Whackamatt (Allies) vs Entek (Axis) Combo 4ish

  • '20 '18 '17 '15

    TripleA Turn Summary for game: World At War, version: 2.1

    Game History

    Round: 3

    Combat Move - Chinese
                1 Artillery moved from Kwangtung to Hunan
                1 Fighter moved from Kwangsi to Hunan
                1 Infantry moved from Hupeh to Hunan
                2 Tanks moved from Shensi to Hunan
                2 Infantrys moved from Shensi to Shansi
                1 Infantry moved from Suiyuan to Shansi
                2 ArmoredCars and 1 Tank moved from Lanchow to Shansi
                2 Mech.Infs moved from Hsining to Suiyuan
                1 Artillery and 5 Infantrys moved from Ningsia to Suiyuan
                2 ArmoredCars moved from Hsining to Ningsia
                2 Tanks moved from Hsining to Ningsia
                2 ArmoredCars moved from Urumqi to Khobdo
                2 Infantrys moved from E.Sinkiang to Khobdo
                2 Infantrys moved from Urumqi to E.Sinkiang

    Purchase Units - Chinese
                Chinese buy 1 Factory and 10 Infantrys; Remaining resources: 0 PUs;

    Combat - Chinese
                Battle in Shansi
                    Chinese attack with 2 ArmoredCars, 3 Infantrys and 1 Tank
                    Hisaichi defend with 1 Artillery and 1 Infantry
                        Chinese roll dice for 2 ArmoredCars, 3 Infantrys and 1 Tank in Shansi, round 2 : 1/6 hits, 1.67 expected hits
                        Hisaichi roll dice for 1 Artillery and 1 Infantry in Shansi, round 2 : 0/2 hits, 0.67 expected hits
                        1 Infantry owned by the Hisaichi lost in Shansi
                        Chinese roll dice for 2 ArmoredCars, 3 Infantrys and 1 Tank in Shansi, round 3 : 1/6 hits, 1.67 expected hits
                        Hisaichi roll dice for 1 Artillery in Shansi, round 3 : 0/1 hits, 0.33 expected hits
                        1 Artillery owned by the Hisaichi lost in Shansi
                    Chinese win, taking Shansi from Hisaichi with 2 ArmoredCars, 3 Infantrys and 1 Tank remaining. Battle score for attacker is 6
                    Casualties for Hisaichi: 1 Artillery and 1 Infantry
                Battle in Khobdo
                    Chinese attack with 2 ArmoredCars and 2 Infantrys
                    Neutral defend with 2 Infantrys
                        Chinese roll dice for 2 ArmoredCars and 2 Infantrys in Khobdo, round 2 : 1/4 hits, 1.00 expected hits
                        Neutral roll dice for 2 Infantrys in Khobdo, round 2 : 1/2 hits, 0.67 expected hits
                        1 Infantry owned by the Neutral and 1 Infantry owned by the Chinese lost in Khobdo
                        Chinese roll dice for 2 ArmoredCars and 1 Infantry in Khobdo, round 3 : 2/3 hits, 0.83 expected hits
                        Neutral roll dice for 1 Infantry in Khobdo, round 3 : 0/1 hits, 0.33 expected hits
                        1 Infantry owned by the Neutral lost in Khobdo
                    Chinese loses 0 PUs for violating Khobdos neutrality.
                    Chinese win, taking Khobdo from Neutral with 2 ArmoredCars and 1 Infantry remaining. Battle score for attacker is 2
                    Casualties for Chinese: 1 Infantry
                    Casualties for Neutral: 2 Infantrys
                Battle in Hunan
                    Chinese attack with 1 Artillery, 1 Fighter, 1 Infantry and 2 Tanks
                    Hisaichi defend with 1 Infantry and 3 Tanks
                        Chinese roll dice for 1 Artillery, 1 Fighter, 1 Infantry and 2 Tanks in Hunan, round 2 : 3/5 hits, 2.00 expected hits
                        Hisaichi roll dice for 1 Infantry and 3 Tanks in Hunan, round 2 : 0/4 hits, 1.83 expected hits
                        2 Tanks owned by the Hisaichi and 1 Infantry owned by the Hisaichi lost in Hunan
                        Chinese roll dice for 1 Artillery, 1 Fighter, 1 Infantry and 2 Tanks in Hunan, round 3 : 2/5 hits, 2.00 expected hits
                        Hisaichi roll dice for 1 Tank in Hunan, round 3 : 1/1 hits, 0.50 expected hits
                        1 Tank owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Hunan
                    Chinese win, taking Hunan from Hisaichi with 1 Artillery, 1 Fighter and 2 Tanks remaining. Battle score for attacker is 15
                    Casualties for Hisaichi: 1 Infantry and 3 Tanks
                    Casualties for Chinese: 1 Infantry

    Non Combat Move - Chinese
                1 Fighter moved from Hunan to Hupeh
                1 AAGun moved from Gobi Altai to Ningsia
                1 AAGun moved from Ningsia to Suiyuan

    Place Units - Chinese
                1 Factory placed in Hupeh
                6 Infantrys placed in Hsining
                4 Infantrys placed in Urumqi

    Turn Complete - Chinese
                Chinese collect 37 PUs; end with 37 PUs

    Combat Hit Differential Summary :

    Neutral : 0.00
        Hisaichi : -2.33
        Chinese : 0.83

    triplea_42283_Chi3.tsvg

  • '20 '18 '17 '15

    TripleA Turn Summary for game: World At War, version: 2.1

    Game History

    Round: 3

    Combat Move - Chinese
                1 Artillery moved from Kwangtung to Hunan
                1 Fighter moved from Kwangsi to Hunan
                1 Infantry moved from Hupeh to Hunan
                2 Tanks moved from Shensi to Hunan
                2 Infantrys moved from Shensi to Shansi
                1 Infantry moved from Suiyuan to Shansi
                2 ArmoredCars and 1 Tank moved from Lanchow to Shansi
                2 Mech.Infs moved from Hsining to Suiyuan
                1 Artillery and 5 Infantrys moved from Ningsia to Suiyuan
                2 ArmoredCars moved from Hsining to Ningsia
                2 Tanks moved from Hsining to Ningsia
                2 ArmoredCars moved from Urumqi to Khobdo
                2 Infantrys moved from E.Sinkiang to Khobdo
                2 Infantrys moved from Urumqi to E.Sinkiang

    Purchase Units - Chinese
                Chinese buy 1 Factory and 10 Infantrys; Remaining resources: 0 PUs;

    Combat - Chinese
                Battle in Shansi
                    Chinese attack with 2 ArmoredCars, 3 Infantrys and 1 Tank
                    Hisaichi defend with 1 Artillery and 1 Infantry
                        Chinese roll dice for 2 ArmoredCars, 3 Infantrys and 1 Tank in Shansi, round 2 : 1/6 hits, 1.67 expected hits
                        Hisaichi roll dice for 1 Artillery and 1 Infantry in Shansi, round 2 : 0/2 hits, 0.67 expected hits
                        1 Infantry owned by the Hisaichi lost in Shansi
                        Chinese roll dice for 2 ArmoredCars, 3 Infantrys and 1 Tank in Shansi, round 3 : 1/6 hits, 1.67 expected hits
                        Hisaichi roll dice for 1 Artillery in Shansi, round 3 : 0/1 hits, 0.33 expected hits
                        1 Artillery owned by the Hisaichi lost in Shansi
                    Chinese win, taking Shansi from Hisaichi with 2 ArmoredCars, 3 Infantrys and 1 Tank remaining. Battle score for attacker is 6
                    Casualties for Hisaichi: 1 Artillery and 1 Infantry
                Battle in Khobdo
                    Chinese attack with 2 ArmoredCars and 2 Infantrys
                    Neutral defend with 2 Infantrys
                        Chinese roll dice for 2 ArmoredCars and 2 Infantrys in Khobdo, round 2 : 1/4 hits, 1.00 expected hits
                        Neutral roll dice for 2 Infantrys in Khobdo, round 2 : 1/2 hits, 0.67 expected hits
                        1 Infantry owned by the Neutral and 1 Infantry owned by the Chinese lost in Khobdo
                        Chinese roll dice for 2 ArmoredCars and 1 Infantry in Khobdo, round 3 : 2/3 hits, 0.83 expected hits
                        Neutral roll dice for 1 Infantry in Khobdo, round 3 : 0/1 hits, 0.33 expected hits
                        1 Infantry owned by the Neutral lost in Khobdo
                    Chinese loses 0 PUs for violating Khobdos neutrality.
                    Chinese win, taking Khobdo from Neutral with 2 ArmoredCars and 1 Infantry remaining. Battle score for attacker is 2
                    Casualties for Chinese: 1 Infantry
                    Casualties for Neutral: 2 Infantrys
                Battle in Hunan
                    Chinese attack with 1 Artillery, 1 Fighter, 1 Infantry and 2 Tanks
                    Hisaichi defend with 1 Infantry and 3 Tanks
                        Chinese roll dice for 1 Artillery, 1 Fighter, 1 Infantry and 2 Tanks in Hunan, round 2 : 3/5 hits, 2.00 expected hits
                        Hisaichi roll dice for 1 Infantry and 3 Tanks in Hunan, round 2 : 0/4 hits, 1.83 expected hits
                        2 Tanks owned by the Hisaichi and 1 Infantry owned by the Hisaichi lost in Hunan
                        Chinese roll dice for 1 Artillery, 1 Fighter, 1 Infantry and 2 Tanks in Hunan, round 3 : 2/5 hits, 2.00 expected hits
                        Hisaichi roll dice for 1 Tank in Hunan, round 3 : 1/1 hits, 0.50 expected hits
                        1 Tank owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Hunan
                    Chinese win, taking Hunan from Hisaichi with 1 Artillery, 1 Fighter and 2 Tanks remaining. Battle score for attacker is 15
                    Casualties for Hisaichi: 1 Infantry and 3 Tanks
                    Casualties for Chinese: 1 Infantry

    Non Combat Move - Chinese
                1 Fighter moved from Hunan to Hupeh
                1 AAGun moved from Gobi Altai to Ningsia
                1 AAGun moved from Ningsia to Suiyuan

    Place Units - Chinese
                1 Factory placed in Hupeh
                6 Infantrys placed in Hsining
                4 Infantrys placed in Urumqi

    Turn Complete - Chinese
                Chinese collect 37 PUs; end with 37 PUs
                Turning on Edit Mode
                EDIT: Removing units owned by Chinese from Hupeh: 1 Fighter
                EDIT: Adding units owned by Chinese to Kwangsi: 1 Fighter
                EDIT: Turning off Edit Mode

    Combat Hit Differential Summary :

    Neutral : 0.00
        Hisaichi : -2.33
        Chinese : 0.83

    triplea_42283_Chi3.tsvg

  • '20 '19 '18 '17 '16

    TripleA Turn Summary for game: World At War, version: 2.1

    Game History

    Round: 3

    Combat Move - Hisaichi
                1 Infantry moved from Hong Kong to Kwangtung
                      Hisaichi take Kwangtung from Chinese
                2 Transports moved from 84 Sea Zone to 92 Sea Zone
                2 Transports moved from 92 Sea Zone to 84 Sea Zone
                2 Transports moved from 84 Sea Zone to 75 Sea Zone
                2 Artillerys and 2 Infantrys moved from N.Sakhalin to 75 Sea Zone
                2 Artillerys and 2 Infantrys moved from 75 Sea Zone to Ayan
                1 ArmoredCar moved from Kirin to Ayan
                1 Fighter moved from Chita to Ayan
                2 Artillerys, 1 Elite and 1 Infantry moved from Hong Kong to 92 Sea Zone
                2 Artillerys, 1 Elite and 1 Infantry moved from 92 Sea Zone to Kwangsi
                1 Bomber moved from Peking to Kwangsi
                5 Transports moved from 110 Sea Zone to 92 Sea Zone
                1 T.Boat moved from 84 Sea Zone to 92 Sea Zone
                1 Infantry moved from Hong Kong to 92 Sea Zone
                1 Infantry moved from 92 Sea Zone to N.French Indochina
                      Hisaichi take N.French Indochina from French

    Purchase Units - Hisaichi
                Hisaichi buy 2 ArmoredCars, 4 Artillerys, 1 Destroyer, 6 Infantrys, 2 Mech.Infs and 1 Tank; Remaining resources: 0 PUs;

    Combat - Hisaichi
                Battle in Ayan
                    Hisaichi attack with 1 ArmoredCar, 2 Artillerys, 1 Fighter and 2 Infantrys
                    Russians defend with 1 Artillery, 2 Infantrys and 1 Tank
                        Hisaichi roll dice for 1 ArmoredCar, 2 Artillerys, 1 Fighter and 2 Infantrys in Ayan, round 2 : 2/6 hits, 2.00 expected hits
                        Russians roll dice for 1 Artillery, 2 Infantrys and 1 Tank in Ayan, round 2 : 1/4 hits, 1.50 expected hits
                        2 Infantrys owned by the Russians and 1 Infantry owned by the Hisaichi lost in Ayan
                        Hisaichi roll dice for 1 ArmoredCar, 2 Artillerys, 1 Fighter and 1 Infantry in Ayan, round 3 : 1/5 hits, 1.67 expected hits
                        Russians roll dice for 1 Artillery and 1 Tank in Ayan, round 3 : 1/2 hits, 0.83 expected hits
                        1 Artillery owned by the Russians and 1 Infantry owned by the Hisaichi lost in Ayan
                        Hisaichi roll dice for 1 ArmoredCar, 2 Artillerys and 1 Fighter in Ayan, round 4 : 2/4 hits, 1.33 expected hits
                        Russians roll dice for 1 Tank in Ayan, round 4 : 1/1 hits, 0.50 expected hits
                        1 ArmoredCar owned by the Hisaichi and 1 Tank owned by the Russians lost in Ayan
                    Hisaichi win, taking Ayan from Russians with 2 Artillerys and 1 Fighter remaining. Battle score for attacker is 5
                    Casualties for Hisaichi: 1 ArmoredCar and 2 Infantrys
                    Casualties for Russians: 1 Artillery, 2 Infantrys and 1 Tank
                Battle in Kwangsi
                    Hisaichi attack with 2 Artillerys, 1 Bomber, 1 Elite and 1 Infantry
                    French defend with 1 Artillery and 2 Infantrys; Americans defend with 1 Fighter; Chinese defend with 1 Fighter
                        Hisaichi roll dice for 2 Artillerys, 1 Bomber, 1 Elite and 1 Infantry in Kwangsi, round 2 : 3/5 hits, 2.17 expected hits
                        Chinese roll dice for 1 Artillery, 2 Fighters and 2 Infantrys in Kwangsi, round 2 : 3/5 hits, 2.00 expected hits
                        1 Elite owned by the Hisaichi, 1 Artillery owned by the French, 2 Infantrys owned by the French, 1 Infantry owned by the Hisaichi and 1 Artillery owned by the Hisaichi lost in Kwangsi
                        Hisaichi roll dice for 1 Artillery and 1 Bomber in Kwangsi, round 3 : 2/2 hits, 1.00 expected hits
                        Chinese roll dice for 2 Fighters in Kwangsi, round 3 : 1/2 hits, 1.00 expected hits
                        1 Fighter owned by the Americans, 1 Fighter owned by the Chinese and 1 Artillery owned by the Hisaichi lost in Kwangsi
                    Hisaichi win with 1 Bomber remaining. Battle score for attacker is 11
                    Casualties for Hisaichi: 2 Artillerys, 1 Elite and 1 Infantry
                    Casualties for French: 1 Artillery and 2 Infantrys
                    Casualties for Americans: 1 Fighter
                    Casualties for Chinese: 1 Fighter

    Non Combat Move - Hisaichi
                1 Bomber moved from Kwangsi to Hong Kong
                1 Infantry moved from Chahar to Peking
                2 ArmoredCars, 3 Infantrys and 1 Tank moved from Hulunbuir to Chita
                1 Fighter moved from Ayan to Chita
                3 Destroyers moved from 84 Sea Zone to 85 Sea Zone

    Place Units - Hisaichi
                3 Artillerys and 3 Infantrys placed in Hong Kong
                1 Artillery and 2 Infantrys placed in Hulunbuir
                2 ArmoredCars, 1 Infantry, 2 Mech.Infs and 1 Tank placed in Changchun
                1 Destroyer placed in 84 Sea Zone

    Turn Complete - Hisaichi
                Hisaichi collect 56 PUs; end with 56 PUs

    Combat Hit Differential Summary :

    Hisaichi : 1.83
        Chinese : 1.00
        Russians : 0.17

    Territory Summary for Hisaichi :

    Chita : 1 flag, 2 ArmoredCars, 1 Artillery, 1 Fighter, 9 Infantrys and 4 Tanks
        Ayan : 1 flag, 2 Artillerys
        N.Sakhalin : 1 flag
        Khabarovsk : 1 flag
        N.French Indochina : 1 flag, 1 Infantry
        Kwangtung : 1 flag, 1 Infantry
        Shanghai : 1 flag
        Chahar : 1 flag
        Anhwei : 1 flag
        Peking : 1 flag, 1 Infantry
        Hulunbuir : 1 Artillery, 1 Factory and 2 Infantrys
        Shantung : 1 flag
        Changchun : 1 AAGun, 2 ArmoredCars, 1 Factory, 1 Infantry, 2 Mech.Infs and 1 Tank
        Hong Kong : 1 flag, 1 AAGun, 3 Artillerys, 1 Bomber, 1 Factory and 3 Infantrys
        110 Sea Zone : 1 Battleship, 1 Carrier, 3 Destroyers, 2 Fighters and 4 Submarines
        85 Sea Zone : 3 Destroyers
        75 Sea Zone : 2 Transports
        84 Sea Zone : 1 Destroyer
        92 Sea Zone : 1 T.Boat and 7 Transports

    Production/PUs Summary :

    Germans : 86 / 134
        Russians : 110 / 112
        Italians : 52 / 53
        French : 34 / 36
        Yamamoto : 65 / 66
        Chinese : 36 / 37
        Hisaichi : 56 / 56
        British : 94 / 94
        Anzac : 36 / 36
        Dutch : 24 / 28
        Finns : 6 / 9
        Romanians : 12 / 13
        Thai : 10 / 10
        Americans : 94 / 100

    Dice Statistics:

    Total
                1 was rolled 6 times
                2 was rolled 8 times
                3 was rolled 3 times
                4 was rolled 7 times
                5 was rolled 8 times
                6 was rolled 4 times
            Average roll : 3.417
            Median : 4.000
            Variance : 0.629
            Standard Deviation : 0.793
            Total rolls : 36

    Hisaichi Combat
                1 was rolled 4 times
                2 was rolled 5 times
                4 was rolled 6 times
                5 was rolled 7 times
            Average roll : 3.318
            Median : 4.000
            Variance : 2.286
            Standard Deviation : 1.512
            Total rolls : 22

    Chinese Combat
                1 was rolled 1 times
                2 was rolled 2 times
                3 was rolled 2 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.143
            Median : 3.000
            Variance : 0.500
            Standard Deviation : 0.707
            Total rolls : 7

    Russians Combat
                1 was rolled 1 times
                2 was rolled 1 times
                3 was rolled 1 times
                4 was rolled 1 times
                6 was rolled 3 times
            Average roll : 4.000
            Median : 4.000
            Variance : 0.833
            Standard Deviation : 0.913
            Total rolls : 7

    triplea_42283_His3.tsvg

  • '20 '18 '17 '15

    TripleA Turn Summary for game: World At War, version: 2.1

    Game History

    Round: 3

    Combat Move - British
                1 Cruiser and 2 Destroyers moved from 57 Sea Zone to 56 Sea Zone
                6 Adv.Fighters and 3 Fighters moved from Cairo to 56 Sea Zone
                1 Infantry moved from Italian East Africa to Nubia
                1 Infantry moved from Nubia to Lower Egypt
                3 Infantrys and 2 Tanks moved from Cairo to Lower Egypt
                2 Transports moved from 57 Sea Zone to 56 Sea Zone
                2 Transports moved from 65 Sea Zone to 60 Sea Zone
                4 Infantrys moved from Madras to 60 Sea Zone
                1 Infantry moved from Burma to S.Thailand
                1 Tank moved from N.Thailand to S.Thailand
                1 Cruiser moved from 61 Sea Zone to 60 Sea Zone
                1 Transport moved from 61 Sea Zone to 60 Sea Zone
                1 Infantry moved from Hyderabad to 60 Sea Zone
                1 Infantry moved from Madras to 60 Sea Zone
                1 Infantry moved from Assam to 60 Sea Zone
                1 Cruiser, 7 Infantrys and 3 Transports moved from 60 Sea Zone to 65 Sea Zone
                1 Submarine moved from 61 Sea Zone to 65 Sea Zone
                7 Infantrys moved from 65 Sea Zone to Malaya
                1 Infantry moved from Malaya to S.Thailand
                1 Artillery and 1 Infantry moved from East And South Borneo to Banjarmasin
                2 Infantrys moved from French Equatorial Africa to Darfur
                1 Infantry moved from Kenya to Equatoria
                2 ArmoredCars moved from Cape Town to Rhodesia
                2 ArmoredCars moved from Rhodesia to Equatoria
                1 Infantry moved from Rhodesia to Kenya
                1 Destroyer and 1 Submarine moved from 59 Sea Zone to 57 Sea Zone
                1 Battleship, 1 Cruiser, 2 Destroyers and 1 Submarine moved from 17 Sea Zone to 30 Sea Zone
                1 Fighter moved from Gibraltar to 30 Sea Zone
                1 Infantry moved from Manchester to 18 Sea Zone
                1 Tank moved from Manchester to 18 Sea Zone
                1 Infantry, 1 Tank and 1 Transport moved from 18 Sea Zone to 30 Sea Zone
                1 Infantry and 1 Tank moved from 30 Sea Zone to Canarians
                1 Artillery moved from Bihar to Assam
                1 Infantry moved from Assam to Yunnan
                2 Infantrys moved from Delhi to Bihar
                3 Infantrys moved from Quebec to Northeast USA
                1 Fighter moved from Quebec to Central America
                2 Tanks moved from E.Mexico to Colombia

    Purchase Units - British
                British buy 2 ArmoredCars, 4 Carriers, 1 Destroyer, 1 Elite and 10 Infantrys; Remaining resources: 0 PUs;

    Combat - British
                Battle in 56 Sea Zone
                    British attack with 6 Adv.Fighters, 1 Cruiser, 2 Destroyers, 3 Fighters and 2 Transports
                    Italians defend with 1 Battleship, 3 Destroyers and 1 Submarine
                        Italians roll dice for 1 Submarine in 56 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                        British roll dice for 6 Adv.Fighters, 1 Cruiser, 2 Destroyers, 3 Fighters and 2 Transports in 56 Sea Zone, round 2 : 6/12 hits, 5.17 expected hits
                        Italians roll dice for 1 Battleship and 3 Destroyers in 56 Sea Zone, round 2 : 3/4 hits, 1.67 expected hits
                        1 Submarine owned by the Italians, 1 Transport owned by the British, 1 Battleship owned by the Italians, 3 Destroyers owned by the Italians and 2 Destroyers owned by the British lost in 56 Sea Zone
                    British win with 6 Adv.Fighters, 1 Cruiser, 3 Fighters and 1 Transport remaining. Battle score for attacker is 29
                    Casualties for British: 2 Destroyers and 1 Transport
                    Casualties for Italians: 1 Battleship, 3 Destroyers and 1 Submarine
                Battle in 30 Sea Zone
                    British attack with 1 Battleship, 1 Cruiser, 2 Destroyers, 1 Fighter, 1 Submarine and 1 Transport
                    Germans defend with 2 Submarines
                        British roll dice for 1 Submarine in 30 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                        Germans roll dice for 2 Submarines in 30 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
                    Units damaged: 1 Battleship owned by the British
                        British roll dice for 1 Battleship, 1 Cruiser, 2 Destroyers, 1 Fighter and 1 Transport in 30 Sea Zone, round 2 : 1/5 hits, 2.17 expected hits
                        1 Submarine owned by the Germans lost in 30 Sea Zone
                        British roll dice for 1 Submarine in 30 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                        Germans roll dice for 1 Submarine in 30 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                        British roll dice for 1 Battleship, 1 Cruiser, 2 Destroyers, 1 Fighter and 1 Transport in 30 Sea Zone, round 3 : 2/5 hits, 2.17 expected hits
                        1 Submarine owned by the Germans and 1 Submarine owned by the British lost in 30 Sea Zone
                    British win with 1 Battleship, 1 Cruiser, 2 Destroyers, 1 Fighter and 1 Transport remaining. Battle score for attacker is 7
                    Casualties for Germans: 2 Submarines
                    Casualties for British: 1 Submarine
                Battle in Canarians
                    British attack with 1 Infantry and 1 Tank
                    Neutral defend with 1 Infantry
                        British roll dice for 1 Infantry and 1 Tank in Canarians, round 2 : 0/2 hits, 0.67 expected hits
                        Neutral roll dice for 1 Infantry in Canarians, round 2 : 1/1 hits, 0.33 expected hits
                        1 Infantry owned by the British lost in Canarians
                        British roll dice for 1 Tank in Canarians, round 3 : 1/1 hits, 0.50 expected hits
                        Neutral roll dice for 1 Infantry in Canarians, round 3 : 0/1 hits, 0.33 expected hits
                        1 Infantry owned by the Neutral lost in Canarians
                    British loses 0 PUs for violating Canarianss neutrality.
                    British win, taking Canarians from Neutral with 1 Tank remaining. Battle score for attacker is 0
                    Casualties for British: 1 Infantry
                    Casualties for Neutral: 1 Infantry
                Battle in S.Thailand
                    British attack with 2 Infantrys and 1 Tank
                    Thai defend with 1 Infantry
                        British roll dice for 2 Infantrys and 1 Tank in S.Thailand, round 2 : 2/3 hits, 0.83 expected hits
                        Thai roll dice for 1 Infantry in S.Thailand, round 2 : 0/1 hits, 0.33 expected hits
                        1 Infantry owned by the Thai lost in S.Thailand
                    British win, taking S.Thailand from Thai with 2 Infantrys and 1 Tank remaining. Battle score for attacker is 2
                    Casualties for Thai: 1 Infantry

    Non Combat Move - British
                1 AAGun moved from Bihar to Assam
                1 AAGun moved from Hyderabad to Calcutta
                1 AAGun moved from Rajputana to Hyderabad
                1 AAGun moved from Cairo to Lower Egypt
                1 Fighter moved from 30 Sea Zone to Gibraltar
                1 Destroyer and 1 Transport moved from 71 Sea Zone to 72 Sea Zone
                2 Infantrys moved from Attu to 72 Sea Zone
                2 Infantrys moved from 72 Sea Zone to Koryakia

    Place Units - British
                4 Carriers placed in 56 Sea Zone
                Turning on Edit Mode
                EDIT: Removing units owned by British from 56 Sea Zone: 1 Fighter
                EDIT: Adding units owned by British to Lower Egypt: 1 Fighter
                EDIT: Turning off Edit Mode
                1 Destroyer placed in 56 Sea Zone
                1 Infantry placed in Cairo
                2 ArmoredCars placed in Cape Town
                5 Infantrys placed in Delhi
                1 Elite and 4 Infantrys placed in Madras

    Turn Complete - British
                British collect 97 PUs; end with 97 PUs

    Combat Hit Differential Summary :

    Germans : 1.00
        Neutral : 0.33
        Italians : 1.00
        British : -0.17
        Thai : -0.33

    triplea_42283_Bri3.tsvg

  • '20 '18 '17 '15

    TripleA Turn Summary for game: World At War, version: 2.1

    Game History

    Round: 3

    Combat Move - Anzac
                1 Infantry moved from North New Zealand to 122 Sea Zone
                1 Infantry moved from Tasmania to 122 Sea Zone
                3 Cruisers and 2 Infantrys moved from 122 Sea Zone to 70 Sea Zone
                1 Infantry moved from South Australia to 70 Sea Zone
                3 Cruisers and 3 Infantrys moved from 70 Sea Zone to 66 Sea Zone
                1 Transport moved from 66 Sea Zone to 67 Sea Zone
                2 Infantrys moved from Northern Territory to 67 Sea Zone
                2 Infantrys and 1 Transport moved from 67 Sea Zone to 66 Sea Zone
                5 Infantrys moved from 66 Sea Zone to Sumatra
                1 Submarine moved from 66 Sea Zone to 67 Sea Zone
                1 Submarine moved from 67 Sea Zone to 111 Sea Zone
                1 Fighter moved from Malaya to 111 Sea Zone
                1 Destroyer moved from 61 Sea Zone to 65 Sea Zone
                1 Artillery, 5 Infantrys and 1 Tank moved from West Papua to Hollandia
                1 Artillery and 4 Infantrys moved from South Australia to Western Australia

    Purchase Units - Anzac
                Anzac buy 1 Fighter and 14 Infantrys; Remaining resources: 0 PUs;

    Combat - Anzac
                Battle in 111 Sea Zone
                    Anzac attack with 1 Fighter and 1 Submarine
                    Yamamoto defend with 1 T.Boat
                        Anzac roll dice for 1 Submarine in 111 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 T.Boat owned by the Yamamoto lost in 111 Sea Zone
                    Anzac win with 1 Fighter and 1 Submarine remaining. Battle score for attacker is 6
                    Casualties for Yamamoto: 1 T.Boat
                Battle in Sumatra
                    Anzac attack with 5 Infantrys
                    Yamamoto defend with 1 Tank
                        Anzac roll dice for 3 Cruisers in Sumatra, round 2 : 2/3 hits, 1.50 expected hits
                        1 Tank owned by the Yamamoto lost in Sumatra
                    Anzac win, taking Sumatra from Yamamoto with 5 Infantrys remaining. Battle score for attacker is 5
                    Casualties for Yamamoto: 1 Tank

    Non Combat Move - Anzac
                1 Fighter moved from 111 Sea Zone to Broome

    Place Units - Anzac
                3 Infantrys placed in Port Moresby
                3 Infantrys placed in Townsville
                6 Infantrys placed in Canberra
                2 Infantrys placed in Wellington
                1 Fighter placed in Broome

    Turn Complete - Anzac
                Anzac collect 36 PUs; end with 36 PUs

    Combat Hit Differential Summary :

    Anzac : 1.17

    triplea_42283_Anz3.tsvg

  • '20 '18 '17 '15

    TripleA Turn Summary for game: World At War, version: 2.1

    Game History

    Round: 3

    Combat Move - Dutch
                    Dutch loses 0 PUs for violating Amazons neutrality.
                    Dutch loses 0 PUs for violating Venezuelas neutrality.
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                1 Tank moved from Suriname to Amazon
                      Dutch take Amazon from Neutral
                1 Tank moved from Amazon to Venezuela
                      Dutch take Venezuela from Neutral
                1 Infantry moved from Suriname to Amazon
                1 Submarine moved from 65 Sea Zone to 67 Sea Zone
                1 Adv.Fighter moved from Banjarmasin to Malaya
                EDIT: 1 Fighter moved from Banjarmasin to Malaya

    Purchase Units - Dutch
                Dutch buy 1 Factory, 3 Infantrys and 1 Tank; Remaining resources: 2 PUs;

    Combat - Dutch

    Non Combat Move - Dutch

    Place Units - Dutch
                3 Infantrys and 1 Tank placed in Banjarmasin
                1 Factory placed in Suriname

    Turn Complete - Dutch
                Dutch collect 29 PUs; end with 31 PUs

    Combat Hit Differential Summary :

    triplea_42283_Dut3.tsvg

  • '20 '19 '18 '17 '16

    TripleA Turn Summary for game: World At War, version: 2.1

    Game History

    Round: 3

    Purchase Units - Finns
                Finns buy 4 Infantrys; Remaining resources: 1 PUs;

    Place Units - Finns
                4 Infantrys placed in Helsinki

    Turn Complete - Finns
                Finns collect 6 PUs; end with 7 PUs

    Combat Hit Differential Summary :

    Territory Summary for Finns :

    Helsinki : 1 AAGun, 1 Factory, 1 Fighter, 13 Infantrys and 1 Tank
        24 Sea Zone : 1 Destroyer, 1 Submarine and 1 Transport

    Production/PUs Summary :

    Germans : 86 / 134
        Russians : 110 / 112
        Italians : 52 / 53
        French : 34 / 36
        Yamamoto : 63 / 66
        Chinese : 36 / 37
        Hisaichi : 56 / 56
        British : 97 / 97
        Anzac : 36 / 36
        Dutch : 29 / 31
        Finns : 6 / 7
        Romanians : 12 / 13
        Thai : 8 / 10
        Americans : 94 / 100

    triplea_42283_Fin3.tsvg

  • '20 '19 '18 '17 '16

    TripleA Turn Summary for game: World At War, version: 2.1

    Game History

    Round: 3

    Purchase Units - Romanians
                Romanians buy 3 Infantrys and 1 Mech.Inf; Remaining resources: 1 PUs;

    Non Combat Move - Romanians
                1 Fighter moved from E.Romania to Vinnytsia
                1 Artillery, 4 Infantrys and 1 Tank moved from E.Romania to Vinnytsia
                4 Infantrys moved from Bucharest to E.Romania

    Place Units - Romanians
                3 Infantrys and 1 Mech.Inf placed in Bucharest

    Turn Complete - Romanians
                Romanians collect 12 PUs; end with 13 PUs

    Combat Hit Differential Summary :

    Territory Summary for Romanians :

    Vinnytsia : 1 Artillery, 1 Fighter, 4 Infantrys and 1 Tank
        Bucharest : 1 AAGun, 1 Factory, 3 Infantrys and 1 Mech.Inf
        Bulgaria : 1 Infantry
        E.Romania : 4 Infantrys

    Production/PUs Summary :

    Germans : 86 / 134
        Russians : 110 / 112
        Italians : 52 / 53
        French : 34 / 36
        Yamamoto : 63 / 66
        Chinese : 36 / 37
        Hisaichi : 56 / 56
        British : 97 / 97
        Anzac : 36 / 36
        Dutch : 29 / 31
        Finns : 6 / 7
        Romanians : 12 / 13
        Thai : 8 / 10
        Americans : 94 / 100

    triplea_42283_Rom3.tsvg

  • '20 '19 '18 '17 '16

    TripleA Turn Summary for game: World At War, version: 2.1

    Game History

    Round: 3

    Combat Move - Thai
                1 Infantry moved from S.French Indochina to N.Thailand
                      Thai take N.Thailand from British
                2 Artillerys and 2 Infantrys moved from Bangkok to S.Thailand
                1 Fighter moved from Bangkok to S.Thailand

    Purchase Units - Thai
                Thai buy 5 Infantrys; Remaining resources: 0 PUs;

    Combat - Thai
                Battle in S.Thailand
                    Thai attack with 2 Artillerys, 1 Fighter and 2 Infantrys
                    British defend with 2 Infantrys and 1 Tank
                        Thai roll dice for 2 Artillerys, 1 Fighter and 2 Infantrys in S.Thailand, round 2 : 0/5 hits, 1.67 expected hits
                        British roll dice for 2 Infantrys and 1 Tank in S.Thailand, round 2 : 1/3 hits, 1.17 expected hits
                        1 Infantry owned by the Thai lost in S.Thailand
                        Thai roll dice for 2 Artillerys, 1 Fighter and 1 Infantry in S.Thailand, round 3 : 0/4 hits, 1.33 expected hits
                        British roll dice for 2 Infantrys and 1 Tank in S.Thailand, round 3 : 2/3 hits, 1.17 expected hits
                        1 Infantry owned by the Thai and 1 Artillery owned by the Thai lost in S.Thailand
                    1 Artillery retreated to Bangkok
                    British win with 2 Infantrys and 1 Tank remaining. Battle score for attacker is -8
                    Casualties for Thai: 1 Artillery and 2 Infantrys

    Non Combat Move - Thai
                1 Fighter moved from S.Thailand to Bangkok

    Place Units - Thai
                5 Infantrys placed in Bangkok

    Turn Complete - Thai
                Thai collect 10 PUs; end with 10 PUs

    Combat Hit Differential Summary :

    British : 0.67
        Thai : -3.00

    Territory Summary for Thai :

    S.French Indochina : 1 flag
        N.Thailand : 1 Infantry
        Bangkok : 1 AAGun, 2 Artillerys, 1 Factory, 1 Fighter, 12 Infantrys and 1 Tank
        105 Sea Zone : 1 Destroyer, 1 Submarine, 1 T.Boat and 2 Transports

    Production/PUs Summary :

    Germans : 86 / 134
        Russians : 110 / 112
        Italians : 52 / 53
        French : 34 / 36
        Yamamoto : 63 / 66
        Chinese : 36 / 37
        Hisaichi : 56 / 56
        British : 95 / 97
        Anzac : 36 / 36
        Dutch : 29 / 31
        Finns : 6 / 7
        Romanians : 12 / 13
        Thai : 10 / 10
        Americans : 94 / 100

    triplea_42283_Tha3.tsvg

  • '20 '18 '17 '15

    TripleA Turn Summary for game: World At War, version: 2.1

    Game History

    Round: 3

    Combat Move - Americans
                    Americans loses 0 PUs for violating Greenlands neutrality.
                1 Artillery and 1 Infantry moved from Attu to 71 Sea Zone
                6 Infantrys moved from Northeast USA to 7 Sea Zone
                1 B.Transport and 4 Infantrys moved from 7 Sea Zone to 9 Sea Zone
                4 Infantrys moved from 9 Sea Zone to Iceland
                2 Infantrys and 1 Transport moved from 7 Sea Zone to 8 Sea Zone
                2 Infantrys moved from 8 Sea Zone to Greenland
                      Americans take Greenland from Neutral
                2 Destroyers and 1 Submarine moved from 7 Sea Zone to 9 Sea Zone
                12 Infantrys moved from Washington to Northeast USA
                3 Fighters moved from South Atlantic USA to Peru
                1 Bomber moved from Colombia to Peru
                2 Bombers and 2 Fighters moved from Colombia to Bolivia
                2 Infantrys moved from Colombia to Amazon
                5 Tanks moved from Central America to South Central USA
                2 Adv.Fighters and 1 Fighter moved from 88 Sea Zone to 75 Sea Zone
                1 Artillery and 1 Infantry moved from W.Mexico to 83 Sea Zone
                1 Artillery, 1 Destroyer, 1 Infantry, 2 Submarines and 1 Transport moved from 83 Sea Zone to 91 Sea Zone
                1 Artillery and 1 Infantry moved from 91 Sea Zone to Johnston
                1 Transport moved from 88 Sea Zone to 97 Sea Zone
                1 Artillery and 1 Infantry moved from Johnston to 97 Sea Zone
                1 Artillery, 1 Infantry and 1 Transport moved from 97 Sea Zone to 88 Sea Zone
                1 Artillery and 1 Infantry moved from Midway to 88 Sea Zone
                2 Artillerys and 2 Infantrys moved from 88 Sea Zone to Wake
                1 Infantry moved from Oahu to Pearl Harbor
                1 Artillery, 1 Infantry and 1 Transport moved from 71 Sea Zone to 72 Sea Zone
                1 Artillery and 1 Infantry moved from 72 Sea Zone to Kamchatka
                1 Submarine moved from 71 Sea Zone to 76 Sea Zone
                1 Destroyer moved from 71 Sea Zone to 78 Sea Zone

    Purchase Units - Americans
                Americans buy 3 B.Transports, 2 Destroyers, 1 Elite, 1 Factory, 12 Infantrys, 1 Marine and 2 Submarines; Remaining resources: 0 PUs;

    Combat - Americans
                Battle in 75 Sea Zone
                    Americans attack with 2 Adv.Fighters and 1 Fighter
                    Hisaichi defend with 2 Transports
                        Americans roll dice for 2 Adv.Fighters and 1 Fighter in 75 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits
                        Hisaichi roll dice for 2 Transports in 75 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits
                        1 Transport owned by the Hisaichi lost in 75 Sea Zone
                        Americans roll dice for 2 Adv.Fighters and 1 Fighter in 75 Sea Zone, round 3 : 2/3 hits, 1.33 expected hits
                        Hisaichi roll dice for 1 Transport in 75 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
                        1 Transport owned by the Hisaichi lost in 75 Sea Zone
                    Americans win with 2 Adv.Fighters and 1 Fighter remaining. Battle score for attacker is 12
                    Casualties for Hisaichi: 2 Transports
                Battle in Peru
                    Americans attack with 1 Bomber and 3 Fighters
                    Neutral defend with 1 Artillery and 1 Infantry
                        Americans roll dice for 1 Bomber and 3 Fighters in Peru, round 2 : 2/4 hits, 1.67 expected hits
                        Neutral roll dice for 1 Artillery and 1 Infantry in Peru, round 2 : 1/2 hits, 0.67 expected hits
                        1 Fighter owned by the Americans, 1 Infantry owned by the Neutral and 1 Artillery owned by the Neutral lost in Peru
                    Americans win with 1 Bomber and 2 Fighters remaining. Battle score for attacker is -2
                    Casualties for Neutral: 1 Artillery and 1 Infantry
                    Casualties for Americans: 1 Fighter
                Battle in Iceland
                    Americans attack with 4 Infantrys
                    Neutral defend with 1 Infantry
                        Americans roll dice for 4 Infantrys in Iceland, round 2 : 0/4 hits, 0.67 expected hits
                        Neutral roll dice for 1 Infantry in Iceland, round 2 : 0/1 hits, 0.33 expected hits
                        Americans roll dice for 4 Infantrys in Iceland, round 3 : 2/4 hits, 0.67 expected hits
                        Neutral roll dice for 1 Infantry in Iceland, round 3 : 0/1 hits, 0.33 expected hits
                        1 Infantry owned by the Neutral lost in Iceland
                    Americans loses 0 PUs for violating Icelands neutrality.
                    Americans win, taking Iceland from Neutral with 4 Infantrys remaining. Battle score for attacker is 2
                    Casualties for Neutral: 1 Infantry
                Battle in Bolivia
                    Americans attack with 2 Bombers and 2 Fighters
                    Neutral defend with 3 Infantrys
                        Americans roll dice for 2 Bombers and 2 Fighters in Bolivia, round 2 : 2/4 hits, 2.00 expected hits
                        Neutral roll dice for 3 Infantrys in Bolivia, round 2 : 1/3 hits, 1.00 expected hits
                        1 Fighter owned by the Americans and 2 Infantrys owned by the Neutral lost in Bolivia
                        Americans roll dice for 2 Bombers and 1 Fighter in Bolivia, round 3 : 2/3 hits, 1.67 expected hits
                        Neutral roll dice for 1 Infantry in Bolivia, round 3 : 0/1 hits, 0.33 expected hits
                        1 Infantry owned by the Neutral lost in Bolivia
                    Americans win with 2 Bombers and 1 Fighter remaining. Battle score for attacker is -2
                    Casualties for Neutral: 3 Infantrys
                    Casualties for Americans: 1 Fighter

    Non Combat Move - Americans
                2 Bombers and 1 Fighter moved from Bolivia to Amazon
                1 Bomber and 2 Fighters moved from Peru to Amazon
                2 Adv.Fighters and 1 Fighter moved from 75 Sea Zone to Vladivostok

    Place Units - Americans
                1 Destroyer and 2 Submarines placed in 91 Sea Zone
                1 Factory placed in Wake
                3 B.Transports placed in 7 Sea Zone
                1 Elite, 10 Infantrys and 1 Marine placed in Washington
                1 Destroyer placed in 13 Sea Zone
                2 Infantrys placed in San Francisco

    Turn Complete - Americans
                Americans collect 97 PUs; end with 97 PUs

    Combat Hit Differential Summary :

    Neutral : -0.67
        Hisaichi : -0.50
        Americans : 1.67

    triplea_42283_Ame3.tsvg

  • '20 '19 '18 '17 '16

    TripleA Turn Summary for game: World At War, version: 2.1

    Game History

    Round: 4

    Combat Move - Germans
                Trigger Units New True: Setting switch to true for conditionAttachment_Units_New_True attached to Germans
                Trigger Units Bonus New Thai: Thai has their production frontier changed to: ThaiFrontierBonusNew
                Trigger Units Bonus New Italians: Italians has their production frontier changed to: ItaliansFrontierBonusNew
                Trigger Units Bonus New Americans: Americans has their production frontier changed to: AmericansFrontierBonusNew
                Trigger Units Bonus New Yamamoto: Yamamoto has their production frontier changed to: YamamotoFrontierBonusNew
                Trigger Units Bonus New Chinese: Chinese has their production frontier changed to: ChineseFrontierBonusNew
                Trigger Units Bonus New British: British has their production frontier changed to: BritishFrontierBonusNew
                Trigger Units Bonus New Dutch: Dutch has their production frontier changed to: DutchFrontierBonusNew
                Trigger Units Bonus New Russians: Russians has their production frontier changed to: RussiansFrontierBonusNew
                Trigger Units Bonus New French: French has their production frontier changed to: FrenchFrontierBonusNew
                Trigger Units Bonus New Hisaichi: Hisaichi has their production frontier changed to: HisaichiFrontierBonusNew
                Trigger Units Bonus New Germans: Germans has their production frontier changed to: GermansFrontierBonusNew
                Trigger Units Bonus New Romanians: Romanians has their production frontier changed to: RomaniansFrontierBonusNew
                Trigger Units Bonus New Finns: Finns has their production frontier changed to: FinnsFrontierBonusNew
                Trigger Units Bonus New Anzac: Anzac has their production frontier changed to: AnzacFrontierBonusNew
                2 Infantrys moved from Burgundy to Orleanais
                1 Artillery and 2 Infantrys moved from Lorraine to Picardy
                1 Stuka moved from Lorraine to Orleanais
                18 Tanks moved from Paris to Normandy
                5 Infantrys moved from Rhine to Belgium
                1 Artillery moved from Lorraine to Belgium
                2 Transports moved from 24 Sea Zone to 23 Sea Zone
                2 Artillerys and 2 Infantrys moved from Hamburg to 23 Sea Zone
                2 Artillerys, 2 Infantrys and 2 Transports moved from 23 Sea Zone to 24 Sea Zone
                2 Artillerys and 2 Infantrys moved from 24 Sea Zone to Leningrad
                2 Fighters moved from 24 Sea Zone to Leningrad
                2 Artillerys and 1 Infantry moved from Latvia to Leningrad
                2 Tanks moved from Lithuania to Leningrad
                2 Artillerys and 3 Infantrys moved from Hungary to Croatia
                2 Artillerys and 2 Infantrys moved from Lithuania to Minsk
                1 Artillery and 2 Infantrys moved from Brest to Kiev
                1 Infantry moved from Odessa to Donetsk
                1 Artillery moved from Vinnytsia to Donetsk

    Purchase Units - Germans
                Germans buy 2 Artillerys, 1 Carrier, 2 Destroyers, 1 Elite, 2 HeavyTanks, 20 Infantrys, 2 JetFighters, 2 Tanks and 1 Transport; Remaining resources: 0 PUs;

    Combat - Germans
                Battle in Picardy
                    Germans attack with 1 Artillery and 2 Infantrys
                    French defend with 1 Bunker
                        Germans roll dice for 1 Artillery and 2 Infantrys in Picardy, round 2 : 3/3 hits, 0.83 expected hits
                        French roll dice for 1 Bunker in Picardy, round 2 : 1/1 hits, 0.50 expected hits
                        1 Bunker owned by the French and 1 Infantry owned by the Germans lost in Picardy
                    Germans win, taking Picardy from French with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 Infantry
                    Casualties for French: 1 Bunker
                Battle in Belgium
                    Germans attack with 1 Artillery and 5 Infantrys
                    Neutral defend with 3 Infantrys
                        Germans roll dice for 1 Artillery and 5 Infantrys in Belgium, round 2 : 0/6 hits, 1.33 expected hits
                        Neutral roll dice for 3 Infantrys in Belgium, round 2 : 0/3 hits, 1.00 expected hits
                        Germans roll dice for 1 Artillery and 5 Infantrys in Belgium, round 3 : 1/6 hits, 1.33 expected hits
                        Neutral roll dice for 3 Infantrys in Belgium, round 3 : 1/3 hits, 1.00 expected hits
                        1 Infantry owned by the Germans and 1 Infantry owned by the Neutral lost in Belgium
                        Germans roll dice for 1 Artillery and 4 Infantrys in Belgium, round 4 : 4/5 hits, 1.17 expected hits
                        Neutral roll dice for 2 Infantrys in Belgium, round 4 : 0/2 hits, 0.67 expected hits
                        2 Infantrys owned by the Neutral lost in Belgium
                    Germans loses 0 PUs for violating Belgiums neutrality.
                    Germans win, taking Belgium from Neutral with 1 Artillery and 4 Infantrys remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 Infantry
                    Casualties for Neutral: 3 Infantrys
                Battle in Minsk
                    Germans attack with 2 Artillerys and 2 Infantrys
                    Russians defend with 1 Infantry
                        Germans roll dice for 2 Artillerys and 2 Infantrys in Minsk, round 2 : 2/4 hits, 1.33 expected hits
                        Russians roll dice for 1 Infantry in Minsk, round 2 : 1/1 hits, 0.33 expected hits
                        1 Infantry owned by the Russians and 1 Infantry owned by the Germans lost in Minsk
                    Germans win, taking Minsk from Russians with 2 Artillerys and 1 Infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 Infantry
                    Casualties for Russians: 1 Infantry
                Battle in Donetsk
                    Germans attack with 1 Artillery and 1 Infantry
                    Russians defend with 1 Artillery
                        Germans roll dice for 1 Artillery and 1 Infantry in Donetsk, round 2 : 1/2 hits, 0.67 expected hits
                        Russians roll dice for 1 Artillery in Donetsk, round 2 : 1/1 hits, 0.33 expected hits
                        1 Artillery owned by the Russians and 1 Infantry owned by the Germans lost in Donetsk
                    Germans win, taking Donetsk from Russians with 1 Artillery remaining. Battle score for attacker is 2
                    Casualties for Germans: 1 Infantry
                    Casualties for Russians: 1 Artillery
                Battle in Leningrad
                    Germans attack with 4 Artillerys, 2 Fighters, 3 Infantrys and 2 Tanks
                    Russians defend with 1 AAGun, 2 Bunkers, 1 Factory, 5 Infantrys and 4 Tanks
                        AA fire in Leningrad : 0/2 hits, 0.33 expected hits
                        Germans roll dice for 1 Battleship in Leningrad, round 2 : 1/1 hits, 0.67 expected hits
                    Units damaged: 1 Bunker owned by the Russians
                        Germans roll dice for 4 Artillerys, 2 Fighters, 3 Infantrys and 2 Tanks in Leningrad, round 2 : 5/11 hits, 4.00 expected hits
                    Units damaged: 1 Bunker owned by the Russians
                        Russians roll dice for 2 Bunkers, 5 Infantrys and 4 Tanks in Leningrad, round 2 : 6/11 hits, 4.67 expected hits
                        4 Infantrys owned by the Russians, 3 Artillerys owned by the Germans and 3 Infantrys owned by the Germans lost in Leningrad
                        Germans roll dice for 1 Artillery, 2 Fighters and 2 Tanks in Leningrad, round 3 : 4/5 hits, 2.00 expected hits
                        Russians roll dice for 2 Bunkers, 1 Infantry and 4 Tanks in Leningrad, round 3 : 1/7 hits, 3.33 expected hits
                        1 Infantry owned by the Russians, 1 Artillery owned by the Germans and 3 Tanks owned by the Russians lost in Leningrad
                        Germans roll dice for 2 Fighters and 2 Tanks in Leningrad, round 4 : 3/4 hits, 1.67 expected hits
                        Russians roll dice for 2 Bunkers and 1 Tank in Leningrad, round 4 : 0/3 hits, 1.50 expected hits
                        2 Bunkers owned by the Russians and 1 Tank owned by the Russians lost in Leningrad
                    Germans win, taking Leningrad from Russians with 2 Fighters and 2 Tanks remaining. Battle score for attacker is 20
                    Casualties for Germans: 4 Artillerys and 3 Infantrys
                    Casualties for Russians: 2 Bunkers, 5 Infantrys and 4 Tanks
                Battle in Orleanais
                    Germans attack with 2 Infantrys and 1 Stuka
                    French defend with 1 Infantry
                        Germans roll dice for 2 Infantrys and 1 Stuka in Orleanais, round 2 : 2/3 hits, 1.00 expected hits
                        French roll dice for 1 Infantry in Orleanais, round 2 : 0/1 hits, 0.33 expected hits
                        1 Infantry owned by the French lost in Orleanais
                    Germans win, taking Orleanais from French with 2 Infantrys and 1 Stuka remaining. Battle score for attacker is 2
                    Casualties for French: 1 Infantry
                Battle in Normandy
                    Germans attack with 18 Tanks
                    French defend with 1 AAGun, 1 Factory and 1 Infantry
                        Germans roll dice for 18 Tanks in Normandy, round 2 : 8/18 hits, 9.00 expected hits
                        French roll dice for 1 Infantry in Normandy, round 2 : 1/1 hits, 0.33 expected hits
                        1 Infantry owned by the French and 1 Tank owned by the Germans lost in Normandy
                    Germans win, taking Normandy from French with 17 Tanks remaining. Battle score for attacker is -3
                    Casualties for Germans: 1 Tank
                    Casualties for French: 1 Infantry
                Battle in Kiev
                    Germans attack with 1 Artillery and 2 Infantrys
                    Russians defend with 1 Infantry
                        Germans roll dice for 1 Artillery and 2 Infantrys in Kiev, round 2 : 0/3 hits, 0.83 expected hits
                        Russians roll dice for 1 Infantry in Kiev, round 2 : 0/1 hits, 0.33 expected hits
                        Germans roll dice for 1 Artillery and 2 Infantrys in Kiev, round 3 : 0/3 hits, 0.83 expected hits
                        Russians roll dice for 1 Infantry in Kiev, round 3 : 0/1 hits, 0.33 expected hits
                        Germans roll dice for 1 Artillery and 2 Infantrys in Kiev, round 4 : 0/3 hits, 0.83 expected hits
                        Russians roll dice for 1 Infantry in Kiev, round 4 : 0/1 hits, 0.33 expected hits
                        Germans roll dice for 1 Artillery and 2 Infantrys in Kiev, round 5 : 0/3 hits, 0.83 expected hits
                        Russians roll dice for 1 Infantry in Kiev, round 5 : 0/1 hits, 0.33 expected hits
                        Germans roll dice for 1 Artillery and 2 Infantrys in Kiev, round 6 : 1/3 hits, 0.83 expected hits
                        Russians roll dice for 1 Infantry in Kiev, round 6 : 0/1 hits, 0.33 expected hits
                        1 Infantry owned by the Russians lost in Kiev
                    Germans win, taking Kiev from Russians with 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 2
                    Casualties for Russians: 1 Infantry
                Battle in Croatia
                    Germans attack with 2 Artillerys and 3 Infantrys
                    Neutral defend with 3 Infantrys
                        Germans roll dice for 2 Artillerys and 3 Infantrys in Croatia, round 2 : 0/5 hits, 1.50 expected hits
                        Neutral roll dice for 3 Infantrys in Croatia, round 2 : 0/3 hits, 1.00 expected hits
                        Germans roll dice for 2 Artillerys and 3 Infantrys in Croatia, round 3 : 2/5 hits, 1.50 expected hits
                        Neutral roll dice for 3 Infantrys in Croatia, round 3 : 2/3 hits, 1.00 expected hits
                        2 Infantrys owned by the Germans and 2 Infantrys owned by the Neutral lost in Croatia
                        Germans roll dice for 2 Artillerys and 1 Infantry in Croatia, round 4 : 1/3 hits, 1.00 expected hits
                        Neutral roll dice for 1 Infantry in Croatia, round 4 : 1/1 hits, 0.33 expected hits
                        1 Infantry owned by the Germans and 1 Infantry owned by the Neutral lost in Croatia
                    Germans loses 0 PUs for violating Croatias neutrality.
                    Germans win, taking Croatia from Neutral with 2 Artillerys remaining. Battle score for attacker is 0
                    Casualties for Germans: 3 Infantrys
                    Casualties for Neutral: 3 Infantrys

    Non Combat Move - Germans
                1 AAGun, 5 Infantrys and 2 Tanks moved from Brest to Kiev
                2 Artillerys and 2 Infantrys moved from Warsaw to Brest
                1 Tank moved from Silesia to Brest
                5 Infantrys moved from Bohemia to Krakow
                1 Tank moved from Brandenburg to Krakow
                1 Infantry moved from Brandenburg to Silesia
                1 Elite moved from Hamburg to Pomerania
                2 Tanks moved from Berlin to Silesia
                4 Infantrys moved from Berlin to Brandenburg
                2 Artillerys moved from Berlin to Brandenburg
                2 Fighters moved from Leningrad to 24 Sea Zone
                6 Infantrys moved from Lorraine to Picardy
                1 Stuka moved from Orleanais to Lorraine
                2 Infantrys moved from Lorraine to Bavaria
                3 Infantrys moved from Bavaria to Austria

    Place Units - Germans
                1 Elite and 3 Infantrys placed in Warsaw
                1 Carrier, 2 Destroyers and 1 Transport placed in 23 Sea Zone
                2 JetFighters placed in 23 Sea Zone
                2 HeavyTanks and 2 Tanks placed in Berlin
                2 Artillerys and 3 Infantrys placed in Bohemia
                8 Infantrys placed in Paris
                4 Infantrys placed in Rhine
                2 Infantrys placed in Bavaria

    Turn Complete - Germans
                Germans collect 108 PUs; end with 108 PUs

    Combat Hit Differential Summary :

    Germans : 4.83
        Neutral : -1.00
        French : 0.83
        Russians : -2.83
        AA fire in Leningrad : : -0.33

    Territory Summary for Germans :

    Pomerania : 1 Elite
        Berlin : 1 AAGun, 1 Factory, 2 HeavyTanks and 2 Tanks
        Rhine : 1 AAGun, 1 Factory and 4 Infantrys
        Bohemia : 2 Artillerys, 1 Factory and 3 Infantrys
        Brandenburg : 2 Artillerys and 4 Infantrys
        Austria : 3 Infantrys
        Bavaria : 1 Factory and 4 Infantrys
        Silesia : 1 Infantry and 2 Tanks
        Hamburg : 1 AAGun and 1 Factory
        Lithuania : 1 flag
        Donetsk : 1 flag, 1 Artillery
        Kiev : 1 flag, 1 AAGun, 1 Artillery, 7 Infantrys and 2 Tanks
        Vinnytsia : 1 flag, 1 AAGun and 2 Artillerys
        Latvia : 1 flag
        Leningrad : 1 flag, 1 AAGun, 1 Factory and 2 Tanks
        Odessa : 1 flag
        Minsk : 1 flag, 2 Artillerys and 1 Infantry
        Paris : 1 flag, 1 AAGun, 1 Factory and 8 Infantrys
        Burgundy : 1 flag
        Lorraine : 1 flag, 1 AAGun and 1 Stuka
        Orleanais : 1 flag, 2 Infantrys
        Normandy : 1 flag, 1 AAGun, 1 Factory and 17 Tanks
        Picardy : 1 flag, 1 Artillery and 7 Infantrys
        Mersa Matruh : 2 Infantrys and 2 Tanks
        Krakow : 1 flag, 5 Infantrys and 1 Tank
        Warsaw : 1 flag, 1 Elite, 1 Factory and 3 Infantrys
        Brest : 1 flag, 2 Artillerys, 2 Infantrys and 1 Tank
        Croatia : 1 flag, 2 Artillerys
        Danzig : 1 flag
        Hungary : 1 flag
        Belgium : 1 flag, 1 Artillery and 4 Infantrys
        22 Sea Zone : 1 Destroyer
        24 Sea Zone : 1 Battleship, 1 Carrier, 1 Destroyer, 2 Fighters and 2 Transports
        23 Sea Zone : 1 Carrier, 2 Destroyers, 2 JetFighters and 1 Transport
        48 Sea Zone : 1 Destroyer and 2 Transports

    Production/PUs Summary :

    Germans : 108 / 108
        Russians : 100 / 112
        Italians : 52 / 53
        French : 27 / 36
        Yamamoto : 63 / 66
        Chinese : 36 / 37
        Hisaichi : 56 / 56
        British : 95 / 97
        Anzac : 36 / 36
        Dutch : 29 / 31
        Finns : 6 / 7
        Romanians : 12 / 13
        Thai : 10 / 10
        Americans : 97 / 97

    triplea_42283_Ger4.tsvg

  • '20 '18 '17 '15

    TripleA Turn Summary for game: World At War, version: 2.1

    Game History

    Round: 4

    Combat Move - Russians
                2 Mech.Infs moved from Tashkent to W.Sinkiang
                2 Tanks moved from Afghanistan to W.Sinkiang
                3 Artillerys moved from W.Iran to Adana
                1 Bomber moved from W.Iran to Adana
                1 Artillery and 5 Infantrys moved from Erzurum to Ankara
                1 Fighter moved from Rostov to Ankara
                3 Infantrys moved from Oulu to Tampere
                1 Mot.Inf moved from Oulu to Leningrad
                3 Mech.Infs moved from Lapland to Leningrad
                1 Infantry moved from Lapland to N.Karelia
                4 Infantrys moved from Arkhangelsk to S.Karelia
                5 Infantrys moved from Rostov to Donetsk
                3 Infantrys moved from Georgia to Rostov
                5 Infantrys moved from Stalingrad to Rostov
                1 Elite and 5 Infantrys moved from Evenkia to Olyokminsk
                1 Infantry moved from Irkutsk to N.Buryat Mongolia
                1 Artillery and 2 Infantrys moved from Sibirsky to Evenkia
                3 Elites moved from Sibirsky to Evenkia
                1 Infantry moved from Novosibirsk to Krasnoyarsk
                2 ArmoredCars and 3 Tanks moved from Sverdlovsk to Krasnoyarsk
                1 Bomber moved from N.Buryat Mongolia to Hulunbuir
                3 Infantrys moved from Olyokminsk to Zhigansk
                1 Infantry moved from Novosibirsk to Krasnoyarsk
                10 Infantrys moved from Yaroslavl to Kursk
                10 Infantrys moved from Moscow to Yaroslavl
                1 Tank moved from Palestine to Adana

    Purchase Units - Russians
                Russians buy 2 ArmoredCars, 3 Bunkers, 4 HeavyTanks, 21 Infantrys, 2 Mech.Rockets and 1 Tank; Remaining resources: 0 PUs;

    Combat - Russians
                Strategic bombing raid in Hulunbuir
                    Bombing raid in Hulunbuir rolls: 3 and costs: 3 PUs.
                    Bombing raid costs 3 PUs
                Battle in Ankara
                    Russians attack with 1 Artillery, 1 Fighter and 5 Infantrys
                    Neutral defend with 2 Artillerys and 2 Infantrys
                        Russians roll dice for 1 Artillery, 1 Fighter and 5 Infantrys in Ankara, round 2 : 2/7 hits, 1.67 expected hits
                        Neutral roll dice for 2 Artillerys and 2 Infantrys in Ankara, round 2 : 4/4 hits, 1.33 expected hits
                        4 Infantrys owned by the Russians and 2 Infantrys owned by the Neutral lost in Ankara
                        Russians roll dice for 1 Artillery, 1 Fighter and 1 Infantry in Ankara, round 3 : 2/3 hits, 1.00 expected hits
                        Neutral roll dice for 2 Artillerys in Ankara, round 3 : 1/2 hits, 0.67 expected hits
                        1 Infantry owned by the Russians and 2 Artillerys owned by the Neutral lost in Ankara
                    Russians loses 0 PUs for violating Ankaras neutrality.
                    Russians win, taking Ankara from Neutral with 1 Artillery and 1 Fighter remaining. Battle score for attacker is 2
                    Casualties for Russians: 5 Infantrys
                    Casualties for Neutral: 2 Artillerys and 2 Infantrys
                Battle in Donetsk
                    Russians attack with 5 Infantrys
                    Germans defend with 1 Artillery
                        Russians roll dice for 5 Infantrys in Donetsk, round 2 : 0/5 hits, 0.83 expected hits
                        Germans roll dice for 1 Artillery in Donetsk, round 2 : 1/1 hits, 0.33 expected hits
                        1 Infantry owned by the Russians lost in Donetsk
                        Russians roll dice for 4 Infantrys in Donetsk, round 3 : 1/4 hits, 0.67 expected hits
                        Germans roll dice for 1 Artillery in Donetsk, round 3 : 1/1 hits, 0.33 expected hits
                        1 Infantry owned by the Russians and 1 Artillery owned by the Germans lost in Donetsk
                    Russians win, taking Donetsk from Germans with 3 Infantrys remaining. Battle score for attacker is 0
                    Casualties for Russians: 2 Infantrys
                    Casualties for Germans: 1 Artillery
                Battle in Adana
                    Russians attack with 3 Artillerys, 1 Bomber and 1 Tank
                    Neutral defend with 1 Artillery and 2 Infantrys
                        Russians roll dice for 3 Artillerys, 1 Bomber and 1 Tank in Adana, round 2 : 0/5 hits, 2.17 expected hits
                        Neutral roll dice for 1 Artillery and 2 Infantrys in Adana, round 2 : 1/3 hits, 1.00 expected hits
                        1 Artillery owned by the Russians lost in Adana
                        Russians roll dice for 2 Artillerys, 1 Bomber and 1 Tank in Adana, round 3 : 1/4 hits, 1.83 expected hits
                        Neutral roll dice for 1 Artillery and 2 Infantrys in Adana, round 3 : 0/3 hits, 1.00 expected hits
                        1 Infantry owned by the Neutral lost in Adana
                        Russians roll dice for 2 Artillerys, 1 Bomber and 1 Tank in Adana, round 4 : 0/4 hits, 1.83 expected hits
                        Neutral roll dice for 1 Artillery and 1 Infantry in Adana, round 4 : 0/2 hits, 0.67 expected hits
                        Russians roll dice for 2 Artillerys, 1 Bomber and 1 Tank in Adana, round 5 : 0/4 hits, 1.83 expected hits
                        Neutral roll dice for 1 Artillery and 1 Infantry in Adana, round 5 : 0/2 hits, 0.67 expected hits
                        Russians roll dice for 2 Artillerys, 1 Bomber and 1 Tank in Adana, round 6 : 2/4 hits, 1.83 expected hits
                        Neutral roll dice for 1 Artillery and 1 Infantry in Adana, round 6 : 0/2 hits, 0.67 expected hits
                        1 Infantry owned by the Neutral and 1 Artillery owned by the Neutral lost in Adana
                    Russians loses 0 PUs for violating Adanas neutrality.
                    Russians win, taking Adana from Neutral with 2 Artillerys, 1 Bomber and 1 Tank remaining. Battle score for attacker is 4
                    Casualties for Russians: 1 Artillery
                    Casualties for Neutral: 1 Artillery and 2 Infantrys
                Battle in Leningrad
                    Russians attack with 3 Mech.Infs and 1 Mot.Inf
                    Germans defend with 1 AAGun, 1 Factory and 2 Tanks
                        Russians roll dice for 3 Mech.Infs and 1 Mot.Inf in Leningrad, round 2 : 2/4 hits, 1.17 expected hits
                        Germans roll dice for 2 Tanks in Leningrad, round 2 : 1/2 hits, 1.00 expected hits
                    1 Mot.Inf owned by the Russians and 2 Tanks owned by the Germans lost in Leningrad
                    Russians win, taking Leningrad from Germans with 3 Mech.Infs remaining. Battle score for attacker is 5
                    Casualties for Russians: 1 Mot.Inf
                    Casualties for Germans: 2 Tanks
                Battle in W.Sinkiang
                    Russians attack with 2 Mech.Infs and 2 Tanks
                    Neutral defend with 1 Artillery and 1 Infantry
                        Russians roll dice for 2 Mech.Infs and 2 Tanks in W.Sinkiang, round 2 : 1/4 hits, 1.67 expected hits
                        Neutral roll dice for 1 Artillery and 1 Infantry in W.Sinkiang, round 2 : 2/2 hits, 0.67 expected hits
                    2 Mech.Infs owned by the Russians and 1 Infantry owned by the Neutral lost in W.Sinkiang
                        Russians roll dice for 2 Tanks in W.Sinkiang, round 3 : 1/2 hits, 1.00 expected hits
                        Neutral roll dice for 1 Artillery in W.Sinkiang, round 3 : 1/1 hits, 0.33 expected hits
                        1 Artillery owned by the Neutral and 1 Tank owned by the Russians lost in W.Sinkiang
                    Russians loses 0 PUs for violating W.Sinkiangs neutrality.
                    Russians win, taking W.Sinkiang from Neutral with 1 Tank remaining. Battle score for attacker is -11
                    Casualties for Russians: 2 Mech.Infs and 1 Tank
                    Casualties for Neutral: 1 Artillery and 1 Infantry

    Non Combat Move - Russians
                1 AAGun moved from Chimkent to Kuybyshev
                1 AAGun moved from N.Karelia to S.Karelia
                1 Bomber moved from Hulunbuir to N.Buryat Mongolia
                1 Bomber moved from Adana to Rostov
                1 Fighter moved from Ankara to Rostov

    Place Units - Russians
                1 Bunker placed in Tampere
                1 Bunker placed in Kursk
                1 Bunker placed in N.Buryat Mongolia
                8 Infantrys and 2 Mech.Rockets placed in Moscow
                5 Infantrys placed in Stalingrad
                3 Infantrys placed in Georgia
                5 Infantrys placed in Sibirsky
                4 HeavyTanks placed in Arkhangelsk
                2 ArmoredCars and 1 Tank placed in W.Iran

    Turn Complete - Russians
                Russians collect 110 PUs; end with 110 PUs

    Combat Hit Differential Summary :

    Germans : 1.33
        Neutral : 2.00
        Russians : -5.50

    triplea_42283_Rus4.tsvg

  • '20 '19 '18 '17 '16

    TripleA Turn Summary for game: World At War, version: 2.1

    Game History

    Round: 4

    Combat Move - Italians
                1 Infantry moved from Kufra to Darfur
                1 Infantry moved from New Valley to Darfur
                4 Fighters moved from Mersa Matruh to Darfur

    Purchase Units - Italians
                Italians buy 2 Artillerys, 1 Destroyer, 2 Fighters, 5 Infantrys and 2 Mech.Infs; Remaining resources: 0 PUs;

    Combat - Italians
                Battle in Darfur
                    Italians attack with 4 Fighters and 2 Infantrys
                    British defend with 2 Infantrys; French defend with 1 Infantry
                        Italians roll dice for 4 Fighters and 2 Infantrys in Darfur, round 2 : 2/6 hits, 1.67 expected hits
                        British roll dice for 3 Infantrys in Darfur, round 2 : 1/3 hits, 1.00 expected hits
                        1 Infantry owned by the French, 1 Infantry owned by the Italians and 1 Infantry owned by the British lost in Darfur
                        Italians roll dice for 4 Fighters and 1 Infantry in Darfur, round 3 : 0/5 hits, 1.50 expected hits
                        British roll dice for 1 Infantry in Darfur, round 3 : 0/1 hits, 0.33 expected hits
                        Italians roll dice for 4 Fighters and 1 Infantry in Darfur, round 4 : 3/5 hits, 1.50 expected hits
                        British roll dice for 1 Infantry in Darfur, round 4 : 0/1 hits, 0.33 expected hits
                        1 Infantry owned by the British lost in Darfur
                    Italians win, taking Darfur from British with 4 Fighters and 1 Infantry remaining. Battle score for attacker is 4
                    Casualties for Italians: 1 Infantry
                    Casualties for British: 2 Infantrys
                    Casualties for French: 1 Infantry

    Non Combat Move - Italians
                1 Infantry moved from Mersa Matruh to New Valley
                4 Fighters moved from Darfur to Mersa Matruh
                2 Transports moved from 48 Sea Zone to 46 Sea Zone
                1 Transport moved from 46 Sea Zone to 44 Sea Zone
                1 Artillery and 1 Infantry moved from Provence to 44 Sea Zone
                1 Artillery, 1 Infantry and 1 Transport moved from 44 Sea Zone to 46 Sea Zone
                1 Artillery and 1 Infantry moved from 46 Sea Zone to Sicily
                2 ArmoredCars moved from Lombardy to Croatia
                1 Infantry moved from Provence to Languedoc

    Place Units - Italians
                1 Destroyer and 2 Fighters placed in 46 Sea Zone
                2 Artillerys and 2 Infantrys placed in Tunis
                2 Mech.Infs placed in Lombardy
                3 Infantrys placed in Rome

    Turn Complete - Italians
                Italians collect 54 PUs; end with 54 PUs

    Combat Hit Differential Summary :

    Italians : 0.33
        British : -0.67

    Territory Summary for Italians :

    Sicily : 1 Artillery and 1 Infantry
        Rome : 1 AAGun, 1 Factory and 3 Infantrys
        Lombardy : 1 AAGun, 1 Factory and 2 Mech.Infs
        Campania : 1 Artillery
        Albania : 1 Artillery
        Languedoc : 1 flag, 2 Artillerys and 1 Infantry
        Provence : 1 flag, 1 AAGun and 1 Factory
        S.Tunisia : 1 flag
        Tunis : 1 flag, 1 AAGun, 4 Artillerys, 1 Factory and 8 Infantrys
        New Valley : 1 flag, 1 Infantry
        Darfur : 1 flag, 1 Infantry
        Mersa Matruh : 1 flag, 3 Artillerys, 4 Fighters, 4 Infantrys and 1 Tank
        Croatia : 2 ArmoredCars
        51 Sea Zone : 1 Carrier, 1 Cruiser, 2 Fighters, 1 Submarine and 2 Transports
        46 Sea Zone : 1 Carrier, 2 Destroyers, 2 Fighters and 3 Transports

    Production/PUs Summary :

    Germans : 102 / 108
        Russians : 110 / 110
        Italians : 54 / 54
        French : 27 / 36
        Yamamoto : 63 / 66
        Chinese : 36 / 37
        Hisaichi : 56 / 53
        British : 93 / 97
        Anzac : 36 / 36
        Dutch : 29 / 31
        Finns : 6 / 7
        Romanians : 12 / 13
        Thai : 10 / 10
        Americans : 97 / 97

    triplea_42283_Ita4.tsvg

  • '20 '18 '17 '15

    TripleA Turn Summary for game: World At War, version: 2.1

    Game History

    Round: 4

    Combat Move - French
                1 Artillery, 1 Destroyer, 1 Infantry and 1 Transport moved from 2 Sea Zone to 9 Sea Zone
                1 Artillery and 1 Infantry moved from 9 Sea Zone to Iceland
                2 Artillerys, 1 Fighter, 5 Infantrys and 4 Tanks moved from N.Tunisia to Tunis
                1 Tank moved from Syria to Lower Egypt
                1 Submarine moved from 57 Sea Zone to 56 Sea Zone
                1 Infantry moved from Kordofan to Nubia
                2 Infantrys moved from Canadian Prairies to Keewatin

    Purchase Units - French
                French buy 5 Infantrys and 4 Mech.Infs; Remaining resources: 2 PUs;

    Combat - French
                Battle in Tunis
                    French attack with 2 Artillerys, 1 Fighter, 5 Infantrys and 4 Tanks
                    Italians defend with 1 AAGun, 4 Artillerys, 1 Factory and 8 Infantrys
                        AA fire in Tunis : 0/1 hits, 0.17 expected hits
                        French roll dice for 2 Artillerys, 1 Fighter, 5 Infantrys and 4 Tanks in Tunis, round 2 : 5/12 hits, 4.17 expected hits
                        Italians roll dice for 4 Artillerys and 8 Infantrys in Tunis, round 2 : 6/12 hits, 4.00 expected hits
                        1 Artillery owned by the French, 5 Infantrys owned by the Italians and 5 Infantrys owned by the French lost in Tunis
                        French roll dice for 1 Artillery, 1 Fighter and 4 Tanks in Tunis, round 3 : 3/6 hits, 2.67 expected hits
                        Italians roll dice for 4 Artillerys and 3 Infantrys in Tunis, round 3 : 2/7 hits, 2.33 expected hits
                        1 Fighter owned by the French, 1 Artillery owned by the French and 3 Infantrys owned by the Italians lost in Tunis
                        French roll dice for 4 Tanks in Tunis, round 4 : 1/4 hits, 2.00 expected hits
                        Italians roll dice for 4 Artillerys in Tunis, round 4 : 1/4 hits, 1.33 expected hits
                        1 Tank owned by the French and 1 Artillery owned by the Italians lost in Tunis
                        French roll dice for 3 Tanks in Tunis, round 5 : 0/3 hits, 1.50 expected hits
                        Italians roll dice for 3 Artillerys in Tunis, round 5 : 1/3 hits, 1.00 expected hits
                        1 Tank owned by the French lost in Tunis
                        French roll dice for 2 Tanks in Tunis, round 6 : 1/2 hits, 1.00 expected hits
                        Italians roll dice for 3 Artillerys in Tunis, round 6 : 1/3 hits, 1.00 expected hits
                        1 Tank owned by the French and 1 Artillery owned by the Italians lost in Tunis
                        French roll dice for 1 Tank in Tunis, round 7 : 0/1 hits, 0.50 expected hits
                        Italians roll dice for 2 Artillerys in Tunis, round 7 : 0/2 hits, 0.67 expected hits
                        French roll dice for 1 Tank in Tunis, round 8 : 1/1 hits, 0.50 expected hits
                        Italians roll dice for 2 Artillerys in Tunis, round 8 : 1/2 hits, 0.67 expected hits
                        1 Tank owned by the French and 1 Artillery owned by the Italians lost in Tunis
                    Italians win with 1 Artillery remaining. Battle score for attacker is -18
                    Casualties for French: 2 Artillerys, 1 Fighter, 5 Infantrys and 4 Tanks
                    Casualties for Italians: 3 Artillerys and 8 Infantrys

    Non Combat Move - French
                1 Infantry moved from E.Morocco to N.Algeria
                1 Infantry moved from N.Algeria to N.Tunisia

    Place Units - French
                4 Mech.Infs placed in E.Morocco
                2 Infantrys placed in Syria
                3 Infantrys placed in French Equatorial Africa

    Turn Complete - French
                French collect 27 PUs; end with 29 PUs

    Combat Hit Differential Summary :

    Italians : 1.00
        French : -1.33
        AA fire in Tunis : : -0.17

    triplea_42283_Fre4.tsvg

  • '20 '19 '18 '17 '16

    Game History

    Round: 4

    Combat Move - Yamamoto
                1 Destroyer moved from 106 Sea Zone to 111 Sea Zone
                1 B.Transport moved from 110 Sea Zone to 106 Sea Zone
                1 Tank moved from Mindoro to 106 Sea Zone
                1 Artillery moved from Manila to 106 Sea Zone
                1 Infantry moved from Manila to 106 Sea Zone
                1 Artillery, 1 B.Transport, 1 Infantry, 1 T.Boat and 1 Tank moved from 106 Sea Zone to 110 Sea Zone
                1 Artillery, 1 Infantry and 1 Tank moved from 110 Sea Zone to Sumatra
                3 Fighters moved from 110 Sea Zone to Sumatra
                1 Adv.Fighter moved from 110 Sea Zone to Sumatra
                2 Artillerys moved from Manila to 93 Sea Zone
                1 Infantry moved from Manila to 93 Sea Zone
                2 Artillerys, 1 B.Transport and 1 Infantry moved from 93 Sea Zone to 110 Sea Zone
                2 Artillerys and 1 Infantry moved from 110 Sea Zone to Sumatra
                1 Bomber moved from Davao to 111 Sea Zone
                1 Infantry moved from Manila to 93 Sea Zone
                1 Artillery moved from Mindanao to 93 Sea Zone
                1 Artillery, 1 Infantry and 1 Transport moved from 93 Sea Zone to 110 Sea Zone
                1 Artillery and 1 Infantry moved from 110 Sea Zone to Sumatra
                1 Artillery and 1 Infantry moved from Truk to Ponape
                1 Fighter moved from Woleai to Ponape
                1 Bomber moved from Davao to Ponape
                1 Artillery and 1 Infantry moved from Kwajalein to 103 Sea Zone
                1 Artillery, 1 Battleship, 2 Carriers, 4 Fighters, 1 Infantry and 1 Transport moved from 103 Sea Zone to 109 Sea Zone
                1 Artillery and 1 Infantry moved from 109 Sea Zone to New Ireland
                4 Fighters moved from 109 Sea Zone to New Ireland
                1 Transport moved from 93 Sea Zone to 107 Sea Zone
                1 Artillery and 1 Infantry moved from Davao to 107 Sea Zone
                1 Artillery, 1 Infantry and 1 Transport moved from 107 Sea Zone to 112 Sea Zone
                1 Artillery and 1 Infantry moved from 112 Sea Zone to Flores
                      Yamamoto take Flores from Dutch
                1 Transport moved from 93 Sea Zone to 107 Sea Zone
                1 Artillery and 1 Infantry moved from Davao to 107 Sea Zone
                1 Artillery, 1 Infantry and 1 Transport moved from 107 Sea Zone to 112 Sea Zone
                1 Artillery and 1 Infantry moved from 112 Sea Zone to Tanimbar

    Purchase Units - Yamamoto
                Yamamoto buy 2 Artillerys, 1 Carrier, 3 Destroyers, 2 Fighters and 2 Infantrys; Remaining resources: 1 PUs;

    Combat - Yamamoto
                Battle in Tanimbar
                    Yamamoto attack with 1 Artillery and 1 Infantry
                    Dutch defend with 1 Infantry
                        Yamamoto roll dice for 1 Artillery and 1 Infantry in Tanimbar, round 2 :  1/2 hits
                        Dutch roll dice for 1 Infantry in Tanimbar, round 2 :  0/1 hits
                        1 Infantry owned by the Dutch lost in Tanimbar
                    Yamamoto win, taking Tanimbar from Dutch with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 2
                    Casualties for Dutch: 1 Infantry
                Battle in Ponape
                    Yamamoto attack with 1 Artillery, 1 Bomber, 1 Fighter and 1 Infantry
                    Americans defend with 1 Artillery and 1 Infantry
                        Yamamoto roll dice for 1 Artillery, 1 Bomber, 1 Fighter and 1 Infantry in Ponape, round 2 :  2/4 hits
                        Americans roll dice for 1 Artillery and 1 Infantry in Ponape, round 2 :  0/2 hits
                        1 Infantry owned by the Americans and 1 Artillery owned by the Americans lost in Ponape
                    Yamamoto win, taking Ponape from Americans with 1 Artillery, 1 Bomber, 1 Fighter and 1 Infantry remaining. Battle score for attacker is 6
                    Casualties for Americans: 1 Artillery and 1 Infantry
                Battle in 111 Sea Zone
                    Yamamoto attack with 1 Bomber and 1 Destroyer
                    Anzac defend with 1 Submarine
                        Anzac roll dice for 1 Submarine in 111 Sea Zone, round 2 :  0/1 hits
                        Yamamoto roll dice for 1 Bomber and 1 Destroyer in 111 Sea Zone, round 2 :  1/2 hits
                        1 Submarine owned by the Anzac lost in 111 Sea Zone
                    Yamamoto win with 1 Bomber and 1 Destroyer remaining. Battle score for attacker is 7
                    Casualties for Anzac: 1 Submarine
                Battle in Sumatra
                    Yamamoto attack with 1 Adv.Fighter, 4 Artillerys, 3 Fighters, 3 Infantrys and 1 Tank
                    Anzac defend with 5 Infantrys
                        Yamamoto roll dice for 1 Adv.Fighter, 4 Artillerys, 3 Fighters, 3 Infantrys and 1 Tank in Sumatra, round 2 :  3/12 hits
                        Dutch roll dice for 5 Infantrys in Sumatra, round 2 :  2/5 hits
                        2 Infantrys owned by the Yamamoto and 3 Infantrys owned by the Anzac lost in Sumatra
                        Yamamoto roll dice for 1 Adv.Fighter, 4 Artillerys, 3 Fighters, 1 Infantry and 1 Tank in Sumatra, round 3 :  3/10 hits
                        Dutch roll dice for 2 Infantrys in Sumatra, round 3 :  1/2 hits
                        1 Infantry owned by the Yamamoto and 2 Infantrys owned by the Anzac lost in Sumatra
                    Yamamoto win, taking Sumatra from Dutch with 1 Adv.Fighter, 4 Artillerys, 3 Fighters and 1 Tank remaining. Battle score for attacker is 4
                    Casualties for Yamamoto: 3 Infantrys
                    Casualties for Anzac: 5 Infantrys
                Battle in New Ireland
                    Yamamoto attack with 1 Artillery, 4 Fighters and 1 Infantry
                    Anzac defend with 1 Artillery
                        Yamamoto roll dice for 1 Battleship in New Ireland, round 2 :  1/1 hits
                        1 Artillery owned by the Anzac lost in New Ireland
                    Yamamoto win, taking New Ireland from Anzac with 1 Artillery, 4 Fighters and 1 Infantry remaining. Battle score for attacker is 4
                    Casualties for Anzac: 1 Artillery

    Non Combat Move - Yamamoto
                4 Fighters moved from New Ireland to 109 Sea Zone
                1 Fighter moved from Ponape to Truk
                1 Infantry moved from Woleai to Truk
                1 Bomber moved from Ponape to Truk
                1 Transport moved from 93 Sea Zone to 107 Sea Zone
                3 Destroyers moved from 93 Sea Zone to 112 Sea Zone
                1 Bomber moved from 111 Sea Zone to Celebes
                1 Fighter moved from Sumatra to 110 Sea Zone
                2 Fighters moved from Sumatra to 110 Sea Zone
                1 Adv.Fighter moved from Sumatra to 110 Sea Zone

    Place Units - Yamamoto
                1 Carrier and 3 Destroyers placed in 85 Sea Zone
                2 Fighters placed in 85 Sea Zone
                2 Artillerys and 2 Infantrys placed in Davao

    Turn Complete - Yamamoto
                Yamamoto collect 70 PUs; end with 71 PUs total

    Territory Summary for Yamamoto :

    Tokyo : 1 AAGun, 4 Artillerys and 1 Factory
        Kusaie : 1 Infantry
        Paramushir : 1 Infantry
        Kunashir : 1 Artillery
        Hainan : 1 flag
        Rongelap : 1 Infantry
        Saipan : 1 AAGun, 1 Bunker, 2 Infantrys and 1 Tank
        Kyushu : 3 Infantrys
        Fukien : 1 flag
        Iturup : 1 Infantry
        Peleliu : 1 Infantry
        Kiangsi : 1 flag
        New Ireland : 1 flag, 1 Artillery and 1 Infantry
        Sumatra : 1 flag, 4 Artillerys and 1 Tank
        Flores : 1 flag, 1 Artillery and 1 Infantry
        Celebes : 1 flag, 1 Artillery, 1 Bomber, 1 Infantry and 1 Tank
        Tanimbar : 1 flag, 1 Artillery and 1 Infantry
        Truk : 1 flag, 1 Bomber, 1 Fighter and 1 Infantry
        Ponape : 1 flag, 1 Artillery and 1 Infantry
        Davao : 1 flag, 1 AAGun, 2 Artillerys, 1 Factory and 3 Infantrys
        Mindoro : 1 flag
        Panay : 1 flag
        Woleai : 1 flag
        Manila : 1 flag
        Guam : 1 flag, 1 Tank
        Mindanao : 1 flag
        107 Sea Zone : 1 Transport
        112 Sea Zone : 3 Destroyers and 2 Transports
        110 Sea Zone : 1 Adv.Fighter, 2 B.Transports, 2 Carriers, 3 Fighters, 1 T.Boat and 1 Transport
        111 Sea Zone : 1 Destroyer
        85 Sea Zone : 1 Battleship, 1 Carrier, 1 Cruiser, 8 Destroyers, 2 Fighters and 1 Submarine
        109 Sea Zone : 1 Battleship, 2 Carriers, 4 Fighters and 1 Transport

    Production/PUs Summary :

    Germans : 102 / 108
        Russians : 110 / 110
        Italians : 54 / 54
        French : 27 / 29
        Yamamoto : 70 / 71
        Chinese : 36 / 37
        Hisaichi : 56 / 53
        British : 93 / 97
        Anzac : 35 / 36
        Dutch : 25 / 31
        Finns : 6 / 7
        Romanians : 12 / 13
        Thai : 10 / 10
        Americans : 95 / 97

    triplea_42283_Yam4.tsvg

  • '20 '18 '17 '15

    TripleA Turn Summary for game: World At War, version: 2.1

    Game History

    Round: 4

    Combat Move - Chinese
                1 ArmoredCar moved from Shansi to Anhwei
                      Chinese take Anhwei from Hisaichi
                1 ArmoredCar moved from Anhwei to Shanghai
                      Chinese take Shanghai from Hisaichi
                1 ArmoredCar moved from Shansi to Shantung
                      Chinese take Shantung from Hisaichi
                1 ArmoredCar moved from Shantung to Peking
                1 Tank moved from Shansi to Peking
                      Chinese take Chahar from Hisaichi
                2 Mech.Infs moved from Suiyuan to Peking
                1 Artillery and 2 Tanks moved from Hunan to N.French Indochina
                2 ArmoredCars and 2 Tanks moved from Ningsia to Hupeh
                3 Infantrys moved from Shansi to Shantung
                1 Artillery and 5 Infantrys moved from Suiyuan to Chahar
                6 Infantrys moved from Hsining to E.Qinghai
                1 Infantry moved from Khobdo to Gobi Altai
                2 ArmoredCars moved from Khobdo to Ningsia
                2 Infantrys moved from E.Sinkiang to Gobi Altai
                4 Infantrys moved from Urumqi to E.Sinkiang

    Purchase Units - Chinese
                Chinese buy 2 ArmoredCars, 2 Artillerys, 2 Elites, 6 Infantrys and 1 Tank; Remaining resources: 0 PUs;

    Combat - Chinese
                Battle in N.French Indochina
                    Chinese attack with 1 Artillery and 2 Tanks
                    Hisaichi defend with 1 Infantry
                        Chinese roll dice for 1 Artillery and 2 Tanks in N.French Indochina, round 2 : 1/3 hits, 1.33 expected hits
                        Hisaichi roll dice for 1 Infantry in N.French Indochina, round 2 : 1/1 hits, 0.33 expected hits
                        1 Infantry owned by the Hisaichi and 1 Artillery owned by the Chinese lost in N.French Indochina
                    Chinese win, taking N.French Indochina from Hisaichi with 2 Tanks remaining. Battle score for attacker is -2
                    Casualties for Chinese: 1 Artillery
                    Casualties for Hisaichi: 1 Infantry
                Battle in Peking
                    Chinese attack with 1 ArmoredCar, 2 Mech.Infs and 1 Tank
                    Hisaichi defend with 1 Infantry
                        Chinese roll dice for 1 ArmoredCar, 2 Mech.Infs and 1 Tank in Peking, round 2 : 1/4 hits, 1.50 expected hits
                        Hisaichi roll dice for 1 Infantry in Peking, round 2 : 1/1 hits, 0.33 expected hits
                        1 ArmoredCar owned by the Chinese and 1 Infantry owned by the Hisaichi lost in Peking
                    Chinese win, taking Peking from Hisaichi with 2 Mech.Infs and 1 Tank remaining. Battle score for attacker is -2
                    Casualties for Chinese: 1 ArmoredCar
                    Casualties for Hisaichi: 1 Infantry

    Non Combat Move - Chinese
                1 AAGun moved from Suiyuan to Chahar
                1 AAGun moved from Ningsia to Shensi

    Place Units - Chinese
                2 ArmoredCars and 1 Tank placed in Hupeh
                4 Infantrys placed in Urumqi
                2 Artillerys, 2 Elites and 2 Infantrys placed in Hsining

    Turn Complete - Chinese
                Chinese collect 48 PUs; end with 48 PUs

    Combat Hit Differential Summary :

    Hisaichi : 1.33
        Chinese : -0.83

    triplea_42283_Chi4.tsvg

  • '20 '19 '18 '17 '16

    TripleA Turn Summary for game: World At War, version: 2.1

    Game History

    Round: 4

    Combat Move - Hisaichi
                2 Artillerys and 2 Infantrys moved from Hong Kong to 92 Sea Zone
                2 Artillerys, 2 Infantrys and 2 Transports moved from 92 Sea Zone to 84 Sea Zone
                2 Artillerys and 2 Infantrys moved from 84 Sea Zone to Peking
                1 Bomber moved from Hong Kong to Peking
                1 Artillery and 1 Infantry moved from Hong Kong to 92 Sea Zone
                1 Artillery, 1 Infantry and 1 Transport moved from 92 Sea Zone to 84 Sea Zone
                1 Artillery and 1 Infantry moved from 84 Sea Zone to Shanghai
                1 Transport moved from 92 Sea Zone to 84 Sea Zone
                1 Mech.Inf moved from Changchun to Peking
                1 Mech.Inf moved from Changchun to Peking
                1 ArmoredCar and 1 Infantry moved from Changchun to 84 Sea Zone
                1 ArmoredCar, 1 Infantry and 1 Transport moved from 84 Sea Zone to 92 Sea Zone
                1 ArmoredCar and 1 Infantry moved from 92 Sea Zone to Kwangsi
                      Hisaichi take Kwangsi from Chinese
                1 Infantry moved from Kwangtung to Hunan
                      Hisaichi take Hunan from Chinese
                1 Transport moved from 92 Sea Zone to 84 Sea Zone
                1 ArmoredCar moved from Changchun to 84 Sea Zone
                1 ArmoredCar moved from 84 Sea Zone to Peking
                2 ArmoredCars, 1 Artillery, 1 Fighter, 9 Infantrys and 4 Tanks moved from Chita to N.Buryat Mongolia
                2 Artillerys moved from Ayan to N.Buryat Mongolia
                2 Fighters moved from 110 Sea Zone to 67 Sea Zone

    Purchase Units - Hisaichi
                Hisaichi buy 6 Artillerys, 1 Bunker, 7 Infantrys and 2 Mech.Infs; Remaining resources: 0 PUs;

    Combat - Hisaichi
                Battle in 67 Sea Zone
                    Hisaichi attack with 2 Fighters
                    Dutch defend with 1 Submarine
                        Hisaichi roll dice for 2 Fighters in 67 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
                        1 Submarine owned by the Dutch lost in 67 Sea Zone
                    Hisaichi win with 2 Fighters remaining. Battle score for attacker is 7
                    Casualties for Dutch: 1 Submarine
                Battle in Shanghai
                    Hisaichi attack with 1 Artillery and 1 Infantry
                    Chinese defend with 1 ArmoredCar
                        Hisaichi roll dice for 1 Artillery and 1 Infantry in Shanghai, round 2 : 2/2 hits, 0.67 expected hits
                        Chinese roll dice for 1 ArmoredCar in Shanghai, round 2 : 1/1 hits, 0.17 expected hits
                        1 ArmoredCar owned by the Chinese and 1 Infantry owned by the Hisaichi lost in Shanghai
                    Hisaichi win, taking Shanghai from Chinese with 1 Artillery remaining. Battle score for attacker is 2
                    Casualties for Hisaichi: 1 Infantry
                    Casualties for Chinese: 1 ArmoredCar
                Battle in N.Buryat Mongolia
                    Hisaichi attack with 2 ArmoredCars, 3 Artillerys, 1 Fighter, 9 Infantrys and 4 Tanks
                    Russians defend with 2 Artillerys, 1 Bomber, 1 Bunker, 1 Fighter, 11 Infantrys and 1 Tank
                        Hisaichi roll dice for 2 ArmoredCars, 3 Artillerys, 1 Fighter, 9 Infantrys and 4 Tanks in N.Buryat Mongolia, round 2 : 5/19 hits, 6.00 expected hits
                    Units damaged: 1 Bunker owned by the Russians
                        Russians roll dice for 2 Artillerys, 1 Bomber, 1 Bunker, 1 Fighter, 11 Infantrys and 1 Tank in N.Buryat Mongolia, round 2 : 5/17 hits, 6.00 expected hits
                        3 Infantrys owned by the Russians, 1 Bomber owned by the Russians and 5 Infantrys owned by the Hisaichi lost in N.Buryat Mongolia
                        Hisaichi roll dice for 2 ArmoredCars, 3 Artillerys, 1 Fighter, 4 Infantrys and 4 Tanks in N.Buryat Mongolia, round 3 : 7/14 hits, 5.17 expected hits
                        Russians roll dice for 2 Artillerys, 1 Bunker, 1 Fighter, 8 Infantrys and 1 Tank in N.Buryat Mongolia, round 3 : 2/13 hits, 4.83 expected hits
                        7 Infantrys owned by the Russians and 2 Infantrys owned by the Hisaichi lost in N.Buryat Mongolia
                        Hisaichi roll dice for 2 ArmoredCars, 3 Artillerys, 1 Fighter, 2 Infantrys and 4 Tanks in N.Buryat Mongolia, round 4 : 3/12 hits, 4.67 expected hits
                        Russians roll dice for 2 Artillerys, 1 Bunker, 1 Fighter, 1 Infantry and 1 Tank in N.Buryat Mongolia, round 4 : 3/6 hits, 2.50 expected hits
                        1 ArmoredCar owned by the Hisaichi, 1 Infantry owned by the Russians, 2 Artillerys owned by the Russians and 2 Infantrys owned by the Hisaichi lost in N.Buryat Mongolia
                        Hisaichi roll dice for 1 ArmoredCar, 3 Artillerys, 1 Fighter and 4 Tanks in N.Buryat Mongolia, round 5 : 4/9 hits, 3.67 expected hits
                        Russians roll dice for 1 Bunker, 1 Fighter and 1 Tank in N.Buryat Mongolia, round 5 : 0/3 hits, 1.50 expected hits
                        1 Fighter owned by the Russians, 1 Bunker owned by the Russians and 1 Tank owned by the Russians lost in N.Buryat Mongolia
                    Hisaichi win, taking N.Buryat Mongolia from Russians with 1 ArmoredCar, 3 Artillerys, 1 Fighter and 4 Tanks remaining. Battle score for attacker is 41
                    Casualties for Hisaichi: 1 ArmoredCar and 9 Infantrys
                    Casualties for Russians: 2 Artillerys, 1 Bomber, 1 Bunker, 1 Fighter, 11 Infantrys and 1 Tank
                Battle in Peking
                    Hisaichi attack with 1 ArmoredCar, 2 Artillerys, 1 Bomber, 2 Infantrys and 2 Mech.Infs
                    Chinese defend with 2 Mech.Infs and 1 Tank
                        Hisaichi roll dice for 1 ArmoredCar, 2 Artillerys, 1 Bomber, 2 Infantrys and 2 Mech.Infs in Peking, round 2 : 4/8 hits, 3.00 expected hits
                        Chinese roll dice for 2 Mech.Infs and 1 Tank in Peking, round 2 : 1/3 hits, 1.17 expected hits
                    2 Mech.Infs owned by the Chinese, 1 Tank owned by the Chinese and 1 Infantry owned by the Hisaichi lost in Peking
                    Hisaichi win, taking Peking from Chinese with 1 ArmoredCar, 2 Artillerys, 1 Bomber, 1 Infantry and 2 Mech.Infs remaining. Battle score for attacker is 15
                    Casualties for Hisaichi: 1 Infantry
                    Casualties for Chinese: 2 Mech.Infs and 1 Tank

    Non Combat Move - Hisaichi
                1 Bomber moved from Peking to Hulunbuir
                1 Artillery and 2 Infantrys moved from Hulunbuir to Peking
                1 Fighter moved from N.Buryat Mongolia to Chita
                1 Tank moved from Changchun to Liaoning
                2 Fighters moved from 67 Sea Zone to 110 Sea Zone

    Place Units - Hisaichi
                1 Bunker placed in Chita
                3 Artillerys and 3 Infantrys placed in Hong Kong
                2 Mech.Infs placed in Changchun
                1 Artillery and 2 Infantrys placed in Hulunbuir
                2 Artillerys and 2 Infantrys placed in Changchun

    Turn Complete - Hisaichi
                Hisaichi collect 53 PUs; end with 53 PUs

    Combat Hit Differential Summary :

    Hisaichi : 2.17
        Chinese : 0.67
        Russians : -4.83

    Territory Summary for Hisaichi :

    Chita : 1 flag, 1 Bunker and 1 Fighter
        Ayan : 1 flag
        N.Sakhalin : 1 flag
        N.Buryat Mongolia : 1 flag, 1 ArmoredCar, 3 Artillerys and 4 Tanks
        Khabarovsk : 1 flag
        Kwangsi : 1 flag, 1 ArmoredCar and 1 Infantry
        Kwangtung : 1 flag
        Shanghai : 1 flag, 1 Artillery
        Hunan : 1 flag, 1 Infantry
        Liaoning : 1 Tank
        Peking : 1 flag, 1 ArmoredCar, 3 Artillerys, 3 Infantrys and 2 Mech.Infs
        Hulunbuir : 1 Artillery, 1 Bomber, 1 Factory and 2 Infantrys
        Changchun : 1 AAGun, 2 Artillerys, 1 Factory, 2 Infantrys and 2 Mech.Infs
        Hong Kong : 1 flag, 1 AAGun, 3 Artillerys, 1 Factory and 3 Infantrys
        110 Sea Zone : 1 Battleship, 1 Carrier, 3 Destroyers, 2 Fighters and 4 Submarines
        85 Sea Zone : 3 Destroyers
        84 Sea Zone : 1 Destroyer and 4 Transports
        92 Sea Zone : 1 T.Boat and 3 Transports

    Production/PUs Summary :

    Germans : 102 / 108
        Russians : 108 / 110
        Italians : 54 / 54
        French : 29 / 29
        Yamamoto : 70 / 71
        Chinese : 39 / 48
        Hisaichi : 53 / 53
        British : 93 / 97
        Anzac : 35 / 36
        Dutch : 25 / 31
        Finns : 6 / 7
        Romanians : 12 / 13
        Thai : 10 / 10
        Americans : 95 / 97

    triplea_42283_His4.tsvg

  • '20 '18 '17 '15

    TripleA Turn Summary for game: World At War, version: 2.1

    Game History

    Round: 4

    Combat Move - British
                1 unit repaired.
                1 Bomber and 3 Fighters moved from Dover to 22 Sea Zone
                2 ArmoredCars and 1 Infantry moved from Equatoria to Darfur
                1 Infantry moved from Nubia to New Valley
                1 Fighter and 1 Infantry moved from Lower Egypt to New Valley
                3 Artillerys, 6 Infantrys and 4 Tanks moved from Lower Egypt to Mersa Matruh
                6 Adv.Fighters and 2 Fighters moved from 56 Sea Zone to Mersa Matruh
                1 Infantry moved from Cairo to Lower Egypt
                1 Destroyer and 1 Submarine moved from 57 Sea Zone to 56 Sea Zone
                3 Transports moved from 65 Sea Zone to 60 Sea Zone
                1 Artillery moved from Assam to 60 Sea Zone
                1 Elite moved from Madras to 60 Sea Zone
                2 Infantrys moved from Madras to 60 Sea Zone
                2 Infantrys moved from Madras to 60 Sea Zone
                1 Artillery, 1 Elite, 4 Infantrys and 3 Transports moved from 60 Sea Zone to 65 Sea Zone
                1 Artillery, 1 Elite and 4 Infantrys moved from 65 Sea Zone to Sumatra
                1 Tank moved from S.Thailand to S.French Indochina
                      French take S.French Indochina from Thai
                1 Tank moved from S.French Indochina to N.Thailand
                1 Infantry moved from Yunnan to N.Thailand
                1 Infantry moved from S.Thailand to N.Thailand
                2 Infantrys moved from Bihar to Assam
                5 Infantrys moved from Delhi to Bihar
                2 Infantrys moved from Attu to 72 Sea Zone
                1 Destroyer, 2 Infantrys and 1 Transport moved from 72 Sea Zone to 75 Sea Zone
                2 Infantrys moved from 75 Sea Zone to Vladivostok
                2 Infantrys moved from Koryakia to Kolyma
                1 ArmoredCar moved from Cape Town to Angola
                1 ArmoredCar moved from Cape Town to Mozambique
                1 ArmoredCar moved from Rhodesia to Angola
                1 ArmoredCar moved from Rhodesia to Mozambique
                1 Infantry moved from Kenya to Equatoria

    Purchase Units - British
                British buy 16 Infantrys, 6 S.Submarines and 1 Tank; Remaining resources: 0 PUs;

    Combat - British
                Battle in Angola
                    British attack with 2 ArmoredCars
                    Neutral defend with 1 Infantry
                        British roll dice for 2 ArmoredCars in Angola, round 2 : 1/2 hits, 0.67 expected hits
                        Neutral roll dice for 1 Infantry in Angola, round 2 : 1/1 hits, 0.33 expected hits
                        1 ArmoredCar owned by the British and 1 Infantry owned by the Neutral lost in Angola
                    British loses 0 PUs for violating Angolas neutrality.
                    British win, taking Angola from Neutral with 1 ArmoredCar remaining. Battle score for attacker is -2
                    Casualties for British: 1 ArmoredCar
                    Casualties for Neutral: 1 Infantry
                Battle in Sumatra
                    British attack with 1 Artillery, 1 Elite and 4 Infantrys
                    Yamamoto defend with 4 Artillerys and 1 Tank
                        British roll dice for 1 Cruiser in Sumatra, round 2 : 1/1 hits, 0.50 expected hits
                        1 Artillery owned by the Yamamoto lost in Sumatra
                        British roll dice for 1 Artillery, 1 Elite and 4 Infantrys in Sumatra, round 2 : 0/6 hits, 1.50 expected hits
                        Yamamoto roll dice for 3 Artillerys and 1 Tank in Sumatra, round 2 : 1/4 hits, 1.50 expected hits
                        1 Infantry owned by the British lost in Sumatra
                        British roll dice for 1 Artillery, 1 Elite and 3 Infantrys in Sumatra, round 3 : 2/5 hits, 1.33 expected hits
                        Yamamoto roll dice for 3 Artillerys and 1 Tank in Sumatra, round 3 : 2/4 hits, 1.50 expected hits
                        2 Artillerys owned by the Yamamoto and 2 Infantrys owned by the British lost in Sumatra
                        British roll dice for 1 Artillery, 1 Elite and 1 Infantry in Sumatra, round 4 : 0/3 hits, 1.00 expected hits
                        Yamamoto roll dice for 1 Artillery and 1 Tank in Sumatra, round 4 : 0/2 hits, 0.83 expected hits
                        British roll dice for 1 Artillery, 1 Elite and 1 Infantry in Sumatra, round 5 : 0/3 hits, 1.00 expected hits
                        Yamamoto roll dice for 1 Artillery and 1 Tank in Sumatra, round 5 : 1/2 hits, 0.83 expected hits
                        1 Infantry owned by the British lost in Sumatra
                        British roll dice for 1 Artillery and 1 Elite in Sumatra, round 6 : 0/2 hits, 0.83 expected hits
                        Yamamoto roll dice for 1 Artillery and 1 Tank in Sumatra, round 6 : 1/2 hits, 0.83 expected hits
                        1 Elite owned by the British lost in Sumatra
                        British roll dice for 1 Artillery in Sumatra, round 7 : 0/1 hits, 0.33 expected hits
                        Yamamoto roll dice for 1 Artillery and 1 Tank in Sumatra, round 7 : 1/2 hits, 0.83 expected hits
                        1 Artillery owned by the British lost in Sumatra
                    Yamamoto win with 1 Artillery and 1 Tank remaining. Battle score for attacker is -3
                    Casualties for Yamamoto: 3 Artillerys
                    Casualties for British: 1 Artillery, 1 Elite and 4 Infantrys
                Battle in 22 Sea Zone
                    British attack with 1 Bomber and 3 Fighters
                    Germans defend with 1 Destroyer
                        British roll dice for 1 Bomber and 3 Fighters in 22 Sea Zone, round 2 : 0/4 hits, 1.67 expected hits
                        Germans roll dice for 1 Destroyer in 22 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    retreated to 22 Sea Zone
                Battle in Darfur
                    British attack with 2 ArmoredCars and 1 Infantry
                    Italians defend with 1 Infantry
                        British roll dice for 2 ArmoredCars and 1 Infantry in Darfur, round 2 : 2/3 hits, 0.83 expected hits
                        Italians roll dice for 1 Infantry in Darfur, round 2 : 1/1 hits, 0.33 expected hits
                        1 Infantry owned by the Italians and 1 Infantry owned by the British lost in Darfur
                    British winGermans win with 1 Destroyer remaining, taking Darfur from Italians with 2 ArmoredCars remaining. Battle score for attacker is 0
                    Casualties for British: 1 Infantry
                    Casualties for Italians: 1 Infantry
                Battle in Mersa Matruh
                    British attack with 6 Adv.Fighters, 3 Artillerys, 2 Fighters, 6 Infantrys and 4 Tanks
                    Germans defend with 2 Infantrys and 2 Tanks; Italians defend with 3 Artillerys, 4 Fighters, 4 Infantrys and 1 Tank
                        British roll dice for 6 Adv.Fighters, 3 Artillerys, 2 Fighters, 6 Infantrys and 4 Tanks in Mersa Matruh, round 2 : 10/21 hits, 8.17 expected hits
                        Italians roll dice for 3 Artillerys, 4 Fighters, 6 Infantrys and 3 Tanks in Mersa Matruh, round 2 : 6/16 hits, 6.50 expected hits
                        2 Infantrys owned by the Germans, 3 Artillerys owned by the Italians, 4 Infantrys owned by the Italians, 6 Infantrys owned by the British and 1 Tank owned by the Germans lost in Mersa Matruh
                        British roll dice for 6 Adv.Fighters, 3 Artillerys, 2 Fighters and 4 Tanks in Mersa Matruh, round 3 : 8/15 hits, 6.67 expected hits
                        Italians roll dice for 4 Fighters and 2 Tanks in Mersa Matruh, round 3 : 0/6 hits, 3.00 expected hits
                        4 Fighters owned by the Italians, 1 Tank owned by the Italians and 1 Tank owned by the Germans lost in Mersa Matruh
                    British win, taking Mersa Matruh from Italians with 6 Adv.Fighters, 3 Artillerys, 2 Fighters and 4 Tanks remaining. Battle score for attacker is 59
                    Casualties for British: 6 Infantrys
                    Casualties for Germans: 2 Infantrys and 2 Tanks
                    Casualties for Italians: 3 Artillerys, 4 Fighters, 4 Infantrys and 1 Tank
                Battle in Mozambique
                    British attack with 2 ArmoredCars
                    Neutral defend with 1 Infantry
                        British roll dice for 2 ArmoredCars in Mozambique, round 2 : 1/2 hits, 0.67 expected hits
                        Neutral roll dice for 1 Infantry in Mozambique, round 2 : 0/1 hits, 0.33 expected hits
                        1 Infantry owned by the Neutral lost in Mozambique
                    British loses 0 PUs for violating Mozambiques neutrality.
                    British win, taking Mozambique from Neutral with 2 ArmoredCars remaining. Battle score for attacker is 2
                    Casualties for Neutral: 1 Infantry
                Battle in N.Thailand
                    British attack with 2 Infantrys and 1 Tank
                    Thai defend with 1 Infantry
                        British roll dice for 2 Infantrys and 1 Tank in N.Thailand, round 2 : 1/3 hits, 0.83 expected hits
                        Thai roll dice for 1 Infantry in N.Thailand, round 2 : 0/1 hits, 0.33 expected hits
                        1 Infantry owned by the Thai lost in N.Thailand
                    British win, taking N.Thailand from Thai with 2 Infantrys and 1 Tank remaining. Battle score for attacker is 2
                    Casualties for Thai: 1 Infantry
                Battle in New Valley
                    British attack with 1 Fighter and 2 Infantrys
                    Italians defend with 1 Infantry
                        British roll dice for 1 Fighter and 2 Infantrys in New Valley, round 2 : 1/3 hits, 0.67 expected hits
                        Italians roll dice for 1 Infantry in New Valley, round 2 : 1/1 hits, 0.33 expected hits
                        1 Infantry owned by the Italians and 1 Infantry owned by the British lost in New Valley
                    British win, taking New Valley from Italians with 1 Fighter and 1 Infantry remaining. Battle score for attacker is 0
                    Casualties for British: 1 Infantry
                    Casualties for Italians: 1 Infantry

    Non Combat Move - British
                6 Adv.Fighters and 2 Fighters moved from Mersa Matruh to 56 Sea Zone
                1 Fighter moved from New Valley to Lower Egypt
                1 AAGun moved from Cape Town to South Africa
                1 Bomber and 3 Fighters moved from 22 Sea Zone to Dover
                1 Infantry moved from Manchester to Dover

    Place Units - British
                4 Infantrys placed in Manchester
                6 S.Submarines placed in 56 Sea Zone
                4 Infantrys and 1 Tank placed in Madras
                5 Infantrys placed in Delhi
                2 Infantrys placed in Bombay
                1 Infantry placed in Cape Town

    Turn Complete - British
                British collect 102 PUs; end with 102 PUs

    Combat Hit Differential Summary :

    Germans : -0.33
        Neutral : 0.33
        British : 0.33
        Italians : -2.17
        Yamamoto : -0.33
        Thai : -0.33

    triplea_42283_Bri4.tsvg

  • '20 '18 '17 '15

    TripleA Turn Summary for game: World At War, version: 2.1

    Game History

    Round: 4

    Combat Move - Anzac
                1 Transport moved from 66 Sea Zone to 70 Sea Zone
                1 Artillery and 1 Infantry moved from Western Australia to 70 Sea Zone
                3 Cruisers moved from 66 Sea Zone to 67 Sea Zone
                1 Infantry moved from Northern Territory to 67 Sea Zone
                2 Infantrys moved from Broome to 67 Sea Zone
                3 Cruisers and 3 Infantrys moved from 67 Sea Zone to 66 Sea Zone
                3 Infantrys moved from 66 Sea Zone to Sumatra
                1 Artillery, 1 Infantry and 1 Transport moved from 70 Sea Zone to 66 Sea Zone
                1 Artillery and 1 Infantry moved from 66 Sea Zone to Sumatra
                2 Fighters moved from Broome to Sumatra

    Purchase Units - Anzac
                Anzac buy 1 Destroyer, 1 Elite, 4 Infantrys, 1 S.Submarine and 1 Submarine; Remaining resources: 0 PUs;

    Combat - Anzac
                Battle in Sumatra
                    Anzac attack with 1 Artillery, 2 Fighters and 4 Infantrys
                    Yamamoto defend with 1 Artillery and 1 Tank
                        Anzac roll dice for 3 Cruisers in Sumatra, round 2 : 0/3 hits, 1.50 expected hits
                        Anzac roll dice for 1 Artillery, 2 Fighters and 4 Infantrys in Sumatra, round 2 : 2/7 hits, 1.83 expected hits
                        Yamamoto roll dice for 1 Artillery and 1 Tank in Sumatra, round 2 : 0/2 hits, 0.83 expected hits
                        1 Artillery owned by the Yamamoto and 1 Tank owned by the Yamamoto lost in Sumatra
                    Anzac win, taking Sumatra from Yamamoto with 1 Artillery, 2 Fighters and 4 Infantrys remaining. Battle score for attacker is 9
                    Casualties for Yamamoto: 1 Artillery and 1 Tank

    Non Combat Move - Anzac
                2 Fighters moved from Sumatra to 66 Sea Zone

    Place Units - Anzac
                1 Destroyer, 1 S.Submarine and 1 Submarine placed in 122 Sea Zone
                1 Elite and 2 Infantrys placed in Broome
                2 Infantrys placed in Townsville
                Anzac undo move 3.
                2 Infantrys placed in Port Moresby

    Turn Complete - Anzac
                Anzac collect 35 PUs; end with 35 PUs

    Combat Hit Differential Summary :

    Yamamoto : -0.83
        Anzac : -1.33

    triplea_42283_Anz4.tsvg

  • '20 '18 '17 '15

    TripleA Turn Summary for game: World At War, version: 2.1

    Game History

    Round: 4

    Combat Move - Dutch
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                    Dutch loses 0 PUs for violating Perus neutrality.
                    Dutch loses 0 PUs for violating Bolivias neutrality.
                EDIT: 1 Artillery, 5 Infantrys and 1 Tank moved from Hollandia to West Papua
                EDIT: 1 Tank moved from West Papua to Port Moresby
                1 Tank moved from Hollandia to Port Moresby
                1 Artillery and 2 Infantrys moved from Hollandia to West Papua
                1 Tank moved from Venezuela to Peru
                      Dutch take Peru from Neutral
                1 Infantry moved from Amazon to Bolivia
                      Dutch take Bolivia from Neutral

    Purchase Units - Dutch
                Dutch buy 1 Bunker, 1 Elite, 1 Infantry and 4 Tanks; Remaining resources: 0 PUs;

    Combat - Dutch

    Non Combat Move - Dutch

    Place Units - Dutch
                1 Bunker and 4 Tanks placed in Banjarmasin
                1 Elite and 1 Infantry placed in Suriname

    Turn Complete - Dutch
                Dutch collect 31 PUs; end with 31 PUs

    Combat Hit Differential Summary :

    triplea_42283_Dut4.tsvg

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