Whackamatt (Allies) vs Entek (Axis) Combo 4ish

  • '20 '19 '18 '17 '16

    TripleA Turn Summary for game: World At War, version: 2.1

    Game History

    Round: 7

    Combat Move - Hisaichi
                1 Infantry moved from Changchun to 84 Sea Zone
                1 Infantry moved from 84 Sea Zone to Shantung
                      Hisaichi take Shantung from Chinese
                1 Artillery and 1 Elite moved from Changchun to 84 Sea Zone
                1 Artillery and 1 Elite moved from 84 Sea Zone to Liaoning
                1 Infantry moved from Changchun to 84 Sea Zone
                1 Infantry moved from 84 Sea Zone to Peking
                      Hisaichi take Peking from Chinese
                1 Artillery moved from Kirin to Liaoning

    Purchase Units - Hisaichi
                Hisaichi buy 2 Fighters, 10 Infantrys and 2 Mech.Infs; Remaining resources: 0 PUs;

    Combat - Hisaichi
                Battle in Liaoning
                    Hisaichi attack with 2 Artillerys and 1 Elite
                    Chinese defend with 1 Artillery and 2 Infantrys
                        Hisaichi roll dice for 2 Artillerys and 1 Elite in Liaoning, round 2 : 1/3 hits, 1.17 expected hits
                        Chinese roll dice for 1 Artillery and 2 Infantrys in Liaoning, round 2 : 2/3 hits, 1.00 expected hits
                        1 Elite owned by the Hisaichi, 1 Infantry owned by the Chinese and 1 Artillery owned by the Hisaichi lost in Liaoning
                        Hisaichi roll dice for 1 Artillery in Liaoning, round 3 : 0/1 hits, 0.33 expected hits
                        Chinese roll dice for 1 Artillery and 1 Infantry in Liaoning, round 3 : 1/2 hits, 0.67 expected hits
                        1 Artillery owned by the Hisaichi lost in Liaoning
                    Chinese win with 1 Artillery and 1 Infantry remaining. Battle score for attacker is -9
                    Casualties for Hisaichi: 2 Artillerys and 1 Elite
                    Casualties for Chinese: 1 Infantry

    Non Combat Move - Hisaichi
                1 Elite moved from Changchun to Kirin

    Place Units - Hisaichi
                2 Fighters, 4 Infantrys and 2 Mech.Infs placed in Changchun
                6 Infantrys placed in Hong Kong

    Turn Complete - Hisaichi
                Hisaichi collect 34 PUs; end with 34 PUs

    Combat Hit Differential Summary :

    Hisaichi : -0.50
        Chinese : 1.33

    Production/PUs Summary :

    Germans : 105 / 108
        Russians : 124 / 124
        Italians : 41 / 45
        French : 35 / 37
        Yamamoto : 63 / 63
        Chinese : 59 / 65
        Hisaichi : 34 / 34
        British : 114 / 117
        Anzac : 35 / 35
        Dutch : 34 / 41
        Finns : 6 / 9
        Romanians : 12 / 12
        Thai : 11 / 11
        Americans : 99 / 103

    triplea_42283_His7.tsvg

  • '20 '18 '17 '15

    TripleA Turn Summary for game: World At War, version: 2.1

    Game History

    Round: 7

    Combat Move - British
                1 Bomber and 3 Fighters moved from Dover to 22 Sea Zone
                1 Adv.Fighter and 2 Fighters moved from Manchester to 22 Sea Zone
                1 Transport moved from 19 Sea Zone to 18 Sea Zone
                1 Cruiser moved from 19 Sea Zone to 18 Sea Zone
                2 Infantrys and 1 Tank moved from Manchester to 18 Sea Zone
                1 Cruiser, 1 Destroyer, 2 Infantrys, 1 Tank and 1 Transport moved from 18 Sea Zone to 19 Sea Zone
                2 Infantrys and 1 Tank moved from 19 Sea Zone to Navarre
                1 Infantry moved from El Agheila to 48 Sea Zone
                6 Adv.Fighters, 4 Carriers, 1 Cruiser, 2 Destroyers, 1 Fighter, 1 Infantry, 5 S.Submarines and 1 Submarine moved from 48 Sea Zone to 46 Sea Zone
                1 Infantry moved from 46 Sea Zone to Campania
                1 ArmoredCar and 1 Tank moved from S.Tunisia to N.Tunisia
                2 ArmoredCars moved from Cape Town to Rhodesia
                1 Infantry moved from Rhodesia to Belgian Congo
                3 Transports moved from 65 Sea Zone to 60 Sea Zone
                2 Artillerys and 3 Infantrys moved from Madras to 60 Sea Zone
                1 Infantry moved from Hyderabad to 60 Sea Zone
                2 Artillerys, 4 Infantrys and 3 Transports moved from 60 Sea Zone to 65 Sea Zone
                1 Cruiser moved from 65 Sea Zone to 60 Sea Zone
                1 Infantry moved from Hyderabad to 60 Sea Zone
                5 Infantrys moved from Burma to S.Thailand
                2 Artillerys and 4 Infantrys moved from 65 Sea Zone to Sumatra
                1 Cruiser and 1 Infantry moved from 60 Sea Zone to 65 Sea Zone
                1 Infantry moved from 65 Sea Zone to Malaya
                5 Infantrys moved from Assam to Burma
                5 Infantrys moved from Bihar to Assam
                2 ArmoredCars moved from Hyderabad to Assam
                2 ArmoredCars moved from Bombay to Hyderabad
                5 Infantrys moved from Delhi to Bihar
                1 Infantry moved from N.French Indochina to N.Thailand
                2 Infantrys moved from Ayan to Khabarovsk
                1 Elite and 1 Infantry moved from Cairo to 56 Sea Zone
                1 Elite, 1 Infantry and 1 Transport moved from 56 Sea Zone to 48 Sea Zone
                1 Elite and 1 Infantry moved from 48 Sea Zone to Campania
                      British take Campania from Italians
                3 Elites and 1 Infantry moved from Crete to 51 Sea Zone
                3 Elites, 1 Infantry and 4 S.Submarines moved from 51 Sea Zone to 48 Sea Zone
                2 Elites and 2 Infantrys moved from Cairo to Lower Egypt
                3 ArmoredCars moved from Darfur to El Agheila
                1 Fighter moved from E.Morocco to 46 Sea Zone
                3 Elites, 1 Infantry and 4 S.Submarines moved from 48 Sea Zone to 46 Sea Zone
                3 Elites and 1 Infantry moved from 46 Sea Zone to Tuscany

    Purchase Units - British
                British buy 1 Adv.Fighter, 1 Bunker, 2 Factorys, 17 Infantrys, 1 Submarine and 6 Tanks; Remaining resources: 0 PUs;

    Combat - British
                Battle in S.Thailand
                    British attack with 5 Infantrys
                    Thai defend with 1 Infantry
                        British roll dice for 5 Infantrys in S.Thailand, round 2 : 2/5 hits, 0.83 expected hits
                        Thai roll dice for 1 Infantry in S.Thailand, round 2 : 1/1 hits, 0.33 expected hits
                        1 Infantry owned by the Thai and 1 Infantry owned by the British lost in S.Thailand
                    British win, taking S.Thailand from Thai with 4 Infantrys remaining. Battle score for attacker is 0
                    Casualties for British: 1 Infantry
                    Casualties for Thai: 1 Infantry
                Battle in 46 Sea Zone
                    British attack with 6 Adv.Fighters, 4 Carriers, 1 Cruiser, 2 Destroyers, 2 Fighters, 9 S.Submarines and 1 Submarine
                    Italians defend with 2 Carriers, 5 Destroyers, 1 Fighter, 1 Submarine and 2 Transports
                        British roll dice for 9 S.Submarines and 1 Submarine in 46 Sea Zone, round 2 : 4/10 hits, 4.83 expected hits
                        Italians roll dice for 1 Submarine in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                        British roll dice for 6 Adv.Fighters, 4 Carriers, 1 Cruiser, 2 Destroyers and 2 Fighters in 46 Sea Zone, round 2 : 7/15 hits, 5.50 expected hits
                        Italians roll dice for 2 Carriers, 5 Destroyers, 1 Fighter and 2 Transports in 46 Sea Zone, round 2 : 1/10 hits, 3.50 expected hits
                        2 Carriers owned by the Italians, 1 Fighter owned by the Italians, 1 Submarine owned by the Italians, 1 Submarine owned by the British, 2 Transports owned by the Italians and 5 Destroyers owned by the Italians lost in 46 Sea Zone
                    British win with 6 Adv.Fighters, 4 Carriers, 1 Cruiser, 2 Destroyers, 2 Fighters and 9 S.Submarines remaining. Battle score for attacker is 88
                    Casualties for British: 1 Submarine
                    Casualties for Italians: 2 Carriers, 5 Destroyers, 1 Fighter, 1 Submarine and 2 Transports
                Battle in 22 Sea Zone
                    British attack with 1 Adv.Fighter, 1 Bomber and 5 Fighters
                    Germans defend with 2 Destroyers
                        British roll dice for 1 Adv.Fighter, 1 Bomber and 5 Fighters in 22 Sea Zone, round 2 : 5/7 hits, 2.83 expected hits
                        Germans roll dice for 2 Destroyers in 22 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
                        2 Destroyers owned by the Germans and 1 Fighter owned by the British lost in 22 Sea Zone
                    British win with 1 Adv.Fighter, 1 Bomber and 4 Fighters remaining. Battle score for attacker is 8
                    Casualties for British: 1 Fighter
                    Casualties for Germans: 2 Destroyers
                Battle in Campania
                Battle in Sumatra
                    British attack with 2 Artillerys and 4 Infantrys
                    Yamamoto defend with 2 Artillerys
                        British roll dice for 1 Cruiser in Sumatra, round 2 : 0/1 hits, 0.50 expected hits
                        British roll dice for 2 Artillerys and 4 Infantrys in Sumatra, round 2 : 3/6 hits, 1.67 expected hits
                        Yamamoto roll dice for 2 Artillerys in Sumatra, round 2 : 2/2 hits, 0.67 expected hits
                        2 Artillerys owned by the Yamamoto and 2 Infantrys owned by the British lost in Sumatra
                    British win, taking Sumatra from Yamamoto with 2 Artillerys and 2 Infantrys remaining. Battle score for attacker is 4
                    Casualties for British: 2 Infantrys
                    Casualties for Yamamoto: 2 Artillerys
                Battle in Tuscany
                    British attack with 3 Elites and 1 Infantry
                    Italians defend with 2 Artillerys
                        British roll dice for 3 Elites and 1 Infantry in Tuscany, round 2 : 1/4 hits, 1.17 expected hits
                        Italians roll dice for 2 Artillerys in Tuscany, round 2 : 2/2 hits, 0.67 expected hits
                        1 Elite owned by the British, 1 Artillery owned by the Italians and 1 Infantry owned by the British lost in Tuscany
                        British roll dice for 2 Elites in Tuscany, round 3 : 1/2 hits, 0.67 expected hits
                        Italians roll dice for 1 Artillery in Tuscany, round 3 : 0/1 hits, 0.33 expected hits
                        1 Artillery owned by the Italians lost in Tuscany
                    British win, taking Tuscany from Italians with 2 Elites remaining. Battle score for attacker is 3
                    Casualties for British: 1 Elite and 1 Infantry
                    Casualties for Italians: 2 Artillerys

    Non Combat Move - British
                1 Adv.Fighter and 4 Fighters moved from 22 Sea Zone to Dover
                2 Infantrys moved from London to Manchester
                1 Infantry moved from London to Dover
                1 Bomber moved from 22 Sea Zone to Dover
                1 AAGun moved from Mersa Matruh to Tobruk
                1 AAGun moved from Assam to Burma
                1 AAGun moved from Calcutta to Assam

    Place Units - British
                1 Bunker and 6 Tanks placed in Malaya
                5 Infantrys placed in Delhi
                5 Infantrys placed in Madras
                1 Submarine placed in 11 Sea Zone
                1 Factory placed in El Agheila
                1 Factory placed in Crete
                6 Infantrys placed in Cairo
                1 Adv.Fighter and 1 Infantry placed in Bombay

    Turn Complete - British
                British collect 121 PUs; end with 121 PUs

    Combat Hit Differential Summary :

    Germans : 0.33
        British : 5.00
        Italians : -1.83
        Yamamoto : 1.33
        Thai : 0.67

    triplea_42283_Bri7.tsvg

  • '20 '18 '17 '15

    TripleA Turn Summary for game: World At War, version: 2.1

    Game History

    Round: 7

    Combat Move - Anzac
                1 Carrier moved from 67 Sea Zone to 65 Sea Zone
                2 Fighters moved from 67 Sea Zone to 65 Sea Zone
                1 Elite and 2 Infantrys moved from Java to Sumatra
                3 Cruisers moved from 67 Sea Zone to 70 Sea Zone
                3 Infantrys moved from South Australia to 70 Sea Zone
                2 Infantrys moved from Western Australia to 67 Sea Zone
                1 Infantry moved from Western Australia to 67 Sea Zone
                1 Infantry moved from Northern Territory to 67 Sea Zone
                1 Transport moved from 67 Sea Zone to 113 Sea Zone
                2 Infantrys moved from West Papua to 113 Sea Zone
                2 Infantrys moved from Port Moresby to West Papua
                1 Infantry moved from West Papua to Hollandia
                3 Cruisers and 3 Infantrys moved from 70 Sea Zone to 67 Sea Zone
                3 Infantrys moved from 67 Sea Zone to Java
                2 Infantrys moved from 67 Sea Zone to Java
                2 Infantrys moved from 67 Sea Zone to Flores
                2 Infantrys and 1 Transport moved from 113 Sea Zone to 67 Sea Zone
                2 Infantrys moved from 67 Sea Zone to Lombok
                3 Infantrys moved from Townsville to Northern Territory

    Purchase Units - Anzac
                Anzac buy 2 Destroyers, 1 Elite and 8 Infantrys; Remaining resources: 0 PUs;

    Non Combat Move - Anzac

    Place Units - Anzac
                2 Destroyers placed in 67 Sea Zone
                1 Elite placed in Broome
                3 Infantrys placed in Townsville
                3 Infantrys placed in Port Moresby
                2 Infantrys placed in Canberra

    Turn Complete - Anzac
                Anzac collect 35 PUs; end with 35 PUs

    Combat Hit Differential Summary :

    triplea_42283_Anz7.tsvg

  • '20 '18 '17 '15

    TripleA Turn Summary for game: World At War, version: 2.1

    Game History

    Round: 7

    Combat Move - Dutch
                1 Infantry and 1 Tank moved from East And South Borneo to West Borneo
                1 Infantry moved from Banjarmasin to West Borneo
                3 ArmoredCars moved from Suriname to Bahia
                1 ArmoredCar, 1 Elite, 1 Infantry and 1 Tank moved from Rio De Janeiro to Bahia

    Purchase Units - Dutch
                Dutch buy 3 Bunkers, 3 Infantrys, 2 Mech.Infs and 1 Tank; Remaining resources: 0 PUs;

    Combat - Dutch
                Battle in West Borneo
                    Dutch attack with 2 Infantrys and 1 Tank
                    Thai defend with 1 Infantry
                        Dutch roll dice for 2 Infantrys and 1 Tank in West Borneo, round 2 : 1/3 hits, 0.83 expected hits
                        Thai roll dice for 1 Infantry in West Borneo, round 2 : 0/1 hits, 0.33 expected hits
                        1 Infantry owned by the Thai lost in West Borneo
                    Dutch win, taking West Borneo from Thai with 2 Infantrys and 1 Tank remaining. Battle score for attacker is 2
                    Casualties for Thai: 1 Infantry
                Battle in Bahia
                    Dutch attack with 4 ArmoredCars, 1 Elite, 1 Infantry and 1 Tank
                    Neutral defend with 3 Infantrys and 1 Tank
                        Dutch roll dice for 4 ArmoredCars, 1 Elite, 1 Infantry and 1 Tank in Bahia, round 2 : 1/7 hits, 2.33 expected hits
                        Neutral roll dice for 3 Infantrys and 1 Tank in Bahia, round 2 : 0/4 hits, 1.50 expected hits
                        1 Infantry owned by the Neutral lost in Bahia
                        Dutch roll dice for 4 ArmoredCars, 1 Elite, 1 Infantry and 1 Tank in Bahia, round 3 : 3/7 hits, 2.33 expected hits
                        Neutral roll dice for 2 Infantrys and 1 Tank in Bahia, round 3 : 1/3 hits, 1.17 expected hits
                        1 Tank owned by the Neutral, 2 Infantrys owned by the Neutral and 1 Infantry owned by the Dutch lost in Bahia
                    Dutch loses 0 PUs for violating Bahias neutrality.
                    Dutch win, taking Bahia from Neutral with 4 ArmoredCars, 1 Elite and 1 Tank remaining. Battle score for attacker is 9
                    Casualties for Neutral: 3 Infantrys and 1 Tank
                    Casualties for Dutch: 1 Infantry

    Non Combat Move - Dutch

    Place Units - Dutch
                1 Bunker placed in Tanimbar
                1 Bunker placed in Sumatra
                1 Bunker placed in Flores
                3 Infantrys and 1 Tank placed in Banjarmasin
                2 Mech.Infs placed in Suriname

    Turn Complete - Dutch
                Dutch collect 41 PUs; end with 41 PUs

    Combat Hit Differential Summary :

    Neutral : -1.67
        Thai : -0.33
        Dutch : -0.50

    triplea_42283_Dut7.tsvg

  • '20 '19 '18 '17 '16

    TripleA Turn Summary for game: World At War, version: 2.1

    Game History

    Round: 7

    Combat Move - Finns
                2 Infantrys moved from Helsinki to 24 Sea Zone
                2 Infantrys moved from 24 Sea Zone to Oulu
                      Finns take Oulu from Russians

    Purchase Units - Finns
                Finns buy 4 Infantrys; Remaining resources: 1 PUs;

    Combat - Finns

    Non Combat Move - Finns

    Place Units - Finns
                4 Infantrys placed in Helsinki

    Turn Complete - Finns
                Finns collect 7 PUs; end with 8 PUs

    Combat Hit Differential Summary :

    Production/PUs Summary :

    Germans : 105 / 108
        Russians : 123 / 124
        Italians : 36 / 45
        French : 35 / 37
        Yamamoto : 61 / 63
        Chinese : 59 / 65
        Hisaichi : 34 / 34
        British : 121 / 121
        Anzac : 35 / 35
        Dutch : 41 / 41
        Finns : 7 / 8
        Romanians : 12 / 12
        Thai : 6 / 11
        Americans : 99 / 103

    triplea_42283_Fin7.tsvg

  • '20 '19 '18 '17 '16

    TripleA Turn Summary for game: World At War, version: 2.1

    Game History

    Round: 7

    Combat Move - Romanians
                1 Fighter and 1 Mech.Inf moved from Kiev to Lithuania

    Purchase Units - Romanians
                Romanians buy 3 Infantrys and 1 Mech.Inf; Remaining resources: 0 PUs;

    Combat - Romanians
                Battle in Lithuania
                    Romanians attack with 1 Fighter and 1 Mech.Inf
                    Russians defend with 1 ArmoredCar
                        Romanians roll dice for 1 Fighter and 1 Mech.Inf in Lithuania, round 2 : 0/2 hits, 0.67 expected hits
                        Russians roll dice for 1 ArmoredCar in Lithuania, round 2 : 0/1 hits, 0.17 expected hits
                        Romanians roll dice for 1 Fighter and 1 Mech.Inf in Lithuania, round 3 : 1/2 hits, 0.67 expected hits
                        Russians roll dice for 1 ArmoredCar in Lithuania, round 3 : 1/1 hits, 0.17 expected hits
                        1 ArmoredCar owned by the Russians and 1 Mech.Inf owned by the Romanians lost in Lithuania
                    Romanians win with 1 Fighter remaining. Battle score for attacker is -2
                    Casualties for Romanians: 1 Mech.Inf
                    Casualties for Russians: 1 ArmoredCar

    Non Combat Move - Romanians
                1 Fighter moved from Lithuania to Kiev
                2 Infantrys moved from E.Romania to Odessa
                1 Mech.Inf moved from Bucharest to Kiev
                3 Infantrys moved from Bucharest to E.Romania

    Place Units - Romanians
                3 Infantrys and 1 Mech.Inf placed in Bucharest

    Turn Complete - Romanians
                Romanians collect 12 PUs; end with 12 PUs

    Combat Hit Differential Summary :

    Romanians : -0.33
        Russians : 0.67

    Production/PUs Summary :

    Germans : 105 / 108
        Russians : 123 / 124
        Italians : 36 / 45
        French : 35 / 37
        Yamamoto : 61 / 63
        Chinese : 59 / 65
        Hisaichi : 34 / 34
        British : 121 / 121
        Anzac : 35 / 35
        Dutch : 41 / 41
        Finns : 7 / 8
        Romanians : 12 / 12
        Thai : 6 / 11
        Americans : 99 / 103

    triplea_42283_Rom7.tsvg

  • '20 '19 '18 '17 '16

    TripleA Turn Summary for game: World At War, version: 2.1

    Game History

    Round: 7

    Combat Move - Thai
                4 Infantrys moved from Bangkok to S.Thailand
                1 Fighter moved from Bangkok to S.Thailand

    Purchase Units - Thai
                Thai buy 5 Infantrys; Remaining resources: 1 PUs;

    Combat - Thai
                Battle in S.Thailand
                    Thai attack with 1 Fighter and 4 Infantrys
                    British defend with 4 Infantrys
                        Thai roll dice for 1 Fighter and 4 Infantrys in S.Thailand, round 2 : 1/5 hits, 1.00 expected hits
                        British roll dice for 4 Infantrys in S.Thailand, round 2 : 1/4 hits, 1.33 expected hits
                        1 Infantry owned by the Thai and 1 Infantry owned by the British lost in S.Thailand
                        Thai roll dice for 1 Fighter and 3 Infantrys in S.Thailand, round 3 : 1/4 hits, 0.83 expected hits
                        British roll dice for 3 Infantrys in S.Thailand, round 3 : 0/3 hits, 1.00 expected hits
                        1 Infantry owned by the British lost in S.Thailand
                        Thai roll dice for 1 Fighter and 3 Infantrys in S.Thailand, round 4 : 2/4 hits, 0.83 expected hits
                        British roll dice for 2 Infantrys in S.Thailand, round 4 : 0/2 hits, 0.67 expected hits
                        2 Infantrys owned by the British lost in S.Thailand
                    Thai win, taking S.Thailand from British with 1 Fighter and 3 Infantrys remaining. Battle score for attacker is 6
                    Casualties for Thai: 1 Infantry
                    Casualties for British: 4 Infantrys

    Non Combat Move - Thai
                1 Fighter moved from S.Thailand to Bangkok

    Place Units - Thai
                5 Infantrys placed in Bangkok

    Turn Complete - Thai
                Thai collect 8 PUs; end with 9 PUs

    Combat Hit Differential Summary :

    British : -2.00
        Thai : 1.33

    Production/PUs Summary :

    Germans : 105 / 108
        Russians : 123 / 124
        Italians : 36 / 45
        French : 35 / 37
        Yamamoto : 61 / 63
        Chinese : 59 / 65
        Hisaichi : 34 / 34
        British : 119 / 121
        Anzac : 35 / 35
        Dutch : 41 / 41
        Finns : 7 / 8
        Romanians : 12 / 12
        Thai : 8 / 9
        Americans : 99 / 103

    triplea_42283_Tha7.tsvg

  • '20 '18 '17 '15

    TripleA Turn Summary for game: World At War, version: 2.1

    Game History

    Round: 7

    Combat Move - Americans
                1 Elite, 13 Infantrys, 1 Marine and 4 Tanks moved from Navarre to Aquitaine
                11 Infantrys and 1 Marine moved from Iceland to 9 Sea Zone
                3 B.Transports, 11 Infantrys and 1 Marine moved from 9 Sea Zone to 19 Sea Zone
                11 Infantrys and 1 Marine moved from 19 Sea Zone to Aquitaine
                2 Artillerys and 1 Elite moved from Northeast USA to 7 Sea Zone
                1 Infantry and 1 Tank moved from Northeast USA to 7 Sea Zone
                5 Artillerys and 6 Infantrys moved from Washington to Northeast USA
                2 Artillerys, 1 B.Transport, 1 Elite, 1 Infantry, 1 Tank and 1 Transport moved from 7 Sea Zone to 9 Sea Zone
                2 Artillerys, 1 Elite, 1 Infantry and 1 Tank moved from 9 Sea Zone to Iceland
                3 B.Transports moved from 9 Sea Zone to 7 Sea Zone
                3 B.Transports moved from 19 Sea Zone to 9 Sea Zone
                4 Fighters moved from 95 Sea Zone to Wake
                1 Artillery moved from Johnston to 91 Sea Zone
                1 Infantry moved from Pearl Harbor to 91 Sea Zone
                3 Submarines moved from 91 Sea Zone to 88 Sea Zone
                1 Artillery, 1 Infantry and 1 Transport moved from 91 Sea Zone to 88 Sea Zone
                1 Artillery and 1 Infantry moved from 88 Sea Zone to Wake
                2 B.Carriers moved from 95 Sea Zone to 87 Sea Zone
                1 Destroyer and 1 Submarine moved from 95 Sea Zone to 86 Sea Zone
                1 Submarine moved from 95 Sea Zone to 86 Sea Zone
                1 Battleship, 2 Carriers, 7 Destroyers, 3 Submarines and 3 Transports moved from 95 Sea Zone to 87 Sea Zone

    Purchase Units - Americans
                Americans buy 2 B.Transports, 1 Battleship, 1 Cruiser, 1 Destroyer, 1 Factory, 9 Infantrys and 2 Submarines; Remaining resources: 0 PUs;

    Combat - Americans
                Battle in 86 Sea Zone
                    Americans attack with 1 Destroyer and 2 Submarines
                    Yamamoto defend with 1 Destroyer and 1 Transport
                        Americans roll dice for 2 Submarines in 86 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
                        Americans roll dice for 1 Destroyer in 86 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                        Yamamoto roll dice for 1 Destroyer and 1 Transport in 86 Sea Zone, round 2 : 0/2 hits, 0.50 expected hits
                        Americans roll dice for 2 Submarines in 86 Sea Zone, round 3 : 2/2 hits, 0.67 expected hits
                        Yamamoto roll dice for 1 Destroyer and 1 Transport in 86 Sea Zone, round 3 : 1/2 hits, 0.50 expected hits
                        1 Submarine owned by the Americans, 1 Destroyer owned by the Yamamoto and 1 Transport owned by the Yamamoto lost in 86 Sea Zone
                    Americans win with 1 Destroyer and 1 Submarine remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 Submarine
                    Casualties for Yamamoto: 1 Destroyer and 1 Transport
                Battle in 87 Sea Zone
                    Americans attack with 2 B.Carriers, 1 Battleship, 2 Carriers, 7 Destroyers, 3 Submarines and 3 Transports
                    Yamamoto defend with 1 Cruiser, 1 Destroyer and 2 Transports
                        Americans roll dice for 3 Submarines in 87 Sea Zone, round 2 : 2/3 hits, 1.00 expected hits
                        Americans roll dice for 2 B.Carriers, 1 Battleship, 2 Carriers, 7 Destroyers and 3 Transports in 87 Sea Zone, round 2 : 4/12 hits, 3.67 expected hits
                        Yamamoto roll dice for 1 Cruiser, 1 Destroyer and 2 Transports in 87 Sea Zone, round 2 : 1/4 hits, 1.17 expected hits
                    Units damaged: 1 B.Carrier owned by the Americans
                        1 Cruiser owned by the Yamamoto, 1 Destroyer owned by the Yamamoto and 2 Transports owned by the Yamamoto lost in 87 Sea Zone
                    Americans win with 2 B.Carriers, 1 Battleship, 2 Carriers, 7 Destroyers, 3 Submarines and 3 Transports remaining. Battle score for attacker is 32
                    Casualties for Yamamoto: 1 Cruiser, 1 Destroyer and 2 Transports
                Battle in 88 Sea Zone
                    Americans attack with 3 Submarines and 1 Transport
                    Yamamoto defend with 1 S.Submarine
                        Americans roll dice for 3 Submarines in 88 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits
                        Yamamoto roll dice for 1 S.Submarine in 88 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
                    1 S.Submarine owned by the Yamamoto lost in 88 Sea Zone
                    Americans win with 3 Submarines and 1 Transport remaining. Battle score for attacker is 10
                    Casualties for Yamamoto: 1 S.Submarine
                Battle in Wake
                    Americans attack with 1 Artillery, 4 Fighters and 1 Infantry
                    Yamamoto defend with 2 Artillerys, 1 Factory and 2 Infantrys
                        Americans roll dice for 1 Artillery, 4 Fighters and 1 Infantry in Wake, round 2 : 3/6 hits, 2.00 expected hits
                        Yamamoto roll dice for 2 Artillerys and 2 Infantrys in Wake, round 2 : 0/4 hits, 1.33 expected hits
                        1 Artillery owned by the Yamamoto and 2 Infantrys owned by the Yamamoto lost in Wake
                        Americans roll dice for 1 Artillery, 4 Fighters and 1 Infantry in Wake, round 3 : 1/6 hits, 2.00 expected hits
                        Yamamoto roll dice for 1 Artillery in Wake, round 3 : 0/1 hits, 0.33 expected hits
                        1 Artillery owned by the Yamamoto lost in Wake
                    Americans win, taking Wake from Yamamoto with 1 Artillery, 4 Fighters and 1 Infantry remaining. Battle score for attacker is 12
                    Casualties for Yamamoto: 2 Artillerys and 2 Infantrys
                Battle in Aquitaine
                    Americans attack with 1 Elite, 24 Infantrys, 2 Marines and 4 Tanks
                    Germans defend with 2 ArmoredCars, 9 Infantrys, 3 Mech.Infs and 5 Tanks; Italians defend with 2 Artillerys and 1 Infantry
                        Americans roll dice for 1 Elite, 24 Infantrys, 2 Marines and 4 Tanks in Aquitaine, round 2 : 2/31 hits, 7.33 expected hits
                        Germans roll dice for 2 ArmoredCars, 2 Artillerys, 10 Infantrys, 3 Mech.Infs and 5 Tanks in Aquitaine, round 2 : 6/22 hits, 7.83 expected hits
                        2 ArmoredCars owned by the Germans and 6 Infantrys owned by the Americans lost in Aquitaine
                        Americans roll dice for 1 Elite, 18 Infantrys, 2 Marines and 4 Tanks in Aquitaine, round 3 : 7/25 hits, 6.33 expected hits
                        Germans roll dice for 2 Artillerys, 10 Infantrys, 3 Mech.Infs and 5 Tanks in Aquitaine, round 3 : 5/20 hits, 7.50 expected hits
                        5 Infantrys owned by the Americans and 7 Infantrys owned by the Germans lost in Aquitaine
                        Americans roll dice for 1 Elite, 13 Infantrys, 2 Marines and 4 Tanks in Aquitaine, round 4 : 5/20 hits, 5.50 expected hits
                        Germans roll dice for 2 Artillerys, 3 Infantrys, 3 Mech.Infs and 5 Tanks in Aquitaine, round 4 : 7/13 hits, 5.17 expected hits
                        7 Infantrys owned by the Americans, 2 Infantrys owned by the Germans, 2 Artillerys owned by the Italians and 1 Infantry owned by the Italians lost in Aquitaine
                        Americans roll dice for 1 Elite, 6 Infantrys, 2 Marines and 4 Tanks in Aquitaine, round 5 : 3/13 hits, 4.33 expected hits
                        Germans roll dice for 3 Mech.Infs and 5 Tanks in Aquitaine, round 5 : 3/8 hits, 3.50 expected hits
                        3 Infantrys owned by the Americans and 3 Mech.Infs owned by the Germans lost in Aquitaine
                        Americans roll dice for 1 Elite, 3 Infantrys, 2 Marines and 4 Tanks in Aquitaine, round 6 : 3/10 hits, 3.83 expected hits
                        Germans roll dice for 5 Tanks in Aquitaine, round 6 : 3/5 hits, 2.50 expected hits
                        3 Infantrys owned by the Americans and 3 Tanks owned by the Germans lost in Aquitaine
                        Americans roll dice for 1 Elite, 2 Marines and 4 Tanks in Aquitaine, round 7 : 5/7 hits, 3.33 expected hits
                        Germans roll dice for 2 Tanks in Aquitaine, round 7 : 0/2 hits, 1.00 expected hits
                        2 Tanks owned by the Germans lost in Aquitaine
                    Americans win, taking Aquitaine from Germans with 1 Elite, 2 Marines and 4 Tanks remaining. Battle score for attacker is 31
                    Casualties for Americans: 24 Infantrys
                    Casualties for Germans: 2 ArmoredCars, 9 Infantrys, 3 Mech.Infs and 5 Tanks
                    Casualties for Italians: 2 Artillerys and 1 Infantry

    Non Combat Move - Americans
                4 Fighters moved from Wake to 87 Sea Zone

    Place Units - Americans
                1 Factory placed in Navarre
                1 Battleship and 1 Destroyer placed in 10 Sea Zone
                2 B.Transports placed in 7 Sea Zone
                1 Infantry placed in Northeast USA
                8 Infantrys placed in Washington
                1 Cruiser and 2 Submarines placed in 91 Sea Zone

    Turn Complete - Americans
                Americans collect 101 PUs; end with 101 PUs

    Combat Hit Differential Summary :

    Germans : -3.50
        Yamamoto : -2.33
        Americans : -4.00

    triplea_42283_Ame7.tsvg

  • '20 '19 '18 '17 '16

    TripleA Turn Summary for game: World At War, version: 2.1

    Game History

    Round: 8

    Combat Move - Germans
                1 Bomber and 3 Infantrys moved from Orleanais to Aquitaine
                10 Infantrys moved from Brittany to Aquitaine
                2 Transports moved from 24 Sea Zone to 23 Sea Zone
                2 Artillerys and 2 Infantrys moved from Hamburg to 23 Sea Zone
                2 Artillerys, 2 Infantrys and 2 Transports moved from 23 Sea Zone to 24 Sea Zone
                2 Artillerys and 2 Infantrys moved from 24 Sea Zone to Latvia
                1 Infantry moved from East Prussia to Lithuania
                      Germans take Lithuania from Russians
                1 Transport moved from 24 Sea Zone to 23 Sea Zone
                1 Artillery and 1 Infantry moved from Pomerania to 23 Sea Zone
                1 Artillery, 1 Infantry and 1 Transport moved from 23 Sea Zone to 24 Sea Zone
                1 Artillery and 1 Infantry moved from 24 Sea Zone to Latvia
                1 Battleship, 2 Carriers, 7 Destroyers, 2 Fighters and 2 JetFighters moved from 24 Sea Zone to 22 Sea Zone
                2 Artillerys, 1 Elite and 1 Infantry moved from Middle Norrland to Upper Norrland
                2 Artillerys and 2 Infantrys moved from Brest to Minsk
                7 Artillerys, 1 Elite, 4 HeavyTanks, 18 Infantrys, 1 Stuka and 11 Tanks moved from Kiev to Kursk
                1 HeavyTank and 14 Tanks moved from Vinnytsia to Kursk

    Purchase Units - Germans
                Germans buy 4 Artillerys, 2 Bunkers, 2 Destroyers, 30 Infantrys and 1 Tank; Remaining resources: 1 PUs;

    Combat - Germans
                Battle in Latvia
                    Germans attack with 3 Artillerys and 3 Infantrys
                    Russians defend with 2 ArmoredCars
                        Germans roll dice for 3 Artillerys and 3 Infantrys in Latvia, round 2 : 2/6 hits, 2.00 expected hits
                        Russians roll dice for 2 ArmoredCars in Latvia, round 2 : 0/2 hits, 0.33 expected hits
                        2 ArmoredCars owned by the Russians lost in Latvia
                    Germans win, taking Latvia from Russians with 3 Artillerys and 3 Infantrys remaining. Battle score for attacker is 8
                    Casualties for Russians: 2 ArmoredCars
                Battle in Aquitaine
                    Germans attack with 1 Bomber and 13 Infantrys
                    Americans defend with 1 Elite, 2 Marines and 4 Tanks
                        Germans roll dice for 1 Bomber and 13 Infantrys in Aquitaine, round 2 : 3/14 hits, 2.83 expected hits
                        French roll dice for 1 Elite, 2 Marines and 4 Tanks in Aquitaine, round 2 : 2/7 hits, 3.00 expected hits
                        2 Marines owned by the Americans, 1 Elite owned by the Americans and 2 Infantrys owned by the Germans lost in Aquitaine
                        Germans roll dice for 1 Bomber and 11 Infantrys in Aquitaine, round 3 : 1/12 hits, 2.50 expected hits
                        French roll dice for 4 Tanks in Aquitaine, round 3 : 0/4 hits, 2.00 expected hits
                        1 Tank owned by the Americans lost in Aquitaine
                        Germans roll dice for 1 Bomber and 11 Infantrys in Aquitaine, round 4 : 1/12 hits, 2.50 expected hits
                        French roll dice for 3 Tanks in Aquitaine, round 4 : 2/3 hits, 1.50 expected hits
                        2 Infantrys owned by the Germans and 1 Tank owned by the Americans lost in Aquitaine
                        Germans roll dice for 1 Bomber and 9 Infantrys in Aquitaine, round 5 : 3/10 hits, 2.17 expected hits
                        French roll dice for 2 Tanks in Aquitaine, round 5 : 1/2 hits, 1.00 expected hits
                        1 Infantry owned by the Germans and 2 Tanks owned by the Americans lost in Aquitaine
                    Germans win, taking Aquitaine from French with 1 Bomber and 8 Infantrys remaining. Battle score for attacker is 21
                    Casualties for Germans: 5 Infantrys
                    Casualties for Americans: 1 Elite, 2 Marines and 4 Tanks
                Battle in Minsk
                    Germans attack with 2 Artillerys and 2 Infantrys
                    Russians defend with 1 ArmoredCar
                        Germans roll dice for 2 Artillerys and 2 Infantrys in Minsk, round 2 : 1/4 hits, 1.33 expected hits
                        Russians roll dice for 1 ArmoredCar in Minsk, round 2 : 0/1 hits, 0.17 expected hits
                        1 ArmoredCar owned by the Russians lost in Minsk
                    Germans win, taking Minsk from Russians with 2 Artillerys and 2 Infantrys remaining. Battle score for attacker is 4
                    Casualties for Russians: 1 ArmoredCar
                Battle in Upper Norrland
                    Germans attack with 2 Artillerys, 1 Elite and 1 Infantry
                    Neutral defend with 2 Infantrys
                        Germans roll dice for 2 Artillerys, 1 Elite and 1 Infantry in Upper Norrland, round 2 : 2/4 hits, 1.50 expected hits
                        Neutral roll dice for 2 Infantrys in Upper Norrland, round 2 : 2/2 hits, 0.67 expected hits
                        1 Artillery owned by the Germans, 1 Infantry owned by the Germans and 2 Infantrys owned by the Neutral lost in Upper Norrland
                    Germans loses 0 PUs for violating Upper Norrlands neutrality.
                    Germans win, taking Upper Norrland from Neutral with 1 Artillery and 1 Elite remaining. Battle score for attacker is -2
                    Casualties for Germans: 1 Artillery and 1 Infantry
                    Casualties for Neutral: 2 Infantrys
                Battle in Kursk
                    Germans attack with 7 Artillerys, 1 Elite, 5 HeavyTanks, 18 Infantrys, 1 Stuka and 25 Tanks
                    Russians defend with 1 AAGun, 4 Bunkers, 1 Fighter and 35 Infantrys
                        AA fire in Kursk : 0/1 hits, 0.17 expected hits
                        Germans roll dice for 7 Artillerys, 1 Elite, 5 HeavyTanks, 18 Infantrys, 1 Stuka and 25 Tanks in Kursk, round 2 : 27/57 hits, 23.33 expected hits
                    Units damaged: 4 Bunkers owned by the Russians
                        Russians roll dice for 4 Bunkers, 1 Fighter and 35 Infantrys in Kursk, round 2 : 14/40 hits, 14.17 expected hits
                        23 Infantrys owned by the Russians and 14 Infantrys owned by the Germans lost in Kursk
                        Germans roll dice for 7 Artillerys, 1 Elite, 5 HeavyTanks, 4 Infantrys, 1 Stuka and 25 Tanks in Kursk, round 3 : 18/43 hits, 20.50 expected hits
                        Russians roll dice for 4 Bunkers, 1 Fighter and 12 Infantrys in Kursk, round 3 : 7/17 hits, 6.50 expected hits
                        12 Infantrys owned by the Russians, 1 Fighter owned by the Russians, 3 Artillerys owned by the Germans, 4 Infantrys owned by the Germans and 4 Bunkers owned by the Russians lost in Kursk
                    Germans win, taking Kursk from Russians with 4 Artillerys, 1 Elite, 5 HeavyTanks, 1 Stuka and 25 Tanks remaining. Battle score for attacker is 54
                    Casualties for Germans: 3 Artillerys and 18 Infantrys
                    Casualties for Russians: 4 Bunkers, 1 Fighter and 35 Infantrys

    Non Combat Move - Germans
                4 Infantrys moved from Warsaw to Brest
                2 Infantrys moved from Krakow to Vinnytsia
                2 ArmoredCars moved from Bohemia to Brest
                3 Infantrys moved from Bohemia to Krakow
                2 Artillerys and 3 Infantrys moved from East Prussia to Latvia
                9 Infantrys moved from Normandy to Brittany
                8 Infantrys moved from Paris to Normandy
                1 Bomber moved from Aquitaine to Languedoc
                2 Infantrys moved from Lorraine to Burgundy
                2 Mech.Infs moved from Rhine to Orleanais
                1 Stuka moved from Kursk to Kiev

    Place Units - Germans
                1 Bunker placed in Kiev
                1 Bunker placed in Vinnytsia
                2 Destroyers placed in 22 Sea Zone
                2 Artillerys and 2 Infantrys placed in Hamburg
                2 Artillerys and 2 Infantrys placed in Warsaw
                3 Infantrys placed in Normandy
                8 Infantrys placed in Paris
                3 Infantrys placed in Bavaria
                4 Infantrys placed in Rhine
                5 Infantrys placed in Bohemia
                3 Infantrys and 1 Tank placed in Berlin

    Turn Complete - Germans
                Germans collect 114 PUs; end with 115 PUs

    Combat Hit Differential Summary :

    Germans : -0.67
        Neutral : 1.33
        French : -2.50
        Russians : -0.17
        AA fire in Kursk : : -0.17

    Production/PUs Summary :

    Germans : 114 / 115
        Russians : 116 / 124
        Italians : 36 / 45
        French : 35 / 37
        Yamamoto : 59 / 63
        Chinese : 59 / 65
        Hisaichi : 34 / 34
        British : 119 / 121
        Anzac : 35 / 35
        Dutch : 41 / 41
        Finns : 7 / 8
        Romanians : 12 / 12
        Thai : 8 / 9
        Americans : 101 / 101

    triplea_42283_Ger8.tsvg

  • '20 '18 '17 '15

    TripleA Turn Summary for game: World At War, version: 2.1

    Game History

    Round: 8

    Combat Move - Russians
                1 Artillery and 1 Infantry moved from Erzurum to 54 Sea Zone
                1 Artillery and 1 Infantry moved from 54 Sea Zone to Donetsk
                2 Artillerys and 1 Infantry moved from Erzurum to Georgia
                2 Infantrys moved from W.Iran to 126 Sea Zone
                2 Infantrys moved from 126 Sea Zone to Kuybyshev
                1 Infantry moved from W.Iran to Erzurum
                3 Infantrys and 3 Tanks moved from Georgia to Rostov
                5 Infantrys moved from Stalingrad to Rostov
                2 Artillerys, 2 Elites and 4 Infantrys moved from Donetsk to Rostov
                5 Infantrys moved from Donetsk to Rostov
                3 Infantrys moved from Donetsk to Rostov
                10 Infantrys moved from Moscow to Tula
                3 Tanks moved from Rostov to Tula
                4 Infantrys moved from S.Karelia to Yaroslavl
                4 Infantrys moved from Arkhangelsk to S.Karelia
                6 HeavyTanks and 4 Tanks moved from Leningrad to Yaroslavl
                2 Mech.Infs and 2 Mech.Rockets moved from Lapland to Leningrad
                3 Infantrys moved from Tampere to Oulu
                2 HeavyTanks and 4 Tanks moved from Tampere to Oulu
                5 Infantrys moved from Sverdlovsk to Perm
                1 Infantry moved from Novosibirsk to Ufa
                1 Tank moved from Semipalatinsk to Ufa
                1 Infantry moved from Khabarovsk to Vladivostok
                      Russians take Vladivostok from Hisaichi
                1 Infantry moved from Khabarovsk to Kirin
                1 Infantry moved from Heilungchiang to Kirin
                1 Mech.Rocket moved from Chita to Korea
                      Russians take Korea from Hisaichi
                1 Mech.Rocket moved from Chita to Kirin
                1 Artillery, 3 Elites and 2 Infantrys moved from Chita to Hulunbuir
                1 Infantry moved from S.Buryat Mongolia to Chita
                5 Infantrys moved from N.Buryat Mongolia to Chita
                1 Elite and 3 Infantrys moved from Olyokminsk to N.Buryat Mongolia
                6 Infantrys moved from Evenkia to Olyokminsk
                6 Infantrys moved from Sibirsky to Evenkia

    Purchase Units - Russians
                Russians buy 4 Bunkers, 4 HeavyTanks, 18 Infantrys and 7 Mot.Infs; Remaining resources: 1 PUs;

    Combat - Russians
                Battle in Kirin
                    Russians attack with 2 Infantrys and 1 Mech.Rocket
                    Hisaichi defend with 1 Elite
                        Russians roll dice for 2 Infantrys and 1 Mech.Rocket in Kirin, round 2 : 1/3 hits, 1.00 expected hits
                        Hisaichi roll dice for 1 Elite in Kirin, round 2 : 1/1 hits, 0.33 expected hits
                        1 Elite owned by the Hisaichi and 1 Infantry owned by the Russians lost in Kirin
                    Russians win, taking Kirin from Hisaichi with 1 Infantry and 1 Mech.Rocket remaining. Battle score for attacker is 1
                    Casualties for Russians: 1 Infantry
                    Casualties for Hisaichi: 1 Elite
                Battle in Oulu
                    Russians attack with 2 HeavyTanks, 3 Infantrys and 4 Tanks
                    Finns defend with 2 Infantrys
                        Russians roll dice for 2 HeavyTanks, 3 Infantrys and 4 Tanks in Oulu, round 2 : 4/9 hits, 3.83 expected hits
                        Finns roll dice for 2 Infantrys in Oulu, round 2 : 1/2 hits, 0.67 expected hits
                        2 Infantrys owned by the Finns and 1 Infantry owned by the Russians lost in Oulu
                    Russians win, taking Oulu from Finns with 2 HeavyTanks, 2 Infantrys and 4 Tanks remaining. Battle score for attacker is 2
                    Casualties for Russians: 1 Infantry
                    Casualties for Finns: 2 Infantrys

    Non Combat Move - Russians

    Place Units - Russians
                1 Bunker placed in Tula
                1 Bunker placed in Yaroslavl
                1 Bunker placed in Rostov
                1 Bunker and 4 HeavyTanks placed in Leningrad
                10 Infantrys placed in Moscow
                5 Infantrys placed in Stalingrad
                3 Infantrys placed in Georgia
                4 Mot.Infs placed in Arkhangelsk
                3 Mot.Infs placed in W.Iran

    Turn Complete - Russians
                Russians collect 124 PUs; end with 125 PUs

    Combat Hit Differential Summary :

    Hisaichi : 0.67
        Finns : 0.33
        Russians : 0.17

    triplea_42283_Rus8.tsvg

  • '20 '19 '18 '17 '16

    TripleA Turn Summary for game: World At War, version: 2.1

    Game History

    Round: 8

    Combat Move - Italians
                2 Mech.Infs moved from Serbia to Tuscany
                1 Infantry moved from Rome to Tuscany
                1 Artillery and 2 Infantrys moved from Rome to Campania
                1 Artillery moved from Rome to Campania
                1 Infantry moved from Rome to Tuscany

    Purchase Units - Italians
                Italians buy 3 Bunkers and 13 Infantrys; Remaining resources: 1 PUs;

    Combat - Italians
                Battle in Campania
                    Italians attack with 2 Artillerys and 2 Infantrys
                    British defend with 1 Elite and 2 Infantrys
                        Italians roll dice for 2 Artillerys and 2 Infantrys in Campania, round 2 : 1/4 hits, 1.33 expected hits
                        British roll dice for 1 Elite and 2 Infantrys in Campania, round 2 : 0/3 hits, 1.00 expected hits
                        1 Infantry owned by the British lost in Campania
                        Italians roll dice for 2 Artillerys and 2 Infantrys in Campania, round 3 : 2/4 hits, 1.33 expected hits
                        British roll dice for 1 Elite and 1 Infantry in Campania, round 3 : 0/2 hits, 0.67 expected hits
                        1 Elite owned by the British and 1 Infantry owned by the British lost in Campania
                    Italians win, taking Campania from British with 2 Artillerys and 2 Infantrys remaining. Battle score for attacker is 7
                    Casualties for British: 1 Elite and 2 Infantrys
                Battle in Tuscany
                    Italians attack with 2 Infantrys and 2 Mech.Infs
                    British defend with 2 Elites
                        Italians roll dice for 2 Infantrys and 2 Mech.Infs in Tuscany, round 2 : 2/4 hits, 1.33 expected hits
                        British roll dice for 2 Elites in Tuscany, round 2 : 1/2 hits, 0.67 expected hits
                        2 Elites owned by the British and 1 Infantry owned by the Italians lost in Tuscany
                    Italians win, taking Tuscany from British with 1 Infantry and 2 Mech.Infs remaining. Battle score for attacker is 4
                    Casualties for Italians: 1 Infantry
                    Casualties for British: 2 Elites

    Non Combat Move - Italians
                2 Infantrys moved from Languedoc to Aquitaine
                1 ArmoredCar moved from Serbia to Venetia
                1 Artillery moved from Serbia to Croatia

    Place Units - Italians
                1 Bunker and 4 Infantrys placed in Provence
                1 Bunker and 9 Infantrys placed in Rome
                1 Bunker placed in Tunis

    Turn Complete - Italians
                Italians collect 41 PUs; end with 42 PUs

    Combat Hit Differential Summary :

    Italians : 1.00
        British : -1.33

    Production/PUs Summary :

    Germans : 114 / 115
        Russians : 124 / 125
        Italians : 41 / 42
        French : 35 / 37
        Yamamoto : 59 / 63
        Chinese : 59 / 65
        Hisaichi : 27 / 34
        British : 114 / 121
        Anzac : 35 / 35
        Dutch : 41 / 41
        Finns : 6 / 8
        Romanians : 12 / 12
        Thai : 8 / 9
        Americans : 101 / 101

    triplea_42283_Ita8.tsvg

  • '20 '18 '17 '15

    TripleA Turn Summary for game: World At War, version: 2.1

    Game History

    Round: 8

    Combat Move - French
                1 Infantry moved from El Agheila to 48 Sea Zone
                1 Tank moved from Sicily to 48 Sea Zone
                1 Infantry, 1 Tank and 1 Transport moved from 48 Sea Zone to 46 Sea Zone
                1 Infantry and 1 Tank moved from 46 Sea Zone to Sardinia
                      French take Sardinia from Italians
                2 Mech.Infs moved from Syria to Bursa
                1 ArmoredCar and 6 Infantrys moved from Izmir to Bursa
                1 Infantry and 1 Tank moved from E.Morocco to 41 Sea Zone
                1 Destroyer, 1 Infantry, 1 Tank and 1 Transport moved from 41 Sea Zone to 42 Sea Zone
                1 Infantry and 1 Tank moved from 42 Sea Zone to Baleares
                1 Artillery and 3 Infantrys moved from N.Algeria to N.Tunisia
                3 Infantrys moved from S.Algeria to N.Tunisia
                1 ArmoredCar and 1 Mot.Inf moved from N.Algeria to N.Tunisia
                3 Infantrys moved from E.Morocco to N.Algeria
                3 Mech.Infs moved from E.Morocco to N.Tunisia
                3 Infantrys moved from El Agheila to Tripoli
                3 Tanks moved from French Equatorial Africa to New Valley
                3 Infantrys moved from Darfur to Kufra

    Purchase Units - French
                French buy 1 Elite, 4 Mech.Infs and 2 Tanks; Remaining resources: 0 PUs;

    Combat - French
                Battle in Bursa
                    French attack with 1 ArmoredCar, 6 Infantrys and 2 Mech.Infs
                    Neutral defend with 1 AAGun, 1 Bunker, 3 Infantrys and 1 Tank
                        French roll dice for 1 ArmoredCar, 6 Infantrys and 2 Mech.Infs in Bursa, round 2 : 2/9 hits, 2.33 expected hits
                    Units damaged: 1 Bunker owned by the Neutral
                        Neutral roll dice for 1 Bunker, 3 Infantrys and 1 Tank in Bursa, round 2 : 3/5 hits, 2.00 expected hits
                        1 Infantry owned by the Neutral and 3 Infantrys owned by the French lost in Bursa
                        French roll dice for 1 ArmoredCar, 3 Infantrys and 2 Mech.Infs in Bursa, round 3 : 3/6 hits, 1.83 expected hits
                        Neutral roll dice for 1 Bunker, 2 Infantrys and 1 Tank in Bursa, round 3 : 2/4 hits, 1.67 expected hits
                        1 Tank owned by the Neutral, 2 Infantrys owned by the Neutral and 2 Infantrys owned by the French lost in Bursa
                        French roll dice for 1 ArmoredCar, 1 Infantry and 2 Mech.Infs in Bursa, round 4 : 1/4 hits, 1.33 expected hits
                        Neutral roll dice for 1 Bunker in Bursa, round 4 : 1/1 hits, 0.50 expected hits
                        1 Bunker owned by the Neutral and 1 Infantry owned by the French lost in Bursa
                    French loses 0 PUs for violating Bursas neutrality.
                    French win, taking Bursa from Neutral with 1 ArmoredCar and 2 Mech.Infs remaining. Battle score for attacker is 5
                    Casualties for French: 6 Infantrys
                    Casualties for Neutral: 1 Bunker, 3 Infantrys and 1 Tank
                Battle in Baleares
                    French attack with 1 Infantry and 1 Tank
                    Neutral defend with 1 Infantry
                        French roll dice for 1 Infantry and 1 Tank in Baleares, round 2 : 1/2 hits, 0.67 expected hits
                        Neutral roll dice for 1 Infantry in Baleares, round 2 : 1/1 hits, 0.33 expected hits
                        1 Infantry owned by the Neutral and 1 Infantry owned by the French lost in Baleares
                    French loses 0 PUs for violating Balearess neutrality.
                    French win, taking Baleares from Neutral with 1 Tank remaining. Battle score for attacker is 0
                    Casualties for French: 1 Infantry
                    Casualties for Neutral: 1 Infantry

    Non Combat Move - French

    Place Units - French
                4 Mech.Infs placed in E.Morocco
                2 Tanks placed in Syria
                1 Elite placed in French Equatorial Africa

    Turn Complete - French
                French collect 41 PUs; end with 41 PUs

    Combat Hit Differential Summary :

    Neutral : 2.50
        French : 0.83

    triplea_42283_Fre8.tsvg

  • '20 '19 '18 '17 '16

    TripleA Turn Summary for game: World At War, version: 2.1

    Game History

    Round: 8

    Combat Move - Yamamoto
                2 Artillerys and 2 Infantrys moved from Davao to 107 Sea Zone
                2 Artillerys, 2 B.Transports, 2 Infantrys and 1 Transport moved from 107 Sea Zone to 110 Sea Zone
                2 Artillerys and 2 Infantrys moved from 110 Sea Zone to Java
                1 Adv.Fighter and 4 Fighters moved from 110 Sea Zone to Java
                3 Fighters moved from 110 Sea Zone to Java

    Purchase Units - Yamamoto
                Yamamoto buy 4 Artillerys, 2 Bunkers, 2 Destroyers, 2 Elites, 4 Infantrys and 1 Transport; Remaining resources: 1 PUs;

    Combat - Yamamoto
                Battle in Java
                    Yamamoto attack with 1 Adv.Fighter, 2 Artillerys, 7 Fighters and 2 Infantrys
                    Anzac defend with 5 Infantrys; Dutch defend with 1 Bunker
                        Yamamoto roll dice for 1 Adv.Fighter, 2 Artillerys, 7 Fighters and 2 Infantrys in Java, round 2 : 5/12 hits, 4.17 expected hits
                    Units damaged: 1 Bunker owned by the Dutch
                        Dutch roll dice for 1 Bunker and 5 Infantrys in Java, round 2 : 2/6 hits, 2.17 expected hits
                        4 Infantrys owned by the Anzac and 2 Infantrys owned by the Yamamoto lost in Java
                        Yamamoto roll dice for 1 Adv.Fighter, 2 Artillerys and 7 Fighters in Java, round 3 : 2/10 hits, 3.50 expected hits
                        Dutch roll dice for 1 Bunker and 1 Infantry in Java, round 3 : 1/2 hits, 0.83 expected hits
                        1 Infantry owned by the Anzac, 1 Artillery owned by the Yamamoto and 1 Bunker owned by the Dutch lost in Java
                    Yamamoto win, taking Java from Dutch with 1 Adv.Fighter, 1 Artillery and 7 Fighters remaining. Battle score for attacker is 8
                    Casualties for Yamamoto: 1 Artillery and 2 Infantrys
                    Casualties for Anzac: 5 Infantrys
                    Casualties for Dutch: 1 Bunker

    Non Combat Move - Yamamoto
                1 Adv.Fighter and 7 Fighters moved from Java to 110 Sea Zone
                3 Transports moved from 110 Sea Zone to 107 Sea Zone
                2 Infantrys moved from Kyushu to Chubu

    Place Units - Yamamoto
                2 Artillerys, 1 Bunker and 2 Infantrys placed in Davao
                2 Destroyers and 1 Transport placed in 85 Sea Zone
                2 Artillerys, 1 Bunker, 2 Elites and 2 Infantrys placed in Tokyo

    Turn Complete - Yamamoto
                Yamamoto collect 61 PUs; end with 62 PUs

    Combat Hit Differential Summary :

    Yamamoto : -0.67
        Dutch : 0.00

    Production/PUs Summary :

    Germans : 114 / 115
        Russians : 124 / 125
        Italians : 39 / 42
        French : 41 / 41
        Yamamoto : 61 / 62
        Chinese : 59 / 65
        Hisaichi : 27 / 34
        British : 114 / 121
        Anzac : 35 / 35
        Dutch : 39 / 41
        Finns : 6 / 8
        Romanians : 12 / 12
        Thai : 8 / 9
        Americans : 101 / 101

    triplea_42283_Yam8.tsvg

  • '20 '18 '17 '15

    TripleA Turn Summary for game: World At War, version: 2.1

    Game History

    Round: 8

    Combat Move - Chinese
                1 ArmoredCar and 2 Tanks moved from Hulunbuir to Peking
                1 L.Fighter moved from Chahar to 92 Sea Zone
                1 L.Fighter moved from Urumqi to Eastern Mongolia
                3 Infantrys moved from East Gobi to Eastern Mongolia
                7 Infantrys moved from Ulan Bator to East Gobi
                3 Tanks moved from Hupeh to Shantung
                1 Tank moved from Kwangtung to Kiangsi
                1 ArmoredCar moved from Kwangtung to Kiangsi
                1 Artillery and 2 Infantrys moved from Hunan to Kiangsi
                2 Tanks moved from Shanghai to Kiangsi
                3 Infantrys moved from Szechwan to Hupeh
                2 Artillerys and 1 Elite moved from E.Tibet to Assam
                2 ArmoredCars and 2 Tanks moved from W.Tibet to Burma
                1 Tank moved from Ningsia to Hupeh
                3 Infantrys moved from Ningsia to Suiyuan
                3 Infantrys moved from Lanchow to Szechwan
                1 Artillery and 2 Infantrys moved from E.Qinghai to Ningsia
                2 Infantrys moved from E.Qinghai to Lanchow
                2 Artillerys, 2 Elites and 2 Infantrys moved from Hsining to E.Qinghai
                3 Infantrys moved from Gobi Altai to South Gobi
                2 Mech.Infs moved from Urumqi to Gobi Altai
                1 Infantry moved from Urumqi to E.Sinkiang
                2 Mech.Infs moved from Gobi Altai to Ningsia

    Purchase Units - Chinese
                Chinese buy 2 ArmoredCars, 2 Artillerys, 2 Elites, 2 Infantrys, 1 Mech.Inf and 7 Tanks; Remaining resources: 0 PUs;

    Combat - Chinese
                Battle in 92 Sea Zone
                    Chinese attack with 1 L.Fighter
                    Hisaichi defend with 2 Transports
                        Chinese roll dice for 1 L.Fighter in 92 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
                        Hisaichi roll dice for 2 Transports in 92 Sea Zone, round 2 : 1/2 hits, 0.33 expected hits
                    1 L.Fighter owned by the Chinese and 1 Transport owned by the Hisaichi lost in 92 Sea Zone
                    Hisaichi win with 1 Transport remaining. Battle score for attacker is -6
                    Casualties for Chinese: 1 L.Fighter
                    Casualties for Hisaichi: 1 Transport
                Battle in Eastern Mongolia
                    Chinese attack with 3 Infantrys and 1 L.Fighter
                    Neutral defend with 3 Infantrys
                        Chinese roll dice for 3 Infantrys and 1 L.Fighter in Eastern Mongolia, round 2 : 0/4 hits, 1.00 expected hits
                        Neutral roll dice for 3 Infantrys in Eastern Mongolia, round 2 : 2/3 hits, 1.00 expected hits
                        2 Infantrys owned by the Chinese lost in Eastern Mongolia
                        Chinese roll dice for 1 Infantry and 1 L.Fighter in Eastern Mongolia, round 3 : 0/2 hits, 0.67 expected hits
                        Neutral roll dice for 3 Infantrys in Eastern Mongolia, round 3 : 0/3 hits, 1.00 expected hits
                        Chinese roll dice for 1 Infantry and 1 L.Fighter in Eastern Mongolia, round 4 : 0/2 hits, 0.67 expected hits
                        Neutral roll dice for 3 Infantrys in Eastern Mongolia, round 4 : 1/3 hits, 1.00 expected hits
                        1 Infantry owned by the Chinese lost in Eastern Mongolia
                    retreated to Eastern Mongolia
                    Neutral win with 3 Infantrys remaining. Battle score for attacker is -6
                    Casualties for Chinese: 3 Infantrys
                Battle in Peking
                    Chinese attack with 1 ArmoredCar and 2 Tanks
                    Hisaichi defend with 1 Infantry
                        Chinese roll dice for 1 ArmoredCar and 2 Tanks in Peking, round 2 : 2/3 hits, 1.33 expected hits
                        Hisaichi roll dice for 1 Infantry in Peking, round 2 : 1/1 hits, 0.33 expected hits
                        1 ArmoredCar owned by the Chinese and 1 Infantry owned by the Hisaichi lost in Peking
                    Chinese win, taking Peking from Hisaichi with 2 Tanks remaining. Battle score for attacker is -2
                    Casualties for Chinese: 1 ArmoredCar
                    Casualties for Hisaichi: 1 Infantry
                Battle in Shantung
                    Chinese attack with 3 Tanks
                    Hisaichi defend with 1 Infantry
                        Chinese roll dice for 3 Tanks in Shantung, round 2 : 1/3 hits, 1.50 expected hits
                        Hisaichi roll dice for 1 Infantry in Shantung, round 2 : 0/1 hits, 0.33 expected hits
                        1 Infantry owned by the Hisaichi lost in Shantung
                    Chinese win, taking Shantung from Hisaichi with 3 Tanks remaining. Battle score for attacker is 2
                    Casualties for Hisaichi: 1 Infantry

    Non Combat Move - Chinese
                1 L.Fighter moved from Eastern Mongolia to Hulunbuir
                1 AAGun moved from Chahar to Shantung
                1 AAGun moved from Hunan to Kiangsi

    Place Units - Chinese
                3 Tanks placed in Hulunbuir
                3 Tanks placed in Hupeh
                2 ArmoredCars, 1 Mech.Inf and 1 Tank placed in Urumqi
                2 Artillerys, 2 Elites and 2 Infantrys placed in Hsining

    Turn Complete - Chinese
                Chinese collect 65 PUs; end with 65 PUs

    Combat Hit Differential Summary :

    Neutral : 0.00
        Hisaichi : 1.00
        Chinese : -1.67

    triplea_42283_Chi8.tsvg

  • '20 '18 '17 '15

    bump

  • '20 '19 '18 '17 '16

    Oh man and here I was waiting for you to go!

    I’ll do both turns later today.

  • '20 '19 '18 '17 '16

    TripleA Turn Summary for game: World At War, version: 2.1

    Game History

    Round: 8

    Combat Move - Hisaichi
                1 Infantry moved from Hong Kong to Kwangtung
                      Hisaichi take Kwangtung from Chinese
                1 Infantry moved from Hong Kong to 92 Sea Zone
                1 Artillery moved from S.French Indochina to 92 Sea Zone
                1 Artillery, 1 Infantry and 1 Transport moved from 92 Sea Zone to 84 Sea Zone
                1 Artillery and 1 Infantry moved from 84 Sea Zone to Shanghai
                      Hisaichi take Shanghai from Chinese
                2 Infantrys moved from Changchun to 84 Sea Zone
                2 Infantrys moved from 84 Sea Zone to Korea
                2 Fighters moved from Changchun to Korea

    Purchase Units - Hisaichi
                Hisaichi buy 2 Bunkers and 11 Infantrys; Remaining resources: 0 PUs;

    Combat - Hisaichi
                Battle in Korea
                    Hisaichi attack with 2 Fighters and 2 Infantrys
                    Russians defend with 1 Mech.Rocket
                        Hisaichi roll dice for 2 Fighters and 2 Infantrys in Korea, round 2 : 2/4 hits, 1.00 expected hits
                        Russians roll dice for 1 Mech.Rocket in Korea, round 2 : 1/1 hits, 0.17 expected hits
                    1 Mech.Rocket owned by the Russians and 1 Infantry owned by the Hisaichi lost in Korea
                    Hisaichi win, taking Korea from Russians with 2 Fighters and 1 Infantry remaining. Battle score for attacker is 4
                    Casualties for Hisaichi: 1 Infantry
                    Casualties for Russians: 1 Mech.Rocket

    Non Combat Move - Hisaichi
                2 Fighters moved from Korea to Changchun

    Place Units - Hisaichi
                1 Bunker and 8 Infantrys placed in Changchun
                1 Bunker and 3 Infantrys placed in Hong Kong

    Turn Complete - Hisaichi
                Hisaichi collect 26 PUs; end with 26 PUs

    Combat Hit Differential Summary :

    Hisaichi : 1.00
        Russians : 0.83

    Production/PUs Summary :

    Germans : 114 / 115
        Russians : 122 / 125
        Italians : 39 / 42
        French : 41 / 41
        Yamamoto : 61 / 62
        Chinese : 62 / 65
        Hisaichi : 26 / 26
        British : 114 / 121
        Anzac : 35 / 35
        Dutch : 39 / 41
        Finns : 6 / 8
        Romanians : 12 / 12
        Thai : 8 / 9
        Americans : 101 / 101

    triplea_42283_His8.tsvg

  • '20 '18 '17 '15

    TripleA Turn Summary for game: World At War, version: 2.1

    Game History

    Round: 8

    Combat Move - British
                1 Cruiser and 1 Transport moved from 19 Sea Zone to 18 Sea Zone
                3 Infantrys moved from Manchester to 18 Sea Zone
                1 Cruiser, 3 Infantrys and 1 Transport moved from 18 Sea Zone to 19 Sea Zone
                1 Adv.Fighter, 1 Bomber and 4 Fighters moved from Dover to Aquitaine
                2 Infantrys and 1 Tank moved from Navarre to Aquitaine
                3 Infantrys moved from 19 Sea Zone to Aquitaine
                1 Submarine moved from 11 Sea Zone to 10 Sea Zone
                2 S.Submarines moved from 46 Sea Zone to 48 Sea Zone
                3 ArmoredCars moved from El Agheila to 48 Sea Zone
                1 ArmoredCar and 1 Transport moved from 48 Sea Zone to 46 Sea Zone
                1 Tank moved from N.Tunisia to 46 Sea Zone
                2 ArmoredCars and 2 S.Submarines moved from 48 Sea Zone to 46 Sea Zone
                1 S.Submarine moved from 46 Sea Zone to 47 Sea Zone
                1 ArmoredCar moved from S.Tunisia to 47 Sea Zone
                1 ArmoredCar moved from N.Tunisia to 46 Sea Zone
                1 ArmoredCar and 1 S.Submarine moved from 47 Sea Zone to 46 Sea Zone
                5 ArmoredCars, 9 S.Submarines, 1 Tank and 1 Transport moved from 46 Sea Zone to 44 Sea Zone
                1 ArmoredCar moved from 44 Sea Zone to Lombardy
                      British take Lombardy from Italians
                4 ArmoredCars and 1 Tank moved from 44 Sea Zone to Provence
                6 Adv.Fighters and 2 Fighters moved from 46 Sea Zone to Provence
                1 Destroyer moved from 46 Sea Zone to 44 Sea Zone
                2 Carriers moved from 46 Sea Zone to 44 Sea Zone
                1 Cruiser moved from 46 Sea Zone to 44 Sea Zone
                2 Elites and 2 Infantrys moved from Lower Egypt to Mersa Matruh
                6 Infantrys moved from Cairo to Lower Egypt
                2 ArmoredCars moved from Rhodesia to Belgian Congo
                2 ArmoredCars and 1 Infantry moved from Belgian Congo to Equatoria
                2 Infantrys moved from Khabarovsk to Kirin
                5 Infantrys moved from Burma to S.Thailand
                1 Infantry moved from N.Thailand to S.Thailand
                3 Transports moved from 65 Sea Zone to 60 Sea Zone
                2 ArmoredCars moved from Assam to S.Thailand
                5 Infantrys moved from Assam to Burma
                2 ArmoredCars moved from Hyderabad to 60 Sea Zone
                4 Infantrys moved from Madras to 60 Sea Zone
                1 Cruiser moved from 65 Sea Zone to 60 Sea Zone
                1 Infantry moved from Madras to 60 Sea Zone
                2 ArmoredCars, 1 Cruiser, 5 Infantrys and 3 Transports moved from 60 Sea Zone to 65 Sea Zone
                2 ArmoredCars and 5 Infantrys moved from 65 Sea Zone to S.Thailand
                1 Adv.Fighter moved from Bombay to Assam
                5 Infantrys moved from Bihar to Assam
                5 Infantrys moved from Delhi to Bihar
                1 Infantry moved from Bombay to Rajputana
                2 Artillerys and 2 Infantrys moved from Sumatra to Java
                3 Infantrys moved from South Central USA to E.Mexico

    Purchase Units - British
                British buy 1 Adv.Fighter, 6 ArmoredCars, 4 Artillerys, 1 Carrier, 4 Fighters, 10 Infantrys and 1 Submarine; Remaining resources: 3 PUs;

    Combat - British
                Battle in Aquitaine
                    British attack with 1 Adv.Fighter, 1 Bomber, 4 Fighters, 5 Infantrys and 1 Tank
                    Germans defend with 8 Infantrys; Italians defend with 2 Infantrys
                        British roll dice for 1 Battleship and 1 Cruiser in Aquitaine, round 2 : 0/2 hits, 1.17 expected hits
                        British roll dice for 1 Adv.Fighter, 1 Bomber, 4 Fighters, 5 Infantrys and 1 Tank in Aquitaine, round 2 : 4/12 hits, 3.83 expected hits
                        Germans roll dice for 10 Infantrys in Aquitaine, round 2 : 2/10 hits, 3.33 expected hits
                        4 Infantrys owned by the Germans and 2 Infantrys owned by the British lost in Aquitaine
                        British roll dice for 1 Adv.Fighter, 1 Bomber, 4 Fighters, 3 Infantrys and 1 Tank in Aquitaine, round 3 : 3/10 hits, 3.50 expected hits
                        Germans roll dice for 6 Infantrys in Aquitaine, round 3 : 2/6 hits, 2.00 expected hits
                        3 Infantrys owned by the Germans and 2 Infantrys owned by the British lost in Aquitaine
                        British roll dice for 1 Adv.Fighter, 1 Bomber, 4 Fighters, 1 Infantry and 1 Tank in Aquitaine, round 4 : 3/8 hits, 3.17 expected hits
                        Germans roll dice for 3 Infantrys in Aquitaine, round 4 : 1/3 hits, 1.00 expected hits
                        1 Infantry owned by the Germans, 2 Infantrys owned by the Italians and 1 Infantry owned by the British lost in Aquitaine
                    British win, taking Aquitaine from Germans with 1 Adv.Fighter, 1 Bomber, 4 Fighters and 1 Tank remaining. Battle score for attacker is 10
                    Casualties for British: 5 Infantrys
                    Casualties for Germans: 8 Infantrys
                    Casualties for Italians: 2 Infantrys
                Battle in S.Thailand
                    British attack with 4 ArmoredCars and 11 Infantrys
                    Thai defend with 3 Infantrys
                        British roll dice for 1 Cruiser in S.Thailand, round 2 : 1/1 hits, 0.50 expected hits
                        1 Infantry owned by the Thai lost in S.Thailand
                        British roll dice for 4 ArmoredCars and 11 Infantrys in S.Thailand, round 2 : 1/15 hits, 3.17 expected hits
                        Thai roll dice for 2 Infantrys in S.Thailand, round 2 : 2/2 hits, 0.67 expected hits
                        1 Infantry owned by the Thai and 2 Infantrys owned by the British lost in S.Thailand
                        British roll dice for 4 ArmoredCars and 9 Infantrys in S.Thailand, round 3 : 5/13 hits, 2.83 expected hits
                        Thai roll dice for 1 Infantry in S.Thailand, round 3 : 0/1 hits, 0.33 expected hits
                        1 Infantry owned by the Thai lost in S.Thailand
                    British win, taking S.Thailand from Thai with 4 ArmoredCars and 9 Infantrys remaining. Battle score for attacker is 2
                    Casualties for Thai: 3 Infantrys
                    Casualties for British: 2 Infantrys
                Battle in Java
                    British attack with 2 Artillerys and 2 Infantrys
                    Yamamoto defend with 1 Artillery
                        British roll dice for 2 Artillerys and 2 Infantrys in Java, round 2 : 1/4 hits, 1.33 expected hits
                        Yamamoto roll dice for 1 Artillery in Java, round 2 : 0/1 hits, 0.33 expected hits
                        1 Artillery owned by the Yamamoto lost in Java
                    British win, taking Java from Yamamoto with 2 Artillerys and 2 Infantrys remaining. Battle score for attacker is 4
                    Casualties for Yamamoto: 1 Artillery
                Battle in Provence
                    British attack with 6 Adv.Fighters, 4 ArmoredCars, 2 Fighters and 1 Tank
                    Italians defend with 1 AAGun, 1 Bunker, 1 Factory and 4 Infantrys
                        AA fire in Provence : 0/8 hits, 1.33 expected hits
                        British roll dice for 1 Cruiser in Provence, round 2 : 1/1 hits, 0.50 expected hits
                    Units damaged: 1 Bunker owned by the Italians
                        British roll dice for 6 Adv.Fighters, 4 ArmoredCars, 2 Fighters and 1 Tank in Provence, round 2 : 5/13 hits, 5.50 expected hits
                        Italians roll dice for 1 Bunker and 4 Infantrys in Provence, round 2 : 1/5 hits, 1.83 expected hits
                        1 ArmoredCar owned by the British, 1 Bunker owned by the Italians and 4 Infantrys owned by the Italians lost in Provence
                    British win, taking Provence from Italians with 6 Adv.Fighters, 3 ArmoredCars, 2 Fighters and 1 Tank remaining. Battle score for attacker is 10
                    Casualties for British: 1 ArmoredCar
                    Casualties for Italians: 1 Bunker and 4 Infantrys

    Non Combat Move - British
                1 Adv.Fighter and 4 Fighters moved from Aquitaine to Navarre
                1 Bomber moved from Aquitaine to Dover
                2 Fighters moved from Provence to 44 Sea Zone
                4 Adv.Fighters moved from Provence to 46 Sea Zone
                2 Adv.Fighters moved from Provence to 44 Sea Zone

    Place Units - British
                1 Carrier and 1 Submarine placed in 65 Sea Zone
                4 Artillerys placed in Malaya
                5 Infantrys placed in Madras
                5 Infantrys placed in Delhi
                6 ArmoredCars placed in Cairo
                1 Adv.Fighter and 1 Fighter placed in El Agheila
                3 Fighters placed in Manchester
                British undo move 7.
                3 Fighters placed in Wales

    Turn Complete - British
                British collect 121 PUs; end with 124 PUs

    Combat Hit Differential Summary :

    Germans : -1.33
        British : -1.50
        Italians : -0.83
        Yamamoto : -0.33
        Thai : 1.00
        AA fire in Provence : : -1.33

    triplea_42283_Bri8.tsvg

  • '20 '18 '17 '15

    TripleA Turn Summary for game: World At War, version: 2.1

    Game History

    Round: 8

    Combat Move - Anzac
                1 S.Submarine moved from 67 Sea Zone to 113 Sea Zone
                1 Infantry moved from Townsville to 113 Sea Zone
                1 Infantry and 1 S.Submarine moved from 113 Sea Zone to 109 Sea Zone
                1 Infantry moved from 109 Sea Zone to New Ireland
                      Anzac take New Ireland from Yamamoto
                2 Fighters moved from 65 Sea Zone to 107 Sea Zone
                1 Fighter moved from Malaya to 107 Sea Zone
                1 Destroyer and 1 Submarine moved from 67 Sea Zone to 112 Sea Zone
                2 Infantrys moved from Lombok to Java

    Purchase Units - Anzac
                Anzac buy 2 Destroyers and 2 Submarines; Remaining resources: 5 PUs;

    Combat - Anzac
                Battle in 107 Sea Zone
                    Anzac attack with 3 Fighters
                    Yamamoto defend with 3 Transports
                        Anzac roll dice for 3 Fighters in 107 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits
                        Yamamoto roll dice for 3 Transports in 107 Sea Zone, round 2 : 0/3 hits, 0.50 expected hits
                        1 Transport owned by the Yamamoto lost in 107 Sea Zone
                        Anzac roll dice for 3 Fighters in 107 Sea Zone, round 3 : 1/3 hits, 1.00 expected hits
                        Yamamoto roll dice for 2 Transports in 107 Sea Zone, round 3 : 0/2 hits, 0.33 expected hits
                        1 Transport owned by the Yamamoto lost in 107 Sea Zone
                        Anzac roll dice for 3 Fighters in 107 Sea Zone, round 4 : 0/3 hits, 1.00 expected hits
                        Yamamoto roll dice for 1 Transport in 107 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits
                        Anzac roll dice for 3 Fighters in 107 Sea Zone, round 5 : 1/3 hits, 1.00 expected hits
                        Yamamoto roll dice for 1 Transport in 107 Sea Zone, round 5 : 1/1 hits, 0.17 expected hits
                        1 Fighter owned by the Anzac and 1 Transport owned by the Yamamoto lost in 107 Sea Zone
                    Anzac win with 2 Fighters remaining. Battle score for attacker is 10
                    Casualties for Yamamoto: 3 Transports
                    Casualties for Anzac: 1 Fighter
                Battle in 112 Sea Zone
                    Anzac attack with 1 Destroyer and 1 Submarine
                    Yamamoto defend with 1 Destroyer
                        Anzac roll dice for 1 Submarine in 112 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                        Anzac roll dice for 1 Destroyer in 112 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                        Yamamoto roll dice for 1 Destroyer in 112 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                        1 Submarine owned by the Anzac lost in 112 Sea Zone
                        Anzac roll dice for 1 Destroyer in 112 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                        Yamamoto roll dice for 1 Destroyer in 112 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                        Anzac roll dice for 1 Destroyer in 112 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
                        Yamamoto roll dice for 1 Destroyer in 112 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
                        Anzac roll dice for 1 Destroyer in 112 Sea Zone, round 5 : 1/1 hits, 0.33 expected hits
                        Yamamoto roll dice for 1 Destroyer in 112 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits
                        1 Destroyer owned by the Yamamoto lost in 112 Sea Zone
                    Anzac win with 1 Destroyer remaining. Battle score for attacker is 1
                    Casualties for Anzac: 1 Submarine
                    Casualties for Yamamoto: 1 Destroyer

    Non Combat Move - Anzac
                2 Fighters moved from 107 Sea Zone to Hollandia
                1 AAGun and 7 Infantrys moved from West Papua to Hollandia
                3 Infantrys moved from Port Moresby to West Papua
                2 Infantrys moved from Townsville to Northern Territory
                2 Infantrys moved from Northern Territory to Western Australia
                2 Infantrys moved from Canberra to New South Wales
                1 AAGun moved from New South Wales to South Australia
                1 Carrier and 1 Destroyer moved from 65 Sea Zone to 67 Sea Zone

    Place Units - Anzac
                1 Destroyer and 2 Submarines placed in 67 Sea Zone
                1 Destroyer placed in 113 Sea Zone

    Turn Complete - Anzac
                Anzac collect 36 PUs; end with 41 PUs

    Combat Hit Differential Summary :

    Yamamoto : -0.50
        Anzac : -1.67

    triplea_42283_Anz8.tsvg

  • '20 '18 '17 '15

    TripleA Turn Summary for game: World At War, version: 2.1

    Game History

    Round: 8

    Combat Move - Dutch
                3 Infantrys moved from Banjarmasin to West Borneo
                5 Infantrys and 2 Tanks moved from Banjarmasin to East And South Borneo
                2 Mech.Infs moved from Suriname to Salvador
                4 ArmoredCars, 1 Elite and 1 Tank moved from Bahia to Salvador

    Purchase Units - Dutch
                Dutch buy 3 Fighters and 2 Mech.Infs; Remaining resources: 5 PUs;

    Combat - Dutch
                Battle in Salvador
                    Dutch attack with 4 ArmoredCars, 1 Elite, 2 Mech.Infs and 1 Tank
                    Neutral defend with 1 AAGun, 1 Factory, 2 Infantrys and 2 Tanks
                        Dutch roll dice for 4 ArmoredCars, 1 Elite, 2 Mech.Infs and 1 Tank in Salvador, round 2 : 0/8 hits, 3.00 expected hits
                        Neutral roll dice for 2 Infantrys and 2 Tanks in Salvador, round 2 : 3/4 hits, 1.67 expected hits
                        3 ArmoredCars owned by the Dutch lost in Salvador
                        Dutch roll dice for 1 ArmoredCar, 1 Elite, 2 Mech.Infs and 1 Tank in Salvador, round 3 : 2/5 hits, 2.00 expected hits
                        Neutral roll dice for 2 Infantrys and 2 Tanks in Salvador, round 3 : 2/4 hits, 1.67 expected hits
                        1 Elite owned by the Dutch, 1 ArmoredCar owned by the Dutch and 2 Infantrys owned by the Neutral lost in Salvador
                        Dutch roll dice for 2 Mech.Infs and 1 Tank in Salvador, round 4 : 0/3 hits, 1.17 expected hits
                        Neutral roll dice for 2 Tanks in Salvador, round 4 : 2/2 hits, 1.00 expected hits
                    2 Mech.Infs owned by the Dutch lost in Salvador
                        Dutch roll dice for 1 Tank in Salvador, round 5 : 1/1 hits, 0.50 expected hits
                        Neutral roll dice for 2 Tanks in Salvador, round 5 : 2/2 hits, 1.00 expected hits
                        1 Tank owned by the Neutral and 1 Tank owned by the Dutch lost in Salvador
                    Neutral win with 1 Tank remaining. Battle score for attacker is -27
                    Casualties for Dutch: 4 ArmoredCars, 1 Elite, 2 Mech.Infs and 1 Tank
                    Casualties for Neutral: 2 Infantrys and 1 Tank

    Non Combat Move - Dutch

    Place Units - Dutch
                2 Mech.Infs placed in Suriname
                1 Fighter placed in Suriname
                2 Fighters placed in Banjarmasin

    Turn Complete - Dutch
                Dutch collect 41 PUs; end with 46 PUs

    Combat Hit Differential Summary :

    Neutral : 3.67
        Dutch : -3.67

    triplea_42283_Dut8.tsvg

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