Whackamatt Allies -vs- dawgoneit Axis "#T-19.07"


  • TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 12

    Combat Move - Thai
                1 T.Boat and 2 Transports moved from 110 Sea Zone to 105 Sea Zone
                2 Tanks moved from Bangkok to 105 Sea Zone
                1 Elite moved from Bangkok to 105 Sea Zone
                2 Infantrys moved from Bangkok to 105 Sea Zone
                1 Elite, 2 Infantrys and 2 Tanks moved from 105 Sea Zone to S.French Indochina
                1 Fighter moved from Bangkok to S.French Indochina
                1 Destroyer moved from 110 Sea Zone to 111 Sea Zone
                1 Submarine moved from 110 Sea Zone to 107 Sea Zone

    Purchase Units - Thai
                Thai buy 6 Infantrys; Remaining resources: 0 PUs;

    Combat - Thai
                Battle in S.French Indochina
                    Thai attack with 1 Elite, 1 Fighter, 2 Infantrys and 2 Tanks
                    Americans defend with 3 Adv.Fighters
                        Thai roll dice for 1 Elite, 1 Fighter, 2 Infantrys and 2 Tanks in S.French Indochina, round 2 :  3/6 hits
                        French roll dice for 3 Adv.Fighters in S.French Indochina, round 2 :  3/3 hits
                        2 Infantrys owned by the Thai, 1 Elite owned by the Thai and 3 Adv.Fighters owned by the Americans lost in S.French Indochina
                    Thai win, taking S.French Indochina from French with 1 Fighter and 2 Tanks remaining. Battle score for attacker is 23
                    Casualties for Americans: 3 Adv.Fighters
                    Casualties for Thai: 1 Elite and 2 Infantrys

    Non Combat Move - Thai
                1 Fighter moved from S.French Indochina to Bangkok

    Place Units - Thai
                6 Infantrys placed in Bangkok

    Turn Complete - Thai
                Thai collect 10 PUs; end with 10 PUs

    triplea_42537_Tha12.tsvg

  • '20 '18 '17 '15

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 12

    Combat Move - Americans
                1 ArmoredCar, 1 Artillery and 1 Elite moved from Kamchatka to 76 Sea Zone
                1 ArmoredCar, 1 Artillery and 1 Elite moved from Kamchatka to 76 Sea Zone
                2 ArmoredCars, 2 Artillerys, 2 B.Transports and 2 Elites moved from 76 Sea Zone to 84 Sea Zone
                2 ArmoredCars, 2 Artillerys and 2 Elites moved from 84 Sea Zone to Changchun
                1 Artillery moved from Iwo Jima to 94 Sea Zone
                1 Artillery and 1 Transport moved from 94 Sea Zone to 93 Sea Zone
                1 Infantry moved from Formosa to 93 Sea Zone
                1 Artillery, 1 Infantry and 1 Transport moved from 93 Sea Zone to 84 Sea Zone
                1 Artillery and 1 Infantry moved from 84 Sea Zone to Changchun
                1 Infantry moved from Panay to 93 Sea Zone
                1 Infantry moved from Samar to 93 Sea Zone
                1 Infantry moved from Manila to 93 Sea Zone
                1 Destroyer moved from 84 Sea Zone to 93 Sea Zone
                1 Destroyer and 1 S.Submarine moved from 93 Sea Zone to 107 Sea Zone
                1 Artillery moved from Woleai to 109 Sea Zone
                1 Artillery and 1 Transport moved from 109 Sea Zone to 107 Sea Zone
                1 Artillery moved from 107 Sea Zone to Mindanao
                1 Elite moved from Truk to 109 Sea Zone
                1 Elite and 1 S.Submarine moved from 109 Sea Zone to 107 Sea Zone
                1 Elite moved from 107 Sea Zone to Peleliu
                1 Marine moved from Midway to 88 Sea Zone
                1 Marine and 1 S.Submarine moved from 88 Sea Zone to 85 Sea Zone
                1 Marine moved from 85 Sea Zone to Hokkaido
                      Americans take Hokkaido from Yamamoto
                1 Destroyer moved from 76 Sea Zone to 85 Sea Zone
                1 Destroyer moved from 76 Sea Zone to 84 Sea Zone
                2 Infantrys and 2 S.Submarines moved from 93 Sea Zone to 84 Sea Zone
                2 Infantrys moved from 84 Sea Zone to Changchun
                1 Infantry and 1 S.Submarine moved from 93 Sea Zone to 92 Sea Zone
                1 Infantry moved from 92 Sea Zone to Hainan
                      Chinese take Hainan from Yamamoto
                1 B.Carrier moved from 95 Sea Zone to 86 Sea Zone
                2 Carriers moved from 95 Sea Zone to 85 Sea Zone
                1 Battleship moved from 95 Sea Zone to 86 Sea Zone
                1 Marine moved from Pearl Harbor to 91 Sea Zone
                1 Marine and 1 S.Submarine moved from 91 Sea Zone to 95 Sea Zone
                1 Marine moved from 95 Sea Zone to Minamitori
                1 Fighter moved from 95 Sea Zone to 85 Sea Zone
                1 Cruiser moved from 95 Sea Zone to 86 Sea Zone
                1 S.Bomber moved from Pearl Harbor to Minamitori
                1 Marine moved from Alaska to 71 Sea Zone
                1 B.Transport moved from 72 Sea Zone to 86 Sea Zone
                1 L.Fighter moved from San Francisco to 86 Sea Zone
                1 Marine and 1 S.Submarine moved from 71 Sea Zone to 85 Sea Zone
                1 Marine moved from 85 Sea Zone to Tohoku
                      Americans take Tohoku from Yamamoto
                1 ArmoredCar, 2 Artillerys, 1 B.Transport and 1 Destroyer moved from 71 Sea Zone to 76 Sea Zone
                1 ArmoredCar and 2 Artillerys moved from 76 Sea Zone to Kamchatka
                2 Submarines moved from 104 Sea Zone to 108 Sea Zone
                1 ArmoredCar and 2 Marines moved from San Francisco to W.Mexico

    Purchase Units - Americans
                Americans buy 1 B.Transport, 1 Destroyer, 6 Elites, 2 Factorys, 1 L.Fighter, 2 Marines and 2 S.Bombers; Remaining resources: 0 PUs;

    Combat - Americans
                Battle in 107 Sea Zone
                    Americans attack with 1 Destroyer, 2 S.Submarines and 1 Transport
                    Thai defend with 1 Submarine
                        Americans roll dice for 2 S.Submarines in 107 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits
                        Thai roll dice for 1 Submarine in 107 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                        Americans roll dice for 1 Destroyer and 1 Transport in 107 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                        Americans roll dice for 2 S.Submarines in 107 Sea Zone, round 3 : 1/2 hits, 1.00 expected hits
                        Thai roll dice for 1 Submarine in 107 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                        1 Submarine owned by the Thai lost in 107 Sea Zone
                    Americans win with 1 Destroyer, 2 S.Submarines and 1 Transport remaining. Battle score for attacker is 7
                    Casualties for Thai: 1 Submarine
                Battle in Peleliu
                Battle in Changchun
                    Americans attack with 2 ArmoredCars, 3 Artillerys, 2 Elites and 3 Infantrys
                    Hisaichi defend with 1 AAGun, 1 Factory and 8 Infantrys
                        Americans roll dice for 3 Cruisers in Changchun, round 2 : 2/3 hits, 1.50 expected hits
                        Americans roll dice for 2 ArmoredCars, 3 Artillerys, 2 Elites and 3 Infantrys in Changchun, round 2 : 3/10 hits, 3.33 expected hits
                        Hisaichi roll dice for 8 Infantrys in Changchun, round 2 : 4/8 hits, 2.67 expected hits
                        3 Infantrys owned by the Americans, 5 Infantrys owned by the Hisaichi and 1 ArmoredCar owned by the Americans lost in Changchun
                        Americans roll dice for 1 ArmoredCar, 3 Artillerys and 2 Elites in Changchun, round 3 : 1/6 hits, 2.33 expected hits
                        Hisaichi roll dice for 3 Infantrys in Changchun, round 3 : 0/3 hits, 1.00 expected hits
                        1 Infantry owned by the Hisaichi lost in Changchun
                        Americans roll dice for 1 ArmoredCar, 3 Artillerys and 2 Elites in Changchun, round 4 : 1/6 hits, 2.33 expected hits
                        Hisaichi roll dice for 2 Infantrys in Changchun, round 4 : 0/2 hits, 0.67 expected hits
                        1 Infantry owned by the Hisaichi lost in Changchun
                        Americans roll dice for 1 ArmoredCar, 3 Artillerys and 2 Elites in Changchun, round 5 : 1/6 hits, 2.33 expected hits
                        Hisaichi roll dice for 1 Infantry in Changchun, round 5 : 1/1 hits, 0.33 expected hits
                        1 Infantry owned by the Hisaichi and 1 ArmoredCar owned by the Americans lost in Changchun
                    Americans captures 61PUs while taking Hisaichi capital
                    Americans win, taking Peleliu from Yamamoto, taking Changchun from Hisaichi with 3 Artillerys and 2 Elites remaining. Battle score for attacker is 2
                    Casualties for Americans: 2 ArmoredCars and 3 Infantrys
                    Casualties for Hisaichi: 8 Infantrys
                Battle in W.Mexico
                    Americans attack with 1 ArmoredCar and 2 Marines
                    Neutral defend with 1 Infantry and 1 Tank
                        Americans roll dice for 1 ArmoredCar and 2 Marines in W.Mexico, round 2 : 1/3 hits, 1.33 expected hits
                        Neutral roll dice for 1 Infantry and 1 Tank in W.Mexico, round 2 : 1/2 hits, 0.83 expected hits
                        1 Infantry owned by the Neutral and 1 ArmoredCar owned by the Americans lost in W.Mexico
                        Americans roll dice for 2 Marines in W.Mexico, round 3 : 2/2 hits, 1.00 expected hits
                        Neutral roll dice for 1 Tank in W.Mexico, round 3 : 0/1 hits, 0.50 expected hits
                        1 Tank owned by the Neutral lost in W.Mexico
                    Americans loses 0 PUs for violating W.Mexicos neutrality.
                    Americans win, taking W.Mexico from Neutral with 2 Marines remaining. Battle score for attacker is 3
                    Casualties for Americans: 1 ArmoredCar
                    Casualties for Neutral: 1 Infantry and 1 Tank
                Battle in Mindanao

    Non Combat Move - Americans

    Place Units - Americans
                1 B.Transport and 1 Destroyer placed in 13 Sea Zone
                1 Factory placed in Manila
                1 Factory placed in Formosa
                1 Elite and 2 Marines placed in Saipan
                2 Elites placed in Minamitori
                1 L.Fighter placed in Midway
                2 S.Bombers placed in Pearl Harbor
                3 Elites placed in Washington

    Turn Complete - Americans
                Americans collect 134 PUs; end with 195 PUs

    Combat Hit Differential Summary :

    Neutral : -0.33
        Hisaichi : 0.33
        Americans : -4.50
        Thai : -0.67

    triplea_42537_Ame12.tsvg


  • TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 13

    Combat Move - Germans
                1 Infantry moved from East Prussia to Latvia
                      Germans take Latvia from Russians
                1 Elite and 13 Infantrys moved from Kotka to Vyborg
                2 Cruisers, 1 S.Submarine and 2 Transports moved from 24 Sea Zone to 23 Sea Zone
                5 Infantrys moved from Hamburg to 23 Sea Zone
                2 Infantrys moved from Hamburg to 23 Sea Zone
                1 Cruiser, 3 Infantrys and 1 Transport moved from 23 Sea Zone to 24 Sea Zone
                3 Infantrys moved from 24 Sea Zone to Estonia
                1 Adv.Fighter moved from Kotka to Estonia
                1 Cruiser, 4 Infantrys, 1 S.Submarine and 1 Transport moved from 23 Sea Zone to 24 Sea Zone
                4 Infantrys moved from 24 Sea Zone to Vyborg
                2 Tanks moved from Warsaw to Brest
                2 HeavyTanks moved from Warsaw to Brest
                8 Infantrys moved from Krakow to Vinnytsia
                9 Infantrys moved from Danzig to Brest
                2 ArmoredCars, 1 Artillery, 14 Infantrys and 1 Tank moved from Bohemia to Krakow
                2 ArmoredCars moved from Krakow to Vinnytsia
                1 Tank moved from Krakow to Vinnytsia
                8 Infantrys moved from Pomerania to Danzig
                10 Infantrys moved from Brandenburg to Bohemia
                5 Infantrys moved from Brandenburg to Pomerania
                15 Infantrys moved from Berlin to Brandenburg
                6 Infantrys moved from Hamburg to Pomerania
                3 Infantrys moved from Netherlands to Hamburg
                4 Infantrys moved from Rhine to Saxony
                3 Infantrys moved from Bavaria to Bohemia
                11 Infantrys moved from Belgium to Rhine
                5 Infantrys moved from Picardy to Belgium
                1 Infantry moved from Paris to Picardy
                6 Infantrys moved from Normandy to Picardy
                1 Artillery, 2 Elites and 2 Infantrys moved from Madrid to Leon
                1 Artillery, 1 Infantry and 3 Tanks moved from Leon to Andalusia
                1 Destroyer and 1 Submarine moved from 48 Sea Zone to 51 Sea Zone

    Purchase Units - Germans
                Germans buy 2 HeavyTanks and 47 Infantrys; Remaining resources: 10 PUs;

    Combat - Germans
                Battle in Andalusia
                    Germans attack with 1 Artillery, 1 Infantry and 3 Tanks
                    Neutral defend with 1 Bunker
                        Germans roll dice for 1 Artillery, 1 Infantry and 3 Tanks in Andalusia, round 2 :  3/5 hits
                        Neutral roll dice for 1 Bunker in Andalusia, round 2 :  0/1 hits
                        1 Bunker owned by the Neutral lost in Andalusia
                    Germans loses 0 PUs for violating Andalusias neutrality.
                    Germans win, taking Andalusia from Neutral with 1 Artillery, 1 Infantry and 3 Tanks remaining. Battle score for attacker is 6
                    Casualties for Neutral: 1 Bunker
                Battle in Estonia
                    Germans attack with 1 Adv.Fighter and 3 Infantrys
                    Russians defend with 1 Infantry
                        Germans roll dice for 2 Cruisers in Estonia, round 2 :  2/2 hits
                        Russians roll dice for 1 Infantry in Estonia, round 2 :  0/1 hits
                        1 Infantry owned by the Russians lost in Estonia
                    Germans win, taking Estonia from Russians with 1 Adv.Fighter and 3 Infantrys remaining. Battle score for attacker is 2
                    Casualties for Russians: 1 Infantry

    Non Combat Move - Germans
                1 Adv.Fighter moved from Estonia to 24 Sea Zone
                1 Adv.Fighter moved from 24 Sea Zone to Vyborg

    Place Units - Germans
                2 HeavyTanks and 2 Infantrys placed in Warsaw
                5 Infantrys placed in Bohemia
                6 Infantrys placed in Hamburg
                15 Infantrys placed in Berlin
                3 Infantrys placed in Bavaria
                4 Infantrys placed in Rhine
                3 Infantrys placed in Normandy
                8 Infantrys placed in Paris
                Germans undo move 8.
                5 Infantrys placed in Madrid
                4 Infantrys placed in Paris

    Turn Complete - Germans
                Germans collect 122 PUs; end with 132 PUs

    triplea_42537_Ger13.tsvg

  • '20 '18 '17 '15

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 13

    Combat Move - Russians
                2 Infantrys moved from Georgia to 54 Sea Zone
                2 Infantrys moved from 54 Sea Zone to Donetsk
                1 Infantry moved from Georgia to Rostov
                5 Infantrys moved from Stalingrad to Rostov
                6 Infantrys moved from Rostov to Donetsk
                5 Infantrys moved from Kursk to Kiev
                5 Infantrys moved from Kursk to Minsk
                4 Infantrys moved from Arkhangelsk to S.Karelia
                10 Infantrys moved from Yaroslavl to S.Karelia
                2 Infantrys moved from S.Karelia to Leningrad
                5 Infantrys moved from Novgorod to Leningrad
                10 Infantrys moved from Novgorod to Latvia
                5 Infantrys moved from Novgorod to Leningrad
                4 Infantrys moved from Novgorod to S.Karelia
                1 Infantry moved from Novgorod to Minsk
                1 Mot.Inf moved from Gorky to Leningrad
                11 Infantrys moved from N.Buryat Mongolia to Ayan
                1 Infantry moved from Chita to Heilungchiang
                      Russians take Heilungchiang from Hisaichi
                15 Infantrys moved from Chita to Hulunbuir
                      Russians take Hulunbuir from Hisaichi
                6 Infantrys moved from Olyokminsk to N.Buryat Mongolia
                1 Bomber and 1 Fighter moved from N.Buryat Mongolia to Ufa
                3 Infantrys moved from Ufa to Kuybyshev
                1 Bomber moved from Ufa to Penza
                6 Infantrys moved from Evenkia to Olyokminsk

    Purchase Units - Russians
                Russians buy 6 Bunkers, 29 Infantrys and 1 Mech.Inf; Remaining resources: 1 PUs;

    Combat - Russians
                Battle in Latvia
                    Russians attack with 10 Infantrys
                    Germans defend with 1 Infantry
                        Russians roll dice for 10 Infantrys in Latvia, round 2 : 3/10 hits, 1.67 expected hits
                        Germans roll dice for 1 Infantry in Latvia, round 2 : 0/1 hits, 0.33 expected hits
                        1 Infantry owned by the Germans lost in Latvia
                    Russians win, taking Latvia from Germans with 10 Infantrys remaining. Battle score for attacker is 2
                    Casualties for Germans: 1 Infantry
                Battle in Ayan
                    Russians attack with 11 Infantrys
                    Hisaichi defend with 1 Infantry
                        Russians roll dice for 11 Infantrys in Ayan, round 2 : 2/11 hits, 1.83 expected hits
                        Hisaichi roll dice for 1 Infantry in Ayan, round 2 : 0/1 hits, 0.33 expected hits
                        1 Infantry owned by the Hisaichi lost in Ayan
                    Russians win, taking Ayan from Hisaichi with 11 Infantrys remaining. Battle score for attacker is 2
                    Casualties for Hisaichi: 1 Infantry

    Non Combat Move - Russians
                1 AAGun moved from N.Buryat Mongolia to Chita
                1 AAGun moved from Chita to Hulunbuir
                10 Infantrys moved from Moscow to Yaroslavl

    Place Units - Russians
                1 Bunker and 2 Infantrys placed in S.Karelia
                1 Bunker and 4 Infantrys placed in Leningrad
                1 Bunker placed in Minsk
                1 Bunker placed in Kiev
                1 Bunker placed in Donetsk
                1 Bunker placed in Novgorod
                10 Infantrys placed in Moscow
                4 Infantrys placed in Arkhangelsk
                5 Infantrys placed in Stalingrad
                3 Infantrys placed in Georgia
                1 Infantry and 1 Mech.Inf placed in Chita

    Turn Complete - Russians
                Russians collect 101 PUs; end with 102 PUs

    Combat Hit Differential Summary :

    Germans : -0.33
        Hisaichi : -0.33
        Russians : 1.50

    triplea_42537_Rus13.tsvg


  • TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 13

    Combat Move - Italians
                1 Artillery and 1 Infantry moved from N.Tunisia to S.Algeria
                2 ArmoredCars moved from Tunis to S.Algeria
                1 Artillery and 1 Infantry moved from Tunis to S.Tunisia
                2 Infantrys moved from Campania to 48 Sea Zone
                2 Destroyers, 2 Infantrys and 2 T.Boats moved from 48 Sea Zone to 51 Sea Zone
                2 Transports moved from 51 Sea Zone to 48 Sea Zone
                4 Infantrys moved from Campania to 48 Sea Zone
                4 Infantrys and 2 Transports moved from 48 Sea Zone to 51 Sea Zone
                1 ArmoredCar, 1 Artillery and 1 Elite moved from Greece to 51 Sea Zone
                1 ArmoredCar, 1 HeavyTank, 1 Infantry and 1 Tank moved from Kufra to Darfur
                1 ArmoredCar, 1 HeavyTank and 1 Tank moved from Hun to Darfur
                8 Infantrys moved from Tobruk to Kufra
                1 ArmoredCar, 1 Artillery, 1 Elite and 6 Infantrys moved from 51 Sea Zone to Tobruk

    Purchase Units - Italians
                Italians buy 2 ArmoredCars, 1 HeavyTank, 19 Infantrys and 1 Tank; Remaining resources: 0 PUs;

    Combat - Italians
                Battle in Darfur
                    Italians attack with 2 ArmoredCars, 2 HeavyTanks, 1 Infantry and 2 Tanks
                    British defend with 1 Bunker, 1 Factory, 2 Infantrys, 2 Mech.Infs and 2 Tanks
                        Italians roll dice for 2 ArmoredCars, 2 HeavyTanks, 1 Infantry and 2 Tanks in Darfur, round 2 :  3/7 hits
                    Units damaged: 1 Bunker owned by the British
                        British roll dice for 1 Bunker, 2 Infantrys, 2 Mech.Infs and 2 Tanks in Darfur, round 2 :  3/7 hits
                        2 ArmoredCars owned by the Italians, 1 Infantry owned by the Italians and 2 Infantrys owned by the British lost in Darfur
                        Italians roll dice for 2 HeavyTanks and 2 Tanks in Darfur, round 3 :  1/4 hits
                        British roll dice for 1 Bunker, 2 Mech.Infs and 2 Tanks in Darfur, round 3 :  2/5 hits
                        2 Tanks owned by the Italians and 1 Mech.Inf owned by the British lost in Darfur
                    2 HeavyTanks retreated to Kufra
                    British win with 1 Bunker, 1 Mech.Inf and 2 Tanks remaining. Battle score for attacker is -10
                    Casualties for Italians: 2 ArmoredCars, 1 Infantry and 2 Tanks
                    Casualties for British: 2 Infantrys and 1 Mech.Inf

    Non Combat Move - Italians

    Place Units - Italians
                1 ArmoredCar, 1 HeavyTank and 1 Tank placed in Hun
                1 ArmoredCar and 3 Infantrys placed in Tunis
                Turning on Edit Mode
                EDIT: Removing units owned by Italians from Rome: 6 Infantrys
                EDIT: Adding units owned by Italians to Campania: 6 Infantrys
                EDIT: Turning off Edit Mode
                4 Infantrys placed in Greece
                10 Infantrys placed in Rome
                2 Infantrys placed in Lombardy

    Turn Complete - Italians
                Italians collect 56 PUs; end with 56 PUs

    triplea_42537_Ita13.tsvg

  • '20 '18 '17 '15

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 13

    Combat Move - French
                2 Tanks moved from Syria to Lower Egypt
                5 Adv.Fighters moved from Malta to S.Algeria
                4 Artillerys, 6 Infantrys and 1 Mech.Inf moved from E.Morocco to S.Algeria

    Purchase Units - French
                French buy 4 ArmoredCars, 1 Bunker and 2 Infantrys; Remaining resources: 13 PUs;

    Combat - French
                Battle in S.Algeria
                    French attack with 5 Adv.Fighters, 4 Artillerys, 6 Infantrys and 1 Mech.Inf
                    Italians defend with 3 ArmoredCars, 1 Artillery, 9 Infantrys and 1 Tank
                        French roll dice for 5 Adv.Fighters, 4 Artillerys, 6 Infantrys and 1 Mech.Inf in S.Algeria, round 2 : 6/16 hits, 6.00 expected hits
                        Italians roll dice for 3 ArmoredCars, 1 Artillery, 9 Infantrys and 1 Tank in S.Algeria, round 2 : 5/14 hits, 4.33 expected hits
                        3 ArmoredCars owned by the Italians, 3 Infantrys owned by the Italians and 5 Infantrys owned by the French lost in S.Algeria
                        French roll dice for 5 Adv.Fighters, 4 Artillerys, 1 Infantry and 1 Mech.Inf in S.Algeria, round 3 : 2/11 hits, 4.50 expected hits
                        Italians roll dice for 1 Artillery, 6 Infantrys and 1 Tank in S.Algeria, round 3 : 2/8 hits, 2.83 expected hits
                        1 Artillery owned by the French, 2 Infantrys owned by the Italians and 1 Infantry owned by the French lost in S.Algeria
                        French roll dice for 5 Adv.Fighters, 3 Artillerys and 1 Mech.Inf in S.Algeria, round 4 : 5/9 hits, 3.83 expected hits
                        Italians roll dice for 1 Artillery, 4 Infantrys and 1 Tank in S.Algeria, round 4 : 3/6 hits, 2.17 expected hits
                        3 Artillerys owned by the French, 1 Artillery owned by the Italians and 4 Infantrys owned by the Italians lost in S.Algeria
                        French roll dice for 5 Adv.Fighters and 1 Mech.Inf in S.Algeria, round 5 : 2/6 hits, 2.83 expected hits
                        Italians roll dice for 1 Tank in S.Algeria, round 5 : 1/1 hits, 0.50 expected hits
                        1 Tank owned by the Italians and 1 Mech.Inf owned by the French lost in S.Algeria
                    French win with 5 Adv.Fighters remaining. Battle score for attacker is 5
                    Casualties for French: 4 Artillerys, 6 Infantrys and 1 Mech.Inf
                    Casualties for Italians: 3 ArmoredCars, 1 Artillery, 9 Infantrys and 1 Tank

    Non Combat Move - French
                5 Adv.Fighters moved from S.Algeria to E.Morocco

    Place Units - French
                1 Bunker and 2 Infantrys placed in Syria
                4 ArmoredCars placed in E.Morocco

    Turn Complete - French
                French collect 32 PUs; end with 45 PUs

    Combat Hit Differential Summary :

    Italians : 1.17
        French : -2.17

    triplea_42537_Fre13.tsvg


  • TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 13

    Combat Move - Yamamoto
                8 Infantrys moved from Tokyo to Tohoku
                2 Adv.Fighters moved from Kyushu to Changchun
                1 Adv.Fighter moved from Chubu to Changchun
                1 Adv.Fighter moved from Tokyo to Changchun

    Purchase Units - Yamamoto
                Yamamoto buy 18 Infantrys and 1 Tank; Remaining resources: 0 PUs;

    Combat - Yamamoto
                Battle in Changchun
                    Yamamoto attack with 4 Adv.Fighters
                    Americans defend with 1 AAGun, 3 Artillerys, 2 Elites and 1 Factory
                        AA fire in Changchun :  0/4 hits
                        Yamamoto roll dice for 4 Adv.Fighters in Changchun, round 2 :  2/4 hits
                        Americans roll dice for 3 Artillerys and 2 Elites in Changchun, round 2 :  2/5 hits
                    2 Adv.Fighters owned by the Yamamoto and 2 Elites owned by the Americans lost in Changchun
                        Yamamoto roll dice for 2 Adv.Fighters in Changchun, round 3 :  1/2 hits
                        Americans roll dice for 3 Artillerys in Changchun, round 3 :  2/3 hits
                    2 Adv.Fighters owned by the Yamamoto and 1 Artillery owned by the Americans lost in Changchun
                    Americans win with 2 Artillerys remaining. Battle score for attacker is -30
                    Casualties for Yamamoto: 4 Adv.Fighters
                    Casualties for Americans: 1 Artillery and 2 Elites
                Battle in Tohoku
                    Yamamoto attack with 8 Infantrys
                    Americans defend with 1 Marine
                        Yamamoto roll dice for 8 Infantrys in Tohoku, round 2 :  0/8 hits
                        Americans roll dice for 1 Marine in Tohoku, round 2 :  1/1 hits
                        1 Infantry owned by the Yamamoto lost in Tohoku
                        Yamamoto roll dice for 7 Infantrys in Tohoku, round 3 :  2/7 hits
                        Americans roll dice for 1 Marine in Tohoku, round 3 :  0/1 hits
                        1 Marine owned by the Americans lost in Tohoku
                    Yamamoto win, taking Tohoku from Americans with 7 Infantrys remaining. Battle score for attacker is 2
                    Casualties for Yamamoto: 1 Infantry
                    Casualties for Americans: 1 Marine

    Non Combat Move - Yamamoto

    Place Units - Yamamoto
                4 Infantrys placed in Davao
                Yamamoto undo move 1.
                3 Infantrys and 1 Tank placed in Davao
                3 Infantrys placed in Kyushu
                4 Infantrys placed in Chubu
                8 Infantrys placed in Tokyo

    Turn Complete - Yamamoto
                Yamamoto collect 31 PUs; end with 31 PUs

    triplea_42537_Yam13.tsvg

  • '20 '18 '17 '15

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 13

    Combat Move - Chinese
                1 unit repaired.
                1 Infantry moved from Suiyuan to Chahar
                      Chinese take Chahar from Hisaichi
                9 Infantrys moved from Suiyuan to Shansi
                2 ArmoredCars moved from Shensi to Shansi
                1 Adv.Fighter moved from Shensi to Shansi
                1 Artillery and 1 Elite moved from Hupeh to Shansi
                1 Infantry moved from Hupeh to Anhwei
                      Chinese take Anhwei from Hisaichi
                1 Infantry moved from Hupeh to Hunan
                      Chinese take Hunan from Hisaichi
                1 Tank moved from Kiangsi to Shanghai
                      Chinese take Shanghai from Yamamoto
                1 Tank moved from Shanghai to Kiangsi
                1 Tank moved from Kiangsi to Fukien
                      Chinese take Fukien from Yamamoto
                1 Tank moved from Fukien to Kiangsi
                12 Infantrys moved from Ningsia to Suiyuan
                1 Elite, 4 Infantrys and 1 Marine moved from E.Qinghai to Ningsia
                6 Infantrys moved from Hsining to E.Qinghai
                3 Infantrys moved from Gobi Altai to South Gobi
                1 Infantry moved from Urumqi to E.Sinkiang
                3 Infantrys moved from E.Sinkiang to Gobi Altai

    Purchase Units - Chinese
                Chinese buy 4 Artillerys, 1 Bunker and 4 Tanks; Remaining resources: 0 PUs;

    Combat - Chinese
                Battle in Shansi
                    Chinese attack with 1 Adv.Fighter, 2 ArmoredCars, 1 Artillery, 1 Elite and 9 Infantrys
                    Hisaichi defend with 3 Artillerys, 5 Infantrys and 3 Tanks
                        Chinese roll dice for 1 Adv.Fighter, 2 ArmoredCars, 1 Artillery, 1 Elite and 9 Infantrys in Shansi, round 2 : 2/14 hits, 3.50 expected hits
                        Hisaichi roll dice for 3 Artillerys, 5 Infantrys and 3 Tanks in Shansi, round 2 : 4/11 hits, 4.17 expected hits
                        2 Infantrys owned by the Hisaichi and 4 Infantrys owned by the Chinese lost in Shansi
                        Chinese roll dice for 1 Adv.Fighter, 2 ArmoredCars, 1 Artillery, 1 Elite and 5 Infantrys in Shansi, round 3 : 6/10 hits, 2.83 expected hits
                        Hisaichi roll dice for 3 Artillerys, 3 Infantrys and 3 Tanks in Shansi, round 3 : 3/9 hits, 3.50 expected hits
                        3 Infantrys owned by the Hisaichi, 3 Artillerys owned by the Hisaichi and 3 Infantrys owned by the Chinese lost in Shansi
                        Chinese roll dice for 1 Adv.Fighter, 2 ArmoredCars, 1 Artillery, 1 Elite and 2 Infantrys in Shansi, round 4 : 1/7 hits, 2.33 expected hits
                        Hisaichi roll dice for 3 Tanks in Shansi, round 4 : 1/3 hits, 1.50 expected hits
                        1 Tank owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Shansi
                        Chinese roll dice for 1 Adv.Fighter, 2 ArmoredCars, 1 Artillery, 1 Elite and 1 Infantry in Shansi, round 5 : 3/6 hits, 2.17 expected hits
                        Hisaichi roll dice for 2 Tanks in Shansi, round 5 : 2/2 hits, 1.00 expected hits
                        2 Tanks owned by the Hisaichi, 1 Elite owned by the Chinese and 1 Infantry owned by the Chinese lost in Shansi
                    Chinese win, taking Shansi from Hisaichi with 1 Adv.Fighter, 2 ArmoredCars and 1 Artillery remaining. Battle score for attacker is 16
                    Casualties for Chinese: 1 Elite and 9 Infantrys
                    Casualties for Hisaichi: 3 Artillerys, 5 Infantrys and 3 Tanks

    Non Combat Move - Chinese
                1 Adv.Fighter moved from Shansi to Shensi

    Place Units - Chinese
                1 Bunker and 2 Tanks placed in Kiangsi
                2 Artillerys placed in Shensi
                2 Artillerys placed in Ningsia
                2 Tanks placed in Hsining

    Turn Complete - Chinese
                Chinese collect 50 PUs; end with 50 PUs

    Combat Hit Differential Summary :

    Hisaichi : -0.17
        Chinese : 1.17

    triplea_42537_Chi13.tsvg


  • TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 13

    Combat Move - Hisaichi
                7 Infantrys moved from Kirin to Changchun
                7 Infantrys moved from Kirin to Changchun
                1 Elite and 3 Infantrys moved from Peking to Chahar
                5 Infantrys moved from Shantung to Anhwei
                6 Tanks moved from Hong Kong to Kiangsi
                1 Infantry moved from Banjarmasin to 110 Sea Zone
                1 Infantry and 1 T.Boat moved from 110 Sea Zone to 106 Sea Zone
                1 Infantry moved from 106 Sea Zone to Manila
                      Hisaichi take Manila from Americans
                1 Battleship and 4 T.Boats moved from 106 Sea Zone to 110 Sea Zone

    Combat - Hisaichi
                Battle in Changchun
                    Hisaichi attack with 14 Infantrys
                    Americans defend with 1 AAGun, 2 Artillerys and 1 Factory
                        Hisaichi roll dice for 14 Infantrys in Changchun, round 2 :  1/14 hits
                        Americans roll dice for 2 Artillerys in Changchun, round 2 :  0/2 hits
                        1 Artillery owned by the Americans lost in Changchun
                        Hisaichi roll dice for 14 Infantrys in Changchun, round 3 :  5/14 hits
                        Americans roll dice for 1 Artillery in Changchun, round 3 :  0/1 hits
                        1 Artillery owned by the Americans lost in Changchun
                    Hisaichi win, taking Changchun from Americans with 14 Infantrys remaining. Battle score for attacker is 8
                    Casualties for Americans: 2 Artillerys
                Battle in Anhwei
                    Hisaichi attack with 5 Infantrys
                    Chinese defend with 1 Infantry
                        Hisaichi roll dice for 5 Infantrys in Anhwei, round 2 :  1/5 hits
                        Chinese roll dice for 1 Infantry in Anhwei, round 2 :  1/1 hits
                        1 Infantry owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Anhwei
                    Hisaichi win, taking Anhwei from Chinese with 4 Infantrys remaining. Battle score for attacker is 0
                    Casualties for Hisaichi: 1 Infantry
                    Casualties for Chinese: 1 Infantry
                Battle in Chahar
                    Hisaichi attack with 1 Elite and 3 Infantrys
                    Chinese defend with 1 Infantry
                        Hisaichi roll dice for 1 Elite and 3 Infantrys in Chahar, round 2 :  2/4 hits
                        Chinese roll dice for 1 Infantry in Chahar, round 2 :  1/1 hits
                        1 Infantry owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Chahar
                    Hisaichi win, taking Chahar from Chinese with 1 Elite and 2 Infantrys remaining. Battle score for attacker is 0
                    Casualties for Hisaichi: 1 Infantry
                    Casualties for Chinese: 1 Infantry
                Battle in Kiangsi
                    Hisaichi attack with 6 Tanks
                    Chinese defend with 2 Bunkers, 1 Factory and 4 Tanks
                        Hisaichi roll dice for 6 Tanks in Kiangsi, round 2 :  3/6 hits
                    Units damaged: 2 Bunkers owned by the Chinese
                        Chinese roll dice for 2 Bunkers and 4 Tanks in Kiangsi, round 2 :  5/6 hits
                        5 Tanks owned by the Hisaichi and 1 Tank owned by the Chinese lost in Kiangsi
                        Hisaichi roll dice for 1 Tank in Kiangsi, round 3 :  1/1 hits
                        Chinese roll dice for 2 Bunkers and 3 Tanks in Kiangsi, round 3 :  3/5 hits
                        1 Tank owned by the Hisaichi and 1 Tank owned by the Chinese lost in Kiangsi
                    Chinese win with 2 Bunkers and 2 Tanks remaining. Battle score for attacker is -20
                    Casualties for Hisaichi: 6 Tanks
                    Casualties for Chinese: 2 Tanks

    Non Combat Move - Hisaichi

    Turn Complete - Hisaichi
                Hisaichi collect 52 PUs; end with 52 PUs

    triplea_42537_His13.tsvg


  • I THINK BOTH WAW GAMES ARE DONE :cry:

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