Oysteilo (Axis +3) vs. JWW (allies) BM3

  • 2023 '22 '21 '20 '19 '18 '17 '16 '15

    TripleA Turn Summary: Italians round 17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 17
    
        Purchase Units - Italians
            Italians buy 1 infantry and 1 mech_infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Italians
    
        Non Combat Move - Italians
            2 aaGuns, 1 armour, 2 artilleries and 1 infantry moved from Rostov to Caucasus
            1 artillery moved from Northern Italy to Southern Italy
            1 infantry moved from Southern Italy to Northern Italy
    
        Place Units - Italians
            1 infantry and 1 mech_infantry placed in Southern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 8
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,2,6,6,3,1,5,2
            Italians collect 5 PUs (8 lost to blockades); end with 6 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • @JWWII said in Oysteilo (Axis +3) vs. JWW (allies) BM3:

    @oysteilo thanks I will edit the changes, not sure how to preroll for the G dd or ITA mech, unless you edit/set-up the battles on your turn and then delete an inf or tip a CV? I trust you, do as you wish…

    I have not modified anything about this as I am not sure exactely what is going on. If you feel it should be rerolled go ahead during anzac/france. It will hardly affect my italy move anyway as long as your stuff now is in the position you want it to be, planes etc. I trust you so feel free to do whatever you wanted to


  • @oysteilo said in Oysteilo (Axis +3) vs. JWW (allies) BM3:

    @JWWII said in Oysteilo (Axis +3) vs. JWW (allies) BM3:

    @oysteilo thanks I will edit the changes, not sure how to preroll for the G dd or ITA mech, unless you edit/set-up the battles on your turn and then delete an inf or tip a CV? I trust you, do as you wish…

    I have not modified anything about this as I am not sure exactely what is going on. If you feel it should be rerolled go ahead during anzac/france. It will hardly affect my italy move anyway as long as your stuff now is in the position you want it to be, planes etc. I trust you so feel free to do whatever you wanted to

    I don’t remember now. Let me take a look and see wtf I was doing??


  • @JWWII said in Oysteilo (Axis +3) vs. JWW (allies) BM3:

    @oysteilo said in Oysteilo (Axis +3) vs. JWW (allies) BM3:

    @JWWII said in Oysteilo (Axis +3) vs. JWW (allies) BM3:

    @oysteilo thanks I will edit the changes, not sure how to preroll for the G dd or ITA mech, unless you edit/set-up the battles on your turn and then delete an inf or tip a CV? I trust you, do as you wish…

    I have not modified anything about this as I am not sure exactely what is going on. If you feel it should be rerolled go ahead during anzac/france. It will hardly affect my italy move anyway as long as your stuff now is in the position you want it to be, planes etc. I trust you so feel free to do whatever you wanted to

    I don’t remember now. Let me take a look and see wtf I was doing??

    OK, so i made a change with the USA combat and I said we would roll those battles over, if you allowed the change, which you did. So, you have two re-rolls, which you initially missed, the ITA mech and the UK DD. you have an opportunity to get two hits on my forces. I will arrange that on this turn and edit any hits you have.


  • @oysteilo I have added an ITA mech to Urals and a G dd to z125. I have aded a bunch of anzac bombers and I will attack this turn…if the mech hits I will remove a usa inf from Holland and if the G dd hits I will tip one of the usa cv’s in z 110. all anzac bombers will be deleted. thanks again


  • TripleA Turn Summary: ANZAC round 17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 17
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer, 1 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
            1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
            5 bombers moved from Evenkiyskiy to Urals
            5 bombers moved from Norway to 125 Sea Zone
    
        Combat - ANZAC
            Battle in Celebes
                ANZAC attack with 1 artillery and 1 infantry
                Japanese defend with 1 artillery
                    ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 artillery in Celebes, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the ANZAC lost in Celebes
                    ANZAC roll dice for 1 artillery in Celebes, round 3 : 1/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 artillery in Celebes, round 3 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese lost in Celebes
                ANZAC win, taking Celebes from Japanese with 1 artillery remaining. Battle score for attacker is 1
                Casualties for ANZAC: 1 infantry
                Casualties for Japanese: 1 artillery
            Battle in Urals
                ANZAC attack with 5 bombers
                Italians defend with 1 mech_infantry
                    ANZAC roll dice for 5 bombers in Urals, round 2 : 3/5 hits, 3.33 expected hits
                    Germans roll dice for 1 mech_infantry in Urals, round 2 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Italians and 1 bomber owned by the ANZAC lost in Urals
                ANZAC win with 4 bombers remaining. Battle score for attacker is -8
                Casualties for ANZAC: 1 bomber
                Casualties for Italians: 1 mech_infantry
            Battle in 125 Sea Zone
                ANZAC attack with 5 bombers
                Germans defend with 1 destroyer
                    ANZAC roll dice for 5 bombers in 125 Sea Zone, round 2 : 5/5 hits, 3.33 expected hits
                    Germans roll dice for 1 destroyer in 125 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Germans lost in 125 Sea Zone
                ANZAC win with 5 bombers remaining. Battle score for attacker is 8
                Casualties for Germans: 1 destroyer
    
        Non Combat Move - ANZAC
            5 bombers moved from 125 Sea Zone to Scotland
            4 bombers moved from Urals to Evenkiyskiy
            1 destroyer moved from 54 Sea Zone to 61 Sea Zone
    
        Place Units - ANZAC
            1 destroyer and 1 transport placed in 54 Sea Zone
            1 infantry placed in Queensland
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 14 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by ANZAC from Evenkiyskiy: 4 bombers
            EDIT: Removing units owned by Americans from Holland Belgium: 1 infantry
            EDIT: Removing units owned by ANZAC from Scotland: 5 bombers
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Germans : 0.33
    ANZAC : 1.33
    Japanese : 0.33
    

    Territory Summary for ANZAC :

    Paulau Island : 1 flag, 1 infantry
    Queensland : 1 aaGun, 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 8 infantry
    New Zealand : 1 airfield and 1 harbour
    New South Wales : 1 factory_minor and 1 harbour
    Celebes : 1 flag, 1 artillery
    44 Sea Zone : 1 transport
    54 Sea Zone : 3 carriers, 2 destroyers, 6 fighters and 2 transports
    61 Sea Zone : 1 destroyer
    Ethiopia : 1 flag
    

    Production/PUs Summary :

    Germans : 53 / 72
    Russians : 7 / 0
    Japanese : 66 / 84
    Americans : 67 / 102
    Chinese : 4 / 6
    British : 35 / 44
    UK_Pacific : 0 / 0
    Italians : 13 / 6
    ANZAC : 14 / 20
    French : 6 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
    

    Savegame


  • TripleA Turn Summary: French round 17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 17
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer, 1 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
            1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
            5 bombers moved from Evenkiyskiy to Urals
            5 bombers moved from Norway to 125 Sea Zone
    
        Combat - ANZAC
            Battle in Celebes
                ANZAC attack with 1 artillery and 1 infantry
                Japanese defend with 1 artillery
                    ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 artillery in Celebes, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the ANZAC lost in Celebes
                    ANZAC roll dice for 1 artillery in Celebes, round 3 : 1/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 artillery in Celebes, round 3 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese lost in Celebes
                ANZAC win, taking Celebes from Japanese with 1 artillery remaining. Battle score for attacker is 1
                Casualties for ANZAC: 1 infantry
                Casualties for Japanese: 1 artillery
            Battle in Urals
                ANZAC attack with 5 bombers
                Italians defend with 1 mech_infantry
                    ANZAC roll dice for 5 bombers in Urals, round 2 : 3/5 hits, 3.33 expected hits
                    Germans roll dice for 1 mech_infantry in Urals, round 2 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Italians and 1 bomber owned by the ANZAC lost in Urals
                ANZAC win with 4 bombers remaining. Battle score for attacker is -8
                Casualties for ANZAC: 1 bomber
                Casualties for Italians: 1 mech_infantry
            Battle in 125 Sea Zone
                ANZAC attack with 5 bombers
                Germans defend with 1 destroyer
                    ANZAC roll dice for 5 bombers in 125 Sea Zone, round 2 : 5/5 hits, 3.33 expected hits
                    Germans roll dice for 1 destroyer in 125 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Germans lost in 125 Sea Zone
                ANZAC win with 5 bombers remaining. Battle score for attacker is 8
                Casualties for Germans: 1 destroyer
    
        Non Combat Move - ANZAC
            5 bombers moved from 125 Sea Zone to Scotland
            4 bombers moved from Urals to Evenkiyskiy
            1 destroyer moved from 54 Sea Zone to 61 Sea Zone
    
        Place Units - ANZAC
            1 destroyer and 1 transport placed in 54 Sea Zone
            1 infantry placed in Queensland
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 14 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by ANZAC from Evenkiyskiy: 4 bombers
            EDIT: Removing units owned by Americans from Holland Belgium: 1 infantry
            EDIT: Removing units owned by ANZAC from Scotland: 5 bombers
            EDIT: Turning off Edit Mode
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Germans : 0.33
    ANZAC : 1.33
    Japanese : 0.33
    

    Territory Summary for ANZAC and French :

    Paulau Island : 1 flag, 1 infantry
    Queensland : 1 aaGun, 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 8 infantry
    New Zealand : 1 airfield and 1 harbour
    New South Wales : 1 factory_minor and 1 harbour
    Celebes : 1 flag, 1 artillery
    44 Sea Zone : 1 transport
    54 Sea Zone : 3 carriers, 2 destroyers, 6 fighters and 2 transports
    61 Sea Zone : 1 destroyer
    Normandy Bordeaux : 1 fighter
    Southern France : 3 infantry
    Ethiopia : 1 flag
    

    Production/PUs Summary :

    Germans : 53 / 72
    Russians : 7 / 0
    Japanese : 66 / 84
    Americans : 67 / 102
    Chinese : 4 / 6
    British : 35 / 44
    UK_Pacific : 0 / 0
    Italians : 13 / 6
    ANZAC : 14 / 20
    French : 6 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
    

    Savegame


  • ok, thanks again, hope that makes sense? your eta mech in holland hit on the second go around and i deleted a usa inf…

  • 2023 '22 '21 '20 '19 '18 '17 '16 '15

    TripleA Turn Summary: Germans round 18

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 18
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 artillery, 2 fighters and 16 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            2 infantry moved from France to Holland Belgium
            2 tactical_bombers moved from Western Germany to Holland Belgium
            5 fighters moved from Western Germany to Holland Belgium
            1 infantry moved from Vologda to Novosibirsk
                  Germans take Novosibirsk from Russians
            1 artillery and 2 infantry moved from Russia to Samara
                  Germans take Samara from Russians
            1 infantry moved from Volgograd to Kazakhstan
            1 bomber moved from Russia to Kazakhstan
            1 infantry moved from Volgograd to Kazakhstan
    
        Combat - Germans
            Battle in Holland Belgium
                Germans attack with 5 fighters, 2 infantry and 2 tactical_bombers
                Americans defend with 1 factory_minor and 1 infantry
                    Germans roll dice for 5 fighters, 2 infantry and 2 tactical_bombers in Holland Belgium, round 2 : 3/9 hits, 4,17 expected hits
                    Americans roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Holland Belgium
                Germans win, taking Holland Belgium from Americans with 5 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Americans: 1 infantry
            Battle in Kazakhstan
                Germans attack with 1 bomber and 2 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 bomber and 2 infantry in Kazakhstan, round 2 : 3/3 hits, 1,00 expected hits
                    Russians roll dice for 1 infantry in Kazakhstan, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Kazakhstan
                Germans win, taking Kazakhstan from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            1 bomber moved from Kazakhstan to Greece
            1 fighter moved from Greece to Western Germany
            1 fighter and 1 tactical_bomber moved from Russia to Germany
            1 artillery and 2 infantry moved from Novgorod to Karelia
            1 armour and 4 mech_infantrys moved from Bryansk to Novgorod
            2 mech_infantrys moved from Eastern Poland to Germany
            3 infantry moved from Vologda to Urals
            3 tactical_bombers moved from Greece to Western Germany
            5 fighters and 2 tactical_bombers moved from Holland Belgium to Western Germany
            8 infantry moved from Western Germany to Germany
            2 infantry moved from Western Germany to Germany
            1 infantry moved from France to Western Germany
            1 infantry moved from Denmark to Western Germany
            14 artilleries and 13 infantry moved from Volgograd to Caucasus
            3 infantry moved from Rostov to Caucasus
            2 tactical_bombers moved from Western Germany to Germany
            3 tactical_bombers moved from Western Germany to Germany
            5 infantry moved from Western Germany to Northern Italy
    
        Place Units - Germans
            1 artillery, 2 fighters and 7 infantry placed in Western Germany
            3 infantry placed in France
            3 infantry placed in Russia
            3 infantry placed in Ukraine
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 4
                Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 2,2
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,4,1,4,4,1,3,6
            Germans collect 55 PUs (4 lost to blockades); end with 55 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 60 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 75 PUs
    

    Combat Hit Differential Summary :

    Germans : 0,83
    Americans : 0,67
    Russians : 0,67
    

    Savegame


  • TripleA Turn Summary: Russians round 18

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 18
    
        Combat Move - Russians
            17 infantry moved from Kansu to Novosibirsk
            1 mech_infantry moved from Szechwan to Kazakhstan
            1 fighter moved from Sikang to Kazakhstan
            2 infantry moved from Szechwan to Shensi
            1 fighter moved from Sikang to Shensi
            2 infantry moved from Timguska to Urals
            1 mech_infantry moved from Szechwan to Kazakhstan
            1 tactical_bomber moved from Sikang to Urals
    
        Combat - Russians
            Battle in Urals
                Russians attack with 2 infantry and 1 tactical_bomber
                Germans defend with 3 infantry
                    Russians roll dice for 2 infantry and 1 tactical_bomber in Urals, round 2 : 2/3 hits, 0.83 expected hits
                    Germans roll dice for 3 infantry in Urals, round 2 : 0/3 hits, 1.00 expected hits
                    2 infantry owned by the Germans lost in Urals
                    Russians roll dice for 2 infantry and 1 tactical_bomber in Urals, round 3 : 2/3 hits, 0.83 expected hits
                    Germans roll dice for 1 infantry in Urals, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Urals
                Russians win, taking Urals from Germans with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
                Casualties for Germans: 3 infantry
            Battle in Novosibirsk
                Russians attack with 17 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 17 infantry in Novosibirsk, round 2 : 0/17 hits, 2.83 expected hits
                    Germans roll dice for 1 infantry in Novosibirsk, round 2 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 17 infantry in Novosibirsk, round 3 : 0/17 hits, 2.83 expected hits
                    Germans roll dice for 1 infantry in Novosibirsk, round 3 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 17 infantry in Novosibirsk, round 4 : 7/17 hits, 2.83 expected hits
                    Germans roll dice for 1 infantry in Novosibirsk, round 4 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Novosibirsk
                Russians win, taking Novosibirsk from Germans with 16 infantry remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 infantry
            Battle in Shensi
                Russians attack with 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    Russians roll dice for 1 fighter and 2 infantry in Shensi, round 2 : 0/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 fighter and 2 infantry in Shensi, round 3 : 0/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 fighter and 2 infantry in Shensi, round 4 : 1/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Shensi, round 4 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Shensi
                Russians win, taking Shensi from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Kazakhstan
                Russians attack with 1 fighter and 2 mech_infantrys
                Germans defend with 1 infantry
                    Russians roll dice for 1 fighter and 2 mech_infantrys in Kazakhstan, round 2 : 1/3 hits, 0.83 expected hits
                    Germans roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Kazakhstan
                Russians win, taking Kazakhstan from Germans with 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Russians
            2 mech_infantrys moved from Szechwan to Tsinghai
            1 aaGun moved from Sikang to Tsinghai
            1 aaGun moved from Szechwan to Sikang
            1 fighter moved from Shensi to Timguska
            1 fighter moved from Kazakhstan to Timguska
            1 tactical_bomber moved from Urals to Timguska
            1 aaGun moved from Kansu to Novosibirsk
            1 aaGun moved from Kansu to Timguska
    
        Turn Complete - Russians
    

    Combat Hit Differential Summary :

    Germans : -1.67
    Russians : -0.50
    Japanese : -1.00
    

    Territory Summary for Russians :

    Shensi : 2 infantry
    Tsinghai : 1 aaGun and 2 mech_infantrys
    Sikang : 1 aaGun
    Timguska : 1 aaGun, 2 fighters and 1 tactical_bomber
    Kazakhstan : 2 mech_infantrys
    Urals : 2 infantry
    Novosibirsk : 1 aaGun and 16 infantry
    

    Production/PUs Summary :

    Germans : 56 / 75
    Russians : 7 / 0
    Japanese : 65 / 84
    Americans : 64 / 102
    Chinese : 5 / 6
    British : 35 / 44
    UK_Pacific : 0 / 0
    Italians : 13 / 6
    ANZAC : 14 / 20
    French : 6 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
    

    Savegame

  • 2023 '22 '21 '20 '19 '18 '17 '16 '15

    TripleA Turn Summary: Japanese round 18

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 18
    
        Purchase Units - Japanese
            Japanese buy 1 artillery, 1 carrier, 1 destroyer, 7 submarines and 2 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs; 
    
        Combat Move - Japanese
            1 infantry moved from Yunnan to Szechwan
                  Japanese take Szechwan from Chinese
            1 infantry moved from Suiyuyan to Kansu
                  Japanese take Kansu from Chinese
            1 artillery and 4 infantry moved from Hopei to Shensi
            1 infantry moved from Kweichow to Shensi
            1 infantry moved from Chahar to Suiyuyan
            1 armour and 3 mech_infantrys moved from Hunan to Shensi
            1 infantry moved from Hunan to Yunnan
            1 infantry moved from Anhwe to Chahar
            1 infantry moved from Anhwe to Hopei
            1 infantry moved from Anhwe to Hunan
            1 artillery moved from Anhwe to Kweichow
            1 infantry moved from Shantung to Anhwe
            1 submarine moved from 42 Sea Zone to 61 Sea Zone
            1 fighter moved from Guam to 35 Sea Zone
            1 submarine moved from 6 Sea Zone to 25 Sea Zone
            1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone
            1 fighter moved from Japan to 25 Sea Zone
            1 infantry moved from Japan to 6 Sea Zone
            1 artillery moved from Japan to 6 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
            1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
            1 fighter moved from 42 Sea Zone to 44 Sea Zone
            2 infantry moved from Java to 42 Sea Zone
            2 infantry and 1 transport moved from 42 Sea Zone to 44 Sea Zone
            2 infantry moved from 44 Sea Zone to Celebes
            1 bomber moved from Java to Philippines
            2 tactical_bombers moved from 42 Sea Zone to 61 Sea Zone
            5 fighters moved from 42 Sea Zone to 61 Sea Zone
            2 tactical_bombers moved from 42 Sea Zone to Celebes
            3 fighters moved from 42 Sea Zone to Celebes
            1 tactical_bomber moved from 42 Sea Zone to Celebes
            1 tactical_bomber moved from 42 Sea Zone to 61 Sea Zone
            3 fighters moved from 42 Sea Zone to Celebes
            1 infantry moved from Buryatia to Yakut S.S.R.
                  Japanese take Yakut S.S.R. from Russians
    
        Combat - Japanese
            Battle in 35 Sea Zone
                Japanese attack with 1 fighter and 1 transport
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 35 Sea Zone
                Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in 44 Sea Zone
                Japanese attack with 1 fighter and 1 transport
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 44 Sea Zone
                Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in Philippines
                Japanese attack with 1 artillery, 1 bomber and 1 infantry
                Americans defend with 1 airfield, 1 harbour and 1 infantry
                    Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Philippines, round 2 : 2/3 hits, 1,33 expected hits
                    Americans roll dice for 1 infantry in Philippines, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Philippines
                Japanese win, taking Philippines from Americans with 1 artillery and 1 bomber remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for Americans: 1 infantry
            Battle in Celebes
                Japanese attack with 6 fighters, 2 infantry and 3 tactical_bombers
                ANZAC defend with 1 artillery
                    Japanese roll dice for 6 fighters, 2 infantry and 3 tactical_bombers in Celebes, round 2 : 7/11 hits, 5,33 expected hits
                    ANZAC roll dice for 1 artillery in Celebes, round 2 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the ANZAC lost in Celebes
                Japanese win, taking Celebes from ANZAC with 6 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 4
                Casualties for ANZAC: 1 artillery
            Battle in 61 Sea Zone
                Japanese attack with 5 fighters, 1 submarine and 3 tactical_bombers
                ANZAC defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 61 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 5 fighters and 3 tactical_bombers in 61 Sea Zone, round 2 : 5/8 hits, 4,50 expected hits
                    ANZAC roll dice for 1 destroyer in 61 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the ANZAC lost in 61 Sea Zone
                Japanese win with 5 fighters, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 8
                Casualties for ANZAC: 1 destroyer
            Battle in 25 Sea Zone
                Japanese attack with 2 fighters, 1 submarine and 1 tactical_bomber
                Americans defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 2 fighters and 1 tactical_bomber in 25 Sea Zone, round 2 : 2/3 hits, 1,67 expected hits
                    Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 25 Sea Zone
                Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
                Casualties for Japanese: 1 submarine
                Casualties for Americans: 1 destroyer
            Battle in Shensi
                Japanese attack with 1 armour, 1 artillery, 5 infantry and 3 mech_infantrys
                Russians defend with 2 infantry
                    Japanese roll dice for 1 armour, 1 artillery, 5 infantry and 3 mech_infantrys in Shensi, round 2 : 3/10 hits, 2,33 expected hits
                    Chinese roll dice for 2 infantry in Shensi, round 2 : 0/2 hits, 0,67 expected hits
                    2 infantry owned by the Russians lost in Shensi
                Japanese win, taking Shensi from Chinese with 1 armour, 1 artillery, 5 infantry and 3 mech_infantrys remaining. Battle score for attacker is 6
                Casualties for Russians: 2 infantry
    
        Non Combat Move - Japanese
            1 fighter moved from 35 Sea Zone to 42 Sea Zone
            1 fighter moved from 44 Sea Zone to 42 Sea Zone
            6 fighters and 3 tactical_bombers moved from Celebes to 42 Sea Zone
            1 bomber moved from Philippines to French Indo China
            5 fighters and 3 tactical_bombers moved from 61 Sea Zone to 42 Sea Zone
            1 submarine moved from 39 Sea Zone to 80 Sea Zone
            1 marine moved from Ceylon to 39 Sea Zone
            1 carrier, 1 cruiser and 1 marine moved from 39 Sea Zone to 42 Sea Zone
            1 marine moved from 42 Sea Zone to Java
            1 tactical_bomber moved from India to 42 Sea Zone
            1 tactical_bomber moved from 42 Sea Zone to Java
            1 fighter moved from India to 42 Sea Zone
            2 bombers moved from Hunan to Java
            1 bomber moved from Hunan to Java
            1 tactical_bomber moved from Hunan to French Indo China
            2 fighters and 1 tactical_bomber moved from 25 Sea Zone to 6 Sea Zone
            1 destroyer moved from 22 Sea Zone to 6 Sea Zone
            3 submarines moved from 37 Sea Zone to 42 Sea Zone
            1 transport moved from 5 Sea Zone to 6 Sea Zone
            1 infantry moved from Amur to Siberia
            1 aaGun moved from Hopei to Shensi
    
        Place Units - Japanese
            1 submarine and 1 transport placed in 39 Sea Zone
            1 artillery placed in India
            1 transport placed in 36 Sea Zone
            2 submarines placed in 36 Sea Zone
            3 submarines placed in 37 Sea Zone
            1 carrier, 1 destroyer and 1 submarine placed in 6 Sea Zone
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from India: 2 mech_infantrys
            EDIT: Adding units owned by Japanese to Yunnan: 2 mech_infantrys
            EDIT: Turning off Edit Mode
    
        Turn Complete - Japanese
            Japanese collect 74 PUs; end with 74 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 77 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 82 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 87 PUs
    

    Combat Hit Differential Summary :

    Americans : 1,33
    ANZAC : -0,67
    Chinese : -0,67
    Japanese : 3,17
    

    Savegame

  • 2023 '22 '21 '20 '19 '18 '17 '16 '15

    i assume ansac fighters are on anzac carriers. If not I want option to reconsider non combat


  • @oysteilo said in Oysteilo (Axis +3) vs. JWW (allies) BM3:

    i assume ansac fighters are on anzac carriers. If not I want option to reconsider non combat

    they are


  • @oysteilo these long games require soooo much thought…auuggghhhh


  • @JWWII i know. Feel the same way. You have many options.

    Your Ural of 1tac and 2 inf be 3 inf. Come on. It might actually come down to that


  • TripleA Manual Gamesave Post: Americans round 18

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 18
    
        Purchase Units - Americans
            Americans buy 4 artilleries, 1 bomber, 1 destroyer, 3 fighters and 12 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            2 infantry moved from Morocco to 91 Sea Zone
            2 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
            2 infantry moved from 110 Sea Zone to Holland Belgium
            7 fighters moved from Southern France to Western Germany
            3 bombers moved from United Kingdom to Western Germany
            1 infantry moved from Normandy Bordeaux to Holland Belgium
            1 submarine moved from 54 Sea Zone to 44 Sea Zone
            1 submarine moved from 54 Sea Zone to 35 Sea Zone
    

    Combat Hit Differential Summary :

    Savegame


  • @oysteilo I think I need some good luck at this point…intercept?


  • TripleA Turn Summary: Americans round 18

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 18
    
        Purchase Units - Americans
            Americans buy 4 artilleries, 5 fighters and 12 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 submarine moved from 54 Sea Zone to 44 Sea Zone
            1 submarine moved from 54 Sea Zone to 35 Sea Zone
            3 fighters moved from Southern France to Holland Belgium
            2 infantry moved from Morocco to 91 Sea Zone
            2 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
            2 infantry moved from 110 Sea Zone to Holland Belgium
    
        Combat - Americans
            Battle in 35 Sea Zone
                Americans attack with 1 submarine
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 35 Sea Zone
                    Americans roll dice for 1 submarine in 35 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                Americans win, taking 35 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in 44 Sea Zone
                Americans attack with 1 submarine
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 44 Sea Zone
                    Americans roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                Americans win, taking 44 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in Holland Belgium
                Americans attack with 3 fighters and 2 infantry
                Germans defend with 1 factory_minor and 1 infantry
                    Americans roll dice for 1 cruiser in Holland Belgium, round 2 : 1/1 hits, 0.50 expected hits
                    Germans roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Holland Belgium
                Americans win, taking Holland Belgium from Germans with 3 fighters and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Americans: 1 infantry
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Americans
            1 infantry moved from Finland to Norway
            3 fighters moved from Holland Belgium to 110 Sea Zone
            3 artilleries moved from Southern France to Normandy Bordeaux
            2 infantry moved from Morocco to 91 Sea Zone
            5 transports moved from 107 Sea Zone to 101 Sea Zone
            6 transports moved from 110 Sea Zone to 107 Sea Zone
            2 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
            2 infantry moved from 110 Sea Zone to Normandy Bordeaux
            3 bombers moved from United Kingdom to Iceland
            1 fighter moved from Southern France to 92 Sea Zone
            2 infantry moved from Normandy Bordeaux to Southern France
            2 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 carrier, 2 infantry, 1 submarine and 1 transport moved from 26 Sea Zone to 54 Sea Zone
            2 infantry moved from 54 Sea Zone to Queensland
            3 fighters moved from Queensland to 54 Sea Zone
            2 fighters moved from 26 Sea Zone to Hawaiian Islands
            10 submarines moved from 10 Sea Zone to 26 Sea Zone
            1 destroyer moved from 26 Sea Zone to 25 Sea Zone
            1 destroyer moved from 54 Sea Zone to 30 Sea Zone
            3 fighters moved from Southern France to Normandy Bordeaux
    
        Place Units - Americans
            3 infantry placed in Norway
            4 artilleries and 6 infantry placed in Eastern United States
            3 fighters placed in Normandy Bordeaux
            3 infantry placed in Southern France
            2 fighters placed in Western United States
    
        Turn Complete - Americans
            Americans collect 65 PUs; end with 65 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 70 PUs
            Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 75 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 85 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 90 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 95 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.67
    Americans : 0.83
    

    Territory Summary for Americans :

    Caroline Islands : 1 flag, 1 airfield and 1 harbour
    Marshall Islands : 1 flag
    Queensland : 1 aaGun, 6 infantry, 1 marine and 1 mech_infantry
    Wake Island : 1 airfield
    Western United States : 1 aaGun, 1 airfield, 1 factory_major, 2 fighters and 1 harbour
    Hawaiian Islands : 1 airfield, 2 fighters and 1 harbour
    Midway : 1 airfield
    Dutch New Guinea : 1 flag
    44 Sea Zone : 1 flag, 1 submarine
    30 Sea Zone : 1 destroyer
    35 Sea Zone : 1 flag, 1 submarine
    26 Sea Zone : 10 submarines
    25 Sea Zone : 1 destroyer
    54 Sea Zone : 1 battleship, 10 carriers, 2 cruisers, 6 destroyers, 19 fighters, 9 submarines and 3 transports
    Central United States : 1 factory_major
    Eastern United States : 1 airfield, 4 artilleries, 1 factory_major, 1 harbour and 6 infantry
    Iceland : 3 bombers
    Morocco : 1 aaGun
    Normandy Bordeaux : 1 flag, 1 airfield, 1 armour, 3 artilleries, 1 factory_minor, 6 fighters, 1 harbour and 13 infantry
    Algeria : 1 flag
    Southern France : 1 flag, 1 aaGun, 6 artilleries, 1 factory_minor, 1 harbour and 29 infantry
    Tunisia : 1 flag
    Norway : 1 flag, 1 aaGun, 1 factory_minor, 1 harbour and 6 infantry
    Holland Belgium : 1 flag, 1 factory_minor and 1 infantry
    93 Sea Zone : 1 flag
    99 Sea Zone : 1 submarine
    97 Sea Zone : 1 flag, 4 submarines
    92 Sea Zone : 1 carrier, 1 destroyer and 2 fighters
    101 Sea Zone : 5 transports
    Brazil : 1 flag
    107 Sea Zone : 6 transports
    110 Sea Zone : 2 carriers, 1 cruiser, 3 destroyers, 3 fighters and 2 transports
    

    Production/PUs Summary :

    Germans : 53 / 75
    Russians : 6 / 0
    Japanese : 74 / 87
    Americans : 65 / 95
    Chinese : 2 / 6
    British : 35 / 44
    UK_Pacific : 0 / 0
    Italians : 13 / 6
    ANZAC : 11 / 20
    French : 6 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
    

    Savegame


  • TripleA Turn Summary: Chinese round 18

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 18
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
    
        Combat - Chinese
    
        Place Units - Chinese
            2 infantry placed in Tsinghai
    
        Turn Complete - Chinese
            Chinese collect 2 PUs; end with 2 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Chinese from Sikang: 1 infantry
            EDIT: Adding units owned by Chinese to Tsinghai: 1 infantry
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Territory Summary for Chinese :

    Tsinghai : 3 infantry
    

    Production/PUs Summary :

    Germans : 53 / 75
    Russians : 6 / 0
    Japanese : 74 / 87
    Americans : 65 / 95
    Chinese : 2 / 2
    British : 35 / 44
    UK_Pacific : 0 / 0
    Italians : 13 / 6
    ANZAC : 11 / 20
    French : 6 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
    

    Savegame


  • TripleA Turn Summary: UK_Pacific round 18

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 18
    
        Purchase Units - Americans
            Americans buy 4 artilleries, 5 fighters and 12 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 submarine moved from 54 Sea Zone to 44 Sea Zone
            1 submarine moved from 54 Sea Zone to 35 Sea Zone
            3 fighters moved from Southern France to Holland Belgium
            2 infantry moved from Morocco to 91 Sea Zone
            2 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
            2 infantry moved from 110 Sea Zone to Holland Belgium
    
        Combat - Americans
            Battle in 35 Sea Zone
                Americans attack with 1 submarine
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 35 Sea Zone
                    Americans roll dice for 1 submarine in 35 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                Americans win, taking 35 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in 44 Sea Zone
                Americans attack with 1 submarine
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 44 Sea Zone
                    Americans roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                Americans win, taking 44 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in Holland Belgium
                Americans attack with 3 fighters and 2 infantry
                Germans defend with 1 factory_minor and 1 infantry
                    Americans roll dice for 1 cruiser in Holland Belgium, round 2 : 1/1 hits, 0.50 expected hits
                    Germans roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Holland Belgium
                Americans win, taking Holland Belgium from Germans with 3 fighters and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Americans: 1 infantry
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Americans
            1 infantry moved from Finland to Norway
            3 fighters moved from Holland Belgium to 110 Sea Zone
            3 artilleries moved from Southern France to Normandy Bordeaux
            2 infantry moved from Morocco to 91 Sea Zone
            5 transports moved from 107 Sea Zone to 101 Sea Zone
            6 transports moved from 110 Sea Zone to 107 Sea Zone
            2 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
            2 infantry moved from 110 Sea Zone to Normandy Bordeaux
            3 bombers moved from United Kingdom to Iceland
            1 fighter moved from Southern France to 92 Sea Zone
            2 infantry moved from Normandy Bordeaux to Southern France
            2 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 carrier, 2 infantry, 1 submarine and 1 transport moved from 26 Sea Zone to 54 Sea Zone
            2 infantry moved from 54 Sea Zone to Queensland
            3 fighters moved from Queensland to 54 Sea Zone
            2 fighters moved from 26 Sea Zone to Hawaiian Islands
            10 submarines moved from 10 Sea Zone to 26 Sea Zone
            1 destroyer moved from 26 Sea Zone to 25 Sea Zone
            1 destroyer moved from 54 Sea Zone to 30 Sea Zone
            3 fighters moved from Southern France to Normandy Bordeaux
    
        Place Units - Americans
            3 infantry placed in Norway
            4 artilleries and 6 infantry placed in Eastern United States
            3 fighters placed in Normandy Bordeaux
            3 infantry placed in Southern France
            2 fighters placed in Western United States
    
        Turn Complete - Americans
            Americans collect 65 PUs; end with 65 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 70 PUs
            Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 75 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 85 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 90 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 95 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
    
        Combat - Chinese
    
        Place Units - Chinese
            2 infantry placed in Tsinghai
    
        Turn Complete - Chinese
            Chinese collect 2 PUs; end with 2 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Chinese from Sikang: 1 infantry
            EDIT: Adding units owned by Chinese to Tsinghai: 1 infantry
            EDIT: Turning off Edit Mode
    
        Purchase Units - British
            British buy 3 armour, 3 artilleries, 1 destroyer and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
    
        Non Combat Move - British
            6 fighters moved from Normandy Bordeaux to Southern France
            1 fighter moved from Normandy Bordeaux to 110 Sea Zone
            1 fighter moved from Normandy Bordeaux to Southern France
            1 destroyer moved from 92 Sea Zone to 110 Sea Zone
            1 armour, 1 artillery and 6 infantry moved from United Kingdom to 110 Sea Zone
            1 armour, 1 artillery and 6 infantry moved from 110 Sea Zone to Normandy Bordeaux
            1 artillery and 7 infantry moved from Finland to Norway
            5 infantry and 3 mech_infantrys moved from Iraq to Persia
            3 infantry moved from Trans-Jordan to Iraq
            4 mech_infantrys moved from Egypt to Trans-Jordan
            1 battleship and 1 transport moved from 81 Sea Zone to 71 Sea Zone
    
        Place Units - British
            1 destroyer placed in 71 Sea Zone
            2 infantry placed in Union of South Africa
            3 artilleries placed in Persia
            3 armour placed in Egypt
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 5,2
            British collect 33 PUs (2 lost to blockades); end with 33 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 36 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 39 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 42 PUs
    
        Turn Complete - UK_Pacific
    

    Combat Hit Differential Summary :

    Germans : 0.67
    Americans : 0.83
    

    Territory Summary for Americans, British, Chinese and UK_Pacific :

    Caroline Islands : 1 flag, 1 airfield and 1 harbour
    Marshall Islands : 1 flag
    Tsinghai : 3 infantry
    Queensland : 1 aaGun, 6 infantry, 1 marine and 1 mech_infantry
    Wake Island : 1 airfield
    Western United States : 1 aaGun, 1 airfield, 1 factory_major, 2 fighters and 1 harbour
    Hawaiian Islands : 1 airfield, 2 fighters and 1 harbour
    Midway : 1 airfield
    Dutch New Guinea : 1 flag
    44 Sea Zone : 1 flag, 1 submarine
    30 Sea Zone : 1 destroyer
    35 Sea Zone : 1 flag, 1 submarine
    26 Sea Zone : 10 submarines
    25 Sea Zone : 1 destroyer
    54 Sea Zone : 1 battleship, 10 carriers, 2 cruisers, 6 destroyers, 19 fighters, 9 submarines and 3 transports
    Central United States : 1 factory_major
    Eastern United States : 1 airfield, 4 artilleries, 1 factory_major, 1 harbour and 6 infantry
    Iceland : 1 airfield and 3 bombers
    Quebec : 1 factory_minor
    Trans-Jordan : 1 marine and 4 mech_infantrys
    Gibraltar : 1 harbour
    New Brunswick Nova Scotia : 1 harbour
    Egypt : 3 armour, 1 factory_minor and 1 harbour
    Union of South Africa : 1 factory_minor, 1 harbour and 2 infantry
    Scotland : 1 airfield
    United Kingdom : 1 airfield, 1 factory_major and 1 harbour
    Morocco : 1 aaGun
    Normandy Bordeaux : 1 flag, 2 aaGuns, 1 airfield, 2 armour, 4 artilleries, 1 factory_minor, 6 fighters, 1 harbour, 27 infantry and 3 mech_infantrys
    Algeria : 1 flag
    Southern France : 1 flag, 3 aaGuns, 6 artilleries, 1 factory_minor, 7 fighters, 1 harbour, 53 infantry and 2 mech_infantrys
    Tunisia : 1 flag
    Norway : 1 flag, 1 aaGun, 1 artillery, 1 factory_minor, 1 harbour and 13 infantry
    Holland Belgium : 1 flag, 1 factory_minor and 1 infantry
    Tobruk : 1 flag
    Libya : 1 flag
    Italian Somaliland : 1 flag
    125 Sea Zone : 1 flag
    80 Sea Zone : 1 flag
    113 Sea Zone : 1 submarine
    106 Sea Zone : 1 flag
    93 Sea Zone : 1 flag
    Crete : 1 flag
    99 Sea Zone : 1 submarine
    97 Sea Zone : 1 flag, 4 submarines
    Iraq : 1 flag, 3 infantry
    92 Sea Zone : 1 carrier, 1 destroyer and 2 fighters
    Eastern Persia : 1 flag, 1 infantry
    72 Sea Zone : 1 flag
    101 Sea Zone : 5 transports
    71 Sea Zone : 1 battleship, 1 destroyer and 1 transport
    Brazil : 1 flag
    Northwest Persia : 1 flag, 1 infantry
    Persia : 1 flag, 3 aaGuns, 2 armour, 8 artilleries, 1 factory_minor, 4 fighters, 23 infantry and 11 mech_infantrys
    Finland : 1 flag
    107 Sea Zone : 6 transports
    110 Sea Zone : 4 carriers, 2 cruisers, 6 destroyers, 4 fighters and 6 transports
    

    Production/PUs Summary :

    Germans : 53 / 75
    Russians : 6 / 0
    Japanese : 74 / 87
    Americans : 65 / 95
    Chinese : 2 / 2
    British : 35 / 42
    UK_Pacific : 0 / 0
    Italians : 13 / 6
    ANZAC : 11 / 20
    French : 6 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
    

    Savegame

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