I assumed no intercept in London.
18L - G40 Ichabod (X) vs. Sovietishcat (A) no bid/dice
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 factory_minor, 5 fighters, 1 harbour and 1 infantry; Remaining resources: 0 PUs;Combat Move - Americans
1 fighter moved from Hawaiian Islands to 31 Sea Zone
1 bomber moved from Hawaiian Islands to 49 Sea Zone
9 bombers moved from Russia to 113 Sea Zone
1 fighter moved from 112 Sea Zone to 113 Sea Zone
1 tactical_bomber moved from United Kingdom to 113 Sea Zone
1 battleship and 1 cruiser moved from 110 Sea Zone to 112 Sea Zone
1 armour moved from Norway to Finland
Americans take Finland from Germans
1 armour moved from Finland to Karelia
Russians take Karelia from GermansCombat - Americans
Germans scrambles 3 units out of Western Germany to defend against the attack in 113 Sea Zone
Germans scrambles 3 units out of Germany to defend against the attack in 113 Sea Zone
Battle in 49 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 49 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 31 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 31 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 113 Sea Zone
Americans attack with 9 bombers, 1 fighter and 1 tactical_bomber
Germans defend with 1 carrier, 1 cruiser, 1 destroyer, 5 fighters, 1 tactical_bomber and 7 transports; Italians defend with 2 fighters
Americans roll dice for 9 bombers, 1 fighter and 1 tactical_bomber in 113 Sea Zone, round 2 : 5/11 hits
Germans roll dice for 1 carrier, 1 cruiser, 1 destroyer, 7 fighters, 1 tactical_bomber and 7 transports in 113 Sea Zone, round 2 : 7/11 hits
1 tactical_bomber owned by the Germans, 5 bombers owned by the Americans, 1 carrier owned by the Germans, 1 tactical_bomber owned by the Americans, 1 destroyer owned by the Germans, 1 fighter owned by the Americans and 1 cruiser owned by the Germans lost in 113 Sea Zone
Americans roll dice for 4 bombers in 113 Sea Zone, round 3 : 2/4 hits
Germans roll dice for 7 fighters and 7 transports in 113 Sea Zone, round 3 : 6/7 hits
4 bombers owned by the Americans and 2 fighters owned by the Italians lost in 113 Sea Zone
Germans win with 5 fighters and 7 transports remaining. Battle score for attacker is -62
Casualties for Germans: 1 carrier, 1 cruiser, 1 destroyer and 1 tactical_bomber
Casualties for Italians: 2 fighters
Casualties for Americans: 9 bombers, 1 fighter and 1 tactical_bomber
Battle in 112 Sea Zone
British loiter and taunt; Americans attack with 1 battleship, 1 carrier, 3 cruisers, 2 destroyers, 1 submarine and 9 transports
Germans defend with 1 destroyer
Americans roll dice for 1 submarine in 112 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 battleship, 1 carrier, 3 cruisers, 2 destroyers and 9 transports in 112 Sea Zone, round 2 : 2/6 hits
Germans roll dice for 1 destroyer in 112 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Germans lost in 112 Sea Zone
Americans win with 1 battleship, 1 carrier, 3 cruisers, 2 destroyers, 1 submarine and 9 transports remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Moving scrambled unit from 113 Sea Zone back to originating territory: Western Germany
Moving scrambled unit from 113 Sea Zone back to originating territory: Western Germany
Moving scrambled unit from 113 Sea Zone back to originating territory: Germany
2 fighters owned by the Germans forced to land in GermanyNon Combat Move - Americans
1 bomber moved from 49 Sea Zone to Queensland
4 bombers moved from Hawaiian Islands to Queensland
1 infantry moved from Mexico to Western United States
6 fighters moved from Western United States to Hawaiian Islands
1 fighter moved from 31 Sea Zone to Hawaiian Islands
2 infantry moved from Holland Belgium to Normandy Bordeaux
2 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 submarine moved from 28 Sea Zone to 10 Sea ZonePlace Units - Americans
1 factory_minor and 1 harbour placed in Norway
5 fighters placed in Western United States
1 infantry placed in Normandy BordeauxTurn Complete - Americans
Americans collect 60 PUs; end with 60 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7
Combat Move - British
1 armour and 2 mech_infantrys moved from Persia to Caucasus
2 fighters moved from Tambov to Caucasus
2 tactical_bombers moved from India to Caucasus
3 infantry and 1 mech_infantry moved from Norway to 112 Sea Zone
3 infantry, 1 mech_infantry and 2 transports moved from 112 Sea Zone to 127 Sea Zone
3 infantry and 1 mech_infantry moved from 127 Sea Zone to Novgorod
1 artillery and 1 infantry moved from Norway to 112 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 112 Sea Zone to 127 Sea Zone
1 artillery and 1 infantry moved from 127 Sea Zone to Archangel
2 infantry moved from Norway to 112 Sea Zone
2 infantry and 1 transport moved from 112 Sea Zone to 127 Sea Zone
2 infantry moved from 127 Sea Zone to Archangel -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 factory_minor, 5 fighters, 1 harbour and 1 infantry; Remaining resources: 0 PUs;Combat Move - Americans
1 fighter moved from Hawaiian Islands to 31 Sea Zone
1 bomber moved from Hawaiian Islands to 49 Sea Zone
9 bombers moved from Russia to 113 Sea Zone
1 fighter moved from 112 Sea Zone to 113 Sea Zone
1 tactical_bomber moved from United Kingdom to 113 Sea Zone
1 battleship and 1 cruiser moved from 110 Sea Zone to 112 Sea Zone
1 armour moved from Norway to Finland
Americans take Finland from Germans
1 armour moved from Finland to Karelia
Russians take Karelia from GermansCombat - Americans
Germans scrambles 3 units out of Western Germany to defend against the attack in 113 Sea Zone
Germans scrambles 3 units out of Germany to defend against the attack in 113 Sea Zone
Battle in 49 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 49 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 31 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 31 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 113 Sea Zone
Americans attack with 9 bombers, 1 fighter and 1 tactical_bomber
Germans defend with 1 carrier, 1 cruiser, 1 destroyer, 5 fighters, 1 tactical_bomber and 7 transports; Italians defend with 2 fighters
Americans roll dice for 9 bombers, 1 fighter and 1 tactical_bomber in 113 Sea Zone, round 2 : 5/11 hits
Germans roll dice for 1 carrier, 1 cruiser, 1 destroyer, 7 fighters, 1 tactical_bomber and 7 transports in 113 Sea Zone, round 2 : 7/11 hits
1 tactical_bomber owned by the Germans, 5 bombers owned by the Americans, 1 carrier owned by the Germans, 1 tactical_bomber owned by the Americans, 1 destroyer owned by the Germans, 1 fighter owned by the Americans and 1 cruiser owned by the Germans lost in 113 Sea Zone
Americans roll dice for 4 bombers in 113 Sea Zone, round 3 : 2/4 hits
Germans roll dice for 7 fighters and 7 transports in 113 Sea Zone, round 3 : 6/7 hits
4 bombers owned by the Americans and 2 fighters owned by the Italians lost in 113 Sea Zone
Germans win with 5 fighters and 7 transports remaining. Battle score for attacker is -62
Casualties for Germans: 1 carrier, 1 cruiser, 1 destroyer and 1 tactical_bomber
Casualties for Italians: 2 fighters
Casualties for Americans: 9 bombers, 1 fighter and 1 tactical_bomber
Battle in 112 Sea Zone
British loiter and taunt; Americans attack with 1 battleship, 1 carrier, 3 cruisers, 2 destroyers, 1 submarine and 9 transports
Germans defend with 1 destroyer
Americans roll dice for 1 submarine in 112 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 battleship, 1 carrier, 3 cruisers, 2 destroyers and 9 transports in 112 Sea Zone, round 2 : 2/6 hits
Germans roll dice for 1 destroyer in 112 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Germans lost in 112 Sea Zone
Americans win with 1 battleship, 1 carrier, 3 cruisers, 2 destroyers, 1 submarine and 9 transports remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Moving scrambled unit from 113 Sea Zone back to originating territory: Western Germany
Moving scrambled unit from 113 Sea Zone back to originating territory: Western Germany
Moving scrambled unit from 113 Sea Zone back to originating territory: Germany
2 fighters owned by the Germans forced to land in GermanyNon Combat Move - Americans
1 bomber moved from 49 Sea Zone to Queensland
4 bombers moved from Hawaiian Islands to Queensland
1 infantry moved from Mexico to Western United States
6 fighters moved from Western United States to Hawaiian Islands
1 fighter moved from 31 Sea Zone to Hawaiian Islands
2 infantry moved from Holland Belgium to Normandy Bordeaux
2 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 submarine moved from 28 Sea Zone to 10 Sea ZonePlace Units - Americans
1 factory_minor and 1 harbour placed in Norway
5 fighters placed in Western United States
1 infantry placed in Normandy BordeauxTurn Complete - Americans
Americans collect 60 PUs; end with 60 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_ClosedCombat Move - Chinese
Combat - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 2 PUsPurchase Units - British
British buy 4 fighters, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery; Remaining resources: 0 PUs;Combat Move - British
1 armour and 2 mech_infantrys moved from Persia to Caucasus
2 fighters moved from Tambov to Caucasus
2 tactical_bombers moved from India to Caucasus
3 infantry and 1 mech_infantry moved from Norway to 112 Sea Zone
3 infantry, 1 mech_infantry and 2 transports moved from 112 Sea Zone to 127 Sea Zone
3 infantry and 1 mech_infantry moved from 127 Sea Zone to Novgorod
1 artillery and 1 infantry moved from Norway to 112 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 112 Sea Zone to 127 Sea Zone
1 artillery and 1 infantry moved from 127 Sea Zone to Archangel
2 infantry moved from Norway to 112 Sea Zone
2 infantry and 1 transport moved from 112 Sea Zone to 127 Sea Zone
2 infantry moved from 127 Sea Zone to ArchangelCombat - British
Battle in Novgorod
Battle in Caucasus
British attack with 1 armour, 2 fighters, 2 mech_infantrys and 2 tactical_bombers
Germans defend with 1 aaGun, 1 armour, 1 artillery and 1 mech_infantry
AA fire in Caucasus : 1/3 hits
1 fighter owned by the British lost in Caucasus
British roll dice for 1 armour, 1 fighter, 2 mech_infantrys and 2 tactical_bombers in Caucasus, round 2 : 1/6 hits
Germans roll dice for 1 aaGun, 1 armour, 1 artillery and 1 mech_infantry in Caucasus, round 2 : 2/3 hits
2 mech_infantrys owned by the British and 1 aaGun owned by the Germans lost in Caucasus
British roll dice for 1 armour, 1 fighter and 2 tactical_bombers in Caucasus, round 3 : 3/4 hits
Germans roll dice for 1 armour, 1 artillery and 1 mech_infantry in Caucasus, round 3 : 2/3 hits
1 mech_infantry owned by the Germans, 1 tactical_bomber owned by the British, 1 fighter owned by the British, 1 armour owned by the Germans and 1 artillery owned by the Germans lost in Caucasus
British win, taking Novgorod from Germans, taking Caucasus from Germans with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is -20
Casualties for Germans: 1 aaGun, 1 armour, 1 artillery and 1 mech_infantry
Casualties for British: 2 fighters, 2 mech_infantrys and 1 tactical_bomber
Battle in Archangel
British attack with 1 artillery and 3 infantry
Germans defend with 1 infantry
British roll dice for 1 artillery and 3 infantry in Archangel, round 2 : 0/4 hits
Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits
British roll dice for 1 artillery and 3 infantry in Archangel, round 3 : 1/4 hits
Germans roll dice for 1 infantry in Archangel, round 3 : 1/1 hits
1 infantry owned by the Germans and 1 infantry owned by the British lost in Archangel
British win, taking Archangel from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantryNon Combat Move - British
2 infantry moved from Persia to Eastern Persia
1 tactical_bomber moved from Caucasus to Northwest Persia
1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone
1 artillery and 1 infantry moved from 80 Sea Zone to Eastern Persia
1 fighter moved from Norway to 112 Sea Zone
2 transports moved from 112 Sea Zone to 110 Sea Zone
2 aaGuns and 2 infantry moved from United Kingdom to 110 Sea Zone
2 aaGuns, 2 infantry and 2 transports moved from 110 Sea Zone to 112 Sea Zone
2 aaGuns and 2 infantry moved from 112 Sea Zone to NorwayPlace Units - British
Turning on Edit Mode
EDIT: Removing units owned by UK_Pacific from Eastern Persia: 3 mech_infantrys
EDIT: Adding units owned by UK_Pacific to India: 3 mech_infantrys
EDIT: Turning off Edit Mode
2 fighters placed in United Kingdom
1 infantry and 2 mech_infantrys placed in Persia
2 fighters placed in IraqTurn Complete - British
British collect 36 PUs; end with 36 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 41 PUsPlace Units - UK_Pacific
1 artillery placed in India
Turning on Edit Mode
EDIT: Removing units owned by British from Southern France: 2 infantry
EDIT: Adding units owned by British to Normandy Bordeaux: 2 infantry
EDIT: Turning off Edit ModeTurn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 5 PUs
Some Units in India change ownership: 1 artillery and 3 mech_infantrys -
Also, if Germany wins the battle with 4 or more planes, I want the planes to be landed evenly as possible on the 2 air bases in order to defend against a UK attack.
Only 5 hits on 1st round of attack; well that is below average - 7-8 hits would have been okay - I had no chance at all after a bad round like this :-P
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Also, if Germany wins the battle with 4 or more planes, I want the planes to be landed evenly as possible on the 2 air bases in order to defend against a UK attack.
Only 5 hits on 1st round of attack; well that is below average - 7-8 hits would have been okay - I had no chance at all after a bad round like this :-P
I would do this attack everytime, but it sucks I got diced!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 fighter and 1 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 mech_infantry moved from Western Germany to Holland Belgium
Germans take Holland Belgium from Americans
1 mech_infantry moved from Western Germany to Southern France
1 armour, 3 artilleries and 11 infantry moved from Northern Italy to Southern France
2 mech_infantrys moved from Southern Italy to Southern France
1 armour moved from Southern Italy to Southern France
1 bomber moved from Southern Italy to Normandy Bordeaux
1 fighter moved from Southern Italy to Southern FranceCombat - Italians
Strategic bombing raid in Normandy Bordeaux
AA fire in Normandy Bordeaux : 0/1 hits, 0.17 expected hits
Bombing raid in Normandy Bordeaux rolls: 8 and causes: 6 damage to unit: factory_minor
Bombing raid in Normandy Bordeaux causes 6 damage total.
Battle in Southern France
Italians attack with 2 armour, 3 artilleries, 1 fighter, 11 infantry and 3 mech_infantrys
British defend with 1 factory_minor, 1 harbour and 1 infantry
Italians roll dice for 2 armour, 3 artilleries, 1 fighter, 11 infantry and 3 mech_infantrys in Southern France, round 2 : 6/20 hits, 5.33 expected hits
British roll dice for 1 infantry in Southern France, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the British and 1 infantry owned by the Italians lost in Southern France
Italians win, taking Southern France from British with 2 armour, 3 artilleries, 1 fighter, 10 infantry and 3 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for British: 1 infantryNon Combat Move - Italians
2 aaGuns moved from Northern Italy to Southern France
1 fighter moved from Southern France to Southern Italy
1 bomber moved from Normandy Bordeaux to Southern ItalyPlace Units - Italians
1 fighter and 1 infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 16 PUs; end with 16 PUsCombat Hit Differential Summary :
Italians : 0.67
British : 0.67
AA fire in Normandy Bordeaux : : -0.17 -
Also, if Germany wins the battle with 4 or more planes, I want the planes to be landed evenly as possible on the 2 air bases in order to defend against a UK attack.
Only 5 hits on 1st round of attack; well that is below average - 7-8 hits would have been okay - I had no chance at all after a bad round like this :-P
I would do this attack everytime, but it sucks I got diced!
Some rough dice for you. On the flip side, I actually didn’t think you were going to do that attack as I missed a US plane in my battle calc. Germany did have almost as many planes as the US to begin with some cannon fodder. That first roll was a devastating loss for you. Germany is having some problems for sure right now. But it might not fall apart as fast now.
I’m very lucky as those US bombers were pretty threatening everywhere. Just the presence of them made me calc many potential attack spots.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
3 fighters moved from Tambov to NovgorodPlace Units - ANZAC
1 artillery and 2 infantry placed in QueenslandTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUsCombat Move - French
Non Combat Move - French
2 infantry moved from 112 Sea Zone to NorwayTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 carrier, 2 destroyers and 11 infantry; Remaining resources: 0 PUs;Combat Move - Germans
Non Combat Move - Germans
2 tactical_bombers moved from Western Germany to 113 Sea Zone
1 armour moved from Denmark to Western Germany
1 artillery moved from Denmark to Western Germany
3 infantry moved from Western Germany to Denmark
3 artilleries moved from Northern Italy to Western Germany
1 aaGun moved from Western Germany to Denmark
1 aaGun moved from Germany to Poland
5 infantry moved from Germany to Poland
7 armour moved from Rostov to Western Ukraine
5 armour moved from Rostov to Ukraine
1 bomber moved from Rostov to Western Germany
3 aaGuns moved from Rostov to Ukraine
5 mech_infantrys moved from Rostov to Western Ukraine
4 mech_infantrys moved from Rostov to UkrainePlace Units - Germans
1 carrier and 1 destroyer placed in 113 Sea Zone
1 destroyer placed in 112 Sea Zone
3 infantry placed in Ukraine
2 infantry placed in Western Germany
6 infantry placed in Germany
Turning on Edit Mode
EDIT: Removing units owned by British from Caucasus: 1 armour
EDIT: Removing units owned by Germans from Rostov: 1 artillery
EDIT: Changing ownership of Caucasus from Russians to Germans
EDIT: Removing units owned by Germans from Rostov: 1 artillery
EDIT: Adding units owned by Germans to Caucasus: 1 artillery
EDIT: Turning off Edit ModeTurn Complete - Germans
Germans collect 43 PUs; end with 43 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 48 PUsCombat Hit Differential Summary :
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I lost the file when I tried to post. In the dice rolls, the UK tank got a hit at Caucasus. Edits reflect the dice rolls.
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8
Purchase Units - Russians
Russians buy 4 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Russians
1 infantry moved from Tambov to Rostov
Russians take Rostov from Germans
4 infantry moved from Volgograd to Caucasus
1 infantry moved from Vologda to Smolensk
Russians take Smolensk from Germans
1 infantry moved from Bryansk to Belarus
Russians take Belarus from Germans -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8
Purchase Units - Russians
Russians buy 4 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Russians
1 infantry moved from Tambov to Rostov
Russians take Rostov from Germans
4 infantry moved from Volgograd to Caucasus
1 infantry moved from Vologda to Smolensk
Russians take Smolensk from Germans
1 infantry moved from Bryansk to Belarus
Russians take Belarus from GermansCombat - Russians
Battle in Caucasus
Russians attack with 4 infantry
Germans defend with 1 artillery
Russians roll dice for 4 infantry in Caucasus, round 2 : 0/4 hits
Germans roll dice for 1 artillery in Caucasus, round 2 : 0/1 hits
Russians roll dice for 4 infantry in Caucasus, round 3 : 0/4 hits
Germans roll dice for 1 artillery in Caucasus, round 3 : 1/1 hits
1 infantry owned by the Russians lost in Caucasus
Russians roll dice for 3 infantry in Caucasus, round 4 : 0/3 hits
Germans roll dice for 1 artillery in Caucasus, round 4 : 1/1 hits
1 infantry owned by the Russians lost in Caucasus
Russians roll dice for 2 infantry in Caucasus, round 5 : 0/2 hits
Germans roll dice for 1 artillery in Caucasus, round 5 : 0/1 hits
Russians roll dice for 2 infantry in Caucasus, round 6 : 1/2 hits
Germans roll dice for 1 artillery in Caucasus, round 6 : 0/1 hits
1 artillery owned by the Germans lost in Caucasus
Russians win, taking Caucasus from Germans with 2 infantry remaining. Battle score for attacker is -2
Casualties for Germans: 1 artillery
Casualties for Russians: 2 infantryNon Combat Move - Russians
28 infantry and 2 mech_infantrys moved from Tambov to Bryansk
1 infantry moved from Tambov to Rostov
2 aaGuns and 2 artilleries moved from Tambov to Bryansk
4 artilleries and 1 infantry moved from Russia to Bryansk
2 aaGuns moved from Tambov to BryanskPlace Units - Russians
4 mech_infantrys placed in RussiaTurn Complete - Russians
Russians collect 26 PUs; end with 27 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 4 armour, 2 artilleries, 1 bomber, 2 destroyers, 2 infantry and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
2 infantry moved from Buryatia to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
1 mech_infantry moved from Kansu to Timguska
Japanese take Timguska from Russians
5 armour, 6 artilleries, 9 infantry and 4 mech_infantrys moved from Burma to India
1 mech_infantry moved from Shan State to India
2 bombers, 1 fighter and 4 tactical_bombers moved from Kweichow to India
1 fighter and 2 tactical_bombers moved from French Indo China to India
2 fighters moved from 38 Sea Zone to India
2 infantry moved from Gilbert Islands to 48 Sea Zone
1 fighter moved from 6 Sea Zone to 30 Sea Zone
2 battleships, 2 carriers, 1 cruiser, 3 destroyers, 3 fighters, 2 infantry and 1 transport moved from 48 Sea Zone to 30 Sea Zone
2 infantry moved from 30 Sea Zone to Johnston Island
3 carriers, 5 destroyers and 6 fighters moved from 25 Sea Zone to 30 Sea Zone
1 tactical_bomber moved from 48 Sea Zone to Wake Island
1 tactical_bomber moved from Japan to Wake Island
1 fighter moved from 6 Sea Zone to Wake Island
1 fighter moved from Japan to Wake Island -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 4 armour, 2 artilleries, 1 bomber, 2 destroyers, 2 infantry and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
2 infantry moved from Buryatia to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
1 mech_infantry moved from Kansu to Timguska
Japanese take Timguska from Russians
5 armour, 6 artilleries, 9 infantry and 4 mech_infantrys moved from Burma to India
1 mech_infantry moved from Shan State to India
2 bombers, 1 fighter and 4 tactical_bombers moved from Kweichow to India
1 fighter and 2 tactical_bombers moved from French Indo China to India
2 fighters moved from 38 Sea Zone to India
2 infantry moved from Gilbert Islands to 48 Sea Zone
1 fighter moved from 6 Sea Zone to 30 Sea Zone
2 battleships, 2 carriers, 1 cruiser, 3 destroyers, 3 fighters, 2 infantry and 1 transport moved from 48 Sea Zone to 30 Sea Zone
2 infantry moved from 30 Sea Zone to Johnston Island
3 carriers, 5 destroyers and 6 fighters moved from 25 Sea Zone to 30 Sea Zone
1 tactical_bomber moved from 48 Sea Zone to Wake Island
1 tactical_bomber moved from Japan to Wake Island
1 fighter moved from 6 Sea Zone to Wake Island
1 fighter moved from Japan to Wake IslandCombat - Japanese
Battle in Johnston Island
Battle in India
Japanese attack with 5 armour, 6 artilleries, 2 bombers, 4 fighters, 9 infantry, 5 mech_infantrys and 6 tactical_bombers
British defend with 3 aaGuns, 3 artilleries, 2 fighters, 17 infantry and 4 mech_infantrys; ANZAC defend with 1 aaGun; Americans defend with 1 bomber; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour
AA fire in India : 1/12 hits, 2.00 expected hits
1 fighter owned by the Japanese lost in India
Japanese roll dice for 5 armour, 6 artilleries, 2 bombers, 3 fighters, 9 infantry, 5 mech_infantrys and 6 tactical_bombers in India, round 2 : 12/36 hits, 14.67 expected hits
UK_Pacific roll dice for 4 aaGuns, 3 artilleries, 1 bomber, 2 fighters, 17 infantry and 4 mech_infantrys in India, round 2 : 12/27 hits, 9.50 expected hits
9 infantry owned by the Japanese, 3 mech_infantrys owned by the Japanese, 3 aaGuns owned by the British, 1 aaGun owned by the ANZAC, 1 bomber owned by the Americans and 7 infantry owned by the British lost in India
Japanese roll dice for 5 armour, 6 artilleries, 2 bombers, 3 fighters, 2 mech_infantrys and 6 tactical_bombers in India, round 3 : 11/24 hits, 12.00 expected hits
UK_Pacific roll dice for 3 artilleries, 2 fighters, 10 infantry and 4 mech_infantrys in India, round 3 : 7/19 hits, 7.00 expected hits
5 artilleries owned by the Japanese, 2 mech_infantrys owned by the Japanese, 1 mech_infantry owned by the British and 10 infantry owned by the British lost in India
Japanese roll dice for 5 armour, 1 artillery, 2 bombers, 3 fighters and 6 tactical_bombers in India, round 4 : 10/17 hits, 9.67 expected hits
UK_Pacific roll dice for 3 artilleries, 2 fighters and 3 mech_infantrys in India, round 4 : 3/8 hits, 3.33 expected hits
1 artillery owned by the Japanese, 3 mech_infantrys owned by the British, 2 armour owned by the Japanese, 3 artilleries owned by the British and 2 fighters owned by the British lost in India
Japanese captures 5PUs while taking UK_Pacific capital
Japanese converts factory_major into different units
Japanese win, taking Johnston Island from Americans, taking India from UK_Pacific with 3 armour, 2 bombers, 3 fighters and 6 tactical_bombers remaining. Battle score for attacker is 38
Casualties for Japanese: 2 armour, 6 artilleries, 1 fighter, 9 infantry and 5 mech_infantrys
Casualties for ANZAC: 1 aaGun
Casualties for Americans: 1 bomber
Casualties for British: 3 aaGuns, 3 artilleries, 2 fighters, 17 infantry and 4 mech_infantrysNon Combat Move - Japanese
3 aaGuns moved from Burma to India
3 armour moved from Kweichow to Burma
2 armour and 1 mech_infantry moved from French Indo China to Burma
1 transport moved from 38 Sea Zone to 36 Sea Zone
1 carrier, 1 cruiser, 2 destroyers and 1 submarine moved from 38 Sea Zone to 36 Sea Zone
2 fighters moved from India to Yunnan
1 fighter moved from India to Burma
6 tactical_bombers moved from India to Burma
2 bombers moved from India to French Indo China
1 armour moved from Midway to 25 Sea Zone
1 artillery moved from Midway to 25 Sea Zone
2 infantry moved from Midway to 25 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 25 Sea Zone to 6 Sea Zone
1 armour moved from 6 Sea Zone to Japan
1 artillery moved from 6 Sea Zone to Japan
2 infantry moved from 6 Sea Zone to Japan
3 mech_infantrys moved from Kiangsu to KweichowPlace Units - Japanese
1 armour, 1 artillery and 1 infantry placed in French Indo China
3 armour placed in Kiangsu
2 destroyers and 2 transports placed in 6 Sea Zone
1 artillery, 1 bomber and 1 infantry placed in JapanTurn Complete - Japanese
Japanese collect 75 PUs; end with 80 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 85 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 90 PUs
Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 95 PUsCombat Hit Differential Summary :
UK_Pacific : 2.17
AA fire in India : : -1.00
Japanese : -3.33 -
I actually ran the India battle 2x before loading it live to see what the board would look like. Japan won with 2 or more artillery left both times…but in one of those pre-rolls 9 planes were hit by AAA!
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 airfield, 2 destroyers, 4 fighters and 3 infantry; Remaining resources: 0 PUs;Combat Move - Americans
1 armour moved from Karelia to Baltic States
Russians take Baltic States from Germans
5 bombers moved from Queensland to India -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 airfield, 2 destroyers, 4 fighters and 3 infantry; Remaining resources: 0 PUs;Combat Move - Americans
1 armour moved from Karelia to Baltic States
Russians take Baltic States from Germans
5 bombers moved from Queensland to IndiaCombat - Americans
Americans creates battle in territory 112 Sea Zone
Battle in 112 Sea Zone
British loiter and taunt; Americans attack with 1 battleship, 1 carrier, 3 cruisers, 2 destroyers, 1 submarine and 10 transports
Germans defend with 1 destroyer
Americans roll dice for 1 submarine in 112 Sea Zone, round 2 : 1/1 hits
Germans roll dice for 1 destroyer in 112 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Americans and 1 destroyer owned by the Germans lost in 112 Sea Zone
Americans win with 1 battleship, 1 carrier, 3 cruisers, 2 destroyers and 10 transports remaining. Battle score for attacker is 2
Casualties for Germans: 1 destroyer
Casualties for Americans: 1 submarine
Battle in India
Americans attack with 5 bombers
Japanese defend with 3 aaGuns, 1 airfield, 3 armour, 1 factory_minor and 1 harbour
AA fire in India : 2/5 hits
2 bombers owned by the Americans lost in India
Americans roll dice for 3 bombers in India, round 2 : 2/3 hits
Japanese roll dice for 3 aaGuns and 3 armour in India, round 2 : 2/3 hits
2 bombers owned by the Americans and 2 aaGuns owned by the Japanese lost in India
Americans roll dice for 1 bomber in India, round 3 : 0/1 hits
Japanese roll dice for 1 aaGun and 3 armour in India, round 3 : 0/3 hits
Americans roll dice for 1 bomber in India, round 4 : 0/1 hits
Japanese roll dice for 1 aaGun and 3 armour in India, round 4 : 2/3 hits
1 bomber owned by the Americans lost in India
Japanese win with 1 aaGun and 3 armour remaining. Battle score for attacker is -50
Casualties for Americans: 5 bombers
Casualties for Japanese: 2 aaGunsNon Combat Move - Americans
1 infantry and 1 mech_infantry moved from Normandy Bordeaux to 110 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 infantry and 1 mech_infantry moved from 112 Sea Zone to Norway
5 fighters moved from Western United States to Hawaiian IslandsPlace Units - Americans
1 airfield and 1 fighter placed in Norway
2 destroyers placed in 113 Sea Zone
3 fighters placed in Western United States
3 infantry placed in Central United StatesTurn Complete - Americans
Americans collect 57 PUs; end with 57 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs -
I actually ran the India battle 2x before loading it live to see what the board would look like. Japan won with 2 or more artillery left both times…but in one of those pre-rolls 9 planes were hit by AAA!Â
I ran the battle in sz 113 about 10 times and 8 out of 10 I got favourable outcome on the battle… but on the actual battle I got crushed :-P
The allies surrender, you played well Icha and it was fun! I will post the result :-)
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Or the dice won the game!
I think it was going to 2 turns from now to have a real chance for Hawaii, but still not a foregone conclusion because of the US landing more builds.
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I agree with that but Japan has India and can build behind USSR and crush me !