Bear in mind, the land units on the transport only act on their Turn.
Global 1940 1st edition vs 2nd edition
-
What are the major changes? I was under the impression it was merely a rulebook change. But, my friend is adamant that there are other major changes…
-
What are the major changes? I was under the impression it was merely a rulebook change. But, my friend is adamant that there are other major changes…
There has been a long phase of “Alpha-development”, documented here:
http://www.harrisgamedesign.com/phpBB3/viewforum.php?f=40
Better see the rulebooks here: http://avalonhill.wizards.com/rules
-
Next to the changes in rules there where a few changes to the game board and components as well, but form a game play perspective they don’t have any real impact. I might miss a few of the changes, but these are the one I do recall:
game board
-
Yukon and British Columbia are merged into Western Canada
-
Added border between Alberta Saskatchewan Manitoba and Central United States
-
Added border between Quebec and New Brunswick Nova Scotia
-
Made Mexico longer to end at bottom of Sea Zone 10
-
Correct spelling of Palau
-
Correct spelling of Suiyuan
-
Removed ‘Burma Road’ name
-
French Equatorial Africa layout change so it is now in line
with rest of the board (first line wider then second line) -
Added income tracker to top of map
components
-
Anzac got it’s own sculpts
-
Card board AA guns replaced with sculpts (german art is now their AA gun and they got a new art sculpt)
-
No seperate income tracker as it’s now located on the board
I’m pretty sure there where some other sculpt changes as well, but I don’t know the details by heart.
-
-
I’m pretty sure there where some other sculpt changes as well, but I don’t know the details by heart.
The German artillery piece is now a genuine field artillery piece (the 105mm LeFH 18 howitzer), while the 88mm FLAK is now correctly being used as an AAA piece.
ANZAC and Italy now have a full set of nation-unique sculpts. ANZAC also gets its own infantry sculpt, which it lacked in the 1st edition; Italy already had one, and retains it.
All the players powers (except for China, which only has infantry) now have an AAA sculpt; all but France have a nation-unique one.
The US, ANZAC, Germany, Japan and Italy now all have a 14-unit sculpt array (infantry + 13 equipment types) of fully nation-unique sculpts. The UK lacks a nation-unique naval transport and the USSR lacks a nation-unique aircraft carrier, but they can be obtained from A&A 1941, which fills both gaps. A&A 1941 can also conveniently provide China with a P-40 Warhawk fighter, which is the actual aircraft used by the Flying Tigers.
France continues to have a nation-unique infantry sculpt, and its equipment pieces continue to be clones of the Soviet sculpts; however, the Soviet sculpt upgrades in the 2nd editon are reflected in France’s 2nd edition sculpts.
-
This isn’t exhaustive but:
- Mongolian rules changed a fair bit.
- minor to major factory in Berlin
- scramble rules became logical (1st ed: no scramble from coasts e.g. London but unlimited from islands)
- UK units added to starting units (converted from French units). Don’t know why.
- Ukraine minor factory added