@GeneralDisarray I kill a destroyer and a sub
OlMountainMan (Allies +18) vs. StuckTojo (Axis) GL 2nd Ed
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
3 infantry moved from Szechwan to Yunnan
1 fighter moved from Szechwan to Yunnan
1 infantry moved from Kansu to Suiyuyan
Chinese take Suiyuyan from JapaneseCombat - Chinese
Battle in Yunnan
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 1 fighter and 3 infantry in Yunnan, round 2 : 1/4 hits, 1.00 expected hits
Japanese roll dice for 1 mech_infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantryNon Combat Move - Chinese
1 infantry moved from Tsinghai to Shensi
1 infantry moved from Szechwan to Sikang
1 fighter moved from Yunnan to Sikang
1 infantry moved from Szechwan to SikangPlace Units - Chinese
4 infantry placed in SikangTurn Complete - Chinese
Chinese collect 7 PUs; end with 9 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUsCombat Hit Differential Summary :
Chinese : 0.00
Japanese : -0.33 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - British
British buy 3 fighters; Remaining resources: 3 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 5 infantry; Remaining resources: 0 PUs;Combat Move - British
1 mech_infantry moved from Burma to Hunan
1 mech_infantry moved from Burma to Kwangsi
Chinese take Kwangsi from Japanese
3 infantry moved from Burma to Shan State
2 fighters moved from India to Shan State
1 tactical_bomber moved from India to Shan State
1 submarine moved from 92 Sea Zone to 97 Sea ZoneCombat - British
Battle in Hunan
British attack with 1 mech_infantry
Japanese defend with 1 aaGun
1 aaGun owned by the Japanese lost in Hunan
British win, taking Hunan from Japanese with 1 mech_infantry remaining. Battle score for attacker is 5
Casualties for Japanese: 1 aaGun
Battle in 97 Sea Zone
British attack with 1 submarine; Americans loiter and taunt
Italians defend with 2 transports
2 transports owned by the Italians lost in 97 Sea Zone
British roll dice for 1 submarine in 97 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
British win, taking 97 Sea Zone from Italians with 1 submarine remaining. Battle score for attacker is 14
Casualties for Italians: 2 transports
Battle in Shan State
British attack with 2 fighters, 3 infantry and 1 tactical_bomber
Japanese defend with 3 infantry
British roll dice for 2 fighters, 3 infantry and 1 tactical_bomber in Shan State, round 2 : 3/6 hits, 2.17 expected hits
Japanese roll dice for 3 infantry in Shan State, round 2 : 1/3 hits, 1.00 expected hits
3 infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State
British win, taking Shan State from Japanese with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for British: 1 infantry
Casualties for Japanese: 3 infantryNon Combat Move - British
2 fighters and 1 tactical_bomber moved from Shan State to India
4 infantry moved from India to Burma
2 mech_infantrys moved from India to Burma
1 mech_infantry moved from India to Burma
1 destroyer moved from 101 Sea Zone to 91 Sea ZonePlace Units - British
3 fighters placed in Egypt
Turning on Edit Mode
EDIT: Removing units owned by British from Egypt: 3 fighters
EDIT: Adding units owned by British to Rostov: 1 fighter
EDIT: Adding units owned by British to Bryansk: 2 fighters
EDIT: Removing units owned by British from Anglo Egyptian Sudan: 1 tactical_bomber
EDIT: Adding units owned by British to Egypt: 1 tactical_bomber
EDIT: Turning off Edit Mode
Turning off Edit Mode
Turning on Edit ModeTurn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 4,3
British collect 30 PUs (2 lost to blockades); end with 33 PUsPlace Units - UK_Pacific
5 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 15 PUs; end with 15 PUs
Some Units in India change ownership: 5 infantryCombat Hit Differential Summary :
British : 0.50
Japanese : 0.00 -
Hang on.
Whew! Almost forgot to move my Alaska stuff.
That’s the problem with having stuff up there. You forget it’s there. I’ve already made too many stupid mistakes this game. :-P
Yep. I went too fast last turn and forgot to take Alaska back and kill the transport…
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 fighter and 2 infantry; Remaining resources: 1 PUs;Combat Move - Italians
1 armour and 1 artillery moved from Ukraine to Western Ukraine
1 bomber moved from Bulgaria to Western UkraineCombat - Italians
Battle in Western Ukraine
Italians attack with 1 armour, 1 artillery and 1 bomber
Russians defend with 1 infantry
Italians roll dice for 1 armour, 1 artillery and 1 bomber in Western Ukraine, round 2 : 1/3 hits
Russians roll dice for 1 infantry in Western Ukraine, round 2 : 1/1 hits
1 artillery owned by the Italians and 1 infantry owned by the Russians lost in Western Ukraine
Italians win, taking Western Ukraine from Russians with 1 armour and 1 bomber remaining. Battle score for attacker is -1
Casualties for Italians: 1 artillery
Casualties for Russians: 1 infantryNon Combat Move - Italians
1 bomber moved from Western Ukraine to Bulgaria
1 artillery and 1 infantry moved from Yugoslavia to Bulgaria
2 infantry moved from Northern Italy to Southern Italy
1 infantry moved from Yugoslavia to Northern Italy
1 infantry moved from France to Northern Italy
3 armour moved from Ukraine to Romania
1 armour and 1 mech_infantry moved from Western Germany to Southern ItalyPlace Units - Italians
1 fighter and 2 infantry placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,3,3,4
Italians collect 8 PUs (8 lost to blockades); end with 9 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 infantry and 1 transport; Remaining resources: 1 PUs;Combat Move - ANZAC
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
2 infantry moved from 37 Sea Zone to Malaya
1 submarine moved from 54 Sea Zone to 43 Sea ZoneCombat - ANZAC
Battle in 43 Sea Zone
Americans loiter and taunt; ANZAC attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 43 Sea Zone
ANZAC roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
ANZAC win, taking 43 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in MalayaNon Combat Move - ANZAC
2 infantry moved from Anglo Egyptian Sudan to EgyptPlace Units - ANZAC
1 infantry placed in Queensland
1 destroyer and 1 transport placed in 54 Sea ZoneTurn Complete - ANZAC
ANZAC collect 13 PUs; end with 14 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUsCombat Hit Differential Summary :
ANZAC : -0.33
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Combat Move - French
Non Combat Move - French
1 infantry moved from Iraq to Northwest Persia
1 infantry moved from Trans-Jordan to IraqTurn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 artillery, 1 fighter, 2 infantry and 9 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 submarine moved from 119 Sea Zone to 104 Sea Zone
1 fighter and 1 tactical_bomber moved from 112 Sea Zone to 104 Sea Zone
2 artilleries and 2 infantry moved from Novgorod to Belarus
1 armour, 2 infantry and 1 mech_infantry moved from Norway to 112 Sea Zone
1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 112 Sea Zone to 127 Sea Zone
1 armour, 2 infantry and 1 mech_infantry moved from 127 Sea Zone to Archangel
2 armour and 7 mech_infantrys moved from Eastern Poland to Bryansk
15 armour, 2 artilleries, 2 fighters, 6 infantry, 23 mech_infantrys and 2 tactical_bombers moved from Ukraine to Bryansk
2 bombers moved from Bulgaria to Bryansk
1 fighter moved from Western Germany to BelarusCombat - Germans
Battle in 104 Sea Zone
Germans attack with 1 fighter, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 fighter and 1 tactical_bomber in 104 Sea Zone, round 2 : 1/2 hits
Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 104 Sea Zone
Germans win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Archangel
Germans attack with 1 armour, 2 infantry and 1 mech_infantry
Russians defend with 2 infantry
Germans roll dice for 1 armour, 2 infantry and 1 mech_infantry in Archangel, round 2 : 1/4 hits
Russians roll dice for 2 infantry in Archangel, round 2 : 0/2 hits
1 infantry owned by the Russians lost in Archangel
Germans roll dice for 1 armour, 2 infantry and 1 mech_infantry in Archangel, round 3 : 0/4 hits
Russians roll dice for 1 infantry in Archangel, round 3 : 0/1 hits
Germans roll dice for 1 armour, 2 infantry and 1 mech_infantry in Archangel, round 4 : 1/4 hits
Russians roll dice for 1 infantry in Archangel, round 4 : 0/1 hits
1 infantry owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 1 armour, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Bryansk
Germans attack with 17 armour, 2 artilleries, 2 bombers, 2 fighters, 6 infantry, 30 mech_infantrys and 2 tactical_bombers
Russians defend with 4 aaGuns, 6 armour, 15 artilleries, 2 fighters, 11 infantry, 4 mech_infantrys and 1 tactical_bomber; British defend with 6 fighters and 1 tactical_bomber
AA fire in Bryansk : 0/6 hits
Germans roll dice for 17 armour, 2 artilleries, 2 bombers, 2 fighters, 6 infantry, 30 mech_infantrys and 2 tactical_bombers in Bryansk, round 2 : 17/61 hits
Russians roll dice for 4 aaGuns, 6 armour, 15 artilleries, 8 fighters, 11 infantry, 4 mech_infantrys and 2 tactical_bombers in Bryansk, round 2 : 16/46 hits
10 mech_infantrys owned by the Germans, 2 mech_infantrys owned by the Russians, 4 aaGuns owned by the Russians, 6 infantry owned by the Germans and 11 infantry owned by the Russians lost in Bryansk
Germans roll dice for 17 armour, 2 artilleries, 2 bombers, 2 fighters, 20 mech_infantrys and 2 tactical_bombers in Bryansk, round 3 : 19/45 hits
Russians roll dice for 6 armour, 15 artilleries, 8 fighters, 2 mech_infantrys and 2 tactical_bombers in Bryansk, round 3 : 12/33 hits
12 mech_infantrys owned by the Germans, 2 mech_infantrys owned by the Russians, 2 armour owned by the Russians and 15 artilleries owned by the Russians lost in Bryansk
Germans roll dice for 17 armour, 2 artilleries, 2 bombers, 2 fighters, 8 mech_infantrys and 2 tactical_bombers in Bryansk, round 4 : 15/33 hits
Russians roll dice for 4 armour, 8 fighters and 2 tactical_bombers in Bryansk, round 4 : 8/14 hits
8 mech_infantrys owned by the Germans, 1 tactical_bomber owned by the British, 1 tactical_bomber owned by the Russians, 6 fighters owned by the British, 2 fighters owned by the Russians and 4 armour owned by the Russians lost in Bryansk
Germans win, taking Bryansk from Russians with 17 armour, 2 artilleries, 2 bombers, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 129
Casualties for Germans: 6 infantry and 30 mech_infantrys
Casualties for Russians: 4 aaGuns, 6 armour, 15 artilleries, 2 fighters, 11 infantry, 4 mech_infantrys and 1 tactical_bomber
Casualties for British: 6 fighters and 1 tactical_bomber
Battle in Belarus
Germans attack with 2 artilleries, 1 fighter and 2 infantry
Russians defend with 2 artilleries and 1 infantry
Germans roll dice for 2 artilleries, 1 fighter and 2 infantry in Belarus, round 2 : 0/5 hits
Russians roll dice for 2 artilleries and 1 infantry in Belarus, round 2 : 1/3 hits
1 infantry owned by the Germans lost in Belarus
Germans roll dice for 2 artilleries, 1 fighter and 1 infantry in Belarus, round 3 : 3/4 hits
Russians roll dice for 2 artilleries and 1 infantry in Belarus, round 3 : 2/3 hits
1 infantry owned by the Germans, 2 artilleries owned by the Russians, 1 artillery owned by the Germans and 1 infantry owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 1 artillery and 1 fighter remaining. Battle score for attacker is 1
Casualties for Germans: 1 artillery and 2 infantry
Casualties for Russians: 2 artilleries and 1 infantryNon Combat Move - Germans
1 aaGun moved from Novgorod to Archangel
1 fighter moved from Belarus to Eastern Poland
2 fighters and 2 tactical_bombers moved from Bryansk to Bulgaria
2 bombers moved from Bryansk to Bulgaria
3 armour and 7 mech_infantrys moved from Germany to Eastern Poland
2 infantry moved from Western Germany to France
1 fighter and 1 tactical_bomber moved from 104 Sea Zone to 112 Sea Zone
3 aaGuns moved from Ukraine to BryanskPlace Units - Germans
1 fighter and 2 mech_infantrys placed in Western Germany
1 artillery and 2 infantry placed in France
1 armour and 2 mech_infantrys placed in Novgorod
3 mech_infantrys placed in Germany
2 mech_infantrys placed in Germany
Germans undo move 5.
1 mech_infantry placed in Germany
1 mech_infantry placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,1,3,2
Germans collect 50 PUs (2 lost to blockades); end with 50 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 60 PUs -
Still with me? :-)
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Bump.
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I’m claiming victory here. You haven’t taken your turn since July.
If you’re suffering a family emergency or something to that effect I’m willing to re-start it.
Hope you’re well.