L18 BM3 G40 CMF Amon-Sul (L) vs AetV (X+6) Game 1


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3

    Game History

    Round: 7

    Politics - Russians
                Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Combat Move - Russians
                Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Russians
                1 artillery, 4 fighters and 5 infantry moved from Russia to Vologda
                1 infantry moved from Nenetsia to Archangel
                      Russians take Archangel from Germans
                1 artillery moved from Smolensk to Vologda
                1 artillery moved from Ukraine to Bessarabia
                      Russians take Bessarabia from Germans

    Purchase Units - Russians
                Russians buy 1 aaGun, 1 harbour and 4 infantry; Remaining resources: 0 PUs;

    Combat - Russians
                Battle in Vologda
                    Russians attack with 2 artilleries, 4 fighters and 5 infantry
                    Germans defend with 3 infantry
                        Russians roll dice for 2 artilleries, 4 fighters and 5 infantry in Vologda, round 2 :  5/11 hits
                        Germans roll dice for 3 infantry in Vologda, round 2 :  1/3 hits
                        1 infantry owned by the Russians and 3 infantry owned by the Germans lost in Vologda
                    Russians win, taking Vologda from Germans with 2 artilleries, 4 fighters and 4 infantry remaining. Battle score for attacker is 6
                    Casualties for Germans: 3 infantry
                    Casualties for Russians: 1 infantry

    Non Combat Move - Russians
                Turning on Edit Mode
                EDIT: Changing ownership of Jehol from Japanese to Chinese
                EDIT: Turning off Edit Mode
                1 mech_infantry moved from Volgograd to Samara
                1 mech_infantry moved from Volgograd to Tambov
                1 mech_infantry moved from Volgograd to Rostov
                2 aaGuns and 12 infantry moved from Yenisey to Timguska
                1 infantry moved from Buyant-Uhaa to Jehol
                1 infantry moved from Ulaanbaatar to Central Mongolia
                1 infantry moved from Dzavhan to Tsagaan Olom
                1 infantry moved from Olgiy to Kansu
                4 fighters moved from Vologda to Timguska

    Place Units - Russians
                1 aaGun and 2 infantry placed in Russia
                2 infantry placed in Volgograd
                1 harbour placed in Soviet Far East

    Turn Complete - Russians
                Russians collect 27 PUs; end with 27 PUs
                Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 30 PUs
                Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 32 PUs
                Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 34 PUs
                Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 36 PUs
                Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 38 PUs

    triplea_42069_Rus7.tsvg


  • U scored +124 at Bryansk.

    What should be an average score there?

    I should not have risked there.  :oops:


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3

    Game History

    Round: 7

    Combat Move - Japanese
                1 infantry moved from Amur to Siberia
                      Japanese take Siberia from Russians
                1 infantry moved from Amur to Sakha
                      Japanese take Sakha from Russians
                1 infantry moved from Amur to Buryatia
                      Japanese take Buryatia from Russians
                1 artillery and 1 infantry moved from Amur to Buyant-Uhaa
                1 artillery and 2 infantry moved from Manchuria to Jehol
                1 mech_infantry moved from Manchuria to Amur
                1 mech_infantry moved from Amur to Ulaanbaatar
                      Japanese take Ulaanbaatar from Russians
                1 infantry moved from Manchuria to Buyant-Uhaa
                1 artillery moved from Manchuria to Jehol
                1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
                1 infantry and 1 mech_infantry moved from French Indo China to 36 Sea Zone
                1 infantry and 1 mech_infantry moved from French Indo China to 36 Sea Zone
                1 artillery, 1 battleship, 2 carriers, 1 cruiser, 3 fighters, 3 infantry, 2 mech_infantrys, 1 tactical_bomber and 3 transports moved from 36 Sea Zone to 44 Sea Zone
                1 artillery, 3 fighters, 3 infantry, 2 mech_infantrys and 1 tactical_bomber moved from 44 Sea Zone to Celebes
                1 infantry moved from Hopei to Suiyuyan
                1 armour moved from Suiyuyan to Hopei
                1 infantry moved from Kweichow to Shensi
                1 infantry moved from Anhwe to Chahar
                1 infantry moved from Anhwe to Kweichow
                1 infantry moved from Szechwan to Sikang
                      Japanese take Sikang from Chinese
                1 mech_infantry moved from Chahar to Hunan
                1 mech_infantry moved from Hunan to Szechwan

    Purchase Units - Japanese
                Japanese buy 1 armour, 3 fighters, 9 infantry and 2 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat - Japanese
                Battle in Celebes
                    Japanese attack with 1 artillery, 3 fighters, 3 infantry, 2 mech_infantrys and 1 tactical_bomber
                    ANZAC defend with 2 infantry
                        Japanese roll dice for 1 battleship and 1 cruiser in Celebes, round 2 : 0/2 hits, 1,17 expected hits
                        Japanese roll dice for 1 artillery, 3 fighters, 3 infantry, 2 mech_infantrys and 1 tactical_bomber in Celebes, round 2 : 3/10 hits, 3,50 expected hits
                        ANZAC roll dice for 2 infantry in Celebes, round 2 : 0/2 hits, 0,67 expected hits
                        2 infantry owned by the ANZAC lost in Celebes
                    Japanese win, taking Celebes from ANZAC with 1 artillery, 3 fighters, 3 infantry, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for ANZAC: 2 infantry
                Battle in Jehol
                    Japanese attack with 2 artilleries and 2 infantry
                    Russians defend with 1 infantry
                        Japanese roll dice for 2 artilleries and 2 infantry in Jehol, round 2 : 1/4 hits, 1,33 expected hits
                        Chinese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits, 0,33 expected hits
                        1 infantry owned by the Russians lost in Jehol
                    Japanese win, taking Jehol from Chinese with 2 artilleries and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Buyant-Uhaa
                    Japanese attack with 1 artillery and 2 infantry
                    Russians defend with 1 infantry
                        Japanese roll dice for 1 artillery and 2 infantry in Buyant-Uhaa, round 2 : 1/3 hits, 0,83 expected hits
                        Russians roll dice for 1 infantry in Buyant-Uhaa, round 2 : 1/1 hits, 0,33 expected hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Buyant-Uhaa
                    Japanese win, taking Buyant-Uhaa from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Russians: 1 infantry
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Japanese
                1 carrier moved from 39 Sea Zone to 44 Sea Zone
                2 fighters moved from India to 44 Sea Zone
                3 fighters and 1 tactical_bomber moved from Celebes to 44 Sea Zone
                1 transport moved from 36 Sea Zone to 44 Sea Zone
                1 artillery and 1 infantry moved from Burma to Shan State
                3 bombers moved from Marianas to Japan

    Place Units - Japanese
                3 fighters placed in Japan
                1 armour and 2 mech_infantrys placed in Manchuria
                3 infantry placed in French Indo China
                3 infantry placed in Malaya
                3 infantry placed in India

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 6
                    Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 3,3
                Japanese collect 66 PUs (6 lost to blockades); end with 66 PUs
                Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 69 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 74 PUs
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 79 PUs

    Combat Hit Differential Summary :

    ANZAC : -0,67
        Chinese : -0,33
        Russians : 0,67
        Japanese : -1,83

    triplea_42069_Jap7.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3

    Game History

    Round: 7

    Combat Move - Americans
                1 destroyer moved from 125 Sea Zone to 110 Sea Zone
                1 marine moved from Tunisia to 94 Sea Zone
                1 cruiser and 1 marine moved from 94 Sea Zone to 95 Sea Zone
                1 marine moved from 95 Sea Zone to Sicily
                1 carrier and 1 cruiser moved from 97 Sea Zone to 95 Sea Zone
                1 bomber moved from Iraq to India
                1 bomber moved from United Kingdom to 110 Sea Zone
                1 destroyer moved from 109 Sea Zone to 110 Sea Zone

    Purchase Units - Americans
                Americans buy 1 destroyer, 1 factory_minor, 4 fighters and 3 submarines; Remaining resources: 0 PUs;

    Combat - Americans
                Strategic bombing raid in India
                        AA fire in India :  0/1 hits
                    Bombing raid in India rolls: 8 and causes: 6 damage to unit: factory_minor
                    Bombing raid in India causes 6 damage total.
                Battle in Sicily
                Battle in 110 Sea Zone
                    British loiter and taunt; Americans attack with 1 bomber and 2 destroyers
                    Germans defend with 1 destroyer
                        Americans roll dice for 1 bomber and 2 destroyers in 110 Sea Zone, round 2 :  2/3 hits
                        Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Germans lost in 110 Sea Zone
                    Americans win, taking Sicily from Italians with 1 bomber and 2 destroyers remaining. Battle score for attacker is 8
                    Casualties for Germans: 1 destroyer

    Non Combat Move - Americans
                1 bomber moved from 110 Sea Zone to United Kingdom
                2 aaGuns, 1 armour, 4 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
                2 aaGuns, 1 armour, 4 infantry, 1 mech_infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
                2 aaGuns, 1 armour, 4 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
                1 transport moved from 91 Sea Zone to 101 Sea Zone
                1 transport moved from 91 Sea Zone to 101 Sea Zone
                1 destroyer moved from 33 Sea Zone to 26 Sea Zone
                1 artillery and 3 infantry moved from Western United States to 10 Sea Zone
                1 artillery, 1 destroyer, 3 infantry, 1 submarine and 2 transports moved from 10 Sea Zone to 26 Sea Zone
                1 artillery and 3 infantry moved from 26 Sea Zone to Hawaiian Islands
                1 bomber moved from India to Ceylon

    Place Units - Americans
                4 fighters placed in Western United States
                1 factory_minor placed in Alaska
                1 destroyer and 3 submarines placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 53 PUs; end with 53 PUs
                Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 58 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs

    Combat Move - Chinese
                1 fighter and 2 infantry moved from Tsinghai to Sikang

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 1 infantry; Remaining resources: 1 PUs;

    Combat - Chinese
                Battle in Sikang
                    Chinese attack with 1 fighter and 2 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 1 fighter and 2 infantry in Sikang, round 2 :  2/3 hits
                        Japanese roll dice for 1 infantry in Sikang, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in Sikang
                    Chinese win, taking Sikang from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Chinese
                1 fighter moved from Sikang to Tsinghai
                1 fighter moved from Tsinghai to Kansu

    Place Units - Chinese
                1 infantry placed in Tsinghai

    Turn Complete - Chinese
                Chinese collect 3 PUs; end with 4 PUs

    Combat Move - British
                1 infantry moved from Persia to Eastern Persia
                      British take Eastern Persia from Japanese
                1 artillery and 1 infantry moved from Greece to Bulgaria
                1 transport moved from 97 Sea Zone to 99 Sea Zone
                1 artillery and 1 infantry moved from Syria to 99 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 99 Sea Zone to 97 Sea Zone
                1 artillery and 1 infantry moved from 97 Sea Zone to Albania

    Purchase Units - British
                British buy 9 artilleries and 1 fighter; Remaining resources: 0 PUs;

    Combat - British
                Battle in Bulgaria
                    British attack with 1 artillery and 1 infantry
                    Italians defend with 1 mech_infantry
                        British roll dice for 1 artillery and 1 infantry in Bulgaria, round 2 :  0/2 hits
                        Germans roll dice for 1 mech_infantry in Bulgaria, round 2 :  0/1 hits
                        British roll dice for 1 artillery and 1 infantry in Bulgaria, round 3 :  1/2 hits
                        Germans roll dice for 1 mech_infantry in Bulgaria, round 3 :  1/1 hits
                        1 mech_infantry owned by the Italians and 1 infantry owned by the British lost in Bulgaria
                    British win, taking Bulgaria from Germans with 1 artillery remaining. Battle score for attacker is 1
                    Casualties for British: 1 infantry
                    Casualties for Italians: 1 mech_infantry
                Battle in Albania
                    British attack with 1 artillery and 1 infantry
                    Germans defend with 1 mech_infantry
                        British roll dice for 1 battleship and 1 cruiser in Albania, round 2 :  0/2 hits
                        British roll dice for 1 artillery and 1 infantry in Albania, round 2 :  1/2 hits
                        Italians roll dice for 1 mech_infantry in Albania, round 2 :  0/1 hits
                        1 mech_infantry owned by the Germans lost in Albania
                    British win, taking Albania from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 mech_infantry

    Non Combat Move - British
                3 armour moved from Egypt to Iraq
                1 transport moved from 97 Sea Zone to 99 Sea Zone
                1 aaGun and 1 infantry moved from Syria to 99 Sea Zone
                1 aaGun, 1 infantry and 1 transport moved from 99 Sea Zone to 97 Sea Zone
                1 aaGun and 1 infantry moved from 97 Sea Zone to Albania
                1 artillery moved from Tobruk to Alexandria
                1 armour moved from Libya to Alexandria
                2 artilleries and 2 infantry moved from Trans-Jordan to Iraq
                1 aaGun and 1 artillery moved from Persia to Eastern Persia
                3 submarines moved from 80 Sea Zone to 39 Sea Zone
                1 submarine moved from 93 Sea Zone to 97 Sea Zone
                2 infantry moved from Ethiopia to Anglo Egyptian Sudan
                1 submarine moved from 110 Sea Zone to 125 Sea Zone
                1 armour, 1 artillery and 2 infantry moved from Eastern United States to 101 Sea Zone
                1 destroyer moved from 97 Sea Zone to 95 Sea Zone

    Place Units - British
                3 artilleries placed in Persia
                3 artilleries placed in Iraq
                3 artilleries placed in Egypt
                1 fighter placed in Union of South Africa

    Turn Complete - British
                British collect 38 PUs; end with 38 PUs
                Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 41 PUs
                Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 44 PUs
                Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 47 PUs
                Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 50 PUs

    Turn Complete - UK_Pacific

    triplea_42069_UK_7.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3

    Game History

    Round: 7

    Combat Move - Italians
                1 fighter moved from Southern Italy to Sicily
                1 bomber moved from Southern Italy to Sicily

    Purchase Units - Italians
                Italians buy nothing; Remaining resources: 2 PUs;

    Combat - Italians
                Battle in Sicily
                    Italians attack with 1 bomber and 1 fighter
                    Americans defend with 1 marine
                        Italians roll dice for 1 bomber and 1 fighter in Sicily, round 2 : 2/2 hits, 1,17 expected hits
                        Americans roll dice for 1 marine in Sicily, round 2 : 0/1 hits, 0,33 expected hits
                        1 marine owned by the Americans lost in Sicily
                    Italians win with 1 bomber and 1 fighter remaining. Battle score for attacker is 5
                    Casualties for Americans: 1 marine

    Non Combat Move - Italians
                1 fighter moved from Sicily to Southern Italy
                1 bomber moved from Sicily to Southern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 7
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,6,4,5,1,1,4,6,1,6,5,3,5,2
                Italians collect 0 PUs (7 lost to blockades); end with 2 PUs

    Combat Hit Differential Summary :

    Italians : 0,83
        Americans : -0,33

    triplea_42069_Ita7.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3

    Game History

    Round: 7

    Combat Move - ANZAC

    Purchase Units - ANZAC
                ANZAC buy 3 submarines; Remaining resources: 0 PUs;

    Combat - ANZAC
                ANZAC creates battle in territory 19 Sea Zone

    Non Combat Move - ANZAC
                1 transport moved from 62 Sea Zone to 63 Sea Zone
                1 infantry moved from New Zealand to 63 Sea Zone
                1 artillery moved from Queensland to New South Wales
                1 infantry and 1 transport moved from 63 Sea Zone to 62 Sea Zone
                1 infantry moved from 62 Sea Zone to New South Wales
                2 submarines moved from 62 Sea Zone to 42 Sea Zone
                1 destroyer moved from 54 Sea Zone to 33 Sea Zone
                1 destroyer moved from 54 Sea Zone to 26 Sea Zone

    Place Units - ANZAC
                3 submarines placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 10 PUs
                Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs

    Combat Move - French

    Non Combat Move - French
                2 infantry moved from Iraq to Northwest Persia

    Turn Complete - French

    triplea_42069_Fre7.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3

    Game History

    Round: 8

    Research Technology - Germans

    Combat Move - Germans
                1 armour and 1 mech_infantry moved from Western Ukraine to Bessarabia
                1 mech_infantry moved from Western Ukraine to Ukraine
                      Germans take Ukraine from Russians
                1 armour, 1 artillery and 1 mech_infantry moved from Bryansk to Rostov
                1 armour, 1 artillery and 1 mech_infantry moved from Bryansk to Tambov
                2 armour, 2 artilleries and 1 mech_infantry moved from Bryansk to Russia
                1 armour and 2 mech_infantrys moved from Novgorod to Archangel
                5 armour and 2 mech_infantrys moved from Bryansk to Smolensk
                      Germans take Smolensk from Russians
                5 armour and 2 mech_infantrys moved from Smolensk to Vologda
                1 armour and 1 artillery moved from Bryansk to Rostov
                1 artillery moved from Bryansk to Russia
                1 artillery moved from Bryansk to Tambov
                1 artillery moved from Bryansk to Rostov
                2 armour moved from Bryansk to Vologda
                3 bombers moved from Western Ukraine to Bessarabia
                2 mech_infantrys moved from Northern Italy to Bulgaria
                2 fighters and 4 tactical_bombers moved from Western Ukraine to Bulgaria

    Purchase Units - Germans
                Germans buy 1 destroyer, 2 fighters, 4 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;

    Combat - Germans
                Battle in Bessarabia
                    Germans attack with 1 armour, 3 bombers and 1 mech_infantry
                    Russians defend with 1 artillery
                        Germans roll dice for 1 armour, 3 bombers and 1 mech_infantry in Bessarabia, round 2 : 2/5 hits, 2,67 expected hits
                        Russians roll dice for 1 artillery in Bessarabia, round 2 : 0/1 hits, 0,33 expected hits
                        1 artillery owned by the Russians lost in Bessarabia
                    Germans win, taking Bessarabia from Russians with 1 armour, 3 bombers and 1 mech_infantry remaining. Battle score for attacker is 4
                    Casualties for Russians: 1 artillery
                Battle in Tambov
                    Germans attack with 1 armour, 2 artilleries and 1 mech_infantry
                    Russians defend with 1 mech_infantry
                        Germans roll dice for 1 armour, 2 artilleries and 1 mech_infantry in Tambov, round 2 : 0/4 hits, 1,50 expected hits
                        Russians roll dice for 1 mech_infantry in Tambov, round 2 : 1/1 hits, 0,33 expected hits
                        1 mech_infantry owned by the Germans lost in Tambov
                        Germans roll dice for 1 armour and 2 artilleries in Tambov, round 3 : 1/3 hits, 1,17 expected hits
                        Russians roll dice for 1 mech_infantry in Tambov, round 3 : 0/1 hits, 0,33 expected hits
                        1 mech_infantry owned by the Russians lost in Tambov
                    Germans win, taking Tambov from Russians with 1 armour and 2 artilleries remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Russians: 1 mech_infantry
                Battle in Rostov
                    Germans attack with 2 armour, 3 artilleries and 1 mech_infantry
                    Russians defend with 1 mech_infantry
                        Germans roll dice for 2 armour, 3 artilleries and 1 mech_infantry in Rostov, round 2 : 2/6 hits, 2,33 expected hits
                        Russians roll dice for 1 mech_infantry in Rostov, round 2 : 1/1 hits, 0,33 expected hits
                        1 mech_infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Rostov
                    Germans win, taking Rostov from Russians with 2 armour and 3 artilleries remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Russians: 1 mech_infantry
                Battle in Archangel
                    Germans attack with 1 armour and 2 mech_infantrys
                    Russians defend with 1 infantry
                        Germans roll dice for 1 armour and 2 mech_infantrys in Archangel, round 2 : 0/3 hits, 0,83 expected hits
                        Russians roll dice for 1 infantry in Archangel, round 2 : 1/1 hits, 0,33 expected hits
                        1 mech_infantry owned by the Germans lost in Archangel
                        Germans roll dice for 1 armour and 1 mech_infantry in Archangel, round 3 : 0/2 hits, 0,67 expected hits
                        Russians roll dice for 1 infantry in Archangel, round 3 : 0/1 hits, 0,33 expected hits
                        Germans roll dice for 1 armour and 1 mech_infantry in Archangel, round 4 : 0/2 hits, 0,67 expected hits
                        Russians roll dice for 1 infantry in Archangel, round 4 : 0/1 hits, 0,33 expected hits
                        Germans roll dice for 1 armour and 1 mech_infantry in Archangel, round 5 : 1/2 hits, 0,67 expected hits
                        Russians roll dice for 1 infantry in Archangel, round 5 : 0/1 hits, 0,33 expected hits
                        1 infantry owned by the Russians lost in Archangel
                    Germans win, taking Archangel from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is -1
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Russians: 1 infantry
                Battle in Bulgaria
                    Germans attack with 2 fighters, 2 mech_infantrys and 4 tactical_bombers
                    British defend with 1 artillery
                        Germans roll dice for 2 fighters, 2 mech_infantrys and 4 tactical_bombers in Bulgaria, round 2 : 3/8 hits, 3,67 expected hits
                        British roll dice for 1 artillery in Bulgaria, round 2 : 0/1 hits, 0,33 expected hits
                        1 artillery owned by the British lost in Bulgaria
                    Germans win, taking Bulgaria from British with 2 fighters, 2 mech_infantrys and 4 tactical_bombers remaining. Battle score for attacker is 4
                    Casualties for British: 1 artillery
                Battle in Vologda
                    Germans attack with 7 armour and 2 mech_infantrys
                    Russians defend with 2 artilleries and 4 infantry
                        Germans roll dice for 7 armour and 2 mech_infantrys in Vologda, round 2 : 3/9 hits, 3,83 expected hits
                        Russians roll dice for 2 artilleries and 4 infantry in Vologda, round 2 : 3/6 hits, 2,00 expected hits
                        3 infantry owned by the Russians, 1 armour owned by the Germans and 2 mech_infantrys owned by the Germans lost in Vologda
                        Germans roll dice for 6 armour in Vologda, round 3 : 3/6 hits, 3,00 expected hits
                        Russians roll dice for 2 artilleries and 1 infantry in Vologda, round 3 : 1/3 hits, 1,00 expected hits
                        1 infantry owned by the Russians, 2 artilleries owned by the Russians and 1 armour owned by the Germans lost in Vologda
                    Germans win, taking Vologda from Russians with 5 armour remaining. Battle score for attacker is 0
                    Casualties for Germans: 2 armour and 2 mech_infantrys
                    Casualties for Russians: 2 artilleries and 4 infantry
                Battle in Russia
                    Germans attack with 2 armour, 3 artilleries and 1 mech_infantry
                    Russians defend with 1 aaGun, 1 airfield, 1 factory_major and 2 infantry
                        Germans roll dice for 2 armour, 3 artilleries and 1 mech_infantry in Russia, round 2 : 3/6 hits, 2,33 expected hits
                        Russians roll dice for 1 aaGun and 2 infantry in Russia, round 2 : 0/2 hits, 0,67 expected hits
                        2 infantry owned by the Russians and 1 aaGun owned by the Russians lost in Russia
                    Germans captures 38PUs while taking Russians capital
                    Germans converts factory_major into different units
                    Germans win, taking Russia from Russians with 2 armour, 3 artilleries and 1 mech_infantry remaining. Battle score for attacker is 11
                    Casualties for Russians: 1 aaGun and 2 infantry
                triggerRussiansDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to Russians

    Non Combat Move - Germans
                1 aaGun moved from Western Ukraine to Bessarabia
                1 aaGun moved from Western Ukraine to Ukraine
                3 bombers moved from Bessarabia to Southern Italy
                1 aaGun, 1 artillery and 1 infantry moved from Northern Italy to Yugoslavia
                1 armour and 3 mech_infantrys moved from Germany to Yugoslavia
                2 fighters and 4 tactical_bombers moved from Bulgaria to Yugoslavia

    Place Units - Germans
                2 infantry placed in Western Germany
                2 infantry placed in Normandy Bordeaux
                3 mech_infantrys placed in Western Ukraine
                2 fighters and 2 mech_infantrys placed in Western Germany
                1 destroyer placed in 110 Sea Zone

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 8
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,3
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,5,2,4
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,3,2,6,4,4,4,5,1,1,2,3,2,5
                Germans collect 56 PUs (8 lost to blockades); end with 94 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 99 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 109 PUs

    Combat Hit Differential Summary :

    Germans : -5,33
        British : -0,33
        Russians : 0,67

    triplea_42069_Ger8.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3

    Game History

    Round: 8

    Combat Move - Russians
                1 infantry moved from Kansu to Shensi
                1 infantry moved from Tsagaan Olom to Suiyuyan
                2 fighters moved from Timguska to Suiyuyan
                2 fighters moved from Timguska to Shensi

    Combat - Russians
                Battle in Suiyuyan
                    Russians attack with 2 fighters and 1 infantry
                    Japanese defend with 1 infantry
                        Russians roll dice for 2 fighters and 1 infantry in Suiyuyan, round 2 :  2/3 hits
                        Japanese roll dice for 1 infantry in Suiyuyan, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in Suiyuyan
                    Russians win, taking Suiyuyan from Japanese with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Shensi
                    Russians attack with 2 fighters and 1 infantry
                    Japanese defend with 1 infantry
                        Russians roll dice for 2 fighters and 1 infantry in Shensi, round 2 :  2/3 hits
                        Japanese roll dice for 1 infantry in Shensi, round 2 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Shensi
                    Russians win with 2 fighters remaining. Battle score for attacker is 0
                    Casualties for Russians: 1 infantry
                    Casualties for Japanese: 1 infantry
                Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians

    Non Combat Move - Russians
                2 fighters moved from Shensi to Kansu
                2 fighters moved from Suiyuyan to Kansu
                1 infantry moved from Central Mongolia to Tsagaan Olom
                1 infantry moved from Timguska to Urals
                1 infantry moved from Timguska to Novosibirsk
                1 infantry moved from Volgograd to Caucasus
                2 aaGuns and 10 infantry moved from Timguska to Kansu

    Turn Complete - Russians

    triplea_42069_Rus8.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3

    Game History

    Round: 8

    Combat Move - Japanese
                1 artillery, 3 infantry and 2 mech_infantrys moved from Celebes to 44 Sea Zone
                1 artillery, 1 battleship, 3 carriers, 1 cruiser, 5 fighters, 3 infantry, 2 mech_infantrys, 1 submarine, 1 tactical_bomber and 4 transports moved from 44 Sea Zone to 56 Sea Zone
                3 infantry and 2 mech_infantrys moved from 56 Sea Zone to Western Australia
                1 artillery moved from 56 Sea Zone to Western Australia
                1 infantry moved from Buryatia to Yakut S.S.R.
                      Japanese take Yakut S.S.R. from Russians
                1 infantry moved from Siberia to Soviet Far East
                      Japanese take Soviet Far East from Russians

    Purchase Units - Japanese
                Japanese repair damage of 6x factory_minor; Remaining resources: 6 SuicideAttackTokens; 73 PUs;
                Japanese buy 1 destroyer, 1 factory_minor, 4 fighters, 3 infantry and 1 mech_infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat - Japanese
                Battle in Western Australia

    Non Combat Move - Japanese
                1 armour and 2 mech_infantrys moved from Manchuria to Amur
                1 mech_infantry moved from Ulaanbaatar to Amur
                1 artillery and 1 infantry moved from Buyant-Uhaa to Chahar
                1 armour moved from Hopei to Anhwe
                1 infantry moved from Chahar to Hopei
                1 infantry moved from Yunnan to Szechwan
                1 mech_infantry moved from Szechwan to Anhwe
                3 infantry moved from French Indo China to Yunnan
                1 artillery and 1 infantry moved from Shan State to Malaya
                1 infantry moved from Kweichow to Shensi
                1 artillery moved from Anhwe to Kweichow
                2 artilleries and 2 infantry moved from Jehol to Chahar

    Place Units - Japanese
                1 factory_minor placed in Kiangsu
                3 fighters placed in Japan
                1 infantry and 1 mech_infantry placed in Manchuria
                1 fighter and 2 infantry placed in India
                1 destroyer placed in 37 Sea Zone
                Japanese undo move 5.
                1 destroyer placed in 6 Sea Zone

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 7
                    Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 6,4,1,6
                    Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,5,2,5,6,3
                    Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 6,3
                Japanese collect 66 PUs (7 lost to blockades); end with 66 PUs
                Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 69 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 74 PUs
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 79 PUs

    Combat Hit Differential Summary :

    triplea_42069_Jap8.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3

    Game History

    Round: 8

    Combat Move - Americans
                1 bomber moved from United Kingdom to 110 Sea Zone

    Purchase Units - Americans
                Americans buy 4 artilleries, 2 cruisers, 2 fighters, 4 infantry and 1 submarine; Remaining resources: 0 PUs;

    Combat - Americans
                Battle in 110 Sea Zone
                    Americans attack with 1 bomber and 2 destroyers
                    Germans defend with 1 destroyer
                        Americans roll dice for 1 bomber and 2 destroyers in 110 Sea Zone, round 2 :  0/3 hits
                        Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 :  1/1 hits
                        1 destroyer owned by the Americans lost in 110 Sea Zone
                        Americans roll dice for 1 bomber and 1 destroyer in 110 Sea Zone, round 3 :  1/2 hits
                        Germans roll dice for 1 destroyer in 110 Sea Zone, round 3 :  0/1 hits
                        1 destroyer owned by the Germans lost in 110 Sea Zone
                    Americans win with 1 bomber and 1 destroyer remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 destroyer
                    Casualties for Americans: 1 destroyer

    Non Combat Move - Americans
                1 carrier and 2 cruisers moved from 95 Sea Zone to 94 Sea Zone
                1 destroyer moved from 91 Sea Zone to 109 Sea Zone
                1 bomber moved from 110 Sea Zone to United Kingdom
                4 transports moved from 91 Sea Zone to 101 Sea Zone
                4 bombers, 3 fighters and 1 tactical_bomber moved from Caroline Islands to New South Wales
                1 bomber moved from Queensland to New South Wales
                1 artillery and 3 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 artillery, 2 carriers, 4 destroyers, 3 infantry, 4 submarines and 2 transports moved from 26 Sea Zone to 54 Sea Zone
                1 artillery and 3 infantry moved from 54 Sea Zone to Queensland
                1 destroyer and 3 submarines moved from 10 Sea Zone to 26 Sea Zone
                1 bomber moved from Ceylon to Queensland
                3 fighters moved from Western United States to Hawaiian Islands
                1 fighter moved from Western United States to Eastern United States

    Place Units - Americans
                4 artilleries and 4 infantry placed in Central United States
                2 fighters placed in Eastern United States
                Americans undo move 2.
                2 fighters placed in Western United States
                2 cruisers and 1 submarine placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 53 PUs; end with 53 PUs
                Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 58 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs

    Combat Move - Chinese
                2 infantry moved from Sikang to Szechwan
                1 fighter moved from Kansu to Szechwan

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 1 infantry; Remaining resources: 1 PUs;

    Combat - Chinese
                Battle in Szechwan
                    Chinese attack with 1 fighter and 2 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 2 :  0/3 hits
                        Japanese roll dice for 1 infantry in Szechwan, round 2 :  0/1 hits
                        Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 3 :  1/3 hits
                        Japanese roll dice for 1 infantry in Szechwan, round 3 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan
                    Chinese win, taking Szechwan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Chinese: 1 infantry
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Chinese
                1 fighter moved from Szechwan to Kansu

    Place Units - Chinese
                1 infantry placed in Sikang

    Turn Complete - Chinese
                Chinese collect 5 PUs; end with 6 PUs

    Combat Move - British
                1 artillery and 1 infantry moved from Albania to Bulgaria
                1 infantry moved from Albania to Bulgaria
                1 infantry moved from Eastern Persia to West India
                      UK_Pacific take West India from Japanese

    Purchase Units - British
                British buy 3 aaGuns, 2 artilleries, 1 fighter, 1 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;

    Combat - British
                British creates battle in territory 39 Sea Zone
                Battle in Bulgaria
                    British attack with 1 artillery and 2 infantry
                    Germans defend with 2 mech_infantrys
                        British roll dice for 1 artillery and 2 infantry in Bulgaria, round 2 :  2/3 hits
                        Germans roll dice for 2 mech_infantrys in Bulgaria, round 2 :  0/2 hits
                        2 mech_infantrys owned by the Germans lost in Bulgaria
                    British win, taking 39 Sea Zone from Japanese, taking Bulgaria from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 8
                    Casualties for Germans: 2 mech_infantrys

    Non Combat Move - British
                4 submarines moved from 97 Sea Zone to 96 Sea Zone
                1 battleship, 1 carrier, 2 cruisers and 2 transports moved from 97 Sea Zone to 94 Sea Zone
                4 submarines moved from 96 Sea Zone to 97 Sea Zone
                1 armour and 1 artillery moved from Alexandria to Egypt
                1 armour and 3 artilleries moved from Egypt to Trans-Jordan
                2 infantry moved from Anglo Egyptian Sudan to Egypt
                1 fighter moved from Union of South Africa to Egypt
                3 armour, 5 artilleries, 1 bomber and 2 infantry moved from Iraq to Northwest Persia
                1 bomber moved from Northwest Persia to Iraq
                3 artilleries moved from Persia to Northwest Persia
                1 destroyer moved from 95 Sea Zone to 94 Sea Zone
                1 submarine moved from 39 Sea Zone to 37 Sea Zone
                1 submarine moved from 39 Sea Zone to 41 Sea Zone
                1 submarine moved from 39 Sea Zone to 42 Sea Zone
                3 armour moved from Northwest Persia to Persia

    Place Units - British
                1 submarine placed in 81 Sea Zone
                2 mech_infantrys placed in Egypt
                2 aaGuns and 1 artillery placed in Iraq
                1 aaGun, 1 artillery and 1 infantry placed in Persia
                1 fighter placed in United Kingdom

    Turn Complete - British
                British collect 38 PUs; end with 38 PUs
                Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 41 PUs
                Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 44 PUs
                Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 47 PUs

    Turn Complete - UK_Pacific

    triplea_42069_UK_8.tsvg


  • i am not shure if triple a is wrong here

    i took west india and i did not get the money


  • It is still considered to be UK Pac Territory.
    Since the income is not splitt and each UK side has its own,  no money will be transferred.


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3

    Game History

    Round: 8

    Combat Move - Italians
                1 fighter moved from Southern Italy to 97 Sea Zone
                1 bomber moved from Southern Italy to 97 Sea Zone

    Purchase Units - Italians
                Italians buy nothing; Remaining resources: 2 PUs;

    Combat - Italians
                Battle in 97 Sea Zone
                    Italians attack with 1 bomber and 1 fighter
                    British defend with 4 submarines; French defend with 1 destroyer; Americans defend with 1 submarine
                    1 submarine owned by the Americans and 4 submarines owned by the British Submerged
                        Italians roll dice for 1 bomber and 1 fighter in 97 Sea Zone, round 2 : 1/2 hits, 1,17 expected hits
                        British roll dice for 1 destroyer in 97 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                        1 destroyer owned by the French lost in 97 Sea Zone
                    Italians win with 1 bomber and 1 fighter remaining. Battle score for attacker is 8
                    Casualties for French: 1 destroyer

    Non Combat Move - Italians
                1 fighter moved from 97 Sea Zone to Southern Italy
                1 bomber moved from 97 Sea Zone to Southern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 7
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,1,3,5,3,3,3,3,4,3
                Italians collect 0 PUs (7 lost to blockades); end with 2 PUs

    Combat Hit Differential Summary :

    Italians : -0,17
        British : -0,33

    triplea_42069_Ita8.tsvg


  • @aequitas:

    It is still considered to be UK Pac Territory.
    Since the income is not splitt and each UK side has its own,  no money will be transferred.

    but uk pacific is dead


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3

    Game History

    Round: 8

    Combat Move - ANZAC

    Purchase Units - ANZAC
                ANZAC buy 2 aaGuns and 1 armour; Remaining resources: 0 PUs;

    Combat - ANZAC
                ANZAC creates battle in territory 42 Sea Zone

    Non Combat Move - ANZAC
                1 transport moved from 62 Sea Zone to 46 Sea Zone
                1 aaGun and 1 infantry moved from New Guinea to 46 Sea Zone
                1 aaGun, 1 infantry and 1 transport moved from 46 Sea Zone to 54 Sea Zone
                1 aaGun and 1 infantry moved from 54 Sea Zone to Queensland
                3 submarines moved from 62 Sea Zone to 54 Sea Zone
                1 destroyer moved from 33 Sea Zone to 55 Sea Zone
                1 submarine moved from 42 Sea Zone to 43 Sea Zone
                1 submarine moved from 42 Sea Zone to 44 Sea Zone
                1 submarine moved from 19 Sea Zone to 20 Sea Zone
                1 submarine moved from 54 Sea Zone to 42 Sea Zone
                1 submarine moved from 54 Sea Zone to 42 Sea Zone

    Place Units - ANZAC
                2 aaGuns and 1 armour placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 9 PUs; end with 9 PUs
                Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 12 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs

    Combat Move - French

    Non Combat Move - French
                1 fighter moved from Gibraltar to 94 Sea Zone

    Turn Complete - French

    triplea_42069_Fre8.tsvg


  • TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3

    Game History

    Round: 9

    Politics - Germans
                Turning on Edit Mode
                EDIT: Removing units owned by ANZAC from 26 Sea Zone: 1 destroyer
                EDIT: Adding units owned by ANZAC to 54 Sea Zone: 1 destroyer
                EDIT: Turning off Edit Mode

    triplea_42069_Ger9.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3

    Game History

    Round: 9

    Politics - Germans
                Turning on Edit Mode
                EDIT: Removing units owned by ANZAC from 26 Sea Zone: 1 destroyer
                EDIT: Adding units owned by ANZAC to 54 Sea Zone: 1 destroyer
                EDIT: Turning off Edit Mode

    Combat Move - Germans
                1 infantry moved from Yugoslavia to Albania
                1 armour and 1 mech_infantry moved from Archangel to Nenetsia
                      Germans take Nenetsia from Russians
                1 armour and 1 mech_infantry moved from Nenetsia to Urals
                1 armour, 1 artillery and 1 mech_infantry moved from Russia to Samara
                2 artilleries moved from Tambov to Volgograd
                1 artillery moved from Rostov to Caucasus
                1 armour moved from Tambov to Caucasus
                1 mech_infantry moved from Ukraine to Caucasus
                1 armour, 1 artillery and 3 mech_infantrys moved from Yugoslavia to Bulgaria
                2 fighters and 4 tactical_bombers moved from Yugoslavia to Bulgaria
                3 bombers moved from Southern Italy to Bulgaria

    Purchase Units - Germans
                Germans repair damage of 6x factory_minor; Remaining resources: 103 PUs;
                Germans buy 2 bombers, 2 fighters, 5 infantry and 11 mech_infantrys; Remaining resources: 0 PUs;

    Combat - Germans
                Battle in Albania
                    Germans attack with 1 infantry
                    British defend with 1 aaGun
                        1 aaGun owned by the British lost in Albania
                    Germans win, taking Albania from British with 1 infantry remaining. Battle score for attacker is 5
                    Casualties for British: 1 aaGun
                Battle in Urals
                    Germans attack with 1 armour and 1 mech_infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 1 armour and 1 mech_infantry in Urals, round 2 : 1/2 hits, 0,67 expected hits
                        Russians roll dice for 1 infantry in Urals, round 2 : 0/1 hits, 0,33 expected hits
                        1 infantry owned by the Russians lost in Urals
                    Germans win, taking Urals from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Volgograd
                    Germans attack with 2 artilleries
                    Russians defend with 1 factory_minor and 1 infantry
                        Germans roll dice for 2 artilleries in Volgograd, round 2 : 0/2 hits, 0,67 expected hits
                        Russians roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits, 0,33 expected hits
                        Germans roll dice for 2 artilleries in Volgograd, round 3 : 1/2 hits, 0,67 expected hits
                        Russians roll dice for 1 infantry in Volgograd, round 3 : 0/1 hits, 0,33 expected hits
                        1 infantry owned by the Russians lost in Volgograd
                    Germans win, taking Volgograd from Russians with 2 artilleries remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Bulgaria
                    Germans attack with 1 armour, 1 artillery, 3 bombers, 2 fighters, 3 mech_infantrys and 4 tactical_bombers
                    British defend with 1 artillery and 2 infantry
                        Germans roll dice for 1 armour, 1 artillery, 3 bombers, 2 fighters, 3 mech_infantrys and 4 tactical_bombers in Bulgaria, round 2 : 7/14 hits, 7,00 expected hits
                        British roll dice for 1 artillery and 2 infantry in Bulgaria, round 2 : 0/3 hits, 1,00 expected hits
                        1 artillery owned by the British and 2 infantry owned by the British lost in Bulgaria
                    Germans win, taking Bulgaria from British with 1 armour, 1 artillery, 3 bombers, 2 fighters, 3 mech_infantrys and 4 tactical_bombers remaining. Battle score for attacker is 10
                    Casualties for British: 1 artillery and 2 infantry
                Battle in Samara
                    Germans attack with 1 armour, 1 artillery and 1 mech_infantry
                    Russians defend with 1 mech_infantry
                        Germans roll dice for 1 armour, 1 artillery and 1 mech_infantry in Samara, round 2 : 2/3 hits, 1,17 expected hits
                        Russians roll dice for 1 mech_infantry in Samara, round 2 : 0/1 hits, 0,33 expected hits
                        1 mech_infantry owned by the Russians lost in Samara
                    Germans win, taking Samara from Russians with 1 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 4
                    Casualties for Russians: 1 mech_infantry
                Battle in Caucasus
                    Germans attack with 1 armour, 1 artillery and 1 mech_infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 1 armour, 1 artillery and 1 mech_infantry in Caucasus, round 2 : 1/3 hits, 1,17 expected hits
                        Russians roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0,33 expected hits
                        1 infantry owned by the Russians lost in Caucasus
                    Germans win, taking Caucasus from Russians with 1 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry

    Non Combat Move - Germans
                1 armour moved from Russia to Volgograd
                2 artilleries moved from Rostov to Volgograd
                1 aaGun moved from Ukraine to Rostov
                1 aaGun moved from Bessarabia to Ukraine
                1 armour and 1 mech_infantry moved from Bessarabia to Rostov
                3 mech_infantrys moved from Western Ukraine to Rostov
                1 armour moved from Bryansk to Volgograd
                2 artilleries moved from Russia to Samara
                1 armour moved from Vologda to Urals
                4 armour moved from Vologda to Volgograd
                3 bombers, 2 fighters and 4 tactical_bombers moved from Bulgaria to Southern Italy
                1 aaGun moved from Yugoslavia to Northern Italy
                5 infantry moved from Western Germany to Northern Italy
                1 aaGun, 1 artillery and 7 infantry moved from Normandy Bordeaux to Southern France
                2 fighters moved from Western Germany to Southern Italy
                1 aaGun moved from Western Ukraine to Ukraine

    Place Units - Germans
                2 bombers and 2 fighters placed in Western Germany
                3 mech_infantrys placed in Ukraine
                3 infantry placed in Russia
                3 mech_infantrys placed in Western Ukraine
                2 infantry placed in Southern France
                5 mech_infantrys placed in Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 6
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,1
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,1,5,2
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,2,5,6,2,1,5,3,2,2
                Germans collect 64 PUs (6 lost to blockades); end with 64 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 69 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 74 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 89 PUs

    Combat Hit Differential Summary :

    Germans : 0,67
        British : -1,00
        Russians : -1,67

    triplea_42069_Ger9.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3

    Game History

    Round: 9

    Combat Move - Russians
                1 infantry moved from Suiyuyan to Hopei
                2 fighters moved from Kansu to Hopei
                2 fighters and 1 infantry moved from Kansu to Shensi

    Combat - Russians
                Battle in Hopei
                    Russians attack with 2 fighters and 1 infantry
                    Japanese defend with 1 infantry
                        Russians roll dice for 2 fighters and 1 infantry in Hopei, round 2 :  0/3 hits
                        Japanese roll dice for 1 infantry in Hopei, round 2 :  0/1 hits
                        Russians roll dice for 2 fighters and 1 infantry in Hopei, round 3 :  1/3 hits
                        Japanese roll dice for 1 infantry in Hopei, round 3 :  0/1 hits
                        1 infantry owned by the Japanese lost in Hopei
                    Russians win, taking Hopei from Japanese with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Shensi
                    Russians attack with 2 fighters and 1 infantry
                    Japanese defend with 1 infantry
                        Russians roll dice for 2 fighters and 1 infantry in Shensi, round 2 :  1/3 hits
                        Japanese roll dice for 1 infantry in Shensi, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in Shensi
                    Russians win, taking Shensi from Japanese with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Russians
                2 fighters moved from Shensi to Kansu
                2 fighters moved from Hopei to Kansu
                1 infantry moved from Novosibirsk to Kazakhstan
                1 infantry moved from Tsagaan Olom to Suiyuyan
                1 infantry moved from Olgiy to Kansu

    Turn Complete - Russians

    triplea_42069_Rus9.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3

    Game History

    Round: 9

    Combat Move - Japanese
                1 mech_infantry moved from Western Australia to Northern Territory
                      Japanese take Northern Territory from ANZAC
                1 mech_infantry moved from Western Australia to South Australia
                      Japanese take South Australia from ANZAC
                2 infantry moved from India to West India
                1 fighter moved from India to West India
                1 artillery and 1 infantry moved from Chahar to Hopei
                1 infantry moved from Yakut S.S.R. to Yenisey
                      Japanese take Yenisey from Russians

    Purchase Units - Japanese
                Japanese buy 2 carriers, 3 destroyers, 5 infantry and 2 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat - Japanese
                Battle in West India
                    Japanese attack with 1 fighter and 2 infantry
                    British defend with 1 infantry
                        Japanese roll dice for 1 fighter and 2 infantry in West India, round 2 : 1/3 hits, 0,83 expected hits
                        UK_Pacific roll dice for 1 infantry in West India, round 2 : 0/1 hits, 0,33 expected hits
                        1 infantry owned by the British lost in West India
                    Japanese win, taking West India from UK_Pacific with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                Battle in Hopei
                    Japanese attack with 1 artillery and 1 infantry
                    Russians defend with 1 infantry
                        Japanese roll dice for 1 artillery and 1 infantry in Hopei, round 2 : 1/2 hits, 0,67 expected hits
                        Chinese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0,33 expected hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Hopei
                    Japanese win, taking Hopei from Chinese with 1 artillery remaining. Battle score for attacker is 0
                    Casualties for Russians: 1 infantry
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Japanese
                1 infantry moved from Chahar to Hopei
                1 mech_infantry moved from Manchuria to Chahar
                1 infantry moved from Sakha to Siberia
                1 armour and 3 mech_infantrys moved from Amur to Jehol
                1 aaGun moved from Manchuria to Jehol
                1 infantry moved from Manchuria to Amur
                1 artillery moved from Western Australia to 56 Sea Zone
                1 artillery, 1 battleship, 3 carriers, 1 cruiser, 5 fighters, 1 submarine, 1 tactical_bomber and 4 transports moved from 56 Sea Zone to 37 Sea Zone
                1 artillery moved from 37 Sea Zone to Malaya
                1 fighter moved from Japan to Philippines
                1 fighter moved from West India to India
                3 bombers moved from Japan to Philippines
                1 fighter moved from Japan to Philippines

    Place Units - Japanese
                3 destroyers placed in 37 Sea Zone
                2 carriers placed in 6 Sea Zone
                3 infantry placed in India
                2 mech_infantrys placed in Kiangsu
                2 infantry placed in French Indo China
                Turning on Edit Mode
                EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 fighter
                EDIT: Removing units owned by Japanese from Japan: 1 fighter
                EDIT: Turning off Edit Mode

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 11
                    Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 1,3,5,1,2,5
                    Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 6,4
                    Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 1,2
                    Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 5,3
                    Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,6
                    Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 6,1
                Japanese collect 63 PUs (11 lost to blockades); end with 63 PUs
                Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 66 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 71 PUs
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 76 PUs

    Combat Hit Differential Summary :

    Chinese : 0,67
        UK_Pacific : -0,33
        Japanese : 0,50

    triplea_42069_Jap9.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3

    Game History

    Round: 9

    Combat Move - Americans
                1 artillery and 3 infantry moved from Queensland to 54 Sea Zone
                1 artillery, 3 infantry and 2 transports moved from 54 Sea Zone to 42 Sea Zone
                1 artillery and 3 infantry moved from 42 Sea Zone to Java

    Purchase Units - Americans
                Americans buy 3 artilleries, 1 carrier, 2 fighters, 3 infantry and 3 transports; Remaining resources: 0 PUs;

    Combat - Americans
                Battle in Java
                    Americans attack with 1 artillery and 3 infantry
                    Japanese defend with 1 artillery
                        Americans roll dice for 1 artillery and 3 infantry in Java, round 2 :  1/4 hits
                        Japanese roll dice for 1 artillery in Java, round 2 :  1/1 hits
                        1 artillery owned by the Japanese and 1 infantry owned by the Americans lost in Java
                    Americans win, taking Java from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 1
                    Casualties for Americans: 1 infantry
                    Casualties for Japanese: 1 artillery

    Non Combat Move - Americans
                3 fighters and 1 tactical_bomber moved from New South Wales to 42 Sea Zone
                2 carriers, 4 destroyers and 4 submarines moved from 54 Sea Zone to 42 Sea Zone
                5 bombers moved from New South Wales to Caroline Islands
                3 fighters moved from Hawaiian Islands to Queensland
                1 destroyer and 3 submarines moved from 26 Sea Zone to 54 Sea Zone
                2 cruisers and 1 submarine moved from 10 Sea Zone to 30 Sea Zone
                4 artilleries and 4 infantry moved from Central United States to 101 Sea Zone
                1 armour, 5 artilleries, 6 infantry and 6 transports moved from 101 Sea Zone to 91 Sea Zone
                4 artilleries and 4 infantry moved from 91 Sea Zone to Gibraltar
                1 carrier and 2 cruisers moved from 94 Sea Zone to 91 Sea Zone
                1 fighter moved from Eastern United States to Gibraltar
                2 fighters moved from Western United States to 91 Sea Zone
                1 destroyer moved from 110 Sea Zone to 105 Sea Zone

    Place Units - Americans
                3 artilleries and 3 infantry placed in Western United States
                1 carrier and 3 transports placed in 10 Sea Zone
                2 fighters placed in Eastern United States

    Turn Complete - Americans
                Americans collect 57 PUs; end with 57 PUs
                Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs

    Combat Move - Chinese
                1 infantry moved from Szechwan to Kweichow
                1 fighter moved from Kansu to Kweichow

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 2 infantry; Remaining resources: 0 PUs;

    Combat - Chinese
                Battle in Kweichow
                    Chinese attack with 1 fighter and 1 infantry
                    Japanese defend with 1 artillery
                        Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 2 :  1/2 hits
                        Japanese roll dice for 1 artillery in Kweichow, round 2 :  0/1 hits
                        1 artillery owned by the Japanese lost in Kweichow
                    Chinese win, taking Kweichow from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 artillery

    Non Combat Move - Chinese
                1 fighter moved from Kweichow to Kansu
                1 infantry moved from Sikang to Szechwan

    Place Units - Chinese
                1 infantry placed in Sikang
                1 infantry placed in Kansu

    Turn Complete - Chinese
                Chinese collect 7 PUs; end with 7 PUs

    Combat Move - British
                2 artilleries and 2 infantry moved from Northwest Persia to Caucasus
                1 bomber moved from Iraq to Caucasus
                1 submarine moved from 37 Sea Zone to 42 Sea Zone

    Purchase Units - British
                British buy 1 aaGun, 2 armour, 1 artillery, 1 fighter, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat - British
                Battle in Caucasus
                    British attack with 2 artilleries, 1 bomber and 2 infantry
                    Germans defend with 1 armour, 1 artillery and 1 mech_infantry
                        British roll dice for 2 artilleries, 1 bomber and 2 infantry in Caucasus, round 2 :  1/5 hits
                        Germans roll dice for 1 armour, 1 artillery and 1 mech_infantry in Caucasus, round 2 :  0/3 hits
                        1 mech_infantry owned by the Germans lost in Caucasus
                        British roll dice for 2 artilleries, 1 bomber and 2 infantry in Caucasus, round 3 :  2/5 hits
                        Germans roll dice for 1 armour and 1 artillery in Caucasus, round 3 :  2/2 hits
                        1 artillery owned by the Germans, 1 armour owned by the Germans and 2 infantry owned by the British lost in Caucasus
                    British win, taking Caucasus from Germans with 2 artilleries and 1 bomber remaining. Battle score for attacker is 8
                    Casualties for Germans: 1 armour, 1 artillery and 1 mech_infantry
                    Casualties for British: 2 infantry

    Non Combat Move - British
                6 artilleries moved from Northwest Persia to Persia
                1 aaGun and 1 artillery moved from Eastern Persia to Persia
                2 aaGuns and 1 artillery moved from Iraq to Persia
                1 submarine moved from 81 Sea Zone to 97 Sea Zone
                1 fighter moved from Egypt to Persia
                2 mech_infantrys moved from Egypt to Iraq
                1 artillery and 2 infantry moved from Egypt to Trans-Jordan
                1 armour and 3 artilleries moved from Trans-Jordan to Iraq
                1 armour moved from Iraq to Persia
                1 bomber moved from Caucasus to Persia
                1 submarine moved from 41 Sea Zone to 42 Sea Zone
                1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 1 fighter and 2 transports moved from 94 Sea Zone to 91 Sea Zone
                1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Gibraltar

    Place Units - British
                1 aaGun, 1 artillery and 1 infantry placed in Persia
                3 infantry placed in Iraq
                2 armour and 1 mech_infantry placed in Egypt
                1 fighter placed in Union of South Africa

    Turn Complete - British
                British collect 38 PUs; end with 38 PUs
                Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 41 PUs
                Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 44 PUs
                Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 47 PUs

    Turn Complete - UK_Pacific

    triplea_42069_UK_9.tsvg

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