18L Dawgoneit (L) vs AetV (X) G40 BM3


  • @dawgoneit:

    my wife and i have the next 10 days off. we’re not going any
    wheres but we have a bunch of projects we’re working on so i
    might be a little slow on my turns. i will try to do at least 1 turn a day though.


  • @aequitas:

    @dawgoneit:

    my wife and i have the next 10 days off. we’re not going any
    wheres but we have a bunch of projects we’re working on so i
    might be a little slow on my turns. i will try to do at least 1 turn a day though.

    Cool, enjoy your time!

    No problem dawgoneit, take it easy.
    Thank you for letting me know.


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 4

    Purchase Units - Americans
                Americans buy 1 armour, 3 destroyers, 3 infantry, 1 mech_infantry and 4 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 armour, 2 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
                1 artillery and 1 infantry moved from Morocco to Algeria
                3 fighters and 1 tactical_bomber moved from 91 Sea Zone to Algeria
                1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
                1 armour, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
                1 destroyer moved from 91 Sea Zone to 110 Sea Zone
                2 destroyers moved from 106 Sea Zone to 91 Sea Zone
                1 destroyer moved from 101 Sea Zone to 91 Sea Zone
                1 destroyer moved from 55 Sea Zone to 42 Sea Zone
                1 submarine moved from 55 Sea Zone to 54 Sea Zone
                1 artillery, 2 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
                1 artillery, 1 carrier, 2 cruisers, 1 destroyer, 2 fighters, 2 infantry, 1 mech_infantry, 2 submarines and 2 transports moved from 26 Sea Zone to 54 Sea Zone
                3 transports moved from 91 Sea Zone to 89 Sea Zone

    Combat - Americans
                Battle in Gibraltar
                    Americans attack with 1 armour, 2 infantry and 1 mech_infantry
                    Italians defend with 1 artillery, 1 harbour and 1 infantry
                        Americans roll dice for 2 battleships and 1 cruiser in Gibraltar, round 2 :  3/3 hits
                        Italians roll dice for 1 artillery and 1 infantry in Gibraltar, round 2 :  0/2 hits
                        1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Gibraltar
                    Americans win, taking Gibraltar from Italians with 1 armour, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 7
                    Casualties for Italians: 1 artillery and 1 infantry
                Battle in Algeria
                    Americans attack with 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber
                    Italians defend with 2 infantry
                        Americans roll dice for 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber in Algeria, round 2 :  2/6 hits
                        Italians roll dice for 2 infantry in Algeria, round 2 :  0/2 hits
                        2 infantry owned by the Italians lost in Algeria
                    Americans win, taking Algeria from Italians with 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Italians: 2 infantry

    Non Combat Move - Americans
                3 fighters and 1 tactical_bomber moved from Algeria to 91 Sea Zone
                1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
                1 artillery, 2 infantry and 1 mech_infantry moved from 54 Sea Zone to Queensland

    Place Units - Americans
                2 destroyers and 2 transports placed in 10 Sea Zone
                1 destroyer and 2 transports placed in 101 Sea Zone
                1 armour, 2 infantry and 1 mech_infantry placed in Eastern United States
                1 infantry placed in Central United States

    Turn Complete - Americans
                Americans collect 52 PUs; end with 52 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs

    triplea_42224_Ame4.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 4

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 2 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese
                2 infantry moved from Sikang to Szechwan
                1 fighter moved from Suiyuyan to Szechwan
                3 infantry moved from Hopei to Kweichow

    Combat - Chinese
                Battle in Szechwan
                    Chinese attack with 1 fighter and 2 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 2 :  2/3 hits
                        Japanese roll dice for 1 infantry in Szechwan, round 2 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan
                    Chinese win, taking Szechwan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Chinese: 1 infantry
                    Casualties for Japanese: 1 infantry
                Battle in Kweichow
                    Chinese attack with 3 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 3 infantry in Kweichow, round 2 :  0/3 hits
                        Japanese roll dice for 1 infantry in Kweichow, round 2 :  0/1 hits
                        Chinese roll dice for 3 infantry in Kweichow, round 3 :  0/3 hits
                        Japanese roll dice for 1 infantry in Kweichow, round 3 :  1/1 hits
                        1 infantry owned by the Chinese lost in Kweichow
                        Chinese roll dice for 2 infantry in Kweichow, round 4 :  0/2 hits
                        Japanese roll dice for 1 infantry in Kweichow, round 4 :  0/1 hits
                        Chinese roll dice for 2 infantry in Kweichow, round 5 :  0/2 hits
                        Japanese roll dice for 1 infantry in Kweichow, round 5 :  0/1 hits
                        Chinese roll dice for 2 infantry in Kweichow, round 6 :  2/2 hits
                        Japanese roll dice for 1 infantry in Kweichow, round 6 :  0/1 hits
                        1 infantry owned by the Japanese lost in Kweichow
                    Chinese win, taking Kweichow from Japanese with 2 infantry remaining. Battle score for attacker is 0
                    Casualties for Chinese: 1 infantry
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Chinese
                7 infantry moved from Hopei to Chahar
                1 fighter moved from Szechwan to Kansu

    Place Units - Chinese
                2 infantry placed in Chahar

    Turn Complete - Chinese
                Chinese collect 9 PUs; end with 10 PUs

    triplea_42224_Chi4.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 4

    Purchase Units - Americans
                Americans buy 1 armour, 3 destroyers, 3 infantry, 1 mech_infantry and 4 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 armour, 2 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
                1 artillery and 1 infantry moved from Morocco to Algeria
                3 fighters and 1 tactical_bomber moved from 91 Sea Zone to Algeria
                1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
                1 armour, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
                1 destroyer moved from 91 Sea Zone to 110 Sea Zone
                2 destroyers moved from 106 Sea Zone to 91 Sea Zone
                1 destroyer moved from 101 Sea Zone to 91 Sea Zone
                1 destroyer moved from 55 Sea Zone to 42 Sea Zone
                1 submarine moved from 55 Sea Zone to 54 Sea Zone
                1 artillery, 2 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
                1 artillery, 1 carrier, 2 cruisers, 1 destroyer, 2 fighters, 2 infantry, 1 mech_infantry, 2 submarines and 2 transports moved from 26 Sea Zone to 54 Sea Zone
                3 transports moved from 91 Sea Zone to 89 Sea Zone

    Combat - Americans
                Battle in Gibraltar
                    Americans attack with 1 armour, 2 infantry and 1 mech_infantry
                    Italians defend with 1 artillery, 1 harbour and 1 infantry
                        Americans roll dice for 2 battleships and 1 cruiser in Gibraltar, round 2 :  3/3 hits
                        Italians roll dice for 1 artillery and 1 infantry in Gibraltar, round 2 :  0/2 hits
                        1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Gibraltar
                    Americans win, taking Gibraltar from Italians with 1 armour, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 7
                    Casualties for Italians: 1 artillery and 1 infantry
                Battle in Algeria
                    Americans attack with 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber
                    Italians defend with 2 infantry
                        Americans roll dice for 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber in Algeria, round 2 :  2/6 hits
                        Italians roll dice for 2 infantry in Algeria, round 2 :  0/2 hits
                        2 infantry owned by the Italians lost in Algeria
                    Americans win, taking Algeria from Italians with 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Italians: 2 infantry

    Non Combat Move - Americans
                3 fighters and 1 tactical_bomber moved from Algeria to 91 Sea Zone
                1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
                1 artillery, 2 infantry and 1 mech_infantry moved from 54 Sea Zone to Queensland

    Place Units - Americans
                2 destroyers and 2 transports placed in 10 Sea Zone
                1 destroyer and 2 transports placed in 101 Sea Zone
                1 armour, 2 infantry and 1 mech_infantry placed in Eastern United States
                1 infantry placed in Central United States

    Turn Complete - Americans
                Americans collect 52 PUs; end with 52 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 2 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese
                2 infantry moved from Sikang to Szechwan
                1 fighter moved from Suiyuyan to Szechwan
                3 infantry moved from Hopei to Kweichow

    Combat - Chinese
                Battle in Szechwan
                    Chinese attack with 1 fighter and 2 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 2 :  2/3 hits
                        Japanese roll dice for 1 infantry in Szechwan, round 2 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan
                    Chinese win, taking Szechwan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Chinese: 1 infantry
                    Casualties for Japanese: 1 infantry
                Battle in Kweichow
                    Chinese attack with 3 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 3 infantry in Kweichow, round 2 :  0/3 hits
                        Japanese roll dice for 1 infantry in Kweichow, round 2 :  0/1 hits
                        Chinese roll dice for 3 infantry in Kweichow, round 3 :  0/3 hits
                        Japanese roll dice for 1 infantry in Kweichow, round 3 :  1/1 hits
                        1 infantry owned by the Chinese lost in Kweichow
                        Chinese roll dice for 2 infantry in Kweichow, round 4 :  0/2 hits
                        Japanese roll dice for 1 infantry in Kweichow, round 4 :  0/1 hits
                        Chinese roll dice for 2 infantry in Kweichow, round 5 :  0/2 hits
                        Japanese roll dice for 1 infantry in Kweichow, round 5 :  0/1 hits
                        Chinese roll dice for 2 infantry in Kweichow, round 6 :  2/2 hits
                        Japanese roll dice for 1 infantry in Kweichow, round 6 :  0/1 hits
                        1 infantry owned by the Japanese lost in Kweichow
                    Chinese win, taking Kweichow from Japanese with 2 infantry remaining. Battle score for attacker is 0
                    Casualties for Chinese: 1 infantry
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Chinese
                7 infantry moved from Hopei to Chahar
                1 fighter moved from Szechwan to Kansu

    Place Units - Chinese
                2 infantry placed in Chahar

    Turn Complete - Chinese
                Chinese collect 9 PUs; end with 10 PUs

    Purchase Units - British
                British buy 3 armour, 1 artillery, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific repair damage of 4x factory_major; Remaining resources: 6 PUs;
                UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 fighter moved from United Kingdom to Morocco
                1 fighter moved from Anglo Egyptian Sudan to 98 Sea Zone
                2 artilleries, 1 fighter and 5 infantry moved from Burma to India
                1 armour and 1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
                1 mech_infantry moved from Anglo Egyptian Sudan to French Central Africa
                      British take French Central Africa from Neutral_Axis
                1 infantry moved from Rhodesia to Belgian Congo
                1 mech_infantry moved from Union of South Africa to Belgian Congo
                1 armour moved from Union of South Africa to Belgian Congo
                1 fighter moved from Union of South Africa to Anglo Egyptian Sudan
                1 battleship, 1 cruiser, 3 destroyers and 2 transports moved from 81 Sea Zone to 80 Sea Zone

    Combat - British
                Battle in 98 Sea Zone
                    British attack with 1 fighter
                    Italians defend with 1 transport
                        1 transport owned by the Italians lost in 98 Sea Zone
                    British win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Italians: 1 transport

    Non Combat Move - British
                1 fighter moved from 98 Sea Zone to Anglo Egyptian Sudan

    Place Units - British
                1 armour, 1 artillery and 1 infantry placed in Iraq
                2 armour and 1 mech_infantry placed in Union of South Africa

    Turn Complete - British
                British collect 32 PUs; end with 32 PUs
                Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 35 PUs

    Place Units - UK_Pacific
                2 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 6 PUs; end with 6 PUs
                Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
                Some Units in India change ownership: 2 infantry
                Turning on Edit Mode
                EDIT: Removing units owned by British from Burma: 2 aaGuns
                EDIT: Adding units owned by UK_Pacific to India: 2 aaGuns
                EDIT: Turning off Edit Mode

    triplea_42224_UK_4.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 4

    Purchase Units - Italians
                Italians buy 2 fighters, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                2 artilleries and 2 infantry moved from Bessarabia to Ukraine
                1 armour and 1 mech_infantry moved from Western Ukraine to Ukraine

    Combat - Italians
                Battle in Ukraine
                    Italians attack with 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry
                    Russians defend with 1 factory_minor and 2 infantry
                        Italians roll dice for 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry in Ukraine, round 2 : 3/6 hits, 2,00 expected hits
                        Russians roll dice for 2 infantry in Ukraine, round 2 : 1/2 hits, 0,67 expected hits
                        2 infantry owned by the Russians and 1 infantry owned by the Italians lost in Ukraine
                    Italians win, taking Ukraine from Russians with 1 armour, 2 artilleries, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Italians: 1 infantry
                    Casualties for Russians: 2 infantry

    Non Combat Move - Italians
                1 aaGun moved from Bessarabia to Ukraine
                1 transport moved from 95 Sea Zone to 97 Sea Zone
                1 aaGun moved from Yugoslavia to 97 Sea Zone
                1 infantry moved from Southern Italy to 97 Sea Zone
                1 aaGun, 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
                1 aaGun and 1 infantry moved from 98 Sea Zone to Egypt
                1 submarine moved from 95 Sea Zone to 93 Sea Zone

    Place Units - Italians
                1 fighter and 2 infantry placed in Egypt
                1 fighter and 1 mech_infantry placed in Southern Italy
                Italians undo move 2.
                1 fighter placed in Southern Italy
                1 mech_infantry placed in Northern Italy

    Turn Complete - Italians
                Italians collect 16 PUs; end with 16 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 26 PUs

    Combat Hit Differential Summary :

    Italians : 1,00
        Russians : 0,33

    triplea_42224_Ita4.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 4

    Purchase Units - ANZAC
                ANZAC buy 1 submarine and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 infantry moved from Iraq to Syria
                1 infantry moved from Trans-Jordan to Syria

    Combat - ANZAC
                Battle in Syria
                    ANZAC attack with 2 infantry
                    Neutral_Axis defend with 1 infantry
                        ANZAC roll dice for 2 infantry in Syria, round 2 :  1/2 hits
                        Neutral_Axis roll dice for 1 infantry in Syria, round 2 :  0/1 hits
                        1 infantry owned by the Neutral_Axis lost in Syria
                    ANZAC win, taking Syria from Neutral_Axis with 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Neutral_Axis: 1 infantry

    Non Combat Move - ANZAC

    Place Units - ANZAC
                Turning on Edit Mode
                EDIT: Removing units owned by ANZAC from 62 Sea Zone: 1 destroyer and 1 submarine
                EDIT: Adding units owned by ANZAC to 54 Sea Zone: 1 destroyer and 1 submarine
                EDIT: Turning off Edit Mode
                1 submarine and 1 transport placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 11 PUs; end with 11 PUs
                Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs

    triplea_42224_ANZ4.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 4

    Purchase Units - ANZAC
                ANZAC buy 1 submarine and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 infantry moved from Iraq to Syria
                1 infantry moved from Trans-Jordan to Syria

    Combat - ANZAC
                Battle in Syria
                    ANZAC attack with 2 infantry
                    Neutral_Axis defend with 1 infantry
                        ANZAC roll dice for 2 infantry in Syria, round 2 :  1/2 hits
                        Neutral_Axis roll dice for 1 infantry in Syria, round 2 :  0/1 hits
                        1 infantry owned by the Neutral_Axis lost in Syria
                    ANZAC win, taking Syria from Neutral_Axis with 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Neutral_Axis: 1 infantry

    Non Combat Move - ANZAC

    Place Units - ANZAC
                Turning on Edit Mode
                EDIT: Removing units owned by ANZAC from 62 Sea Zone: 1 destroyer and 1 submarine
                EDIT: Adding units owned by ANZAC to 54 Sea Zone: 1 destroyer and 1 submarine
                EDIT: Turning off Edit Mode
                1 submarine and 1 transport placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 11 PUs; end with 11 PUs
                Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs

    Combat Move - French
                1 fighter moved from Morocco to United Kingdom

    Non Combat Move - French

    Turn Complete - French

    triplea_42224_Fre4.tsvg


  • TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 5

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 4 armour, 1 artillery, 1 destroyer, 3 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 infantry moved from Novgorod to Archangel
                      Germans take Archangel from Russians
                2 infantry moved from Novgorod to Belarus
                1 tactical_bomber moved from Western Ukraine to Rostov
                2 bombers moved from Western Ukraine to Belarus
                3 armour and 6 mech_infantrys moved from Eastern Poland to Bryansk
                1 mech_infantry moved from Western Ukraine to Rostov
                14 armour, 8 artilleries, 18 infantry and 11 mech_infantrys moved from Western Ukraine to Bryansk
                1 bomber moved from Western Germany to 110 Sea Zone
                1 fighter moved from Western Germany to 110 Sea Zone
                1 submarine moved from 112 Sea Zone to 110 Sea Zone
                1 destroyer moved from 112 Sea Zone to 113 Sea Zone
                1 battleship moved from 112 Sea Zone to 113 Sea Zone
                1 cruiser moved from 112 Sea Zone to 113 Sea Zone
                1 destroyer and 1 submarine moved from 112 Sea Zone to 113 Sea Zone

    triplea_42224_Ger5.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 5

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 4 armour, 1 artillery, 1 destroyer, 3 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 infantry moved from Novgorod to Archangel
                      Germans take Archangel from Russians
                2 infantry moved from Novgorod to Belarus
                1 tactical_bomber moved from Western Ukraine to Rostov
                2 bombers moved from Western Ukraine to Belarus
                3 armour and 6 mech_infantrys moved from Eastern Poland to Bryansk
                1 mech_infantry moved from Western Ukraine to Rostov
                14 armour, 8 artilleries, 18 infantry and 11 mech_infantrys moved from Western Ukraine to Bryansk
                1 bomber moved from Western Germany to 110 Sea Zone
                1 fighter moved from Western Germany to 110 Sea Zone
                1 submarine moved from 112 Sea Zone to 110 Sea Zone
                1 destroyer moved from 112 Sea Zone to 113 Sea Zone
                1 battleship moved from 112 Sea Zone to 113 Sea Zone
                1 cruiser moved from 112 Sea Zone to 113 Sea Zone
                1 destroyer and 1 submarine moved from 112 Sea Zone to 113 Sea Zone

    Combat - Germans
                Americans scrambles 1 units out of United Kingdom to defend against the attack in 110 Sea Zone
                Battle in Bryansk
                    Germans attack with 17 armour, 8 artilleries, 18 infantry and 17 mech_infantrys
                    Russians defend with 2 aaGuns and 2 infantry
                        Germans roll dice for 17 armour, 8 artilleries, 18 infantry and 17 mech_infantrys in Bryansk, round 2 : 13/60 hits, 18,33 expected hits
                        Russians roll dice for 2 aaGuns and 2 infantry in Bryansk, round 2 : 0/2 hits, 0,67 expected hits
                        2 infantry owned by the Russians and 2 aaGuns owned by the Russians lost in Bryansk
                    Germans win, taking Bryansk from Russians with 17 armour, 8 artilleries, 18 infantry and 17 mech_infantrys remaining. Battle score for attacker is 16
                    Casualties for Russians: 2 aaGuns and 2 infantry
                Battle in Rostov
                    Germans attack with 1 mech_infantry and 1 tactical_bomber
                    Russians defend with 1 infantry
                        Germans roll dice for 1 mech_infantry and 1 tactical_bomber in Rostov, round 2 : 2/2 hits, 0,67 expected hits
                        Russians roll dice for 1 infantry in Rostov, round 2 : 1/1 hits, 0,33 expected hits
                        1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Rostov
                    Germans win with 1 tactical_bomber remaining. Battle score for attacker is -1
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Russians: 1 infantry
                Battle in Belarus
                    Germans attack with 2 bombers and 2 infantry
                    Russians defend with 2 infantry
                        Germans roll dice for 2 bombers and 2 infantry in Belarus, round 2 : 1/4 hits, 1,67 expected hits
                        Russians roll dice for 2 infantry in Belarus, round 2 : 1/2 hits, 0,67 expected hits
                        1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus
                        Germans roll dice for 2 bombers and 1 infantry in Belarus, round 3 : 2/3 hits, 1,50 expected hits
                        Russians roll dice for 1 infantry in Belarus, round 3 : 0/1 hits, 0,33 expected hits
                        1 infantry owned by the Russians lost in Belarus
                    Germans win, taking Belarus from Russians with 2 bombers and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 2 infantry
                Battle in 113 Sea Zone
                    Germans attack with 1 battleship, 1 cruiser, 2 destroyers and 1 submarine
                    Russians defend with 1 submarine
                        Germans roll dice for 1 submarine in 113 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                        1 submarine owned by the Russians lost in 113 Sea Zone
                    Germans win with 1 battleship, 1 cruiser, 2 destroyers and 1 submarine remaining. Battle score for attacker is 6
                    Casualties for Russians: 1 submarine
                Battle in 110 Sea Zone
                    Germans attack with 1 bomber, 1 fighter and 1 submarine
                    French defend with 1 fighter; Americans defend with 1 destroyer
                        Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                        Germans roll dice for 1 bomber and 1 fighter in 110 Sea Zone, round 2 : 0/2 hits, 1,17 expected hits
                        Americans roll dice for 1 destroyer and 1 fighter in 110 Sea Zone, round 2 : 0/2 hits, 1,00 expected hits
                        Germans roll dice for 1 submarine in 110 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                        Germans roll dice for 1 bomber and 1 fighter in 110 Sea Zone, round 3 : 0/2 hits, 1,17 expected hits
                        Americans roll dice for 1 destroyer and 1 fighter in 110 Sea Zone, round 3 : 0/2 hits, 1,00 expected hits
                        Germans roll dice for 1 submarine in 110 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits
                        Germans roll dice for 1 bomber and 1 fighter in 110 Sea Zone, round 4 : 0/2 hits, 1,17 expected hits
                        Americans roll dice for 1 destroyer and 1 fighter in 110 Sea Zone, round 4 : 2/2 hits, 1,00 expected hits
                        1 submarine owned by the Germans and 1 fighter owned by the Germans lost in 110 Sea Zone
                    retreated to 110 Sea Zone
                    Americans win with 1 destroyer and 1 fighter remaining. Battle score for attacker is -16
                    Casualties for Germans: 1 fighter and 1 submarine
                Moving scrambled unit from 110 Sea Zone back to originating territory: United Kingdom

    Non Combat Move - Germans
                1 transport moved from 112 Sea Zone to 113 Sea Zone
                1 bomber moved from 110 Sea Zone to Western Germany
                1 fighter moved from Eastern Poland to Western Germany
                5 mech_infantrys moved from Germany to Eastern Poland
                3 aaGuns moved from Western Ukraine to Bryansk
                2 bombers moved from Belarus to Western Germany
                1 tactical_bomber moved from Rostov to Ukraine

    Place Units - Germans
                1 destroyer placed in 110 Sea Zone
                1 artillery and 2 infantry placed in France
                1 infantry placed in Western Germany
                3 armour placed in Novgorod
                1 armour and 4 mech_infantrys placed in Germany

    Turn Complete - Germans
                Germans collect 51 PUs; end with 51 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUs

    Combat Hit Differential Summary :

    Germans : -8,00
        Americans : -1,00
        Russians : 0,00

    triplea_42224_Ger5.tsvg


  • I assumed you would scramble.


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 5

    Purchase Units - Russians
                Russians buy 1 fighter and 9 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Vologda to Smolensk
                3 infantry moved from Vologda to Russia
                1 infantry moved from Volgograd to Rostov
                1 infantry moved from Volgograd to Tambov
                1 infantry moved from Tambov to Russia
                14 infantry moved from Timguska to Novosibirsk

    Combat - Russians

    Non Combat Move - Russians

    Place Units - Russians
                1 fighter and 9 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 25 PUs; end with 25 PUs
                Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 28 PUs
                Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 30 PUs
                Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 32 PUs

    triplea_42224_Rus5.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 5

    Purchase Units - Japanese
                Japanese buy 2 armour, 1 carrier, 3 destroyers, 3 infantry and 1 mech_infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                5 infantry moved from Jehol to Chahar
                4 infantry moved from Anhwe to Chahar
                2 mech_infantrys moved from Anhwe to Chahar
                1 fighter and 1 tactical_bomber moved from Anhwe to Chahar
                3 bombers, 2 fighters and 2 tactical_bombers moved from Yunnan to Chahar
                1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 42 Sea Zone
                1 tactical_bomber moved from French Indo China to 42 Sea Zone
                1 fighter moved from French Indo China to 42 Sea Zone
                1 submarine moved from 35 Sea Zone to 42 Sea Zone
                1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 42 Sea Zone

    Combat - Japanese
                Battle in Chahar
                    Japanese attack with 3 bombers, 3 fighters, 9 infantry, 2 mech_infantrys and 3 tactical_bombers
                    Chinese defend with 15 infantry
                        Japanese roll dice for 3 bombers, 3 fighters, 9 infantry, 2 mech_infantrys and 3 tactical_bombers in Chahar, round 2 : 7/20 hits, 7,33 expected hits
                        Chinese roll dice for 15 infantry in Chahar, round 2 : 7/15 hits, 5,00 expected hits
                        7 infantry owned by the Japanese and 7 infantry owned by the Chinese lost in Chahar
                        Japanese roll dice for 3 bombers, 3 fighters, 2 infantry, 2 mech_infantrys and 3 tactical_bombers in Chahar, round 3 : 5/13 hits, 6,17 expected hits
                        Chinese roll dice for 8 infantry in Chahar, round 3 : 1/8 hits, 2,67 expected hits
                        1 infantry owned by the Japanese and 5 infantry owned by the Chinese lost in Chahar
                        Japanese roll dice for 3 bombers, 3 fighters, 1 infantry, 2 mech_infantrys and 3 tactical_bombers in Chahar, round 4 : 9/12 hits, 6,00 expected hits
                        Chinese roll dice for 3 infantry in Chahar, round 4 : 1/3 hits, 1,00 expected hits
                        1 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Chahar
                    Japanese win, taking Chahar from Chinese with 3 bombers, 3 fighters, 2 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is 18
                    Casualties for Chinese: 15 infantry
                    Casualties for Japanese: 9 infantry
                Battle in 42 Sea Zone
                    Japanese attack with 3 fighters, 1 submarine and 3 tactical_bombers
                    Americans defend with 1 destroyer
                        Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                        Japanese roll dice for 3 fighters and 3 tactical_bombers in 42 Sea Zone, round 2 : 3/6 hits, 3,50 expected hits
                        Americans roll dice for 1 destroyer in 42 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                        1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 42 Sea Zone
                    Japanese win with 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 2
                    Casualties for Americans: 1 destroyer
                    Casualties for Japanese: 1 submarine

    Non Combat Move - Japanese
                1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 35 Sea Zone
                2 fighters and 2 tactical_bombers moved from 42 Sea Zone to 37 Sea Zone
                1 destroyer moved from 37 Sea Zone to 55 Sea Zone
                2 carriers moved from 6 Sea Zone to 35 Sea Zone
                3 fighters, 1 submarine and 1 tactical_bomber moved from 6 Sea Zone to 35 Sea Zone
                1 transport moved from 35 Sea Zone to 6 Sea Zone
                1 transport moved from 37 Sea Zone to 35 Sea Zone
                1 infantry moved from French Indo China to Shan State
                2 mech_infantrys moved from French Indo China to Shan State
                1 aaGun moved from French Indo China to Shan State
                1 artillery, 1 infantry and 2 marines moved from Malaya to Shan State
                3 bombers moved from Chahar to Yunnan
                2 fighters and 2 tactical_bombers moved from Chahar to Anhwe
                1 fighter and 1 tactical_bomber moved from Chahar to Yunnan
                1 artillery and 2 infantry moved from Manchuria to Jehol

    Place Units - Japanese
                1 carrier and 2 destroyers placed in 37 Sea Zone
                2 armour and 1 mech_infantry placed in French Indo China
                3 infantry placed in Manchuria
                1 destroyer placed in 6 Sea Zone

    Turn Complete - Japanese
                Japanese collect 56 PUs; end with 56 PUs
                Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 59 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 64 PUs

    Combat Hit Differential Summary :

    Americans : 0,67
        Chinese : 0,33
        Japanese : 0,67

    triplea_42224_Jap5.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 5

    Purchase Units - Americans
                Americans buy 1 armour, 1 carrier, 2 destroyers, 2 fighters, 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 submarine moved from 54 Sea Zone to 55 Sea Zone
                2 fighters moved from 54 Sea Zone to 55 Sea Zone
                1 infantry moved from Queensland to 54 Sea Zone
                1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
                1 infantry moved from 44 Sea Zone to Celebes
                1 infantry moved from Queensland to 54 Sea Zone
                1 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
                1 infantry and 1 transport moved from 45 Sea Zone to 42 Sea Zone
                1 infantry moved from 42 Sea Zone to Java
                1 artillery and 1 infantry moved from Algeria to Tunisia
                      Americans take Tunisia from Italians
                1 destroyer moved from 110 Sea Zone to 112 Sea Zone
                1 destroyer moved from 91 Sea Zone to 110 Sea Zone
                1 bomber moved from United Kingdom to 110 Sea Zone

    Combat - Americans
                Battle in Java
                Battle in Celebes
                Battle in 110 Sea Zone
                    Americans attack with 1 bomber and 1 destroyer
                    Germans defend with 1 destroyer
                        Americans roll dice for 1 bomber and 1 destroyer in 110 Sea Zone, round 2 :  2/2 hits
                        Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Germans lost in 110 Sea Zone
                    Americans win, taking Java from Japanese, taking Celebes from Japanese with 1 bomber and 1 destroyer remaining. Battle score for attacker is 8
                    Casualties for Germans: 1 destroyer
                Battle in 55 Sea Zone
                    Americans attack with 2 fighters and 1 submarine
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 submarine in 55 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 2 fighters in 55 Sea Zone, round 2 :  1/2 hits
                        Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 :  1/1 hits
                        1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 55 Sea Zone
                    Americans win with 2 fighters remaining. Battle score for attacker is 2
                    Casualties for Americans: 1 submarine
                    Casualties for Japanese: 1 destroyer

    Non Combat Move - Americans
                2 fighters moved from 55 Sea Zone to 54 Sea Zone
                1 submarine moved from 54 Sea Zone to 35 Sea Zone
                1 submarine moved from 54 Sea Zone to 37 Sea Zone
                1 destroyer and 1 submarine moved from 26 Sea Zone to 54 Sea Zone
                1 mech_infantry moved from Western United States to 10 Sea Zone
                2 destroyers, 1 mech_infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
                1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
                1 armour, 2 infantry and 1 mech_infantry moved from Gibraltar to 91 Sea Zone
                1 armour, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
                1 armour, 2 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
                1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
                1 armour, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
                1 destroyer moved from 101 Sea Zone to 91 Sea Zone
                3 transports moved from 89 Sea Zone to 101 Sea Zone
                1 infantry moved from Central United States to Eastern United States
                1 bomber moved from 110 Sea Zone to United Kingdom

    Place Units - Americans
                1 carrier and 1 destroyer placed in 10 Sea Zone
                2 fighters placed in 10 Sea Zone
                1 destroyer placed in 101 Sea Zone
                1 armour, 2 infantry and 2 mech_infantrys placed in Eastern United States

    Turn Complete - Americans
                Americans collect 60 PUs; end with 60 PUs
                Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 65 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 85 PUs

    triplea_42224_Ame5.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 5

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 3 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese
                1 infantry moved from Kweichow to Shensi

    Combat - Chinese

    Non Combat Move - Chinese
                1 fighter moved from Kansu to Shensi

    Place Units - Chinese
                3 infantry placed in Shensi

    Turn Complete - Chinese
                Chinese collect 8 PUs; end with 9 PUs

    triplea_42224_Chi5.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 5

    Purchase Units - Americans
                Americans buy 1 armour, 1 carrier, 2 destroyers, 2 fighters, 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 submarine moved from 54 Sea Zone to 55 Sea Zone
                2 fighters moved from 54 Sea Zone to 55 Sea Zone
                1 infantry moved from Queensland to 54 Sea Zone
                1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
                1 infantry moved from 44 Sea Zone to Celebes
                1 infantry moved from Queensland to 54 Sea Zone
                1 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
                1 infantry and 1 transport moved from 45 Sea Zone to 42 Sea Zone
                1 infantry moved from 42 Sea Zone to Java
                1 artillery and 1 infantry moved from Algeria to Tunisia
                      Americans take Tunisia from Italians
                1 destroyer moved from 110 Sea Zone to 112 Sea Zone
                1 destroyer moved from 91 Sea Zone to 110 Sea Zone
                1 bomber moved from United Kingdom to 110 Sea Zone

    Combat - Americans
                Battle in Java
                Battle in Celebes
                Battle in 110 Sea Zone
                    Americans attack with 1 bomber and 1 destroyer
                    Germans defend with 1 destroyer
                        Americans roll dice for 1 bomber and 1 destroyer in 110 Sea Zone, round 2 :  2/2 hits
                        Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Germans lost in 110 Sea Zone
                    Americans win, taking Java from Japanese, taking Celebes from Japanese with 1 bomber and 1 destroyer remaining. Battle score for attacker is 8
                    Casualties for Germans: 1 destroyer
                Battle in 55 Sea Zone
                    Americans attack with 2 fighters and 1 submarine
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 submarine in 55 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 2 fighters in 55 Sea Zone, round 2 :  1/2 hits
                        Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 :  1/1 hits
                        1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 55 Sea Zone
                    Americans win with 2 fighters remaining. Battle score for attacker is 2
                    Casualties for Americans: 1 submarine
                    Casualties for Japanese: 1 destroyer

    Non Combat Move - Americans
                2 fighters moved from 55 Sea Zone to 54 Sea Zone
                1 submarine moved from 54 Sea Zone to 35 Sea Zone
                1 submarine moved from 54 Sea Zone to 37 Sea Zone
                1 destroyer and 1 submarine moved from 26 Sea Zone to 54 Sea Zone
                1 mech_infantry moved from Western United States to 10 Sea Zone
                2 destroyers, 1 mech_infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
                1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
                1 armour, 2 infantry and 1 mech_infantry moved from Gibraltar to 91 Sea Zone
                1 armour, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
                1 armour, 2 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
                1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
                1 armour, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
                1 destroyer moved from 101 Sea Zone to 91 Sea Zone
                3 transports moved from 89 Sea Zone to 101 Sea Zone
                1 infantry moved from Central United States to Eastern United States
                1 bomber moved from 110 Sea Zone to United Kingdom

    Place Units - Americans
                1 carrier and 1 destroyer placed in 10 Sea Zone
                2 fighters placed in 10 Sea Zone
                1 destroyer placed in 101 Sea Zone
                1 armour, 2 infantry and 2 mech_infantrys placed in Eastern United States

    Turn Complete - Americans
                Americans collect 60 PUs; end with 60 PUs
                Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 65 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 85 PUs

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 3 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese
                1 infantry moved from Kweichow to Shensi

    Combat - Chinese

    Non Combat Move - Chinese
                1 fighter moved from Kansu to Shensi

    Place Units - Chinese
                3 infantry placed in Shensi

    Turn Complete - Chinese
                Chinese collect 8 PUs; end with 9 PUs

    Purchase Units - British
                Turning on Edit Mode
                EDIT: Removing units owned by UK_Pacific from India: 2 aaGuns
                EDIT: Adding units owned by British to India: 2 aaGuns
                EDIT: Turning off Edit Mode
                British buy 4 armour, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 mech_infantry moved from French Central Africa to Anglo Egyptian Sudan
                1 armour, 1 infantry and 1 mech_infantry moved from Belgian Congo to Anglo Egyptian Sudan
                1 mech_infantry moved from Union of South Africa to Belgian Congo
                2 armour moved from Union of South Africa to Belgian Congo
                1 fighter moved from Anglo Egyptian Sudan to 98 Sea Zone

    Combat - British
                Battle in 98 Sea Zone
                    British attack with 1 fighter
                    Italians defend with 1 transport
                        1 transport owned by the Italians lost in 98 Sea Zone
                    British win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Italians: 1 transport

    Non Combat Move - British
                1 fighter moved from 98 Sea Zone to Anglo Egyptian Sudan
                1 armour and 3 infantry moved from Iraq to 80 Sea Zone
                1 armour, 3 infantry and 2 transports moved from 80 Sea Zone to 39 Sea Zone
                1 armour and 3 infantry moved from 39 Sea Zone to India
                1 battleship, 1 cruiser and 3 destroyers moved from 80 Sea Zone to 39 Sea Zone
                1 fighter moved from Morocco to French Central Africa

    Place Units - British
                2 armour and 1 infantry placed in Iraq
                British undo move 1.
                3 armour placed in Iraq
                1 armour and 2 mech_infantrys placed in Union of South Africa
                1 infantry placed in United Kingdom

    Turn Complete - British
                British collect 32 PUs; end with 32 PUs
                Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 35 PUs

    Place Units - UK_Pacific
                3 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 6 PUs; end with 6 PUs
                Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
                Some Units in India change ownership: 3 infantry

    triplea_42224_UK_5.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 5

    Purchase Units - Italians
                Italians buy 6 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 armour, 2 artilleries, 1 infantry and 1 mech_infantry moved from Ukraine to Rostov
                1 bomber moved from Southern Italy to Syria
                1 armour moved from Egypt to Syria
                      Italians take Trans-Jordan from British
                2 fighters moved from Egypt to Syria

    Combat - Italians
                Battle in Rostov
                    Italians attack with 1 armour, 2 artilleries, 1 infantry and 1 mech_infantry
                    Russians defend with 1 infantry
                        Italians roll dice for 1 armour, 2 artilleries, 1 infantry and 1 mech_infantry in Rostov, round 2 : 2/5 hits, 1,83 expected hits
                        Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0,33 expected hits
                        1 infantry owned by the Russians lost in Rostov
                    Italians win, taking Rostov from Russians with 1 armour, 2 artilleries, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Syria
                    Italians attack with 1 armour, 1 bomber and 2 fighters
                    ANZAC defend with 2 infantry
                        Italians roll dice for 1 armour, 1 bomber and 2 fighters in Syria, round 2 : 2/4 hits, 2,17 expected hits
                        ANZAC roll dice for 2 infantry in Syria, round 2 : 0/2 hits, 0,67 expected hits
                        2 infantry owned by the ANZAC lost in Syria
                    Italians win, taking Syria from ANZAC with 1 armour, 1 bomber and 2 fighters remaining. Battle score for attacker is 6
                    Casualties for ANZAC: 2 infantry

    Non Combat Move - Italians
                2 fighters moved from Syria to Egypt
                1 bomber moved from Syria to Southern Italy
                1 mech_infantry moved from Northern Italy to Romania

    Place Units - Italians
                3 infantry placed in Southern Italy
                2 mech_infantrys placed in Ukraine
                3 infantry placed in Egypt

    Turn Complete - Italians
                Italians collect 19 PUs; end with 19 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 29 PUs

    Combat Hit Differential Summary :

    Italians : 0,00
        ANZAC : -0,67
        Russians : -0,33

    triplea_42224_Ita5.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 5

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 destroyer moved from 54 Sea Zone to 42 Sea Zone
                1 submarine moved from 62 Sea Zone to 54 Sea Zone
                1 transport moved from 62 Sea Zone to 54 Sea Zone

    Non Combat Move - ANZAC

    Place Units - ANZAC
                1 destroyer and 1 submarine placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 10 PUs
                Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs

    triplea_42224_ANZ5.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 5

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 destroyer moved from 54 Sea Zone to 42 Sea Zone
                1 submarine moved from 62 Sea Zone to 54 Sea Zone
                1 transport moved from 62 Sea Zone to 54 Sea Zone

    Non Combat Move - ANZAC

    Place Units - ANZAC
                1 destroyer and 1 submarine placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 10 PUs
                Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs

    Combat Move - French
                1 destroyer moved from 80 Sea Zone to 39 Sea Zone

    Non Combat Move - French

    Turn Complete - French

    triplea_42224_Fre5.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 6

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 1 destroyer, 1 factory_minor, 3 infantry and 8 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 armour and 1 mech_infantry moved from Bryansk to Caucasus
                1 mech_infantry moved from Bryansk to Volgograd
                      Germans take Volgograd from Russians
                1 infantry moved from Archangel to Vologda
                      Germans take Vologda from Russians
                1 infantry moved from Belarus to Smolensk
                1 mech_infantry moved from Eastern Poland to Smolensk
                1 bomber moved from Western Germany to Smolensk
                1 submarine moved from 113 Sea Zone to 115 Sea Zone
                1 bomber moved from Western Germany to 115 Sea Zone
                1 fighter moved from Western Germany to 112 Sea Zone
                1 bomber moved from Western Germany to 112 Sea Zone
                1 destroyer moved from 113 Sea Zone to 112 Sea Zone

    Combat - Germans
                Battle in 115 Sea Zone
                    Germans attack with 1 bomber and 1 submarine
                    Russians defend with 1 cruiser
                        Germans roll dice for 1 submarine in 115 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                        1 cruiser owned by the Russians lost in 115 Sea Zone
                    Germans win with 1 bomber and 1 submarine remaining. Battle score for attacker is 12
                    Casualties for Russians: 1 cruiser
                Battle in Smolensk
                    Germans attack with 1 bomber, 1 infantry and 1 mech_infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 1 bomber, 1 infantry and 1 mech_infantry in Smolensk, round 2 : 1/3 hits, 1,00 expected hits
                        Russians roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits, 0,33 expected hits
                        1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk
                    Germans win, taking Smolensk from Russians with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in 112 Sea Zone
                    Germans attack with 1 bomber, 1 destroyer and 1 fighter
                    Americans defend with 1 destroyer
                        Germans roll dice for 1 bomber, 1 destroyer and 1 fighter in 112 Sea Zone, round 2 : 2/3 hits, 1,50 expected hits
                        Americans roll dice for 1 destroyer in 112 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                        1 destroyer owned by the Germans and 1 destroyer owned by the Americans lost in 112 Sea Zone
                    Germans win with 1 bomber and 1 fighter remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 destroyer
                    Casualties for Americans: 1 destroyer
                Battle in Caucasus
                    Germans attack with 1 armour and 1 mech_infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 1 armour and 1 mech_infantry in Caucasus, round 2 : 1/2 hits, 0,67 expected hits
                        Russians roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0,33 expected hits
                        1 infantry owned by the Russians lost in Caucasus
                    Germans win, taking Caucasus from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry

    Non Combat Move - Germans
                16 armour and 15 mech_infantrys moved from Bryansk to Volgograd
                3 aaGuns, 8 artilleries and 17 infantry moved from Bryansk to Rostov
                4 mech_infantrys moved from Eastern Poland to Belarus
                3 armour moved from Novgorod to Belarus
                1 bomber moved from Smolensk to Novgorod
                1 bomber moved from 115 Sea Zone to Novgorod
                1 marine moved from Western Germany to 113 Sea Zone
                1 infantry moved from Western Germany to 113 Sea Zone
                1 armour moved from Germany to 113 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone
                1 armour and 1 infantry moved from 115 Sea Zone to Novgorod
                1 cruiser and 1 marine moved from 113 Sea Zone to 115 Sea Zone
                1 marine moved from 115 Sea Zone to Novgorod
                4 mech_infantrys moved from Germany to Eastern Poland
                1 bomber and 1 fighter moved from 112 Sea Zone to Western Germany
                1 tactical_bomber moved from Ukraine to Egypt

    Place Units - Germans
                1 factory_minor placed in Western Ukraine
                1 destroyer placed in 110 Sea Zone
                2 infantry placed in France
                1 infantry and 1 mech_infantry placed in Western Germany
                Germans undo move 4.
                1 infantry placed in France
                1 mech_infantry placed in Western Germany
                3 mech_infantrys placed in Novgorod
                3 mech_infantrys placed in Germany
                1 mech_infantry placed in Western Germany

    Turn Complete - Germans
                Germans collect 57 PUs; end with 57 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 67 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 77 PUs

    Combat Hit Differential Summary :

    Germans : 1,50
        Americans : 0,67
        Russians : 0,33

    triplea_42224_Ger6.tsvg

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