L18 BM3 G40 CMF Amon-Sul (L) vs AetV (X+6) Game 1


  • 2019 2018 2017 '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3

    Game History

    Round: 8

    Combat Move - Italians
                1 fighter moved from Southern Italy to 97 Sea Zone
                1 bomber moved from Southern Italy to 97 Sea Zone

    Purchase Units - Italians
                Italians buy nothing; Remaining resources: 2 PUs;

    Combat - Italians
                Battle in 97 Sea Zone
                    Italians attack with 1 bomber and 1 fighter
                    British defend with 4 submarines; French defend with 1 destroyer; Americans defend with 1 submarine
                    1 submarine owned by the Americans and 4 submarines owned by the British Submerged
                        Italians roll dice for 1 bomber and 1 fighter in 97 Sea Zone, round 2 : 1/2 hits, 1,17 expected hits
                        British roll dice for 1 destroyer in 97 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                        1 destroyer owned by the French lost in 97 Sea Zone
                    Italians win with 1 bomber and 1 fighter remaining. Battle score for attacker is 8
                    Casualties for French: 1 destroyer

    Non Combat Move - Italians
                1 fighter moved from 97 Sea Zone to Southern Italy
                1 bomber moved from 97 Sea Zone to Southern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 7
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,1,3,5,3,3,3,3,4,3
                Italians collect 0 PUs (7 lost to blockades); end with 2 PUs

    Combat Hit Differential Summary :

    Italians : -0,17
        British : -0,33

    triplea_42069_Ita8.tsvg



  • @aequitas:

    It is still considered to be UK Pac Territory.
    Since the income is not splitt and each UK side has its own,  no money will be transferred.

    but uk pacific is dead



  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3

    Game History

    Round: 8

    Combat Move - ANZAC

    Purchase Units - ANZAC
                ANZAC buy 2 aaGuns and 1 armour; Remaining resources: 0 PUs;

    Combat - ANZAC
                ANZAC creates battle in territory 42 Sea Zone

    Non Combat Move - ANZAC
                1 transport moved from 62 Sea Zone to 46 Sea Zone
                1 aaGun and 1 infantry moved from New Guinea to 46 Sea Zone
                1 aaGun, 1 infantry and 1 transport moved from 46 Sea Zone to 54 Sea Zone
                1 aaGun and 1 infantry moved from 54 Sea Zone to Queensland
                3 submarines moved from 62 Sea Zone to 54 Sea Zone
                1 destroyer moved from 33 Sea Zone to 55 Sea Zone
                1 submarine moved from 42 Sea Zone to 43 Sea Zone
                1 submarine moved from 42 Sea Zone to 44 Sea Zone
                1 submarine moved from 19 Sea Zone to 20 Sea Zone
                1 submarine moved from 54 Sea Zone to 42 Sea Zone
                1 submarine moved from 54 Sea Zone to 42 Sea Zone

    Place Units - ANZAC
                2 aaGuns and 1 armour placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 9 PUs; end with 9 PUs
                Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 12 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs

    Combat Move - French

    Non Combat Move - French
                1 fighter moved from Gibraltar to 94 Sea Zone

    Turn Complete - French

    triplea_42069_Fre8.tsvg



  • TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3

    Game History

    Round: 9

    Politics - Germans
                Turning on Edit Mode
                EDIT: Removing units owned by ANZAC from 26 Sea Zone: 1 destroyer
                EDIT: Adding units owned by ANZAC to 54 Sea Zone: 1 destroyer
                EDIT: Turning off Edit Mode

    triplea_42069_Ger9.tsvg


  • 2019 2018 2017 '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3

    Game History

    Round: 9

    Politics - Germans
                Turning on Edit Mode
                EDIT: Removing units owned by ANZAC from 26 Sea Zone: 1 destroyer
                EDIT: Adding units owned by ANZAC to 54 Sea Zone: 1 destroyer
                EDIT: Turning off Edit Mode

    Combat Move - Germans
                1 infantry moved from Yugoslavia to Albania
                1 armour and 1 mech_infantry moved from Archangel to Nenetsia
                      Germans take Nenetsia from Russians
                1 armour and 1 mech_infantry moved from Nenetsia to Urals
                1 armour, 1 artillery and 1 mech_infantry moved from Russia to Samara
                2 artilleries moved from Tambov to Volgograd
                1 artillery moved from Rostov to Caucasus
                1 armour moved from Tambov to Caucasus
                1 mech_infantry moved from Ukraine to Caucasus
                1 armour, 1 artillery and 3 mech_infantrys moved from Yugoslavia to Bulgaria
                2 fighters and 4 tactical_bombers moved from Yugoslavia to Bulgaria
                3 bombers moved from Southern Italy to Bulgaria

    Purchase Units - Germans
                Germans repair damage of 6x factory_minor; Remaining resources: 103 PUs;
                Germans buy 2 bombers, 2 fighters, 5 infantry and 11 mech_infantrys; Remaining resources: 0 PUs;

    Combat - Germans
                Battle in Albania
                    Germans attack with 1 infantry
                    British defend with 1 aaGun
                        1 aaGun owned by the British lost in Albania
                    Germans win, taking Albania from British with 1 infantry remaining. Battle score for attacker is 5
                    Casualties for British: 1 aaGun
                Battle in Urals
                    Germans attack with 1 armour and 1 mech_infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 1 armour and 1 mech_infantry in Urals, round 2 : 1/2 hits, 0,67 expected hits
                        Russians roll dice for 1 infantry in Urals, round 2 : 0/1 hits, 0,33 expected hits
                        1 infantry owned by the Russians lost in Urals
                    Germans win, taking Urals from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Volgograd
                    Germans attack with 2 artilleries
                    Russians defend with 1 factory_minor and 1 infantry
                        Germans roll dice for 2 artilleries in Volgograd, round 2 : 0/2 hits, 0,67 expected hits
                        Russians roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits, 0,33 expected hits
                        Germans roll dice for 2 artilleries in Volgograd, round 3 : 1/2 hits, 0,67 expected hits
                        Russians roll dice for 1 infantry in Volgograd, round 3 : 0/1 hits, 0,33 expected hits
                        1 infantry owned by the Russians lost in Volgograd
                    Germans win, taking Volgograd from Russians with 2 artilleries remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Bulgaria
                    Germans attack with 1 armour, 1 artillery, 3 bombers, 2 fighters, 3 mech_infantrys and 4 tactical_bombers
                    British defend with 1 artillery and 2 infantry
                        Germans roll dice for 1 armour, 1 artillery, 3 bombers, 2 fighters, 3 mech_infantrys and 4 tactical_bombers in Bulgaria, round 2 : 7/14 hits, 7,00 expected hits
                        British roll dice for 1 artillery and 2 infantry in Bulgaria, round 2 : 0/3 hits, 1,00 expected hits
                        1 artillery owned by the British and 2 infantry owned by the British lost in Bulgaria
                    Germans win, taking Bulgaria from British with 1 armour, 1 artillery, 3 bombers, 2 fighters, 3 mech_infantrys and 4 tactical_bombers remaining. Battle score for attacker is 10
                    Casualties for British: 1 artillery and 2 infantry
                Battle in Samara
                    Germans attack with 1 armour, 1 artillery and 1 mech_infantry
                    Russians defend with 1 mech_infantry
                        Germans roll dice for 1 armour, 1 artillery and 1 mech_infantry in Samara, round 2 : 2/3 hits, 1,17 expected hits
                        Russians roll dice for 1 mech_infantry in Samara, round 2 : 0/1 hits, 0,33 expected hits
                        1 mech_infantry owned by the Russians lost in Samara
                    Germans win, taking Samara from Russians with 1 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 4
                    Casualties for Russians: 1 mech_infantry
                Battle in Caucasus
                    Germans attack with 1 armour, 1 artillery and 1 mech_infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 1 armour, 1 artillery and 1 mech_infantry in Caucasus, round 2 : 1/3 hits, 1,17 expected hits
                        Russians roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0,33 expected hits
                        1 infantry owned by the Russians lost in Caucasus
                    Germans win, taking Caucasus from Russians with 1 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry

    Non Combat Move - Germans
                1 armour moved from Russia to Volgograd
                2 artilleries moved from Rostov to Volgograd
                1 aaGun moved from Ukraine to Rostov
                1 aaGun moved from Bessarabia to Ukraine
                1 armour and 1 mech_infantry moved from Bessarabia to Rostov
                3 mech_infantrys moved from Western Ukraine to Rostov
                1 armour moved from Bryansk to Volgograd
                2 artilleries moved from Russia to Samara
                1 armour moved from Vologda to Urals
                4 armour moved from Vologda to Volgograd
                3 bombers, 2 fighters and 4 tactical_bombers moved from Bulgaria to Southern Italy
                1 aaGun moved from Yugoslavia to Northern Italy
                5 infantry moved from Western Germany to Northern Italy
                1 aaGun, 1 artillery and 7 infantry moved from Normandy Bordeaux to Southern France
                2 fighters moved from Western Germany to Southern Italy
                1 aaGun moved from Western Ukraine to Ukraine

    Place Units - Germans
                2 bombers and 2 fighters placed in Western Germany
                3 mech_infantrys placed in Ukraine
                3 infantry placed in Russia
                3 mech_infantrys placed in Western Ukraine
                2 infantry placed in Southern France
                5 mech_infantrys placed in Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 6
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,1
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,1,5,2
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,2,5,6,2,1,5,3,2,2
                Germans collect 64 PUs (6 lost to blockades); end with 64 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 69 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 74 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 89 PUs

    Combat Hit Differential Summary :

    Germans : 0,67
        British : -1,00
        Russians : -1,67

    triplea_42069_Ger9.tsvg



  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3

    Game History

    Round: 9

    Combat Move - Russians
                1 infantry moved from Suiyuyan to Hopei
                2 fighters moved from Kansu to Hopei
                2 fighters and 1 infantry moved from Kansu to Shensi

    Combat - Russians
                Battle in Hopei
                    Russians attack with 2 fighters and 1 infantry
                    Japanese defend with 1 infantry
                        Russians roll dice for 2 fighters and 1 infantry in Hopei, round 2 :  0/3 hits
                        Japanese roll dice for 1 infantry in Hopei, round 2 :  0/1 hits
                        Russians roll dice for 2 fighters and 1 infantry in Hopei, round 3 :  1/3 hits
                        Japanese roll dice for 1 infantry in Hopei, round 3 :  0/1 hits
                        1 infantry owned by the Japanese lost in Hopei
                    Russians win, taking Hopei from Japanese with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Shensi
                    Russians attack with 2 fighters and 1 infantry
                    Japanese defend with 1 infantry
                        Russians roll dice for 2 fighters and 1 infantry in Shensi, round 2 :  1/3 hits
                        Japanese roll dice for 1 infantry in Shensi, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in Shensi
                    Russians win, taking Shensi from Japanese with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Russians
                2 fighters moved from Shensi to Kansu
                2 fighters moved from Hopei to Kansu
                1 infantry moved from Novosibirsk to Kazakhstan
                1 infantry moved from Tsagaan Olom to Suiyuyan
                1 infantry moved from Olgiy to Kansu

    Turn Complete - Russians

    triplea_42069_Rus9.tsvg


  • 2019 2018 2017 '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3

    Game History

    Round: 9

    Combat Move - Japanese
                1 mech_infantry moved from Western Australia to Northern Territory
                      Japanese take Northern Territory from ANZAC
                1 mech_infantry moved from Western Australia to South Australia
                      Japanese take South Australia from ANZAC
                2 infantry moved from India to West India
                1 fighter moved from India to West India
                1 artillery and 1 infantry moved from Chahar to Hopei
                1 infantry moved from Yakut S.S.R. to Yenisey
                      Japanese take Yenisey from Russians

    Purchase Units - Japanese
                Japanese buy 2 carriers, 3 destroyers, 5 infantry and 2 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat - Japanese
                Battle in West India
                    Japanese attack with 1 fighter and 2 infantry
                    British defend with 1 infantry
                        Japanese roll dice for 1 fighter and 2 infantry in West India, round 2 : 1/3 hits, 0,83 expected hits
                        UK_Pacific roll dice for 1 infantry in West India, round 2 : 0/1 hits, 0,33 expected hits
                        1 infantry owned by the British lost in West India
                    Japanese win, taking West India from UK_Pacific with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                Battle in Hopei
                    Japanese attack with 1 artillery and 1 infantry
                    Russians defend with 1 infantry
                        Japanese roll dice for 1 artillery and 1 infantry in Hopei, round 2 : 1/2 hits, 0,67 expected hits
                        Chinese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0,33 expected hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Hopei
                    Japanese win, taking Hopei from Chinese with 1 artillery remaining. Battle score for attacker is 0
                    Casualties for Russians: 1 infantry
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Japanese
                1 infantry moved from Chahar to Hopei
                1 mech_infantry moved from Manchuria to Chahar
                1 infantry moved from Sakha to Siberia
                1 armour and 3 mech_infantrys moved from Amur to Jehol
                1 aaGun moved from Manchuria to Jehol
                1 infantry moved from Manchuria to Amur
                1 artillery moved from Western Australia to 56 Sea Zone
                1 artillery, 1 battleship, 3 carriers, 1 cruiser, 5 fighters, 1 submarine, 1 tactical_bomber and 4 transports moved from 56 Sea Zone to 37 Sea Zone
                1 artillery moved from 37 Sea Zone to Malaya
                1 fighter moved from Japan to Philippines
                1 fighter moved from West India to India
                3 bombers moved from Japan to Philippines
                1 fighter moved from Japan to Philippines

    Place Units - Japanese
                3 destroyers placed in 37 Sea Zone
                2 carriers placed in 6 Sea Zone
                3 infantry placed in India
                2 mech_infantrys placed in Kiangsu
                2 infantry placed in French Indo China
                Turning on Edit Mode
                EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 fighter
                EDIT: Removing units owned by Japanese from Japan: 1 fighter
                EDIT: Turning off Edit Mode

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 11
                    Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 1,3,5,1,2,5
                    Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 6,4
                    Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 1,2
                    Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 5,3
                    Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,6
                    Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 6,1
                Japanese collect 63 PUs (11 lost to blockades); end with 63 PUs
                Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 66 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 71 PUs
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 76 PUs

    Combat Hit Differential Summary :

    Chinese : 0,67
        UK_Pacific : -0,33
        Japanese : 0,50

    triplea_42069_Jap9.tsvg



  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3

    Game History

    Round: 9

    Combat Move - Americans
                1 artillery and 3 infantry moved from Queensland to 54 Sea Zone
                1 artillery, 3 infantry and 2 transports moved from 54 Sea Zone to 42 Sea Zone
                1 artillery and 3 infantry moved from 42 Sea Zone to Java

    Purchase Units - Americans
                Americans buy 3 artilleries, 1 carrier, 2 fighters, 3 infantry and 3 transports; Remaining resources: 0 PUs;

    Combat - Americans
                Battle in Java
                    Americans attack with 1 artillery and 3 infantry
                    Japanese defend with 1 artillery
                        Americans roll dice for 1 artillery and 3 infantry in Java, round 2 :  1/4 hits
                        Japanese roll dice for 1 artillery in Java, round 2 :  1/1 hits
                        1 artillery owned by the Japanese and 1 infantry owned by the Americans lost in Java
                    Americans win, taking Java from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 1
                    Casualties for Americans: 1 infantry
                    Casualties for Japanese: 1 artillery

    Non Combat Move - Americans
                3 fighters and 1 tactical_bomber moved from New South Wales to 42 Sea Zone
                2 carriers, 4 destroyers and 4 submarines moved from 54 Sea Zone to 42 Sea Zone
                5 bombers moved from New South Wales to Caroline Islands
                3 fighters moved from Hawaiian Islands to Queensland
                1 destroyer and 3 submarines moved from 26 Sea Zone to 54 Sea Zone
                2 cruisers and 1 submarine moved from 10 Sea Zone to 30 Sea Zone
                4 artilleries and 4 infantry moved from Central United States to 101 Sea Zone
                1 armour, 5 artilleries, 6 infantry and 6 transports moved from 101 Sea Zone to 91 Sea Zone
                4 artilleries and 4 infantry moved from 91 Sea Zone to Gibraltar
                1 carrier and 2 cruisers moved from 94 Sea Zone to 91 Sea Zone
                1 fighter moved from Eastern United States to Gibraltar
                2 fighters moved from Western United States to 91 Sea Zone
                1 destroyer moved from 110 Sea Zone to 105 Sea Zone

    Place Units - Americans
                3 artilleries and 3 infantry placed in Western United States
                1 carrier and 3 transports placed in 10 Sea Zone
                2 fighters placed in Eastern United States

    Turn Complete - Americans
                Americans collect 57 PUs; end with 57 PUs
                Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs

    Combat Move - Chinese
                1 infantry moved from Szechwan to Kweichow
                1 fighter moved from Kansu to Kweichow

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 2 infantry; Remaining resources: 0 PUs;

    Combat - Chinese
                Battle in Kweichow
                    Chinese attack with 1 fighter and 1 infantry
                    Japanese defend with 1 artillery
                        Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 2 :  1/2 hits
                        Japanese roll dice for 1 artillery in Kweichow, round 2 :  0/1 hits
                        1 artillery owned by the Japanese lost in Kweichow
                    Chinese win, taking Kweichow from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 artillery

    Non Combat Move - Chinese
                1 fighter moved from Kweichow to Kansu
                1 infantry moved from Sikang to Szechwan

    Place Units - Chinese
                1 infantry placed in Sikang
                1 infantry placed in Kansu

    Turn Complete - Chinese
                Chinese collect 7 PUs; end with 7 PUs

    Combat Move - British
                2 artilleries and 2 infantry moved from Northwest Persia to Caucasus
                1 bomber moved from Iraq to Caucasus
                1 submarine moved from 37 Sea Zone to 42 Sea Zone

    Purchase Units - British
                British buy 1 aaGun, 2 armour, 1 artillery, 1 fighter, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat - British
                Battle in Caucasus
                    British attack with 2 artilleries, 1 bomber and 2 infantry
                    Germans defend with 1 armour, 1 artillery and 1 mech_infantry
                        British roll dice for 2 artilleries, 1 bomber and 2 infantry in Caucasus, round 2 :  1/5 hits
                        Germans roll dice for 1 armour, 1 artillery and 1 mech_infantry in Caucasus, round 2 :  0/3 hits
                        1 mech_infantry owned by the Germans lost in Caucasus
                        British roll dice for 2 artilleries, 1 bomber and 2 infantry in Caucasus, round 3 :  2/5 hits
                        Germans roll dice for 1 armour and 1 artillery in Caucasus, round 3 :  2/2 hits
                        1 artillery owned by the Germans, 1 armour owned by the Germans and 2 infantry owned by the British lost in Caucasus
                    British win, taking Caucasus from Germans with 2 artilleries and 1 bomber remaining. Battle score for attacker is 8
                    Casualties for Germans: 1 armour, 1 artillery and 1 mech_infantry
                    Casualties for British: 2 infantry

    Non Combat Move - British
                6 artilleries moved from Northwest Persia to Persia
                1 aaGun and 1 artillery moved from Eastern Persia to Persia
                2 aaGuns and 1 artillery moved from Iraq to Persia
                1 submarine moved from 81 Sea Zone to 97 Sea Zone
                1 fighter moved from Egypt to Persia
                2 mech_infantrys moved from Egypt to Iraq
                1 artillery and 2 infantry moved from Egypt to Trans-Jordan
                1 armour and 3 artilleries moved from Trans-Jordan to Iraq
                1 armour moved from Iraq to Persia
                1 bomber moved from Caucasus to Persia
                1 submarine moved from 41 Sea Zone to 42 Sea Zone
                1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 1 fighter and 2 transports moved from 94 Sea Zone to 91 Sea Zone
                1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Gibraltar

    Place Units - British
                1 aaGun, 1 artillery and 1 infantry placed in Persia
                3 infantry placed in Iraq
                2 armour and 1 mech_infantry placed in Egypt
                1 fighter placed in Union of South Africa

    Turn Complete - British
                British collect 38 PUs; end with 38 PUs
                Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 41 PUs
                Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 44 PUs
                Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 47 PUs

    Turn Complete - UK_Pacific

    triplea_42069_UK_9.tsvg


  • 2019 2018 2017 '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3

    Game History

    Round: 9

    Combat Move - Italians

    Purchase Units - Italians
                Italians buy nothing; Remaining resources: 2 PUs;

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 8
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,4,2,4,5,1,3,6,2,2,2,4
                Italians collect 0 PUs (8 lost to blockades); end with 2 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 7 PUs

    Combat Hit Differential Summary :

    triplea_42069_Ita9.tsvg



  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3

    Game History

    Round: 9

    Combat Move - ANZAC
                1 artillery and 1 infantry moved from New South Wales to South Australia
                1 armour moved from New South Wales to Northern Territory
                1 infantry moved from Queensland to Northern Territory

    Purchase Units - ANZAC
                ANZAC buy 2 armour and 1 infantry; Remaining resources: 0 PUs;

    Combat - ANZAC
                ANZAC creates battle in territory 44 Sea Zone
                ANZAC creates battle in territory 20 Sea Zone
                Battle in Northern Territory
                    ANZAC attack with 1 armour and 1 infantry
                    Japanese defend with 1 mech_infantry
                        ANZAC roll dice for 1 armour and 1 infantry in Northern Territory, round 2 :  0/2 hits
                        Japanese roll dice for 1 mech_infantry in Northern Territory, round 2 :  0/1 hits
                        ANZAC roll dice for 1 armour and 1 infantry in Northern Territory, round 3 :  1/2 hits
                        Japanese roll dice for 1 mech_infantry in Northern Territory, round 3 :  0/1 hits
                        1 mech_infantry owned by the Japanese lost in Northern Territory
                    ANZAC win, taking 44 Sea Zone from Japanese, taking 20 Sea Zone from Japanese, taking Northern Territory from Japanese with 1 armour and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 mech_infantry
                Battle in South Australia
                    ANZAC attack with 1 artillery and 1 infantry
                    Japanese defend with 1 mech_infantry
                        ANZAC roll dice for 1 artillery and 1 infantry in South Australia, round 2 :  1/2 hits
                        Japanese roll dice for 1 mech_infantry in South Australia, round 2 :  1/1 hits
                        1 mech_infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in South Australia
                    ANZAC win, taking South Australia from Japanese with 1 artillery remaining. Battle score for attacker is 1
                    Casualties for ANZAC: 1 infantry
                    Casualties for Japanese: 1 mech_infantry

    Non Combat Move - ANZAC
                2 aaGuns moved from New South Wales to South Australia
                1 aaGun moved from Queensland to Northern Territory
                1 destroyer moved from 55 Sea Zone to 56 Sea Zone
                1 destroyer moved from 56 Sea Zone to 42 Sea Zone
                1 transport moved from 54 Sea Zone to 62 Sea Zone
                1 destroyer and 1 submarine moved from 54 Sea Zone to 42 Sea Zone
                1 submarine moved from 44 Sea Zone to 42 Sea Zone
                1 submarine moved from 43 Sea Zone to 42 Sea Zone
                1 submarine moved from 20 Sea Zone to 43 Sea Zone

    Place Units - ANZAC
                2 armour and 1 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 9 PUs; end with 9 PUs
                Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 12 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs

    Combat Move - French

    Non Combat Move - French
                1 fighter moved from 91 Sea Zone to United Kingdom
                2 infantry moved from Northwest Persia to Persia

    Turn Complete - French

    triplea_42069_Fre9.tsvg


  • 2019 2018 2017 '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3

    Game History

    Round: 10

    Research Technology - Germans

    Combat Move - Germans
                1 infantry moved from Albania to Greece
                      Germans take Greece from British
                3 mech_infantrys moved from Ukraine to Caucasus
                3 armour and 4 mech_infantrys moved from Rostov to Caucasus
                6 armour and 4 artilleries moved from Volgograd to Caucasus
                2 armour and 1 mech_infantry moved from Urals to Novosibirsk
                      Germans take Novosibirsk from Russians
                2 armour and 1 mech_infantry moved from Novosibirsk to Samara

    Purchase Units - Germans
                Germans buy 1 bomber, 2 destroyers, 6 infantry, 9 mech_infantrys and 1 transport; Remaining resources: 0 PUs;

    Combat - Germans
                Battle in Caucasus
                    Germans attack with 9 armour, 4 artilleries and 7 mech_infantrys
                    British defend with 2 artilleries
                        Germans roll dice for 9 armour, 4 artilleries and 7 mech_infantrys in Caucasus, round 2 : 8/20 hits, 7,67 expected hits
                        British roll dice for 2 artilleries in Caucasus, round 2 : 0/2 hits, 0,67 expected hits
                        2 artilleries owned by the British lost in Caucasus
                    Germans win, taking Caucasus from British with 9 armour, 4 artilleries and 7 mech_infantrys remaining. Battle score for attacker is 8
                    Casualties for British: 2 artilleries

    Non Combat Move - Germans
                1 aaGun moved from Rostov to Caucasus
                2 aaGuns moved from Ukraine to Rostov
                3 mech_infantrys moved from Western Ukraine to Rostov
                1 armour and 1 mech_infantry moved from Samara to Caucasus
                3 artilleries moved from Samara to Volgograd
                3 infantry moved from Russia to Samara
                1 infantry moved from Norway to Finland
                5 mech_infantrys moved from Germany to Eastern Poland
                1 aaGun and 5 infantry moved from Northern Italy to Southern France
                1 fighter and 1 tactical_bomber moved from Southern Italy to Southern France
                1 fighter moved from Southern Italy to Western Germany
                1 fighter and 1 tactical_bomber moved from Southern Italy to Western Germany
                1 fighter and 2 tactical_bombers moved from Southern Italy to Western Germany
                3 bombers moved from Southern Italy to Western Germany
                1 armour, 1 artillery and 3 mech_infantrys moved from Bulgaria to Greece
                2 mech_infantrys moved from Western Germany to Southern France

    Place Units - Germans
                1 destroyer placed in 110 Sea Zone
                1 destroyer and 1 transport placed in 115 Sea Zone
                1 infantry placed in Novgorod
                3 infantry placed in Southern France
                3 mech_infantrys placed in Volgograd
                3 mech_infantrys placed in Ukraine
                3 mech_infantrys placed in Russia
                1 bomber and 2 infantry placed in Western Germany
                Turning on Edit Mode
                EDIT: Adding units owned by Germans to Novgorod: 1 fighter
                EDIT: Removing units owned by Germans from Western Germany: 1 fighter
                EDIT: Turning off Edit Mode

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 9
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,1
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,1,5,6
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,5,3,2,3,5,2,1,1,3,6,5
                    Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5
                Germans collect 64 PUs (9 lost to blockades); end with 64 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 69 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 74 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 89 PUs

    Combat Hit Differential Summary :

    Germans : 0,33
        British : -0,67

    triplea_42069_Ger10.tsvg



  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3

    Game History

    Round: 10

    Combat Move - Russians
                1 infantry moved from Shensi to Hopei
                1 infantry moved from Suiyuyan to Hopei
                4 fighters moved from Kansu to Hopei
                1 infantry moved from Kazakhstan to Novosibirsk
                      Russians take Novosibirsk from Germans

    Combat - Russians
                Battle in Hopei
                    Russians attack with 4 fighters and 2 infantry
                    Japanese defend with 1 artillery and 1 infantry
                        Russians roll dice for 4 fighters and 2 infantry in Hopei, round 2 :  0/6 hits
                        Japanese roll dice for 1 artillery and 1 infantry in Hopei, round 2 :  0/2 hits
                        Russians roll dice for 4 fighters and 2 infantry in Hopei, round 3 :  2/6 hits
                        Japanese roll dice for 1 artillery and 1 infantry in Hopei, round 3 :  1/2 hits
                        1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the Russians lost in Hopei
                    Russians win, taking Hopei from Japanese with 4 fighters and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for Russians: 1 infantry
                    Casualties for Japanese: 1 artillery and 1 infantry

    Non Combat Move - Russians
                4 fighters moved from Hopei to Kansu
                1 infantry moved from Kansu to Suiyuyan
                1 submarine moved from 113 Sea Zone to 114 Sea Zone

    Turn Complete - Russians

    triplea_42069_Rus10.tsvg


  • 2019 2018 2017 '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3

    Game History

    Round: 10

    Combat Move - Japanese
                1 infantry moved from West India to Eastern Persia
                      Japanese take Eastern Persia from British
                2 mech_infantrys moved from Kiangsu to Kweichow
                1 infantry moved from Chahar to Hopei
                1 armour moved from Anhwe to Kweichow
                1 artillery moved from Chahar to Hopei
                1 infantry moved from Yenisey to Evenkiyskiy
                      Japanese take Evenkiyskiy from Russians
                3 bombers and 2 fighters moved from Philippines to 42 Sea Zone
                1 battleship, 3 carriers, 1 cruiser, 3 destroyers, 5 fighters, 1 submarine and 1 tactical_bomber moved from 37 Sea Zone to 42 Sea Zone
                1 fighter moved from India to 42 Sea Zone
                2 artilleries and 2 infantry moved from Malaya to 37 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 37 Sea Zone to 42 Sea Zone
                2 artilleries and 2 infantry moved from 42 Sea Zone to Java
                2 infantry moved from Western Australia to South Australia
                1 infantry moved from Western Australia to South Australia
                1 infantry moved from Malaya to 37 Sea Zone
                1 infantry and 1 transport moved from 37 Sea Zone to 43 Sea Zone
                1 infantry and 1 transport moved from 43 Sea Zone to 45 Sea Zone
                1 infantry moved from 45 Sea Zone to Dutch New Guinea
                1 infantry moved from Malaya to 37 Sea Zone
                1 infantry and 1 transport moved from 37 Sea Zone to 36 Sea Zone
                1 infantry moved from French Indo China to 36 Sea Zone
                2 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
                2 infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone
                2 infantry moved from 42 Sea Zone to Java

    Purchase Units - Japanese
                Japanese buy 1 armour, 2 carriers, 1 cruiser, 1 destroyer, 2 infantry, 1 marine and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat - Japanese
                Battle in Dutch New Guinea
                Battle in 42 Sea Zone
                    Japanese attack with 1 battleship, 3 bombers, 3 carriers, 1 cruiser, 3 destroyers, 8 fighters, 1 submarine, 1 tactical_bomber and 3 transports
                    British defend with 3 submarines; ANZAC defend with 2 destroyers and 5 submarines; Americans defend with 2 carriers, 4 destroyers, 3 fighters, 4 submarines, 1 tactical_bomber and 2 transports
                        Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    Units damaged: 1 carrier owned by the Americans
                        Japanese roll dice for 1 battleship, 3 bombers, 3 carriers, 1 cruiser, 3 destroyers, 8 fighters, 1 tactical_bomber and 3 transports in 42 Sea Zone, round 2 : 9/17 hits, 8,83 expected hits
                        Americans roll dice for 12 submarines in 42 Sea Zone, round 2 : 4/12 hits, 2,00 expected hits
                    Units damaged: 3 carriers owned by the Japanese and 1 battleship owned by the Japanese
                        Americans roll dice for 2 carriers, 6 destroyers, 3 fighters, 1 tactical_bomber and 2 transports in 42 Sea Zone, round 2 : 7/12 hits, 5,17 expected hits
                        1 tactical_bomber owned by the Japanese, 4 submarines owned by the Americans, 3 carriers owned by the Japanese, 2 destroyers owned by the Japanese, 2 carriers owned by the Americans, 1 submarine owned by the Japanese and 2 submarines owned by the ANZAC lost in 42 Sea Zone
                        Japanese roll dice for 1 battleship, 3 bombers, 1 cruiser, 1 destroyer, 8 fighters and 3 transports in 42 Sea Zone, round 3 : 3/14 hits, 7,50 expected hits
                        Americans roll dice for 6 submarines in 42 Sea Zone, round 3 : 1/6 hits, 1,00 expected hits
                        Americans roll dice for 6 destroyers, 3 fighters, 1 tactical_bomber and 2 transports in 42 Sea Zone, round 3 : 5/10 hits, 4,50 expected hits
                        4 fighters owned by the Japanese, 1 destroyer owned by the Japanese, 1 battleship owned by the Japanese and 3 submarines owned by the British lost in 42 Sea Zone
                        Americans roll dice for 3 submarines in 42 Sea Zone, round 4 : 1/3 hits, 0,50 expected hits
                        1 cruiser owned by the Japanese lost in 42 Sea Zone
                        Japanese roll dice for 3 bombers and 4 fighters in 42 Sea Zone, round 4 : 3/7 hits, 4,00 expected hits
                        Americans roll dice for 6 destroyers, 3 fighters, 1 tactical_bomber and 2 transports in 42 Sea Zone, round 4 : 3/10 hits, 4,50 expected hits
                        3 fighters owned by the Japanese and 3 destroyers owned by the Americans lost in 42 Sea Zone
                    3 transports owned by the Japanese retreated to 37 Sea Zone
                    Americans win, taking Dutch New Guinea from ANZAC with 3 destroyers, 3 fighters, 3 submarines, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is -81
                    Casualties for British: 3 submarines
                    Casualties for ANZAC: 2 submarines
                    Casualties for Americans: 2 carriers, 3 destroyers and 4 submarines
                    Casualties for Japanese: 1 battleship, 3 carriers, 1 cruiser, 3 destroyers, 7 fighters, 1 submarine and 1 tactical_bomber
                Battle in Hopei
                    Japanese attack with 1 artillery and 1 infantry
                    Russians defend with 1 infantry
                        Japanese roll dice for 1 artillery and 1 infantry in Hopei, round 2 : 0/2 hits, 0,67 expected hits
                        Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0,33 expected hits
                        Japanese roll dice for 1 artillery and 1 infantry in Hopei, round 3 : 0/2 hits, 0,67 expected hits
                        Chinese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits, 0,33 expected hits
                        Japanese roll dice for 1 artillery and 1 infantry in Hopei, round 4 : 0/2 hits, 0,67 expected hits
                        Chinese roll dice for 1 infantry in Hopei, round 4 : 1/1 hits, 0,33 expected hits
                        1 infantry owned by the Japanese lost in Hopei
                        Japanese roll dice for 1 artillery in Hopei, round 5 : 1/1 hits, 0,33 expected hits
                        Chinese roll dice for 1 infantry in Hopei, round 5 : 0/1 hits, 0,33 expected hits
                        1 infantry owned by the Russians lost in Hopei
                    Japanese win, taking Hopei from Chinese with 1 artillery remaining. Battle score for attacker is 0
                    Casualties for Russians: 1 infantry
                    Casualties for Japanese: 1 infantry
                Battle in Kweichow
                    Japanese attack with 1 armour and 2 mech_infantrys
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 armour and 2 mech_infantrys in Kweichow, round 2 : 1/3 hits, 0,83 expected hits
                        Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits
                        1 infantry owned by the Chinese lost in Kweichow
                    Japanese win, taking Kweichow from Chinese with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in South Australia
                    Japanese attack with 3 infantry
                    ANZAC defend with 2 aaGuns and 1 artillery
                        Japanese roll dice for 3 infantry in South Australia, round 2 : 0/3 hits, 0,50 expected hits
                        ANZAC roll dice for 2 aaGuns and 1 artillery in South Australia, round 2 : 0/1 hits, 0,33 expected hits
                        Japanese roll dice for 3 infantry in South Australia, round 3 : 0/3 hits, 0,50 expected hits
                        ANZAC roll dice for 2 aaGuns and 1 artillery in South Australia, round 3 : 0/1 hits, 0,33 expected hits
                        Japanese roll dice for 3 infantry in South Australia, round 4 : 1/3 hits, 0,50 expected hits
                        ANZAC roll dice for 2 aaGuns and 1 artillery in South Australia, round 4 : 0/1 hits, 0,33 expected hits
                        1 aaGun owned by the ANZAC lost in South Australia
                        Japanese roll dice for 3 infantry in South Australia, round 5 : 0/3 hits, 0,50 expected hits
                        ANZAC roll dice for 1 aaGun and 1 artillery in South Australia, round 5 : 0/1 hits, 0,33 expected hits
                        Japanese roll dice for 3 infantry in South Australia, round 6 : 1/3 hits, 0,50 expected hits
                        ANZAC roll dice for 1 aaGun and 1 artillery in South Australia, round 6 : 0/1 hits, 0,33 expected hits
                        1 aaGun owned by the ANZAC lost in South Australia
                        Japanese roll dice for 3 infantry in South Australia, round 7 : 0/3 hits, 0,50 expected hits
                        ANZAC roll dice for 1 artillery in South Australia, round 7 : 1/1 hits, 0,33 expected hits
                        1 infantry owned by the Japanese lost in South Australia
                        Japanese roll dice for 2 infantry in South Australia, round 8 : 0/2 hits, 0,33 expected hits
                        ANZAC roll dice for 1 artillery in South Australia, round 8 : 1/1 hits, 0,33 expected hits
                        1 infantry owned by the Japanese lost in South Australia
                        Japanese roll dice for 1 infantry in South Australia, round 9 : 0/1 hits, 0,17 expected hits
                        ANZAC roll dice for 1 artillery in South Australia, round 9 : 1/1 hits, 0,33 expected hits
                        1 infantry owned by the Japanese lost in South Australia
                    ANZAC win with 1 artillery remaining. Battle score for attacker is 1
                    Casualties for ANZAC: 2 aaGuns
                    Casualties for Japanese: 3 infantry
                    1 tactical_bomber owned by the Americans and 3 fighters owned by the Americans forced to land in Java

    Non Combat Move - Japanese
                1 fighter moved from 42 Sea Zone to 37 Sea Zone
                3 bombers moved from 42 Sea Zone to Malaya
                1 fighter moved from 6 Sea Zone to 37 Sea Zone
                1 infantry moved from Soviet Far East to Siberia
                1 infantry moved from Amur to Siberia
                1 armour and 3 mech_infantrys moved from Jehol to Amur
                1 aaGun moved from Jehol to Chahar
                1 infantry moved from Yunnan to Kweichow
                1 infantry moved from French Indo China to Yunnan

    Place Units - Japanese
                1 carrier and 1 destroyer placed in 37 Sea Zone
                1 carrier placed in 37 Sea Zone
                1 cruiser and 1 transport placed in 6 Sea Zone
                1 marine placed in Japan
                1 armour placed in Manchuria
                2 infantry placed in Kiangsu
                Japanese undo move 6.
                2 infantry placed in French Indo China

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 2,6
                Japanese collect 67 PUs (2 lost to blockades); end with 67 PUs
                Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 70 PUs
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 75 PUs

    Combat Hit Differential Summary :

    Americans : 3,33
        ANZAC : 0,33
        Chinese : -0,67
        Japanese : -7,33

    triplea_42069_Jap10.tsvg



  • So u took the risk  😐



  • why have u removed my destroyers and acs, before the subs?



  • and why have u kept anzac ships instead of usa



  • 1 tactical_bomber owned by the Japanese, 4 submarines owned by the Americans, 3 carriers owned by the Japanese, 2 destroyers owned by the Japanese, 2 carriers owned by the Americans, 1 submarine owned by the Japanese and 2 submarines owned by the ANZAC lost in 42 Sea Zone

    here in rd 1 u should not remove my acs, but subs



  • and then consequently i would have more defending power than u did, since i woud have 2s , not 1s.

    we need to reroll this, in a way that will only boost my defence (and reduce ur offense in the following round(s) if i score a hit)



  • so in rd 2

    instead of 6 subs (1 hit)

    i roll

    4 subs

    Rolls: 4@1; Total Hits: 24@1: (4, 1, 4, 1)

    and

    2 ac

    Rolls: 2@2; Total Hits: 12@2: (3, 1)


  • 2019 2018 2017 '16

    No Problem Amon_Sul, i will reroll the battle.
    I had the best intrest in mind for you and i think the Outcome proved a good decission.

    Regarding to US and Anzak Subs:
    Of Course you could switch that, but my Focus was the stronger presented Units, not their nationality. I apologize for that.

    You are live Right now?
    I will go ahead and reroll this now.
    Stay tuned.



  • ok this changes things quite a lot, but since i scored only 1 hit with 6 subs in the original, it would be fair play from me that i do not take more than 1 hit with subs. (all though i could, but i wish not).

    so 1 hit from subs and 1 from acs is 2 hits, 1 more than in original rd 2



  • do not reroll all

    we ll just reroll what is must



  • no need to apologise. its sometiems hard to track that mega battles in triplea

    ok , i saw the dice in email, for u in rd 3. that destroyer u lost in rd 2(after i rerolled here) missed. so no problem for taht



  • ok we do not have to roll later since i stay on 1 sub, u ve lost ur ships, and my sub cant hit u.

    al we have to do is switch 2 of my subs, for wounded acs, and switch all from anzac to usa


  • 2019 2018 2017 '16

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3

    Game History

    Round: 10

    Combat Move - Japanese
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                1 infantry moved from West India to Eastern Persia
                      Japanese take Eastern Persia from British
                2 mech_infantrys moved from Kiangsu to Kweichow
                1 armour moved from Anhwe to Kweichow
                1 artillery moved from Chahar to Hopei
                1 infantry moved from Yenisey to Evenkiyskiy
                      Japanese take Evenkiyskiy from Russians
                1 battleship, 3 carriers, 1 cruiser, 3 destroyers, 5 fighters, 1 submarine and 1 tactical_bomber moved from 37 Sea Zone to 42 Sea Zone
                1 artillery and 1 infantry moved from Malaya to 37 Sea Zone
                1 artillery moved from Malaya to 37 Sea Zone
                1 infantry moved from Malaya to 37 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 37 Sea Zone to 42 Sea Zone
                2 artilleries and 2 infantry moved from 42 Sea Zone to Java
                1 infantry moved from Malaya to 37 Sea Zone
                1 infantry and 1 transport moved from 37 Sea Zone to 44 Sea Zone
                1 infantry and 1 transport moved from 44 Sea Zone to 45 Sea Zone
                1 infantry moved from 45 Sea Zone to Dutch New Guinea
                1 transport moved from 37 Sea Zone to 36 Sea Zone
                1 infantry moved from French Indo China to 36 Sea Zone
                1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
                1 infantry moved from 42 Sea Zone to Java
                1 infantry moved from Chahar to Hopei

    triplea_42069_Jap10.tsvg


Log in to reply
 

20th Anniversary Give Away

In January 2000 this site came to life and now we're celebrating our 20th Anniversary with a prize giveaway of 30+ prizes. See this link for the list of prizes and winners.
Axis & Allies Boardgaming Custom Painted Miniatures
Dean's Army Guys
T-shirts, Hats, and More

Suggested Topics

  • 81
  • 114
  • 401
  • 139
  • 22
  • 10
  • 144
  • 73
I Will Never Grow Up Games
Axis & Allies Boardgaming Custom Painted Miniatures
Dean's Army Guys

73
Online

14.8k
Users

35.5k
Topics

1.4m
Posts