18L Arathorn Axis vs MrRoboto Allies BM3

  • '19 '18

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 11

    Purchase Units - Americans
                Americans buy 6 armour, 2 artilleries, 1 bomber, 1 destroyer, 5 fighters, 2 infantry and 2 transports; Remaining resources: 1 PUs;

    Combat Move - Americans
                1 mech_infantry moved from India to West India
                      UK_Pacific take West India from Japanese
                1 armour moved from Korea to Buryatia
                      Americans take Amur from Germans
                      Americans take Buryatia from Germans
                2 armour and 5 tactical_bombers moved from Korea to Ulaanbaatar
                2 bombers moved from Anhwe to Ulaanbaatar
                1 armour, 1 artillery and 1 infantry moved from Japan to 6 Sea Zone
                1 armour, 1 artillery, 1 infantry and 2 transports moved from 6 Sea Zone to 5 Sea Zone
                1 armour moved from 5 Sea Zone to Siberia
                1 artillery moved from 5 Sea Zone to Amur
                1 infantry moved from 5 Sea Zone to Amur

    Combat - Americans
                Battle in Siberia
                Battle in Ulaanbaatar
                    Americans attack with 2 armour, 2 bombers and 5 tactical_bombers
                    Germans defend with 1 armour and 2 mech_infantrys
                        Americans roll dice for 2 armour, 2 bombers and 5 tactical_bombers in Ulaanbaatar, round 2 : 4/9 hits, 5,17 expected hits
                        Germans roll dice for 1 armour and 2 mech_infantrys in Ulaanbaatar, round 2 : 1/3 hits, 1,17 expected hits
                        1 armour owned by the Germans, 1 armour owned by the Americans and 2 mech_infantrys owned by the Germans lost in Ulaanbaatar
                    Americans win, taking Siberia from Germans, taking Ulaanbaatar from Germans with 1 armour, 2 bombers and 5 tactical_bombers remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 armour
                    Casualties for Germans: 1 armour and 2 mech_infantrys

    Non Combat Move - Americans
                5 tactical_bombers moved from Ulaanbaatar to Olgiy
                2 bombers moved from Ulaanbaatar to Kansu
                3 bombers moved from Anhwe to Tsinghai
                2 armour and 1 mech_infantry moved from French Indo China to Szechwan
                1 artillery moved from Japan to 6 Sea Zone
                5 fighters and 1 tactical_bomber moved from 6 Sea Zone to Kweichow
                1 artillery, 3 carriers and 4 transports moved from 6 Sea Zone to 26 Sea Zone
                1 battleship, 1 carrier, 3 cruisers and 5 destroyers moved from 33 Sea Zone to 26 Sea Zone
                2 artilleries and 6 infantry moved from Eastern United States to 101 Sea Zone
                2 artilleries, 3 carriers, 1 destroyer, 6 infantry and 4 transports moved from 101 Sea Zone to 106 Sea Zone
                2 submarines moved from 91 Sea Zone to 105 Sea Zone
                2 submarines moved from 91 Sea Zone to 110 Sea Zone
                3 destroyers moved from 79 Sea Zone to 72 Sea Zone
                4 submarines moved from 79 Sea Zone to 80 Sea Zone

    Place Units - Americans
                3 armour placed in Korea
                3 armour placed in French Indo China
                2 artilleries, 1 bomber, 5 fighters and 2 infantry placed in Eastern United States
                1 destroyer and 2 transports placed in 101 Sea Zone

    Turn Complete - Americans
                Americans collect 76 PUs; end with 77 PUs
                Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 82 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 92 PUs
                Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 97 PUs
                Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 102 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 107 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 112 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 117 PUs

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 9 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese

    Place Units - Chinese
                5 infantry placed in Kansu
                4 infantry placed in Tsinghai

    Turn Complete - Chinese
                Chinese collect 23 PUs; end with 23 PUs
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 26 PUs

    Purchase Units - British
                British repair damage of 4x airfield, 1x harbour; Remaining resources: 25 PUs;
                British buy 1 destroyer; Remaining resources: 17 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 factory_upgrade; Remaining resources: 2 PUs;

    Combat Move - British

    Non Combat Move - British
                11 fighters and 1 tactical_bomber moved from Gibraltar to United Kingdom

    Place Units - British
                1 destroyer placed in 106 Sea Zone

    Turn Complete - British
                Total Cost from Convoy Blockades: 8
                    Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 4,1
                    Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 2,6,5,2,2,2,6,3,1,4
                British collect 10 PUs (8 lost to blockades); end with 27 PUs

    Place Units - UK_Pacific
                Units in India being upgraded or consumed: 1 factory_minor
                1 factory_upgrade placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 21 PUs; end with 23 PUs
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 26 PUs

    Combat Hit Differential Summary :

    Germans : -0,17
        Americans : -1,17

    triplea_42239_UK_11.tsvg

  • '19 '13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 11

    Purchase Units - Italians
                Italians buy 1 artillery, 5 infantry and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 transport moved from 99 Sea Zone to 98 Sea Zone
                1 armour moved from Alexandria to Libya
                      Italians take Libya from Americans
                2 marines moved from Alexandria to 98 Sea Zone
                2 marines and 1 transport moved from 98 Sea Zone to 96 Sea Zone
                2 marines moved from 96 Sea Zone to Malta
                1 armour moved from French Equatorial Africa to French Central Africa
                      Italians take French Central Africa from French
                1 armour moved from French Central Africa to French West Africa
                      Italians take French West Africa from French
                1 armour moved from Belgian Congo to Egypt
                1 infantry moved from Cyprus to 99 Sea Zone
                1 infantry moved from Crete to 99 Sea Zone
                2 infantry and 1 transport moved from 99 Sea Zone to 96 Sea Zone
                2 infantry moved from 96 Sea Zone to Malta

    Combat - Italians
                Battle in Malta
                    Italians attack with 2 infantry and 2 marines
                    British defend with 1 aaGun and 1 infantry
                        Italians roll dice for 2 infantry and 2 marines in Malta, round 2 : 1/4 hits, 1.00 expected hits
                        British roll dice for 1 aaGun and 1 infantry in Malta, round 2 : 1/1 hits, 0.33 expected hits
                        1 aaGun owned by the British and 1 infantry owned by the Italians lost in Malta
                        Italians roll dice for 1 infantry and 2 marines in Malta, round 3 : 2/3 hits, 0.83 expected hits
                        British roll dice for 1 infantry in Malta, round 3 : 0/1 hits, 0.33 expected hits
                        1 infantry owned by the British lost in Malta
                    Italians win, taking Malta from British with 1 infantry and 2 marines remaining. Battle score for attacker is 5
                    Casualties for Italians: 1 infantry
                    Casualties for British: 1 aaGun and 1 infantry

    Non Combat Move - Italians
                2 artilleries and 3 infantry moved from 95 Sea Zone to Northern Italy
                2 submarines moved from 95 Sea Zone to 92 Sea Zone

    Place Units - Italians
                2 transports placed in 95 Sea Zone
                1 artillery and 2 infantry placed in Southern France
                3 infantry placed in Northern Italy

    Turn Complete - Italians
                Italians collect 21 PUs; end with 21 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs
                Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 29 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 34 PUs

    Combat Hit Differential Summary :

    Italians : 1.17
        British : 0.33

    triplea_42239_Ita11.tsvg

  • '19 '18

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 11

    Purchase Units - ANZAC
                ANZAC buy 2 bombers; Remaining resources: 2 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                1 cruiser moved from 79 Sea Zone to 80 Sea Zone
                5 bombers, 1 fighter and 1 tactical_bomber moved from India to Sikang
                1 infantry moved from India to West India
                2 bombers moved from Queensland to India
                1 fighter moved from Queensland to Sumatra
                1 fighter moved from Sumatra to India

    Place Units - ANZAC
                2 bombers placed in Queensland

    Turn Complete - ANZAC
                ANZAC collect 17 PUs; end with 19 PUs
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
                Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs

    Combat Move - French

    Turn Complete - French

    Combat Hit Differential Summary :

    triplea_42239_Fre11.tsvg

  • '19 '13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 12

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 2 armour, 6 fighters and 13 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                7 armour moved from Persia to West India
                3 mech_infantrys moved from Poland to Western Ukraine
                5 submarines moved from 109 Sea Zone to 110 Sea Zone
                1 submarine moved from 119 Sea Zone to 110 Sea Zone
                1 armour moved from Tobruk to Tunisia
                      Germans take Tunisia from Americans
                1 armour moved from Nigeria to Gold Coast
                      Germans take Gold Coast from British
                1 armour moved from Tanganyika Territory to Anglo Egyptian Sudan
                2 armour moved from Trans-Jordan to Persia

    Combat - Germans
                Battle in West India
                    Germans attack with 7 armour
                    Americans defend with 1 mech_infantry; ANZAC defend with 1 infantry
                        Germans roll dice for 7 armour in West India, round 2 : 3/7 hits, 3.50 expected hits
                        UK_Pacific roll dice for 1 infantry and 1 mech_infantry in West India, round 2 : 1/2 hits, 0.67 expected hits
                        1 infantry owned by the ANZAC, 1 armour owned by the Germans and 1 mech_infantry owned by the Americans lost in West India
                    Germans win, taking West India from UK_Pacific with 6 armour remaining. Battle score for attacker is 1
                    Casualties for Germans: 1 armour
                    Casualties for ANZAC: 1 infantry
                    Casualties for Americans: 1 mech_infantry

    Non Combat Move - Germans
                2 aaGuns, 2 artilleries and 1 infantry moved from Persia to Eastern Persia
                1 carrier, 1 destroyer and 1 tactical_bomber moved from 95 Sea Zone to 93 Sea Zone

    Place Units - Germans
                3 mech_infantrys placed in Iraq
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from Eastern Persia: 1 aaGun
                EDIT: Adding units owned by Germans to Persia: 1 aaGun
                EDIT: Turning off Edit Mode
                3 fighters placed in Persia
                3 mech_infantrys placed in Ukraine
                3 mech_infantrys placed in Normandy Bordeaux
                3 fighters placed in Yugoslavia
                2 armour and 1 mech_infantry placed in Novgorod
                Germans undo move 3.
                Germans undo move 5.
                2 armour and 1 mech_infantry placed in Ukraine
                3 mech_infantrys placed in Novgorod
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from Western Germany: 2 fighters
                EDIT: Adding units owned by Germans to Ukraine: 2 fighters
                EDIT: Removing units owned by Germans from Normandy Bordeaux: 1 fighter
                EDIT: Adding units owned by Germans to Yugoslavia: 1 fighter
                EDIT: Turning off Edit Mode
                Germans undo move 2.
                3 mech_infantrys placed in Persia
                3 fighters placed in Western Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 8
                    Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 3,1,2,6,1,2,1,1,4
                    Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 2,6,4
                    Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,5,5,3,4,6
                Germans collect 80 PUs (8 lost to blockades); end with 80 PUs
                Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 85 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 90 PUs
                Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 92 PUs
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 98 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 103 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 118 PUs

    Combat Hit Differential Summary :

    Germans : -0.50
        UK_Pacific : 0.33

    triplea_42239_Ger12.tsvg

  • '19 '13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 12

    Combat Move - Japanese
                1 cruiser and 1 marine moved from 98 Sea Zone to 94 Sea Zone
                1 marine moved from 94 Sea Zone to Algeria
                1 armour and 1 mech_infantry moved from Anglo Egyptian Sudan to Trans-Jordan
                3 fighters and 1 tactical_bomber moved from Persia to India

    Combat - Japanese
                Battle in Algeria
                Battle in India
                    Japanese attack with 3 fighters and 1 tactical_bomber
                    ANZAC defend with 2 bombers and 1 fighter; UK_Pacific defend with 1 airfield, 1 factory_upgrade and 1 harbour
                        Japanese roll dice for 3 fighters and 1 tactical_bomber in India, round 2 : 2/4 hits, 2.17 expected hits
                        UK_Pacific roll dice for 2 bombers and 1 fighter in India, round 2 : 0/3 hits, 1.00 expected hits
                        2 bombers owned by the ANZAC lost in India
                        Japanese roll dice for 3 fighters and 1 tactical_bomber in India, round 3 : 4/4 hits, 2.17 expected hits
                        UK_Pacific roll dice for 1 fighter in India, round 3 : 0/1 hits, 0.67 expected hits
                        1 fighter owned by the ANZAC lost in India
                    Japanese win, taking Algeria from Americans with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 34
                    Casualties for ANZAC: 2 bombers and 1 fighter

    Non Combat Move - Japanese
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                3 fighters and 1 tactical_bomber moved from India to West India
                3 fighters moved from Southern Italy to Persia
                2 battleships, 6 carriers, 1 destroyer and 3 transports moved from 95 Sea Zone to 93 Sea Zone
                3 fighters and 4 tactical_bombers moved from 95 Sea Zone to 93 Sea Zone

    Turn Complete - Japanese

    Combat Hit Differential Summary :

    UK_Pacific : -1.67
        Japanese : 1.67

    triplea_42239_Jap12.tsvg

  • '19 '18

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 12

    Purchase Units - Americans
                Americans buy 6 armour, 1 destroyer, 6 fighters, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 armour moved from Siberia to Sakha
                      Americans take Sakha from Germans
                1 armour moved from Buryatia to Yenisey
                      Americans take Yakut S.S.R. from Germans
                      Americans take Yenisey from Germans
                2 armour and 1 mech_infantry moved from Szechwan to Kazakhstan
                      Americans take Kazakhstan from Germans

    Combat - Americans
                Americans creates battle in territory 80 Sea Zone
                Americans creates battle in territory 110 Sea Zone

    Non Combat Move - Americans
                1 submarine moved from 110 Sea Zone to 125 Sea Zone
                1 submarine moved from 110 Sea Zone to 87 Sea Zone
                2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
                2 artilleries, 1 destroyer, 2 infantry and 2 transports moved from 101 Sea Zone to 106 Sea Zone
                1 bomber and 5 fighters moved from Eastern United States to 106 Sea Zone
                1 bomber moved from 106 Sea Zone to United Kingdom
                3 armour moved from French Indo China to Szechwan
                3 bombers moved from Tsinghai to India
                2 bombers moved from Kansu to India
                2 transports moved from 5 Sea Zone to 6 Sea Zone
                1 artillery and 1 infantry moved from Amur to Buryatia
                3 armour moved from Korea to Jehol
                1 armour moved from Ulaanbaatar to Olgiy
                5 tactical_bombers moved from Olgiy to Sikang
                5 fighters and 1 tactical_bomber moved from Kweichow to India
                1 submarine moved from 80 Sea Zone to 72 Sea Zone
                1 destroyer moved from 72 Sea Zone to 70 Sea Zone
                1 destroyer moved from 72 Sea Zone to 70 Sea Zone
                1 artillery, 1 battleship, 4 carriers, 3 cruisers, 5 destroyers and 4 transports moved from 26 Sea Zone to 64 Sea Zone

    Place Units - Americans
                3 armour placed in French Indo China
                3 armour placed in Korea
                2 infantry and 1 mech_infantry placed in Japan
                1 destroyer placed in 101 Sea Zone
                6 fighters and 1 infantry placed in Eastern United States

    Turn Complete - Americans
                Americans collect 77 PUs; end with 77 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 87 PUs
                Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 92 PUs
                Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 97 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 102 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 107 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 112 PUs

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese

    Place Units - Chinese
                2 artilleries and 6 infantry placed in Sikang

    Turn Complete - Chinese
                Chinese collect 23 PUs; end with 23 PUs
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 26 PUs

    Purchase Units - British
                British buy nothing; Remaining resources: 27 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 artillery and 1 infantry moved from Morocco to Algeria

    Combat - British
                Battle in Algeria
                    British attack with 1 artillery and 1 infantry
                    Japanese defend with 1 airfield and 1 marine
                        British roll dice for 1 artillery and 1 infantry in Algeria, round 2 : 0/2 hits, 0,67 expected hits
                        Japanese roll dice for 1 marine in Algeria, round 2 : 0/1 hits, 0,33 expected hits
                        British roll dice for 1 artillery and 1 infantry in Algeria, round 3 : 1/2 hits, 0,67 expected hits
                        Japanese roll dice for 1 marine in Algeria, round 3 : 1/1 hits, 0,33 expected hits
                        1 marine owned by the Japanese and 1 infantry owned by the British lost in Algeria
                    British win, taking Algeria from Japanese with 1 artillery remaining. Battle score for attacker is 2
                    Casualties for British: 1 infantry
                    Casualties for Japanese: 1 marine

    Non Combat Move - British

    Turn Complete - British
                British collect 18 PUs; end with 45 PUs

    Place Units - UK_Pacific
                2 artilleries and 6 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 19 PUs; end with 19 PUs
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 22 PUs
                Some Units in India change ownership: 2 artilleries and 6 infantry

    Combat Hit Differential Summary :

    British : -0,33
        Japanese : 0,33

    triplea_42239_UK_12.tsvg

  • '19 '13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 12

    Purchase Units - Italians
                Italians buy 1 bomber, 1 fighter and 3 mech_infantrys; Remaining resources: 0 PUs;

    Politics - Italians
                Italians takes Political Action: Political Action Axis To War With TrueNeutrals
                    Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Germans and Neutral_True from Strict_Neutral to War
                    Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Italians and Neutral_True from Strict_Neutral to War
                    Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Japanese and Neutral_True from Strict_Neutral to War
                    Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and British from Strict_Neutral to Friendly_Neutral
                    Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and UK_Pacific from Strict_Neutral to Friendly_Neutral
                    Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and ANZAC from Strict_Neutral to Friendly_Neutral
                    Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Dutch from Strict_Neutral to Friendly_Neutral
                    Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Chinese from Strict_Neutral to Friendly_Neutral
                    Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and French from Strict_Neutral to Friendly_Neutral
                    Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Allies from Strict_Neutral to Friendly_Neutral
                    Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Germans and Mongolians from Strict_Neutral to War
                    Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Italians and Mongolians from Strict_Neutral to War
                    Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Japanese and Mongolians from Strict_Neutral to War

    Combat Move - Italians
                1 artillery and 2 infantry moved from Southern France to Spain
                1 artillery and 2 infantry moved from Normandy Bordeaux to Spain
                2 artilleries and 2 infantry moved from Northern Italy to 95 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 95 Sea Zone to 93 Sea Zone
                1 armour moved from French West Africa to French Equatorial Africa
                1 armour moved from Egypt to Iraq
                3 infantry moved from Northern Italy to Southern France
                1 armour moved from Libya to Algeria
                2 marines moved from Malta to 96 Sea Zone
                2 marines and 1 transport moved from 96 Sea Zone to 92 Sea Zone
                2 marines moved from 92 Sea Zone to Morocco
                1 infantry moved from Malta to 96 Sea Zone
                1 infantry and 1 transport moved from 96 Sea Zone to 95 Sea Zone
                1 infantry moved from Northern Italy to 95 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 93 Sea Zone to 92 Sea Zone
                2 infantry and 1 transport moved from 95 Sea Zone to 93 Sea Zone
                2 infantry moved from 93 Sea Zone to Spain
                1 artillery and 1 infantry moved from 92 Sea Zone to Algeria
                1 artillery and 1 infantry moved from 92 Sea Zone to Spain
                1 bomber moved from Normandy Bordeaux to Morocco
                1 bomber and 1 fighter moved from Normandy Bordeaux to Spain

    Combat - Italians
                Battle in Algeria
                    Italians attack with 1 armour, 1 artillery and 1 infantry
                    British defend with 1 airfield and 1 artillery
                        Italians roll dice for 1 armour, 1 artillery and 1 infantry in Algeria, round 2 : 1/3 hits, 1.17 expected hits
                        British roll dice for 1 artillery in Algeria, round 2 : 0/1 hits, 0.33 expected hits
                        1 artillery owned by the British lost in Algeria
                    Italians win, taking Algeria from British with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for British: 1 artillery
                Battle in Morocco
                    Italians attack with 1 bomber and 2 marines
                    Americans defend with 1 harbour and 1 infantry
                        Italians roll dice for 1 bomber and 2 marines in Morocco, round 2 : 2/3 hits, 1.33 expected hits
                        Americans roll dice for 1 infantry in Morocco, round 2 : 0/1 hits, 0.33 expected hits
                        1 infantry owned by the Americans lost in Morocco
                    Italians win, taking Morocco from Americans with 1 bomber and 2 marines remaining. Battle score for attacker is 3
                    Casualties for Americans: 1 infantry
                Battle in Spain
                    Italians attack with 3 artilleries, 1 bomber, 1 fighter and 7 infantry
                    Neutral_True defend with 6 infantry
                        Italians roll dice for 3 artilleries, 1 bomber, 1 fighter and 7 infantry in Spain, round 2 : 4/12 hits, 3.83 expected hits
                        Neutral_True roll dice for 6 infantry in Spain, round 2 : 0/6 hits, 2.00 expected hits
                        4 infantry owned by the Neutral_True lost in Spain
                        Italians roll dice for 3 artilleries, 1 bomber, 1 fighter and 7 infantry in Spain, round 3 : 2/12 hits, 3.83 expected hits
                        Neutral_True roll dice for 2 infantry in Spain, round 3 : 2/2 hits, 0.67 expected hits
                        2 infantry owned by the Neutral_True and 2 infantry owned by the Italians lost in Spain
                    Italians win, taking Spain from Neutral_True with 3 artilleries, 1 bomber, 1 fighter and 5 infantry remaining. Battle score for attacker is 12
                    Casualties for Neutral_True: 6 infantry
                    Casualties for Italians: 2 infantry

    Non Combat Move - Italians
                1 bomber moved from Morocco to Southern France
                1 bomber moved from Spain to Southern Italy
                1 fighter moved from Spain to Southern France
                1 destroyer moved from 95 Sea Zone to 92 Sea Zone

    Place Units - Italians
                3 mech_infantrys placed in Egypt
                1 fighter placed in 93 Sea Zone
                Turning on Edit Mode
                EDIT: Removing units owned by Italians from Southern France: 1 fighter
                EDIT: Adding units owned by Italians to 93 Sea Zone: 1 fighter
                EDIT: Turning off Edit Mode
                1 bomber placed in Southern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 70 Sea Zone. Rolls: 6,2
                    Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,3,5,4,6,3
                Italians collect 22 PUs (3 lost to blockades); end with 22 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 27 PUs
                Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 32 PUs
                Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 35 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 40 PUs

    Combat Hit Differential Summary :

    Italians : -1.17
        British : -0.33
        Americans : -0.33
        Neutral_True : -0.67

    triplea_42239_Ita12.tsvg

  • '19 '13

    In the spirit of Karl:

    Kill?

    KILL! KILL! KILL!!!

  • '19 '18

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 12

    Purchase Units - ANZAC
                ANZAC buy 1 artillery, 1 bomber, 1 infantry and 1 transport; Remaining resources: 2 PUs;

    Combat Move - ANZAC

    Combat - ANZAC

    Non Combat Move - ANZAC
                2 bombers moved from Queensland to India
                5 bombers, 1 fighter and 1 tactical_bomber moved from Sikang to Kazakhstan
                1 fighter moved from Sumatra to India

    Place Units - ANZAC
                1 bomber placed in Queensland
                1 transport placed in 62 Sea Zone
                1 artillery and 1 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 17 PUs; end with 19 PUs
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
                Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs

    Politics - French
                Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Chile
                Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Argentina
                Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Venezuela
                Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Sweden
                Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Switzerland
                Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Spain
                Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Portugal
                Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Turkey
                Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Saudi Arabia
                Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Afghanistan
                Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Mozambique
                Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Angola

    Combat Move - French

    Turn Complete - French

    Combat Hit Differential Summary :

    triplea_42239_Fre12.tsvg

  • '19 '13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 13

    Research Technology - Germans

    Purchase Units - Germans
                Turning on Edit Mode
                EDIT: Removing units owned by Italians from Normandy Bordeaux: 1 aaGun
                EDIT: Adding units owned by Italians to Spain: 1 aaGun
                EDIT: Removing units owned by Italians from France: 1 aaGun
                EDIT: Adding units owned by Italians to Southern France: 1 aaGun
                EDIT: Removing units owned by Italians from Southern Italy: 2 aaGuns
                EDIT: Adding units owned by Italians to Northern Italy: 2 aaGuns
                EDIT: Turning off Edit Mode
                Germans buy 2 armour, 1 factory_minor, 6 fighters, 7 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Germans
                2 fighters moved from Ukraine to Kazakhstan
                8 mech_infantrys moved from Normandy Bordeaux to Gibraltar
                1 tactical_bomber moved from 93 Sea Zone to Gibraltar
                3 fighters and 2 tactical_bombers moved from Western Germany to Gibraltar
                10 bombers moved from Western Germany to Gibraltar
                1 fighter moved from Yugoslavia to Gibraltar
                3 fighters moved from Yugoslavia to Kazakhstan
                8 bombers moved from Western Germany to Kazakhstan

    Combat - Germans
                Germans creates battle in territory 93 Sea Zone
                Battle in Gibraltar
                    Germans attack with 10 bombers, 4 fighters, 8 mech_infantrys and 3 tactical_bombers
                    British defend with 1 harbour; Americans defend with 1 artillery, 7 fighters and 6 infantry
                        Germans roll dice for 10 bombers, 4 fighters, 8 mech_infantrys and 3 tactical_bombers in Gibraltar, round 2 : 10/25 hits, 12.00 expected hits
                        British roll dice for 1 artillery, 7 fighters and 6 infantry in Gibraltar, round 2 : 8/14 hits, 7.00 expected hits
                        1 fighter owned by the Germans, 3 fighters owned by the Americans, 6 infantry owned by the Americans, 1 artillery owned by the Americans and 7 mech_infantrys owned by the Germans lost in Gibraltar
                        Germans roll dice for 10 bombers, 3 fighters, 1 mech_infantry and 3 tactical_bombers in Gibraltar, round 3 : 13/17 hits, 10.33 expected hits
                        British roll dice for 4 fighters in Gibraltar, round 3 : 2/4 hits, 2.67 expected hits
                        2 fighters owned by the Germans and 4 fighters owned by the Americans lost in Gibraltar
                    Germans win, taking 93 Sea Zone from Americans, taking Gibraltar from British with 10 bombers, 1 fighter, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is 34
                    Casualties for Germans: 3 fighters and 7 mech_infantrys
                    Casualties for Americans: 1 artillery, 7 fighters and 6 infantry
                Battle in Kazakhstan
                    Germans attack with 8 bombers and 5 fighters
                    Americans defend with 2 armour and 1 mech_infantry; ANZAC defend with 5 bombers, 1 fighter and 1 tactical_bomber
                        Germans roll dice for 8 bombers and 5 fighters in Kazakhstan, round 2 : 10/13 hits, 7.83 expected hits
                        Americans roll dice for 2 armour, 5 bombers, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Kazakhstan, round 2 : 1/10 hits, 3.33 expected hits
                        1 fighter owned by the ANZAC, 5 bombers owned by the ANZAC, 1 tactical_bomber owned by the ANZAC, 1 fighter owned by the Germans, 2 armour owned by the Americans and 1 mech_infantry owned by the Americans lost in Kazakhstan
                    Germans win with 8 bombers and 4 fighters remaining. Battle score for attacker is 87
                    Casualties for Germans: 1 fighter
                    Casualties for Americans: 2 armour and 1 mech_infantry
                    Casualties for ANZAC: 5 bombers, 1 fighter and 1 tactical_bomber

    Non Combat Move - Germans
                2 armour and 3 mech_infantrys moved from Persia to West India
                2 artilleries and 1 infantry moved from Eastern Persia to West India
                3 mech_infantrys moved from Iraq to Persia
                1 armour moved from Egypt to Iraq
                1 armour moved from Anglo Egyptian Sudan to Egypt
                1 armour moved from Gold Coast to Nigeria
                1 armour moved from Tunisia to Tobruk
                1 carrier and 1 destroyer moved from 93 Sea Zone to 92 Sea Zone
                1 tactical_bomber moved from Gibraltar to 93 Sea Zone
                4 fighters moved from Kazakhstan to Volgograd
                8 bombers moved from Kazakhstan to Volgograd
                2 armour and 1 mech_infantry moved from Ukraine to Volgograd
                3 mech_infantrys moved from Western Ukraine to Rostov
                3 mech_infantrys moved from Novgorod to Bryansk
                3 artilleries moved from Norway to 113 Sea Zone
                2 infantry moved from Norway to 113 Sea Zone
                1 infantry moved from Western Germany to 113 Sea Zone
                3 artilleries, 1 destroyer, 3 infantry and 3 transports moved from 113 Sea Zone to 104 Sea Zone
                6 submarines moved from 110 Sea Zone to 104 Sea Zone
                3 artilleries and 3 infantry moved from 104 Sea Zone to Spain
                1 infantry moved from Western Germany to France
                1 fighter and 1 tactical_bomber moved from Gibraltar to 92 Sea Zone
                1 tactical_bomber moved from Gibraltar to Spain
                1 aaGun moved from Normandy Bordeaux to Spain
                10 bombers moved from Gibraltar to France
                1 aaGun moved from Normandy Bordeaux to Spain
                1 aaGun moved from Normandy Bordeaux to France
                1 artillery moved from Normandy Bordeaux to Spain
                1 aaGun moved from Eastern Persia to Persia

    Place Units - Germans
                1 factory_minor placed in West India
                3 fighters placed in Volgograd
                3 fighters placed in France
                1 submarine placed in 110 Sea Zone
                2 armour and 1 mech_infantry placed in Persia
                3 mech_infantrys placed in Iraq
                3 mech_infantrys placed in Ukraine
                Germans undo move 7.
                3 mech_infantrys placed in Russia

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 9
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,4
                    Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 3,4,4,6,6,2,5
                    Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 4,5,1
                    Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,4,1,5,4,2
                Germans collect 75 PUs (9 lost to blockades); end with 75 PUs
                Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 80 PUs
                Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 82 PUs
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 88 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 93 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 108 PUs

    Combat Hit Differential Summary :

    Germans : 2.83
        British : 0.33
        Americans : -2.33

    triplea_42239_Ger13.tsvg

  • '19 '13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 13

    Combat Move - Japanese
                1 armour and 1 mech_infantry moved from Trans-Jordan to Persia
                1 cruiser moved from 94 Sea Zone to 92 Sea Zone
                2 battleships, 6 carriers, 1 destroyer, 5 fighters, 5 tactical_bombers and 3 transports moved from 93 Sea Zone to 104 Sea Zone

    Non Combat Move - Japanese

    Turn Complete - Japanese

    Combat Hit Differential Summary :

    triplea_42239_Jap13.tsvg

  • '19 '18

    gg

    rematch?

  • '19 '13

    @MrRoboto:

    gg

    rematch?

    Yes. Same sides?

  • '19 '13

    @arathorn:

    @MrRoboto:

    gg

    rematch?

    Yes. Same sides?

    Good game indeed. You pushed me to my limits. I learned a lot by getting to play into the later parts of the game. It was frustratingly interesting and enriching.


  • fyi, in bm3, if Tokyo falls, then axis needs 9 VC in euro to win. in case you weren’t aware

  • '19 '13

    @axis-dominion:

    fyi, in bm3, if Tokyo falls, then axis needs 9 VC in euro to win. in case you weren’t aware

    Yes, I found that out AFTER I had taken the 8th VC, and he then followed up with taking Japan the following round, before 8 VCs were held for one full turn.

    But Germany made some good moves, and got some really good, well-needed dice, and momentum shifted toward the Axis again.

  • '19 '18

    I could and should have taken Japan one round earlier. That and some unnecessary lost fleet/fighters in the Atlantic and I think I might have had a real good chance at winning this.

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