NO scramble.
Farmboy (Axis+4) vs Gallio (Allies) BM3
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_ClosedCombat Move - Chinese
2 infantry moved from Tsinghai to Sikang
1 infantry moved from Kansu to ShensiCombat - Chinese
Battle in Sikang
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 infantry in Sikang, round 2 : 0/2 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Sikang, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Sikang
Chinese roll dice for 1 infantry in Sikang, round 3 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 1 infantry in Sikang, round 3 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 1 infantry in Sikang, round 4 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 1 infantry in Sikang, round 4 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 1 infantry in Sikang, round 5 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 1 infantry in Sikang, round 5 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 1 infantry in Sikang, round 6 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 1 infantry in Sikang, round 6 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Chinese retreated to Tsinghai
Japanese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Battle in Shensi
Chinese attack with 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Chinese retreated to KansuNon Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 2 PUs; end with 4 PUsCombat Hit Differential Summary :
Chinese : -1,17
Japanese : -1,00 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 artillery, 6 destroyers, 2 infantry and 3 submarines; Remaining resources: 0 PUs;Combat Move - Americans
1 submarine moved from 26 Sea Zone to 30 Sea Zone
2 fighters moved from Hawaiian Islands to 30 Sea Zone
1 submarine moved from 26 Sea Zone to 25 Sea Zone
1 fighter moved from Hawaiian Islands to 25 Sea Zone
1 fighter moved from 26 Sea Zone to 25 Sea Zone
1 artillery moved from Gibraltar to Spain
4 bombers moved from Gibraltar to Spain
1 infantry moved from Gibraltar to Spain
1 armour moved from Greece to Bulgaria
Americans take Bulgaria from Germans
1 armour moved from Bulgaria to GreeceCombat - Americans
Battle in 30 Sea Zone
Americans attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 30 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Japanese roll dice for 1 destroyer in 30 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 30 Sea Zone
Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Spain
Americans attack with 1 artillery, 4 bombers and 1 infantry
Germans defend with 1 infantry
Americans roll dice for 1 artillery, 4 bombers and 1 infantry in Spain, round 2 : 3/6 hits, 3,33 expected hits
Germans roll dice for 1 infantry in Spain, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Spain
Americans win, taking Spain from Germans with 1 artillery, 4 bombers and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in 25 Sea Zone
Americans attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer and 1 submarine
1 submarine owned by the Japanese Submerged
Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 2 fighters in 25 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits
Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 25 Sea Zone
Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
Turning on Edit Mode
EDIT: Removing units owned by Japanese from South Australia: 1 artillery and 1 infantry
EDIT: Removing units owned by Americans from New South Wales: 1 artillery
EDIT: Turning off Edit Mode
2 infantry and 2 mech_infantrys moved from Hawaiian Islands to 26 Sea Zone
2 infantry, 2 mech_infantrys and 2 transports moved from 26 Sea Zone to 63 Sea Zone
1 battleship, 6 carriers, 3 cruisers, 1 destroyer and 19 submarines moved from 26 Sea Zone to 63 Sea Zone
2 fighters moved from 30 Sea Zone to 63 Sea Zone
2 fighters moved from 25 Sea Zone to Hawaiian Islands
4 fighters moved from Western United States to Hawaiian Islands
2 transports moved from 26 Sea Zone to 10 Sea Zone
4 bombers moved from Spain to Greece
2 infantry and 2 mech_infantrys moved from 63 Sea Zone to New Zealand
8 fighters moved from New South Wales to 63 Sea ZonePlace Units - Americans
1 artillery and 2 infantry placed in Greece
6 destroyers and 3 submarines placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 57 PUs; end with 57 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_ClosedCombat Move - Chinese
2 infantry moved from Tsinghai to Sikang
1 infantry moved from Kansu to ShensiCombat - Chinese
Battle in Sikang
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 infantry in Sikang, round 2 : 0/2 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Sikang, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Sikang
Chinese roll dice for 1 infantry in Sikang, round 3 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 1 infantry in Sikang, round 3 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 1 infantry in Sikang, round 4 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 1 infantry in Sikang, round 4 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 1 infantry in Sikang, round 5 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 1 infantry in Sikang, round 5 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 1 infantry in Sikang, round 6 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 1 infantry in Sikang, round 6 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Chinese retreated to Tsinghai
Japanese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Battle in Shensi
Chinese attack with 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Chinese retreated to KansuNon Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 2 PUs; end with 4 PUsPurchase Units - British
British buy 4 artilleries, 2 fighters and 2 infantry; Remaining resources: 3 PUs;Combat Move - British
1 artillery and 1 infantry moved from Turkey to Caucasus
5 fighters moved from 99 Sea Zone to Caucasus
1 armour moved from Persia to Eastern Persia
British take Eastern Persia from Japanese
1 armour moved from Eastern Persia to Persia
1 bomber moved from United Kingdom to Northern ItalyCombat - British
Strategic bombing raid in Northern Italy
AA fire in Northern Italy : 0/1 hits, 0,17 expected hits
Bombing raid in Northern Italy rolls: 5 and causes: 5 damage to unit: factory_major
Bombing raid in Northern Italy causes 5 damage total.
Battle in Caucasus
British attack with 1 artillery, 5 fighters and 1 infantry
Germans defend with 1 armour and 1 mech_infantry
British roll dice for 1 artillery, 5 fighters and 1 infantry in Caucasus, round 2 : 1/7 hits, 3,17 expected hits
Germans roll dice for 1 armour and 1 mech_infantry in Caucasus, round 2 : 1/2 hits, 0,83 expected hits
1 mech_infantry owned by the Germans and 1 infantry owned by the British lost in Caucasus
British roll dice for 1 artillery and 5 fighters in Caucasus, round 3 : 2/6 hits, 2,83 expected hits
Germans roll dice for 1 armour in Caucasus, round 3 : 1/1 hits, 0,50 expected hits
1 armour owned by the Germans and 1 artillery owned by the British lost in Caucasus
British win with 5 fighters remaining. Battle score for attacker is 3
Casualties for British: 1 artillery and 1 infantry
Casualties for Germans: 1 armour and 1 mech_infantryNon Combat Move - British
Turning on Edit Mode
EDIT: Changing ownership of Albania from Italians to British
EDIT: Turning off Edit Mode
5 fighters moved from Caucasus to 99 Sea Zone
4 artilleries and 4 infantry moved from Turkey to 99 Sea Zone
1 artillery and 1 infantry moved from Greece to 99 Sea Zone
1 fighter moved from Malta to 99 Sea Zone
1 bomber moved from Northern Italy to Malta
1 bomber moved from United Kingdom to MaltaPlace Units - British
3 artilleries placed in Persia
1 artillery and 2 infantry placed in Turkey
2 fighters placed in United KingdomTurn Complete - British
British collect 39 PUs; end with 42 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 45 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 48 PUsTurn Complete - UK_Pacific
Combat Hit Differential Summary :
Germans : 0,33
British : -3,00
Americans : -0,00
Chinese : -1,17
AA fire in Northern Italy : : -0,17
Japanese : -1,67 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10
Purchase Units - Italians
Italians buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 armour moved from Yugoslavia to Albania
Italians take Albania from British
1 armour moved from Albania to Yugoslavia
1 armour moved from Yugoslavia to Bulgaria
Italians take Bulgaria from Americans
1 armour moved from Bulgaria to Yugoslavia
1 armour, 2 artilleries, 3 infantry and 1 mech_infantry moved from Tunisia to AlgeriaCombat - Italians
Battle in Algeria
Italians attack with 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry
French defend with 1 infantry
Italians roll dice for 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry in Algeria, round 2 : 4/7 hits, 2.17 expected hits
French roll dice for 1 infantry in Algeria, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the French and 1 infantry owned by the Italians lost in Algeria
Italians win, taking Algeria from French with 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for French: 1 infantryNon Combat Move - Italians
1 infantry moved from Northern Italy to Southern ItalyPlace Units - Italians
1 artillery and 2 infantry placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,3
Italians collect 12 PUs (3 lost to blockades); end with 12 PUsCombat Hit Differential Summary :
Italians : 1.83
French : 0.67 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 3 artilleries; Remaining resources: 0 PUs;Combat Move - ANZAC
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 cruiser, 1 infantry and 1 transport moved from 26 Sea Zone to 63 Sea ZoneCombat - ANZAC
Non Combat Move - ANZAC
1 infantry moved from 63 Sea Zone to New Zealand
2 fighters moved from New South Wales to New ZealandPlace Units - ANZAC
3 artilleries placed in New South WalesTurn Complete - ANZAC
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 63 Sea Zone. Rolls: 4,5
ANZAC collect 5 PUs; end with 5 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 8 PUsCombat Move - French
1 destroyer moved from 91 Sea Zone to 106 Sea Zone
1 infantry moved from Turkey to Caucasus
Russians take Caucasus from GermansCombat - French
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 4 artilleries, 8 infantry and 8 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
2 artilleries and 1 infantry moved from Normandy Bordeaux to Spain
1 mech_infantry moved from France to Spain
1 tactical_bomber moved from Southern Italy to Spain
1 fighter moved from Western Germany to Spain
4 artilleries and 2 infantry moved from Novgorod to Belarus
2 armour and 3 mech_infantrys moved from Baltic States to Western Ukraine
1 bomber moved from Eastern Poland to Samara
1 tactical_bomber moved from Eastern Poland to Caucasus
1 artillery and 6 mech_infantrys moved from Eastern Poland to Western Ukraine
1 armour moved from Timguska to Yakut S.S.R.
Germans take Yenisey from Russians
Germans take Yakut S.S.R. from Russians
1 armour moved from Urals to Evenkiyskiy
Germans take Evenkiyskiy from Russians
1 armour moved from Evenkiyskiy to Timguska
1 mech_infantry moved from Vologda to Nenetsia
Germans take Nenetsia from Russians
1 armour and 2 mech_infantrys moved from Vologda to Novosibirsk
1 armour and 1 mech_infantry moved from Volgograd to Caucasus
1 armour and 2 mech_infantrys moved from Vologda to Samara
12 artilleries and 33 infantry moved from Archangel to BelarusCombat - Germans
Battle in Novosibirsk
Germans attack with 1 armour and 2 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 1 armour and 2 mech_infantrys in Novosibirsk, round 2 : 2/3 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Novosibirsk, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Novosibirsk
Germans win, taking Novosibirsk from Russians with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Western Ukraine
Germans attack with 2 armour, 1 artillery and 9 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 2 armour, 1 artillery and 9 mech_infantrys in Western Ukraine, round 2 : 3/12 hits, 3.00 expected hits
Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 2 armour, 1 artillery and 9 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Belarus
Germans attack with 16 artilleries and 35 infantry
Russians defend with 1 infantry
Germans roll dice for 16 artilleries and 35 infantry in Belarus, round 2 : 13/51 hits, 13.83 expected hits
Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 16 artilleries and 35 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Samara
Germans attack with 1 armour, 1 bomber and 2 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 1 armour, 1 bomber and 2 mech_infantrys in Samara, round 2 : 2/4 hits, 1.50 expected hits
Russians roll dice for 1 infantry in Samara, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Samara
Germans win, taking Samara from Russians with 1 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Spain
Germans attack with 2 artilleries, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Americans defend with 1 artillery and 1 infantry
Germans roll dice for 2 artilleries, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Spain, round 2 : 3/6 hits, 2.50 expected hits
Americans roll dice for 1 artillery and 1 infantry in Spain, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Spain
Germans win, taking Spain from Americans with 2 artilleries, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 artillery and 1 infantry
Battle in Caucasus
Germans attack with 1 armour, 1 mech_infantry and 1 tactical_bomber
French defend with 1 infantry
Germans roll dice for 1 armour, 1 mech_infantry and 1 tactical_bomber in Caucasus, round 2 : 0/3 hits, 1.33 expected hits
Russians roll dice for 1 infantry in Caucasus, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Caucasus
Germans roll dice for 1 armour and 1 tactical_bomber in Caucasus, round 3 : 2/2 hits, 1.17 expected hits
Russians roll dice for 1 infantry in Caucasus, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the French lost in Caucasus
Germans win, taking Caucasus from Russians with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for French: 1 infantryNon Combat Move - Germans
1 tactical_bomber moved from Caucasus to Volgograd
1 bomber moved from Samara to Volgograd
3 armour and 8 mech_infantrys moved from Vologda to Volgograd
1 mech_infantry moved from Vologda to Volgograd
1 armour and 2 mech_infantrys moved from Vologda to Belarus
2 aaGuns moved from Novgorod to Belarus
1 transport moved from 115 Sea Zone to 114 Sea Zone
2 infantry moved from Sweden to 114 Sea Zone
2 transports moved from 113 Sea Zone to 115 Sea Zone
4 infantry moved from Finland to 115 Sea Zone
4 infantry moved from 115 Sea Zone to Baltic States
1 aaGun and 5 infantry moved from Baltic States to Eastern Poland
2 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
2 infantry moved from 115 Sea Zone to Baltic States
2 destroyers moved from 113 Sea Zone to 115 Sea Zone
1 submarine moved from 123 Sea Zone to 111 Sea Zone
1 fighter and 1 tactical_bomber moved from Spain to France
1 armour and 1 mech_infantry moved from France to Yugoslavia
5 artilleries and 3 infantry moved from France to Normandy Bordeaux
2 armour moved from Yugoslavia to Eastern Poland
5 mech_infantrys moved from Yugoslavia to Eastern Poland
2 fighters moved from Western Germany to Southern Italy
7 mech_infantrys moved from Western Germany to YugoslaviaPlace Units - Germans
3 infantry placed in Volgograd
1 artillery and 2 infantry placed in Normandy Bordeaux
1 armour and 2 mech_infantrys placed in France
1 armour, 2 artilleries, 3 infantry and 3 mech_infantrys placed in Germany
Germans undo move 1.
1 artillery and 2 infantry placed in Volgograd
1 infantry placed in Germany
Germans undo move 4.
Germans undo move 4.
1 artillery and 2 infantry placed in Novgorod
Germans undo move 4.
Germans undo move 3.
Germans undo move 2.
Germans undo move 1.
3 artilleries placed in Novgorod
3 infantry placed in Germany
1 artillery and 2 infantry placed in Normandy Bordeaux
3 infantry placed in Volgograd
1 armour and 2 mech_infantrys placed in France
1 armour and 6 mech_infantrys placed in Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Belarus: 2 aaGuns, 1 armour and 2 mech_infantrys
EDIT: Adding units owned by Germans to Archangel: 2 aaGuns, 1 armour and 2 mech_infantrys
EDIT: Turning off Edit ModeTurn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,5
Germans collect 67 PUs; end with 67 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 87 PUsCombat Hit Differential Summary :
Germans : 0.83
Americans : -0.67
Russians : 0.00 -
just tried loading the game from my desktop (I had played my last turn on a laptop) and was getting an error message. Let me know if you have trouble. I think I still have the game open on the laptop so can try resending it. Or if that doesn’t work I can redo the turn and edit so it matches what I originally did.
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I can’t open it indeed…
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 4 artilleries, 8 infantry and 8 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
2 artilleries and 1 infantry moved from Normandy Bordeaux to Spain
1 mech_infantry moved from France to Spain
1 tactical_bomber moved from Southern Italy to Spain
1 fighter moved from Western Germany to Spain
4 artilleries and 2 infantry moved from Novgorod to Belarus
2 armour and 3 mech_infantrys moved from Baltic States to Western Ukraine
1 bomber moved from Eastern Poland to Samara
1 tactical_bomber moved from Eastern Poland to Caucasus
1 artillery and 6 mech_infantrys moved from Eastern Poland to Western Ukraine
1 armour moved from Timguska to Yakut S.S.R.
Germans take Yenisey from Russians
Germans take Yakut S.S.R. from Russians
1 armour moved from Urals to Evenkiyskiy
Germans take Evenkiyskiy from Russians
1 armour moved from Evenkiyskiy to Timguska
1 mech_infantry moved from Vologda to Nenetsia
Germans take Nenetsia from Russians
1 armour and 2 mech_infantrys moved from Vologda to Novosibirsk
1 armour and 1 mech_infantry moved from Volgograd to Caucasus
1 armour and 2 mech_infantrys moved from Vologda to Samara
12 artilleries and 33 infantry moved from Archangel to BelarusCombat - Germans
Battle in Novosibirsk
Germans attack with 1 armour and 2 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 1 armour and 2 mech_infantrys in Novosibirsk, round 2 : 2/3 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Novosibirsk, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Novosibirsk
Germans win, taking Novosibirsk from Russians with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Western Ukraine
Germans attack with 2 armour, 1 artillery and 9 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 2 armour, 1 artillery and 9 mech_infantrys in Western Ukraine, round 2 : 3/12 hits, 3.00 expected hits
Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 2 armour, 1 artillery and 9 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Belarus
Germans attack with 16 artilleries and 35 infantry
Russians defend with 1 infantry
Germans roll dice for 16 artilleries and 35 infantry in Belarus, round 2 : 13/51 hits, 13.83 expected hits
Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 16 artilleries and 35 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Samara
Germans attack with 1 armour, 1 bomber and 2 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 1 armour, 1 bomber and 2 mech_infantrys in Samara, round 2 : 2/4 hits, 1.50 expected hits
Russians roll dice for 1 infantry in Samara, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Samara
Germans win, taking Samara from Russians with 1 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Spain
Germans attack with 2 artilleries, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Americans defend with 1 artillery and 1 infantry
Germans roll dice for 2 artilleries, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Spain, round 2 : 3/6 hits, 2.50 expected hits
Americans roll dice for 1 artillery and 1 infantry in Spain, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Spain
Germans win, taking Spain from Americans with 2 artilleries, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 artillery and 1 infantry
Battle in Caucasus
Germans attack with 1 armour, 1 mech_infantry and 1 tactical_bomber
French defend with 1 infantry
Germans roll dice for 1 armour, 1 mech_infantry and 1 tactical_bomber in Caucasus, round 2 : 0/3 hits, 1.33 expected hits
Russians roll dice for 1 infantry in Caucasus, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Caucasus
Germans roll dice for 1 armour and 1 tactical_bomber in Caucasus, round 3 : 2/2 hits, 1.17 expected hits
Russians roll dice for 1 infantry in Caucasus, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the French lost in Caucasus
Germans win, taking Caucasus from Russians with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for French: 1 infantryNon Combat Move - Germans
1 tactical_bomber moved from Caucasus to Volgograd
1 bomber moved from Samara to Volgograd
3 armour and 8 mech_infantrys moved from Vologda to Volgograd
1 mech_infantry moved from Vologda to Volgograd
1 armour and 2 mech_infantrys moved from Vologda to Belarus
2 aaGuns moved from Novgorod to Belarus
1 transport moved from 115 Sea Zone to 114 Sea Zone
2 infantry moved from Sweden to 114 Sea Zone
2 transports moved from 113 Sea Zone to 115 Sea Zone
4 infantry moved from Finland to 115 Sea Zone
4 infantry moved from 115 Sea Zone to Baltic States
1 aaGun and 5 infantry moved from Baltic States to Eastern Poland
2 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
2 infantry moved from 115 Sea Zone to Baltic States
2 destroyers moved from 113 Sea Zone to 115 Sea Zone
1 submarine moved from 123 Sea Zone to 111 Sea Zone
1 fighter and 1 tactical_bomber moved from Spain to France
1 armour and 1 mech_infantry moved from France to Yugoslavia
5 artilleries and 3 infantry moved from France to Normandy Bordeaux
2 armour moved from Yugoslavia to Eastern Poland
5 mech_infantrys moved from Yugoslavia to Eastern Poland
2 fighters moved from Western Germany to Southern Italy
7 mech_infantrys moved from Western Germany to YugoslaviaPlace Units - Germans
3 infantry placed in Volgograd
1 artillery and 2 infantry placed in Normandy Bordeaux
1 armour and 2 mech_infantrys placed in France
1 armour, 2 artilleries, 3 infantry and 3 mech_infantrys placed in Germany
Germans undo move 1.
1 artillery and 2 infantry placed in Volgograd
1 infantry placed in Germany
Germans undo move 4.
Germans undo move 4.
1 artillery and 2 infantry placed in Novgorod
Germans undo move 4.
Germans undo move 3.
Germans undo move 2.
Germans undo move 1.
3 artilleries placed in Novgorod
3 infantry placed in Germany
1 artillery and 2 infantry placed in Normandy Bordeaux
3 infantry placed in Volgograd
1 armour and 2 mech_infantrys placed in France
1 armour and 6 mech_infantrys placed in Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Belarus: 2 aaGuns, 1 armour and 2 mech_infantrys
EDIT: Adding units owned by Germans to Archangel: 2 aaGuns, 1 armour and 2 mech_infantrys
EDIT: Turning off Edit ModeTurn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,5
Germans collect 67 PUs; end with 67 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 87 PUsCombat Hit Differential Summary :
Germans : 0.83
Americans : -0.67
Russians : 0.00 -
Reposted from my laptop. And this worked when I opened it there too so hopefully this is fine.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11
Purchase Units - Russians
Russians buy 1 armour, 6 infantry and 1 mech_infantry; Remaining resources: 2 PUs;Combat Move - Russians
1 infantry moved from Russia to Vologda
Russians take Vologda from Germans
1 artillery and 1 infantry moved from Rostov to Caucasus
2 infantry moved from Russia to Samara
1 fighter and 1 tactical_bomber moved from Russia to Samara
1 fighter and 1 tactical_bomber moved from Russia to Samara
1 artillery and 1 infantry moved from Russia to SamaraCombat - Russians
Battle in Samara
Russians attack with 1 artillery, 2 fighters, 3 infantry and 2 tactical_bombers
Germans defend with 1 armour and 1 mech_infantry
Russians roll dice for 1 artillery, 2 fighters, 3 infantry and 2 tactical_bombers in Samara, round 2 : 4/8 hits, 3,33 expected hits
Germans roll dice for 1 armour and 1 mech_infantry in Samara, round 2 : 0/2 hits, 0,83 expected hits
1 armour owned by the Germans and 1 mech_infantry owned by the Germans lost in Samara
Russians win, taking Samara from Germans with 1 artillery, 2 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 10
Casualties for Germans: 1 armour and 1 mech_infantry
Battle in Caucasus
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 armour
Russians roll dice for 1 artillery and 1 infantry in Caucasus, round 2 : 0/2 hits, 0,67 expected hits
Germans roll dice for 1 armour in Caucasus, round 2 : 0/1 hits, 0,50 expected hits
Russians roll dice for 1 artillery and 1 infantry in Caucasus, round 3 : 0/2 hits, 0,67 expected hits
Germans roll dice for 1 armour in Caucasus, round 3 : 1/1 hits, 0,50 expected hits
1 infantry owned by the Russians lost in Caucasus
Russians roll dice for 1 artillery in Caucasus, round 4 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 armour in Caucasus, round 4 : 0/1 hits, 0,50 expected hits
Russians roll dice for 1 artillery in Caucasus, round 5 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 armour in Caucasus, round 5 : 0/1 hits, 0,50 expected hits
Russians roll dice for 1 artillery in Caucasus, round 6 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 armour in Caucasus, round 6 : 0/1 hits, 0,50 expected hits
Russians roll dice for 1 artillery in Caucasus, round 7 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 armour in Caucasus, round 7 : 1/1 hits, 0,50 expected hits
1 artillery owned by the Russians lost in Caucasus
Germans win with 1 armour remaining. Battle score for attacker is -7
Casualties for Russians: 1 artillery and 1 infantryNon Combat Move - Russians
2 aaGuns and 9 infantry moved from Ukraine to Bryansk
2 fighters and 2 tactical_bombers moved from Samara to Russia
2 aaGuns, 3 artilleries and 6 infantry moved from Rostov to Bryansk
5 infantry moved from Russia to Bryansk
11 artilleries moved from Russia to Bryansk
10 infantry moved from Russia to Bryansk
9 infantry moved from Russia to Bryansk
5 artilleries and 5 infantry moved from Russia to Bryansk
6 infantry moved from Russia to Bryansk
6 infantry moved from Russia to Bryansk
1 aaGun moved from Russia to Bryansk
1 infantry moved from Russia to Bryansk
1 aaGun moved from Russia to Samara
6 artilleries moved from Russia to Samara
8 infantry moved from Russia to Samara
1 artillery moved from Russia to Samara
2 infantry moved from Russia to Samara
2 artilleries moved from Russia to Bryansk
2 artilleries moved from Russia to Samara
1 artillery moved from Russia to Samara
1 artillery moved from Russia to Samara
1 artillery moved from Russia to Bryansk
1 infantry moved from Russia to Samara
1 infantry moved from Russia to Bryansk
1 artillery moved from Russia to SamaraPlace Units - Russians
1 armour, 6 infantry and 1 mech_infantry placed in RussiaTurn Complete - Russians
Russians collect 17 PUs; end with 19 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 22 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 24 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 26 PUsCombat Hit Differential Summary :
Germans : -1,83
Russians : -2,00 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 2 artilleries, 1 destroyer, 2 fighters, 8 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 1 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 unit repaired.
5 artilleries and 11 infantry moved from Queensland to New South Wales
1 mech_infantry moved from Northern Territory to New South Wales
1 bomber, 3 fighters and 3 tactical_bombers moved from Northern Territory to New South Wales
3 fighters and 3 tactical_bombers moved from 54 Sea Zone to New South Wales
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 31 Sea Zone
2 infantry moved from 31 Sea Zone to Wake Island
1 infantry moved from West India to Eastern Persia
Japanese take Eastern Persia from British
1 submarine moved from 63 Sea Zone to 55 Sea ZoneCombat - Japanese
Japanese creates battle in territory 25 Sea Zone
Battle in Wake Island
Battle in New South Wales
Japanese attack with 5 artilleries, 1 bomber, 6 fighters, 11 infantry, 1 mech_infantry and 6 tactical_bombers
ANZAC defend with 2 aaGuns, 2 armour, 5 artilleries, 1 factory_minor, 1 harbour, 2 infantry and 1 marine
AA fire in New South Wales : 0/6 hits, 1.00 expected hits
Japanese roll dice for 5 artilleries, 1 bomber, 6 fighters, 11 infantry, 1 mech_infantry and 6 tactical_bombers in New South Wales, round 2 : 10/30 hits, 12.17 expected hits
ANZAC roll dice for 2 aaGuns, 2 armour, 5 artilleries, 2 infantry and 1 marine in New South Wales, round 2 : 3/10 hits, 3.67 expected hits
3 infantry owned by the Japanese, 2 infantry owned by the ANZAC, 5 artilleries owned by the ANZAC, 1 marine owned by the ANZAC and 2 aaGuns owned by the ANZAC lost in New South Wales
Japanese roll dice for 5 artilleries, 1 bomber, 6 fighters, 8 infantry, 1 mech_infantry and 6 tactical_bombers in New South Wales, round 3 : 10/27 hits, 11.67 expected hits
ANZAC roll dice for 2 armour in New South Wales, round 3 : 1/2 hits, 1.00 expected hits
1 infantry owned by the Japanese and 2 armour owned by the ANZAC lost in New South Wales
Japanese captures 8PUs while taking ANZAC capital
Japanese win, taking Wake Island from Americans, taking New South Wales from ANZAC with 5 artilleries, 1 bomber, 6 fighters, 7 infantry, 1 mech_infantry and 6 tactical_bombers remaining. Battle score for attacker is 41
Casualties for Japanese: 4 infantry
Casualties for ANZAC: 2 aaGuns, 2 armour, 5 artilleries, 2 infantry and 1 marine
triggerANZACDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to ANZACNon Combat Move - Japanese
1 bomber, 6 fighters and 6 tactical_bombers moved from New South Wales to Queensland
2 aaGuns moved from Queensland to New South Wales
1 aaGun moved from Northern Territory to Queensland
2 transports moved from 54 Sea Zone to 37 Sea Zone
2 infantry moved from Shan State to 37 Sea Zone
1 destroyer, 2 infantry and 1 transport moved from 37 Sea Zone to 54 Sea Zone
2 infantry moved from 54 Sea Zone to Queensland
1 destroyer moved from 54 Sea Zone to 62 Sea Zone
1 destroyer moved from 54 Sea Zone to 50 Sea Zone
1 battleship, 3 carriers and 5 transports moved from 54 Sea Zone to 31 Sea Zone
3 submarines moved from 33 Sea Zone to 31 Sea Zone
1 battleship, 4 carriers, 3 destroyers, 4 fighters and 2 tactical_bombers moved from 6 Sea Zone to 31 Sea Zone
1 submarine moved from 25 Sea Zone to 31 Sea Zone
2 fighters and 1 tactical_bomber moved from Japan to 31 Sea Zone
1 fighter and 1 tactical_bomber moved from Caroline Islands to 31 Sea Zone
2 bombers moved from Caroline Islands to Japan
2 fighters moved from Iwo Jima to 31 Sea Zone
2 carriers and 2 destroyers moved from 35 Sea Zone to 6 Sea Zone
2 infantry moved from Burma to Shan State
2 armour moved from India to Shan State
1 artillery moved from Yunnan to Szechwan
1 mech_infantry moved from Szechwan to Yunnan
9 mech_infantrys moved from India to West India
2 armour and 4 infantry moved from India to West IndiaPlace Units - Japanese
3 infantry placed in India
3 infantry placed in Queensland
1 destroyer, 2 fighters, 1 tactical_bomber and 2 transports placed in 6 Sea Zone
2 artilleries and 2 infantry placed in JapanTurn Complete - Japanese
Japanese collect 75 PUs; end with 84 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 87 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 92 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 102 PUsCombat Hit Differential Summary :
ANZAC : -0.67
AA fire in New South Wales : : -1.00
Japanese : -3.83 -
If I can hold New South Wales, than I believe I have the game.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11
Purchase Units - Americans
Americans buy 4 artilleries, 2 bombers, 2 destroyers, 3 infantry and 2 submarines; Remaining resources: 0 PUs;Combat Move - Americans
10 fighters moved from 63 Sea Zone to New South Wales
2 infantry and 2 mech_infantrys moved from New Zealand to 63 Sea Zone
2 infantry, 2 mech_infantrys and 2 transports moved from 63 Sea Zone to 62 Sea Zone
2 infantry and 2 mech_infantrys moved from 62 Sea Zone to New South Wales
2 submarines moved from 63 Sea Zone to 62 Sea Zone
Americans take 63 Sea Zone from Japanese
3 submarines moved from 63 Sea Zone to 50 Sea Zone
3 submarines moved from 63 Sea Zone to 62 Sea Zone
4 artilleries, 4 infantry and 4 transports moved from 99 Sea Zone to 92 Sea Zone
1 armour moved from Greece to Bulgaria
Americans take Bulgaria from Italians
1 armour moved from Bulgaria to Greece
3 fighters moved from Greece to Spain
4 bombers moved from Greece to Spain
1 artillery moved from Gibraltar to Spain
1 artillery and 1 infantry moved from Greece to 99 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 99 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from 92 Sea Zone to Spain
1 infantry moved from Greece to Albania
Americans take Albania from Italians
1 submarine moved from 63 Sea Zone to 50 Sea Zone
3 submarines moved from 63 Sea Zone to 54 Sea Zone
1 submarine moved from 63 Sea Zone to 54 Sea ZoneCombat - Americans
Japanese scrambles 3 units out of Queensland to defend against the attack in 54 Sea Zone
Battle in 54 Sea Zone
Americans attack with 4 submarines
Japanese defend with 1 destroyer, 3 fighters and 1 transport
Americans roll dice for 4 submarines in 54 Sea Zone, round 2 : 1/4 hits, 1,33 expected hits
Japanese roll dice for 1 destroyer, 3 fighters and 1 transport in 54 Sea Zone, round 2 : 2/4 hits, 2,33 expected hits
2 submarines owned by the Americans and 1 destroyer owned by the Japanese lost in 54 Sea Zone
Americans roll dice for 2 submarines in 54 Sea Zone, round 3 : 0/2 hits, 0,67 expected hits
Americans roll dice for 2 submarines in 54 Sea Zone, round 4 : 1/2 hits, 0,67 expected hits
1 transport owned by the Japanese lost in 54 Sea Zone
2 submarines owned by the Americans Submerged
Japanese win with 3 fighters remaining. Battle score for attacker is 3
Casualties for Americans: 2 submarines
Casualties for Japanese: 1 destroyer and 1 transport
Battle in 50 Sea Zone
Americans attack with 4 submarines
Japanese defend with 1 destroyer
Americans roll dice for 4 submarines in 50 Sea Zone, round 2 : 3/4 hits, 1,33 expected hits
Japanese roll dice for 1 destroyer in 50 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 50 Sea Zone
Americans win with 4 submarines remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 62 Sea Zone
Americans attack with 5 submarines and 2 transports
Japanese defend with 1 destroyer
Americans roll dice for 5 submarines in 62 Sea Zone, round 2 : 3/5 hits, 1,67 expected hits
Japanese roll dice for 1 destroyer in 62 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 62 Sea Zone
Americans win, taking 62 Sea Zone from Neutral with 4 submarines and 2 transports remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in Spain
Americans attack with 2 artilleries, 4 bombers, 3 fighters and 1 infantry
Germans defend with 2 artilleries, 1 infantry and 1 mech_infantry
Americans roll dice for 2 artilleries, 4 bombers, 3 fighters and 1 infantry in Spain, round 2 : 6/10 hits, 5,17 expected hits
Germans roll dice for 2 artilleries, 1 infantry and 1 mech_infantry in Spain, round 2 : 3/4 hits, 1,33 expected hits
2 artilleries owned by the Germans, 1 infantry owned by the Germans, 1 infantry owned by the Americans, 2 artilleries owned by the Americans and 1 mech_infantry owned by the Germans lost in Spain
Americans win with 4 bombers and 3 fighters remaining. Battle score for attacker is 4
Casualties for Americans: 2 artilleries and 1 infantry
Casualties for Germans: 2 artilleries, 1 infantry and 1 mech_infantry
Turning on Edit Mode
EDIT: Changing ownership of Spain from Germans to Americans
EDIT: Adding units owned by Americans to Spain: 1 artillery
EDIT: Removing units owned by Americans from Spain: 1 bomber
EDIT: Turning off Edit Mode
Battle in New South Wales
Americans attack with 10 fighters, 2 infantry and 2 mech_infantrys
Japanese defend with 2 aaGuns, 5 artilleries, 1 factory_minor, 1 harbour, 7 infantry and 1 mech_infantry
AA fire in New South Wales : 2/6 hits, 1,00 expected hits
2 fighters owned by the Americans lost in New South Wales
Americans roll dice for 8 fighters, 2 infantry and 2 mech_infantrys in New South Wales, round 2 : 7/12 hits, 4,67 expected hits
Japanese roll dice for 2 aaGuns, 5 artilleries, 7 infantry and 1 mech_infantry in New South Wales, round 2 : 5/13 hits, 4,33 expected hits
5 infantry owned by the Japanese, 2 aaGuns owned by the Japanese, 1 fighter owned by the Americans, 2 infantry owned by the Americans and 2 mech_infantrys owned by the Americans lost in New South Wales
Americans roll dice for 7 fighters in New South Wales, round 3 : 2/7 hits, 3,50 expected hits
Japanese roll dice for 5 artilleries, 2 infantry and 1 mech_infantry in New South Wales, round 3 : 3/8 hits, 2,67 expected hits
2 infantry owned by the Japanese and 3 fighters owned by the Americans lost in New South Wales
Americans roll dice for 4 fighters in New South Wales, round 4 : 3/4 hits, 2,00 expected hits
Japanese roll dice for 5 artilleries and 1 mech_infantry in New South Wales, round 4 : 1/6 hits, 2,00 expected hits
2 artilleries owned by the Japanese, 1 mech_infantry owned by the Japanese and 1 fighter owned by the Americans lost in New South Wales
Americans roll dice for 3 fighters in New South Wales, round 5 : 1/3 hits, 1,50 expected hits
Japanese roll dice for 3 artilleries in New South Wales, round 5 : 1/3 hits, 1,00 expected hits
1 artillery owned by the Japanese and 1 fighter owned by the Americans lost in New South Wales
Americans roll dice for 2 fighters in New South Wales, round 6 : 1/2 hits, 1,00 expected hits
Japanese roll dice for 2 artilleries in New South Wales, round 6 : 2/2 hits, 0,67 expected hits
1 artillery owned by the Japanese and 2 fighters owned by the Americans lost in New South Wales
Japanese win with 1 artillery remaining. Battle score for attacker is -63
Casualties for Americans: 10 fighters, 2 infantry and 2 mech_infantrys
Casualties for Japanese: 2 aaGuns, 4 artilleries, 7 infantry and 1 mech_infantry
Moving scrambled unit from 54 Sea Zone back to originating territory: Queensland
Moving scrambled unit from 54 Sea Zone back to originating territory: Queensland
Moving scrambled unit from 54 Sea Zone back to originating territory: QueenslandNon Combat Move - Americans
4 destroyers and 5 submarines moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 submarine moved from 25 Sea Zone to 26 Sea Zone
1 destroyer moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 63 Sea Zone to 30 Sea Zone
1 battleship, 6 carriers, 3 cruisers and 6 submarines moved from 63 Sea Zone to 26 Sea Zone
1 carrier and 1 destroyer moved from 99 Sea Zone to 92 Sea Zone
3 bombers moved from Spain to Gibraltar
2 fighters moved from Spain to 92 Sea Zone
1 fighter moved from Spain to Gibraltar
3 fighters moved from Hawaiian Islands to 26 Sea Zone
1 fighter moved from Hawaiian Islands to 26 Sea ZonePlace Units - Americans
1 artillery and 2 infantry placed in Western United States
2 artilleries and 1 infantry placed in Greece
2 destroyers and 2 submarines placed in 10 Sea Zone
1 artillery and 2 bombers placed in Western United StatesTurn Complete - Americans
Americans collect 58 PUs; end with 58 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUsCombat Hit Differential Summary :
Germans : 1,67
Americans : 4,50
AA fire in New South Wales : : 1,00
Japanese : 1,33 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11
Purchase Units - Americans
Americans buy 4 artilleries, 2 bombers, 2 destroyers, 3 infantry and 2 submarines; Remaining resources: 0 PUs;Combat Move - Americans
10 fighters moved from 63 Sea Zone to New South Wales
2 infantry and 2 mech_infantrys moved from New Zealand to 63 Sea Zone
2 infantry, 2 mech_infantrys and 2 transports moved from 63 Sea Zone to 62 Sea Zone
2 infantry and 2 mech_infantrys moved from 62 Sea Zone to New South Wales
2 submarines moved from 63 Sea Zone to 62 Sea Zone
Americans take 63 Sea Zone from Japanese
3 submarines moved from 63 Sea Zone to 50 Sea Zone
3 submarines moved from 63 Sea Zone to 62 Sea Zone
4 artilleries, 4 infantry and 4 transports moved from 99 Sea Zone to 92 Sea Zone
1 armour moved from Greece to Bulgaria
Americans take Bulgaria from Italians
1 armour moved from Bulgaria to Greece
3 fighters moved from Greece to Spain
4 bombers moved from Greece to Spain
1 artillery moved from Gibraltar to Spain
1 artillery and 1 infantry moved from Greece to 99 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 99 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from 92 Sea Zone to Spain
1 infantry moved from Greece to Albania
Americans take Albania from Italians
1 submarine moved from 63 Sea Zone to 50 Sea Zone
3 submarines moved from 63 Sea Zone to 54 Sea Zone
1 submarine moved from 63 Sea Zone to 54 Sea ZoneCombat - Americans
Japanese scrambles 3 units out of Queensland to defend against the attack in 54 Sea Zone
Battle in 54 Sea Zone
Americans attack with 4 submarines
Japanese defend with 1 destroyer, 3 fighters and 1 transport
Americans roll dice for 4 submarines in 54 Sea Zone, round 2 : 1/4 hits, 1,33 expected hits
Japanese roll dice for 1 destroyer, 3 fighters and 1 transport in 54 Sea Zone, round 2 : 2/4 hits, 2,33 expected hits
2 submarines owned by the Americans and 1 destroyer owned by the Japanese lost in 54 Sea Zone
Americans roll dice for 2 submarines in 54 Sea Zone, round 3 : 0/2 hits, 0,67 expected hits
Americans roll dice for 2 submarines in 54 Sea Zone, round 4 : 1/2 hits, 0,67 expected hits
1 transport owned by the Japanese lost in 54 Sea Zone
2 submarines owned by the Americans Submerged
Japanese win with 3 fighters remaining. Battle score for attacker is 3
Casualties for Americans: 2 submarines
Casualties for Japanese: 1 destroyer and 1 transport
Battle in 50 Sea Zone
Americans attack with 4 submarines
Japanese defend with 1 destroyer
Americans roll dice for 4 submarines in 50 Sea Zone, round 2 : 3/4 hits, 1,33 expected hits
Japanese roll dice for 1 destroyer in 50 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 50 Sea Zone
Americans win with 4 submarines remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 62 Sea Zone
Americans attack with 5 submarines and 2 transports
Japanese defend with 1 destroyer
Americans roll dice for 5 submarines in 62 Sea Zone, round 2 : 3/5 hits, 1,67 expected hits
Japanese roll dice for 1 destroyer in 62 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 62 Sea Zone
Americans win, taking 62 Sea Zone from Neutral with 4 submarines and 2 transports remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in Spain
Americans attack with 2 artilleries, 4 bombers, 3 fighters and 1 infantry
Germans defend with 2 artilleries, 1 infantry and 1 mech_infantry
Americans roll dice for 2 artilleries, 4 bombers, 3 fighters and 1 infantry in Spain, round 2 : 6/10 hits, 5,17 expected hits
Germans roll dice for 2 artilleries, 1 infantry and 1 mech_infantry in Spain, round 2 : 3/4 hits, 1,33 expected hits
2 artilleries owned by the Germans, 1 infantry owned by the Germans, 1 infantry owned by the Americans, 2 artilleries owned by the Americans and 1 mech_infantry owned by the Germans lost in Spain
Americans win with 4 bombers and 3 fighters remaining. Battle score for attacker is 4
Casualties for Americans: 2 artilleries and 1 infantry
Casualties for Germans: 2 artilleries, 1 infantry and 1 mech_infantry
Turning on Edit Mode
EDIT: Changing ownership of Spain from Germans to Americans
EDIT: Adding units owned by Americans to Spain: 1 artillery
EDIT: Removing units owned by Americans from Spain: 1 bomber
EDIT: Turning off Edit Mode
Battle in New South Wales
Americans attack with 10 fighters, 2 infantry and 2 mech_infantrys
Japanese defend with 2 aaGuns, 5 artilleries, 1 factory_minor, 1 harbour, 7 infantry and 1 mech_infantry
AA fire in New South Wales : 2/6 hits, 1,00 expected hits
2 fighters owned by the Americans lost in New South Wales
Americans roll dice for 8 fighters, 2 infantry and 2 mech_infantrys in New South Wales, round 2 : 7/12 hits, 4,67 expected hits
Japanese roll dice for 2 aaGuns, 5 artilleries, 7 infantry and 1 mech_infantry in New South Wales, round 2 : 5/13 hits, 4,33 expected hits
5 infantry owned by the Japanese, 2 aaGuns owned by the Japanese, 1 fighter owned by the Americans, 2 infantry owned by the Americans and 2 mech_infantrys owned by the Americans lost in New South Wales
Americans roll dice for 7 fighters in New South Wales, round 3 : 2/7 hits, 3,50 expected hits
Japanese roll dice for 5 artilleries, 2 infantry and 1 mech_infantry in New South Wales, round 3 : 3/8 hits, 2,67 expected hits
2 infantry owned by the Japanese and 3 fighters owned by the Americans lost in New South Wales
Americans roll dice for 4 fighters in New South Wales, round 4 : 3/4 hits, 2,00 expected hits
Japanese roll dice for 5 artilleries and 1 mech_infantry in New South Wales, round 4 : 1/6 hits, 2,00 expected hits
2 artilleries owned by the Japanese, 1 mech_infantry owned by the Japanese and 1 fighter owned by the Americans lost in New South Wales
Americans roll dice for 3 fighters in New South Wales, round 5 : 1/3 hits, 1,50 expected hits
Japanese roll dice for 3 artilleries in New South Wales, round 5 : 1/3 hits, 1,00 expected hits
1 artillery owned by the Japanese and 1 fighter owned by the Americans lost in New South Wales
Americans roll dice for 2 fighters in New South Wales, round 6 : 1/2 hits, 1,00 expected hits
Japanese roll dice for 2 artilleries in New South Wales, round 6 : 2/2 hits, 0,67 expected hits
1 artillery owned by the Japanese and 2 fighters owned by the Americans lost in New South Wales
Japanese win with 1 artillery remaining. Battle score for attacker is -63
Casualties for Americans: 10 fighters, 2 infantry and 2 mech_infantrys
Casualties for Japanese: 2 aaGuns, 4 artilleries, 7 infantry and 1 mech_infantry
Moving scrambled unit from 54 Sea Zone back to originating territory: Queensland
Moving scrambled unit from 54 Sea Zone back to originating territory: Queensland
Moving scrambled unit from 54 Sea Zone back to originating territory: QueenslandNon Combat Move - Americans
4 destroyers and 5 submarines moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 submarine moved from 25 Sea Zone to 26 Sea Zone
1 destroyer moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 63 Sea Zone to 30 Sea Zone
1 battleship, 6 carriers, 3 cruisers and 6 submarines moved from 63 Sea Zone to 26 Sea Zone
1 carrier and 1 destroyer moved from 99 Sea Zone to 92 Sea Zone
3 bombers moved from Spain to Gibraltar
2 fighters moved from Spain to 92 Sea Zone
1 fighter moved from Spain to Gibraltar
3 fighters moved from Hawaiian Islands to 26 Sea Zone
1 fighter moved from Hawaiian Islands to 26 Sea ZonePlace Units - Americans
1 artillery and 2 infantry placed in Western United States
2 artilleries and 1 infantry placed in Greece
2 destroyers and 2 submarines placed in 10 Sea Zone
1 artillery and 2 bombers placed in Western United StatesTurn Complete - Americans
Americans collect 58 PUs; end with 58 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
Combat - Chinese
Place Units - Chinese
1 infantry placed in KansuTurn Complete - Chinese
Chinese collect 2 PUs; end with 3 PUsPurchase Units - British
British buy 2 armour, 4 artilleries, 1 bomber, 1 infantry and 1 mech_infantry; Remaining resources: 1 PUs;Combat Move - British
1 artillery and 1 infantry moved from Turkey to Caucasus
1 fighter moved from 99 Sea Zone to Caucasus
2 armour, 2 artilleries, 4 infantry and 1 marine moved from Greece to 99 Sea Zone
2 armour, 3 artilleries, 3 carriers, 3 cruisers, 3 destroyers, 5 infantry, 1 marine and 5 transports moved from 99 Sea Zone to 92 Sea Zone
2 fighters and 2 tactical_bombers moved from Malta to Spain
3 bombers moved from Malta to Spain
5 fighters moved from 99 Sea Zone to Spain
1 mech_infantry moved from Greece to Romania
British take Romania from GermansCombat - British
Battle in Caucasus
British attack with 1 artillery, 1 fighter and 1 infantry
Germans defend with 1 armour
British roll dice for 1 artillery, 1 fighter and 1 infantry in Caucasus, round 2 : 0/3 hits, 1,17 expected hits
Germans roll dice for 1 armour in Caucasus, round 2 : 0/1 hits, 0,50 expected hits
British roll dice for 1 artillery, 1 fighter and 1 infantry in Caucasus, round 3 : 1/3 hits, 1,17 expected hits
Germans roll dice for 1 armour in Caucasus, round 3 : 0/1 hits, 0,50 expected hits
1 armour owned by the Germans lost in Caucasus
British win, taking Caucasus from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 armourNon Combat Move - British
1 fighter moved from Caucasus to Greece
1 aaGun and 1 infantry moved from Turkey to Greece
2 armour, 7 artilleries, 9 infantry and 1 marine moved from 92 Sea Zone to Spain
3 fighters moved from United Kingdom to Spain
1 armour and 3 mech_infantrys moved from Greece to IraqPlace Units - British
3 artilleries placed in Persia
2 armour and 1 mech_infantry placed in Egypt
1 artillery and 1 infantry placed in Turkey
1 bomber placed in United KingdomTurn Complete - British
British collect 41 PUs; end with 42 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 45 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 48 PUsTurn Complete - UK_Pacific
Combat Hit Differential Summary :
Germans : 0,67
British : -1,33
Americans : 4,50
AA fire in New South Wales : : 1,00
Japanese : 1,33 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11
Purchase Units - Italians
Italians buy 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Italians
1 armour moved from Yugoslavia to Bulgaria
Italians take Bulgaria from Americans
1 armour moved from Bulgaria to Yugoslavia
1 artillery and 1 infantry moved from Yugoslavia to AlbaniaCombat - Italians
Battle in Albania
Italians attack with 1 artillery and 1 infantry
Americans defend with 1 infantry
Italians roll dice for 1 artillery and 1 infantry in Albania, round 2 : 0/2 hits, 0.67 expected hits
Americans roll dice for 1 infantry in Albania, round 2 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 artillery and 1 infantry in Albania, round 3 : 2/2 hits, 0.67 expected hits
Americans roll dice for 1 infantry in Albania, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Albania
Italians win, taking Albania from Americans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantryNon Combat Move - Italians
1 aaGun, 2 artilleries and 5 infantry moved from Southern Italy to Northern Italy
1 aaGun moved from Yugoslavia to Northern Italy
1 armour moved from Yugoslavia to Northern Italy
1 armour moved from Northern Italy to Southern Italy
2 infantry moved from Southern Italy to Northern Italy
2 infantry moved from Southern Italy to Northern Italy
2 infantry moved from Southern Italy to Northern ItalyPlace Units - Italians
3 mech_infantrys placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,4
Italians collect 12 PUs (3 lost to blockades); end with 12 PUs
Turning on Edit Mode
EDIT: Removing units owned by Italians from Algeria: 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry
EDIT: Adding units owned by Italians to Tunisia: 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry
EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Italians : 0.67
Americans : -0.67 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11
Combat Move - ANZAC
1 infantry moved from New Zealand to 63 Sea Zone
2 fighters moved from New Zealand to New South Wales
1 infantry and 1 transport moved from 63 Sea Zone to 62 Sea Zone
1 infantry moved from 62 Sea Zone to New South Wales
1 cruiser moved from 63 Sea Zone to 62 Sea ZoneCombat - ANZAC
Battle in New South Wales
ANZAC attack with 2 fighters and 1 infantry
Japanese defend with 1 artillery, 1 factory_minor and 1 harbour
ANZAC roll dice for 1 cruiser in New South Wales, round 2 : 0/1 hits, 0,50 expected hits
ANZAC roll dice for 2 fighters and 1 infantry in New South Wales, round 2 : 0/3 hits, 1,17 expected hits
Japanese roll dice for 1 artillery in New South Wales, round 2 : 1/1 hits, 0,33 expected hits
1 fighter owned by the ANZAC lost in New South Wales
ANZAC roll dice for 1 fighter and 1 infantry in New South Wales, round 3 : 2/2 hits, 0,67 expected hits
Japanese roll dice for 1 artillery in New South Wales, round 3 : 1/1 hits, 0,33 expected hits
1 artillery owned by the Japanese and 1 fighter owned by the ANZAC lost in New South Wales
ANZAC win, taking New South Wales from Japanese with 1 infantry remaining. Battle score for attacker is -16
Casualties for ANZAC: 2 fighters
Casualties for Japanese: 1 artilleryNon Combat Move - ANZAC
Turn Complete - ANZAC
ANZAC collect 5 PUs; end with 5 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 8 PUsCombat Move - French
1 destroyer moved from 106 Sea Zone to 118 Sea ZoneNon Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : -0,33
Japanese : 1,33 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 aaGun, 2 armour, 5 artilleries, 6 infantry and 8 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Volgograd to Tambov
1 infantry moved from Volgograd to Rostov
1 bomber moved from Volgograd to Tambov
1 tactical_bomber moved from Volgograd to Rostov
2 mech_infantrys moved from Yugoslavia to Romania
1 armour and 1 mech_infantry moved from Yugoslavia to Romania
1 armour moved from Germany to Romania
6 mech_infantrys moved from Germany to Romania
4 armour, 1 infantry and 11 mech_infantrys moved from Volgograd to Caucasus
1 armour and 2 mech_infantrys moved from Novosibirsk to Caucasus
1 armour moved from Yakut S.S.R. to Sakha
Germans take Buryatia from Russians
Germans take Sakha from Russians
1 artillery moved from Western Ukraine to Ukraine
Germans take Ukraine from Russians
1 submarine moved from 111 Sea Zone to 118 Sea ZoneCombat - Germans
Battle in Romania
Germans attack with 2 armour and 9 mech_infantrys
British defend with 1 mech_infantry
Germans roll dice for 2 armour and 9 mech_infantrys in Romania, round 2 : 3/11 hits, 2.50 expected hits
British roll dice for 1 mech_infantry in Romania, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the British lost in Romania
Germans win, taking Romania from British with 2 armour and 9 mech_infantrys remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in 118 Sea Zone
Germans attack with 1 submarine
French defend with 1 destroyer
Germans roll dice for 1 submarine in 118 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
French roll dice for 1 destroyer in 118 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the French and 1 submarine owned by the Germans lost in 118 Sea Zone
French win with no units remaining. Battle score for attacker is 2
Casualties for Germans: 1 submarine
Casualties for French: 1 destroyer
Battle in Tambov
Germans attack with 1 bomber and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 1 infantry in Tambov, round 2 : 1/2 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Tambov
Germans win, taking Tambov from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Rostov
Germans attack with 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 infantry and 1 tactical_bomber in Rostov, round 2 : 0/2 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Rostov, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Rostov
retreated to Rostov
Russians win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Germans: 1 infantry
Battle in Caucasus
Germans attack with 5 armour, 1 infantry and 13 mech_infantrys
British defend with 1 artillery and 1 infantry
Germans roll dice for 5 armour, 1 infantry and 13 mech_infantrys in Caucasus, round 2 : 3/19 hits, 4.83 expected hits
Russians roll dice for 1 artillery and 1 infantry in Caucasus, round 2 : 0/2 hits, 0.67 expected hits
1 artillery owned by the British and 1 infantry owned by the British lost in Caucasus
Germans win, taking Caucasus from Russians with 5 armour, 1 infantry and 13 mech_infantrys remaining. Battle score for attacker is 7
Casualties for British: 1 artillery and 1 infantryNon Combat Move - Germans
1 bomber moved from Tambov to Southern Italy
2 aaGuns, 7 artilleries and 17 infantry moved from Yugoslavia to Bulgaria
1 mech_infantry moved from Nenetsia to Timguska
2 aaGuns, 1 armour and 2 mech_infantrys moved from Archangel to Belarus
3 artilleries moved from Novgorod to Belarus
6 infantry moved from Baltic States to Belarus
1 aaGun and 5 infantry moved from Eastern Poland to Belarus
2 armour and 5 mech_infantrys moved from Eastern Poland to Belarus
2 armour and 9 mech_infantrys moved from Western Ukraine to Belarus
2 transports moved from 115 Sea Zone to 114 Sea Zone
3 infantry moved from Germany to 114 Sea Zone
3 infantry and 2 transports moved from 114 Sea Zone to 115 Sea Zone
3 infantry moved from 115 Sea Zone to Novgorod
6 artilleries and 5 infantry moved from Normandy Bordeaux to France
1 fighter and 1 tactical_bomber moved from France to Southern Italy
5 mech_infantrys moved from Yugoslavia to Romania
1 tactical_bomber moved from Rostov to NovgorodPlace Units - Germans
1 aaGun and 2 infantry placed in Normandy Bordeaux
3 artilleries placed in France
2 armour and 8 mech_infantrys placed in Western Germany
2 artilleries and 1 infantry placed in Novgorod
3 infantry placed in VolgogradTurn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,4
Germans collect 68 PUs; end with 68 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 88 PUsCombat Hit Differential Summary :
Germans : -1.17
British : -0.33
French : 0.67
Russians : -0.33 -
ill surrender, well played lost all my games lately…
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ill surrender, well played lost all my games lately…
Thanks for the game, and sorry to hear about the losses but I’m sure things will turn around.
And well played as well. There were points earlier where this could have easily turned your way and you very effectively contained Italy and protected Moscow. Apart from the attack on the Italian fleet in 97, I also think I had quite a bit of dice luck when I needed it which may have made the difference as well. Even so, I did think you had a chance to win earlier but perhaps played a bit too cautiously?
Once you wiped out the Italian fleet and grabbed Greece, I wonder if you might have done better if you pulled much of that fleet around to threaten India. Given the land units in Persia, air in the Mediterranean, and the number of transports, I think it might have become very hard for me to hold India, keep you out of the money islands, and also take Australia. That would have eased the pressure on me in Europe but it would take a while for Italy to recover and Moscow was quite safe at that point.
In the USSR, I think you also might have played more defensive than you needed to.There were a couple of times where you retreated to Moscow when I think it was fairly safe and you could keep your stacks adjacent to Moscow if I tried to sneak around. Had you done so, I think you might have pushed me out of Ukraine, Volgograd and Caucasus sooner. I also got quite lucky that I had just enough to give me the odds in Leningrad when you started moving West.
Good luck with your other games!