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Suprise Attack Allies vs Dawgoneit Axis



  • [0_1546907294550_Germ 6.tsvg](Uploading 100%)



  • Lets try this, I hope one of these worksGer 6.tsvg Ger 6.tsvg



  • German 18.tsvg Scramble orders


  • 2019 2018 2017 2016 2015 '14 '13

    i have no clue how to do this


  • 2019 2018 2017 2016 2015 '14 '13

    french needs to be finished


  • 2019 2018 2017 2016 2015 '14 '13

    @dawgoneit Scramble orders?



  • Your save took me to your page


  • 2019 2018 2017 2016 2015 '14 '13

    @suprise-attack your save says you need to deploy



  • Ok I think I have it, some how I posted another game here? anyway here it isGer 6.tsvg


  • 2019 2018 2017 2016 2015 '14 '13

    TripleA Turn Summary: Russians round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6
    
        Purchase Units - Russians
            Russians buy 10 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Kansu to Suiyuyan
                  Chinese take Suiyuyan from Japanese
            1 infantry moved from Volgograd to Tambov
            1 infantry moved from Samara to Tambov
            1 infantry moved from Russia to Tambov
            1 fighter moved from Russia to Tambov
            3 infantry moved from Russia to Smolensk
            2 fighters moved from Russia to Smolensk
            2 infantry moved from Vologda to Archangel
            1 fighter moved from Russia to Archangel
            1 infantry moved from Russia to Tambov
            3 infantry moved from Vologda to Russia
            1 submarine moved from 125 Sea Zone to 112 Sea Zone
    
        Combat - Russians
            Battle in Smolensk
                Russians attack with 2 fighters and 3 infantry
                Germans defend with 2 infantry
                    Russians roll dice for 2 fighters and 3 infantry in Smolensk, round 2 : 3/5 hits, 1.50 expected hits
                    Germans roll dice for 2 infantry in Smolensk, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Smolensk
                Russians win, taking Smolensk from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
                Casualties for Germans: 2 infantry
            Battle in Archangel
                Russians attack with 1 fighter and 2 infantry
                Germans defend with 1 artillery
                    Russians roll dice for 1 fighter and 2 infantry in Archangel, round 2 : 0/3 hits, 0.83 expected hits
                    Germans roll dice for 1 artillery in Archangel, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Archangel
                    Russians roll dice for 1 fighter and 1 infantry in Archangel, round 3 : 0/2 hits, 0.67 expected hits
                    Germans roll dice for 1 artillery in Archangel, round 3 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 fighter and 1 infantry in Archangel, round 4 : 1/2 hits, 0.67 expected hits
                    Germans roll dice for 1 artillery in Archangel, round 4 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Germans lost in Archangel
                Russians win, taking Archangel from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 artillery
            Battle in Tambov
                Russians attack with 1 fighter and 4 infantry
                Germans defend with 2 infantry
                    Russians roll dice for 1 fighter and 4 infantry in Tambov, round 2 : 1/5 hits, 1.17 expected hits
                    Germans roll dice for 2 infantry in Tambov, round 2 : 2/2 hits, 0.67 expected hits
                    2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Tambov
                    Russians roll dice for 1 fighter and 2 infantry in Tambov, round 3 : 1/3 hits, 0.83 expected hits
                    Germans roll dice for 1 infantry in Tambov, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Tambov
                Russians win, taking Tambov from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is -3
                Casualties for Russians: 3 infantry
                Casualties for Germans: 2 infantry
    
        Non Combat Move - Russians
            2 fighters moved from Smolensk to Russia
            1 fighter moved from Archangel to Russia
            1 fighter moved from Tambov to Russia
            1 infantry moved from Timguska to Yenisey
            1 infantry moved from Kansu to Suiyuyan
            1 aaGun moved from Timguska to Kansu
    
        Place Units - Russians
            10 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 19 PUs; end with 19 PUs
    

    Combat Hit Differential Summary :

    Germans : 2.33
    Russians : 0.33
    

    Savegame



  • Here it isJ 6.tsvg


  • 2019 2018 2017 2016 2015 '14 '13

    TripleA Turn Summary: Americans round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6
    
        Purchase Units - Americans
            Americans buy 1 aaGun, 1 airfield, 1 cruiser, 3 destroyers, 1 factory_minor and 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            3 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
            1 carrier, 2 fighters, 3 infantry, 1 mech_infantry and 2 transports moved from 91 Sea Zone to 112 Sea Zone
            2 infantry moved from Brazil to British Guiana
            1 transport moved from 110 Sea Zone to 103 Sea Zone
            2 armour moved from Eastern United States to 101 Sea Zone
            2 armour and 2 transports moved from 101 Sea Zone to 88 Sea Zone
            1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
            1 destroyer moved from 54 Sea Zone to 21 Sea Zone
            3 battleships, 2 carriers and 1 cruiser moved from 54 Sea Zone to 42 Sea Zone
            1 bomber moved from Queensland to 42 Sea Zone
            1 artillery, 2 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone
            1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 54 Sea Zone to 42 Sea Zone
            1 carrier moved from 55 Sea Zone to 42 Sea Zone
            1 artillery, 1 cruiser, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 7 Sea Zone
            1 destroyer moved from 25 Sea Zone to 7 Sea Zone
            1 submarine moved from 26 Sea Zone to 16 Sea Zone
            1 submarine moved from 4 Sea Zone to 16 Sea Zone
            1 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
            2 destroyers, 1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 7 Sea Zone
            1 fighter moved from Hawaiian Islands to 16 Sea Zone
            1 artillery, 2 infantry and 1 mech_infantry moved from 42 Sea Zone to Java
            1 armour and 1 infantry moved from Norway to Finland
            1 transport moved from 103 Sea Zone to 102 Sea Zone
    
        Combat - Americans
            Battle in 21 Sea Zone
                Americans attack with 1 destroyer
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 21 Sea Zone
                Americans win with 1 destroyer remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in 42 Sea Zone
                Americans attack with 3 battleships, 1 bomber, 3 carriers, 1 cruiser and 2 transports
                Japanese defend with 2 carriers, 1 cruiser, 1 fighter, 1 tactical_bomber and 1 transport
                    Americans roll dice for 3 battleships, 1 bomber, 3 carriers, 1 cruiser and 2 transports in 42 Sea Zone, round 2 : 3/5 hits, 3.17 expected hits
                    Japanese roll dice for 2 carriers, 1 cruiser, 1 fighter, 1 tactical_bomber and 1 transport in 42 Sea Zone, round 2 : 2/5 hits, 2.33 expected hits
                Units damaged: 2 carriers owned by the Americans
                    2 carriers owned by the Japanese lost in 42 Sea Zone
                    Americans roll dice for 3 battleships, 1 bomber, 3 carriers, 1 cruiser and 2 transports in 42 Sea Zone, round 3 : 4/5 hits, 3.17 expected hits
                    Japanese roll dice for 1 cruiser, 1 fighter, 1 tactical_bomber and 1 transport in 42 Sea Zone, round 3 : 3/3 hits, 1.67 expected hits
                Units damaged: 1 carrier owned by the Americans and 2 battleships owned by the Americans
                    1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese, 1 transport owned by the Japanese and 1 cruiser owned by the Japanese lost in 42 Sea Zone
                Americans win, taking 42 Sea Zone from Japanese with 3 battleships, 1 bomber, 3 carriers, 1 cruiser and 2 transports remaining. Battle score for attacker is 72
                Casualties for Japanese: 2 carriers, 1 cruiser, 1 fighter, 1 tactical_bomber and 1 transport
            Battle in Finland
                Americans attack with 1 armour and 1 infantry
                Germans defend with 1 infantry
                    Americans roll dice for 1 armour and 1 infantry in Finland, round 2 : 2/2 hits, 0.67 expected hits
                    Germans roll dice for 1 infantry in Finland, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Finland
                Americans win, taking Finland from Germans with 1 armour and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in 16 Sea Zone
                Americans attack with 1 fighter and 2 submarines
                Japanese defend with 1 destroyer
                    Americans roll dice for 2 submarines in 16 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
                    Americans roll dice for 1 fighter in 16 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
                    Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Americans lost in 16 Sea Zone
                    Americans roll dice for 1 submarine in 16 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 fighter in 16 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits
                    Japanese roll dice for 1 destroyer in 16 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 submarine in 16 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 fighter in 16 Sea Zone, round 4 : 0/1 hits, 0.50 expected hits
                    Japanese roll dice for 1 destroyer in 16 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 submarine in 16 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 fighter in 16 Sea Zone, round 5 : 0/1 hits, 0.50 expected hits
                    Japanese roll dice for 1 destroyer in 16 Sea Zone, round 5 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Americans lost in 16 Sea Zone
                    Americans roll dice for 1 fighter in 16 Sea Zone, round 6 : 1/1 hits, 0.50 expected hits
                    Japanese roll dice for 1 destroyer in 16 Sea Zone, round 6 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese and 1 fighter owned by the Americans lost in 16 Sea Zone
                Japanese win with no units remaining. Battle score for attacker is -14
                Casualties for Americans: 1 fighter and 2 submarines
                Casualties for Japanese: 1 destroyer
            Battle in Java
                Americans attack with 1 artillery, 2 infantry and 1 mech_infantry
                Japanese defend with 1 infantry
                    Americans roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Java, round 2 : 1/4 hits, 1.00 expected hits
                    Japanese roll dice for 1 infantry in Java, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Java
                Americans win, taking Java from Japanese with 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Americans
            1 bomber moved from 42 Sea Zone to Queensland
            3 infantry and 1 mech_infantry moved from 112 Sea Zone to Norway
            1 mech_infantry moved from Central United States to Eastern United States
    
        Place Units - Americans
            1 airfield and 1 factory_minor placed in Norway
            3 infantry placed in Eastern United States
            1 aaGun placed in Eastern United States
            1 cruiser and 1 destroyer placed in 10 Sea Zone
            2 destroyers placed in 101 Sea Zone
    
        Turn Complete - Americans
            Americans collect 61 PUs; end with 61 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.33
    Americans : -1.17
    Japanese : 2.00
    

    Savegame


  • 2019 2018 2017 2016 2015 '14 '13

    TripleA Turn Summary: Chinese round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Shensi to Szechwan
            2 infantry moved from Szechwan to Yunnan
            1 fighter moved from Burma to Yunnan
    
        Combat - Chinese
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            2 infantry placed in Yunnan
    
        Turn Complete - Chinese
            Chinese collect 7 PUs; end with 7 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 13 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • 2019 2018 2017 2016 2015 '14 '13

    TripleA Turn Summary: UK_Pacific round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6
    
        Purchase Units - Americans
            Americans buy 1 aaGun, 1 airfield, 1 cruiser, 3 destroyers, 1 factory_minor and 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            3 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
            1 carrier, 2 fighters, 3 infantry, 1 mech_infantry and 2 transports moved from 91 Sea Zone to 112 Sea Zone
            2 infantry moved from Brazil to British Guiana
            1 transport moved from 110 Sea Zone to 103 Sea Zone
            2 armour moved from Eastern United States to 101 Sea Zone
            2 armour and 2 transports moved from 101 Sea Zone to 88 Sea Zone
            1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
            1 destroyer moved from 54 Sea Zone to 21 Sea Zone
            3 battleships, 2 carriers and 1 cruiser moved from 54 Sea Zone to 42 Sea Zone
            1 bomber moved from Queensland to 42 Sea Zone
            1 artillery, 2 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone
            1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 54 Sea Zone to 42 Sea Zone
            1 carrier moved from 55 Sea Zone to 42 Sea Zone
            1 artillery, 1 cruiser, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 7 Sea Zone
            1 destroyer moved from 25 Sea Zone to 7 Sea Zone
            1 submarine moved from 26 Sea Zone to 16 Sea Zone
            1 submarine moved from 4 Sea Zone to 16 Sea Zone
            1 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
            2 destroyers, 1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 7 Sea Zone
            1 fighter moved from Hawaiian Islands to 16 Sea Zone
            1 artillery, 2 infantry and 1 mech_infantry moved from 42 Sea Zone to Java
            1 armour and 1 infantry moved from Norway to Finland
            1 transport moved from 103 Sea Zone to 102 Sea Zone
    
        Combat - Americans
            Battle in 21 Sea Zone
                Americans attack with 1 destroyer
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 21 Sea Zone
                Americans win with 1 destroyer remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in 42 Sea Zone
                Americans attack with 3 battleships, 1 bomber, 3 carriers, 1 cruiser and 2 transports
                Japanese defend with 2 carriers, 1 cruiser, 1 fighter, 1 tactical_bomber and 1 transport
                    Americans roll dice for 3 battleships, 1 bomber, 3 carriers, 1 cruiser and 2 transports in 42 Sea Zone, round 2 : 3/5 hits, 3.17 expected hits
                    Japanese roll dice for 2 carriers, 1 cruiser, 1 fighter, 1 tactical_bomber and 1 transport in 42 Sea Zone, round 2 : 2/5 hits, 2.33 expected hits
                Units damaged: 2 carriers owned by the Americans
                    2 carriers owned by the Japanese lost in 42 Sea Zone
                    Americans roll dice for 3 battleships, 1 bomber, 3 carriers, 1 cruiser and 2 transports in 42 Sea Zone, round 3 : 4/5 hits, 3.17 expected hits
                    Japanese roll dice for 1 cruiser, 1 fighter, 1 tactical_bomber and 1 transport in 42 Sea Zone, round 3 : 3/3 hits, 1.67 expected hits
                Units damaged: 1 carrier owned by the Americans and 2 battleships owned by the Americans
                    1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese, 1 transport owned by the Japanese and 1 cruiser owned by the Japanese lost in 42 Sea Zone
                Americans win, taking 42 Sea Zone from Japanese with 3 battleships, 1 bomber, 3 carriers, 1 cruiser and 2 transports remaining. Battle score for attacker is 72
                Casualties for Japanese: 2 carriers, 1 cruiser, 1 fighter, 1 tactical_bomber and 1 transport
            Battle in Finland
                Americans attack with 1 armour and 1 infantry
                Germans defend with 1 infantry
                    Americans roll dice for 1 armour and 1 infantry in Finland, round 2 : 2/2 hits, 0.67 expected hits
                    Germans roll dice for 1 infantry in Finland, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Finland
                Americans win, taking Finland from Germans with 1 armour and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in 16 Sea Zone
                Americans attack with 1 fighter and 2 submarines
                Japanese defend with 1 destroyer
                    Americans roll dice for 2 submarines in 16 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
                    Americans roll dice for 1 fighter in 16 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
                    Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Americans lost in 16 Sea Zone
                    Americans roll dice for 1 submarine in 16 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 fighter in 16 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits
                    Japanese roll dice for 1 destroyer in 16 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 submarine in 16 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 fighter in 16 Sea Zone, round 4 : 0/1 hits, 0.50 expected hits
                    Japanese roll dice for 1 destroyer in 16 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 submarine in 16 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 fighter in 16 Sea Zone, round 5 : 0/1 hits, 0.50 expected hits
                    Japanese roll dice for 1 destroyer in 16 Sea Zone, round 5 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Americans lost in 16 Sea Zone
                    Americans roll dice for 1 fighter in 16 Sea Zone, round 6 : 1/1 hits, 0.50 expected hits
                    Japanese roll dice for 1 destroyer in 16 Sea Zone, round 6 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese and 1 fighter owned by the Americans lost in 16 Sea Zone
                Japanese win with no units remaining. Battle score for attacker is -14
                Casualties for Americans: 1 fighter and 2 submarines
                Casualties for Japanese: 1 destroyer
            Battle in Java
                Americans attack with 1 artillery, 2 infantry and 1 mech_infantry
                Japanese defend with 1 infantry
                    Americans roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Java, round 2 : 1/4 hits, 1.00 expected hits
                    Japanese roll dice for 1 infantry in Java, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Java
                Americans win, taking Java from Japanese with 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Americans
            1 bomber moved from 42 Sea Zone to Queensland
            3 infantry and 1 mech_infantry moved from 112 Sea Zone to Norway
            1 mech_infantry moved from Central United States to Eastern United States
    
        Place Units - Americans
            1 airfield and 1 factory_minor placed in Norway
            3 infantry placed in Eastern United States
            1 aaGun placed in Eastern United States
            1 cruiser and 1 destroyer placed in 10 Sea Zone
            2 destroyers placed in 101 Sea Zone
    
        Turn Complete - Americans
            Americans collect 61 PUs; end with 61 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Shensi to Szechwan
            2 infantry moved from Szechwan to Yunnan
            1 fighter moved from Burma to Yunnan
    
        Combat - Chinese
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            2 infantry placed in Yunnan
    
        Turn Complete - Chinese
            Chinese collect 7 PUs; end with 7 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 13 PUs
    
        Purchase Units - British
            British buy 1 artillery, 1 fighter and 10 infantry; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 5 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
            3 fighters moved from United Kingdom to Norway
            1 armour and 1 infantry moved from Union of South Africa to 71 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone
            1 transport moved from 72 Sea Zone to 71 Sea Zone
            1 mech_infantry moved from Union of South Africa to Belgian Congo
            1 armour and 2 mech_infantrys moved from Belgian Congo to Egypt
            1 infantry moved from Anglo Egyptian Sudan to Egypt
            1 armour moved from Tobruk to Egypt
            1 infantry moved from Tunisia to Libya
            3 armour and 3 mech_infantrys moved from Egypt to Trans-Jordan
            3 armour, 1 artillery, 5 infantry and 3 mech_infantrys moved from Trans-Jordan to Iraq
            1 artillery and 2 infantry moved from Caucasus to Northwest Persia
            1 infantry moved from Caucasus to Volgograd
            1 mech_infantry moved from Volgograd to Northwest Persia
            1 armour and 2 mech_infantrys moved from Persia to West India
            1 infantry moved from Yunnan to French Indo China
                  UK_Pacific take French Indo China from Japanese
            2 infantry moved from Malaya to Shan State
            1 fighter and 1 tactical_bomber moved from Malaya to Shan State
            1 infantry moved from Malaya to Shan State
            1 artillery and 1 infantry moved from Yunnan to Hunan
            1 armour and 1 infantry moved from Yunnan to Kweichow
            1 fighter moved from Burma to Kweichow
            1 bomber moved from India to Kweichow
    
        Combat - British
            Battle in Shan State
                British attack with 1 fighter, 3 infantry and 1 tactical_bomber
                Japanese defend with 1 armour
                    British roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Shan State, round 2 : 0/5 hits, 1.67 expected hits
                    Japanese roll dice for 1 armour in Shan State, round 2 : 0/1 hits, 0.50 expected hits
                    British roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Shan State, round 3 : 3/5 hits, 1.67 expected hits
                    Japanese roll dice for 1 armour in Shan State, round 3 : 1/1 hits, 0.50 expected hits
                    1 armour owned by the Japanese and 1 infantry owned by the British lost in Shan State
                British win, taking Shan State from Japanese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
                Casualties for Japanese: 1 armour
            Battle in Hunan
                British attack with 1 artillery and 1 infantry
                Japanese defend with 1 mech_infantry
                    British roll dice for 1 artillery and 1 infantry in Hunan, round 2 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 mech_infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 artillery and 1 infantry in Hunan, round 3 : 2/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 mech_infantry in Hunan, round 3 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese lost in Hunan
                British win, taking Hunan from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 mech_infantry
            Battle in Kweichow
                British attack with 1 armour, 1 bomber, 1 fighter and 1 infantry
                Japanese defend with 1 armour and 1 infantry
                    British roll dice for 1 armour, 1 bomber, 1 fighter and 1 infantry in Kweichow, round 2 : 2/4 hits, 1.83 expected hits
                    Japanese roll dice for 1 armour and 1 infantry in Kweichow, round 2 : 1/2 hits, 0.83 expected hits
                    1 infantry owned by the Japanese, 1 armour owned by the Japanese and 1 infantry owned by the British lost in Kweichow
                British win, taking Kweichow from Japanese with 1 armour, 1 bomber and 1 fighter remaining. Battle score for attacker is 6
                Casualties for British: 1 infantry
                Casualties for Japanese: 1 armour and 1 infantry
    
        Non Combat Move - British
            1 bomber and 1 fighter moved from Kweichow to Yunnan
            1 aaGun, 1 artillery and 5 infantry moved from Burma to Yunnan
            1 armour moved from India to Yunnan
            1 aaGun, 1 artillery and 3 infantry moved from India to Burma
            1 armour and 1 infantry moved from 80 Sea Zone to Persia
            1 artillery and 1 infantry moved from 112 Sea Zone to Norway
            1 fighter and 1 tactical_bomber moved from Shan State to Yunnan
    
        Place Units - British
            1 artillery and 2 infantry placed in Persia
            3 infantry placed in Egypt
            3 infantry placed in Union of South Africa
            1 fighter and 2 infantry placed in United Kingdom
    
        Turn Complete - British
            British collect 36 PUs; end with 36 PUs
            Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 41 PUs
    
        Place Units - UK_Pacific
            5 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 16 PUs; end with 16 PUs
            Some Units in India change ownership: 5 infantry
    

    Combat Hit Differential Summary :

    Germans : -0.33
    British : 0.50
    Americans : -1.17
    Japanese : 1.50
    

    Savegame



  • Here is the It. com. move. Any scramble orders from Norway?It com.tsvg


  • 2019 2018 2017 2016 2015 '14 '13

    @suprise-attack bring them all



  • Here it isIt 6.tsvg


  • 2019 2018 2017 2016 2015 '14 '13

    TripleA Turn Summary: ANZAC round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery, 1 factory_minor, 1 infantry and 1 transport; Remaining resources: 4 PUs; 
    
        Combat Move - ANZAC
            1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
            1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
            1 infantry moved from Malaya to Shan State
            1 fighter moved from Yunnan to Hopei
            2 infantry moved from Iraq to Trans-Jordan
    
        Combat - ANZAC
            Battle in Hopei
                ANZAC attack with 1 fighter
                Japanese defend with 1 mech_infantry
                    ANZAC roll dice for 1 fighter in Hopei, round 2 : 0/1 hits, 0.50 expected hits
                    Japanese roll dice for 1 mech_infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 1 fighter in Hopei, round 3 : 0/1 hits, 0.50 expected hits
                    Japanese roll dice for 1 mech_infantry in Hopei, round 3 : 1/1 hits, 0.33 expected hits
                    1 fighter owned by the ANZAC lost in Hopei
                Japanese win with 1 mech_infantry remaining. Battle score for attacker is -10
                Casualties for ANZAC: 1 fighter
    
        Non Combat Move - ANZAC
    
        Place Units - ANZAC
            1 transport placed in 62 Sea Zone
            1 artillery and 1 infantry placed in New South Wales
            1 factory_minor placed in Queensland
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 14 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from 112 Sea Zone: 1 carrier and 1 destroyer
            EDIT: Adding units owned by Americans to 112 Sea Zone: 1 carrier
            EDIT: Removing units owned by Americans from Norway: 2 fighters
            EDIT: Adding units owned by Americans to 112 Sea Zone: 2 fighters
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    ANZAC : -1.00
    Japanese : 0.33
    

    Savegame


  • 2019 2018 2017 2016 2015 '14 '13

    @suprise-attack i switched my casualties in sz112.



  • Scramble orders from Norway here it isG 7 comb.tsvg


  • 2019 2018 2017 2016 2015 '14 '13

    @suprise-attack bring them all in



  • Here it isGer 7.tsvg Did you get my text?


  • 2019 2018 2017 2016 2015 '14 '13

    TripleA Turn Summary: Russians round 7

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7
    
        Purchase Units - Russians
            Russians buy 1 artillery and 5 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            2 mech_infantrys moved from Russia to Archangel
            1 artillery and 3 infantry moved from Russia to Smolensk
            1 artillery and 4 infantry moved from Russia to Bryansk
            1 artillery and 3 infantry moved from Russia to Tambov
            1 armour moved from Russia to Tambov
            1 armour moved from Russia to Bryansk
            1 armour moved from Russia to Smolensk
            4 fighters moved from Russia to Archangel
            1 infantry moved from Suiyuyan to Chahar
                  Chinese take Chahar from Japanese
            1 infantry moved from Suiyuyan to Hopei
            1 infantry moved from Kansu to Suiyuyan
    
        Combat - Russians
            Battle in Smolensk
                Russians attack with 1 armour, 1 artillery and 3 infantry
                Germans defend with 1 aaGun, 1 artillery and 2 infantry
                    Russians roll dice for 1 armour, 1 artillery and 3 infantry in Smolensk, round 2 : 3/5 hits, 1.50 expected hits
                    Germans roll dice for 1 aaGun, 1 artillery and 2 infantry in Smolensk, round 2 : 1/3 hits, 1.00 expected hits
                    1 infantry owned by the Russians, 1 aaGun owned by the Germans and 2 infantry owned by the Germans lost in Smolensk
                    Russians roll dice for 1 armour, 1 artillery and 2 infantry in Smolensk, round 3 : 1/4 hits, 1.33 expected hits
                    Germans roll dice for 1 artillery in Smolensk, round 3 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Germans lost in Smolensk
                Russians win, taking Smolensk from Germans with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 12
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 aaGun, 1 artillery and 2 infantry
            Battle in Archangel
                Russians attack with 4 fighters and 2 mech_infantrys
                Germans defend with 1 artillery
                    Russians roll dice for 4 fighters and 2 mech_infantrys in Archangel, round 2 : 2/6 hits, 2.33 expected hits
                    Germans roll dice for 1 artillery in Archangel, round 2 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Russians and 1 artillery owned by the Germans lost in Archangel
                Russians win, taking Archangel from Germans with 4 fighters and 1 mech_infantry remaining. Battle score for attacker is 0
                Casualties for Russians: 1 mech_infantry
                Casualties for Germans: 1 artillery
            Battle in Tambov
                Russians attack with 1 armour, 1 artillery and 3 infantry
                Germans defend with 1 aaGun, 1 artillery and 1 mech_infantry
                    Russians roll dice for 1 armour, 1 artillery and 3 infantry in Tambov, round 2 : 1/5 hits, 1.50 expected hits
                    Germans roll dice for 1 aaGun, 1 artillery and 1 mech_infantry in Tambov, round 2 : 2/2 hits, 0.67 expected hits
                    2 infantry owned by the Russians and 1 aaGun owned by the Germans lost in Tambov
                    Russians roll dice for 1 armour, 1 artillery and 1 infantry in Tambov, round 3 : 2/3 hits, 1.17 expected hits
                    Germans roll dice for 1 artillery and 1 mech_infantry in Tambov, round 3 : 2/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians, 1 artillery owned by the Germans, 1 artillery owned by the Russians and 1 mech_infantry owned by the Germans lost in Tambov
                Russians win, taking Tambov from Germans with 1 armour remaining. Battle score for attacker is 0
                Casualties for Russians: 1 artillery and 3 infantry
                Casualties for Germans: 1 aaGun, 1 artillery and 1 mech_infantry
            Battle in Hopei
                Russians attack with 1 infantry
                Japanese defend with 1 mech_infantry
                    Russians roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 mech_infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 infantry in Hopei, round 3 : 1/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 mech_infantry in Hopei, round 3 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese lost in Hopei
                Russians win, taking Hopei from Japanese with 1 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 mech_infantry
            Battle in Bryansk
                Russians attack with 1 armour, 1 artillery and 4 infantry
                Germans defend with 1 aaGun and 4 infantry
                    Russians roll dice for 1 armour, 1 artillery and 4 infantry in Bryansk, round 2 : 1/6 hits, 1.67 expected hits
                    Germans roll dice for 1 aaGun and 4 infantry in Bryansk, round 2 : 3/4 hits, 1.33 expected hits
                    3 infantry owned by the Russians and 1 aaGun owned by the Germans lost in Bryansk
                    Russians roll dice for 1 armour, 1 artillery and 1 infantry in Bryansk, round 3 : 1/3 hits, 1.17 expected hits
                    Germans roll dice for 4 infantry in Bryansk, round 3 : 1/4 hits, 1.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
                    Russians roll dice for 1 armour and 1 artillery in Bryansk, round 4 : 1/2 hits, 0.83 expected hits
                    Germans roll dice for 3 infantry in Bryansk, round 4 : 0/3 hits, 1.00 expected hits
                    1 infantry owned by the Germans lost in Bryansk
                    Russians roll dice for 1 armour and 1 artillery in Bryansk, round 5 : 1/2 hits, 0.83 expected hits
                    Germans roll dice for 2 infantry in Bryansk, round 5 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Germans lost in Bryansk
                    Russians roll dice for 1 armour and 1 artillery in Bryansk, round 6 : 1/2 hits, 0.83 expected hits
                    Germans roll dice for 1 infantry in Bryansk, round 6 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
                Russians win, taking Bryansk from Germans with 1 armour remaining. Battle score for attacker is 1
                Casualties for Russians: 1 artillery and 4 infantry
                Casualties for Germans: 1 aaGun and 4 infantry
    
        Non Combat Move - Russians
            4 fighters moved from Archangel to Russia
            1 aaGun moved from Kansu to Novosibirsk
    
        Place Units - Russians
            1 artillery and 5 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 15 PUs; end with 15 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 20 PUs
    

    Combat Hit Differential Summary :

    Germans : 3.33
    Russians : 1.50
    Japanese : -0.67
    

    Savegame



  • Here it isJapan 7.tsvg


  • 2019 2018 2017 2016 2015 '14 '13

    TripleA Turn Summary: Americans round 7

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7
    
        Purchase Units - Americans
            Americans buy 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 harbour, 1 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            3 infantry and 1 mech_infantry moved from Norway to Finland
            2 fighters moved from Norway to Finland
    
        Combat - Americans
            Americans creates battle in territory 112 Sea Zone
            Battle in Finland
                Americans attack with 2 fighters, 3 infantry and 1 mech_infantry
                Germans defend with 1 armour and 1 artillery
                    Americans roll dice for 2 fighters, 3 infantry and 1 mech_infantry in Finland, round 2 : 2/6 hits, 1.67 expected hits
                    Germans roll dice for 1 armour and 1 artillery in Finland, round 2 : 1/2 hits, 0.83 expected hits
                    1 artillery owned by the Germans, 1 armour owned by the Germans and 1 infantry owned by the Americans lost in Finland
                Americans win, taking Finland from Germans with 2 fighters, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 7
                Casualties for Americans: 1 infantry
                Casualties for Germans: 1 armour and 1 artillery
    
        Non Combat Move - Americans
            2 fighters moved from Finland to Norway
            1 bomber moved from Queensland to Midway
            1 artillery, 1 cruiser, 5 destroyers, 2 infantry, 1 mech_infantry, 1 submarine and 2 transports moved from 7 Sea Zone to 25 Sea Zone
            1 cruiser and 1 destroyer moved from 10 Sea Zone to 25 Sea Zone
            1 artillery, 2 infantry and 1 mech_infantry moved from 25 Sea Zone to Midway
            2 infantry moved from British Guiana to 88 Sea Zone
            2 armour, 2 infantry and 2 transports moved from 88 Sea Zone to 91 Sea Zone
            2 destroyers moved from 101 Sea Zone to 91 Sea Zone
            1 transport moved from 102 Sea Zone to 101 Sea Zone
            2 armour and 2 infantry moved from 91 Sea Zone to Gibraltar
            2 fighters moved from Norway to 112 Sea Zone
    
        Place Units - Americans
            1 carrier placed in 112 Sea Zone
            1 harbour and 1 infantry placed in Norway
            1 destroyer placed in 112 Sea Zone
            1 battleship and 1 cruiser placed in 10 Sea Zone
            1 transport placed in 101 Sea Zone
    
        Turn Complete - Americans
            Americans collect 61 PUs; end with 61 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.17
    Americans : 0.33
    

    Savegame


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