Ah got it…thx.
The phrase “may not load” does not refer to the part with “unless…”! Thx, Saburo Sakai!!
Bidding with OOB Rules
When playing competitively and using the OOB set up, what bid/bid range do people believe the Allies need to balance this game?
Alternatively was there a set up variant which balanced the game where no bid was used?
Thanks heaps, hoping to brush the dust off this version as it is one of my favourites.
A bid of 24 to 25 VPs required for Japan to win usually results in a balanced game. Blind bidding with a tie resolved randomly works well.
There is no “balanced” setup variant that I’m aware of, but it’s important to use the modified setup from the FAQ.
I think the set up from the FAQ was what I was thinking of. After posting I also found Saburo Sakai’s recommendation of using the OOB set up, 24 VPs for Japanese Victory and giving the Allies an extra 12-16 IPCs to spend on turn one.
My group hasn’t had many plays of this version and to keep it in rotation keeping it as balanced as possible is a priority.