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[House Rules] Japan round 1 buyings


  • 2007 AAR League

    Let`s see what should be the best buyings on Japan 1.

    Japan 1:

    1) 3 transports, 1 marine

    A pretty powerfull combination for striking allied islands soon.

    2) 2 transports, 1 IC

    Combination of both island striking and land expansion in the Asian mainland.

    3) 4 marines, 1 sub

    Using cruisers and bats to the maximum plus one more sub is a powerfull buy.

    4) 1 des, 1 sub, 1 IC

    Strengthening the navy plus the land expansion in the Asian mainland.

    5) 2 transports, 1 bomber

    Striking allied islands plus bombing their facilities is an interesting buy.

    6) 2 transports, 2 subs

    Striking allied islands plus sending cheap units into sea battles and convoy blokades of the allies is a good buy.

    7) 2 transports, 4 infantry ( or some other land combination for 12 IPC)

    Since Japan starts with 3 transports and 12 land units in Japan, after deploying 6 of them on rd 1, it has 3 transports, and 6 land units on Japan left. With 2 more transports and 4 more infantry, it can deploy 10 units to SE Asia on rd2. (Japan can take along an infantry from Okinawa and/or Iwo Jima so the buyings could be 3 art, or 2 tank, or art, marine and an inf).

    😎 1 AC, 2 marines

    Interesting combination of strengthening the navy plus boosting the island taking power.

    9) 2 des, 2 marines

    Similar as the last one, just with less air defence but more blocking power.

    10) 1 des, 1 sub, 1 tra, 1 marine

    Strengthening the navy plus the island expansion in the Pacific.

    Moderator’s edit: Added tag [House Rules] to title.


  • 2017

    I think this thread goes in the House Rules section.


  • 2007 AAR League

    Buyings are not a house rule, but a part of the strategy of the game.



  • That’s true but many of these are for BM.  I’m not sure where the thread belongs but good stuff 🙂


  • 2007 AAR League

    ah, I see.

    But everyone plays BM these days. I count it as the standard version  :lol:


  • 2018 2017 2016

    I’ve never played BM. This section is for Global 40 only. It should either be moved or ask the admin to create a new section for BM which wouldn’t be a bad idea.


  • Liaison TripleA '11 '10

    Some of these buys aren’t specific to Balanced mod.  so I dont see anything wrong with having a discussion about both simultaneously.


  • TripleA

    Balanced mod isn’t even balanced. Axis go hard.


  • 2007 AAR League

    @Gargantua:

    Some of these buys aren’t specific to Balanced mod.  so I dont see anything wrong with having a discussion about both simultaneously.

    Yeah, for those who dislike BM, just remove those few buyings which include the marines.


  • TripleA

    Balanced mod is okay if you like seeing the axis win all the time. The allies get more NOs but the axis get some neat ones as well. The difference is the allies don’t get a juicy 21 ipc bid to take more ground initially, which opens up egypt and the middle east more so for the axis, in which case Russia is dead without air support coming from persia to defend against the german onslaught.

    The amount of getting rekt before allied gains are made is increased.


  • TripleA

    I will say this. The 3 trans 1 marine buy for BM3 does make j3 india much smoother.  That extra 1 guy makes a huge difference.

    Because Japan needs 7 vcs instead of 6 in mod3, it is more difficult to win as west usa is easily defensible. So the play is to go after ANZAC then Hawaii or go to the middle east / africa and bring havoc there.


  • 2019 2017 2016

    Japan only needs 7vcs if Berlin is down.



  • @Cow:

    Balanced mod is okay if you like seeing the axis win all the time. The allies get more NOs but the axis get some neat ones as well. The difference is the allies don’t get a juicy 21 ipc bid to take more ground initially, which opens up egypt and the middle east more so for the axis, in which case Russia is dead without air support coming from persia to defend against the german onslaught.

    The amount of getting rekt before allied gains are made is increased.

    I personally don’t play BM, but from what I have seen in top league games, is that the AXIS get the bid of 3/4.  From everything I have seen people think the game is tilted to the Allies.  Like I said I have zero experience with it, but that is what I have seen.


  • TripleA

    That is because BM 3 is new. Think of the additonal NOs to the allies as a really junk bid that goes away when the axis kick open the door.

    Russia makes more money round 3 4 5 and dies 6? Cool. UK pacific makes 3 more?  and dies J3 or J4? Cool. Oh you want to retake india and lose it again to Japan? Well thank you for even more money.
    ~

    Oh and italy actually making money instead of being screwed all game… that is a game changer.


  • 2016 2015 '10

    If Russia doesn’t die for the first 12 rounds, all that extra Allied NO money can make a significant difference.  Right now I’d sooner take Allies at no bid in BM3 than I would take Allies in 2nd edition for less than 34 or so (maybe even more).


  • 2019 2017 2016

    Yes.

    I think a bunch of artillery (7 or 😎 bought in Berlin G2 becomes important to take down Moscow G7, or at least threaten it. I’m wondering about buying even more G3 to attack G8 but that doesn’t seem very nice to me. By that time, USA has probably made a landing somewhere, and maybe stuck it.

    BTW Cow, you don’t get any plunder for retaking Calcutta or any other capital in BM.

    Back to the original question, I think the main decision is if you should buy 2TTs and one IC or 3TTs and something else. I favour the former buy because otherwise China becomes too much of a problem and response to a Soviet invasion becomes easier. The other buys don’t make much sense to me.


  • 2007 AAR League

    @Zhukov44:

    If Russia doesn’t die for the first 12 rounds, all that extra Allied NO money can make a significant difference.  Right now I’d sooner take Allies at no bid in BM3 than I would take Allies in 2nd edition for less than 34 or so (maybe even more).

    and then they say that 2nd edition, and not BM is balanced  :lol:


  • Disciplinary Group Banned

    @Amon-Sul:

    ah, I see.

    But everyone plays BM these days. I count it as the standard version  :lol:

    What is BM besides bowel movement???


  • 2019 2017 2016

    @Dauvio:

    @Amon-Sul:

    ah, I see.

    But everyone plays BM these days. I count it as the standard version  :lol:

    What is BM besides bowel movement???

    Balanced Mod: https://www.axisandallies.org/forums/index.php?topic=37883.0

    @Cow:

    That is because BM 3 is new. Think of the additonal NOs to the allies as a really junk bid that goes away when the axis kick open the door.

    Russia makes more money round 3 4 5 and dies 6? Cool. UK pacific makes 3 more?  and dies J3 or J4? Cool. Oh you want to retake india and lose it again to Japan? Well thank you for even more money.
    ~

    Oh and italy actually making money instead of being screwed all game… that is a game changer.

    Russia rarely dies turn 6 in BM. The combination of some extra money and stronger interceptors making unescorted SBR not really viable is enough to make it live a bit longer.


  • 2007 AAR League

    @simon33:

    @Dauvio:

    @Amon-Sul:

    ah, I see.

    But everyone plays BM these days. I count it as the standard version  :lol:

    What is BM besides bowel movement???

    Balanced Mod: https://www.axisandallies.org/forums/index.php?topic=37883.0

    @Cow:

    That is because BM 3 is new. Think of the additonal NOs to the allies as a really junk bid that goes away when the axis kick open the door.

    Russia makes more money round 3 4 5 and dies 6? Cool. UK pacific makes 3 more?  and dies J3 or J4? Cool. Oh you want to retake india and lose it again to Japan? Well thank you for even more money.
    ~

    Oh and italy actually making money instead of being screwed all game… that is a game changer.

    Russia rarely dies turn 6 in BM. The combination of some extra money and stronger interceptors making unescorted SBR not really viable is enough to make it live a bit longer.

    so we come to the point, that BM maybe isn`t perfectly balanced, but with all the new NOs, Vichy and unites (marines) it seems far more balanced than 2nd edition is.


  • TripleA

    Try some of the cheese strategies in your next bm game. Japan take out India then go middle east (stop Persia complex and basically anything that could reinroce russia, skip China completely just move everything down to Yunnan then burma). G6 Russia easy and Europe is done.

    As allies fly 8 USA bombers into Russia, attack tanks or Arty produced on minor ic, make sure one or two bombers always coming in to replace lost bombers. (Extra No money is a bomber so there you go, defends Russia and attacks enemies).


  • 2016 2015 '10

    @Cow:

    Try some of the cheese strategies in your next bm game. Japan take out India then go middle east (stop Persia complex and basically anything that could reinroce russia, skip China completely just move everything down to Yunnan then burma). G6 Russia easy and Europe is done.

    As allies fly 8 USA bombers into Russia, attack tanks or Arty produced on minor ic, make sure one or two bombers always coming in to replace lost bombers. (Extra No money is a bomber so there you go, defends Russia and attacks enemies).

    Admittedly that will probably work against 90%+ opponents, but do you think that would work against you?  I see alot of flaws–starting with the assumption that Japan can get Persia J4.  Would make for a fast game either way, but I think you’d be hard pressed to hold 8 vcs against a pro Allies.



  • Agreed, Zhukov.  The ability for Russia to survive past G7 frees up the Allies to spend more of their income for other operations beyond protecting Moscow.  In response, Germany and Italy must devote more resources to protecting critical parts of the map.  Those additional couple Russian soldiers a round makes a huge difference!


  • 2018 2017 2016

    And sometimes it needs only one battle to go wrong, PUUFF, all plans are gone.
    Lean back,  whistle a song and marinade on what went wrong.

    In Vanilla and BM there are standard openings and mechanisims and the Guidelines that says:
    Kill Moscow, Kill Italy, KJF, KGF, neuter Italy, neuter Japan, Kill Anzak…
    But most of the time you have to know what to do when things are not going in your favor.

    8 US Bmbrs need to land somewhere, I will be prepared to kill them.
    Sacking India will be sweet but hopefully my Opponent disturbes not my Plans.
    Loosing a Ftr over an Inf or an Inf for a Ftr?
    This will be the Q:?


  • TripleA

    It is fairly easy to execute a cheese. If you dow j2 make sure you have enough guys on shan state to stop uk pacific from retaking it and an airbase on siam or kwangsi, you can put carriers on 36 + 37 to prevent a block from a j3 india. drop a naval base for transports to reach india

    Any burma stacks should be attacked with air, in which case no airbase is needed to purchase (carriers from sz 36 allows 6 air from carriers and 6 more air to attack from 3 spaces away and 2 bomber.

    If he defends india, kill it, if he retreats india, couple guys and a bunch of air.  So far kind of standard stuff. It is from here you can make a pivot.  burma is 2 spaces away from west india attack furthering a retreat and allowing an india hold. Also Persia is a nice 2 spaces away from india by sea. Allies ships are far away and won’t pose a threat to your fleet for the first 4-5 rounds (they may go to Japan so don’t lose japan, buy fighters and inf to hold japan otherwise Europe VC win goes up by 1 and that is game).

    minor IC FIC and malaysia. Once all your guys have run from manchuria /  korea all the way to burma China will make like 30 and you just ignore china forever, China can’t leave China so that is good.


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