Whackamatt (Allies) vs Entek (Axis) Combo 4ish

  • '20 '18 '17 '15

    TripleA Turn Summary for game: World At War, version: 2.1

    Game History

    Round: 6

    Combat Move - Russians
                2 HeavyTanks moved from Lapland to Tampere
                2 Mech.Infs and 2 Mech.Rockets moved from Leningrad to Tampere
                6 Infantrys moved from Rostov to Donetsk
                8 Infantrys moved from Yaroslavl to Kursk
                1 Artillery and 1 Elite moved from Georgia to 54 Sea Zone
                1 Artillery and 1 Elite moved from 54 Sea Zone to Donetsk
                4 Infantrys moved from Stalingrad to Rostov
                1 Elite moved from Georgia to Rostov
                4 ArmoredCars moved from Arkhangelsk to Novgorod
                      Russians take Novgorod from Germans
                1 Infantry moved from Leningrad to Latvia
                1 Infantry moved from Kursk to Minsk
                2 HeavyTanks moved from Leningrad to Minsk
                1 HeavyTank moved from Leningrad to Minsk
                1 Fighter moved from Kursk to Minsk
                1 Bomber moved from Kursk to Minsk
                10 Infantrys moved from Moscow to Yaroslavl
                1 Artillery moved from Stalingrad to Rostov
                3 Infantrys moved from Yakutsk to Ayan
                      Russians take Ayan from Hisaichi
                1 Infantry moved from S.Buryat Mongolia to Chita
                2 ArmoredCars, 1 Elite and 3 Tanks moved from N.Buryat Mongolia to Chita
                3 Artillerys and 2 Tanks moved from Izmir to Ankara
                1 Tank moved from W.Sinkiang to Chimkent
                1 Infantry moved from Irkutsk to S.Buryat Mongolia
                1 Artillery, 3 Elites and 2 Infantrys moved from Olyokminsk to N.Buryat Mongolia
                5 Infantrys moved from Evenkia to Olyokminsk
                1 Elite, 3 Infantrys and 2 Mech.Rockets moved from Sibirsky to Evenkia
                2 Mech.Rockets moved from Evenkia to N.Buryat Mongolia

    Purchase Units - Russians
                Russians buy 3 Bunkers, 4 HeavyTanks, 31 Infantrys and 1 Tank; Remaining resources: 0 PUs;

    Combat - Russians
                Battle in Chita
                    Russians attack with 2 ArmoredCars, 1 Elite, 1 Infantry and 3 Tanks
                    Hisaichi defend with 1 Artillery, 1 Bunker and 2 Infantrys
                        Russians roll dice for 2 ArmoredCars, 1 Elite, 1 Infantry and 3 Tanks in Chita, round 2 : 3/7 hits, 2.67 expected hits
                    Units damaged: 1 Bunker owned by the Hisaichi
                        Hisaichi roll dice for 1 Artillery, 1 Bunker and 2 Infantrys in Chita, round 2 : 1/4 hits, 1.50 expected hits
                        1 Infantry owned by the Russians and 2 Infantrys owned by the Hisaichi lost in Chita
                        Russians roll dice for 2 ArmoredCars, 1 Elite and 3 Tanks in Chita, round 3 : 1/6 hits, 2.50 expected hits
                        Hisaichi roll dice for 1 Artillery and 1 Bunker in Chita, round 3 : 0/2 hits, 0.83 expected hits
                        1 Artillery owned by the Hisaichi lost in Chita
                        Russians roll dice for 2 ArmoredCars, 1 Elite and 3 Tanks in Chita, round 4 : 4/6 hits, 2.50 expected hits
                        Hisaichi roll dice for 1 Bunker in Chita, round 4 : 1/1 hits, 0.50 expected hits
                        1 Elite owned by the Russians and 1 Bunker owned by the Hisaichi lost in Chita
                    Russians win, taking Chita from Hisaichi with 2 ArmoredCars and 3 Tanks remaining. Battle score for attacker is 9
                    Casualties for Russians: 1 Elite and 1 Infantry
                    Casualties for Hisaichi: 1 Artillery, 1 Bunker and 2 Infantrys
                Battle in Latvia
                    Russians attack with 1 Infantry
                    Germans defend with 1 Infantry
                        Russians roll dice for 1 Infantry in Latvia, round 2 : 0/1 hits, 0.17 expected hits
                        Germans roll dice for 1 Infantry in Latvia, round 2 : 0/1 hits, 0.33 expected hits
                        Russians roll dice for 1 Infantry in Latvia, round 3 : 0/1 hits, 0.17 expected hits
                        Germans roll dice for 1 Infantry in Latvia, round 3 : 1/1 hits, 0.33 expected hits
                        1 Infantry owned by the Russians lost in Latvia
                    Germans win with 1 Infantry remaining. Battle score for attacker is -2
                    Casualties for Russians: 1 Infantry
                Battle in Minsk
                    Russians attack with 1 Bomber, 1 Fighter, 3 HeavyTanks and 1 Infantry
                    Germans defend with 2 Artillerys and 2 Infantrys
                        Russians roll dice for 1 Bomber, 1 Fighter, 3 HeavyTanks and 1 Infantry in Minsk, round 2 : 4/6 hits, 3.17 expected hits
                        Germans roll dice for 2 Artillerys and 2 Infantrys in Minsk, round 2 : 1/4 hits, 1.33 expected hits
                        1 Infantry owned by the Russians, 2 Artillerys owned by the Germans and 2 Infantrys owned by the Germans lost in Minsk
                    Russians win, taking Minsk from Germans with 1 Bomber, 1 Fighter and 3 HeavyTanks remaining. Battle score for attacker is 10
                    Casualties for Russians: 1 Infantry
                    Casualties for Germans: 2 Artillerys and 2 Infantrys

    Non Combat Move - Russians
                1 Bomber and 1 Fighter moved from Minsk to Kursk
                1 Bomber moved from Kursk to Stalingrad
                1 AAGun moved from Kuybyshev to Penza
                1 AAGun moved from Novosibirsk to Krasnoyarsk
                1 AAGun moved from Evenkia to Olyokminsk

    Place Units - Russians
                1 Bunker placed in Kursk
                1 Bunker placed in Donetsk
                1 Bunker and 4 HeavyTanks placed in Leningrad
                4 Infantrys placed in Arkhangelsk
                10 Infantrys placed in Moscow
                5 Infantrys placed in Stalingrad
                3 Infantrys placed in Georgia
                2 Infantrys and 1 Tank placed in W.Iran
                6 Infantrys placed in Sibirsky
                1 Infantry placed in Sverdlovsk

    Turn Complete - Russians
                Russians collect 116 PUs; end with 116 PUs

    Combat Hit Differential Summary :

    Germans : 0.00
        Hisaichi : -0.83
        Russians : 0.83

    triplea_42283_Rus6.tsvg

  • '20 '19 '18 '17 '16

    Test summary from TripleA, engine version: 1.9, time: 9:53:27 AM

  • '20 '19 '18 '17 '16

    TripleA Turn Summary for game: World At War, version: 2.1

    Game History

    Round: 6

    Combat Move - Italians
                1 Infantry moved from Tunis to S.Tunisia
                      Italians take S.Tunisia from French
                1 Infantry moved from Tunis to N.Tunisia
                      Italians take N.Tunisia from French
                2 Artillerys and 2 Infantrys moved from Rome to 46 Sea Zone
                1 Submarine moved from 46 Sea Zone to 48 Sea Zone
                2 Artillerys and 2 Infantrys moved from 46 Sea Zone to N.Tunisia

    Purchase Units - Italians
                Italians buy 4 Artillerys, 1 Bunker, 2 Infantrys, 4 Mech.Infs and 1 Tank; Remaining resources: 0 PUs;

    Combat - Italians

    Non Combat Move - Italians
                1 Elite moved from Lombardy to Provence

    Place Units - Italians
                1 Bunker and 4 Mech.Infs placed in Tunis
                2 Artillerys and 2 Infantrys placed in Provence
                2 Artillerys and 1 Tank placed in Lombardy

    Turn Complete - Italians
                Italians collect 47 PUs; end with 47 PUs

    Combat Hit Differential Summary :

    Production/PUs Summary :

    Germans : 103 / 106
        Russians : 116 / 116
        Italians : 47 / 47
        French : 31 / 31
        Yamamoto : 60 / 70
        Chinese : 39 / 45
        Hisaichi : 48 / 54
        British : 113 / 113
        Anzac : 35 / 35
        Dutch : 32 / 34
        Finns : 6 / 7
        Romanians : 12 / 12
        Thai : 11 / 12
        Americans : 101 / 101

    triplea_42283_Ita6.tsvg

  • '20 '18 '17 '15

    TripleA Turn Summary for game: World At War, version: 2.1

    Game History

    Round: 6

    Combat Move - French
                1 Artillery and 1 Infantry moved from Azores to 30 Sea Zone
                1 Artillery, 1 Destroyer, 1 Infantry and 1 Transport moved from 30 Sea Zone to 31 Sea Zone
                1 Artillery and 1 Infantry moved from 31 Sea Zone to Rio de Oro
                3 Mech.Infs moved from E.Morocco to Rio de Oro
                1 Tank moved from Kufra to Tripoli
                      French take Tripoli from Italians
                2 Infantrys and 1 Mech.Inf moved from S.Algeria to S.Tunisia
                1 Mot.Inf moved from French Equatorial Africa to W.Morocco
                1 ArmoredCar and 1 Tank moved from French Equatorial Africa to Mauritania
                3 Infantrys moved from Darfur to Kufra
                1 Infantry moved from New Valley to Kufra
                1 Submarine moved from 56 Sea Zone to 48 Sea Zone
                1 ArmoredCar and 6 Infantrys moved from Syria to Adana
                2 Infantrys moved from Keewatin to Baffin

    Purchase Units - French
                French buy 1 Bunker, 7 Infantrys, 1 Tank and 1 Transport; Remaining resources: 0 PUs;

    Combat - French
                Battle in Rio de Oro
                    French attack with 1 Artillery, 1 Infantry and 3 Mech.Infs
                    Neutral defend with 3 Infantrys
                        French roll dice for 1 Artillery, 1 Infantry and 3 Mech.Infs in Rio de Oro, round 2 : 2/5 hits, 1.67 expected hits
                        Neutral roll dice for 3 Infantrys in Rio de Oro, round 2 : 1/3 hits, 1.00 expected hits
                        2 Infantrys owned by the Neutral and 1 Infantry owned by the French lost in Rio de Oro
                        French roll dice for 1 Artillery and 3 Mech.Infs in Rio de Oro, round 3 : 1/4 hits, 1.33 expected hits
                        Neutral roll dice for 1 Infantry in Rio de Oro, round 3 : 0/1 hits, 0.33 expected hits
                        1 Infantry owned by the Neutral lost in Rio de Oro
                    French loses 0 PUs for violating Rio de Oros neutrality.
                    French win, taking Rio de Oro from Neutral with 1 Artillery and 3 Mech.Infs remaining. Battle score for attacker is 4
                    Casualties for French: 1 Infantry
                    Casualties for Neutral: 3 Infantrys
                Battle in 48 Sea Zone
                    French attack with 1 Submarine
                    Italians defend with 1 Submarine
                        French roll dice for 1 Submarine in 48 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                        Italians roll dice for 1 Submarine in 48 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                        1 Submarine owned by the French lost in 48 Sea Zone
                    Italians win with 1 Submarine remaining. Battle score for attacker is -7
                    Casualties for French: 1 Submarine
                Battle in S.Tunisia
                    French attack with 2 Infantrys and 1 Mech.Inf
                    Italians defend with 1 Infantry
                        French roll dice for 2 Infantrys and 1 Mech.Inf in S.Tunisia, round 2 : 2/3 hits, 0.83 expected hits
                        Italians roll dice for 1 Infantry in S.Tunisia, round 2 : 0/1 hits, 0.33 expected hits
                        1 Infantry owned by the Italians lost in S.Tunisia
                    French win, taking S.Tunisia from Italians with 2 Infantrys and 1 Mech.Inf remaining. Battle score for attacker is 2
                    Casualties for Italians: 1 Infantry

    Non Combat Move - French

    Place Units - French
                1 Transport placed in 55 Sea Zone
                1 Tank placed in Syria
                1 Bunker placed in Aquitaine
                4 Infantrys placed in E.Morocco
                3 Infantrys placed in French Equatorial Africa

    Turn Complete - French
                French collect 37 PUs; end with 37 PUs

    Combat Hit Differential Summary :

    Neutral : -0.33
        Italians : 0.33
        French : 0.83

    triplea_42283_Fre6.tsvg

  • '20 '19 '18 '17 '16

    TripleA Turn Summary for game: World At War, version: 2.1

    Game History

    Round: 6

    Combat Move - Yamamoto
                1 Destroyer moved from 85 Sea Zone to 86 Sea Zone
                2 Bombers moved from Tokyo to Minamitori
                2 Fighters moved from 85 Sea Zone to 86 Sea Zone
                2 Artillerys and 1 Infantry moved from Davao to 107 Sea Zone
                2 Artillerys and 1 Infantry moved from Davao to 107 Sea Zone
                2 Artillerys, 1 B.Transport and 1 Infantry moved from 107 Sea Zone to 111 Sea Zone
                2 Artillerys and 1 Infantry moved from 111 Sea Zone to Flores
                2 Artillerys, 1 B.Transport and 1 Infantry moved from 107 Sea Zone to 111 Sea Zone
                2 Artillerys and 1 Infantry moved from 111 Sea Zone to Lombok
                2 Infantrys moved from Davao to 107 Sea Zone
                2 Infantrys and 1 Transport moved from 107 Sea Zone to 111 Sea Zone
                2 Infantrys moved from 111 Sea Zone to East And South Borneo
                      Yamamoto take East And South Borneo from Dutch
                1 Infantry moved from Davao to 107 Sea Zone
                1 Infantry and 1 Transport moved from 107 Sea Zone to 92 Sea Zone
                1 Infantry moved from 92 Sea Zone to N.French Indochina
                      Yamamoto take N.French Indochina from French
                1 Artillery and 1 Infantry moved from Tokyo to 85 Sea Zone
                1 Artillery, 1 Infantry and 1 Transport moved from 85 Sea Zone to 86 Sea Zone
                1 Artillery and 1 Infantry moved from 86 Sea Zone to Minamitori
                1 Destroyer moved from 85 Sea Zone to 87 Sea Zone
                2 Fighters moved from 107 Sea Zone to Flores
                2 Fighters moved from 107 Sea Zone to Lombok

    Purchase Units - Yamamoto
                Yamamoto buy 4 Artillerys, 2 Bunkers, 2 Destroyers, 5 Infantrys, 1 Submarine, 1 Tank and 1 Transport; Remaining resources: 0 PUs;

    Combat - Yamamoto
                Battle in 86 Sea Zone
                    Yamamoto attack with 1 Destroyer, 2 Fighters and 1 Transport
                    Americans defend with 1 Submarine
                        Americans roll dice for 1 Submarine in 86 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                        Yamamoto roll dice for 1 Destroyer, 2 Fighters and 1 Transport in 86 Sea Zone, round 2 : 3/3 hits, 1.00 expected hits
                        1 Submarine owned by the Americans lost in 86 Sea Zone
                    Yamamoto win with 1 Destroyer, 2 Fighters and 1 Transport remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 Submarine
                Battle in 87 Sea Zone
                    Yamamoto attack with 1 Destroyer
                    Americans defend with 1 Submarine
                        Americans roll dice for 1 Submarine in 87 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                        Yamamoto roll dice for 1 Destroyer in 87 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                        1 Destroyer owned by the Yamamoto lost in 87 Sea Zone
                    Americans win with 1 Submarine remaining. Battle score for attacker is -8
                    Casualties for Yamamoto: 1 Destroyer
                Battle in Minamitori
                    Yamamoto attack with 1 Artillery, 2 Bombers and 1 Infantry
                    Americans defend with 1 Artillery and 1 Infantry
                        Yamamoto roll dice for 1 Artillery, 2 Bombers and 1 Infantry in Minamitori, round 2 : 1/4 hits, 2.00 expected hits
                        Americans roll dice for 1 Artillery and 1 Infantry in Minamitori, round 2 : 1/2 hits, 0.67 expected hits
                        1 Infantry owned by the Yamamoto and 1 Infantry owned by the Americans lost in Minamitori
                        Yamamoto roll dice for 1 Artillery and 2 Bombers in Minamitori, round 3 : 1/3 hits, 1.67 expected hits
                        Americans roll dice for 1 Artillery in Minamitori, round 3 : 1/1 hits, 0.33 expected hits
                        1 Artillery owned by the Yamamoto and 1 Artillery owned by the Americans lost in Minamitori
                    Yamamoto win with 2 Bombers remaining. Battle score for attacker is 0
                    Casualties for Yamamoto: 1 Artillery and 1 Infantry
                    Casualties for Americans: 1 Artillery and 1 Infantry
                Battle in Lombok
                    Yamamoto attack with 2 Artillerys, 2 Fighters and 1 Infantry
                    Dutch defend with 1 Artillery, 1 Bunker and 1 Infantry
                        Yamamoto roll dice for 2 Artillerys, 2 Fighters and 1 Infantry in Lombok, round 2 : 1/5 hits, 1.67 expected hits
                    Units damaged: 1 Bunker owned by the Dutch
                        Dutch roll dice for 1 Artillery, 1 Bunker and 1 Infantry in Lombok, round 2 : 1/3 hits, 1.17 expected hits
                        1 Infantry owned by the Yamamoto lost in Lombok
                        Yamamoto roll dice for 2 Artillerys and 2 Fighters in Lombok, round 3 : 0/4 hits, 1.33 expected hits
                        Dutch roll dice for 1 Artillery, 1 Bunker and 1 Infantry in Lombok, round 3 : 2/3 hits, 1.17 expected hits
                        2 Artillerys owned by the Yamamoto lost in Lombok
                    Dutch win with 1 Artillery, 1 Bunker and 1 Infantry remaining. Battle score for attacker is -10
                    Casualties for Yamamoto: 2 Artillerys and 1 Infantry
                    2 Fighters owned by the Yamamoto retreated
                Battle in Flores
                    Yamamoto attack with 2 Artillerys, 2 Fighters and 1 Infantry
                    Anzac defend with 1 Infantry
                        Yamamoto roll dice for 2 Artillerys, 2 Fighters and 1 Infantry in Flores, round 2 : 1/5 hits, 1.67 expected hits
                        Dutch roll dice for 1 Infantry in Flores, round 2 : 0/1 hits, 0.33 expected hits
                        1 Infantry owned by the Anzac lost in Flores
                    Yamamoto win, taking Flores from Dutch with 2 Artillerys, 2 Fighters and 1 Infantry remaining. Battle score for attacker is 2
                    Casualties for Anzac: 1 Infantry

    Non Combat Move - Yamamoto
                1 Battleship and 2 Carriers moved from 107 Sea Zone to 111 Sea Zone
                2 Fighters moved from Flores to 111 Sea Zone
                2 Fighters moved from Lombok to 111 Sea Zone
                1 Destroyer moved from 110 Sea Zone to 112 Sea Zone
                3 Transports moved from 110 Sea Zone to 107 Sea Zone
                1 Adv.Fighter, 1 Carrier and 1 Fighter moved from 110 Sea Zone to 107 Sea Zone
                1 Fighter moved from Davao to Sumatra
                2 Fighters moved from 86 Sea Zone to 85 Sea Zone
                2 Bombers moved from Minamitori to Tokyo

    Place Units - Yamamoto
                2 Artillerys, 1 Bunker and 2 Infantrys placed in Davao
                2 Artillerys, 1 Bunker, 3 Infantrys and 1 Tank placed in Tokyo
                2 Destroyers, 1 Submarine and 1 Transport placed in 85 Sea Zone

    Turn Complete - Yamamoto
                Yamamoto collect 65 PUs; end with 65 PUs

    Combat Hit Differential Summary :

    Yamamoto : -2.67
        Americans : 1.33
        Dutch : 0.33

    Production/PUs Summary :

    Germans : 103 / 106
        Russians : 116 / 116
        Italians : 44 / 47
        French : 35 / 37
        Yamamoto : 65 / 65
        Chinese : 39 / 45
        Hisaichi : 48 / 54
        British : 113 / 113
        Anzac : 35 / 35
        Dutch : 29 / 34
        Finns : 6 / 7
        Romanians : 12 / 12
        Thai : 11 / 12
        Americans : 101 / 101

    triplea_42283_Yam6.tsvg

  • '20 '18 '17 '15

    TripleA Turn Summary for game: World At War, version: 2.1

    Game History

    Round: 6

    Combat Move - Chinese
                2 Tanks moved from Hupeh to Shantung
                2 ArmoredCars moved from Chahar to Peking
                1 Artillery and 2 Infantrys moved from Chahar to Peking
                1 Tank moved from Chahar to Peking
                3 Infantrys moved from Chahar to Shantung
                2 Infantrys moved from Chahar to Peking
                1 Tank moved from Chahar to Peking
                1 ArmoredCar moved from Shanghai to Kiangsi
                      Chinese take Kiangsi from Yamamoto
                1 ArmoredCar moved from Kiangsi to Fukien
                      Chinese take Fukien from Yamamoto
                1 ArmoredCar moved from Hunan to Kwangtung
                      Chinese take Kwangtung from Hisaichi
                1 ArmoredCar moved from Shanghai to Shantung
                1 ArmoredCar moved from Kwangtung to Kwangsi
                1 ArmoredCar and 1 Tank moved from Hunan to Kwangsi
                4 Infantrys moved from Gobi Altai to South Gobi
                1 L.Fighter moved from Urumqi to South Gobi
                6 Infantrys moved from Ningsia to Suiyuan
                2 Artillerys, 2 Elites and 2 Infantrys moved from E.Qinghai to Sikang
                3 Infantrys moved from Lanchow to Szechwan
                6 Infantrys moved from Hsining to E.Qinghai
                4 Infantrys moved from E.Sinkiang to Gobi Altai
                3 Infantrys moved from Urumqi to E.Sinkiang
                1 Infantry moved from Hupeh to Hunan

    Purchase Units - Chinese
                Chinese buy 2 ArmoredCars, 2 Artillerys, 6 Infantrys and 3 Tanks; Remaining resources: 4 PUs;

    Combat - Chinese
                Battle in Sikang
                    Chinese attack with 2 Artillerys, 2 Elites and 2 Infantrys
                    Neutral defend with 4 Infantrys
                        Chinese roll dice for 2 Artillerys, 2 Elites and 2 Infantrys in Sikang, round 2 : 5/6 hits, 2.00 expected hits
                        Neutral roll dice for 4 Infantrys in Sikang, round 2 : 2/4 hits, 1.33 expected hits
                        4 Infantrys owned by the Neutral and 2 Infantrys owned by the Chinese lost in Sikang
                    Chinese loses 0 PUs for violating Sikangs neutrality.
                    Chinese win, taking Sikang from Neutral with 2 Artillerys and 2 Elites remaining. Battle score for attacker is 4
                    Casualties for Chinese: 2 Infantrys
                    Casualties for Neutral: 4 Infantrys
                Battle in Kwangsi
                    Chinese attack with 2 ArmoredCars and 1 Tank
                    Hisaichi defend with 2 Artillerys and 1 Infantry
                        Chinese roll dice for 2 ArmoredCars and 1 Tank in Kwangsi, round 2 : 1/3 hits, 1.17 expected hits
                        Hisaichi roll dice for 2 Artillerys and 1 Infantry in Kwangsi, round 2 : 0/3 hits, 1.00 expected hits
                        1 Infantry owned by the Hisaichi lost in Kwangsi
                        Chinese roll dice for 2 ArmoredCars and 1 Tank in Kwangsi, round 3 : 1/3 hits, 1.17 expected hits
                        Hisaichi roll dice for 2 Artillerys in Kwangsi, round 3 : 1/2 hits, 0.67 expected hits
                        1 ArmoredCar owned by the Chinese and 1 Artillery owned by the Hisaichi lost in Kwangsi
                        Chinese roll dice for 1 ArmoredCar and 1 Tank in Kwangsi, round 4 : 1/2 hits, 0.83 expected hits
                        Hisaichi roll dice for 1 Artillery in Kwangsi, round 4 : 0/1 hits, 0.33 expected hits
                        1 Artillery owned by the Hisaichi lost in Kwangsi
                    Chinese win, taking Kwangsi from Hisaichi with 1 ArmoredCar and 1 Tank remaining. Battle score for attacker is 6
                    Casualties for Hisaichi: 2 Artillerys and 1 Infantry
                    Casualties for Chinese: 1 ArmoredCar
                Battle in Peking
                    Chinese attack with 2 ArmoredCars, 1 Artillery, 4 Infantrys and 2 Tanks
                    Hisaichi defend with 1 ArmoredCar, 2 Artillerys, 1 Infantry and 2 Mech.Infs
                        Chinese roll dice for 2 ArmoredCars, 1 Artillery, 4 Infantrys and 2 Tanks in Peking, round 2 : 4/9 hits, 2.83 expected hits
                        Hisaichi roll dice for 1 ArmoredCar, 2 Artillerys, 1 Infantry and 2 Mech.Infs in Peking, round 2 : 0/6 hits, 1.83 expected hits
                        1 ArmoredCar owned by the Hisaichi, 1 Infantry owned by the Hisaichi and 2 Artillerys owned by the Hisaichi lost in Peking
                        Chinese roll dice for 2 ArmoredCars, 1 Artillery, 4 Infantrys and 2 Tanks in Peking, round 3 : 3/9 hits, 2.83 expected hits
                        Hisaichi roll dice for 2 Mech.Infs in Peking, round 3 : 1/2 hits, 0.67 expected hits
                    2 Mech.Infs owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Peking
                    Chinese win, taking Peking from Hisaichi with 2 ArmoredCars, 1 Artillery, 3 Infantrys and 2 Tanks remaining. Battle score for attacker is 24
                    Casualties for Hisaichi: 1 ArmoredCar, 2 Artillerys, 1 Infantry and 2 Mech.Infs
                    Casualties for Chinese: 1 Infantry
                Battle in South Gobi
                    Chinese attack with 4 Infantrys and 1 L.Fighter
                    Neutral defend with 2 Infantrys
                        Chinese roll dice for 4 Infantrys and 1 L.Fighter in South Gobi, round 2 : 1/5 hits, 1.17 expected hits
                        Neutral roll dice for 2 Infantrys in South Gobi, round 2 : 1/2 hits, 0.67 expected hits
                        1 Infantry owned by the Neutral and 1 Infantry owned by the Chinese lost in South Gobi
                        Chinese roll dice for 3 Infantrys and 1 L.Fighter in South Gobi, round 3 : 1/4 hits, 1.00 expected hits
                        Neutral roll dice for 1 Infantry in South Gobi, round 3 : 0/1 hits, 0.33 expected hits
                        1 Infantry owned by the Neutral lost in South Gobi
                    Chinese loses 0 PUs for violating South Gobis neutrality.
                    Chinese win, taking South Gobi from Neutral with 3 Infantrys and 1 L.Fighter remaining. Battle score for attacker is 2
                    Casualties for Chinese: 1 Infantry
                    Casualties for Neutral: 2 Infantrys
                Battle in Shantung
                    Chinese attack with 1 ArmoredCar, 3 Infantrys and 2 Tanks
                    Hisaichi defend with 1 Artillery, 2 Infantrys and 1 Tank
                        Chinese roll dice for 1 ArmoredCar, 3 Infantrys and 2 Tanks in Shantung, round 2 : 4/6 hits, 1.83 expected hits
                        Hisaichi roll dice for 1 Artillery, 2 Infantrys and 1 Tank in Shantung, round 2 : 3/4 hits, 1.50 expected hits
                        1 Tank owned by the Hisaichi, 1 ArmoredCar owned by the Chinese, 2 Infantrys owned by the Hisaichi, 1 Artillery owned by the Hisaichi and 2 Infantrys owned by the Chinese lost in Shantung
                    Chinese win, taking Shantung from Hisaichi with 1 Infantry and 2 Tanks remaining. Battle score for attacker is 5
                    Casualties for Chinese: 1 ArmoredCar and 2 Infantrys
                    Casualties for Hisaichi: 1 Artillery, 2 Infantrys and 1 Tank

    Non Combat Move - Chinese
                1 L.Fighter moved from South Gobi to Chahar

    Place Units - Chinese
                1 Artillery and 2 Infantrys placed in Hupeh
                2 ArmoredCars and 2 Tanks placed in Urumqi
                1 Artillery, 4 Infantrys and 1 Tank placed in Hsining

    Turn Complete - Chinese
                Chinese collect 54 PUs; end with 58 PUs

    Combat Hit Differential Summary :

    Neutral : 0.67
        Hisaichi : -1.00
        Chinese : 6.17

    triplea_42283_Chi6.tsvg

  • '20 '19 '18 '17 '16

    TripleA Turn Summary for game: World At War, version: 2.1

    Game History

    Round: 6

    Combat Move - Hisaichi
                1 Infantry moved from Hong Kong to Kiangsi
                      Hisaichi take Kiangsi from Chinese
                1 Infantry moved from Hong Kong to Kwangtung
                      Hisaichi take Kwangtung from Chinese
                1 Artillery and 1 Infantry moved from Hong Kong to 92 Sea Zone
                1 Artillery moved from Hong Kong to 92 Sea Zone
                2 Artillerys and 1 Infantry moved from 92 Sea Zone to S.French Indochina
                2 Artillerys and 1 Infantry moved from Changchun to 84 Sea Zone
                2 Mech.Infs moved from Vladivostok to Chita
                1 Artillery, 1 Elite and 1 Marine moved from Hulunbuir to Chita
                1 Bomber moved from Hulunbuir to Chita
                1 Fighter moved from Kirin to Hulunbuir
                1 Fighter moved from Hulunbuir to Chita
                2 Artillerys and 1 Infantry moved from 84 Sea Zone to Shanghai
                      Hisaichi take Shanghai from Chinese
                3 Destroyers moved from 85 Sea Zone to 87 Sea Zone

    Purchase Units - Hisaichi
                Hisaichi buy 4 Artillerys, 2 Elites, 5 Infantrys, 3 Mech.Infs and 1 Transport; Remaining resources: 0 PUs;

    Combat - Hisaichi
                Battle in Chita
                    Hisaichi attack with 1 Artillery, 1 Bomber, 1 Elite, 1 Fighter, 1 Marine and 2 Mech.Infs
                    Russians defend with 2 ArmoredCars and 3 Tanks
                        Hisaichi roll dice for 1 Artillery, 1 Bomber, 1 Elite, 1 Fighter, 1 Marine and 2 Mech.Infs in Chita, round 2 : 3/7 hits, 3.17 expected hits
                        Russians roll dice for 2 ArmoredCars and 3 Tanks in Chita, round 2 : 2/5 hits, 1.83 expected hits
                        2 ArmoredCars owned by the Russians, 1 Fighter owned by the Hisaichi, 1 Tank owned by the Russians and 1 Artillery owned by the Hisaichi lost in Chita
                        Hisaichi roll dice for 1 Bomber, 1 Elite, 1 Marine and 2 Mech.Infs in Chita, round 3 : 1/5 hits, 2.50 expected hits
                        Russians roll dice for 2 Tanks in Chita, round 3 : 0/2 hits, 1.00 expected hits
                        1 Tank owned by the Russians lost in Chita
                        Hisaichi roll dice for 1 Bomber, 1 Elite, 1 Marine and 2 Mech.Infs in Chita, round 4 : 3/5 hits, 2.50 expected hits
                        Russians roll dice for 1 Tank in Chita, round 4 : 0/1 hits, 0.50 expected hits
                        1 Tank owned by the Russians lost in Chita
                    Hisaichi win, taking Chita from Russians with 1 Bomber, 1 Elite, 1 Marine and 2 Mech.Infs remaining. Battle score for attacker is 11
                    Casualties for Hisaichi: 1 Artillery and 1 Fighter
                    Casualties for Russians: 2 ArmoredCars and 3 Tanks
                Battle in 87 Sea Zone
                    Hisaichi attack with 3 Destroyers
                    Americans defend with 1 Submarine
                        Americans roll dice for 1 Submarine in 87 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                        Hisaichi roll dice for 3 Destroyers in 87 Sea Zone, round 2 : 3/3 hits, 1.00 expected hits
                        1 Submarine owned by the Americans and 1 Destroyer owned by the Hisaichi lost in 87 Sea Zone
                    Hisaichi win with 2 Destroyers remaining. Battle score for attacker is -1
                    Casualties for Hisaichi: 1 Destroyer
                    Casualties for Americans: 1 Submarine
                Battle in S.French Indochina
                    Hisaichi attack with 2 Artillerys and 1 Infantry
                    British defend with 1 Infantry and 1 Tank
                        Hisaichi roll dice for 2 Artillerys and 1 Infantry in S.French Indochina, round 2 : 1/3 hits, 1.00 expected hits
                        French roll dice for 1 Infantry and 1 Tank in S.French Indochina, round 2 : 0/2 hits, 0.83 expected hits
                        1 Infantry owned by the British lost in S.French Indochina
                        Hisaichi roll dice for 2 Artillerys and 1 Infantry in S.French Indochina, round 3 : 1/3 hits, 1.00 expected hits
                        French roll dice for 1 Tank in S.French Indochina, round 3 : 1/1 hits, 0.50 expected hits
                        1 Tank owned by the British and 1 Infantry owned by the Hisaichi lost in S.French Indochina
                    Hisaichi win, taking S.French Indochina from French with 2 Artillerys remaining. Battle score for attacker is 5
                    Casualties for British: 1 Infantry and 1 Tank
                    Casualties for Hisaichi: 1 Infantry

    Non Combat Move - Hisaichi
                1 Tank moved from Changchun to Liaoning
                1 Artillery moved from Vladivostok to Kirin
                1 Bomber moved from Chita to Hulunbuir

    Place Units - Hisaichi
                1 Transport placed in 84 Sea Zone
                3 Mech.Infs placed in Hulunbuir
                3 Artillerys and 3 Infantrys placed in Hong Kong
                1 Artillery, 2 Elites and 2 Infantrys placed in Changchun

    Turn Complete - Hisaichi
                Hisaichi collect 48 PUs; end with 48 PUs

    Combat Hit Differential Summary :

    Hisaichi : 0.83
        French : -0.33
        Americans : 0.67
        Russians : -1.33

    Production/PUs Summary :

    Germans : 103 / 106
        Russians : 113 / 116
        Italians : 44 / 47
        French : 33 / 37
        Yamamoto : 62 / 65
        Chinese : 49 / 58
        Hisaichi : 48 / 48
        British : 113 / 113
        Anzac : 35 / 35
        Dutch : 29 / 34
        Finns : 6 / 7
        Romanians : 12 / 12
        Thai : 11 / 12
        Americans : 101 / 101

    triplea_42283_His6.tsvg

  • '20 '18 '17 '15

    TripleA Turn Summary for game: World At War, version: 2.1

    Game History

    Round: 6

    Combat Move - British
                1 ArmoredCar moved from Hun to Ghadames
                      British take Ghadames from Italians
                1 ArmoredCar moved from Ghadames to S.Tunisia
                1 ArmoredCar moved from Hun to S.Tunisia
                1 Tank moved from El Agheila to S.Tunisia
                1 Infantry moved from Kufra to El Agheila
                1 Infantry moved from Rhodes to 51 Sea Zone
                3 Elites moved from Cairo to 56 Sea Zone
                3 Elites and 3 S.Submarines moved from 56 Sea Zone to 51 Sea Zone
                3 Elites and 1 Infantry moved from 51 Sea Zone to Crete
                2 Fighters moved from 51 Sea Zone to Crete
                1 Transport moved from 51 Sea Zone to 56 Sea Zone
                6 Adv.Fighters, 4 Carriers, 1 Cruiser, 2 Destroyers, 5 S.Submarines and 1 Submarine moved from 51 Sea Zone to 48 Sea Zone
                1 Infantry moved from South Africa to Rhodesia
                3 ArmoredCars moved from Belgian Congo to Darfur
                2 Infantrys moved from Yunnan to N.French Indochina
                5 Infantrys moved from Assam to Burma
                5 Infantrys moved from Bihar to Assam
                5 Infantrys moved from Delhi to Bihar
                2 Infantrys moved from Rajputana to Hyderabad
                1 ArmoredCar moved from Bombay to Hyderabad
                3 Transports moved from 65 Sea Zone to 60 Sea Zone
                4 Infantrys moved from Madras to 60 Sea Zone
                1 Cruiser moved from 65 Sea Zone to 60 Sea Zone
                4 Infantrys and 3 Transports moved from 60 Sea Zone to 65 Sea Zone
                2 Tanks moved from Malaya to 65 Sea Zone
                1 Infantry moved from Madras to 60 Sea Zone
                1 Cruiser and 1 Infantry moved from 60 Sea Zone to 65 Sea Zone
                5 Infantrys and 2 Tanks moved from 65 Sea Zone to Sumatra
                1 Artillery and 1 Infantry moved from Banjarmasin to West Borneo
                2 Infantrys moved from Okhotsk to Ayan
                2 Submarines moved from 18 Sea Zone to 19 Sea Zone
                1 Transport moved from 19 Sea Zone to 18 Sea Zone
                2 Infantrys moved from Manchester to 18 Sea Zone
                1 Infantry moved from London to Dover
                1 Bomber and 1 Fighter moved from Dover to 22 Sea Zone
                2 Infantrys and 1 Transport moved from 18 Sea Zone to 19 Sea Zone
                2 Infantrys moved from 19 Sea Zone to Aquitaine
                1 ArmoredCar moved from Bombay to Hyderabad

    Purchase Units - British
                British buy 1 Adv.Fighter, 4 ArmoredCars, 2 Artillerys, 1 Bunker, 1 Destroyer, 3 Elites, 1 Factory, 1 Fighter, 15 Infantrys and 1 Tank; Remaining resources: 1 PUs;

    Combat - British
                Battle in 48 Sea Zone
                    British attack with 6 Adv.Fighters, 4 Carriers, 1 Cruiser, 2 Destroyers, 5 S.Submarines and 1 Submarine
                    Italians defend with 1 Submarine
                        British roll dice for 5 S.Submarines and 1 Submarine in 48 Sea Zone, round 2 : 1/6 hits, 2.83 expected hits
                        Italians roll dice for 1 Submarine in 48 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                        1 Submarine owned by the Italians lost in 48 Sea Zone
                    British win with 6 Adv.Fighters, 4 Carriers, 1 Cruiser, 2 Destroyers, 5 S.Submarines and 1 Submarine remaining. Battle score for attacker is 7
                    Casualties for Italians: 1 Submarine
                Battle in West Borneo
                    British attack with 1 Artillery and 1 Infantry
                    Thai defend with 2 Infantrys
                        British roll dice for 1 Artillery and 1 Infantry in West Borneo, round 2 : 1/2 hits, 0.67 expected hits
                        Thai roll dice for 2 Infantrys in West Borneo, round 2 : 1/2 hits, 0.67 expected hits
                        1 Infantry owned by the Thai and 1 Infantry owned by the British lost in West Borneo
                        British roll dice for 1 Artillery in West Borneo, round 3 : 1/1 hits, 0.33 expected hits
                        Thai roll dice for 1 Infantry in West Borneo, round 3 : 1/1 hits, 0.33 expected hits
                        1 Infantry owned by the Thai and 1 Artillery owned by the British lost in West Borneo
                    Thai win with no units remaining. Battle score for attacker is -2
                    Casualties for British: 1 Artillery and 1 Infantry
                    Casualties for Thai: 2 Infantrys
                Battle in 22 Sea Zone
                    British attack with 1 Bomber and 1 Fighter
                    Germans defend with 1 Destroyer
                        British roll dice for 1 Bomber and 1 Fighter in 22 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
                        Germans roll dice for 1 Destroyer in 22 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                        1 Destroyer owned by the Germans lost in 22 Sea Zone
                    British win with 1 Bomber and 1 Fighter remaining. Battle score for attacker is 8
                    Casualties for Germans: 1 Destroyer
                Battle in Sumatra
                    British attack with 5 Infantrys and 2 Tanks
                    Yamamoto defend with 1 Fighter; Thai defend with 2 Artillerys and 1 Infantry
                        British roll dice for 1 Cruiser in Sumatra, round 2 : 1/1 hits, 0.50 expected hits
                        1 Infantry owned by the Thai lost in Sumatra
                        British roll dice for 5 Infantrys and 2 Tanks in Sumatra, round 2 : 3/7 hits, 1.83 expected hits
                        Thai roll dice for 2 Artillerys and 1 Fighter in Sumatra, round 2 : 1/3 hits, 1.17 expected hits
                        1 Infantry owned by the British, 2 Artillerys owned by the Thai and 1 Fighter owned by the Yamamoto lost in Sumatra
                    British win, taking Sumatra from Thai with 4 Infantrys and 2 Tanks remaining. Battle score for attacker is 16
                    Casualties for Thai: 2 Artillerys and 1 Infantry
                    Casualties for British: 1 Infantry
                    Casualties for Yamamoto: 1 Fighter
                Battle in N.French Indochina
                    British attack with 2 Infantrys
                    Yamamoto defend with 1 Infantry
                        British roll dice for 2 Infantrys in N.French Indochina, round 2 : 0/2 hits, 0.33 expected hits
                        Yamamoto roll dice for 1 Infantry in N.French Indochina, round 2 : 0/1 hits, 0.33 expected hits
                        British roll dice for 2 Infantrys in N.French Indochina, round 3 : 0/2 hits, 0.33 expected hits
                        Yamamoto roll dice for 1 Infantry in N.French Indochina, round 3 : 0/1 hits, 0.33 expected hits
                        British roll dice for 2 Infantrys in N.French Indochina, round 4 : 0/2 hits, 0.33 expected hits
                        Yamamoto roll dice for 1 Infantry in N.French Indochina, round 4 : 1/1 hits, 0.33 expected hits
                        1 Infantry owned by the British lost in N.French Indochina
                        British roll dice for 1 Infantry in N.French Indochina, round 5 : 0/1 hits, 0.17 expected hits
                        Yamamoto roll dice for 1 Infantry in N.French Indochina, round 5 : 0/1 hits, 0.33 expected hits
                        British roll dice for 1 Infantry in N.French Indochina, round 6 : 0/1 hits, 0.17 expected hits
                        Yamamoto roll dice for 1 Infantry in N.French Indochina, round 6 : 0/1 hits, 0.33 expected hits
                        British roll dice for 1 Infantry in N.French Indochina, round 7 : 0/1 hits, 0.17 expected hits
                        Yamamoto roll dice for 1 Infantry in N.French Indochina, round 7 : 0/1 hits, 0.33 expected hits
                        British roll dice for 1 Infantry in N.French Indochina, round 8 : 1/1 hits, 0.17 expected hits
                        Yamamoto roll dice for 1 Infantry in N.French Indochina, round 8 : 0/1 hits, 0.33 expected hits
                        1 Infantry owned by the Yamamoto lost in N.French Indochina
                    British win, taking N.French Indochina from Yamamoto with 1 Infantry remaining. Battle score for attacker is 0
                    Casualties for British: 1 Infantry
                    Casualties for Yamamoto: 1 Infantry
                Battle in Crete
                    British attack with 3 Elites, 2 Fighters and 1 Infantry
                    Neutral defend with 1 AAGun and 1 Artillery
                        AA fire in Crete : 1/2 hits, 0.33 expected hits
                        1 Fighter owned by the British lost in Crete
                        British roll dice for 3 Elites, 1 Fighter and 1 Infantry in Crete, round 2 : 1/5 hits, 1.50 expected hits
                        Neutral roll dice for 1 Artillery in Crete, round 2 : 0/1 hits, 0.33 expected hits
                        1 Artillery owned by the Neutral lost in Crete
                    British loses 0 PUs for violating Cretes neutrality.
                    British win, taking Crete from Neutral with 3 Elites, 1 Fighter and 1 Infantry remaining. Battle score for attacker is -4
                    Casualties for British: 1 Fighter
                    Casualties for Neutral: 1 Artillery

    Non Combat Move - British
                1 Fighter moved from Crete to 48 Sea Zone
                2 Infantrys moved from Manchester to Dover
                1 AAGun moved from London to Dover
                1 AAGun moved from Lower Egypt to Mersa Matruh
                1 AAGun moved from South Africa to Rhodesia
                1 AAGun moved from Hyderabad to Calcutta
                1 AAGun moved from Calcutta to Assam
                1 AAGun moved from Assam to Burma
                1 Bomber and 1 Fighter moved from 22 Sea Zone to Dover

    Place Units - British
                1 Bunker and 1 Factory placed in Malaya
                1 Destroyer placed in 18 Sea Zone
                1 Adv.Fighter, 1 Fighter, 1 Infantry and 1 Tank placed in Manchester
                6 Infantrys placed in Cairo
                2 Artillerys and 3 Infantrys placed in Madras
                5 Infantrys placed in Delhi
                2 ArmoredCars placed in Bombay
                2 ArmoredCars placed in Cape Town
                British undo move 4.
                3 Elites and 3 Infantrys placed in Cairo
                3 Infantrys placed in London

    Turn Complete - British
                British collect 116 PUs; end with 117 PUs

    Combat Hit Differential Summary :

    Germans : -0.33
        Neutral : -0.33
        British : -0.33
        Italians : -0.33
        Yamamoto : -1.33
        Thai : 0.83
        AA fire in Crete : : 0.67

    triplea_42283_Bri6.tsvg

  • '20 '18 '17 '15

    TripleA Turn Summary for game: World At War, version: 2.1

    Game History

    Round: 6

    Combat Move - Anzac
                1 Elite and 1 Infantry moved from Townsville to 113 Sea Zone
                1 Elite, 1 Infantry and 1 Transport moved from 113 Sea Zone to 67 Sea Zone
                1 Elite and 1 Infantry moved from 67 Sea Zone to Flores
                2 Cruisers and 1 S.Submarine moved from 67 Sea Zone to 70 Sea Zone
                3 Infantrys moved from New South Wales to 70 Sea Zone
                2 Cruisers, 3 Infantrys and 1 S.Submarine moved from 70 Sea Zone to 67 Sea Zone
                2 Elites moved from Broome to 67 Sea Zone
                2 Elites moved from 67 Sea Zone to Flores
                2 Fighters moved from 67 Sea Zone to Flores
                3 Infantrys moved from 67 Sea Zone to Lombok
                3 Infantrys moved from New South Wales to South Australia
                2 Infantrys and 1 Tank moved from New Georgia to Bougainville
                3 Infantrys moved from Port Moresby to West Papua

    Purchase Units - Anzac
                Anzac buy 1 Cruiser, 1 Elite, 5 Infantrys and 1 S.Submarine; Remaining resources: 0 PUs;

    Combat - Anzac
                Battle in Flores
                    Anzac attack with 3 Elites, 2 Fighters and 1 Infantry
                    Yamamoto defend with 2 Artillerys and 1 Infantry
                        Anzac roll dice for 4 Cruisers in Flores, round 2 : 3/4 hits, 2.00 expected hits
                        2 Artillerys owned by the Yamamoto and 1 Infantry owned by the Yamamoto lost in Flores
                    Anzac win, taking Flores from Yamamoto with 3 Elites, 2 Fighters and 1 Infantry remaining. Battle score for attacker is 10
                    Casualties for Yamamoto: 2 Artillerys and 1 Infantry

    Non Combat Move - Anzac
                2 Fighters moved from Flores to 67 Sea Zone
                1 AAGun moved from Port Moresby to West Papua
                1 AAGun moved from Canberra to New South Wales

    Place Units - Anzac
                1 Cruiser and 1 S.Submarine placed in 67 Sea Zone
                1 Elite placed in Broome
                3 Infantrys placed in Townsville
                2 Infantrys placed in Port Moresby

    Turn Complete - Anzac
                Anzac collect 35 PUs; end with 35 PUs

    Combat Hit Differential Summary :

    Anzac : 1.00

    triplea_42283_Anz6.tsvg

  • '20 '18 '17 '15

    TripleA Turn Summary for game: World At War, version: 2.1

    Game History

    Round: 6

    Combat Move - Dutch
                1 unit repaired.
                1 ArmoredCar moved from Banjarmasin to West Borneo
                      Dutch take West Borneo from Thai
                1 ArmoredCar moved from West Borneo to East And South Borneo
                2 Infantrys moved from Banjarmasin to East And South Borneo
                1 Tank moved from Banjarmasin to East And South Borneo
                1 Tank moved from Argentina to Rio De Janeiro
                1 Elite and 2 Infantrys moved from Amazon to Rio De Janeiro
                1 ArmoredCar moved from Suriname to Rio De Janeiro

    Purchase Units - Dutch
                Dutch buy 4 ArmoredCars, 2 Bunkers and 3 Infantrys; Remaining resources: 2 PUs;

    Combat - Dutch
                Battle in East And South Borneo
                    Dutch attack with 1 ArmoredCar, 2 Infantrys and 1 Tank
                    Yamamoto defend with 2 Infantrys
                        Dutch roll dice for 1 ArmoredCar, 2 Infantrys and 1 Tank in East And South Borneo, round 2 : 2/4 hits, 1.17 expected hits
                        Yamamoto roll dice for 2 Infantrys in East And South Borneo, round 2 : 2/2 hits, 0.67 expected hits
                        1 ArmoredCar owned by the Dutch, 2 Infantrys owned by the Yamamoto and 1 Infantry owned by the Dutch lost in East And South Borneo
                    Dutch win, taking East And South Borneo from Yamamoto with 1 Infantry and 1 Tank remaining. Battle score for attacker is -2
                    Casualties for Dutch: 1 ArmoredCar and 1 Infantry
                    Casualties for Yamamoto: 2 Infantrys
                Battle in Rio De Janeiro
                    Dutch attack with 1 ArmoredCar, 1 Elite, 2 Infantrys and 1 Tank
                    Neutral defend with 1 Artillery and 1 Infantry
                        Dutch roll dice for 1 ArmoredCar, 1 Elite, 2 Infantrys and 1 Tank in Rio De Janeiro, round 2 : 1/5 hits, 1.50 expected hits
                        Neutral roll dice for 1 Artillery and 1 Infantry in Rio De Janeiro, round 2 : 1/2 hits, 0.67 expected hits
                        1 Infantry owned by the Neutral and 1 Infantry owned by the Dutch lost in Rio De Janeiro
                        Dutch roll dice for 1 ArmoredCar, 1 Elite, 1 Infantry and 1 Tank in Rio De Janeiro, round 3 : 1/4 hits, 1.33 expected hits
                        Neutral roll dice for 1 Artillery in Rio De Janeiro, round 3 : 0/1 hits, 0.33 expected hits
                        1 Artillery owned by the Neutral lost in Rio De Janeiro
                    Dutch loses 0 PUs for violating Rio De Janeiros neutrality.
                    Dutch win, taking Rio De Janeiro from Neutral with 1 ArmoredCar, 1 Elite, 1 Infantry and 1 Tank remaining. Battle score for attacker is 4
                    Casualties for Dutch: 1 Infantry
                    Casualties for Neutral: 1 Artillery and 1 Infantry

    Non Combat Move - Dutch

    Place Units - Dutch
                3 ArmoredCars placed in Suriname
                1 ArmoredCar and 3 Infantrys placed in Banjarmasin
                1 Bunker placed in Java
                1 Bunker placed in Sumatra

    Turn Complete - Dutch
                Dutch collect 39 PUs; end with 41 PUs

    Combat Hit Differential Summary :

    Neutral : 0.00
        Yamamoto : 1.33
        Dutch : 0.00

    triplea_42283_Dut6.tsvg

  • '20 '19 '18 '17 '16

    TripleA Turn Summary for game: World At War, version: 2.1

    Game History

    Round: 6

    Combat Move - Finns
                1 Infantry moved from Helsinki to 24 Sea Zone
                1 Infantry moved from 24 Sea Zone to Lapland
                      Finns take Lapland from Russians

    Purchase Units - Finns
                Finns buy 3 Infantrys; Remaining resources: 1 PUs;

    Combat - Finns

    Non Combat Move - Finns

    Place Units - Finns
                3 Infantrys placed in Helsinki

    Turn Complete - Finns
                Finns collect 8 PUs; end with 9 PUs

    Combat Hit Differential Summary :

    Production/PUs Summary :

    Germans : 103 / 106
        Russians : 111 / 116
        Italians : 43 / 47
        French : 35 / 37
        Yamamoto : 57 / 65
        Chinese : 49 / 58
        Hisaichi : 48 / 48
        British : 116 / 117
        Anzac : 35 / 35
        Dutch : 39 / 41
        Finns : 8 / 9
        Romanians : 12 / 12
        Thai : 6 / 12
        Americans : 101 / 101

    triplea_42283_Fin6.tsvg

  • '20 '19 '18 '17 '16

    TripleA Turn Summary for game: World At War, version: 2.1

    Game History

    Round: 6

    Purchase Units - Romanians
                Romanians buy 3 Infantrys and 1 Mech.Inf; Remaining resources: 0 PUs;

    Non Combat Move - Romanians
                3 Infantrys moved from E.Romania to Odessa
                2 Infantrys moved from Bucharest to E.Romania
                1 Tank moved from Bucharest to Odessa
                1 Mech.Inf moved from Bucharest to Odessa

    Place Units - Romanians
                3 Infantrys and 1 Mech.Inf placed in Bucharest

    Turn Complete - Romanians
                Romanians collect 12 PUs; end with 12 PUs

    Combat Hit Differential Summary :

    Production/PUs Summary :

    Germans : 103 / 106
        Russians : 111 / 116
        Italians : 43 / 47
        French : 35 / 37
        Yamamoto : 57 / 65
        Chinese : 49 / 58
        Hisaichi : 48 / 48
        British : 116 / 117
        Anzac : 35 / 35
        Dutch : 39 / 41
        Finns : 8 / 9
        Romanians : 12 / 12
        Thai : 6 / 12
        Americans : 101 / 101

    triplea_42283_Rom6.tsvg

  • '20 '19 '18 '17 '16

    TripleA Turn Summary for game: World At War, version: 2.1

    Game History

    Round: 6

    Combat Move - Thai
                1 Infantry moved from Bangkok to S.Thailand
                      Thai take S.Thailand from British
                1 Transport moved from 110 Sea Zone to 105 Sea Zone
                1 Infantry moved from Bangkok to 105 Sea Zone
                1 Infantry and 1 Transport moved from 105 Sea Zone to 110 Sea Zone
                1 Infantry moved from 110 Sea Zone to West Borneo
                      Thai take West Borneo from Dutch

    Purchase Units - Thai
                Thai buy 6 Infantrys; Remaining resources: 0 PUs;

    Combat - Thai

    Non Combat Move - Thai

    Place Units - Thai
                6 Infantrys placed in Bangkok

    Turn Complete - Thai
                Thai collect 11 PUs; end with 11 PUs

    Combat Hit Differential Summary :

    Production/PUs Summary :

    Germans : 103 / 106
        Russians : 111 / 116
        Italians : 43 / 47
        French : 35 / 37
        Yamamoto : 57 / 65
        Chinese : 49 / 58
        Hisaichi : 48 / 48
        British : 114 / 117
        Anzac : 35 / 35
        Dutch : 36 / 41
        Finns : 8 / 9
        Romanians : 12 / 12
        Thai : 11 / 11
        Americans : 101 / 101

    triplea_42283_Tha6.tsvg

  • '20 '18 '17 '15

    TripleA Turn Summary for game: World At War, version: 2.1

    Game History

    Round: 6

    Combat Move - Americans
                1 Elite and 2 Tanks moved from Iceland to 9 Sea Zone
                1 Marine and 2 Tanks moved from Iceland to 9 Sea Zone
                4 Infantrys moved from Iceland to 9 Sea Zone
                3 B.Transports, 1 Elite, 4 Infantrys, 1 Marine and 4 Tanks moved from 9 Sea Zone to 17 Sea Zone
                3 B.Transports, 1 Elite, 4 Infantrys, 1 Marine and 4 Tanks moved from 17 Sea Zone to 19 Sea Zone
                1 Destroyer moved from 17 Sea Zone to 19 Sea Zone
                3 Infantrys and 1 Marine moved from Northeast USA to 7 Sea Zone
                8 Infantrys moved from Northeast USA to 7 Sea Zone
                1 B.Transport moved from 9 Sea Zone to 7 Sea Zone
                1 Transport moved from 8 Sea Zone to 7 Sea Zone
                3 B.Transports, 11 Infantrys and 1 Marine moved from 7 Sea Zone to 9 Sea Zone
                11 Infantrys and 1 Marine moved from 9 Sea Zone to Iceland
                1 Elite and 3 Infantrys moved from Washington to Northeast USA
                1 Artillery and 1 Infantry moved from San Francisco to 83 Sea Zone
                1 Artillery, 1 Infantry and 1 Transport moved from 83 Sea Zone to 91 Sea Zone
                1 Artillery and 1 Infantry moved from 91 Sea Zone to Johnston
                1 Submarine moved from 96 Sea Zone to 87 Sea Zone
                2 Fighters moved from Wake to 87 Sea Zone
                1 Destroyer and 1 Submarine moved from 96 Sea Zone to 95 Sea Zone
                3 Fighters moved from Pearl Harbor to 95 Sea Zone
                1 Elite, 4 Infantrys, 1 Marine and 4 Tanks moved from 19 Sea Zone to Navarre
                11 Infantrys moved from Aquitaine to Navarre
                3 B.Transports moved from 19 Sea Zone to 9 Sea Zone

    Purchase Units - Americans
                Americans buy 8 Artillerys, 1 B.Carrier, 1 Battleship, 6 Infantrys and 3 Submarines; Remaining resources: 0 PUs;

    Combat - Americans
                Battle in Navarre
                    Americans attack with 1 Elite, 15 Infantrys, 1 Marine and 4 Tanks
                    Neutral defend with 2 Bunkers
                        Americans roll dice for 1 Elite, 15 Infantrys, 1 Marine and 4 Tanks in Navarre, round 2 : 5/21 hits, 5.33 expected hits
                        Neutral roll dice for 2 Bunkers in Navarre, round 2 : 2/2 hits, 1.00 expected hits
                        2 Bunkers owned by the Neutral and 2 Infantrys owned by the Americans lost in Navarre
                    Americans loses 0 PUs for violating Navarres neutrality.
                    Americans win, taking Navarre from Neutral with 1 Elite, 13 Infantrys, 1 Marine and 4 Tanks remaining. Battle score for attacker is 8
                    Casualties for Americans: 2 Infantrys
                    Casualties for Neutral: 2 Bunkers
                Battle in 87 Sea Zone
                    Americans attack with 2 Fighters and 1 Submarine
                    Hisaichi defend with 2 Destroyers
                        Americans roll dice for 1 Submarine in 87 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                        Americans roll dice for 2 Fighters in 87 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
                        Hisaichi roll dice for 2 Destroyers in 87 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
                        Americans roll dice for 1 Submarine in 87 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                        Americans roll dice for 2 Fighters in 87 Sea Zone, round 3 : 1/2 hits, 0.67 expected hits
                        Hisaichi roll dice for 2 Destroyers in 87 Sea Zone, round 3 : 0/2 hits, 0.67 expected hits
                        1 Destroyer owned by the Hisaichi lost in 87 Sea Zone
                        Americans roll dice for 1 Submarine in 87 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
                        Americans roll dice for 2 Fighters in 87 Sea Zone, round 4 : 0/2 hits, 0.67 expected hits
                        Hisaichi roll dice for 1 Destroyer in 87 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits
                        1 Submarine owned by the Americans lost in 87 Sea Zone
                        Americans roll dice for 2 Fighters in 87 Sea Zone, round 5 : 0/2 hits, 0.67 expected hits
                        Hisaichi roll dice for 1 Destroyer in 87 Sea Zone, round 5 : 1/1 hits, 0.33 expected hits
                        1 Fighter owned by the Americans lost in 87 Sea Zone
                        Americans roll dice for 1 Fighter in 87 Sea Zone, round 6 : 0/1 hits, 0.33 expected hits
                        Hisaichi roll dice for 1 Destroyer in 87 Sea Zone, round 6 : 0/1 hits, 0.33 expected hits
                        Americans roll dice for 1 Fighter in 87 Sea Zone, round 7 : 1/1 hits, 0.33 expected hits
                        Hisaichi roll dice for 1 Destroyer in 87 Sea Zone, round 7 : 0/1 hits, 0.33 expected hits
                        1 Destroyer owned by the Hisaichi lost in 87 Sea Zone
                    Americans win with 1 Fighter remaining. Battle score for attacker is 1
                    Casualties for Hisaichi: 2 Destroyers
                    Casualties for Americans: 1 Fighter and 1 Submarine

    Non Combat Move - Americans
                1 Fighter moved from 87 Sea Zone to 95 Sea Zone
                1 Infantry and 1 Tank moved from Rongelap to 95 Sea Zone
                1 Artillery and 1 Infantry moved from Eniwetok to 95 Sea Zone
                1 Artillery, 2 Infantrys and 1 Tank moved from 95 Sea Zone to Wake

    Place Units - Americans
                1 B.Carrier and 1 Battleship placed in 95 Sea Zone
                3 Submarines placed in 91 Sea Zone
                3 Artillerys placed in Northeast USA
                5 Artillerys and 6 Infantrys placed in Washington

    Turn Complete - Americans
                Americans collect 103 PUs; end with 103 PUs

    Combat Hit Differential Summary :

    Neutral : 1.00
        Hisaichi : -0.67
        Americans : -2.67

    triplea_42283_Ame6.tsvg

  • '20 '19 '18 '17 '16

    TripleA Turn Summary for game: World At War, version: 2.1

    Game History

    Round: 7

    Combat Move - Germans
                3 Infantrys moved from Brest to Minsk
                1 Artillery moved from Brest to Minsk
                1 Stuka moved from Kiev to Minsk
                3 Artillerys and 2 Infantrys moved from Hamburg to 23 Sea Zone
                1 Infantry moved from Hamburg to 23 Sea Zone
                3 Artillerys, 1 Battleship, 2 Carriers, 7 Destroyers, 2 Fighters, 3 Infantrys, 2 JetFighters and 3 Transports moved from 23 Sea Zone to 24 Sea Zone
                3 Artillerys and 3 Infantrys moved from 24 Sea Zone to Leningrad
                2 JetFighters moved from 24 Sea Zone to Leningrad
                2 Fighters moved from 24 Sea Zone to Leningrad
                6 Infantrys and 5 Tanks moved from Orleanais to Aquitaine
                1 Bomber moved from Paris to Aquitaine
                2 ArmoredCars moved from Paris to Aquitaine
                3 Mech.Infs moved from Paris to Aquitaine
                3 Infantrys moved from Paris to Orleanais
                4 Infantrys moved from Brittany to Aquitaine
                4 Infantrys moved from Normandy to Brittany
                4 Infantrys moved from Picardy to Normandy
                4 Infantrys moved from Belgium to Picardy
                4 Infantrys moved from Rhine to Belgium
                2 Artillerys, 1 Elite and 2 Infantrys moved from Oslo to Middle Norrland

    Purchase Units - Germans
                Germans buy 2 ArmoredCars, 2 Artillerys, 2 Destroyers, 2 HeavyTanks, 20 Infantrys, 2 Mech.Infs and 2 Tanks; Remaining resources: 0 PUs;

    Combat - Germans
                Battle in Minsk
                    Germans attack with 1 Artillery, 3 Infantrys and 1 Stuka
                    Russians defend with 3 HeavyTanks
                        Germans roll dice for 1 Artillery, 3 Infantrys and 1 Stuka in Minsk, round 2 : 1/5 hits, 1.67 expected hits
                        Russians roll dice for 3 HeavyTanks in Minsk, round 2 : 2/3 hits, 2.00 expected hits
                        2 Infantrys owned by the Germans and 1 HeavyTank owned by the Russians lost in Minsk
                        Germans roll dice for 1 Artillery, 1 Infantry and 1 Stuka in Minsk, round 3 : 2/3 hits, 1.17 expected hits
                        Russians roll dice for 2 HeavyTanks in Minsk, round 3 : 2/2 hits, 1.33 expected hits
                        1 Artillery owned by the Germans, 1 Infantry owned by the Germans and 2 HeavyTanks owned by the Russians lost in Minsk
                    Germans win with 1 Stuka remaining. Battle score for attacker is 11
                    Casualties for Germans: 1 Artillery and 3 Infantrys
                    Casualties for Russians: 3 HeavyTanks
                Battle in Aquitaine
                    Germans attack with 2 ArmoredCars, 1 Bomber, 10 Infantrys, 3 Mech.Infs and 5 Tanks
                    British defend with 2 Infantrys; French defend with 1 Bunker
                        Germans roll dice for 2 ArmoredCars, 1 Bomber, 10 Infantrys, 3 Mech.Infs and 5 Tanks in Aquitaine, round 2 : 4/21 hits, 7.00 expected hits
                        French roll dice for 1 Bunker and 2 Infantrys in Aquitaine, round 2 : 1/3 hits, 1.17 expected hits
                        1 Bunker owned by the French, 1 Infantry owned by the Germans and 2 Infantrys owned by the British lost in Aquitaine
                    Germans win, taking Aquitaine from French with 2 ArmoredCars, 1 Bomber, 9 Infantrys, 3 Mech.Infs and 5 Tanks remaining. Battle score for attacker is 8
                    Casualties for Germans: 1 Infantry
                    Casualties for French: 1 Bunker
                    Casualties for British: 2 Infantrys
                Battle in Leningrad
                    Germans attack with 3 Artillerys, 2 Fighters, 3 Infantrys and 2 JetFighters
                    Russians defend with 1 AAGun, 1 Bunker, 1 Factory and 7 HeavyTanks
                        AA fire in Leningrad : 0/4 hits, 0.67 expected hits
                        Germans roll dice for 1 Battleship in Leningrad, round 2 : 0/1 hits, 0.67 expected hits
                        Germans roll dice for 3 Artillerys, 2 Fighters, 3 Infantrys and 2 JetFighters in Leningrad, round 2 : 3/10 hits, 4.00 expected hits
                        Russians roll dice for 1 Bunker and 7 HeavyTanks in Leningrad, round 2 : 5/8 hits, 5.17 expected hits
                        2 Artillerys owned by the Germans, 3 Infantrys owned by the Germans, 1 Bunker owned by the Russians and 1 HeavyTank owned by the Russians lost in Leningrad
                    2 Fighters owned by the Germans and 2 JetFighters owned by the Germans retreated
                        Germans roll dice for 1 Artillery in Leningrad, round 3 : 0/1 hits, 0.33 expected hits
                        Russians roll dice for 6 HeavyTanks in Leningrad, round 3 : 5/6 hits, 4.00 expected hits
                        1 Artillery owned by the Germans lost in Leningrad
                    Russians win with 6 HeavyTanks remaining. Battle score for attacker is -5
                    Casualties for Germans: 3 Artillerys and 3 Infantrys
                    Casualties for Russians: 1 Bunker and 1 HeavyTank
                Battle in Middle Norrland
                    Germans attack with 2 Artillerys, 1 Elite and 2 Infantrys
                    Neutral defend with 1 Artillery and 2 Infantrys
                        Germans roll dice for 2 Artillerys, 1 Elite and 2 Infantrys in Middle Norrland, round 2 : 3/5 hits, 1.67 expected hits
                        Neutral roll dice for 1 Artillery and 2 Infantrys in Middle Norrland, round 2 : 1/3 hits, 1.00 expected hits
                        1 Infantry owned by the Germans, 2 Infantrys owned by the Neutral and 1 Artillery owned by the Neutral lost in Middle Norrland
                    Germans loses 0 PUs for violating Middle Norrlands neutrality.
                    Germans win, taking Middle Norrland from Neutral with 2 Artillerys, 1 Elite and 1 Infantry remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 Infantry
                    Casualties for Neutral: 1 Artillery and 2 Infantrys

    Non Combat Move - Germans
                2 Fighters moved from Leningrad to 24 Sea Zone
                2 JetFighters moved from Leningrad to 24 Sea Zone
                2 Artillerys and 4 Infantrys moved from Danzig to East Prussia
                2 HeavyTanks and 2 Tanks moved from Brest to Kiev
                1 AAGun, 2 Artillerys, 2 HeavyTanks, 9 Infantrys and 3 Tanks moved from Vinnytsia to Kiev
                1 AAGun moved from Kiev to Brest
                2 Artillerys and 3 Infantrys moved from W.Romania to E.Romania
                1 HeavyTank and 14 Tanks moved from Bohemia to Vinnytsia
                2 Infantrys moved from Bohemia to Krakow
                2 Artillerys and 2 Infantrys moved from Warsaw to Brest
                1 Stuka moved from Minsk to Kiev
                1 Artillery and 1 Infantry moved from Hamburg to Pomerania
                2 Infantrys moved from Bavaria to Lorraine
                1 Bomber moved from Aquitaine to Orleanais

    Place Units - Germans
                2 Destroyers placed in 22 Sea Zone
                2 Artillerys and 2 Infantrys placed in Hamburg
                3 Infantrys placed in Normandy
                8 Infantrys placed in Paris
                4 Infantrys placed in Warsaw
                2 ArmoredCars and 3 Infantrys placed in Bohemia
                2 Mech.Infs and 2 Tanks placed in Rhine
                2 HeavyTanks placed in Bavaria

    Turn Complete - Germans
                Germans collect 108 PUs; end with 108 PUs

    Combat Hit Differential Summary :

    Germans : -3.50
        Neutral : 0.00
        French : -0.17
        Russians : 1.50
        AA fire in Leningrad : : -0.67

    Production/PUs Summary :

    Germans : 108 / 108
        Russians : 111 / 116
        Italians : 43 / 47
        French : 33 / 37
        Yamamoto : 57 / 65
        Chinese : 49 / 58
        Hisaichi : 48 / 48
        British : 114 / 117
        Anzac : 35 / 35
        Dutch : 36 / 41
        Finns : 8 / 9
        Romanians : 12 / 12
        Thai : 11 / 11
        Americans : 103 / 103

    triplea_42283_Ger7.tsvg

  • '20 '18 '17 '15

    TripleA Turn Summary for game: World At War, version: 2.1

    Game History

    Round: 7

    Combat Move - Russians
                2 Mech.Infs and 2 Mech.Rockets moved from Tampere to Lapland
                4 Infantrys moved from Arkhangelsk to S.Karelia
                1 ArmoredCar moved from Novgorod to Lithuania
                      Russians take Lithuania from Germans
                2 Infantrys moved from Georgia to 54 Sea Zone
                2 Infantrys moved from 54 Sea Zone to Donetsk
                3 Artillerys moved from Ankara to Erzurum
                2 Tanks moved from Ankara to Georgia
                1 Infantry moved from Georgia to Rostov
                1 Artillery, 1 Elite and 4 Infantrys moved from Rostov to Donetsk
                10 Infantrys moved from Yaroslavl to Kursk
                10 Infantrys moved from Moscow to Yaroslavl
                1 ArmoredCar moved from Novgorod to Latvia
                1 ArmoredCar moved from Novgorod to Latvia
                1 ArmoredCar moved from Novgorod to Minsk
                1 Tank moved from W.Iran to Georgia
                2 Infantrys moved from W.Iran to Erzurum
                5 Infantrys moved from Stalingrad to Rostov
                1 Infantry moved from Ayan to Khabarovsk
                      Russians take Khabarovsk from Hisaichi
                1 Infantry moved from Ayan to Heilungchiang
                      Russians take Heilungchiang from Hisaichi
                1 Artillery, 3 Elites, 2 Infantrys and 2 Mech.Rockets moved from N.Buryat Mongolia to Chita
                1 Infantry moved from S.Buryat Mongolia to Chita
                1 Infantry moved from Ayan to Khabarovsk
                5 Infantrys moved from Olyokminsk to N.Buryat Mongolia
                1 Infantry moved from Irkutsk to S.Buryat Mongolia
                1 Elite and 3 Infantrys moved from Evenkia to Olyokminsk
                6 Infantrys moved from Sibirsky to Evenkia
                1 Infantry moved from Sverdlovsk to Novosibirsk
                1 Tank moved from Chimkent to Semipalatinsk

    Purchase Units - Russians
                Russians buy 4 Bunkers, 36 Infantrys and 4 Tanks; Remaining resources: 0 PUs;

    Combat - Russians
                Battle in Latvia
                    Russians attack with 2 ArmoredCars
                    Germans defend with 1 Infantry
                        Russians roll dice for 2 ArmoredCars in Latvia, round 2 : 1/2 hits, 0.67 expected hits
                        Germans roll dice for 1 Infantry in Latvia, round 2 : 0/1 hits, 0.33 expected hits
                        1 Infantry owned by the Germans lost in Latvia
                    Russians win, taking Latvia from Germans with 2 ArmoredCars remaining. Battle score for attacker is 2
                    Casualties for Germans: 1 Infantry
                Battle in Chita
                    Russians attack with 1 Artillery, 3 Elites, 3 Infantrys and 2 Mech.Rockets
                    Hisaichi defend with 1 Elite, 1 Marine and 2 Mech.Infs
                        Russians roll dice for 1 Artillery, 3 Elites, 3 Infantrys and 2 Mech.Rockets in Chita, round 2 : 3/9 hits, 3.33 expected hits
                        Hisaichi roll dice for 1 Elite, 1 Marine and 2 Mech.Infs in Chita, round 2 : 1/4 hits, 1.33 expected hits
                        1 Elite owned by the Hisaichi, 1 Infantry owned by the Russians, 1 Mech.Inf owned by the Hisaichi and 1 Marine owned by the Hisaichi lost in Chita
                        Russians roll dice for 1 Artillery, 3 Elites, 2 Infantrys and 2 Mech.Rockets in Chita, round 3 : 4/8 hits, 3.17 expected hits
                        Hisaichi roll dice for 1 Mech.Inf in Chita, round 3 : 0/1 hits, 0.33 expected hits
                    1 Mech.Inf owned by the Hisaichi lost in Chita
                    Russians win, taking Chita from Hisaichi with 1 Artillery, 3 Elites, 2 Infantrys and 2 Mech.Rockets remaining. Battle score for attacker is 17
                    Casualties for Hisaichi: 1 Elite, 1 Marine and 2 Mech.Infs
                    Casualties for Russians: 1 Infantry
                Battle in Lapland
                    Russians attack with 2 Mech.Infs and 2 Mech.Rockets
                    Finns defend with 1 Infantry
                        Russians roll dice for 2 Mech.Infs and 2 Mech.Rockets in Lapland, round 2 : 0/4 hits, 1.67 expected hits
                        Finns roll dice for 1 Infantry in Lapland, round 2 : 0/1 hits, 0.33 expected hits
                        Russians roll dice for 2 Mech.Infs and 2 Mech.Rockets in Lapland, round 3 : 2/4 hits, 1.67 expected hits
                        Finns roll dice for 1 Infantry in Lapland, round 3 : 0/1 hits, 0.33 expected hits
                        1 Infantry owned by the Finns lost in Lapland
                    Russians win, taking Lapland from Finns with 2 Mech.Infs and 2 Mech.Rockets remaining. Battle score for attacker is 2
                    Casualties for Finns: 1 Infantry

    Non Combat Move - Russians
                1 AAGun moved from Yaroslavl to Kursk
                1 AAGun moved from Penza to Moscow
                1 AAGun moved from Arkhangelsk to S.Karelia
                1 AAGun moved from Krasnoyarsk to Irkutsk
                1 AAGun moved from Olyokminsk to N.Buryat Mongolia

    Place Units - Russians
                1 Bunker placed in Donetsk
                1 Bunker placed in Kursk
                1 Bunker placed in Yaroslavl
                1 Bunker and 4 Tanks placed in Leningrad
                4 Infantrys placed in Arkhangelsk
                10 Infantrys placed in Moscow
                5 Infantrys placed in Stalingrad
                3 Infantrys placed in Georgia
                3 Infantrys placed in W.Iran
                6 Infantrys placed in Sibirsky
                5 Infantrys placed in Sverdlovsk

    Turn Complete - Russians
                Russians collect 124 PUs; end with 124 PUs

    Combat Hit Differential Summary :

    Germans : -0.33
        Hisaichi : -0.67
        Finns : -0.67
        Russians : -0.50

    triplea_42283_Rus7.tsvg

  • '20 '19 '18 '17 '16

    TripleA Turn Summary for game: World At War, version: 2.1

    Game History

    Round: 7

    Combat Move - Italians
                1 Infantry moved from N.Tunisia to N.Algeria
                      Italians take N.Algeria from French
                1 Infantry moved from N.Tunisia to S.Algeria
                      Italians take S.Algeria from French

    Purchase Units - Italians
                Italians buy 2 Artillerys, 2 Bunkers, 2 Destroyers and 6 Infantrys; Remaining resources: 0 PUs;

    Combat - Italians

    Non Combat Move - Italians
                2 Artillerys moved from Provence to Languedoc
                1 Elite moved from Provence to Languedoc
                2 Infantrys moved from Provence to Languedoc
                2 Artillerys and 1 Infantry moved from Languedoc to Aquitaine
                1 Tank moved from Lombardy to Languedoc
                2 Artillerys moved from Lombardy to Tuscany

    Place Units - Italians
                2 Artillerys, 1 Bunker and 2 Infantrys placed in Tunis
                1 Bunker and 4 Infantrys placed in Rome
                2 Destroyers placed in 46 Sea Zone

    Turn Complete - Italians
                Italians collect 45 PUs; end with 45 PUs

    Combat Hit Differential Summary :

    Production/PUs Summary :

    Germans : 105 / 108
        Russians : 124 / 124
        Italians : 45 / 45
        French : 31 / 37
        Yamamoto : 57 / 65
        Chinese : 49 / 58
        Hisaichi : 40 / 48
        British : 114 / 117
        Anzac : 35 / 35
        Dutch : 36 / 41
        Finns : 6 / 9
        Romanians : 12 / 12
        Thai : 11 / 11
        Americans : 103 / 103

    triplea_42283_Ita7.tsvg

  • '20 '18 '17 '15

    TripleA Turn Summary for game: World At War, version: 2.1

    Game History

    Round: 7

    Combat Move - French
                4 Infantrys moved from Kufra to El Agheila
                4 Infantrys moved from E.Morocco to N.Algeria
                4 Infantrys moved from E.Morocco to S.Algeria
                2 Infantrys and 1 Mech.Inf moved from S.Tunisia to N.Tunisia
                1 Tank moved from Tripoli to N.Tunisia
                1 Mot.Inf moved from W.Morocco to N.Algeria
                3 Mech.Infs moved from Rio de Oro to E.Morocco
                1 Artillery moved from Rio de Oro to 31 Sea Zone
                1 ArmoredCar moved from Mauritania to 31 Sea Zone
                1 ArmoredCar, 1 Artillery, 1 Destroyer and 1 Transport moved from 31 Sea Zone to 41 Sea Zone
                1 ArmoredCar and 1 Artillery moved from 41 Sea Zone to N.Algeria
                1 Tank moved from Mauritania to E.Morocco
                1 Tank moved from Syria to 55 Sea Zone
                1 Tank and 1 Transport moved from 55 Sea Zone to 48 Sea Zone
                1 Tank moved from 48 Sea Zone to Sicily
                      French take Sicily from Italians
                3 Infantrys moved from French Equatorial Africa to Darfur
                1 ArmoredCar and 6 Infantrys moved from Adana to Izmir

    Purchase Units - French
                French buy 4 Infantrys, 2 Mech.Infs and 3 Tanks; Remaining resources: 2 PUs;

    Combat - French
                Battle in N.Algeria
                    French attack with 1 ArmoredCar, 1 Artillery, 4 Infantrys and 1 Mot.Inf
                    Italians defend with 1 Infantry
                        French roll dice for 1 ArmoredCar, 1 Artillery, 4 Infantrys and 1 Mot.Inf in N.Algeria, round 2 : 2/7 hits, 1.67 expected hits
                        Italians roll dice for 1 Infantry in N.Algeria, round 2 : 1/1 hits, 0.33 expected hits
                        1 Infantry owned by the Italians and 1 Infantry owned by the French lost in N.Algeria
                    French win, taking N.Algeria from Italians with 1 ArmoredCar, 1 Artillery, 3 Infantrys and 1 Mot.Inf remaining. Battle score for attacker is 0
                    Casualties for French: 1 Infantry
                    Casualties for Italians: 1 Infantry
                Battle in S.Algeria
                    French attack with 4 Infantrys
                    Italians defend with 1 Infantry
                        French roll dice for 4 Infantrys in S.Algeria, round 2 : 0/4 hits, 0.67 expected hits
                        Italians roll dice for 1 Infantry in S.Algeria, round 2 : 0/1 hits, 0.33 expected hits
                        French roll dice for 4 Infantrys in S.Algeria, round 3 : 0/4 hits, 0.67 expected hits
                        Italians roll dice for 1 Infantry in S.Algeria, round 3 : 1/1 hits, 0.33 expected hits
                        1 Infantry owned by the French lost in S.Algeria
                        French roll dice for 3 Infantrys in S.Algeria, round 4 : 0/3 hits, 0.50 expected hits
                        Italians roll dice for 1 Infantry in S.Algeria, round 4 : 0/1 hits, 0.33 expected hits
                        French roll dice for 3 Infantrys in S.Algeria, round 5 : 0/3 hits, 0.50 expected hits
                        Italians roll dice for 1 Infantry in S.Algeria, round 5 : 0/1 hits, 0.33 expected hits
                        French roll dice for 3 Infantrys in S.Algeria, round 6 : 0/3 hits, 0.50 expected hits
                        Italians roll dice for 1 Infantry in S.Algeria, round 6 : 0/1 hits, 0.33 expected hits
                        French roll dice for 3 Infantrys in S.Algeria, round 7 : 1/3 hits, 0.50 expected hits
                        Italians roll dice for 1 Infantry in S.Algeria, round 7 : 0/1 hits, 0.33 expected hits
                        1 Infantry owned by the Italians lost in S.Algeria
                    French win, taking S.Algeria from Italians with 3 Infantrys remaining. Battle score for attacker is 0
                    Casualties for French: 1 Infantry
                    Casualties for Italians: 1 Infantry
                Battle in N.Tunisia
                    French attack with 2 Infantrys, 1 Mech.Inf and 1 Tank
                    Italians defend with 2 Artillerys and 1 Infantry
                        French roll dice for 2 Infantrys, 1 Mech.Inf and 1 Tank in N.Tunisia, round 2 : 1/4 hits, 1.33 expected hits
                        Italians roll dice for 2 Artillerys and 1 Infantry in N.Tunisia, round 2 : 0/3 hits, 1.00 expected hits
                        1 Infantry owned by the Italians lost in N.Tunisia
                        French roll dice for 2 Infantrys, 1 Mech.Inf and 1 Tank in N.Tunisia, round 3 : 2/4 hits, 1.33 expected hits
                        Italians roll dice for 2 Artillerys in N.Tunisia, round 3 : 1/2 hits, 0.67 expected hits
                        2 Artillerys owned by the Italians and 1 Infantry owned by the French lost in N.Tunisia
                    French win, taking N.Tunisia from Italians with 1 Infantry, 1 Mech.Inf and 1 Tank remaining. Battle score for attacker is 8
                    Casualties for Italians: 2 Artillerys and 1 Infantry
                    Casualties for French: 1 Infantry

    Non Combat Move - French

    Place Units - French
                2 Mech.Infs placed in Syria
                4 Infantrys placed in E.Morocco
                3 Tanks placed in French Equatorial Africa

    Turn Complete - French
                French collect 35 PUs; end with 37 PUs

    Combat Hit Differential Summary :

    Italians : -1.00
        French : -1.67

    triplea_42283_Fre7.tsvg

  • '20 '19 '18 '17 '16

    TripleA Turn Summary for game: World At War, version: 2.1

    Game History

    Round: 7

    Combat Move - Yamamoto
                1 Infantry moved from Saipan to 86 Sea Zone
                1 Infantry moved from 86 Sea Zone to Minamitori
                      Yamamoto take Minamitori from Americans
                2 Artillerys and 2 Infantrys moved from Tokyo to 85 Sea Zone
                2 Artillerys, 2 Infantrys and 2 Transports moved from 85 Sea Zone to 87 Sea Zone
                2 Artillerys and 2 Infantrys moved from 87 Sea Zone to Wake
                2 Fighters moved from 85 Sea Zone to Wake
                1 Infantry moved from Tokyo to 85 Sea Zone
                1 Infantry and 1 S.Submarine moved from 85 Sea Zone to 88 Sea Zone
                1 Infantry moved from 88 Sea Zone to Wake
                1 Destroyer moved from 85 Sea Zone to 87 Sea Zone
                1 Infantry moved from Kyushu to 85 Sea Zone
                1 Cruiser and 1 Infantry moved from 85 Sea Zone to 87 Sea Zone
                1 Infantry moved from 87 Sea Zone to Wake
                1 Artillery and 1 Infantry moved from Davao to 107 Sea Zone
                1 Artillery moved from Celebes to 107 Sea Zone
                1 Infantry moved from Davao to 107 Sea Zone
                1 Artillery moved from Davao to 107 Sea Zone
                1 Infantry moved from Peleliu to 107 Sea Zone
                3 Artillerys, 3 Infantrys and 3 Transports moved from 107 Sea Zone to 110 Sea Zone
                3 Artillerys and 3 Infantrys moved from 110 Sea Zone to Sumatra
                2 Fighters moved from 110 Sea Zone to Sumatra
                4 Fighters moved from 111 Sea Zone to Sumatra
                1 Adv.Fighter and 1 Fighter moved from 107 Sea Zone to Sumatra

    Purchase Units - Yamamoto
                Yamamoto buy 2 Artillerys, 1 Bunker, 2 Destroyers, 2 Fighters and 10 Infantrys; Remaining resources: 0 PUs;

    Combat - Yamamoto
                Battle in Sumatra
                    Yamamoto attack with 1 Adv.Fighter, 3 Artillerys, 7 Fighters and 3 Infantrys
                    British defend with 4 Infantrys and 2 Tanks; Dutch defend with 1 Bunker
                        Yamamoto roll dice for 1 Adv.Fighter, 3 Artillerys, 7 Fighters and 3 Infantrys in Sumatra, round 2 : 7/14 hits, 4.83 expected hits
                    Units damaged: 1 Bunker owned by the Dutch
                        Dutch roll dice for 1 Bunker, 4 Infantrys and 2 Tanks in Sumatra, round 2 : 3/7 hits, 2.83 expected hits
                        2 Tanks owned by the British, 3 Infantrys owned by the Yamamoto and 4 Infantrys owned by the British lost in Sumatra
                        Yamamoto roll dice for 1 Adv.Fighter, 3 Artillerys and 7 Fighters in Sumatra, round 3 : 5/11 hits, 3.83 expected hits
                        Dutch roll dice for 1 Bunker in Sumatra, round 3 : 1/1 hits, 0.50 expected hits
                        1 Artillery owned by the Yamamoto and 1 Bunker owned by the Dutch lost in Sumatra
                    Yamamoto win, taking Sumatra from Dutch with 1 Adv.Fighter, 2 Artillerys and 7 Fighters remaining. Battle score for attacker is 14
                    Casualties for Yamamoto: 1 Artillery and 3 Infantrys
                    Casualties for British: 4 Infantrys and 2 Tanks
                    Casualties for Dutch: 1 Bunker
                Battle in Wake
                    Yamamoto attack with 2 Artillerys, 2 Fighters and 4 Infantrys
                    Americans defend with 2 Artillerys, 1 Bunker, 1 Factory, 2 Infantrys and 1 Tank
                        Yamamoto roll dice for 1 Cruiser in Wake, round 2 : 1/1 hits, 0.50 expected hits
                    Units damaged: 1 Bunker owned by the Americans
                        Yamamoto roll dice for 2 Artillerys, 2 Fighters and 4 Infantrys in Wake, round 2 : 2/8 hits, 2.33 expected hits
                        Americans roll dice for 2 Artillerys, 1 Bunker, 2 Infantrys and 1 Tank in Wake, round 2 : 1/6 hits, 2.33 expected hits
                        1 Infantry owned by the Yamamoto and 2 Infantrys owned by the Americans lost in Wake
                        Yamamoto roll dice for 2 Artillerys, 2 Fighters and 3 Infantrys in Wake, round 3 : 4/7 hits, 2.17 expected hits
                        Americans roll dice for 2 Artillerys, 1 Bunker and 1 Tank in Wake, round 3 : 3/4 hits, 1.67 expected hits
                        1 Bunker owned by the Americans, 1 Infantry owned by the Yamamoto, 2 Artillerys owned by the Americans, 1 Tank owned by the Americans and 2 Fighters owned by the Yamamoto lost in Wake
                    Yamamoto win, taking Wake from Americans with 2 Artillerys and 2 Infantrys remaining. Battle score for attacker is 3
                    Casualties for Yamamoto: 2 Fighters and 2 Infantrys
                    Casualties for Americans: 2 Artillerys, 1 Bunker, 2 Infantrys and 1 Tank

    Non Combat Move - Yamamoto
                1 Transport moved from 92 Sea Zone to 85 Sea Zone
                2 B.Transports and 1 Transport moved from 111 Sea Zone to 107 Sea Zone
                2 Carriers moved from 111 Sea Zone to 110 Sea Zone
                1 Adv.Fighter and 7 Fighters moved from Sumatra to 110 Sea Zone
                1 Carrier moved from 107 Sea Zone to 110 Sea Zone
                1 Destroyer moved from 110 Sea Zone to 111 Sea Zone
                1 T.Boat moved from 110 Sea Zone to 111 Sea Zone

    Place Units - Yamamoto
                2 Destroyers and 2 Fighters placed in 85 Sea Zone
                1 Bunker and 8 Infantrys placed in Tokyo
                2 Artillerys and 2 Infantrys placed in Davao

    Turn Complete - Yamamoto
                Yamamoto collect 63 PUs; end with 63 PUs

    Combat Hit Differential Summary :

    Yamamoto : 5.33
        Americans : -0.00
        Dutch : 0.67

    Production/PUs Summary :

    Germans : 105 / 108
        Russians : 124 / 124
        Italians : 41 / 45
        French : 35 / 37
        Yamamoto : 63 / 63
        Chinese : 49 / 58
        Hisaichi : 40 / 48
        British : 114 / 117
        Anzac : 35 / 35
        Dutch : 34 / 41
        Finns : 6 / 9
        Romanians : 12 / 12
        Thai : 11 / 11
        Americans : 99 / 103

    triplea_42283_Yam7.tsvg

  • '20 '18 '17 '15

    TripleA Turn Summary for game: World At War, version: 2.1

    Game History

    Round: 7

    Combat Move - Chinese
                1 ArmoredCar moved from Fukien to Kiangsi
                1 Infantry moved from Hunan to Kiangsi
                1 ArmoredCar and 1 Tank moved from Kwangsi to Kwangtung
                1 Infantry and 2 Tanks moved from Shantung to Shanghai
                2 ArmoredCars moved from Peking to Hulunbuir
                2 Infantrys moved from Peking to Liaoning
                2 Artillerys and 2 Elites moved from Sikang to E.Tibet
                2 ArmoredCars and 2 Tanks moved from Urumqi to W.Tibet
                4 Infantrys moved from Gobi Altai to Ulan Bator
                3 Infantrys moved from South Gobi to Ulan Bator
                6 Infantrys moved from Suiyuan to East Gobi
                1 L.Fighter moved from Chahar to East Gobi
                1 Artillery moved from Peking to Liaoning
                1 Infantry and 2 Tanks moved from Peking to Hulunbuir
                1 Tank moved from Hsining to Ningsia
                3 Infantrys moved from E.Qinghai to Lanchow
                3 Infantrys moved from E.Qinghai to Ningsia
                1 Artillery and 2 Infantrys moved from Hupeh to Hunan
                1 Artillery and 4 Infantrys moved from Hsining to E.Qinghai
                3 Infantrys moved from E.Sinkiang to Gobi Altai

    Purchase Units - Chinese
                Chinese buy 2 Artillerys, 2 Elites, 3 Infantrys, 1 L.Fighter, 2 Mech.Infs and 3 Tanks; Remaining resources: 0 PUs;

    Combat - Chinese
                Battle in Liaoning
                    Chinese attack with 1 Artillery and 2 Infantrys
                    Hisaichi defend with 1 Tank
                        Chinese roll dice for 1 Artillery and 2 Infantrys in Liaoning, round 2 : 0/3 hits, 0.83 expected hits
                        Hisaichi roll dice for 1 Tank in Liaoning, round 2 : 0/1 hits, 0.50 expected hits
                        Chinese roll dice for 1 Artillery and 2 Infantrys in Liaoning, round 3 : 1/3 hits, 0.83 expected hits
                        Hisaichi roll dice for 1 Tank in Liaoning, round 3 : 0/1 hits, 0.50 expected hits
                        1 Tank owned by the Hisaichi lost in Liaoning
                    Chinese win, taking Liaoning from Hisaichi with 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 5
                    Casualties for Hisaichi: 1 Tank
                Battle in Kwangtung
                    Chinese attack with 1 ArmoredCar and 1 Tank
                    Hisaichi defend with 1 Infantry
                        Chinese roll dice for 1 ArmoredCar and 1 Tank in Kwangtung, round 2 : 1/2 hits, 0.83 expected hits
                        Hisaichi roll dice for 1 Infantry in Kwangtung, round 2 : 0/1 hits, 0.33 expected hits
                        1 Infantry owned by the Hisaichi lost in Kwangtung
                    Chinese win, taking Kwangtung from Hisaichi with 1 ArmoredCar and 1 Tank remaining. Battle score for attacker is 2
                    Casualties for Hisaichi: 1 Infantry
                Battle in Shanghai
                    Chinese attack with 1 Infantry and 2 Tanks
                    Hisaichi defend with 2 Artillerys and 1 Infantry
                        Chinese roll dice for 1 Infantry and 2 Tanks in Shanghai, round 2 : 3/3 hits, 1.17 expected hits
                        Hisaichi roll dice for 2 Artillerys and 1 Infantry in Shanghai, round 2 : 1/3 hits, 1.00 expected hits
                        1 Infantry owned by the Hisaichi, 2 Artillerys owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Shanghai
                    Chinese win, taking Shanghai from Hisaichi with 2 Tanks remaining. Battle score for attacker is 8
                    Casualties for Chinese: 1 Infantry
                    Casualties for Hisaichi: 2 Artillerys and 1 Infantry
                Battle in East Gobi
                    Chinese attack with 6 Infantrys and 1 L.Fighter
                    Neutral defend with 4 Infantrys
                        Chinese roll dice for 6 Infantrys and 1 L.Fighter in East Gobi, round 2 : 2/7 hits, 1.50 expected hits
                        Neutral roll dice for 4 Infantrys in East Gobi, round 2 : 2/4 hits, 1.33 expected hits
                        2 Infantrys owned by the Neutral and 2 Infantrys owned by the Chinese lost in East Gobi
                        Chinese roll dice for 4 Infantrys and 1 L.Fighter in East Gobi, round 3 : 0/5 hits, 1.17 expected hits
                        Neutral roll dice for 2 Infantrys in East Gobi, round 3 : 1/2 hits, 0.67 expected hits
                        1 Infantry owned by the Chinese lost in East Gobi
                        Chinese roll dice for 3 Infantrys and 1 L.Fighter in East Gobi, round 4 : 0/4 hits, 1.00 expected hits
                        Neutral roll dice for 2 Infantrys in East Gobi, round 4 : 0/2 hits, 0.67 expected hits
                        Chinese roll dice for 3 Infantrys and 1 L.Fighter in East Gobi, round 5 : 2/4 hits, 1.00 expected hits
                        Neutral roll dice for 2 Infantrys in East Gobi, round 5 : 0/2 hits, 0.67 expected hits
                        2 Infantrys owned by the Neutral lost in East Gobi
                    Chinese loses 0 PUs for violating East Gobis neutrality.
                    Chinese win, taking East Gobi from Neutral with 3 Infantrys and 1 L.Fighter remaining. Battle score for attacker is 2
                    Casualties for Chinese: 3 Infantrys
                    Casualties for Neutral: 4 Infantrys
                Battle in Ulan Bator
                    Chinese attack with 7 Infantrys
                    Neutral defend with 2 Infantrys
                        Chinese roll dice for 7 Infantrys in Ulan Bator, round 2 : 3/7 hits, 1.17 expected hits
                        Neutral roll dice for 2 Infantrys in Ulan Bator, round 2 : 0/2 hits, 0.67 expected hits
                        2 Infantrys owned by the Neutral lost in Ulan Bator
                    Chinese loses 0 PUs for violating Ulan Bators neutrality.
                    Chinese win, taking Ulan Bator from Neutral with 7 Infantrys remaining. Battle score for attacker is 4
                    Casualties for Neutral: 2 Infantrys
                Battle in Kiangsi
                    Chinese attack with 1 ArmoredCar and 1 Infantry
                    Hisaichi defend with 1 Infantry
                        Chinese roll dice for 1 ArmoredCar and 1 Infantry in Kiangsi, round 2 : 2/2 hits, 0.50 expected hits
                        Hisaichi roll dice for 1 Infantry in Kiangsi, round 2 : 1/1 hits, 0.33 expected hits
                        1 Infantry owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Kiangsi
                    Chinese win, taking Kiangsi from Hisaichi with 1 ArmoredCar remaining. Battle score for attacker is 0
                    Casualties for Chinese: 1 Infantry
                    Casualties for Hisaichi: 1 Infantry
                Battle in W.Tibet
                    Chinese attack with 2 ArmoredCars and 2 Tanks
                    Neutral defend with 2 Infantrys
                        Chinese roll dice for 2 ArmoredCars and 2 Tanks in W.Tibet, round 2 : 3/4 hits, 1.67 expected hits
                        Neutral roll dice for 2 Infantrys in W.Tibet, round 2 : 0/2 hits, 0.67 expected hits
                        2 Infantrys owned by the Neutral lost in W.Tibet
                    Chinese loses 0 PUs for violating W.Tibets neutrality.
                    Chinese win, taking W.Tibet from Neutral with 2 ArmoredCars and 2 Tanks remaining. Battle score for attacker is 4
                    Casualties for Neutral: 2 Infantrys
                Battle in Hulunbuir
                    Chinese attack with 2 ArmoredCars, 1 Infantry and 2 Tanks
                    Hisaichi defend with 1 Bomber, 1 Factory and 3 Mech.Infs
                        Chinese roll dice for 2 ArmoredCars, 1 Infantry and 2 Tanks in Hulunbuir, round 2 : 3/5 hits, 1.83 expected hits
                        Hisaichi roll dice for 1 Bomber and 3 Mech.Infs in Hulunbuir, round 2 : 2/4 hits, 1.17 expected hits
                        1 Bomber owned by the Hisaichi, 1 ArmoredCar owned by the Chinese, 2 Mech.Infs owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Hulunbuir
                        Chinese roll dice for 1 ArmoredCar and 2 Tanks in Hulunbuir, round 3 : 3/3 hits, 1.33 expected hits
                        Hisaichi roll dice for 1 Mech.Inf in Hulunbuir, round 3 : 0/1 hits, 0.33 expected hits
                    1 Mech.Inf owned by the Hisaichi lost in Hulunbuir
                    Chinese win, taking Hulunbuir from Hisaichi with 1 ArmoredCar and 2 Tanks remaining. Battle score for attacker is 26
                    Casualties for Chinese: 1 ArmoredCar and 1 Infantry
                    Casualties for Hisaichi: 1 Bomber and 3 Mech.Infs
                Battle in E.Tibet
                    Chinese attack with 2 Artillerys and 2 Elites
                    Neutral defend with 2 Infantrys
                        Chinese roll dice for 2 Artillerys and 2 Elites in E.Tibet, round 2 : 4/4 hits, 1.67 expected hits
                        Neutral roll dice for 2 Infantrys in E.Tibet, round 2 : 1/2 hits, 0.67 expected hits
                        2 Infantrys owned by the Neutral and 1 Elite owned by the Chinese lost in E.Tibet
                    Chinese loses 0 PUs for violating E.Tibets neutrality.
                    Chinese win, taking E.Tibet from Neutral with 2 Artillerys and 1 Elite remaining. Battle score for attacker is 1
                    Casualties for Chinese: 1 Elite
                    Casualties for Neutral: 2 Infantrys

    Non Combat Move - Chinese
                1 AAGun moved from Hupeh to Hunan
                1 L.Fighter moved from East Gobi to Chahar

    Place Units - Chinese
                3 Tanks placed in Hupeh
                2 Artillerys, 2 Elites and 2 Infantrys placed in Hsining
                1 Infantry, 1 L.Fighter and 2 Mech.Infs placed in Urumqi

    Turn Complete - Chinese
                Chinese collect 65 PUs; end with 65 PUs

    Combat Hit Differential Summary :

    Neutral : -1.33
        Hisaichi : -0.17
        Chinese : 10.50

    triplea_42283_Chi7.tsvg

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