G4018L Karl7 Axis +3 vs Mr.Roboto Allies Round 4

  • '19 '18

    Haha. Well, it’s an interesting game actually. You’re about to get India and I am ages away from liberating London.

  • '19 '18

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 18

    Purchase Units - ANZAC
                ANZAC buy 1 fighter and 2 transports; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 transport moved from 54 Sea Zone to 46 Sea Zone
                2 infantry moved from New Guinea to 46 Sea Zone
                2 infantry and 1 transport moved from 46 Sea Zone to 42 Sea Zone
                2 infantry moved from 42 Sea Zone to Java

    Combat - ANZAC
                Battle in Java

    Non Combat Move - ANZAC
                1 destroyer moved from 54 Sea Zone to 42 Sea Zone
                2 destroyers and 4 submarines moved from 33 Sea Zone to 44 Sea Zone
                1 infantry moved from New South Wales to Queensland
                1 fighter moved from Queensland to Celebes
                2 fighters moved from Caroline Islands to Celebes
                1 transport moved from 52 Sea Zone to 54 Sea Zone

    Place Units - ANZAC
                2 transports placed in 54 Sea Zone
                1 fighter placed in Queensland

    Turn Complete - ANZAC
                ANZAC collect 19 PUs; end with 19 PUs
                Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs

    Combat Move - French

    Turn Complete - French

    Combat Hit Differential Summary :

    triplea_42512_Fre18.tsvg

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 19

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 1 artillery, 1 fighter, 7 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 infantry moved from Slovakia Hungary to Yugoslavia
                      Germans take Yugoslavia from Russians
                1 infantry moved from Slovakia Hungary to Eastern Poland
                1 infantry moved from Slovakia Hungary to Eastern Poland
                2 infantry moved from Slovakia Hungary to Poland
                1 destroyer moved from 104 Sea Zone to 105 Sea Zone
                1 fighter moved from 104 Sea Zone to 91 Sea Zone
                1 artillery and 4 infantry moved from Spain to Gibraltar
                2 tactical_bombers moved from Slovakia Hungary to Eastern Poland
                3 fighters moved from Germany to Poland
                2 bombers moved from Western Germany to Poland
                2 bombers moved from Poland to Eastern Poland
                2 tactical_bombers moved from Western Germany to Poland
                3 fighters moved from 104 Sea Zone to 105 Sea Zone

    Combat - Germans
                Battle in 91 Sea Zone
                    Germans attack with 1 fighter
                    Americans defend with 1 transport
                        1 transport owned by the Americans lost in 91 Sea Zone
                    Germans win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                Battle in Gibraltar
                    Germans attack with 1 artillery and 4 infantry
                    Americans defend with 1 harbour and 1 infantry
                        Germans roll dice for 1 artillery and 4 infantry in Gibraltar, round 2 : 0/5 hits, 1.17 expected hits
                        Americans roll dice for 1 infantry in Gibraltar, round 2 : 0/1 hits, 0.33 expected hits
                        Germans roll dice for 1 artillery and 4 infantry in Gibraltar, round 3 : 2/5 hits, 1.17 expected hits
                        Americans roll dice for 1 infantry in Gibraltar, round 3 : 1/1 hits, 0.33 expected hits
                        1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Gibraltar
                    Germans win, taking Gibraltar from Americans with 1 artillery and 3 infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Americans: 1 infantry
                Battle in Poland
                    Germans attack with 3 fighters, 2 infantry and 2 tactical_bombers
                    Russians defend with 1 mech_infantry
                        Germans roll dice for 3 fighters, 2 infantry and 2 tactical_bombers in Poland, round 2 : 6/7 hits, 3.17 expected hits
                        Russians roll dice for 1 mech_infantry in Poland, round 2 : 0/1 hits, 0.33 expected hits
                        1 mech_infantry owned by the Russians lost in Poland
                    Germans win, taking Poland from Russians with 3 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4
                    Casualties for Russians: 1 mech_infantry
                Battle in 105 Sea Zone
                    Germans attack with 1 destroyer and 3 fighters
                    Russians defend with 1 submarine
                        Germans roll dice for 1 destroyer and 3 fighters in 105 Sea Zone, round 2 : 1/4 hits, 1.83 expected hits
                        Russians roll dice for 1 submarine in 105 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                        1 submarine owned by the Russians lost in 105 Sea Zone
                    Germans win, taking 105 Sea Zone from Neutral with 1 destroyer and 3 fighters remaining. Battle score for attacker is 6
                    Casualties for Russians: 1 submarine
                Battle in Eastern Poland
                    Germans attack with 2 bombers, 2 infantry and 2 tactical_bombers
                    Americans defend with 1 infantry
                        Germans roll dice for 2 bombers, 2 infantry and 2 tactical_bombers in Eastern Poland, round 2 : 3/6 hits, 2.67 expected hits
                        Russians roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits, 0.33 expected hits
                        1 infantry owned by the Americans lost in Eastern Poland
                    Germans win, taking Eastern Poland from Russians with 2 bombers, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                    Casualties for Americans: 1 infantry

    Non Combat Move - Germans
                2 tactical_bombers moved from Poland to Slovakia Hungary
                2 tactical_bombers moved from Eastern Poland to Slovakia Hungary
                3 fighters moved from Poland to Germany
                2 bombers moved from Eastern Poland to Western Germany
                2 infantry moved from Northern Italy to Southern Italy
                1 submarine moved from 104 Sea Zone to 86 Sea Zone
                2 carriers, 1 destroyer and 4 submarines moved from 104 Sea Zone to 110 Sea Zone
                3 fighters moved from 105 Sea Zone to Normandy Bordeaux
                1 fighter moved from 91 Sea Zone to 110 Sea Zone
                3 fighters moved from Normandy Bordeaux to 110 Sea Zone
                3 fighters moved from 110 Sea Zone to United Kingdom
                2 infantry moved from Western Germany to Northern Italy
                4 infantry moved from Germany to Slovakia Hungary
                1 infantry moved from Germany to Slovakia Hungary

    Place Units - Germans
                1 artillery, 1 fighter and 3 infantry placed in Germany
                1 transport placed in 110 Sea Zone
                4 infantry placed in Western Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 7
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,5,2,5,4,2
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,4,5,5,2,4,2,1,5,1
                Germans collect 40 PUs (7 lost to blockades); end with 40 PUs
                Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 45 PUs

    Combat Hit Differential Summary :

    Germans : 2.00
        Americans : 0.33
        Russians : -0.83

    triplea_42512_Ger19.tsvg

  • '19 '18

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 19

    Purchase Units - Russians
                Russians buy 2 armour, 3 artilleries, 9 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 armour and 2 mech_infantrys moved from Tsinghai to Sikang
                1 armour and 2 mech_infantrys moved from Tsinghai to Shensi
                1 armour and 2 mech_infantrys moved from Tsinghai to Kansu
                1 armour and 1 mech_infantry moved from Tsinghai to Sikang
                1 armour and 1 mech_infantry moved from Tsinghai to Shensi
                1 armour and 1 mech_infantry moved from Tsinghai to Kansu
                1 armour and 1 mech_infantry moved from Tsinghai to Shensi
                1 armour and 1 mech_infantry moved from Tsinghai to Sikang
                1 armour and 1 mech_infantry moved from Tsinghai to Kansu
                2 infantry moved from Romania to Yugoslavia
                1 fighter and 1 tactical_bomber moved from Romania to Yugoslavia
                1 artillery and 2 infantry moved from Baltic States to Poland
                1 bomber moved from Romania to Poland
                1 bomber and 1 fighter moved from Romania to Eastern Poland
                3 infantry moved from Bessarabia to Eastern Poland
                1 fighter moved from Russia to Eastern Poland

    Combat - Russians
                Battle in Yugoslavia
                    Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
                    Germans defend with 1 airfield and 1 infantry
                        Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Yugoslavia, round 2 : 2/4 hits, 1,50 expected hits
                        Germans roll dice for 1 infantry in Yugoslavia, round 2 : 1/1 hits, 0,33 expected hits
                        1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Yugoslavia
                    Russians win, taking Yugoslavia from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for Russians: 1 infantry
                    Casualties for Germans: 1 infantry
                Battle in Kansu
                    Russians attack with 3 armour and 4 mech_infantrys
                    Japanese defend with 1 infantry
                        Russians roll dice for 3 armour and 4 mech_infantrys in Kansu, round 2 : 4/7 hits, 2,17 expected hits
                        Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0,33 expected hits
                        1 infantry owned by the Japanese lost in Kansu
                    Russians win, taking Kansu from Japanese with 3 armour and 4 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Poland
                    Russians attack with 1 artillery, 1 bomber and 2 infantry
                    Germans defend with 2 infantry
                        Russians roll dice for 1 artillery, 1 bomber and 2 infantry in Poland, round 2 : 2/4 hits, 1,50 expected hits
                        Germans roll dice for 2 infantry in Poland, round 2 : 0/2 hits, 0,67 expected hits
                        2 infantry owned by the Germans lost in Poland
                    Russians win, taking Poland from Germans with 1 artillery, 1 bomber and 2 infantry remaining. Battle score for attacker is 6
                    Casualties for Germans: 2 infantry
                Battle in Sikang
                    Russians attack with 3 armour and 4 mech_infantrys
                    Japanese defend with 1 infantry
                        Russians roll dice for 3 armour and 4 mech_infantrys in Sikang, round 2 : 6/7 hits, 2,17 expected hits
                        Japanese roll dice for 1 infantry in Sikang, round 2 : 1/1 hits, 0,33 expected hits
                        1 infantry owned by the Japanese and 1 mech_infantry owned by the Russians lost in Sikang
                    Russians win, taking Sikang from Japanese with 3 armour and 3 mech_infantrys remaining. Battle score for attacker is -1
                    Casualties for Russians: 1 mech_infantry
                    Casualties for Japanese: 1 infantry
                Battle in Shensi
                    Russians attack with 3 armour and 4 mech_infantrys
                    Japanese defend with 1 infantry
                        Russians roll dice for 3 armour and 4 mech_infantrys in Shensi, round 2 : 3/7 hits, 2,17 expected hits
                        Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0,33 expected hits
                        1 infantry owned by the Japanese lost in Shensi
                    Russians win, taking Shensi from Japanese with 3 armour and 4 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Eastern Poland
                    Russians attack with 1 bomber, 2 fighters and 3 infantry
                    Germans defend with 2 infantry
                        Russians roll dice for 1 bomber, 2 fighters and 3 infantry in Eastern Poland, round 2 : 2/6 hits, 2,17 expected hits
                        Germans roll dice for 2 infantry in Eastern Poland, round 2 : 0/2 hits, 0,67 expected hits
                        2 infantry owned by the Germans lost in Eastern Poland
                    Russians win, taking Eastern Poland from Germans with 1 bomber, 2 fighters and 3 infantry remaining. Battle score for attacker is 6
                    Casualties for Germans: 2 infantry

    Non Combat Move - Russians
                2 mech_infantrys moved from Belarus to Karelia
                1 artillery and 2 infantry moved from Novgorod to Baltic States
                3 mech_infantrys moved from Belarus to Romania
                5 mech_infantrys moved from Western Ukraine to Romania
                1 bomber and 2 fighters moved from Eastern Poland to Romania
                1 bomber moved from Poland to Romania
                1 fighter and 1 tactical_bomber moved from Yugoslavia to Romania
                1 artillery and 2 infantry moved from Ukraine to Bessarabia
                1 artillery and 2 infantry moved from Volgograd to Kazakhstan
                1 mech_infantry moved from Russia to Urals
                1 armour and 1 mech_infantry moved from Russia to Belarus
                2 armour moved from Russia to Kazakhstan

    Place Units - Russians
                3 infantry placed in Romania
                1 artillery and 2 infantry placed in Volgograd
                1 artillery and 2 infantry placed in Ukraine
                1 artillery and 2 infantry placed in Novgorod
                2 armour and 4 mech_infantrys placed in Russia

    Turn Complete - Russians
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,4
                Russians collect 44 PUs (2 lost to blockades); end with 44 PUs
                Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 47 PUs
                Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 49 PUs
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 18 PUs; end with 67 PUs

    Combat Hit Differential Summary :

    Germans : -0,67
        Russians : 7,33
        Japanese : 0,00

    triplea_42512_Rus19.tsvg

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 19

    Purchase Units - Japanese
                Japanese buy 3 bombers, 1 fighter and 8 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 mech_infantry moved from French Indo China to Siam
                      Japanese take Siam from UK_Pacific
                1 fighter moved from 6 Sea Zone to 21 Sea Zone
                1 fighter moved from 6 Sea Zone to 35 Sea Zone
                1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone
                1 destroyer moved from 6 Sea Zone to 25 Sea Zone
                1 submarine moved from 37 Sea Zone to 42 Sea Zone
                4 fighters moved from 37 Sea Zone to 42 Sea Zone
                1 armour moved from Yenisey to Timguska
                      Japanese take Timguska from Russians
                1 armour moved from Timguska to Yenisey

    Combat - Japanese
                Battle in 35 Sea Zone
                    Japanese attack with 1 fighter
                    Americans defend with 1 transport
                        1 transport owned by the Americans lost in 35 Sea Zone
                    Japanese win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                Battle in 21 Sea Zone
                    Japanese attack with 1 fighter
                    Americans defend with 1 transport
                        1 transport owned by the Americans lost in 21 Sea Zone
                    Japanese win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                Battle in 42 Sea Zone
                    Japanese attack with 4 fighters and 1 submarine
                    ANZAC defend with 1 destroyer and 1 transport
                        Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                        Japanese roll dice for 4 fighters in 42 Sea Zone, round 2 : 1/4 hits, 2.00 expected hits
                        ANZAC roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                        1 destroyer owned by the ANZAC lost in 42 Sea Zone
                        1 transport owned by the ANZAC lost in 42 Sea Zone
                        Japanese roll dice for 1 submarine in 42 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                    Japanese win, taking 42 Sea Zone from ANZAC with 4 fighters and 1 submarine remaining. Battle score for attacker is 15
                    Casualties for ANZAC: 1 destroyer and 1 transport
                Battle in 25 Sea Zone
                    Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
                    Americans defend with 1 destroyer and 1 submarine
                        Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 25 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits
                        Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                        Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                        1 submarine owned by the Americans lost in 25 Sea Zone
                        Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 25 Sea Zone, round 3 : 2/3 hits, 1.50 expected hits
                        Americans roll dice for 1 destroyer in 25 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                        1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 25 Sea Zone
                    Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Americans: 1 destroyer and 1 submarine
                    Casualties for Japanese: 1 destroyer

    Non Combat Move - Japanese
                3 carriers moved from 6 Sea Zone to 36 Sea Zone
                3 tactical_bombers moved from Kwangtung to Burma
                1 artillery and 1 infantry moved from Yunnan to Burma
                1 infantry and 1 mech_infantry moved from Shan State to Burma
                1 mech_infantry moved from French Indo China to Burma
                1 armour and 1 mech_infantry moved from Kwangtung to Yunnan
                1 armour moved from Malaya to Burma
                1 marine moved from Malaya to 37 Sea Zone
                1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 1 marine and 4 transports moved from 37 Sea Zone to 36 Sea Zone
                1 marine moved from 36 Sea Zone to French Indo China
                3 fighters moved from Japan to Kwangsi
                1 fighter moved from 21 Sea Zone to 36 Sea Zone
                1 fighter moved from 35 Sea Zone to 36 Sea Zone
                4 fighters moved from 42 Sea Zone to 36 Sea Zone
                2 tactical_bombers moved from 6 Sea Zone to Kwangsi
                1 artillery and 1 infantry moved from Kwangtung to Kwangsi
                2 bombers moved from Kwangtung to Kwangsi
                1 fighter and 1 tactical_bomber moved from 25 Sea Zone to 6 Sea Zone
                1 destroyer moved from 6 Sea Zone to 16 Sea Zone
                2 destroyers moved from 6 Sea Zone to 36 Sea Zone
                1 battleship moved from 6 Sea Zone to 36 Sea Zone
                1 fighter moved from 6 Sea Zone to Kwangsi
                1 fighter moved from 6 Sea Zone to Kwangsi
                2 armour moved from Shantung to Anhwe
                1 infantry moved from Anhwe to Hunan
                1 infantry moved from Hunan to Yunnan
                1 artillery and 3 infantry moved from Shantung to Anhwe
                3 infantry moved from Manchuria to Jehol
                1 armour and 1 mech_infantry moved from Evenkiyskiy to Yenisey

    Place Units - Japanese
                3 bombers placed in Shantung
                3 infantry placed in Kwangtung
                3 infantry placed in Manchuria
                1 fighter and 2 infantry placed in Japan

    Turn Complete - Japanese
                Japanese collect 57 PUs; end with 57 PUs
                Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 60 PUs

    Combat Hit Differential Summary :

    ANZAC : -0.33
        Americans : 0.17
        Japanese : -0.67

    triplea_42512_Jap19.tsvg

  • '19 '18

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 19

    Purchase Units - Americans
                Americans buy 1 airfield, 1 carrier, 1 destroyer, 2 fighters, 7 infantry, 3 mech_infantrys and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans
                2 transports moved from 99 Sea Zone to 100 Sea Zone
                3 infantry moved from Romania to 100 Sea Zone
                3 infantry and 2 transports moved from 100 Sea Zone to 97 Sea Zone
                2 artilleries and 2 infantry moved from Celebes to 44 Sea Zone
                1 destroyer and 10 fighters moved from 44 Sea Zone to 42 Sea Zone
                      Americans take 44 Sea Zone from Japanese
                1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 37 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 43 Sea Zone
                1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
                1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
                1 carrier, 4 destroyers and 2 fighters moved from 99 Sea Zone to 97 Sea Zone
                3 infantry moved from 97 Sea Zone to Northern Italy
                3 bombers moved from Romania to Western Germany
                1 fighter moved from Romania to 97 Sea Zone
                4 fighters moved from Romania to Northern Italy

    Combat - Americans
                Strategic bombing raid in Western Germany
                        AA fire in Western Germany : 0/3 hits, 0,50 expected hits
                    Bombing raid in Western Germany rolls: 5,6,7 and causes: 14 damage to unit: factory_major
                    Bombing raid in Western Germany causes 14 damage total.
                Battle in Borneo
                Battle in Malaya
                Battle in Northern Italy
                    Americans attack with 4 fighters and 3 infantry
                    Germans defend with 2 infantry; Italians defend with 1 factory_minor
                        Americans roll dice for 4 fighters and 3 infantry in Northern Italy, round 2 : 2/7 hits, 2,50 expected hits
                        Italians roll dice for 2 infantry in Northern Italy, round 2 : 0/2 hits, 0,67 expected hits
                        2 infantry owned by the Germans lost in Northern Italy
                    Americans win, taking Borneo from Japanese, taking Malaya from Japanese, taking Northern Italy from Italians with 4 fighters and 3 infantry remaining. Battle score for attacker is 6
                    Casualties for Germans: 2 infantry
                Battle in 42 Sea Zone
                    Americans attack with 1 destroyer and 10 fighters
                    Japanese defend with 1 submarine
                        Americans roll dice for 1 destroyer and 10 fighters in 42 Sea Zone, round 2 : 4/11 hits, 5,33 expected hits
                        Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                        1 submarine owned by the Japanese lost in 42 Sea Zone
                    Americans win, taking 42 Sea Zone from Japanese with 1 destroyer and 10 fighters remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 submarine

    Non Combat Move - Americans
                10 fighters moved from 42 Sea Zone to India
                5 carriers and 4 destroyers moved from 44 Sea Zone to 46 Sea Zone
                1 fighter moved from Queensland to 46 Sea Zone
                1 artillery and 3 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 artillery, 1 carrier, 2 fighters, 3 infantry, 4 submarines and 2 transports moved from 26 Sea Zone to 46 Sea Zone
                1 artillery and 3 infantry moved from 46 Sea Zone to New Guinea
                1 carrier and 1 submarine moved from 10 Sea Zone to 30 Sea Zone
                2 fighters moved from Western United States to 30 Sea Zone
                16 transports moved from 64 Sea Zone to 101 Sea Zone
                4 carriers, 1 cruiser, 1 destroyer, 2 fighters and 4 submarines moved from 117 Sea Zone to 106 Sea Zone
                3 bombers moved from Western Germany to Romania
                1 fighter moved from Northern Italy to 97 Sea Zone
                3 fighters moved from Northern Italy to Romania
                1 infantry moved from Bulgaria to Greece
                3 submarines moved from 97 Sea Zone to 93 Sea Zone
                1 infantry moved from Algeria to Tunisia

    Place Units - Americans
                1 airfield placed in Celebes
                1 infantry placed in Greece
                1 carrier and 1 transport placed in 97 Sea Zone
                3 mech_infantrys placed in Turkey
                2 fighters and 6 infantry placed in Eastern United States
                1 destroyer placed in 101 Sea Zone

    Turn Complete - Americans
                Americans collect 68 PUs; end with 68 PUs
                Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 73 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs
                Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 88 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 93 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 98 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 103 PUs

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 1 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese

    Combat - Chinese

    Non Combat Move - Chinese
                2 infantry moved from Tsinghai to Shensi

    Place Units - Chinese
                1 infantry placed in Kansu

    Turn Complete - Chinese
                Chinese collect 4 PUs; end with 4 PUs

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 infantry; Remaining resources: 0 PUs;

    Combat Move - British

    Combat - British

    Non Combat Move - British
                1 battleship moved from 117 Sea Zone to 106 Sea Zone

    Place Units - UK_Pacific
                1 infantry placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,1
                UK_Pacific collect 9 PUs (3 lost to blockades); end with 9 PUs
                Some Units in India change ownership: 1 infantry

    Combat Hit Differential Summary :

    Italians : -0,67
        AA fire in Western Germany : : -0,50
        Americans : -1,83
        Japanese : -0,17

    triplea_42512_UK_19.tsvg

  • '19 '18

    Man, this turn took me ages. Can’t remember when a turn was causing me so many headache.

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    Not sure where I went wrong here… Sealion wet well.  Oh well.

    I am calling this yours.

    GG

    I’ll post

  • '19 '18

    Thanks for the game Karl!

    Not sure either. My best guess: You bought 3 subs+2 fighters in round 4 (38 TUV!). Had you invested in ground troops there, I don’t think I could have stopped you from holding Ukraine and its factory. This is important since Italy can can-open rostov for you to threaten Stalingrad+Caucasus.

    Also, Italy was weak all game long, even from the beginning. Had Italy been a little stronger, at least getting the Med-Bonus, it would have been different.

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    @MrRoboto:

    Thanks for the game Karl!

    Not sure either. My best guess: You bought 3 subs+2 fighters in round 4 (38 TUV!). Had you invested in ground troops there, I don’t think I could have stopped you from holding Ukraine and its factory. This is important since Italy can can-open rostov for you to threaten Stalingrad+Caucasus.

    Also, Italy was weak all game long, even from the beginning. Had Italy been a little stronger, at least getting the Med-Bonus, it would have been different.

    Not to mention Japan, ooof.  They never got explosive.  This was one of the rare games where even when Japan was wiping out large stacks, it wasn’t actually resulting in significant forward progress.  You played a battle of attrition which slowed me down even when I was winning.

    Blah… this game was a bitter pill for me!!  :lol: :-P

    I think you are back in shape there Mr. Roboto.  Time to take it up a notch!

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