei
                1 infantry moved from Shantung to Anhwe
                1 infantry moved from Yunnan to Kweichow
                1 infantry moved from Yunnan to Szechwan
                1 infantry moved from Kwangsi to Yunnan
                1 armour moved from French Indo China to Hunan
                2 fighters moved from 43 Sea Zone to Java
                1 fighter moved from Philippines to Java
                1 carrier, 2 destroyers, 1 submarine and 2 transports moved from 43 Sea Zone to 36 Sea Zone
                1 destroyer and 1 submarine moved from 35 Sea Zone to 36 Sea Zone
                1 carrier, 2 destroyers and 2 fighters moved from 20 Sea Zone to 36 Sea Zone
                1 submarine moved from 6 Sea Zone to 36 Sea Zone
                1 fighter moved from 19 Sea Zone to 36 Sea Zone
                1 fighter moved from 36 Sea Zone to Borneo
                1 aaGun, 3 armour, 8 artilleries, 11 infantry and 1 mech_infantry moved from Persia to Iraq
                1 bomber moved from Hopei to French Indo China
                2 infantry moved from Kwangtung to Kwangsi

    Place Units - Japanese
                3 armour placed in Shantung
                1 armour and 1 mech_infantry placed in French Indo China
                1 infantry placed in India
                1 carrier placed in 36 Sea Zone
                1 destroyer and 2 submarines placed in 20 Sea Zone

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 2,6
                Japanese collect 59 PUs (2 lost to blockades); end with 59 PUs
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 64 PUs
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from Kwangsi: 1 infantry
                EDIT: Adding units owned by Japanese to Kiangsi: 1 infantry
                EDIT: Turning off Edit Mode

    Combat Hit Differential Summary :

    Chinese : -0.67
        Japanese : -1.00

    triplea_42621_Jap12.tsvg

  • '19 '18 '17 '16 '15

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 12

    Purchase Units - Americans
                Americans buy 1 airfield, 5 destroyers, 2 fighters, 8 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 infantry moved from Normandy Bordeaux to Holland Belgium
                4 fighters moved from Norway to Holland Belgium
                1 bomber moved from United Kingdom to Holland Belgium
                1 armour moved from Normandy Bordeaux to Southern France
                      Americans take Southern France from Germans
                1 marine moved from Normandy Bordeaux to Holland Belgium

    Combat - Americans
                Battle in Holland Belgium
                    Americans attack with 1 bomber, 4 fighters, 1 infantry and 1 marine
                    Italians defend with 1 infantry
                        Americans roll dice for 1 bomber, 4 fighters, 1 infantry and 1 marine in Holland Belgium, round 2 :  2/7 hits
                        Germans roll dice for 1 infantry in Holland Belgium, round 2 :  1/1 hits
                        1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Holland Belgium
                    Americans win, taking Holland Belgium from Germans with 1 bomber, 4 fighters and 1 marine remaining. Battle score for attacker is 0
                    Casualties for Italians: 1 infantry
                    Casualties for Americans: 1 infantry

    Non Combat Move - Americans
                4 fighters moved from Holland Belgium to Normandy Bordeaux
                1 bomber moved from Holland Belgium to Normandy Bordeaux
                1 carrier, 1 cruiser, 1 destroyer, 1 infantry, 8 submarines and 2 transports moved from 110 Sea Zone to 92 Sea Zone
                1 infantry moved from Tunisia to Libya
                1 aaGun moved from Tunisia to Libya
                1 infantry moved from 92 Sea Zone to Algeria
                4 carriers and 6 submarines moved from 26 Sea Zone to 33 Sea Zone
                12 submarines moved from 54 Sea Zone to 33 Sea Zone
                1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
                1 mech_infantry moved from Northern Territory to Queensland
                1 submarine moved from 55 Sea Zone to 33 Sea Zone
                1 fighter moved from Queensland to Caroline Islands
                1 infantry moved from Western United States to 10 Sea Zone
                1 carrier, 1 destroyer, 1 infantry, 3 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                2 fighters moved from Western United States to Hawaiian Islands
                1 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 bomber moved from Western United States to Queensland
                6 fighters moved from Celebes to 33 Sea Zone
                1 submarine moved from 78 Sea Zone to 80 Sea Zone

    Place Units - Americans
                1 airfield placed in Normandy Bordeaux
                3 infantry placed in Normandy Bordeaux
                3 infantry placed in Norway
                5 destroyers and 1 transport placed in 10 Sea Zone
                2 fighters and 2 infantry placed in Western United States

    Turn Complete - Americans
                Americans collect 68 PUs; end with 68 PUs
                Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 73 PUs
                Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 78 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 88 PUs
                Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 93 PUs
                Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 98 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 103 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 108 PUs

    triplea_42621_Ame12.tsvg

  • '19 '18 '17 '16 '15

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 12

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 2 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese
                1 infantry moved from Shensi to Szechwan
                1 fighter moved from Shensi to Szechwan

    Combat - Chinese
                Battle in Szechwan
                    Chinese attack with 1 fighter and 1 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 1 fighter and 1 infantry in Szechwan, round 2 :  1/2 hits
                        Japanese roll dice for 1 infantry in Szechwan, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in Szechwan
                    Chinese win, taking Szechwan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Chinese
                1 fighter moved from Szechwan to Shensi

    Place Units - Chinese
                2 infantry placed in Shensi

    Turn Complete - Chinese
                Chinese collect 6 PUs; end with 7 PUs

    triplea_42621_Chi12.tsvg

  • '19 '18 '17 '16 '15

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 12

    Purchase Units - Americans
                Americans buy 1 airfield, 5 destroyers, 2 fighters, 8 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 infantry moved from Normandy Bordeaux to Holland Belgium
                4 fighters moved from Norway to Holland Belgium
                1 bomber moved from United Kingdom to Holland Belgium
                1 armour moved from Normandy Bordeaux to Southern France
                      Americans take Southern France from Germans
                1 marine moved from Normandy Bordeaux to Holland Belgium

    Combat - Americans
                Battle in Holland Belgium
                    Americans attack with 1 bomber, 4 fighters, 1 infantry and 1 marine
                    Italians defend with 1 infantry
                        Americans roll dice for 1 bomber, 4 fighters, 1 infantry and 1 marine in Holland Belgium, round 2 :  2/7 hits
                        Germans roll dice for 1 infantry in Holland Belgium, round 2 :  1/1 hits
                        1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Holland Belgium
                    Americans win, taking Holland Belgium from Germans with 1 bomber, 4 fighters and 1 marine remaining. Battle score for attacker is 0
                    Casualties for Italians: 1 infantry
                    Casualties for Americans: 1 infantry

    Non Combat Move - Americans
                4 fighters moved from Holland Belgium to Normandy Bordeaux
                1 bomber moved from Holland Belgium to Normandy Bordeaux
                1 carrier, 1 cruiser, 1 destroyer, 1 infantry, 8 submarines and 2 transports moved from 110 Sea Zone to 92 Sea Zone
                1 infantry moved from Tunisia to Libya
                1 aaGun moved from Tunisia to Libya
                1 infantry moved from 92 Sea Zone to Algeria
                4 carriers and 6 submarines moved from 26 Sea Zone to 33 Sea Zone
                12 submarines moved from 54 Sea Zone to 33 Sea Zone
                1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
                1 mech_infantry moved from Northern Territory to Queensland
                1 submarine moved from 55 Sea Zone to 33 Sea Zone
                1 fighter moved from Queensland to Caroline Islands
                1 infantry moved from Western United States to 10 Sea Zone
                1 carrier, 1 destroyer, 1 infantry, 3 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                2 fighters moved from Western United States to Hawaiian Islands
                1 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 bomber moved from Western United States to Queensland
                6 fighters moved from Celebes to 33 Sea Zone
                1 submarine moved from 78 Sea Zone to 80 Sea Zone

    Place Units - Americans
                1 airfield placed in Normandy Bordeaux
                3 infantry placed in Normandy Bordeaux
                3 infantry placed in Norway
                5 destroyers and 1 transport placed in 10 Sea Zone
                2 fighters and 2 infantry placed in Western United States

    Turn Complete - Americans
                Americans collect 68 PUs; end with 68 PUs
                Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 73 PUs
                Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 78 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 88 PUs
                Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 93 PUs
                Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 98 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 103 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 108 PUs

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 2 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese
                1 infantry moved from Shensi to Szechwan
                1 fighter moved from Shensi to Szechwan

    Combat - Chinese
                Battle in Szechwan
                    Chinese attack with 1 fighter and 1 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 1 fighter and 1 infantry in Szechwan, round 2 :  1/2 hits
                        Japanese roll dice for 1 infantry in Szechwan, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in Szechwan
                    Chinese win, taking Szechwan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Chinese
                1 fighter moved from Szechwan to Shensi

    Place Units - Chinese
                2 infantry placed in Shensi

    Turn Complete - Chinese
                Chinese collect 6 PUs; end with 7 PUs

    Purchase Units - British
                British buy 3 armour and 6 infantry; Remaining resources: 1 PUs;

    Combat Move - British
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from Gibraltar: 3 fighters
                EDIT: Turning off Edit Mode
                1 armour moved from French Equatorial Africa to French Central Africa
                      British take French Central Africa from Italians
                1 armour moved from French Central Africa to French West Africa
                      British take French West Africa from Italians
                1 armour moved from Kenya to Ethiopia
                      British take Ethiopia from Italians
                1 armour moved from Ethiopia to Kenya
                1 bomber, 14 fighters, 3 infantry and 1 mech_infantry moved from Normandy Bordeaux to France
                2 fighters moved from United Kingdom to France
                4 fighters and 2 tactical_bombers moved from Norway to France

    Combat - British
                Battle in France
                    British attack with 1 bomber, 20 fighters, 3 infantry, 1 mech_infantry and 2 tactical_bombers
                    Germans defend with 1 aaGun, 1 airfield, 3 artilleries, 1 factory_minor and 13 infantry
                        AA fire in France :  0/3 hits
                        British roll dice for 1 bomber, 20 fighters, 3 infantry, 1 mech_infantry and 2 tactical_bombers in France, round 2 :  15/27 hits
                        Germans roll dice for 1 aaGun, 3 artilleries and 13 infantry in France, round 2 :  2/16 hits
                        1 aaGun owned by the Germans, 1 artillery owned by the Germans, 13 infantry owned by the Germans and 2 infantry owned by the British lost in France
                    1 mech_infantry owned by the British and 1 infantry owned by the British retreated to Normandy Bordeaux
                    Germans win with 2 artilleries remaining. Battle score for attacker is 42
                    Casualties for Germans: 1 aaGun, 1 artillery and 13 infantry
                    Casualties for British: 2 infantry

    Non Combat Move - British
                Turning on Edit Mode
                EDIT: Adding units owned by Americans to Norway: 3 fighters
                EDIT: Turning off Edit Mode
                1 bomber and 14 fighters moved from France to Libya
                2 fighters moved from France to Southern France
                4 fighters moved from France to Southern France
                2 tactical_bombers moved from France to Southern France
                1 battleship, 2 carriers, 3 cruisers, 3 destroyers and 2 transports moved from 110 Sea Zone to 92 Sea Zone
                2 armour and 1 mech_infantry moved from Union of South Africa to Belgian Congo

    Place Units - British
                6 infantry placed in United Kingdom
                3 armour placed in Union of South Africa

    Turn Complete - British
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,5,5,3
                British collect 30 PUs (2 lost to blockades); end with 31 PUs
                Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 34 PUs

    Turn Complete - UK_Pacific

    triplea_42621_UK_12.tsvg

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    Germans roll dice for 1 aaGun, 3 artilleries and 13 infantry in France, round 2 :  2/16 hits

    wow

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    Blah, you win.  You’ll get Egypt with that and that’s the end of the Euro-Axis

    Never seen the UK fighter strategy like that.

    GG

    I’ll post

  • '19 '18 '17 '16 '15

    Dice helped me again latelly. With a successfull sea lion in G3 it would have been really hard to revert.

    Yeah the fighter strategy worked better than I tought. This game + the strong opposition you are doing with Allies in the other game gives me more confidence to play with Allies in BM.

    I think the 2 europe airfields and the 4 carriers penalised the europe Axis too much on land, for example allowing Normandy beaches occupation too soon.

  • '19 '18 '17 '16 '15

    GG Sir!

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