Little disappointed in D-Day
Warhawk77 last edited by
So last night my son and I played a full game of D-day. Both of us are disappointed in the game over all and don’t have any plans to play it again. As we played a few things stood out to us,
A- Planes are pretty useless (understand this is for balance)
B- No way to hold the allies at the beach(which is historical and we understand)
C- Germans can start reinforcing St Lo and they can’t lose.
D- There are lots of areas that are pointless to move to as the allies
I understand we may be wrong about the above list and we should try the game a few more times but we both thought it was hands down the worst AA game (or any board game) we have played so I don’t think it will be played anymore.
How about you guys
Do you like the game?
Is it a game you play much?
i like this one personally. holding the allies or getting them to waste time on the upper left of the board is balanced against the rule that they pretty much have to annihilate you to capture the vcs. the allied and axis tanks and artillery have different roles, and the game is quick
i disagree the planes are useless, the germans have to be really cagey about how they place aaa 88s and if theyre not, theyre paralyzed. early on those planes have to live, if most are dead by midgame its huge for axis. Jon
This game is my favorite of all small theater games.
Ive played like 4 different ways.
You try playing with the 3 rule changes to game ?
I don’t think you are using the planes correctly.
They are by far the most devastating weapon in the allied arsenal.
AcesWild5049 last edited by
Agree about the comments concerning aircraft. If used properly, they can make life miserable for Jerry.
marshal46 last edited by
Germany definitely has a bit of an edge, but when played right (i.e. using the air power correctly) it’s not impossible for the Allies to win, or at least be competitive. My dad and I have been playing this one again fairly regularly, and we’ve had several extremely close games (coming down to the last two turns, and often seeing where specific tactical mistakes tipped things in favor of the Axis rather than dice rolls/inherent imbalance). We just recently played one that came down to two German tanks clinging on to St. Lo, thanks to me (Allies) panicking over Caen and diverting a few too many American tanks, for example. The Allies have less margin for error, but it’s by no means insurmountable.
When I first got this game when I was younger I initially thought it was heavily unfair, but I had missed the 8 unit per side stacking limit in the rulebook. Once that was implemented, the games got a good bit closer and more interesting. Though Battle of the Bulge is still my favorite theater game, I still enjoy this one a lot. I also find it’s a good one to get newbies introduced to the A&A combat system. Since the reinforcements are predetermined, and the turns are kept track via cards (plus the very doable 2-3 hour playtime), new players (or those unfamiliar with even light wargames) don’t get quite so overwhelmed by all the choices a regular A&A game presents. Because of this, aside from my Revised and 1942 editions, D-Day is probably the one that’s gotten the most use on the table, though oh do I wish I could find more people willing to play Bulge.
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