Test summary from TripleA, engine version: 2.6.14470, time: 8:36:13 AM
Savegame
G40 2E Colt vs Scouse(+26)
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If I have 2 or more, yes. Otherwise, no
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 2 fighters, 2 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
2 bombers moved from United Kingdom to Western GermanyCombat - Americans
Air Battle in Western Germany
Americans attacks with 2 units heading to Western Germany
Germans launches 3 interceptors out of Western Germany
Attackers Fire, : 0/2 hits, 0.33 expected hits
Defenders Fire, : 1/3 hits, 0.50 expected hits
1 bomber owned by the Americans lost in Western Germany
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Western Germany
AA fire in Western Germany : 0/1 hits, 0.17 expected hits
Bombing raid in Western Germany rolls: 6 and causes: 6 damage to unit: factory_major
Bombing raid in Western Germany causes 6 damage total.
Cleaning up after air battlesNon Combat Move - Americans
1 bomber moved from Western Germany to United Kingdom
2 destroyers moved from 10 Sea Zone to 12 Sea Zone
1 carrier moved from 10 Sea Zone to 12 Sea Zone
2 fighters moved from 10 Sea Zone to 12 Sea Zone
4 carriers, 3 destroyers and 8 fighters moved from 13 Sea Zone to 12 Sea Zone
1 submarine moved from 13 Sea Zone to 12 Sea ZonePlace Units - Americans
1 carrier, 2 destroyers and 2 transports placed in 101 Sea Zone
2 fighters placed in 101 Sea Zone
2 infantry placed in Eastern United States
Americans undo move 3.
2 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 3 PUs;Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 3 PUsPurchase Units - British
British buy 1 armour, 1 artillery, 1 carrier and 4 infantry; Remaining resources: 0 PUs;Combat Move - British
1 destroyer moved from 106 Sea Zone to 109 Sea Zone
1 destroyer moved from 106 Sea Zone to 119 Sea Zone
1 fighter moved from United Kingdom to 119 Sea Zone
1 fighter moved from United Kingdom to 109 Sea Zone
1 fighter moved from United Kingdom to 109 Sea Zone
1 fighter moved from United Kingdom to 119 Sea ZoneCombat - British
Battle in 109 Sea Zone
British attack with 1 destroyer and 2 fighters
Germans defend with 1 submarine
British roll dice for 1 destroyer and 2 fighters in 109 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits
Germans roll dice for 1 submarine in 109 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
1 destroyer owned by the British and 1 submarine owned by the Germans lost in 109 Sea Zone
British win with 2 fighters remaining. Battle score for attacker is -2
Casualties for British: 1 destroyer
Casualties for Germans: 1 submarine
Battle in 119 Sea Zone
British attack with 1 destroyer and 2 fighters
Germans defend with 1 submarine
British roll dice for 1 destroyer and 2 fighters in 119 Sea Zone, round 2 : 2/3 hits, 1.33 expected hits
Germans roll dice for 1 submarine in 119 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Germans lost in 119 Sea Zone
British win, taking 119 Sea Zone from Neutral with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarineNon Combat Move - British
2 fighters moved from 109 Sea Zone to United Kingdom
1 fighter moved from 119 Sea Zone to United Kingdom
1 fighter moved from 119 Sea Zone to Scotland
2 artilleries moved from Eastern Persia to Persia
2 infantry moved from Eastern Persia to PersiaPlace Units - British
1 carrier placed in 106 Sea Zone
3 infantry placed in Egypt
1 armour, 1 artillery and 1 infantry placed in Union of South AfricaTurn Complete - British
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 2,2,1,3
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 1,4
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,4,1,4,3,6,6
British collect 24 PUs (8 lost to blockades); end with 24 PUsTurn Complete - UK_Pacific
Combat Hit Differential Summary :
Germans : 0.67
Defenders Fire, : : 0.50
British : 0.33
AA fire in Western Germany : : -0.17
Attackers Fire, : : -0.33 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Italians
Italians buy 1 artillery and 5 infantry; Remaining resources: 0 PUs;Combat Move - Italians
5 artilleries and 7 infantry moved from Greece to 97 Sea Zone
5 artilleries, 7 infantry and 6 transports moved from 97 Sea Zone to 99 Sea Zone
5 artilleries and 7 infantry moved from 99 Sea Zone to SyriaCombat - Italians
Battle in Syria
Italians attack with 5 artilleries and 7 infantry
British defend with 1 infantry
Italians roll dice for 5 artilleries and 7 infantry in Syria, round 2 : 1/12 hits
French roll dice for 1 infantry in Syria, round 2 : 1/1 hits
1 infantry owned by the British and 1 infantry owned by the Italians lost in Syria
Italians win, taking Syria from French with 5 artilleries and 6 infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for British: 1 infantryNon Combat Move - Italians
1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 submarine moved from 98 Sea Zone to 99 Sea Zone
1 submarine moved from 95 Sea Zone to 98 Sea ZonePlace Units - Italians
1 artillery and 5 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 15 PUs; end with 15 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Combat Move - French
Turning on Edit Mode
EDIT: Removing units owned by French from Trans-Jordan: 1 infantry
EDIT: Adding units owned by French to Iraq: 1 infantry
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy nothing; Remaining resources: 5 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 fighter moved from New Zealand to QueenslandTurn Complete - ANZAC
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 63 Sea Zone. Rolls: 4,3
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 3,4
Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 5,2,6,3
ANZAC collect 3 PUs (7 lost to blockades); end with 8 PUsCombat Move - French
Turning on Edit Mode
EDIT: Removing units owned by French from Trans-Jordan: 1 infantry
EDIT: Adding units owned by French to Iraq: 1 infantry
EDIT: Turning off Edit ModeTurn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 3 bombers, 1 fighter, 1 mech_infantry and 3 submarines; Remaining resources: 0 PUs;Combat Move - Germans
1 submarine moved from 112 Sea Zone to 119 Sea Zone
2 bombers moved from Western Germany to 119 Sea Zone
2 fighters moved from 112 Sea Zone to 119 Sea Zone
1 armour moved from Timguska to Yenisey
Germans take Yenisey from Russians
1 mech_infantry moved from Evenkiyskiy to Yenisey
1 armour and 1 mech_infantry moved from Yenisey to Yakut S.S.R.
Germans take Yakut S.S.R. from Russians
1 mech_infantry moved from Rostov to Northwest Persia
Germans take Northwest Persia from Neutral_Allies
1 fighter and 2 tactical_bombers moved from Yugoslavia to IraqCombat - Germans
Battle in Iraq
Germans attack with 1 fighter and 2 tactical_bombers
French defend with 1 infantry
Germans roll dice for 1 fighter and 2 tactical_bombers in Iraq, round 2 : 1/3 hits
British roll dice for 1 infantry in Iraq, round 2 : 0/1 hits
1 infantry owned by the French lost in Iraq
Germans win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for French: 1 infantry
Battle in 119 Sea Zone
Germans attack with 2 bombers, 2 fighters and 1 submarine
British defend with 1 destroyer
Germans roll dice for 1 submarine in 119 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 2 bombers and 2 fighters in 119 Sea Zone, round 2 : 3/4 hits
British roll dice for 1 destroyer in 119 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the British lost in 119 Sea Zone
Germans win, taking 119 Sea Zone from British with 2 bombers, 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for British: 1 destroyerNon Combat Move - Germans
2 carriers and 3 destroyers moved from 112 Sea Zone to 110 Sea Zone
2 fighters moved from 119 Sea Zone to 110 Sea Zone
2 bombers moved from 119 Sea Zone to Western Germany
2 fighters moved from Western Germany to 110 Sea Zone
1 fighter and 2 tactical_bombers moved from Iraq to Syria
9 armour and 7 mech_infantrys moved from Volgograd to Northwest Persia
2 armour moved from Kazakhstan to Northwest Persia
4 armour and 2 mech_infantrys moved from Rostov to Northwest Persia
2 armour and 4 mech_infantrys moved from Ukraine to Caucasus
3 artilleries and 1 infantry moved from Rostov to Caucasus
6 artilleries moved from Volgograd to Caucasus
2 mech_infantrys moved from Bryansk to Caucasus
1 aaGun and 1 infantry moved from Bryansk to Rostov
3 mech_infantrys moved from Russia to Rostov
2 mech_infantrys moved from Eastern Poland to Ukraine
1 infantry moved from Archangel to Belarus
1 mech_infantry moved from Nenetsia to Samara
1 mech_infantry moved from Greece to 99 Sea ZonePlace Units - Germans
2 bombers and 1 fighter placed in France
1 submarine placed in 112 Sea Zone
2 submarines placed in 113 Sea Zone
3 armour placed in Volgograd
1 bomber and 1 mech_infantry placed in UkraineTurn Complete - Germans
Germans collect 68 PUs; end with 68 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 75 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 95 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Combat Move - Russians
2 infantry moved from Amur to Korea
1 infantry moved from Persia to IraqCombat - Russians
Battle in Korea
Russians attack with 2 infantry
Japanese defend with 1 fighter
Russians roll dice for 2 infantry in Korea, round 2 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 fighter in Korea, round 2 : 0/1 hits, 0.67 expected hits
Russians roll dice for 2 infantry in Korea, round 3 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 fighter in Korea, round 3 : 1/1 hits, 0.67 expected hits
1 infantry owned by the Russians lost in Korea
Russians roll dice for 1 infantry in Korea, round 4 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 fighter in Korea, round 4 : 1/1 hits, 0.67 expected hits
1 infantry owned by the Russians lost in Korea
Japanese win with 1 fighter remaining. Battle score for attacker is -6
Casualties for Russians: 2 infantry
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to RussiansNon Combat Move - Russians
Turn Complete - Russians
Combat Hit Differential Summary :
Russians : -0.83
Japanese : 0.00 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 2 armour, 1 battleship, 1 carrier, 2 infantry, 3 submarines and 2 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
2 armour, 8 artilleries and 6 mech_infantrys moved from West India to Eastern Persia
1 armour moved from Tanganyika Territory to Kenya
Japanese take Kenya from British
1 armour moved from Kenya to Anglo Egyptian Sudan
Japanese take Anglo Egyptian Sudan from BritishCombat - Japanese
Battle in Eastern Persia
Japanese attack with 2 armour, 8 artilleries and 6 mech_infantrys
British defend with 1 infantry
Japanese roll dice for 2 armour, 8 artilleries and 6 mech_infantrys in Eastern Persia, round 2 : 5/16 hits
British roll dice for 1 infantry in Eastern Persia, round 2 : 0/1 hits
1 infantry owned by the British lost in Eastern Persia
Japanese win, taking Eastern Persia from British with 2 armour, 8 artilleries and 6 mech_infantrys remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Japanese
Turning on Edit Mode
EDIT: Changing ownership of Turkmenistan from Russians to Russians
EDIT: Changing ownership of Turkmenistan from Russians to Japanese
EDIT: Turning off Edit Mode
1 aaGun moved from West India to Eastern Persia
4 infantry moved from Sikang to Kazakhstan
1 infantry moved from Kazakhstan to Turkmenistan
3 mech_infantrys moved from Kazakhstan to Eastern Persia
1 infantry moved from Kazakhstan to Turkmenistan
1 mech_infantry moved from Caucasus to Northwest Persia
1 infantry moved from Novosibirsk to Kazakhstan
2 battleships, 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 46 Sea Zone to 33 Sea Zone
1 submarine moved from 37 Sea Zone to 39 Sea Zone
1 submarine moved from 72 Sea Zone to 70 Sea Zone
1 submarine moved from 80 Sea Zone to 72 Sea Zone
1 transport moved from 72 Sea Zone to 80 Sea Zone
2 submarines moved from 37 Sea Zone to 35 Sea Zone
1 submarine moved from 36 Sea Zone to 35 Sea Zone
1 fighter moved from Manchuria to Japan
1 fighter moved from Korea to JapanPlace Units - Japanese
2 transports placed in 6 Sea Zone
2 armour and 2 infantry placed in Japan
1 battleship, 1 carrier and 2 submarines placed in 6 Sea Zone
1 submarine placed in 39 Sea ZoneTurn Complete - Japanese
Japanese collect 77 PUs; end with 77 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 82 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 87 PUs -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Americans
Turning on Edit Mode
EDIT: Adding units owned by Japanese to Syria: 1 fighter and 1 tactical_bomber
EDIT: Removing units owned by Japanese from Greece: 1 fighter and 1 tactical_bomber
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Americans
Turning on Edit Mode
EDIT: Adding units owned by Japanese to Syria: 1 fighter and 1 tactical_bomber
EDIT: Removing units owned by Japanese from Greece: 1 fighter and 1 tactical_bomber
EDIT: Turning off Edit Mode
Americans buy 1 bomber, 1 carrier, 3 destroyers and 2 fighters; Remaining resources: 0 PUs;Combat Move - Americans
Non Combat Move - Americans
4 infantry moved from Western United States to 10 Sea Zone
2 mech_infantrys moved from Western United States to 10 Sea Zone
4 infantry, 2 mech_infantrys and 3 transports moved from 10 Sea Zone to 29 Sea Zone
2 destroyers moved from 12 Sea Zone to 29 Sea Zone
5 carriers, 3 destroyers, 10 fighters and 1 submarine moved from 12 Sea Zone to 30 Sea Zone
1 armour moved from Eastern United States to 101 Sea Zone
1 mech_infantry moved from Central United States to 101 Sea Zone
2 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 carrier, 3 destroyers, 2 fighters, 2 infantry, 1 mech_infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Morocco
1 armour moved from 91 Sea Zone to Morocco
1 mech_infantry moved from 91 Sea Zone to Morocco
1 bomber moved from United Kingdom to MoroccoPlace Units - Americans
1 bomber placed in Eastern United States
1 carrier and 3 destroyers placed in 101 Sea Zone
2 fighters placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 3 PUs;Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 3 PUsPurchase Units - British
British buy 1 artillery, 1 destroyer and 4 infantry; Remaining resources: 0 PUs;Combat Move - British
3 fighters moved from Egypt to Anglo Egyptian Sudan
1 tactical_bomber moved from Egypt to Anglo Egyptian Sudan
1 infantry moved from Egypt to Anglo Egyptian Sudan
1 infantry moved from Egypt to Anglo Egyptian Sudan
1 armour moved from Union of South Africa to Tanganyika Territory
British take Tanganyika Territory from JapaneseCombat - British
Battle in Anglo Egyptian Sudan
British attack with 3 fighters, 2 infantry and 1 tactical_bomber
Japanese defend with 1 armour
British roll dice for 3 fighters, 2 infantry and 1 tactical_bomber in Anglo Egyptian Sudan, round 2 : 3/6 hits, 2.50 expected hits
Japanese roll dice for 1 armour in Anglo Egyptian Sudan, round 2 : 0/1 hits, 0.50 expected hits
1 armour owned by the Japanese lost in Anglo Egyptian Sudan
British win, taking Anglo Egyptian Sudan from Japanese with 3 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armourNon Combat Move - British
1 tactical_bomber moved from Anglo Egyptian Sudan to Egypt
3 fighters moved from Anglo Egyptian Sudan to Egypt
1 infantry moved from Egypt to Alexandria
2 artilleries moved from Trans-Jordan to Egypt
3 infantry moved from Trans-Jordan to Egypt
2 artilleries moved from Persia to Iraq
3 infantry moved from Persia to Iraq
1 infantry moved from Morocco to Algeria
1 artillery moved from Morocco to Algeria
1 artillery and 1 infantry moved from Union of South Africa to Rhodesia
1 carrier moved from 106 Sea Zone to 91 Sea Zone
2 fighters moved from United Kingdom to 91 Sea ZonePlace Units - British
3 infantry placed in Egypt
1 artillery and 1 infantry placed in United Kingdom
1 destroyer placed in 71 Sea ZoneTurn Complete - British
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 3,5
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 5,6
Rolling for Convoy Blockade Damage in 70 Sea Zone. Rolls: 5,2
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 4,1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,1
British collect 24 PUs (8 lost to blockades); end with 24 PUsTurn Complete - UK_Pacific
Combat Hit Differential Summary :
British : 0.50
Japanese : -0.50 -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Italians
Italians buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs;Combat Move - Italians
5 artilleries and 6 infantry moved from Syria to Iraq
1 fighter moved from 99 Sea Zone to Iraq
1 bomber moved from Southern Italy to IraqCombat - Italians
Battle in Iraq
Italians attack with 5 artilleries, 1 bomber, 1 fighter and 6 infantry
British defend with 2 artilleries and 3 infantry; Russians defend with 1 infantry
Italians roll dice for 5 artilleries, 1 bomber, 1 fighter and 6 infantry in Iraq, round 2 : 5/13 hits
British roll dice for 2 artilleries and 4 infantry in Iraq, round 2 : 3/6 hits
1 infantry owned by the Russians, 1 artillery owned by the British, 3 infantry owned by the British and 3 infantry owned by the Italians lost in Iraq
Italians roll dice for 5 artilleries, 1 bomber, 1 fighter and 3 infantry in Iraq, round 3 : 3/10 hits
British roll dice for 1 artillery in Iraq, round 3 : 0/1 hits
1 artillery owned by the British lost in Iraq
Italians win, taking Iraq from British with 5 artilleries, 1 bomber, 1 fighter and 3 infantry remaining. Battle score for attacker is 11
Casualties for Italians: 3 infantry
Casualties for British: 2 artilleries and 3 infantry
Casualties for Russians: 1 infantryNon Combat Move - Italians
1 fighter moved from Iraq to 99 Sea Zone
1 bomber moved from Iraq to Northwest Persia
1 mech_infantry and 4 transports moved from 99 Sea Zone to 97 Sea Zone
1 infantry moved from Greece to 97 Sea Zone
1 artillery and 5 infantry moved from Northern Italy to 97 Sea Zone
1 artillery, 6 infantry, 1 mech_infantry and 4 transports moved from 97 Sea Zone to 99 Sea Zone
1 artillery and 6 infantry moved from 99 Sea Zone to Syria
2 transports moved from 99 Sea Zone to 95 Sea ZonePlace Units - Italians
3 infantry placed in Southern Italy
2 artilleries and 1 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 17 PUs; end with 17 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 24 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 destroyer; Remaining resources: 0 PUs;Combat Move - ANZAC
Place Units - ANZAC
1 destroyer placed in 54 Sea ZoneTurn Complete - ANZAC
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 63 Sea Zone. Rolls: 3,6
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 3,6
Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 1,5,6,3
ANZAC collect 3 PUs (7 lost to blockades); end with 3 PUsCombat Move - French
Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 6x factory_minor, 4x factory_major; Remaining resources: 85 PUs;
Germans buy 1 carrier, 1 destroyer, 3 fighters and 5 submarines; Remaining resources: 1 PUs;Combat Move - Germans
3 destroyers and 4 fighters moved from 110 Sea Zone to 91 Sea Zone
4 bombers and 1 fighter moved from Western Germany to 91 Sea Zone
2 bombers and 1 fighter moved from France to 91 Sea Zone
1 submarine moved from 112 Sea Zone to 91 Sea Zone
15 armour and 10 mech_infantrys moved from Northwest Persia to Trans-Jordan
1 mech_infantry moved from Caucasus to Persia
Germans take Persia from British
1 armour and 1 mech_infantry moved from Yakut S.S.R. to Amur
Germans take Buryatia from Russians
Germans take Amur from RussiansCombat - Germans
Battle in Trans-Jordan
Germans attack with 15 armour and 10 mech_infantrys
British defend with 1 infantry; French defend with 1 infantry
Germans roll dice for 15 armour and 10 mech_infantrys in Trans-Jordan, round 2 : 10/25 hits
British roll dice for 2 infantry in Trans-Jordan, round 2 : 1/2 hits
1 infantry owned by the French, 1 mech_infantry owned by the Germans and 1 infantry owned by the British lost in Trans-Jordan
Germans win, taking Trans-Jordan from British with 15 armour and 9 mech_infantrys remaining. Battle score for attacker is 2
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 infantry
Casualties for French: 1 infantry
Battle in 91 Sea Zone
Germans attack with 6 bombers, 3 destroyers, 6 fighters and 1 submarine
British defend with 1 carrier and 2 fighters; Americans defend with 1 carrier, 3 destroyers, 2 fighters and 3 transports
Germans roll dice for 1 submarine in 91 Sea Zone, round 2 : 1/1 hits
Units damaged: 1 carrier owned by the British
Germans roll dice for 6 bombers, 3 destroyers and 6 fighters in 91 Sea Zone, round 2 : 12/15 hits
Americans roll dice for 2 carriers, 3 destroyers, 4 fighters and 3 transports in 91 Sea Zone, round 2 : 6/9 hits
3 destroyers owned by the Germans, 3 destroyers owned by the Americans, 1 submarine owned by the Germans, 2 fighters owned by the Germans, 1 carrier owned by the Americans, 2 fighters owned by the Americans, 2 transports owned by the Americans, 2 fighters owned by the British and 1 carrier owned by the British lost in 91 Sea Zone
1 transport owned by the Americans lost in 91 Sea Zone
Germans win with 6 bombers and 4 fighters remaining. Battle score for attacker is 67
Casualties for Germans: 3 destroyers, 2 fighters and 1 submarine
Casualties for British: 1 carrier and 2 fighters
Casualties for Americans: 1 carrier, 3 destroyers, 2 fighters and 3 transportsNon Combat Move - Germans
6 bombers moved from 91 Sea Zone to Normandy Bordeaux
2 mech_infantrys moved from Western Germany to Normandy Bordeaux
4 fighters moved from 91 Sea Zone to 110 Sea Zone
2 submarines moved from 113 Sea Zone to 110 Sea Zone
1 submarine moved from 119 Sea Zone to 109 Sea Zone
1 mech_infantry moved from 99 Sea Zone to Syria
2 armour and 5 mech_infantrys moved from Caucasus to Iraq
9 artilleries and 1 infantry moved from Caucasus to Northwest Persia
3 armour moved from Volgograd to Northwest Persia
3 mech_infantrys moved from Rostov to Northwest Persia
3 mech_infantrys moved from Ukraine to Caucasus
1 bomber moved from Ukraine to Southern Italy
1 fighter and 2 tactical_bombers moved from Syria to Southern Italy
1 aaGun and 1 infantry moved from Rostov to Caucasus
1 mech_infantry moved from Samara to Caucasus
1 infantry moved from Belarus to BryanskPlace Units - Germans
1 carrier and 1 destroyer placed in 110 Sea Zone
1 fighter placed in Normandy Bordeaux
5 submarines placed in 112 Sea Zone
2 fighters placed in FranceTurn Complete - Germans
Germans collect 73 PUs; end with 74 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 83 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 88 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 103 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 2 armour, 3 destroyers, 2 infantry, 5 submarines and 2 transports; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
2 armour and 2 infantry moved from Japan to 6 Sea Zone
1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 26 Sea Zone
1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 26 Sea Zone
1 armour and 2 infantry moved from 26 Sea Zone to Hawaiian Islands
1 armour moved from 26 Sea Zone to Hawaiian Islands
1 submarine moved from 54 Sea Zone to 30 Sea Zone
1 bomber moved from Caroline Islands to 29 Sea Zone
1 submarine moved from 63 Sea Zone to 29 Sea Zone
2 battleships, 2 destroyers and 6 submarines moved from 33 Sea Zone to 30 Sea Zone
5 fighters and 3 tactical_bombers moved from 33 Sea Zone to 30 Sea Zone
4 fighters and 1 tactical_bomber moved from Caroline Islands to 30 Sea Zone
4 fighters moved from Japan to 30 Sea Zone
2 tactical_bombers moved from 6 Sea Zone to 30 Sea Zone
3 submarines moved from 35 Sea Zone to 54 Sea Zone
1 submarine moved from 72 Sea Zone to 71 Sea Zone
1 submarine moved from 70 Sea Zone to 71 Sea Zone
1 artillery moved from Eastern Persia to 80 Sea Zone
1 artillery and 1 transport moved from 80 Sea Zone to 72 Sea Zone
1 artillery moved from 72 Sea Zone to Tanganyika TerritoryCombat - Japanese
ANZAC scrambles 3 units out of Queensland to defend against the attack in 54 Sea Zone
Battle in Hawaiian Islands
Japanese attack with 2 armour and 2 infantry
Americans defend with 1 airfield, 1 harbour and 2 infantry
Japanese roll dice for 2 armour and 2 infantry in Hawaiian Islands, round 2 : 1/4 hits
Americans roll dice for 2 infantry in Hawaiian Islands, round 2 : 0/2 hits
1 infantry owned by the Americans lost in Hawaiian Islands
Japanese roll dice for 2 armour and 2 infantry in Hawaiian Islands, round 3 : 0/4 hits
Americans roll dice for 1 infantry in Hawaiian Islands, round 3 : 0/1 hits
Japanese roll dice for 2 armour and 2 infantry in Hawaiian Islands, round 4 : 1/4 hits
Americans roll dice for 1 infantry in Hawaiian Islands, round 4 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Hawaiian Islands
Japanese win, taking Hawaiian Islands from Americans with 2 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 2 infantry
Casualties for Japanese: 1 infantry
Battle in Tanganyika Territory
Japanese attack with 1 artillery
British defend with 1 armour
Japanese roll dice for 1 artillery in Tanganyika Territory, round 2 : 0/1 hits
British roll dice for 1 armour in Tanganyika Territory, round 2 : 1/1 hits
1 artillery owned by the Japanese lost in Tanganyika Territory
British win with 1 armour remaining. Battle score for attacker is -4
Casualties for Japanese: 1 artillery
Battle in 30 Sea Zone
Japanese attack with 2 battleships, 2 destroyers, 13 fighters, 7 submarines and 6 tactical_bombers
Americans defend with 5 carriers, 3 destroyers, 10 fighters and 1 submarine
Japanese roll dice for 7 submarines in 30 Sea Zone, round 2 : 3/7 hits
Units damaged: 3 carriers owned by the Americans
Japanese roll dice for 2 battleships, 2 destroyers, 13 fighters and 6 tactical_bombers in 30 Sea Zone, round 2 : 14/23 hits
Americans roll dice for 1 submarine in 30 Sea Zone, round 2 : 1/1 hits
Units damaged: 1 battleship owned by the Japanese
Americans roll dice for 5 carriers, 3 destroyers and 10 fighters in 30 Sea Zone, round 2 : 10/18 hits
Units damaged: 1 battleship owned by the Japanese
1 submarine owned by the Americans, 3 destroyers owned by the Americans, 2 destroyers owned by the Japanese, 5 carriers owned by the Americans, 7 submarines owned by the Japanese and 3 fighters owned by the Americans lost in 30 Sea Zone
Japanese roll dice for 2 battleships, 13 fighters and 6 tactical_bombers in 30 Sea Zone, round 3 : 10/21 hits
Americans roll dice for 7 fighters in 30 Sea Zone, round 3 : 6/7 hits
6 fighters owned by the Japanese and 7 fighters owned by the Americans lost in 30 Sea Zone
Japanese win with 2 battleships, 7 fighters and 6 tactical_bombers remaining. Battle score for attacker is 92
Casualties for Americans: 5 carriers, 3 destroyers, 10 fighters and 1 submarine
Casualties for Japanese: 2 destroyers, 6 fighters and 7 submarines
Battle in 54 Sea Zone
Japanese attack with 3 submarines
ANZAC defend with 1 destroyer and 3 fighters
Japanese roll dice for 3 submarines in 54 Sea Zone, round 2 : 1/3 hits
ANZAC roll dice for 1 destroyer and 3 fighters in 54 Sea Zone, round 2 : 3/4 hits
1 destroyer owned by the ANZAC and 3 submarines owned by the Japanese lost in 54 Sea Zone
ANZAC win with 3 fighters remaining. Battle score for attacker is -10
Casualties for ANZAC: 1 destroyer
Casualties for Japanese: 3 submarines
Battle in 71 Sea Zone
Japanese attack with 2 submarines
British defend with 1 destroyer
Japanese roll dice for 2 submarines in 71 Sea Zone, round 2 : 0/2 hits
British roll dice for 1 destroyer in 71 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Japanese lost in 71 Sea Zone
Japanese roll dice for 1 submarine in 71 Sea Zone, round 3 : 0/1 hits
British roll dice for 1 destroyer in 71 Sea Zone, round 3 : 1/1 hits
1 submarine owned by the Japanese lost in 71 Sea Zone
British win with 1 destroyer remaining. Battle score for attacker is -12
Casualties for Japanese: 2 submarines
Battle in 29 Sea Zone
Japanese attack with 1 bomber and 1 submarine
Americans defend with 2 destroyers, 4 infantry, 2 mech_infantrys and 3 transports
Japanese roll dice for 1 submarine in 29 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 bomber in 29 Sea Zone, round 2 : 1/1 hits
Americans roll dice for 2 destroyers and 3 transports in 29 Sea Zone, round 2 : 2/2 hits
1 bomber owned by the Japanese, 1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 29 Sea Zone
Americans win with 1 destroyer and 3 transports remaining. Battle score for attacker is -10
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 bomber and 1 submarine
Moving scrambled unit from 54 Sea Zone back to originating territory: Queensland
Moving scrambled unit from 54 Sea Zone back to originating territory: Queensland
Moving scrambled unit from 54 Sea Zone back to originating territory: QueenslandNon Combat Move - Japanese
1 battleship, 2 carriers, 1 destroyer and 20 submarines moved from 6 Sea Zone to 26 Sea Zone
7 fighters and 4 tactical_bombers moved from 30 Sea Zone to 26 Sea Zone
1 carrier moved from 33 Sea Zone to 30 Sea Zone
4 carriers moved from 33 Sea Zone to 26 Sea Zone
1 submarine moved from 62 Sea Zone to 54 Sea Zone
1 submarine moved from 80 Sea Zone to 72 Sea Zone
2 armour and 9 mech_infantrys moved from Eastern Persia to Iraq
1 aaGun and 7 artilleries moved from Eastern Persia to Persia
2 infantry moved from Turkmenistan to Eastern Persia
1 mech_infantry moved from Northwest Persia to Trans-Jordan
5 infantry moved from Kazakhstan to Caucasus
2 submarines moved from 39 Sea Zone to 72 Sea ZonePlace Units - Japanese
2 armour and 2 infantry placed in Japan
3 destroyers, 1 submarine and 2 transports placed in 6 Sea Zone
3 submarines placed in 37 Sea Zone
1 submarine placed in 39 Sea ZoneTurn Complete - Japanese
Japanese collect 76 PUs; end with 77 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 82 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 92 PUs -
Impossible situation to get out of, so I give up! :cry:
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Good game!