Test summary from TripleA, engine version: 2.6.14470, time: 8:36:13 AM
Savegame
Whackamatt (Allies) vs Entek (Axis) Combo 4ish
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TripleA Turn Summary for game: World At War, version: 2.1
Game History
Round: 6
Combat Move - Russians
2 HeavyTanks moved from Lapland to Tampere
2 Mech.Infs and 2 Mech.Rockets moved from Leningrad to Tampere
6 Infantrys moved from Rostov to Donetsk
8 Infantrys moved from Yaroslavl to Kursk
1 Artillery and 1 Elite moved from Georgia to 54 Sea Zone
1 Artillery and 1 Elite moved from 54 Sea Zone to Donetsk
4 Infantrys moved from Stalingrad to Rostov
1 Elite moved from Georgia to Rostov
4 ArmoredCars moved from Arkhangelsk to Novgorod
Russians take Novgorod from Germans
1 Infantry moved from Leningrad to Latvia
1 Infantry moved from Kursk to Minsk
2 HeavyTanks moved from Leningrad to Minsk
1 HeavyTank moved from Leningrad to Minsk
1 Fighter moved from Kursk to Minsk
1 Bomber moved from Kursk to Minsk
10 Infantrys moved from Moscow to Yaroslavl
1 Artillery moved from Stalingrad to Rostov
3 Infantrys moved from Yakutsk to Ayan
Russians take Ayan from Hisaichi
1 Infantry moved from S.Buryat Mongolia to Chita
2 ArmoredCars, 1 Elite and 3 Tanks moved from N.Buryat Mongolia to Chita
3 Artillerys and 2 Tanks moved from Izmir to Ankara
1 Tank moved from W.Sinkiang to Chimkent
1 Infantry moved from Irkutsk to S.Buryat Mongolia
1 Artillery, 3 Elites and 2 Infantrys moved from Olyokminsk to N.Buryat Mongolia
5 Infantrys moved from Evenkia to Olyokminsk
1 Elite, 3 Infantrys and 2 Mech.Rockets moved from Sibirsky to Evenkia
2 Mech.Rockets moved from Evenkia to N.Buryat MongoliaPurchase Units - Russians
Russians buy 3 Bunkers, 4 HeavyTanks, 31 Infantrys and 1 Tank; Remaining resources: 0 PUs;Combat - Russians
Battle in Chita
Russians attack with 2 ArmoredCars, 1 Elite, 1 Infantry and 3 Tanks
Hisaichi defend with 1 Artillery, 1 Bunker and 2 Infantrys
Russians roll dice for 2 ArmoredCars, 1 Elite, 1 Infantry and 3 Tanks in Chita, round 2 : 3/7 hits, 2.67 expected hits
Units damaged: 1 Bunker owned by the Hisaichi
Hisaichi roll dice for 1 Artillery, 1 Bunker and 2 Infantrys in Chita, round 2 : 1/4 hits, 1.50 expected hits
1 Infantry owned by the Russians and 2 Infantrys owned by the Hisaichi lost in Chita
Russians roll dice for 2 ArmoredCars, 1 Elite and 3 Tanks in Chita, round 3 : 1/6 hits, 2.50 expected hits
Hisaichi roll dice for 1 Artillery and 1 Bunker in Chita, round 3 : 0/2 hits, 0.83 expected hits
1 Artillery owned by the Hisaichi lost in Chita
Russians roll dice for 2 ArmoredCars, 1 Elite and 3 Tanks in Chita, round 4 : 4/6 hits, 2.50 expected hits
Hisaichi roll dice for 1 Bunker in Chita, round 4 : 1/1 hits, 0.50 expected hits
1 Elite owned by the Russians and 1 Bunker owned by the Hisaichi lost in Chita
Russians win, taking Chita from Hisaichi with 2 ArmoredCars and 3 Tanks remaining. Battle score for attacker is 9
Casualties for Russians: 1 Elite and 1 Infantry
Casualties for Hisaichi: 1 Artillery, 1 Bunker and 2 Infantrys
Battle in Latvia
Russians attack with 1 Infantry
Germans defend with 1 Infantry
Russians roll dice for 1 Infantry in Latvia, round 2 : 0/1 hits, 0.17 expected hits
Germans roll dice for 1 Infantry in Latvia, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 Infantry in Latvia, round 3 : 0/1 hits, 0.17 expected hits
Germans roll dice for 1 Infantry in Latvia, round 3 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Russians lost in Latvia
Germans win with 1 Infantry remaining. Battle score for attacker is -2
Casualties for Russians: 1 Infantry
Battle in Minsk
Russians attack with 1 Bomber, 1 Fighter, 3 HeavyTanks and 1 Infantry
Germans defend with 2 Artillerys and 2 Infantrys
Russians roll dice for 1 Bomber, 1 Fighter, 3 HeavyTanks and 1 Infantry in Minsk, round 2 : 4/6 hits, 3.17 expected hits
Germans roll dice for 2 Artillerys and 2 Infantrys in Minsk, round 2 : 1/4 hits, 1.33 expected hits
1 Infantry owned by the Russians, 2 Artillerys owned by the Germans and 2 Infantrys owned by the Germans lost in Minsk
Russians win, taking Minsk from Germans with 1 Bomber, 1 Fighter and 3 HeavyTanks remaining. Battle score for attacker is 10
Casualties for Russians: 1 Infantry
Casualties for Germans: 2 Artillerys and 2 InfantrysNon Combat Move - Russians
1 Bomber and 1 Fighter moved from Minsk to Kursk
1 Bomber moved from Kursk to Stalingrad
1 AAGun moved from Kuybyshev to Penza
1 AAGun moved from Novosibirsk to Krasnoyarsk
1 AAGun moved from Evenkia to OlyokminskPlace Units - Russians
1 Bunker placed in Kursk
1 Bunker placed in Donetsk
1 Bunker and 4 HeavyTanks placed in Leningrad
4 Infantrys placed in Arkhangelsk
10 Infantrys placed in Moscow
5 Infantrys placed in Stalingrad
3 Infantrys placed in Georgia
2 Infantrys and 1 Tank placed in W.Iran
6 Infantrys placed in Sibirsky
1 Infantry placed in SverdlovskTurn Complete - Russians
Russians collect 116 PUs; end with 116 PUsCombat Hit Differential Summary :
Germans : 0.00
Hisaichi : -0.83
Russians : 0.83 -
Test summary from TripleA, engine version: 1.9, time: 9:53:27 AM
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TripleA Turn Summary for game: World At War, version: 2.1
Game History
Round: 6
Combat Move - Italians
1 Infantry moved from Tunis to S.Tunisia
Italians take S.Tunisia from French
1 Infantry moved from Tunis to N.Tunisia
Italians take N.Tunisia from French
2 Artillerys and 2 Infantrys moved from Rome to 46 Sea Zone
1 Submarine moved from 46 Sea Zone to 48 Sea Zone
2 Artillerys and 2 Infantrys moved from 46 Sea Zone to N.TunisiaPurchase Units - Italians
Italians buy 4 Artillerys, 1 Bunker, 2 Infantrys, 4 Mech.Infs and 1 Tank; Remaining resources: 0 PUs;Combat - Italians
Non Combat Move - Italians
1 Elite moved from Lombardy to ProvencePlace Units - Italians
1 Bunker and 4 Mech.Infs placed in Tunis
2 Artillerys and 2 Infantrys placed in Provence
2 Artillerys and 1 Tank placed in LombardyTurn Complete - Italians
Italians collect 47 PUs; end with 47 PUsCombat Hit Differential Summary :
Production/PUs Summary :
Germans : 103 / 106
Russians : 116 / 116
Italians : 47 / 47
French : 31 / 31
Yamamoto : 60 / 70
Chinese : 39 / 45
Hisaichi : 48 / 54
British : 113 / 113
Anzac : 35 / 35
Dutch : 32 / 34
Finns : 6 / 7
Romanians : 12 / 12
Thai : 11 / 12
Americans : 101 / 101 -
TripleA Turn Summary for game: World At War, version: 2.1
Game History
Round: 6
Combat Move - French
1 Artillery and 1 Infantry moved from Azores to 30 Sea Zone
1 Artillery, 1 Destroyer, 1 Infantry and 1 Transport moved from 30 Sea Zone to 31 Sea Zone
1 Artillery and 1 Infantry moved from 31 Sea Zone to Rio de Oro
3 Mech.Infs moved from E.Morocco to Rio de Oro
1 Tank moved from Kufra to Tripoli
French take Tripoli from Italians
2 Infantrys and 1 Mech.Inf moved from S.Algeria to S.Tunisia
1 Mot.Inf moved from French Equatorial Africa to W.Morocco
1 ArmoredCar and 1 Tank moved from French Equatorial Africa to Mauritania
3 Infantrys moved from Darfur to Kufra
1 Infantry moved from New Valley to Kufra
1 Submarine moved from 56 Sea Zone to 48 Sea Zone
1 ArmoredCar and 6 Infantrys moved from Syria to Adana
2 Infantrys moved from Keewatin to BaffinPurchase Units - French
French buy 1 Bunker, 7 Infantrys, 1 Tank and 1 Transport; Remaining resources: 0 PUs;Combat - French
Battle in Rio de Oro
French attack with 1 Artillery, 1 Infantry and 3 Mech.Infs
Neutral defend with 3 Infantrys
French roll dice for 1 Artillery, 1 Infantry and 3 Mech.Infs in Rio de Oro, round 2 : 2/5 hits, 1.67 expected hits
Neutral roll dice for 3 Infantrys in Rio de Oro, round 2 : 1/3 hits, 1.00 expected hits
2 Infantrys owned by the Neutral and 1 Infantry owned by the French lost in Rio de Oro
French roll dice for 1 Artillery and 3 Mech.Infs in Rio de Oro, round 3 : 1/4 hits, 1.33 expected hits
Neutral roll dice for 1 Infantry in Rio de Oro, round 3 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Neutral lost in Rio de Oro
French loses 0 PUs for violating Rio de Oros neutrality.
French win, taking Rio de Oro from Neutral with 1 Artillery and 3 Mech.Infs remaining. Battle score for attacker is 4
Casualties for French: 1 Infantry
Casualties for Neutral: 3 Infantrys
Battle in 48 Sea Zone
French attack with 1 Submarine
Italians defend with 1 Submarine
French roll dice for 1 Submarine in 48 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 Submarine in 48 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 Submarine owned by the French lost in 48 Sea Zone
Italians win with 1 Submarine remaining. Battle score for attacker is -7
Casualties for French: 1 Submarine
Battle in S.Tunisia
French attack with 2 Infantrys and 1 Mech.Inf
Italians defend with 1 Infantry
French roll dice for 2 Infantrys and 1 Mech.Inf in S.Tunisia, round 2 : 2/3 hits, 0.83 expected hits
Italians roll dice for 1 Infantry in S.Tunisia, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Italians lost in S.Tunisia
French win, taking S.Tunisia from Italians with 2 Infantrys and 1 Mech.Inf remaining. Battle score for attacker is 2
Casualties for Italians: 1 InfantryNon Combat Move - French
Place Units - French
1 Transport placed in 55 Sea Zone
1 Tank placed in Syria
1 Bunker placed in Aquitaine
4 Infantrys placed in E.Morocco
3 Infantrys placed in French Equatorial AfricaTurn Complete - French
French collect 37 PUs; end with 37 PUsCombat Hit Differential Summary :
Neutral : -0.33
Italians : 0.33
French : 0.83 -
TripleA Turn Summary for game: World At War, version: 2.1
Game History
Round: 6
Combat Move - Yamamoto
1 Destroyer moved from 85 Sea Zone to 86 Sea Zone
2 Bombers moved from Tokyo to Minamitori
2 Fighters moved from 85 Sea Zone to 86 Sea Zone
2 Artillerys and 1 Infantry moved from Davao to 107 Sea Zone
2 Artillerys and 1 Infantry moved from Davao to 107 Sea Zone
2 Artillerys, 1 B.Transport and 1 Infantry moved from 107 Sea Zone to 111 Sea Zone
2 Artillerys and 1 Infantry moved from 111 Sea Zone to Flores
2 Artillerys, 1 B.Transport and 1 Infantry moved from 107 Sea Zone to 111 Sea Zone
2 Artillerys and 1 Infantry moved from 111 Sea Zone to Lombok
2 Infantrys moved from Davao to 107 Sea Zone
2 Infantrys and 1 Transport moved from 107 Sea Zone to 111 Sea Zone
2 Infantrys moved from 111 Sea Zone to East And South Borneo
Yamamoto take East And South Borneo from Dutch
1 Infantry moved from Davao to 107 Sea Zone
1 Infantry and 1 Transport moved from 107 Sea Zone to 92 Sea Zone
1 Infantry moved from 92 Sea Zone to N.French Indochina
Yamamoto take N.French Indochina from French
1 Artillery and 1 Infantry moved from Tokyo to 85 Sea Zone
1 Artillery, 1 Infantry and 1 Transport moved from 85 Sea Zone to 86 Sea Zone
1 Artillery and 1 Infantry moved from 86 Sea Zone to Minamitori
1 Destroyer moved from 85 Sea Zone to 87 Sea Zone
2 Fighters moved from 107 Sea Zone to Flores
2 Fighters moved from 107 Sea Zone to LombokPurchase Units - Yamamoto
Yamamoto buy 4 Artillerys, 2 Bunkers, 2 Destroyers, 5 Infantrys, 1 Submarine, 1 Tank and 1 Transport; Remaining resources: 0 PUs;Combat - Yamamoto
Battle in 86 Sea Zone
Yamamoto attack with 1 Destroyer, 2 Fighters and 1 Transport
Americans defend with 1 Submarine
Americans roll dice for 1 Submarine in 86 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Yamamoto roll dice for 1 Destroyer, 2 Fighters and 1 Transport in 86 Sea Zone, round 2 : 3/3 hits, 1.00 expected hits
1 Submarine owned by the Americans lost in 86 Sea Zone
Yamamoto win with 1 Destroyer, 2 Fighters and 1 Transport remaining. Battle score for attacker is 7
Casualties for Americans: 1 Submarine
Battle in 87 Sea Zone
Yamamoto attack with 1 Destroyer
Americans defend with 1 Submarine
Americans roll dice for 1 Submarine in 87 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Yamamoto roll dice for 1 Destroyer in 87 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 Destroyer owned by the Yamamoto lost in 87 Sea Zone
Americans win with 1 Submarine remaining. Battle score for attacker is -8
Casualties for Yamamoto: 1 Destroyer
Battle in Minamitori
Yamamoto attack with 1 Artillery, 2 Bombers and 1 Infantry
Americans defend with 1 Artillery and 1 Infantry
Yamamoto roll dice for 1 Artillery, 2 Bombers and 1 Infantry in Minamitori, round 2 : 1/4 hits, 2.00 expected hits
Americans roll dice for 1 Artillery and 1 Infantry in Minamitori, round 2 : 1/2 hits, 0.67 expected hits
1 Infantry owned by the Yamamoto and 1 Infantry owned by the Americans lost in Minamitori
Yamamoto roll dice for 1 Artillery and 2 Bombers in Minamitori, round 3 : 1/3 hits, 1.67 expected hits
Americans roll dice for 1 Artillery in Minamitori, round 3 : 1/1 hits, 0.33 expected hits
1 Artillery owned by the Yamamoto and 1 Artillery owned by the Americans lost in Minamitori
Yamamoto win with 2 Bombers remaining. Battle score for attacker is 0
Casualties for Yamamoto: 1 Artillery and 1 Infantry
Casualties for Americans: 1 Artillery and 1 Infantry
Battle in Lombok
Yamamoto attack with 2 Artillerys, 2 Fighters and 1 Infantry
Dutch defend with 1 Artillery, 1 Bunker and 1 Infantry
Yamamoto roll dice for 2 Artillerys, 2 Fighters and 1 Infantry in Lombok, round 2 : 1/5 hits, 1.67 expected hits
Units damaged: 1 Bunker owned by the Dutch
Dutch roll dice for 1 Artillery, 1 Bunker and 1 Infantry in Lombok, round 2 : 1/3 hits, 1.17 expected hits
1 Infantry owned by the Yamamoto lost in Lombok
Yamamoto roll dice for 2 Artillerys and 2 Fighters in Lombok, round 3 : 0/4 hits, 1.33 expected hits
Dutch roll dice for 1 Artillery, 1 Bunker and 1 Infantry in Lombok, round 3 : 2/3 hits, 1.17 expected hits
2 Artillerys owned by the Yamamoto lost in Lombok
Dutch win with 1 Artillery, 1 Bunker and 1 Infantry remaining. Battle score for attacker is -10
Casualties for Yamamoto: 2 Artillerys and 1 Infantry
2 Fighters owned by the Yamamoto retreated
Battle in Flores
Yamamoto attack with 2 Artillerys, 2 Fighters and 1 Infantry
Anzac defend with 1 Infantry
Yamamoto roll dice for 2 Artillerys, 2 Fighters and 1 Infantry in Flores, round 2 : 1/5 hits, 1.67 expected hits
Dutch roll dice for 1 Infantry in Flores, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Anzac lost in Flores
Yamamoto win, taking Flores from Dutch with 2 Artillerys, 2 Fighters and 1 Infantry remaining. Battle score for attacker is 2
Casualties for Anzac: 1 InfantryNon Combat Move - Yamamoto
1 Battleship and 2 Carriers moved from 107 Sea Zone to 111 Sea Zone
2 Fighters moved from Flores to 111 Sea Zone
2 Fighters moved from Lombok to 111 Sea Zone
1 Destroyer moved from 110 Sea Zone to 112 Sea Zone
3 Transports moved from 110 Sea Zone to 107 Sea Zone
1 Adv.Fighter, 1 Carrier and 1 Fighter moved from 110 Sea Zone to 107 Sea Zone
1 Fighter moved from Davao to Sumatra
2 Fighters moved from 86 Sea Zone to 85 Sea Zone
2 Bombers moved from Minamitori to TokyoPlace Units - Yamamoto
2 Artillerys, 1 Bunker and 2 Infantrys placed in Davao
2 Artillerys, 1 Bunker, 3 Infantrys and 1 Tank placed in Tokyo
2 Destroyers, 1 Submarine and 1 Transport placed in 85 Sea ZoneTurn Complete - Yamamoto
Yamamoto collect 65 PUs; end with 65 PUsCombat Hit Differential Summary :
Yamamoto : -2.67
Americans : 1.33
Dutch : 0.33Production/PUs Summary :
Germans : 103 / 106
Russians : 116 / 116
Italians : 44 / 47
French : 35 / 37
Yamamoto : 65 / 65
Chinese : 39 / 45
Hisaichi : 48 / 54
British : 113 / 113
Anzac : 35 / 35
Dutch : 29 / 34
Finns : 6 / 7
Romanians : 12 / 12
Thai : 11 / 12
Americans : 101 / 101 -
TripleA Turn Summary for game: World At War, version: 2.1
Game History
Round: 6
Combat Move - Chinese
2 Tanks moved from Hupeh to Shantung
2 ArmoredCars moved from Chahar to Peking
1 Artillery and 2 Infantrys moved from Chahar to Peking
1 Tank moved from Chahar to Peking
3 Infantrys moved from Chahar to Shantung
2 Infantrys moved from Chahar to Peking
1 Tank moved from Chahar to Peking
1 ArmoredCar moved from Shanghai to Kiangsi
Chinese take Kiangsi from Yamamoto
1 ArmoredCar moved from Kiangsi to Fukien
Chinese take Fukien from Yamamoto
1 ArmoredCar moved from Hunan to Kwangtung
Chinese take Kwangtung from Hisaichi
1 ArmoredCar moved from Shanghai to Shantung
1 ArmoredCar moved from Kwangtung to Kwangsi
1 ArmoredCar and 1 Tank moved from Hunan to Kwangsi
4 Infantrys moved from Gobi Altai to South Gobi
1 L.Fighter moved from Urumqi to South Gobi
6 Infantrys moved from Ningsia to Suiyuan
2 Artillerys, 2 Elites and 2 Infantrys moved from E.Qinghai to Sikang
3 Infantrys moved from Lanchow to Szechwan
6 Infantrys moved from Hsining to E.Qinghai
4 Infantrys moved from E.Sinkiang to Gobi Altai
3 Infantrys moved from Urumqi to E.Sinkiang
1 Infantry moved from Hupeh to HunanPurchase Units - Chinese
Chinese buy 2 ArmoredCars, 2 Artillerys, 6 Infantrys and 3 Tanks; Remaining resources: 4 PUs;Combat - Chinese
Battle in Sikang
Chinese attack with 2 Artillerys, 2 Elites and 2 Infantrys
Neutral defend with 4 Infantrys
Chinese roll dice for 2 Artillerys, 2 Elites and 2 Infantrys in Sikang, round 2 : 5/6 hits, 2.00 expected hits
Neutral roll dice for 4 Infantrys in Sikang, round 2 : 2/4 hits, 1.33 expected hits
4 Infantrys owned by the Neutral and 2 Infantrys owned by the Chinese lost in Sikang
Chinese loses 0 PUs for violating Sikangs neutrality.
Chinese win, taking Sikang from Neutral with 2 Artillerys and 2 Elites remaining. Battle score for attacker is 4
Casualties for Chinese: 2 Infantrys
Casualties for Neutral: 4 Infantrys
Battle in Kwangsi
Chinese attack with 2 ArmoredCars and 1 Tank
Hisaichi defend with 2 Artillerys and 1 Infantry
Chinese roll dice for 2 ArmoredCars and 1 Tank in Kwangsi, round 2 : 1/3 hits, 1.17 expected hits
Hisaichi roll dice for 2 Artillerys and 1 Infantry in Kwangsi, round 2 : 0/3 hits, 1.00 expected hits
1 Infantry owned by the Hisaichi lost in Kwangsi
Chinese roll dice for 2 ArmoredCars and 1 Tank in Kwangsi, round 3 : 1/3 hits, 1.17 expected hits
Hisaichi roll dice for 2 Artillerys in Kwangsi, round 3 : 1/2 hits, 0.67 expected hits
1 ArmoredCar owned by the Chinese and 1 Artillery owned by the Hisaichi lost in Kwangsi
Chinese roll dice for 1 ArmoredCar and 1 Tank in Kwangsi, round 4 : 1/2 hits, 0.83 expected hits
Hisaichi roll dice for 1 Artillery in Kwangsi, round 4 : 0/1 hits, 0.33 expected hits
1 Artillery owned by the Hisaichi lost in Kwangsi
Chinese win, taking Kwangsi from Hisaichi with 1 ArmoredCar and 1 Tank remaining. Battle score for attacker is 6
Casualties for Hisaichi: 2 Artillerys and 1 Infantry
Casualties for Chinese: 1 ArmoredCar
Battle in Peking
Chinese attack with 2 ArmoredCars, 1 Artillery, 4 Infantrys and 2 Tanks
Hisaichi defend with 1 ArmoredCar, 2 Artillerys, 1 Infantry and 2 Mech.Infs
Chinese roll dice for 2 ArmoredCars, 1 Artillery, 4 Infantrys and 2 Tanks in Peking, round 2 : 4/9 hits, 2.83 expected hits
Hisaichi roll dice for 1 ArmoredCar, 2 Artillerys, 1 Infantry and 2 Mech.Infs in Peking, round 2 : 0/6 hits, 1.83 expected hits
1 ArmoredCar owned by the Hisaichi, 1 Infantry owned by the Hisaichi and 2 Artillerys owned by the Hisaichi lost in Peking
Chinese roll dice for 2 ArmoredCars, 1 Artillery, 4 Infantrys and 2 Tanks in Peking, round 3 : 3/9 hits, 2.83 expected hits
Hisaichi roll dice for 2 Mech.Infs in Peking, round 3 : 1/2 hits, 0.67 expected hits
2 Mech.Infs owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Peking
Chinese win, taking Peking from Hisaichi with 2 ArmoredCars, 1 Artillery, 3 Infantrys and 2 Tanks remaining. Battle score for attacker is 24
Casualties for Hisaichi: 1 ArmoredCar, 2 Artillerys, 1 Infantry and 2 Mech.Infs
Casualties for Chinese: 1 Infantry
Battle in South Gobi
Chinese attack with 4 Infantrys and 1 L.Fighter
Neutral defend with 2 Infantrys
Chinese roll dice for 4 Infantrys and 1 L.Fighter in South Gobi, round 2 : 1/5 hits, 1.17 expected hits
Neutral roll dice for 2 Infantrys in South Gobi, round 2 : 1/2 hits, 0.67 expected hits
1 Infantry owned by the Neutral and 1 Infantry owned by the Chinese lost in South Gobi
Chinese roll dice for 3 Infantrys and 1 L.Fighter in South Gobi, round 3 : 1/4 hits, 1.00 expected hits
Neutral roll dice for 1 Infantry in South Gobi, round 3 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Neutral lost in South Gobi
Chinese loses 0 PUs for violating South Gobis neutrality.
Chinese win, taking South Gobi from Neutral with 3 Infantrys and 1 L.Fighter remaining. Battle score for attacker is 2
Casualties for Chinese: 1 Infantry
Casualties for Neutral: 2 Infantrys
Battle in Shantung
Chinese attack with 1 ArmoredCar, 3 Infantrys and 2 Tanks
Hisaichi defend with 1 Artillery, 2 Infantrys and 1 Tank
Chinese roll dice for 1 ArmoredCar, 3 Infantrys and 2 Tanks in Shantung, round 2 : 4/6 hits, 1.83 expected hits
Hisaichi roll dice for 1 Artillery, 2 Infantrys and 1 Tank in Shantung, round 2 : 3/4 hits, 1.50 expected hits
1 Tank owned by the Hisaichi, 1 ArmoredCar owned by the Chinese, 2 Infantrys owned by the Hisaichi, 1 Artillery owned by the Hisaichi and 2 Infantrys owned by the Chinese lost in Shantung
Chinese win, taking Shantung from Hisaichi with 1 Infantry and 2 Tanks remaining. Battle score for attacker is 5
Casualties for Chinese: 1 ArmoredCar and 2 Infantrys
Casualties for Hisaichi: 1 Artillery, 2 Infantrys and 1 TankNon Combat Move - Chinese
1 L.Fighter moved from South Gobi to ChaharPlace Units - Chinese
1 Artillery and 2 Infantrys placed in Hupeh
2 ArmoredCars and 2 Tanks placed in Urumqi
1 Artillery, 4 Infantrys and 1 Tank placed in HsiningTurn Complete - Chinese
Chinese collect 54 PUs; end with 58 PUsCombat Hit Differential Summary :
Neutral : 0.67
Hisaichi : -1.00
Chinese : 6.17 -
TripleA Turn Summary for game: World At War, version: 2.1
Game History
Round: 6
Combat Move - Hisaichi
1 Infantry moved from Hong Kong to Kiangsi
Hisaichi take Kiangsi from Chinese
1 Infantry moved from Hong Kong to Kwangtung
Hisaichi take Kwangtung from Chinese
1 Artillery and 1 Infantry moved from Hong Kong to 92 Sea Zone
1 Artillery moved from Hong Kong to 92 Sea Zone
2 Artillerys and 1 Infantry moved from 92 Sea Zone to S.French Indochina
2 Artillerys and 1 Infantry moved from Changchun to 84 Sea Zone
2 Mech.Infs moved from Vladivostok to Chita
1 Artillery, 1 Elite and 1 Marine moved from Hulunbuir to Chita
1 Bomber moved from Hulunbuir to Chita
1 Fighter moved from Kirin to Hulunbuir
1 Fighter moved from Hulunbuir to Chita
2 Artillerys and 1 Infantry moved from 84 Sea Zone to Shanghai
Hisaichi take Shanghai from Chinese
3 Destroyers moved from 85 Sea Zone to 87 Sea ZonePurchase Units - Hisaichi
Hisaichi buy 4 Artillerys, 2 Elites, 5 Infantrys, 3 Mech.Infs and 1 Transport; Remaining resources: 0 PUs;Combat - Hisaichi
Battle in Chita
Hisaichi attack with 1 Artillery, 1 Bomber, 1 Elite, 1 Fighter, 1 Marine and 2 Mech.Infs
Russians defend with 2 ArmoredCars and 3 Tanks
Hisaichi roll dice for 1 Artillery, 1 Bomber, 1 Elite, 1 Fighter, 1 Marine and 2 Mech.Infs in Chita, round 2 : 3/7 hits, 3.17 expected hits
Russians roll dice for 2 ArmoredCars and 3 Tanks in Chita, round 2 : 2/5 hits, 1.83 expected hits
2 ArmoredCars owned by the Russians, 1 Fighter owned by the Hisaichi, 1 Tank owned by the Russians and 1 Artillery owned by the Hisaichi lost in Chita
Hisaichi roll dice for 1 Bomber, 1 Elite, 1 Marine and 2 Mech.Infs in Chita, round 3 : 1/5 hits, 2.50 expected hits
Russians roll dice for 2 Tanks in Chita, round 3 : 0/2 hits, 1.00 expected hits
1 Tank owned by the Russians lost in Chita
Hisaichi roll dice for 1 Bomber, 1 Elite, 1 Marine and 2 Mech.Infs in Chita, round 4 : 3/5 hits, 2.50 expected hits
Russians roll dice for 1 Tank in Chita, round 4 : 0/1 hits, 0.50 expected hits
1 Tank owned by the Russians lost in Chita
Hisaichi win, taking Chita from Russians with 1 Bomber, 1 Elite, 1 Marine and 2 Mech.Infs remaining. Battle score for attacker is 11
Casualties for Hisaichi: 1 Artillery and 1 Fighter
Casualties for Russians: 2 ArmoredCars and 3 Tanks
Battle in 87 Sea Zone
Hisaichi attack with 3 Destroyers
Americans defend with 1 Submarine
Americans roll dice for 1 Submarine in 87 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Hisaichi roll dice for 3 Destroyers in 87 Sea Zone, round 2 : 3/3 hits, 1.00 expected hits
1 Submarine owned by the Americans and 1 Destroyer owned by the Hisaichi lost in 87 Sea Zone
Hisaichi win with 2 Destroyers remaining. Battle score for attacker is -1
Casualties for Hisaichi: 1 Destroyer
Casualties for Americans: 1 Submarine
Battle in S.French Indochina
Hisaichi attack with 2 Artillerys and 1 Infantry
British defend with 1 Infantry and 1 Tank
Hisaichi roll dice for 2 Artillerys and 1 Infantry in S.French Indochina, round 2 : 1/3 hits, 1.00 expected hits
French roll dice for 1 Infantry and 1 Tank in S.French Indochina, round 2 : 0/2 hits, 0.83 expected hits
1 Infantry owned by the British lost in S.French Indochina
Hisaichi roll dice for 2 Artillerys and 1 Infantry in S.French Indochina, round 3 : 1/3 hits, 1.00 expected hits
French roll dice for 1 Tank in S.French Indochina, round 3 : 1/1 hits, 0.50 expected hits
1 Tank owned by the British and 1 Infantry owned by the Hisaichi lost in S.French Indochina
Hisaichi win, taking S.French Indochina from French with 2 Artillerys remaining. Battle score for attacker is 5
Casualties for British: 1 Infantry and 1 Tank
Casualties for Hisaichi: 1 InfantryNon Combat Move - Hisaichi
1 Tank moved from Changchun to Liaoning
1 Artillery moved from Vladivostok to Kirin
1 Bomber moved from Chita to HulunbuirPlace Units - Hisaichi
1 Transport placed in 84 Sea Zone
3 Mech.Infs placed in Hulunbuir
3 Artillerys and 3 Infantrys placed in Hong Kong
1 Artillery, 2 Elites and 2 Infantrys placed in ChangchunTurn Complete - Hisaichi
Hisaichi collect 48 PUs; end with 48 PUsCombat Hit Differential Summary :
Hisaichi : 0.83
French : -0.33
Americans : 0.67
Russians : -1.33Production/PUs Summary :
Germans : 103 / 106
Russians : 113 / 116
Italians : 44 / 47
French : 33 / 37
Yamamoto : 62 / 65
Chinese : 49 / 58
Hisaichi : 48 / 48
British : 113 / 113
Anzac : 35 / 35
Dutch : 29 / 34
Finns : 6 / 7
Romanians : 12 / 12
Thai : 11 / 12
Americans : 101 / 101 -
TripleA Turn Summary for game: World At War, version: 2.1
Game History
Round: 6
Combat Move - British
1 ArmoredCar moved from Hun to Ghadames
British take Ghadames from Italians
1 ArmoredCar moved from Ghadames to S.Tunisia
1 ArmoredCar moved from Hun to S.Tunisia
1 Tank moved from El Agheila to S.Tunisia
1 Infantry moved from Kufra to El Agheila
1 Infantry moved from Rhodes to 51 Sea Zone
3 Elites moved from Cairo to 56 Sea Zone
3 Elites and 3 S.Submarines moved from 56 Sea Zone to 51 Sea Zone
3 Elites and 1 Infantry moved from 51 Sea Zone to Crete
2 Fighters moved from 51 Sea Zone to Crete
1 Transport moved from 51 Sea Zone to 56 Sea Zone
6 Adv.Fighters, 4 Carriers, 1 Cruiser, 2 Destroyers, 5 S.Submarines and 1 Submarine moved from 51 Sea Zone to 48 Sea Zone
1 Infantry moved from South Africa to Rhodesia
3 ArmoredCars moved from Belgian Congo to Darfur
2 Infantrys moved from Yunnan to N.French Indochina
5 Infantrys moved from Assam to Burma
5 Infantrys moved from Bihar to Assam
5 Infantrys moved from Delhi to Bihar
2 Infantrys moved from Rajputana to Hyderabad
1 ArmoredCar moved from Bombay to Hyderabad
3 Transports moved from 65 Sea Zone to 60 Sea Zone
4 Infantrys moved from Madras to 60 Sea Zone
1 Cruiser moved from 65 Sea Zone to 60 Sea Zone
4 Infantrys and 3 Transports moved from 60 Sea Zone to 65 Sea Zone
2 Tanks moved from Malaya to 65 Sea Zone
1 Infantry moved from Madras to 60 Sea Zone
1 Cruiser and 1 Infantry moved from 60 Sea Zone to 65 Sea Zone
5 Infantrys and 2 Tanks moved from 65 Sea Zone to Sumatra
1 Artillery and 1 Infantry moved from Banjarmasin to West Borneo
2 Infantrys moved from Okhotsk to Ayan
2 Submarines moved from 18 Sea Zone to 19 Sea Zone
1 Transport moved from 19 Sea Zone to 18 Sea Zone
2 Infantrys moved from Manchester to 18 Sea Zone
1 Infantry moved from London to Dover
1 Bomber and 1 Fighter moved from Dover to 22 Sea Zone
2 Infantrys and 1 Transport moved from 18 Sea Zone to 19 Sea Zone
2 Infantrys moved from 19 Sea Zone to Aquitaine
1 ArmoredCar moved from Bombay to HyderabadPurchase Units - British
British buy 1 Adv.Fighter, 4 ArmoredCars, 2 Artillerys, 1 Bunker, 1 Destroyer, 3 Elites, 1 Factory, 1 Fighter, 15 Infantrys and 1 Tank; Remaining resources: 1 PUs;Combat - British
Battle in 48 Sea Zone
British attack with 6 Adv.Fighters, 4 Carriers, 1 Cruiser, 2 Destroyers, 5 S.Submarines and 1 Submarine
Italians defend with 1 Submarine
British roll dice for 5 S.Submarines and 1 Submarine in 48 Sea Zone, round 2 : 1/6 hits, 2.83 expected hits
Italians roll dice for 1 Submarine in 48 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 Submarine owned by the Italians lost in 48 Sea Zone
British win with 6 Adv.Fighters, 4 Carriers, 1 Cruiser, 2 Destroyers, 5 S.Submarines and 1 Submarine remaining. Battle score for attacker is 7
Casualties for Italians: 1 Submarine
Battle in West Borneo
British attack with 1 Artillery and 1 Infantry
Thai defend with 2 Infantrys
British roll dice for 1 Artillery and 1 Infantry in West Borneo, round 2 : 1/2 hits, 0.67 expected hits
Thai roll dice for 2 Infantrys in West Borneo, round 2 : 1/2 hits, 0.67 expected hits
1 Infantry owned by the Thai and 1 Infantry owned by the British lost in West Borneo
British roll dice for 1 Artillery in West Borneo, round 3 : 1/1 hits, 0.33 expected hits
Thai roll dice for 1 Infantry in West Borneo, round 3 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Thai and 1 Artillery owned by the British lost in West Borneo
Thai win with no units remaining. Battle score for attacker is -2
Casualties for British: 1 Artillery and 1 Infantry
Casualties for Thai: 2 Infantrys
Battle in 22 Sea Zone
British attack with 1 Bomber and 1 Fighter
Germans defend with 1 Destroyer
British roll dice for 1 Bomber and 1 Fighter in 22 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
Germans roll dice for 1 Destroyer in 22 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 Destroyer owned by the Germans lost in 22 Sea Zone
British win with 1 Bomber and 1 Fighter remaining. Battle score for attacker is 8
Casualties for Germans: 1 Destroyer
Battle in Sumatra
British attack with 5 Infantrys and 2 Tanks
Yamamoto defend with 1 Fighter; Thai defend with 2 Artillerys and 1 Infantry
British roll dice for 1 Cruiser in Sumatra, round 2 : 1/1 hits, 0.50 expected hits
1 Infantry owned by the Thai lost in Sumatra
British roll dice for 5 Infantrys and 2 Tanks in Sumatra, round 2 : 3/7 hits, 1.83 expected hits
Thai roll dice for 2 Artillerys and 1 Fighter in Sumatra, round 2 : 1/3 hits, 1.17 expected hits
1 Infantry owned by the British, 2 Artillerys owned by the Thai and 1 Fighter owned by the Yamamoto lost in Sumatra
British win, taking Sumatra from Thai with 4 Infantrys and 2 Tanks remaining. Battle score for attacker is 16
Casualties for Thai: 2 Artillerys and 1 Infantry
Casualties for British: 1 Infantry
Casualties for Yamamoto: 1 Fighter
Battle in N.French Indochina
British attack with 2 Infantrys
Yamamoto defend with 1 Infantry
British roll dice for 2 Infantrys in N.French Indochina, round 2 : 0/2 hits, 0.33 expected hits
Yamamoto roll dice for 1 Infantry in N.French Indochina, round 2 : 0/1 hits, 0.33 expected hits
British roll dice for 2 Infantrys in N.French Indochina, round 3 : 0/2 hits, 0.33 expected hits
Yamamoto roll dice for 1 Infantry in N.French Indochina, round 3 : 0/1 hits, 0.33 expected hits
British roll dice for 2 Infantrys in N.French Indochina, round 4 : 0/2 hits, 0.33 expected hits
Yamamoto roll dice for 1 Infantry in N.French Indochina, round 4 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the British lost in N.French Indochina
British roll dice for 1 Infantry in N.French Indochina, round 5 : 0/1 hits, 0.17 expected hits
Yamamoto roll dice for 1 Infantry in N.French Indochina, round 5 : 0/1 hits, 0.33 expected hits
British roll dice for 1 Infantry in N.French Indochina, round 6 : 0/1 hits, 0.17 expected hits
Yamamoto roll dice for 1 Infantry in N.French Indochina, round 6 : 0/1 hits, 0.33 expected hits
British roll dice for 1 Infantry in N.French Indochina, round 7 : 0/1 hits, 0.17 expected hits
Yamamoto roll dice for 1 Infantry in N.French Indochina, round 7 : 0/1 hits, 0.33 expected hits
British roll dice for 1 Infantry in N.French Indochina, round 8 : 1/1 hits, 0.17 expected hits
Yamamoto roll dice for 1 Infantry in N.French Indochina, round 8 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Yamamoto lost in N.French Indochina
British win, taking N.French Indochina from Yamamoto with 1 Infantry remaining. Battle score for attacker is 0
Casualties for British: 1 Infantry
Casualties for Yamamoto: 1 Infantry
Battle in Crete
British attack with 3 Elites, 2 Fighters and 1 Infantry
Neutral defend with 1 AAGun and 1 Artillery
AA fire in Crete : 1/2 hits, 0.33 expected hits
1 Fighter owned by the British lost in Crete
British roll dice for 3 Elites, 1 Fighter and 1 Infantry in Crete, round 2 : 1/5 hits, 1.50 expected hits
Neutral roll dice for 1 Artillery in Crete, round 2 : 0/1 hits, 0.33 expected hits
1 Artillery owned by the Neutral lost in Crete
British loses 0 PUs for violating Cretes neutrality.
British win, taking Crete from Neutral with 3 Elites, 1 Fighter and 1 Infantry remaining. Battle score for attacker is -4
Casualties for British: 1 Fighter
Casualties for Neutral: 1 ArtilleryNon Combat Move - British
1 Fighter moved from Crete to 48 Sea Zone
2 Infantrys moved from Manchester to Dover
1 AAGun moved from London to Dover
1 AAGun moved from Lower Egypt to Mersa Matruh
1 AAGun moved from South Africa to Rhodesia
1 AAGun moved from Hyderabad to Calcutta
1 AAGun moved from Calcutta to Assam
1 AAGun moved from Assam to Burma
1 Bomber and 1 Fighter moved from 22 Sea Zone to DoverPlace Units - British
1 Bunker and 1 Factory placed in Malaya
1 Destroyer placed in 18 Sea Zone
1 Adv.Fighter, 1 Fighter, 1 Infantry and 1 Tank placed in Manchester
6 Infantrys placed in Cairo
2 Artillerys and 3 Infantrys placed in Madras
5 Infantrys placed in Delhi
2 ArmoredCars placed in Bombay
2 ArmoredCars placed in Cape Town
British undo move 4.
3 Elites and 3 Infantrys placed in Cairo
3 Infantrys placed in LondonTurn Complete - British
British collect 116 PUs; end with 117 PUsCombat Hit Differential Summary :
Germans : -0.33
Neutral : -0.33
British : -0.33
Italians : -0.33
Yamamoto : -1.33
Thai : 0.83
AA fire in Crete : : 0.67 -
TripleA Turn Summary for game: World At War, version: 2.1
Game History
Round: 6
Combat Move - Anzac
1 Elite and 1 Infantry moved from Townsville to 113 Sea Zone
1 Elite, 1 Infantry and 1 Transport moved from 113 Sea Zone to 67 Sea Zone
1 Elite and 1 Infantry moved from 67 Sea Zone to Flores
2 Cruisers and 1 S.Submarine moved from 67 Sea Zone to 70 Sea Zone
3 Infantrys moved from New South Wales to 70 Sea Zone
2 Cruisers, 3 Infantrys and 1 S.Submarine moved from 70 Sea Zone to 67 Sea Zone
2 Elites moved from Broome to 67 Sea Zone
2 Elites moved from 67 Sea Zone to Flores
2 Fighters moved from 67 Sea Zone to Flores
3 Infantrys moved from 67 Sea Zone to Lombok
3 Infantrys moved from New South Wales to South Australia
2 Infantrys and 1 Tank moved from New Georgia to Bougainville
3 Infantrys moved from Port Moresby to West PapuaPurchase Units - Anzac
Anzac buy 1 Cruiser, 1 Elite, 5 Infantrys and 1 S.Submarine; Remaining resources: 0 PUs;Combat - Anzac
Battle in Flores
Anzac attack with 3 Elites, 2 Fighters and 1 Infantry
Yamamoto defend with 2 Artillerys and 1 Infantry
Anzac roll dice for 4 Cruisers in Flores, round 2 : 3/4 hits, 2.00 expected hits
2 Artillerys owned by the Yamamoto and 1 Infantry owned by the Yamamoto lost in Flores
Anzac win, taking Flores from Yamamoto with 3 Elites, 2 Fighters and 1 Infantry remaining. Battle score for attacker is 10
Casualties for Yamamoto: 2 Artillerys and 1 InfantryNon Combat Move - Anzac
2 Fighters moved from Flores to 67 Sea Zone
1 AAGun moved from Port Moresby to West Papua
1 AAGun moved from Canberra to New South WalesPlace Units - Anzac
1 Cruiser and 1 S.Submarine placed in 67 Sea Zone
1 Elite placed in Broome
3 Infantrys placed in Townsville
2 Infantrys placed in Port MoresbyTurn Complete - Anzac
Anzac collect 35 PUs; end with 35 PUsCombat Hit Differential Summary :
Anzac : 1.00
-
TripleA Turn Summary for game: World At War, version: 2.1
Game History
Round: 6
Combat Move - Dutch
1 unit repaired.
1 ArmoredCar moved from Banjarmasin to West Borneo
Dutch take West Borneo from Thai
1 ArmoredCar moved from West Borneo to East And South Borneo
2 Infantrys moved from Banjarmasin to East And South Borneo
1 Tank moved from Banjarmasin to East And South Borneo
1 Tank moved from Argentina to Rio De Janeiro
1 Elite and 2 Infantrys moved from Amazon to Rio De Janeiro
1 ArmoredCar moved from Suriname to Rio De JaneiroPurchase Units - Dutch
Dutch buy 4 ArmoredCars, 2 Bunkers and 3 Infantrys; Remaining resources: 2 PUs;Combat - Dutch
Battle in East And South Borneo
Dutch attack with 1 ArmoredCar, 2 Infantrys and 1 Tank
Yamamoto defend with 2 Infantrys
Dutch roll dice for 1 ArmoredCar, 2 Infantrys and 1 Tank in East And South Borneo, round 2 : 2/4 hits, 1.17 expected hits
Yamamoto roll dice for 2 Infantrys in East And South Borneo, round 2 : 2/2 hits, 0.67 expected hits
1 ArmoredCar owned by the Dutch, 2 Infantrys owned by the Yamamoto and 1 Infantry owned by the Dutch lost in East And South Borneo
Dutch win, taking East And South Borneo from Yamamoto with 1 Infantry and 1 Tank remaining. Battle score for attacker is -2
Casualties for Dutch: 1 ArmoredCar and 1 Infantry
Casualties for Yamamoto: 2 Infantrys
Battle in Rio De Janeiro
Dutch attack with 1 ArmoredCar, 1 Elite, 2 Infantrys and 1 Tank
Neutral defend with 1 Artillery and 1 Infantry
Dutch roll dice for 1 ArmoredCar, 1 Elite, 2 Infantrys and 1 Tank in Rio De Janeiro, round 2 : 1/5 hits, 1.50 expected hits
Neutral roll dice for 1 Artillery and 1 Infantry in Rio De Janeiro, round 2 : 1/2 hits, 0.67 expected hits
1 Infantry owned by the Neutral and 1 Infantry owned by the Dutch lost in Rio De Janeiro
Dutch roll dice for 1 ArmoredCar, 1 Elite, 1 Infantry and 1 Tank in Rio De Janeiro, round 3 : 1/4 hits, 1.33 expected hits
Neutral roll dice for 1 Artillery in Rio De Janeiro, round 3 : 0/1 hits, 0.33 expected hits
1 Artillery owned by the Neutral lost in Rio De Janeiro
Dutch loses 0 PUs for violating Rio De Janeiros neutrality.
Dutch win, taking Rio De Janeiro from Neutral with 1 ArmoredCar, 1 Elite, 1 Infantry and 1 Tank remaining. Battle score for attacker is 4
Casualties for Dutch: 1 Infantry
Casualties for Neutral: 1 Artillery and 1 InfantryNon Combat Move - Dutch
Place Units - Dutch
3 ArmoredCars placed in Suriname
1 ArmoredCar and 3 Infantrys placed in Banjarmasin
1 Bunker placed in Java
1 Bunker placed in SumatraTurn Complete - Dutch
Dutch collect 39 PUs; end with 41 PUsCombat Hit Differential Summary :
Neutral : 0.00
Yamamoto : 1.33
Dutch : 0.00 -
TripleA Turn Summary for game: World At War, version: 2.1
Game History
Round: 6
Combat Move - Finns
1 Infantry moved from Helsinki to 24 Sea Zone
1 Infantry moved from 24 Sea Zone to Lapland
Finns take Lapland from RussiansPurchase Units - Finns
Finns buy 3 Infantrys; Remaining resources: 1 PUs;Combat - Finns
Non Combat Move - Finns
Place Units - Finns
3 Infantrys placed in HelsinkiTurn Complete - Finns
Finns collect 8 PUs; end with 9 PUsCombat Hit Differential Summary :
Production/PUs Summary :
Germans : 103 / 106
Russians : 111 / 116
Italians : 43 / 47
French : 35 / 37
Yamamoto : 57 / 65
Chinese : 49 / 58
Hisaichi : 48 / 48
British : 116 / 117
Anzac : 35 / 35
Dutch : 39 / 41
Finns : 8 / 9
Romanians : 12 / 12
Thai : 6 / 12
Americans : 101 / 101 -
TripleA Turn Summary for game: World At War, version: 2.1
Game History
Round: 6
Purchase Units - Romanians
Romanians buy 3 Infantrys and 1 Mech.Inf; Remaining resources: 0 PUs;Non Combat Move - Romanians
3 Infantrys moved from E.Romania to Odessa
2 Infantrys moved from Bucharest to E.Romania
1 Tank moved from Bucharest to Odessa
1 Mech.Inf moved from Bucharest to OdessaPlace Units - Romanians
3 Infantrys and 1 Mech.Inf placed in BucharestTurn Complete - Romanians
Romanians collect 12 PUs; end with 12 PUsCombat Hit Differential Summary :
Production/PUs Summary :
Germans : 103 / 106
Russians : 111 / 116
Italians : 43 / 47
French : 35 / 37
Yamamoto : 57 / 65
Chinese : 49 / 58
Hisaichi : 48 / 48
British : 116 / 117
Anzac : 35 / 35
Dutch : 39 / 41
Finns : 8 / 9
Romanians : 12 / 12
Thai : 6 / 12
Americans : 101 / 101 -
TripleA Turn Summary for game: World At War, version: 2.1
Game History
Round: 6
Combat Move - Thai
1 Infantry moved from Bangkok to S.Thailand
Thai take S.Thailand from British
1 Transport moved from 110 Sea Zone to 105 Sea Zone
1 Infantry moved from Bangkok to 105 Sea Zone
1 Infantry and 1 Transport moved from 105 Sea Zone to 110 Sea Zone
1 Infantry moved from 110 Sea Zone to West Borneo
Thai take West Borneo from DutchPurchase Units - Thai
Thai buy 6 Infantrys; Remaining resources: 0 PUs;Combat - Thai
Non Combat Move - Thai
Place Units - Thai
6 Infantrys placed in BangkokTurn Complete - Thai
Thai collect 11 PUs; end with 11 PUsCombat Hit Differential Summary :
Production/PUs Summary :
Germans : 103 / 106
Russians : 111 / 116
Italians : 43 / 47
French : 35 / 37
Yamamoto : 57 / 65
Chinese : 49 / 58
Hisaichi : 48 / 48
British : 114 / 117
Anzac : 35 / 35
Dutch : 36 / 41
Finns : 8 / 9
Romanians : 12 / 12
Thai : 11 / 11
Americans : 101 / 101 -
TripleA Turn Summary for game: World At War, version: 2.1
Game History
Round: 6
Combat Move - Americans
1 Elite and 2 Tanks moved from Iceland to 9 Sea Zone
1 Marine and 2 Tanks moved from Iceland to 9 Sea Zone
4 Infantrys moved from Iceland to 9 Sea Zone
3 B.Transports, 1 Elite, 4 Infantrys, 1 Marine and 4 Tanks moved from 9 Sea Zone to 17 Sea Zone
3 B.Transports, 1 Elite, 4 Infantrys, 1 Marine and 4 Tanks moved from 17 Sea Zone to 19 Sea Zone
1 Destroyer moved from 17 Sea Zone to 19 Sea Zone
3 Infantrys and 1 Marine moved from Northeast USA to 7 Sea Zone
8 Infantrys moved from Northeast USA to 7 Sea Zone
1 B.Transport moved from 9 Sea Zone to 7 Sea Zone
1 Transport moved from 8 Sea Zone to 7 Sea Zone
3 B.Transports, 11 Infantrys and 1 Marine moved from 7 Sea Zone to 9 Sea Zone
11 Infantrys and 1 Marine moved from 9 Sea Zone to Iceland
1 Elite and 3 Infantrys moved from Washington to Northeast USA
1 Artillery and 1 Infantry moved from San Francisco to 83 Sea Zone
1 Artillery, 1 Infantry and 1 Transport moved from 83 Sea Zone to 91 Sea Zone
1 Artillery and 1 Infantry moved from 91 Sea Zone to Johnston
1 Submarine moved from 96 Sea Zone to 87 Sea Zone
2 Fighters moved from Wake to 87 Sea Zone
1 Destroyer and 1 Submarine moved from 96 Sea Zone to 95 Sea Zone
3 Fighters moved from Pearl Harbor to 95 Sea Zone
1 Elite, 4 Infantrys, 1 Marine and 4 Tanks moved from 19 Sea Zone to Navarre
11 Infantrys moved from Aquitaine to Navarre
3 B.Transports moved from 19 Sea Zone to 9 Sea ZonePurchase Units - Americans
Americans buy 8 Artillerys, 1 B.Carrier, 1 Battleship, 6 Infantrys and 3 Submarines; Remaining resources: 0 PUs;Combat - Americans
Battle in Navarre
Americans attack with 1 Elite, 15 Infantrys, 1 Marine and 4 Tanks
Neutral defend with 2 Bunkers
Americans roll dice for 1 Elite, 15 Infantrys, 1 Marine and 4 Tanks in Navarre, round 2 : 5/21 hits, 5.33 expected hits
Neutral roll dice for 2 Bunkers in Navarre, round 2 : 2/2 hits, 1.00 expected hits
2 Bunkers owned by the Neutral and 2 Infantrys owned by the Americans lost in Navarre
Americans loses 0 PUs for violating Navarres neutrality.
Americans win, taking Navarre from Neutral with 1 Elite, 13 Infantrys, 1 Marine and 4 Tanks remaining. Battle score for attacker is 8
Casualties for Americans: 2 Infantrys
Casualties for Neutral: 2 Bunkers
Battle in 87 Sea Zone
Americans attack with 2 Fighters and 1 Submarine
Hisaichi defend with 2 Destroyers
Americans roll dice for 1 Submarine in 87 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 2 Fighters in 87 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
Hisaichi roll dice for 2 Destroyers in 87 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
Americans roll dice for 1 Submarine in 87 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Americans roll dice for 2 Fighters in 87 Sea Zone, round 3 : 1/2 hits, 0.67 expected hits
Hisaichi roll dice for 2 Destroyers in 87 Sea Zone, round 3 : 0/2 hits, 0.67 expected hits
1 Destroyer owned by the Hisaichi lost in 87 Sea Zone
Americans roll dice for 1 Submarine in 87 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
Americans roll dice for 2 Fighters in 87 Sea Zone, round 4 : 0/2 hits, 0.67 expected hits
Hisaichi roll dice for 1 Destroyer in 87 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits
1 Submarine owned by the Americans lost in 87 Sea Zone
Americans roll dice for 2 Fighters in 87 Sea Zone, round 5 : 0/2 hits, 0.67 expected hits
Hisaichi roll dice for 1 Destroyer in 87 Sea Zone, round 5 : 1/1 hits, 0.33 expected hits
1 Fighter owned by the Americans lost in 87 Sea Zone
Americans roll dice for 1 Fighter in 87 Sea Zone, round 6 : 0/1 hits, 0.33 expected hits
Hisaichi roll dice for 1 Destroyer in 87 Sea Zone, round 6 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 Fighter in 87 Sea Zone, round 7 : 1/1 hits, 0.33 expected hits
Hisaichi roll dice for 1 Destroyer in 87 Sea Zone, round 7 : 0/1 hits, 0.33 expected hits
1 Destroyer owned by the Hisaichi lost in 87 Sea Zone
Americans win with 1 Fighter remaining. Battle score for attacker is 1
Casualties for Hisaichi: 2 Destroyers
Casualties for Americans: 1 Fighter and 1 SubmarineNon Combat Move - Americans
1 Fighter moved from 87 Sea Zone to 95 Sea Zone
1 Infantry and 1 Tank moved from Rongelap to 95 Sea Zone
1 Artillery and 1 Infantry moved from Eniwetok to 95 Sea Zone
1 Artillery, 2 Infantrys and 1 Tank moved from 95 Sea Zone to WakePlace Units - Americans
1 B.Carrier and 1 Battleship placed in 95 Sea Zone
3 Submarines placed in 91 Sea Zone
3 Artillerys placed in Northeast USA
5 Artillerys and 6 Infantrys placed in WashingtonTurn Complete - Americans
Americans collect 103 PUs; end with 103 PUsCombat Hit Differential Summary :
Neutral : 1.00
Hisaichi : -0.67
Americans : -2.67 -
TripleA Turn Summary for game: World At War, version: 2.1
Game History
Round: 7
Combat Move - Germans
3 Infantrys moved from Brest to Minsk
1 Artillery moved from Brest to Minsk
1 Stuka moved from Kiev to Minsk
3 Artillerys and 2 Infantrys moved from Hamburg to 23 Sea Zone
1 Infantry moved from Hamburg to 23 Sea Zone
3 Artillerys, 1 Battleship, 2 Carriers, 7 Destroyers, 2 Fighters, 3 Infantrys, 2 JetFighters and 3 Transports moved from 23 Sea Zone to 24 Sea Zone
3 Artillerys and 3 Infantrys moved from 24 Sea Zone to Leningrad
2 JetFighters moved from 24 Sea Zone to Leningrad
2 Fighters moved from 24 Sea Zone to Leningrad
6 Infantrys and 5 Tanks moved from Orleanais to Aquitaine
1 Bomber moved from Paris to Aquitaine
2 ArmoredCars moved from Paris to Aquitaine
3 Mech.Infs moved from Paris to Aquitaine
3 Infantrys moved from Paris to Orleanais
4 Infantrys moved from Brittany to Aquitaine
4 Infantrys moved from Normandy to Brittany
4 Infantrys moved from Picardy to Normandy
4 Infantrys moved from Belgium to Picardy
4 Infantrys moved from Rhine to Belgium
2 Artillerys, 1 Elite and 2 Infantrys moved from Oslo to Middle NorrlandPurchase Units - Germans
Germans buy 2 ArmoredCars, 2 Artillerys, 2 Destroyers, 2 HeavyTanks, 20 Infantrys, 2 Mech.Infs and 2 Tanks; Remaining resources: 0 PUs;Combat - Germans
Battle in Minsk
Germans attack with 1 Artillery, 3 Infantrys and 1 Stuka
Russians defend with 3 HeavyTanks
Germans roll dice for 1 Artillery, 3 Infantrys and 1 Stuka in Minsk, round 2 : 1/5 hits, 1.67 expected hits
Russians roll dice for 3 HeavyTanks in Minsk, round 2 : 2/3 hits, 2.00 expected hits
2 Infantrys owned by the Germans and 1 HeavyTank owned by the Russians lost in Minsk
Germans roll dice for 1 Artillery, 1 Infantry and 1 Stuka in Minsk, round 3 : 2/3 hits, 1.17 expected hits
Russians roll dice for 2 HeavyTanks in Minsk, round 3 : 2/2 hits, 1.33 expected hits
1 Artillery owned by the Germans, 1 Infantry owned by the Germans and 2 HeavyTanks owned by the Russians lost in Minsk
Germans win with 1 Stuka remaining. Battle score for attacker is 11
Casualties for Germans: 1 Artillery and 3 Infantrys
Casualties for Russians: 3 HeavyTanks
Battle in Aquitaine
Germans attack with 2 ArmoredCars, 1 Bomber, 10 Infantrys, 3 Mech.Infs and 5 Tanks
British defend with 2 Infantrys; French defend with 1 Bunker
Germans roll dice for 2 ArmoredCars, 1 Bomber, 10 Infantrys, 3 Mech.Infs and 5 Tanks in Aquitaine, round 2 : 4/21 hits, 7.00 expected hits
French roll dice for 1 Bunker and 2 Infantrys in Aquitaine, round 2 : 1/3 hits, 1.17 expected hits
1 Bunker owned by the French, 1 Infantry owned by the Germans and 2 Infantrys owned by the British lost in Aquitaine
Germans win, taking Aquitaine from French with 2 ArmoredCars, 1 Bomber, 9 Infantrys, 3 Mech.Infs and 5 Tanks remaining. Battle score for attacker is 8
Casualties for Germans: 1 Infantry
Casualties for French: 1 Bunker
Casualties for British: 2 Infantrys
Battle in Leningrad
Germans attack with 3 Artillerys, 2 Fighters, 3 Infantrys and 2 JetFighters
Russians defend with 1 AAGun, 1 Bunker, 1 Factory and 7 HeavyTanks
AA fire in Leningrad : 0/4 hits, 0.67 expected hits
Germans roll dice for 1 Battleship in Leningrad, round 2 : 0/1 hits, 0.67 expected hits
Germans roll dice for 3 Artillerys, 2 Fighters, 3 Infantrys and 2 JetFighters in Leningrad, round 2 : 3/10 hits, 4.00 expected hits
Russians roll dice for 1 Bunker and 7 HeavyTanks in Leningrad, round 2 : 5/8 hits, 5.17 expected hits
2 Artillerys owned by the Germans, 3 Infantrys owned by the Germans, 1 Bunker owned by the Russians and 1 HeavyTank owned by the Russians lost in Leningrad
2 Fighters owned by the Germans and 2 JetFighters owned by the Germans retreated
Germans roll dice for 1 Artillery in Leningrad, round 3 : 0/1 hits, 0.33 expected hits
Russians roll dice for 6 HeavyTanks in Leningrad, round 3 : 5/6 hits, 4.00 expected hits
1 Artillery owned by the Germans lost in Leningrad
Russians win with 6 HeavyTanks remaining. Battle score for attacker is -5
Casualties for Germans: 3 Artillerys and 3 Infantrys
Casualties for Russians: 1 Bunker and 1 HeavyTank
Battle in Middle Norrland
Germans attack with 2 Artillerys, 1 Elite and 2 Infantrys
Neutral defend with 1 Artillery and 2 Infantrys
Germans roll dice for 2 Artillerys, 1 Elite and 2 Infantrys in Middle Norrland, round 2 : 3/5 hits, 1.67 expected hits
Neutral roll dice for 1 Artillery and 2 Infantrys in Middle Norrland, round 2 : 1/3 hits, 1.00 expected hits
1 Infantry owned by the Germans, 2 Infantrys owned by the Neutral and 1 Artillery owned by the Neutral lost in Middle Norrland
Germans loses 0 PUs for violating Middle Norrlands neutrality.
Germans win, taking Middle Norrland from Neutral with 2 Artillerys, 1 Elite and 1 Infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 Infantry
Casualties for Neutral: 1 Artillery and 2 InfantrysNon Combat Move - Germans
2 Fighters moved from Leningrad to 24 Sea Zone
2 JetFighters moved from Leningrad to 24 Sea Zone
2 Artillerys and 4 Infantrys moved from Danzig to East Prussia
2 HeavyTanks and 2 Tanks moved from Brest to Kiev
1 AAGun, 2 Artillerys, 2 HeavyTanks, 9 Infantrys and 3 Tanks moved from Vinnytsia to Kiev
1 AAGun moved from Kiev to Brest
2 Artillerys and 3 Infantrys moved from W.Romania to E.Romania
1 HeavyTank and 14 Tanks moved from Bohemia to Vinnytsia
2 Infantrys moved from Bohemia to Krakow
2 Artillerys and 2 Infantrys moved from Warsaw to Brest
1 Stuka moved from Minsk to Kiev
1 Artillery and 1 Infantry moved from Hamburg to Pomerania
2 Infantrys moved from Bavaria to Lorraine
1 Bomber moved from Aquitaine to OrleanaisPlace Units - Germans
2 Destroyers placed in 22 Sea Zone
2 Artillerys and 2 Infantrys placed in Hamburg
3 Infantrys placed in Normandy
8 Infantrys placed in Paris
4 Infantrys placed in Warsaw
2 ArmoredCars and 3 Infantrys placed in Bohemia
2 Mech.Infs and 2 Tanks placed in Rhine
2 HeavyTanks placed in BavariaTurn Complete - Germans
Germans collect 108 PUs; end with 108 PUsCombat Hit Differential Summary :
Germans : -3.50
Neutral : 0.00
French : -0.17
Russians : 1.50
AA fire in Leningrad : : -0.67Production/PUs Summary :
Germans : 108 / 108
Russians : 111 / 116
Italians : 43 / 47
French : 33 / 37
Yamamoto : 57 / 65
Chinese : 49 / 58
Hisaichi : 48 / 48
British : 114 / 117
Anzac : 35 / 35
Dutch : 36 / 41
Finns : 8 / 9
Romanians : 12 / 12
Thai : 11 / 11
Americans : 103 / 103 -
TripleA Turn Summary for game: World At War, version: 2.1
Game History
Round: 7
Combat Move - Russians
2 Mech.Infs and 2 Mech.Rockets moved from Tampere to Lapland
4 Infantrys moved from Arkhangelsk to S.Karelia
1 ArmoredCar moved from Novgorod to Lithuania
Russians take Lithuania from Germans
2 Infantrys moved from Georgia to 54 Sea Zone
2 Infantrys moved from 54 Sea Zone to Donetsk
3 Artillerys moved from Ankara to Erzurum
2 Tanks moved from Ankara to Georgia
1 Infantry moved from Georgia to Rostov
1 Artillery, 1 Elite and 4 Infantrys moved from Rostov to Donetsk
10 Infantrys moved from Yaroslavl to Kursk
10 Infantrys moved from Moscow to Yaroslavl
1 ArmoredCar moved from Novgorod to Latvia
1 ArmoredCar moved from Novgorod to Latvia
1 ArmoredCar moved from Novgorod to Minsk
1 Tank moved from W.Iran to Georgia
2 Infantrys moved from W.Iran to Erzurum
5 Infantrys moved from Stalingrad to Rostov
1 Infantry moved from Ayan to Khabarovsk
Russians take Khabarovsk from Hisaichi
1 Infantry moved from Ayan to Heilungchiang
Russians take Heilungchiang from Hisaichi
1 Artillery, 3 Elites, 2 Infantrys and 2 Mech.Rockets moved from N.Buryat Mongolia to Chita
1 Infantry moved from S.Buryat Mongolia to Chita
1 Infantry moved from Ayan to Khabarovsk
5 Infantrys moved from Olyokminsk to N.Buryat Mongolia
1 Infantry moved from Irkutsk to S.Buryat Mongolia
1 Elite and 3 Infantrys moved from Evenkia to Olyokminsk
6 Infantrys moved from Sibirsky to Evenkia
1 Infantry moved from Sverdlovsk to Novosibirsk
1 Tank moved from Chimkent to SemipalatinskPurchase Units - Russians
Russians buy 4 Bunkers, 36 Infantrys and 4 Tanks; Remaining resources: 0 PUs;Combat - Russians
Battle in Latvia
Russians attack with 2 ArmoredCars
Germans defend with 1 Infantry
Russians roll dice for 2 ArmoredCars in Latvia, round 2 : 1/2 hits, 0.67 expected hits
Germans roll dice for 1 Infantry in Latvia, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Germans lost in Latvia
Russians win, taking Latvia from Germans with 2 ArmoredCars remaining. Battle score for attacker is 2
Casualties for Germans: 1 Infantry
Battle in Chita
Russians attack with 1 Artillery, 3 Elites, 3 Infantrys and 2 Mech.Rockets
Hisaichi defend with 1 Elite, 1 Marine and 2 Mech.Infs
Russians roll dice for 1 Artillery, 3 Elites, 3 Infantrys and 2 Mech.Rockets in Chita, round 2 : 3/9 hits, 3.33 expected hits
Hisaichi roll dice for 1 Elite, 1 Marine and 2 Mech.Infs in Chita, round 2 : 1/4 hits, 1.33 expected hits
1 Elite owned by the Hisaichi, 1 Infantry owned by the Russians, 1 Mech.Inf owned by the Hisaichi and 1 Marine owned by the Hisaichi lost in Chita
Russians roll dice for 1 Artillery, 3 Elites, 2 Infantrys and 2 Mech.Rockets in Chita, round 3 : 4/8 hits, 3.17 expected hits
Hisaichi roll dice for 1 Mech.Inf in Chita, round 3 : 0/1 hits, 0.33 expected hits
1 Mech.Inf owned by the Hisaichi lost in Chita
Russians win, taking Chita from Hisaichi with 1 Artillery, 3 Elites, 2 Infantrys and 2 Mech.Rockets remaining. Battle score for attacker is 17
Casualties for Hisaichi: 1 Elite, 1 Marine and 2 Mech.Infs
Casualties for Russians: 1 Infantry
Battle in Lapland
Russians attack with 2 Mech.Infs and 2 Mech.Rockets
Finns defend with 1 Infantry
Russians roll dice for 2 Mech.Infs and 2 Mech.Rockets in Lapland, round 2 : 0/4 hits, 1.67 expected hits
Finns roll dice for 1 Infantry in Lapland, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 2 Mech.Infs and 2 Mech.Rockets in Lapland, round 3 : 2/4 hits, 1.67 expected hits
Finns roll dice for 1 Infantry in Lapland, round 3 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Finns lost in Lapland
Russians win, taking Lapland from Finns with 2 Mech.Infs and 2 Mech.Rockets remaining. Battle score for attacker is 2
Casualties for Finns: 1 InfantryNon Combat Move - Russians
1 AAGun moved from Yaroslavl to Kursk
1 AAGun moved from Penza to Moscow
1 AAGun moved from Arkhangelsk to S.Karelia
1 AAGun moved from Krasnoyarsk to Irkutsk
1 AAGun moved from Olyokminsk to N.Buryat MongoliaPlace Units - Russians
1 Bunker placed in Donetsk
1 Bunker placed in Kursk
1 Bunker placed in Yaroslavl
1 Bunker and 4 Tanks placed in Leningrad
4 Infantrys placed in Arkhangelsk
10 Infantrys placed in Moscow
5 Infantrys placed in Stalingrad
3 Infantrys placed in Georgia
3 Infantrys placed in W.Iran
6 Infantrys placed in Sibirsky
5 Infantrys placed in SverdlovskTurn Complete - Russians
Russians collect 124 PUs; end with 124 PUsCombat Hit Differential Summary :
Germans : -0.33
Hisaichi : -0.67
Finns : -0.67
Russians : -0.50 -
TripleA Turn Summary for game: World At War, version: 2.1
Game History
Round: 7
Combat Move - Italians
1 Infantry moved from N.Tunisia to N.Algeria
Italians take N.Algeria from French
1 Infantry moved from N.Tunisia to S.Algeria
Italians take S.Algeria from FrenchPurchase Units - Italians
Italians buy 2 Artillerys, 2 Bunkers, 2 Destroyers and 6 Infantrys; Remaining resources: 0 PUs;Combat - Italians
Non Combat Move - Italians
2 Artillerys moved from Provence to Languedoc
1 Elite moved from Provence to Languedoc
2 Infantrys moved from Provence to Languedoc
2 Artillerys and 1 Infantry moved from Languedoc to Aquitaine
1 Tank moved from Lombardy to Languedoc
2 Artillerys moved from Lombardy to TuscanyPlace Units - Italians
2 Artillerys, 1 Bunker and 2 Infantrys placed in Tunis
1 Bunker and 4 Infantrys placed in Rome
2 Destroyers placed in 46 Sea ZoneTurn Complete - Italians
Italians collect 45 PUs; end with 45 PUsCombat Hit Differential Summary :
Production/PUs Summary :
Germans : 105 / 108
Russians : 124 / 124
Italians : 45 / 45
French : 31 / 37
Yamamoto : 57 / 65
Chinese : 49 / 58
Hisaichi : 40 / 48
British : 114 / 117
Anzac : 35 / 35
Dutch : 36 / 41
Finns : 6 / 9
Romanians : 12 / 12
Thai : 11 / 11
Americans : 103 / 103 -
TripleA Turn Summary for game: World At War, version: 2.1
Game History
Round: 7
Combat Move - French
4 Infantrys moved from Kufra to El Agheila
4 Infantrys moved from E.Morocco to N.Algeria
4 Infantrys moved from E.Morocco to S.Algeria
2 Infantrys and 1 Mech.Inf moved from S.Tunisia to N.Tunisia
1 Tank moved from Tripoli to N.Tunisia
1 Mot.Inf moved from W.Morocco to N.Algeria
3 Mech.Infs moved from Rio de Oro to E.Morocco
1 Artillery moved from Rio de Oro to 31 Sea Zone
1 ArmoredCar moved from Mauritania to 31 Sea Zone
1 ArmoredCar, 1 Artillery, 1 Destroyer and 1 Transport moved from 31 Sea Zone to 41 Sea Zone
1 ArmoredCar and 1 Artillery moved from 41 Sea Zone to N.Algeria
1 Tank moved from Mauritania to E.Morocco
1 Tank moved from Syria to 55 Sea Zone
1 Tank and 1 Transport moved from 55 Sea Zone to 48 Sea Zone
1 Tank moved from 48 Sea Zone to Sicily
French take Sicily from Italians
3 Infantrys moved from French Equatorial Africa to Darfur
1 ArmoredCar and 6 Infantrys moved from Adana to IzmirPurchase Units - French
French buy 4 Infantrys, 2 Mech.Infs and 3 Tanks; Remaining resources: 2 PUs;Combat - French
Battle in N.Algeria
French attack with 1 ArmoredCar, 1 Artillery, 4 Infantrys and 1 Mot.Inf
Italians defend with 1 Infantry
French roll dice for 1 ArmoredCar, 1 Artillery, 4 Infantrys and 1 Mot.Inf in N.Algeria, round 2 : 2/7 hits, 1.67 expected hits
Italians roll dice for 1 Infantry in N.Algeria, round 2 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Italians and 1 Infantry owned by the French lost in N.Algeria
French win, taking N.Algeria from Italians with 1 ArmoredCar, 1 Artillery, 3 Infantrys and 1 Mot.Inf remaining. Battle score for attacker is 0
Casualties for French: 1 Infantry
Casualties for Italians: 1 Infantry
Battle in S.Algeria
French attack with 4 Infantrys
Italians defend with 1 Infantry
French roll dice for 4 Infantrys in S.Algeria, round 2 : 0/4 hits, 0.67 expected hits
Italians roll dice for 1 Infantry in S.Algeria, round 2 : 0/1 hits, 0.33 expected hits
French roll dice for 4 Infantrys in S.Algeria, round 3 : 0/4 hits, 0.67 expected hits
Italians roll dice for 1 Infantry in S.Algeria, round 3 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the French lost in S.Algeria
French roll dice for 3 Infantrys in S.Algeria, round 4 : 0/3 hits, 0.50 expected hits
Italians roll dice for 1 Infantry in S.Algeria, round 4 : 0/1 hits, 0.33 expected hits
French roll dice for 3 Infantrys in S.Algeria, round 5 : 0/3 hits, 0.50 expected hits
Italians roll dice for 1 Infantry in S.Algeria, round 5 : 0/1 hits, 0.33 expected hits
French roll dice for 3 Infantrys in S.Algeria, round 6 : 0/3 hits, 0.50 expected hits
Italians roll dice for 1 Infantry in S.Algeria, round 6 : 0/1 hits, 0.33 expected hits
French roll dice for 3 Infantrys in S.Algeria, round 7 : 1/3 hits, 0.50 expected hits
Italians roll dice for 1 Infantry in S.Algeria, round 7 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Italians lost in S.Algeria
French win, taking S.Algeria from Italians with 3 Infantrys remaining. Battle score for attacker is 0
Casualties for French: 1 Infantry
Casualties for Italians: 1 Infantry
Battle in N.Tunisia
French attack with 2 Infantrys, 1 Mech.Inf and 1 Tank
Italians defend with 2 Artillerys and 1 Infantry
French roll dice for 2 Infantrys, 1 Mech.Inf and 1 Tank in N.Tunisia, round 2 : 1/4 hits, 1.33 expected hits
Italians roll dice for 2 Artillerys and 1 Infantry in N.Tunisia, round 2 : 0/3 hits, 1.00 expected hits
1 Infantry owned by the Italians lost in N.Tunisia
French roll dice for 2 Infantrys, 1 Mech.Inf and 1 Tank in N.Tunisia, round 3 : 2/4 hits, 1.33 expected hits
Italians roll dice for 2 Artillerys in N.Tunisia, round 3 : 1/2 hits, 0.67 expected hits
2 Artillerys owned by the Italians and 1 Infantry owned by the French lost in N.Tunisia
French win, taking N.Tunisia from Italians with 1 Infantry, 1 Mech.Inf and 1 Tank remaining. Battle score for attacker is 8
Casualties for Italians: 2 Artillerys and 1 Infantry
Casualties for French: 1 InfantryNon Combat Move - French
Place Units - French
2 Mech.Infs placed in Syria
4 Infantrys placed in E.Morocco
3 Tanks placed in French Equatorial AfricaTurn Complete - French
French collect 35 PUs; end with 37 PUsCombat Hit Differential Summary :
Italians : -1.00
French : -1.67 -
TripleA Turn Summary for game: World At War, version: 2.1
Game History
Round: 7
Combat Move - Yamamoto
1 Infantry moved from Saipan to 86 Sea Zone
1 Infantry moved from 86 Sea Zone to Minamitori
Yamamoto take Minamitori from Americans
2 Artillerys and 2 Infantrys moved from Tokyo to 85 Sea Zone
2 Artillerys, 2 Infantrys and 2 Transports moved from 85 Sea Zone to 87 Sea Zone
2 Artillerys and 2 Infantrys moved from 87 Sea Zone to Wake
2 Fighters moved from 85 Sea Zone to Wake
1 Infantry moved from Tokyo to 85 Sea Zone
1 Infantry and 1 S.Submarine moved from 85 Sea Zone to 88 Sea Zone
1 Infantry moved from 88 Sea Zone to Wake
1 Destroyer moved from 85 Sea Zone to 87 Sea Zone
1 Infantry moved from Kyushu to 85 Sea Zone
1 Cruiser and 1 Infantry moved from 85 Sea Zone to 87 Sea Zone
1 Infantry moved from 87 Sea Zone to Wake
1 Artillery and 1 Infantry moved from Davao to 107 Sea Zone
1 Artillery moved from Celebes to 107 Sea Zone
1 Infantry moved from Davao to 107 Sea Zone
1 Artillery moved from Davao to 107 Sea Zone
1 Infantry moved from Peleliu to 107 Sea Zone
3 Artillerys, 3 Infantrys and 3 Transports moved from 107 Sea Zone to 110 Sea Zone
3 Artillerys and 3 Infantrys moved from 110 Sea Zone to Sumatra
2 Fighters moved from 110 Sea Zone to Sumatra
4 Fighters moved from 111 Sea Zone to Sumatra
1 Adv.Fighter and 1 Fighter moved from 107 Sea Zone to SumatraPurchase Units - Yamamoto
Yamamoto buy 2 Artillerys, 1 Bunker, 2 Destroyers, 2 Fighters and 10 Infantrys; Remaining resources: 0 PUs;Combat - Yamamoto
Battle in Sumatra
Yamamoto attack with 1 Adv.Fighter, 3 Artillerys, 7 Fighters and 3 Infantrys
British defend with 4 Infantrys and 2 Tanks; Dutch defend with 1 Bunker
Yamamoto roll dice for 1 Adv.Fighter, 3 Artillerys, 7 Fighters and 3 Infantrys in Sumatra, round 2 : 7/14 hits, 4.83 expected hits
Units damaged: 1 Bunker owned by the Dutch
Dutch roll dice for 1 Bunker, 4 Infantrys and 2 Tanks in Sumatra, round 2 : 3/7 hits, 2.83 expected hits
2 Tanks owned by the British, 3 Infantrys owned by the Yamamoto and 4 Infantrys owned by the British lost in Sumatra
Yamamoto roll dice for 1 Adv.Fighter, 3 Artillerys and 7 Fighters in Sumatra, round 3 : 5/11 hits, 3.83 expected hits
Dutch roll dice for 1 Bunker in Sumatra, round 3 : 1/1 hits, 0.50 expected hits
1 Artillery owned by the Yamamoto and 1 Bunker owned by the Dutch lost in Sumatra
Yamamoto win, taking Sumatra from Dutch with 1 Adv.Fighter, 2 Artillerys and 7 Fighters remaining. Battle score for attacker is 14
Casualties for Yamamoto: 1 Artillery and 3 Infantrys
Casualties for British: 4 Infantrys and 2 Tanks
Casualties for Dutch: 1 Bunker
Battle in Wake
Yamamoto attack with 2 Artillerys, 2 Fighters and 4 Infantrys
Americans defend with 2 Artillerys, 1 Bunker, 1 Factory, 2 Infantrys and 1 Tank
Yamamoto roll dice for 1 Cruiser in Wake, round 2 : 1/1 hits, 0.50 expected hits
Units damaged: 1 Bunker owned by the Americans
Yamamoto roll dice for 2 Artillerys, 2 Fighters and 4 Infantrys in Wake, round 2 : 2/8 hits, 2.33 expected hits
Americans roll dice for 2 Artillerys, 1 Bunker, 2 Infantrys and 1 Tank in Wake, round 2 : 1/6 hits, 2.33 expected hits
1 Infantry owned by the Yamamoto and 2 Infantrys owned by the Americans lost in Wake
Yamamoto roll dice for 2 Artillerys, 2 Fighters and 3 Infantrys in Wake, round 3 : 4/7 hits, 2.17 expected hits
Americans roll dice for 2 Artillerys, 1 Bunker and 1 Tank in Wake, round 3 : 3/4 hits, 1.67 expected hits
1 Bunker owned by the Americans, 1 Infantry owned by the Yamamoto, 2 Artillerys owned by the Americans, 1 Tank owned by the Americans and 2 Fighters owned by the Yamamoto lost in Wake
Yamamoto win, taking Wake from Americans with 2 Artillerys and 2 Infantrys remaining. Battle score for attacker is 3
Casualties for Yamamoto: 2 Fighters and 2 Infantrys
Casualties for Americans: 2 Artillerys, 1 Bunker, 2 Infantrys and 1 TankNon Combat Move - Yamamoto
1 Transport moved from 92 Sea Zone to 85 Sea Zone
2 B.Transports and 1 Transport moved from 111 Sea Zone to 107 Sea Zone
2 Carriers moved from 111 Sea Zone to 110 Sea Zone
1 Adv.Fighter and 7 Fighters moved from Sumatra to 110 Sea Zone
1 Carrier moved from 107 Sea Zone to 110 Sea Zone
1 Destroyer moved from 110 Sea Zone to 111 Sea Zone
1 T.Boat moved from 110 Sea Zone to 111 Sea ZonePlace Units - Yamamoto
2 Destroyers and 2 Fighters placed in 85 Sea Zone
1 Bunker and 8 Infantrys placed in Tokyo
2 Artillerys and 2 Infantrys placed in DavaoTurn Complete - Yamamoto
Yamamoto collect 63 PUs; end with 63 PUsCombat Hit Differential Summary :
Yamamoto : 5.33
Americans : -0.00
Dutch : 0.67Production/PUs Summary :
Germans : 105 / 108
Russians : 124 / 124
Italians : 41 / 45
French : 35 / 37
Yamamoto : 63 / 63
Chinese : 49 / 58
Hisaichi : 40 / 48
British : 114 / 117
Anzac : 35 / 35
Dutch : 34 / 41
Finns : 6 / 9
Romanians : 12 / 12
Thai : 11 / 11
Americans : 99 / 103 -
TripleA Turn Summary for game: World At War, version: 2.1
Game History
Round: 7
Combat Move - Chinese
1 ArmoredCar moved from Fukien to Kiangsi
1 Infantry moved from Hunan to Kiangsi
1 ArmoredCar and 1 Tank moved from Kwangsi to Kwangtung
1 Infantry and 2 Tanks moved from Shantung to Shanghai
2 ArmoredCars moved from Peking to Hulunbuir
2 Infantrys moved from Peking to Liaoning
2 Artillerys and 2 Elites moved from Sikang to E.Tibet
2 ArmoredCars and 2 Tanks moved from Urumqi to W.Tibet
4 Infantrys moved from Gobi Altai to Ulan Bator
3 Infantrys moved from South Gobi to Ulan Bator
6 Infantrys moved from Suiyuan to East Gobi
1 L.Fighter moved from Chahar to East Gobi
1 Artillery moved from Peking to Liaoning
1 Infantry and 2 Tanks moved from Peking to Hulunbuir
1 Tank moved from Hsining to Ningsia
3 Infantrys moved from E.Qinghai to Lanchow
3 Infantrys moved from E.Qinghai to Ningsia
1 Artillery and 2 Infantrys moved from Hupeh to Hunan
1 Artillery and 4 Infantrys moved from Hsining to E.Qinghai
3 Infantrys moved from E.Sinkiang to Gobi AltaiPurchase Units - Chinese
Chinese buy 2 Artillerys, 2 Elites, 3 Infantrys, 1 L.Fighter, 2 Mech.Infs and 3 Tanks; Remaining resources: 0 PUs;Combat - Chinese
Battle in Liaoning
Chinese attack with 1 Artillery and 2 Infantrys
Hisaichi defend with 1 Tank
Chinese roll dice for 1 Artillery and 2 Infantrys in Liaoning, round 2 : 0/3 hits, 0.83 expected hits
Hisaichi roll dice for 1 Tank in Liaoning, round 2 : 0/1 hits, 0.50 expected hits
Chinese roll dice for 1 Artillery and 2 Infantrys in Liaoning, round 3 : 1/3 hits, 0.83 expected hits
Hisaichi roll dice for 1 Tank in Liaoning, round 3 : 0/1 hits, 0.50 expected hits
1 Tank owned by the Hisaichi lost in Liaoning
Chinese win, taking Liaoning from Hisaichi with 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 5
Casualties for Hisaichi: 1 Tank
Battle in Kwangtung
Chinese attack with 1 ArmoredCar and 1 Tank
Hisaichi defend with 1 Infantry
Chinese roll dice for 1 ArmoredCar and 1 Tank in Kwangtung, round 2 : 1/2 hits, 0.83 expected hits
Hisaichi roll dice for 1 Infantry in Kwangtung, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Hisaichi lost in Kwangtung
Chinese win, taking Kwangtung from Hisaichi with 1 ArmoredCar and 1 Tank remaining. Battle score for attacker is 2
Casualties for Hisaichi: 1 Infantry
Battle in Shanghai
Chinese attack with 1 Infantry and 2 Tanks
Hisaichi defend with 2 Artillerys and 1 Infantry
Chinese roll dice for 1 Infantry and 2 Tanks in Shanghai, round 2 : 3/3 hits, 1.17 expected hits
Hisaichi roll dice for 2 Artillerys and 1 Infantry in Shanghai, round 2 : 1/3 hits, 1.00 expected hits
1 Infantry owned by the Hisaichi, 2 Artillerys owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Shanghai
Chinese win, taking Shanghai from Hisaichi with 2 Tanks remaining. Battle score for attacker is 8
Casualties for Chinese: 1 Infantry
Casualties for Hisaichi: 2 Artillerys and 1 Infantry
Battle in East Gobi
Chinese attack with 6 Infantrys and 1 L.Fighter
Neutral defend with 4 Infantrys
Chinese roll dice for 6 Infantrys and 1 L.Fighter in East Gobi, round 2 : 2/7 hits, 1.50 expected hits
Neutral roll dice for 4 Infantrys in East Gobi, round 2 : 2/4 hits, 1.33 expected hits
2 Infantrys owned by the Neutral and 2 Infantrys owned by the Chinese lost in East Gobi
Chinese roll dice for 4 Infantrys and 1 L.Fighter in East Gobi, round 3 : 0/5 hits, 1.17 expected hits
Neutral roll dice for 2 Infantrys in East Gobi, round 3 : 1/2 hits, 0.67 expected hits
1 Infantry owned by the Chinese lost in East Gobi
Chinese roll dice for 3 Infantrys and 1 L.Fighter in East Gobi, round 4 : 0/4 hits, 1.00 expected hits
Neutral roll dice for 2 Infantrys in East Gobi, round 4 : 0/2 hits, 0.67 expected hits
Chinese roll dice for 3 Infantrys and 1 L.Fighter in East Gobi, round 5 : 2/4 hits, 1.00 expected hits
Neutral roll dice for 2 Infantrys in East Gobi, round 5 : 0/2 hits, 0.67 expected hits
2 Infantrys owned by the Neutral lost in East Gobi
Chinese loses 0 PUs for violating East Gobis neutrality.
Chinese win, taking East Gobi from Neutral with 3 Infantrys and 1 L.Fighter remaining. Battle score for attacker is 2
Casualties for Chinese: 3 Infantrys
Casualties for Neutral: 4 Infantrys
Battle in Ulan Bator
Chinese attack with 7 Infantrys
Neutral defend with 2 Infantrys
Chinese roll dice for 7 Infantrys in Ulan Bator, round 2 : 3/7 hits, 1.17 expected hits
Neutral roll dice for 2 Infantrys in Ulan Bator, round 2 : 0/2 hits, 0.67 expected hits
2 Infantrys owned by the Neutral lost in Ulan Bator
Chinese loses 0 PUs for violating Ulan Bators neutrality.
Chinese win, taking Ulan Bator from Neutral with 7 Infantrys remaining. Battle score for attacker is 4
Casualties for Neutral: 2 Infantrys
Battle in Kiangsi
Chinese attack with 1 ArmoredCar and 1 Infantry
Hisaichi defend with 1 Infantry
Chinese roll dice for 1 ArmoredCar and 1 Infantry in Kiangsi, round 2 : 2/2 hits, 0.50 expected hits
Hisaichi roll dice for 1 Infantry in Kiangsi, round 2 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Kiangsi
Chinese win, taking Kiangsi from Hisaichi with 1 ArmoredCar remaining. Battle score for attacker is 0
Casualties for Chinese: 1 Infantry
Casualties for Hisaichi: 1 Infantry
Battle in W.Tibet
Chinese attack with 2 ArmoredCars and 2 Tanks
Neutral defend with 2 Infantrys
Chinese roll dice for 2 ArmoredCars and 2 Tanks in W.Tibet, round 2 : 3/4 hits, 1.67 expected hits
Neutral roll dice for 2 Infantrys in W.Tibet, round 2 : 0/2 hits, 0.67 expected hits
2 Infantrys owned by the Neutral lost in W.Tibet
Chinese loses 0 PUs for violating W.Tibets neutrality.
Chinese win, taking W.Tibet from Neutral with 2 ArmoredCars and 2 Tanks remaining. Battle score for attacker is 4
Casualties for Neutral: 2 Infantrys
Battle in Hulunbuir
Chinese attack with 2 ArmoredCars, 1 Infantry and 2 Tanks
Hisaichi defend with 1 Bomber, 1 Factory and 3 Mech.Infs
Chinese roll dice for 2 ArmoredCars, 1 Infantry and 2 Tanks in Hulunbuir, round 2 : 3/5 hits, 1.83 expected hits
Hisaichi roll dice for 1 Bomber and 3 Mech.Infs in Hulunbuir, round 2 : 2/4 hits, 1.17 expected hits
1 Bomber owned by the Hisaichi, 1 ArmoredCar owned by the Chinese, 2 Mech.Infs owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Hulunbuir
Chinese roll dice for 1 ArmoredCar and 2 Tanks in Hulunbuir, round 3 : 3/3 hits, 1.33 expected hits
Hisaichi roll dice for 1 Mech.Inf in Hulunbuir, round 3 : 0/1 hits, 0.33 expected hits
1 Mech.Inf owned by the Hisaichi lost in Hulunbuir
Chinese win, taking Hulunbuir from Hisaichi with 1 ArmoredCar and 2 Tanks remaining. Battle score for attacker is 26
Casualties for Chinese: 1 ArmoredCar and 1 Infantry
Casualties for Hisaichi: 1 Bomber and 3 Mech.Infs
Battle in E.Tibet
Chinese attack with 2 Artillerys and 2 Elites
Neutral defend with 2 Infantrys
Chinese roll dice for 2 Artillerys and 2 Elites in E.Tibet, round 2 : 4/4 hits, 1.67 expected hits
Neutral roll dice for 2 Infantrys in E.Tibet, round 2 : 1/2 hits, 0.67 expected hits
2 Infantrys owned by the Neutral and 1 Elite owned by the Chinese lost in E.Tibet
Chinese loses 0 PUs for violating E.Tibets neutrality.
Chinese win, taking E.Tibet from Neutral with 2 Artillerys and 1 Elite remaining. Battle score for attacker is 1
Casualties for Chinese: 1 Elite
Casualties for Neutral: 2 InfantrysNon Combat Move - Chinese
1 AAGun moved from Hupeh to Hunan
1 L.Fighter moved from East Gobi to ChaharPlace Units - Chinese
3 Tanks placed in Hupeh
2 Artillerys, 2 Elites and 2 Infantrys placed in Hsining
1 Infantry, 1 L.Fighter and 2 Mech.Infs placed in UrumqiTurn Complete - Chinese
Chinese collect 65 PUs; end with 65 PUsCombat Hit Differential Summary :
Neutral : -1.33
Hisaichi : -0.17
Chinese : 10.50