An introduction and a question about Strat. bombing


  • Well, as long as we’re talking about what historically slowed down production, you’ll find that although initially in most bombing campaigns factories were targetted, this was mostly abandoned in favor of bombing suburbs surrounded factories, the logic being that this demoralizing will lead to less worked output.


  • And if we’re talking history, just about every source - the United States Strategic Bombing Survey, Speer, and every recent book I’ve ever read - says it just didn’t work. German production lifted dramatically through the war years. despite the US and UK spending something like 20-35% of their entire national effort on throwing planes and aircrew away.


  • I’m still unclear on what the official rules regarding bombing and rockets are. From what I gather each die from a bomber is limited to the IPC value of the territory. So, with bombers the potential IPC damage is only limited by the number of bombers. However, rockets can only strike each industrial complex once, no matter from where they are firing. Is this correct?


  • @Alcibiades:

    I’m still unclear on what the official rules regarding bombing and rockets are. From what I gather each die from a bomber is limited to the IPC value of the territory. So, with bombers the potential IPC damage is only limited by the number of bombers. However, rockets can only strike each industrial complex once, no matter from where they are firing. Is this correct?Â

    This is correct, indeed!
    but: remember this:
    maximum 1 AA per territory can fire at an IC
    so, if you have 2 AA’s in UK, you can’t bomb 2 different IC’s…


  • Hmm I started to think if it really pays of to do the strategic bombing.

    When I think it over quickly, you get an average of 3,5 damage per turn per bomber, and the AA hits every 6th time.
    lets say that the AA hits after 3-4 turns.
    1st turn - 3,5 IPC lost
    2nd turn - 7 IPC lost
    3rd turn 10,5 IPC lost
    4th turn 14 IPC lost
    5th turn 17,5 IPC lost
    6th turn 21 IPC lost

    Based on this I wouldn’t think that it really pays of that much to do the bombing, in the long run that is, so don’t plan your war on lowering your opponent down with bombards.
    But with this said, bombing is so based on luck and that whats makes is so fun, I use it a lot when I play. As a rule of thumb I bomb an IC everytime my bombers isn’t needed anywhere else, just because Its there and I love to drop bombs, Also when your nearing the capital of your opponent it can be an efficient strategy to slow down his infantry build-up

    Regards,
    Daniel Malus


  • Statiscally, if you have 6 bombers at once make a SB, then 5 of them survive.
    so: you lose 15 IPC’s
    and your opponent loses 5x3,5 is 17,5 IPC’s (that is if his IC has enough IPC’s on the territory)
    meaning an average total gain of 0,417 IPC’s per bomber per TURN…

    that’s true so far!

    when you are superior in such a way that you can afford losing bombers then it is a stategy (but in my opinion not a very good one) 'cause for USA it is a strategy like any other…
    USA 1 and USA 2 together is good for a built of 5 bombers, together with the one you have to begin with is 6 bombers to attack in USA 3! that’s an average of 17,5 IPC’s to drain from G in round 4…
    it’s not the best way to get USA in the action, I think, but it’s a way to go…

    If you can use them in combat in any way, they are far more better!
    your bomber has a 4/6 change to inflict an extra casualty…
    if my assumption is correct that your attack has enough cannon fodder, so your bomber isn’t in the line of fire, then you lose ZERO IPC’s and your opponent (with lots of infantry, let’s suppose) loses 4/6 x 3 IPC’s = an average of 2 IPC’s per COMBAT ROUND…
    so, if your combat lasts 2 or 3 rounds, your bomber has multiplied his use!

    I believe SB is a good thing to do with your bombers when you can ABSOLUTELY do nothing else with them!!!
    (or in my example: if they would be used as cannon fodder)


  • Thanks for supplying with your math Axel Allie, I agree with you 100% in terms of what and and when to use the bomber.
    I love to have the averages backing up on every move I consider, and as far as this game and nearly every other strategy game i know goes, its all based on cost and efficiency.

    Great with the calc on the use of bombers in combat to back up the statement, this also makes for more strafe attacks instead of bombardment.

    Regards,
    -Daniel Malus


  • USA 1 and USA 2 together is good for a built of 5 bombers, together with the one you have to begin with is 6 bombers to attack in USA 3! that’s an average of 17,5 IPC’s to drain from G in round 4…
    it’s not the best way to get USA in the action, I think, but it’s a way to go…

    Well on USA 3 you could only attack with the 2 bombers you built on USA 1, because they are in London. Your USA 2 bombers can’t even attack Western Europe from Eastern US.

    If you can use them in combat in any way, they are far more better!

    Well yes, but since you can build fighters, you’d rather build fighters because they are even better. 3 fighters will inflict slightly more damage than 2 bombers per combat round (equal costs), offer more fodder, and infinitely better defense.


  • @trihero:

    USA 1 and USA 2 together is good for a built of 5 bombers, together with the one you have to begin with is 6 bombers to attack in USA 3! that’s an average of 17,5 IPC’s to drain from G in round 4…
    it’s not the best way to get USA in the action, I think, but it’s a way to go…

    Well on USA 3 you could only attack with the 2 bombers you built on USA 1, because they are in London. Your USA 2 bombers can’t even attack Western Europe from Eastern US.

    My sentence wasn’t formulated as good as it should have been…
    @Axel:

    … is 6 bombers to attack in USA 3! that’s an average of 17,5 IPC’s to drain from G in round 4…

    better was:
    … is 6 bombers to attack after USA 3! that’s an average of 17,5 IPC’s to drain from G in round 4…
    (notice that I mention the loss of IPC’s for G in USA 4)

    @trihero:

    If you can use them in combat in any way, they are far more better!

    Well yes, but since you can build fighters, you’d rather build fighters because they are even better. 3 fighters will inflict slightly more damage than 2 bombers per combat round (equal costs), offer more fodder, and infinitely better defense.

    fighters are indeed better!
    I didn’t state that building bombers was the best thing to do!

    I did the suggested calc to clearify the math…

    the only way you should build bombers is when you need a longer range than figs and certainly when you work with weapon developments (double SB is worth it)
    we never play with weapon developments 'cause it increases the luck factor a lot and the double SB is much to effective and harsh…


  • At no point does bombing become any less useful than it originally was in the real world (well, untill the entire territory is destroyed).  Tournament rules do make for a better game, but they destroy my machine-like play, so I don’t like them.  You people out there should get them.  Anybody have a link?  Let me look for one….  Found one: http://daak.de/regeln/eng/lhtr.pdf

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