I’ve actually worked out a more or less complete ruleset for how I would implement A&AM Naval, just need to get around to play testing it… Aircraft are the sticky wicket when it comes to making rules for this kind of game, because the scale of their movement speed is just so hard to reconcile with the scale of the ships’ movement speed. A&AM has gotten around this by just instantly placing aircraft where they’re wanted and then removing them at the end of the turn, but in a naval game you can’t just eliminate the route to the target, because you’ve got to be able to set up fighter intercepts, AA picket ships, and possible routes around these defenses…
I’m hesitant to actually post what I’ve come up with though, cause wouldn’t ya know that would then just happen to end up being the rules for the actual game and I’d never see a dime :wink: