@BombsAway Moved India ftr to block.
L18 BM3 G40 CMF Amon-Sul (L) vs AetV (X+6) Game 1
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i am attacking eastern persia instead
Rolls: 1@4; Total Hits: 01@4: (6)
Rolls: 1@3; Total Hits: 01@3: (6)
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2 nd round
Rolls: 1@4; Total Hits: 11@4: (3)
vs
Rolls: 1@3; Total Hits: 01@3: (6)
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 6
Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - Americans
3 fighters and 1 tactical_bomber moved from Hawaiian Islands to 33 Sea Zone
1 destroyer moved from 25 Sea Zone to 33 Sea Zone
1 submarine moved from 26 Sea Zone to 33 Sea Zone
5 bombers moved from Queensland to 33 Sea Zone
1 bomber moved from Syria to 39 Sea Zone
1 destroyer moved from 109 Sea Zone to 125 Sea ZonePurchase Units - Americans
Americans buy 1 destroyer, 7 infantry, 1 submarine and 6 transports; Remaining resources: 0 PUs;Combat - Americans
Battle in 39 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 carrier
Americans roll dice for 1 bomber in 39 Sea Zone, round 2 : 1/1 hits
Units damaged: 1 carrier owned by the Japanese
Japanese roll dice for 1 carrier in 39 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 bomber in 39 Sea Zone, round 3 : 1/1 hits
Japanese roll dice for 1 carrier in 39 Sea Zone, round 3 : 0/1 hits
1 carrier owned by the Japanese lost in 39 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 16
Casualties for Japanese: 1 carrier
Battle in 125 Sea Zone
Americans attack with 1 destroyer
Germans defend with 1 submarine
Americans roll dice for 1 destroyer in 125 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer in 125 Sea Zone, round 3 : 0/1 hits
Germans roll dice for 1 submarine in 125 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 1 destroyer in 125 Sea Zone, round 4 : 0/1 hits
Germans roll dice for 1 submarine in 125 Sea Zone, round 4 : 0/1 hits
Americans roll dice for 1 destroyer in 125 Sea Zone, round 5 : 0/1 hits
Germans roll dice for 1 submarine in 125 Sea Zone, round 5 : 0/1 hits
Americans roll dice for 1 destroyer in 125 Sea Zone, round 6 : 1/1 hits
Germans roll dice for 1 submarine in 125 Sea Zone, round 6 : 0/1 hits
1 submarine owned by the Germans lost in 125 Sea Zone
Americans win, taking 125 Sea Zone from Germans with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in 33 Sea Zone
Americans attack with 5 bombers, 1 destroyer, 3 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 carrier, 1 destroyer and 2 fighters
Americans roll dice for 1 submarine in 33 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 5 bombers, 1 destroyer, 3 fighters and 1 tactical_bomber in 33 Sea Zone, round 2 : 9/10 hits
Japanese roll dice for 1 carrier, 1 destroyer and 2 fighters in 33 Sea Zone, round 2 : 1/4 hits
2 fighters owned by the Japanese, 1 submarine owned by the Americans, 1 carrier owned by the Japanese and 1 destroyer owned by the Japanese lost in 33 Sea Zone
Americans win with 5 bombers, 1 destroyer, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 38
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 carrier, 1 destroyer and 2 fightersNon Combat Move - Americans
Turning on Edit Mode
EDIT: Adding units owned by Japanese to 39 Sea Zone: 1 carrier
EDIT: Removing units owned by Japanese from Eastern Persia: 1 armour
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Italians from Tunisia: 1 armour
EDIT: Changing ownership of Tunisia from Italians to Americans
EDIT: Turning off Edit Mode
EDIT: 1 bomber moved from 39 Sea Zone to Iraq
1 infantry moved from Algeria to Tunisia
1 marine moved from Gibraltar to 91 Sea Zone
1 cruiser and 1 marine moved from 91 Sea Zone to 94 Sea Zone
1 marine moved from 94 Sea Zone to Tunisia
1 destroyer moved from 91 Sea Zone to 109 Sea Zone
2 aaGuns and 2 infantry moved from Central United States to 101 Sea Zone
2 aaGuns, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 aaGuns and 2 infantry moved from 91 Sea Zone to Gibraltar
1 artillery moved from Central United States to Western United States
2 carriers, 2 destroyers and 3 submarines moved from 10 Sea Zone to 26 Sea Zone
3 fighters and 1 tactical_bomber moved from 33 Sea Zone to Caroline Islands
1 bomber moved from 33 Sea Zone to Queensland
4 bombers moved from 33 Sea Zone to Caroline Islands
1 bomber moved from Western United States to United Kingdom
1 destroyer moved from 92 Sea Zone to 91 Sea ZonePlace Units - Americans
1 destroyer, 1 submarine and 2 transports placed in 10 Sea Zone
3 infantry placed in Western United States
4 infantry placed in Central United States
4 transports placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 53 PUs; end with 53 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUsCombat Move - Chinese
1 infantry moved from Tsinghai to Shensi
1 fighter moved from Kansu to ShensiPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;Combat - Chinese
Battle in Shensi
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 2 : 0/2 hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits
Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 3 : 0/2 hits
Japanese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits
Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 4 : 0/2 hits
Japanese roll dice for 1 infantry in Shensi, round 4 : 1/1 hits
1 infantry owned by the Chinese lost in Shensi
Chinese roll dice for 1 fighter in Shensi, round 5 : 1/1 hits
Japanese roll dice for 1 infantry in Shensi, round 5 : 0/1 hits
1 infantry owned by the Japanese lost in Shensi
Chinese win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Shensi to TsinghaiPlace Units - Chinese
2 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 3 PUs; end with 4 PUsPolitics - British
Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - British
2 submarines moved from 109 Sea Zone to 110 Sea Zone
1 infantry moved from Tobruk to Libya
1 armour moved from Tobruk to Libya
1 transport moved from 97 Sea Zone to 99 Sea Zone
1 infantry moved from Syria to 99 Sea Zone
1 transport moved from 97 Sea Zone to 96 Sea Zone
1 artillery and 1 infantry moved from Tobruk to 96 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 97 Sea Zone
1 artillery and 1 infantry moved from 97 Sea Zone to Greece
1 infantry and 1 transport moved from 99 Sea Zone to 97 Sea Zone
1 infantry moved from 97 Sea Zone to Albania
1 bomber moved from Tobruk to LibyaPurchase Units - British
British buy 3 armour, 1 factory_minor and 3 submarines; Remaining resources: 0 PUs;Combat - British
Battle in Greece
Battle in Albania
Battle in Libya
British attack with 1 armour, 1 bomber and 1 infantry
Italians defend with 1 fighter
British roll dice for 1 armour, 1 bomber and 1 infantry in Libya, round 2 : 2/3 hits
Italians roll dice for 1 fighter in Libya, round 2 : 1/1 hits
1 fighter owned by the Italians and 1 infantry owned by the British lost in Libya
British win, taking Greece from Italians, taking Albania from Italians, taking Libya from Italians with 1 armour and 1 bomber remaining. Battle score for attacker is 7
Casualties for British: 1 infantry
Casualties for Italians: 1 fighter
Battle in 110 Sea Zone
British attack with 2 submarines
Germans defend with 1 destroyer
British roll dice for 2 submarines in 110 Sea Zone, round 2 : 1/2 hits
Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Germans and 1 submarine owned by the British lost in 110 Sea Zone
British win with 1 submarine remaining. Battle score for attacker is 2
Casualties for Germans: 1 destroyer
Casualties for British: 1 submarineNon Combat Move - British
1 fighter moved from 97 Sea Zone to Bryansk
1 submarine moved from 97 Sea Zone to 93 Sea Zone
1 bomber moved from Libya to Iraq
3 submarines moved from 81 Sea Zone to 97 Sea Zone
2 artilleries and 2 infantry moved from Egypt to Trans-Jordan
1 aaGun moved from Trans-Jordan to Syria
2 infantry moved from Iraq to Syria
1 aaGun, 2 artilleries and 1 infantry moved from Iraq to Persia
2 infantry moved from British Somaliland to Ethiopia
1 armour, 1 artillery and 2 infantry moved from Quebec to Eastern United StatesPlace Units - British
3 armour placed in Egypt
1 factory_minor placed in Persia
3 submarines placed in 80 Sea ZoneTurn Complete - British
British collect 37 PUs; end with 37 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 40 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 43 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 46 PUsTurn Complete - UK_Pacific
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TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 6
Politics - Italians
Turning on Edit Mode
EDIT: Removing units owned by British from Persia: 1 artillery
EDIT: Adding units owned by British to Syria: 1 artillery
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 6
Politics - Italians
Turning on Edit Mode
EDIT: Removing units owned by British from Persia: 1 artillery
EDIT: Adding units owned by British to Syria: 1 artillery
EDIT: Turning off Edit ModeCombat Move - Italians
Purchase Units - Italians
Italians buy nothing; Remaining resources: 2 PUs;Non Combat Move - Italians
1 infantry moved from Northern Italy to Southern Italy
1 infantry moved from Northern Italy to Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,3,5,2,5,3,4,4,6,5,4,5,4,5,1,4
Italians collect 0 PUs (7 lost to blockades); end with 2 PUs
Turning on Edit Mode
EDIT: Adding units owned by Italians to Bulgaria: 1 mech_infantry
EDIT: Removing units owned by Italians from Bessarabia: 1 mech_infantry
EDIT: Turning off Edit ModeCombat Hit Differential Summary :
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 6
Combat Move - ANZAC
Purchase Units - ANZAC
ANZAC buy 2 submarines and 1 transport; Remaining resources: 0 PUs;Non Combat Move - ANZAC
1 submarine moved from 35 Sea Zone to 19 Sea Zone
2 destroyers moved from 62 Sea Zone to 54 Sea Zone
1 aaGun and 1 infantry moved from Dutch New Guinea to New GuineaPlace Units - ANZAC
2 submarines and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 5,1
ANZAC collect 12 PUs (1 lost to blockades); end with 12 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 18 PUsPolitics - French
Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - French
Non Combat Move - French
1 fighter moved from 97 Sea Zone to Gibraltar
1 infantry moved from Syria to Iraq
1 infantry moved from Trans-Jordan to IraqTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 7
Research Technology - Germans
Combat Move - Germans
2 mech_infantrys moved from Northern Italy to Albania
3 mech_infantrys moved from Romania to Ukraine
10 armour, 8 artilleries, 2 bombers, 2 fighters, 30 infantry, 22 mech_infantrys and 4 tactical_bombers moved from Western Ukraine to Bryansk
4 mech_infantrys moved from Eastern Poland to Bryansk
1 infantry moved from Belarus to Bryansk
3 armour moved from Novgorod to Bryansk
2 mech_infantrys moved from Archangel to Belarus
2 mech_infantrys moved from Belarus to Bryansk
4 infantry moved from Archangel to Vologda
1 bomber moved from Western Germany to BryanskPurchase Units - Germans
Germans buy 3 armour, 1 destroyer, 3 infantry and 7 mech_infantrys; Remaining resources: 0 PUs;Combat - Germans
Battle in Ukraine
Germans attack with 3 mech_infantrys
Russians defend with 1 artillery and 1 factory_minor
Germans roll dice for 3 mech_infantrys in Ukraine, round 2 : 0/3 hits, 0,50 expected hits
Russians roll dice for 1 artillery in Ukraine, round 2 : 0/1 hits, 0,33 expected hits
Germans roll dice for 3 mech_infantrys in Ukraine, round 3 : 0/3 hits, 0,50 expected hits
Russians roll dice for 1 artillery in Ukraine, round 3 : 0/1 hits, 0,33 expected hits
Germans roll dice for 3 mech_infantrys in Ukraine, round 4 : 0/3 hits, 0,50 expected hits
Russians roll dice for 1 artillery in Ukraine, round 4 : 0/1 hits, 0,33 expected hits
Germans roll dice for 3 mech_infantrys in Ukraine, round 5 : 0/3 hits, 0,50 expected hits
Russians roll dice for 1 artillery in Ukraine, round 5 : 1/1 hits, 0,33 expected hits
1 mech_infantry owned by the Germans lost in Ukraine
Germans roll dice for 2 mech_infantrys in Ukraine, round 6 : 0/2 hits, 0,33 expected hits
Russians roll dice for 1 artillery in Ukraine, round 6 : 1/1 hits, 0,33 expected hits
1 mech_infantry owned by the Germans lost in Ukraine
Germans roll dice for 1 mech_infantry in Ukraine, round 7 : 0/1 hits, 0,17 expected hits
Russians roll dice for 1 artillery in Ukraine, round 7 : 1/1 hits, 0,33 expected hits
1 mech_infantry owned by the Germans lost in Ukraine
Russians win with 1 artillery remaining. Battle score for attacker is -12
Casualties for Germans: 3 mech_infantrys
Battle in Albania
Germans attack with 2 mech_infantrys
British defend with 1 infantry
Germans roll dice for 2 mech_infantrys in Albania, round 2 : 0/2 hits, 0,33 expected hits
British roll dice for 1 infantry in Albania, round 2 : 0/1 hits, 0,33 expected hits
Germans roll dice for 2 mech_infantrys in Albania, round 3 : 0/2 hits, 0,33 expected hits
British roll dice for 1 infantry in Albania, round 3 : 0/1 hits, 0,33 expected hits
Germans roll dice for 2 mech_infantrys in Albania, round 4 : 0/2 hits, 0,33 expected hits
British roll dice for 1 infantry in Albania, round 4 : 0/1 hits, 0,33 expected hits
Germans roll dice for 2 mech_infantrys in Albania, round 5 : 1/2 hits, 0,33 expected hits
British roll dice for 1 infantry in Albania, round 5 : 1/1 hits, 0,33 expected hits
1 mech_infantry owned by the Germans and 1 infantry owned by the British lost in Albania
Germans win, taking Albania from British with 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 infantry
Battle in Vologda
Germans attack with 4 infantry
Russians defend with 1 artillery and 1 infantry
Germans roll dice for 4 infantry in Vologda, round 2 : 1/4 hits, 0,67 expected hits
Russians roll dice for 1 artillery and 1 infantry in Vologda, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Vologda
Germans roll dice for 3 infantry in Vologda, round 3 : 1/3 hits, 0,50 expected hits
Russians roll dice for 1 artillery in Vologda, round 3 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Russians lost in Vologda
Germans win, taking Vologda from Russians with 3 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery and 1 infantry
Battle in Bryansk
Germans attack with 13 armour, 8 artilleries, 3 bombers, 2 fighters, 31 infantry, 28 mech_infantrys and 4 tactical_bombers
British defend with 2 fighters and 2 tactical_bombers; Russians defend with 3 aaGuns, 2 armour, 23 artilleries, 32 infantry and 13 mech_infantrys
AA fire in Bryansk : 0/9 hits, 1,50 expected hits
Germans roll dice for 13 armour, 8 artilleries, 3 bombers, 2 fighters, 31 infantry, 28 mech_infantrys and 4 tactical_bombers in Bryansk, round 2 : 27/89 hits, 26,00 expected hits
Russians roll dice for 3 aaGuns, 2 armour, 23 artilleries, 2 fighters, 32 infantry, 13 mech_infantrys and 2 tactical_bombers in Bryansk, round 2 : 22/74 hits, 26,00 expected hits
24 infantry owned by the Russians, 22 infantry owned by the Germans and 3 aaGuns owned by the Russians lost in Bryansk
Germans roll dice for 13 armour, 8 artilleries, 3 bombers, 2 fighters, 9 infantry, 28 mech_infantrys and 4 tactical_bombers in Bryansk, round 3 : 18/67 hits, 22,33 expected hits
Russians roll dice for 2 armour, 23 artilleries, 2 fighters, 8 infantry, 13 mech_infantrys and 2 tactical_bombers in Bryansk, round 3 : 13/50 hits, 18,00 expected hits
10 mech_infantrys owned by the Russians, 8 infantry owned by the Russians, 9 infantry owned by the Germans and 4 mech_infantrys owned by the Germans lost in Bryansk
Germans roll dice for 13 armour, 8 artilleries, 3 bombers, 2 fighters, 24 mech_infantrys and 4 tactical_bombers in Bryansk, round 4 : 20/54 hits, 20,17 expected hits
Russians roll dice for 2 armour, 23 artilleries, 2 fighters, 3 mech_infantrys and 2 tactical_bombers in Bryansk, round 4 : 13/32 hits, 12,00 expected hits
3 mech_infantrys owned by the Russians, 17 artilleries owned by the Russians and 13 mech_infantrys owned by the Germans lost in Bryansk
Germans roll dice for 13 armour, 8 artilleries, 3 bombers, 2 fighters, 11 mech_infantrys and 4 tactical_bombers in Bryansk, round 5 : 22/41 hits, 18,00 expected hits
Russians roll dice for 2 armour, 6 artilleries, 2 fighters and 2 tactical_bombers in Bryansk, round 5 : 6/12 hits, 5,33 expected hits
2 armour owned by the Russians, 2 tactical_bombers owned by the British, 6 artilleries owned by the Russians, 6 mech_infantrys owned by the Germans and 2 fighters owned by the British lost in Bryansk
Germans win, taking Bryansk from Russians with 13 armour, 8 artilleries, 3 bombers, 2 fighters, 5 mech_infantrys and 4 tactical_bombers remaining. Battle score for attacker is 124
Casualties for Germans: 31 infantry and 23 mech_infantrys
Casualties for British: 2 fighters and 2 tactical_bombers
Casualties for Russians: 3 aaGuns, 2 armour, 23 artilleries, 32 infantry and 13 mech_infantrysNon Combat Move - Germans
2 mech_infantrys moved from Germany to Northern Italy
1 artillery and 1 infantry moved from Western Germany to Northern Italy
3 bombers moved from Bryansk to Western Ukraine
2 fighters and 4 tactical_bombers moved from Bryansk to Western UkrainePlace Units - Germans
3 mech_infantrys placed in Western Ukraine
3 armour placed in Novgorod
Germans undo move 2.
Germans undo move 1.
1 armour and 2 mech_infantrys placed in Western Ukraine
1 armour and 2 mech_infantrys placed in Novgorod
1 destroyer placed in 110 Sea Zone
3 infantry placed in Western Germany
1 armour and 3 mech_infantrys placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,2,3,1,5,5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,1,2,5,4,3,6,2,2,4,1,1,1,4
Germans collect 50 PUs (5 lost to blockades); end with 50 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 60 PUsCombat Hit Differential Summary :
Germans : -1,50
AA fire in Bryansk : : -1,50
British : -0,33
Russians : -6,33 -
the dices betrayed me at bryansk :x
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 7
Politics - Russians
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - Russians
Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians
1 artillery, 4 fighters and 5 infantry moved from Russia to Vologda
1 infantry moved from Nenetsia to Archangel
Russians take Archangel from Germans
1 artillery moved from Smolensk to Vologda
1 artillery moved from Ukraine to Bessarabia
Russians take Bessarabia from GermansPurchase Units - Russians
Russians buy 1 aaGun, 1 harbour and 4 infantry; Remaining resources: 0 PUs;Combat - Russians
Battle in Vologda
Russians attack with 2 artilleries, 4 fighters and 5 infantry
Germans defend with 3 infantry
Russians roll dice for 2 artilleries, 4 fighters and 5 infantry in Vologda, round 2 : 5/11 hits
Germans roll dice for 3 infantry in Vologda, round 2 : 1/3 hits
1 infantry owned by the Russians and 3 infantry owned by the Germans lost in Vologda
Russians win, taking Vologda from Germans with 2 artilleries, 4 fighters and 4 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 3 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
Turning on Edit Mode
EDIT: Changing ownership of Jehol from Japanese to Chinese
EDIT: Turning off Edit Mode
1 mech_infantry moved from Volgograd to Samara
1 mech_infantry moved from Volgograd to Tambov
1 mech_infantry moved from Volgograd to Rostov
2 aaGuns and 12 infantry moved from Yenisey to Timguska
1 infantry moved from Buyant-Uhaa to Jehol
1 infantry moved from Ulaanbaatar to Central Mongolia
1 infantry moved from Dzavhan to Tsagaan Olom
1 infantry moved from Olgiy to Kansu
4 fighters moved from Vologda to TimguskaPlace Units - Russians
1 aaGun and 2 infantry placed in Russia
2 infantry placed in Volgograd
1 harbour placed in Soviet Far EastTurn Complete - Russians
Russians collect 27 PUs; end with 27 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 30 PUs
Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 32 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 34 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 36 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 38 PUs -
U scored +124 at Bryansk.
What should be an average score there?
I should not have risked there. :oops:
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 7
Combat Move - Japanese
1 infantry moved from Amur to Siberia
Japanese take Siberia from Russians
1 infantry moved from Amur to Sakha
Japanese take Sakha from Russians
1 infantry moved from Amur to Buryatia
Japanese take Buryatia from Russians
1 artillery and 1 infantry moved from Amur to Buyant-Uhaa
1 artillery and 2 infantry moved from Manchuria to Jehol
1 mech_infantry moved from Manchuria to Amur
1 mech_infantry moved from Amur to Ulaanbaatar
Japanese take Ulaanbaatar from Russians
1 infantry moved from Manchuria to Buyant-Uhaa
1 artillery moved from Manchuria to Jehol
1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
1 infantry and 1 mech_infantry moved from French Indo China to 36 Sea Zone
1 infantry and 1 mech_infantry moved from French Indo China to 36 Sea Zone
1 artillery, 1 battleship, 2 carriers, 1 cruiser, 3 fighters, 3 infantry, 2 mech_infantrys, 1 tactical_bomber and 3 transports moved from 36 Sea Zone to 44 Sea Zone
1 artillery, 3 fighters, 3 infantry, 2 mech_infantrys and 1 tactical_bomber moved from 44 Sea Zone to Celebes
1 infantry moved from Hopei to Suiyuyan
1 armour moved from Suiyuyan to Hopei
1 infantry moved from Kweichow to Shensi
1 infantry moved from Anhwe to Chahar
1 infantry moved from Anhwe to Kweichow
1 infantry moved from Szechwan to Sikang
Japanese take Sikang from Chinese
1 mech_infantry moved from Chahar to Hunan
1 mech_infantry moved from Hunan to SzechwanPurchase Units - Japanese
Japanese buy 1 armour, 3 fighters, 9 infantry and 2 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat - Japanese
Battle in Celebes
Japanese attack with 1 artillery, 3 fighters, 3 infantry, 2 mech_infantrys and 1 tactical_bomber
ANZAC defend with 2 infantry
Japanese roll dice for 1 battleship and 1 cruiser in Celebes, round 2 : 0/2 hits, 1,17 expected hits
Japanese roll dice for 1 artillery, 3 fighters, 3 infantry, 2 mech_infantrys and 1 tactical_bomber in Celebes, round 2 : 3/10 hits, 3,50 expected hits
ANZAC roll dice for 2 infantry in Celebes, round 2 : 0/2 hits, 0,67 expected hits
2 infantry owned by the ANZAC lost in Celebes
Japanese win, taking Celebes from ANZAC with 1 artillery, 3 fighters, 3 infantry, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for ANZAC: 2 infantry
Battle in Jehol
Japanese attack with 2 artilleries and 2 infantry
Russians defend with 1 infantry
Japanese roll dice for 2 artilleries and 2 infantry in Jehol, round 2 : 1/4 hits, 1,33 expected hits
Chinese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Jehol
Japanese win, taking Jehol from Chinese with 2 artilleries and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Buyant-Uhaa
Japanese attack with 1 artillery and 2 infantry
Russians defend with 1 infantry
Japanese roll dice for 1 artillery and 2 infantry in Buyant-Uhaa, round 2 : 1/3 hits, 0,83 expected hits
Russians roll dice for 1 infantry in Buyant-Uhaa, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Buyant-Uhaa
Japanese win, taking Buyant-Uhaa from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Japanese
1 carrier moved from 39 Sea Zone to 44 Sea Zone
2 fighters moved from India to 44 Sea Zone
3 fighters and 1 tactical_bomber moved from Celebes to 44 Sea Zone
1 transport moved from 36 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from Burma to Shan State
3 bombers moved from Marianas to JapanPlace Units - Japanese
3 fighters placed in Japan
1 armour and 2 mech_infantrys placed in Manchuria
3 infantry placed in French Indo China
3 infantry placed in Malaya
3 infantry placed in IndiaTurn Complete - Japanese
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 3,3
Japanese collect 66 PUs (6 lost to blockades); end with 66 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 69 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 74 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 79 PUsCombat Hit Differential Summary :
ANZAC : -0,67
Chinese : -0,33
Russians : 0,67
Japanese : -1,83 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 7
Combat Move - Americans
1 destroyer moved from 125 Sea Zone to 110 Sea Zone
1 marine moved from Tunisia to 94 Sea Zone
1 cruiser and 1 marine moved from 94 Sea Zone to 95 Sea Zone
1 marine moved from 95 Sea Zone to Sicily
1 carrier and 1 cruiser moved from 97 Sea Zone to 95 Sea Zone
1 bomber moved from Iraq to India
1 bomber moved from United Kingdom to 110 Sea Zone
1 destroyer moved from 109 Sea Zone to 110 Sea ZonePurchase Units - Americans
Americans buy 1 destroyer, 1 factory_minor, 4 fighters and 3 submarines; Remaining resources: 0 PUs;Combat - Americans
Strategic bombing raid in India
AA fire in India : 0/1 hits
Bombing raid in India rolls: 8 and causes: 6 damage to unit: factory_minor
Bombing raid in India causes 6 damage total.
Battle in Sicily
Battle in 110 Sea Zone
British loiter and taunt; Americans attack with 1 bomber and 2 destroyers
Germans defend with 1 destroyer
Americans roll dice for 1 bomber and 2 destroyers in 110 Sea Zone, round 2 : 2/3 hits
Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Germans lost in 110 Sea Zone
Americans win, taking Sicily from Italians with 1 bomber and 2 destroyers remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyerNon Combat Move - Americans
1 bomber moved from 110 Sea Zone to United Kingdom
2 aaGuns, 1 armour, 4 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
2 aaGuns, 1 armour, 4 infantry, 1 mech_infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
2 aaGuns, 1 armour, 4 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
1 transport moved from 91 Sea Zone to 101 Sea Zone
1 transport moved from 91 Sea Zone to 101 Sea Zone
1 destroyer moved from 33 Sea Zone to 26 Sea Zone
1 artillery and 3 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 destroyer, 3 infantry, 1 submarine and 2 transports moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 3 infantry moved from 26 Sea Zone to Hawaiian Islands
1 bomber moved from India to CeylonPlace Units - Americans
4 fighters placed in Western United States
1 factory_minor placed in Alaska
1 destroyer and 3 submarines placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 53 PUs; end with 53 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUsCombat Move - Chinese
1 fighter and 2 infantry moved from Tsinghai to SikangPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;Combat - Chinese
Battle in Sikang
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Sikang, round 2 : 2/3 hits
Japanese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Sikang
Chinese win, taking Sikang from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Sikang to Tsinghai
1 fighter moved from Tsinghai to KansuPlace Units - Chinese
1 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 3 PUs; end with 4 PUsCombat Move - British
1 infantry moved from Persia to Eastern Persia
British take Eastern Persia from Japanese
1 artillery and 1 infantry moved from Greece to Bulgaria
1 transport moved from 97 Sea Zone to 99 Sea Zone
1 artillery and 1 infantry moved from Syria to 99 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 99 Sea Zone to 97 Sea Zone
1 artillery and 1 infantry moved from 97 Sea Zone to AlbaniaPurchase Units - British
British buy 9 artilleries and 1 fighter; Remaining resources: 0 PUs;Combat - British
Battle in Bulgaria
British attack with 1 artillery and 1 infantry
Italians defend with 1 mech_infantry
British roll dice for 1 artillery and 1 infantry in Bulgaria, round 2 : 0/2 hits
Germans roll dice for 1 mech_infantry in Bulgaria, round 2 : 0/1 hits
British roll dice for 1 artillery and 1 infantry in Bulgaria, round 3 : 1/2 hits
Germans roll dice for 1 mech_infantry in Bulgaria, round 3 : 1/1 hits
1 mech_infantry owned by the Italians and 1 infantry owned by the British lost in Bulgaria
British win, taking Bulgaria from Germans with 1 artillery remaining. Battle score for attacker is 1
Casualties for British: 1 infantry
Casualties for Italians: 1 mech_infantry
Battle in Albania
British attack with 1 artillery and 1 infantry
Germans defend with 1 mech_infantry
British roll dice for 1 battleship and 1 cruiser in Albania, round 2 : 0/2 hits
British roll dice for 1 artillery and 1 infantry in Albania, round 2 : 1/2 hits
Italians roll dice for 1 mech_infantry in Albania, round 2 : 0/1 hits
1 mech_infantry owned by the Germans lost in Albania
British win, taking Albania from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantryNon Combat Move - British
3 armour moved from Egypt to Iraq
1 transport moved from 97 Sea Zone to 99 Sea Zone
1 aaGun and 1 infantry moved from Syria to 99 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 99 Sea Zone to 97 Sea Zone
1 aaGun and 1 infantry moved from 97 Sea Zone to Albania
1 artillery moved from Tobruk to Alexandria
1 armour moved from Libya to Alexandria
2 artilleries and 2 infantry moved from Trans-Jordan to Iraq
1 aaGun and 1 artillery moved from Persia to Eastern Persia
3 submarines moved from 80 Sea Zone to 39 Sea Zone
1 submarine moved from 93 Sea Zone to 97 Sea Zone
2 infantry moved from Ethiopia to Anglo Egyptian Sudan
1 submarine moved from 110 Sea Zone to 125 Sea Zone
1 armour, 1 artillery and 2 infantry moved from Eastern United States to 101 Sea Zone
1 destroyer moved from 97 Sea Zone to 95 Sea ZonePlace Units - British
3 artilleries placed in Persia
3 artilleries placed in Iraq
3 artilleries placed in Egypt
1 fighter placed in Union of South AfricaTurn Complete - British
British collect 38 PUs; end with 38 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 41 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 44 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 47 PUs
Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 50 PUsTurn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 7
Combat Move - Italians
1 fighter moved from Southern Italy to Sicily
1 bomber moved from Southern Italy to SicilyPurchase Units - Italians
Italians buy nothing; Remaining resources: 2 PUs;Combat - Italians
Battle in Sicily
Italians attack with 1 bomber and 1 fighter
Americans defend with 1 marine
Italians roll dice for 1 bomber and 1 fighter in Sicily, round 2 : 2/2 hits, 1,17 expected hits
Americans roll dice for 1 marine in Sicily, round 2 : 0/1 hits, 0,33 expected hits
1 marine owned by the Americans lost in Sicily
Italians win with 1 bomber and 1 fighter remaining. Battle score for attacker is 5
Casualties for Americans: 1 marineNon Combat Move - Italians
1 fighter moved from Sicily to Southern Italy
1 bomber moved from Sicily to Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,6,4,5,1,1,4,6,1,6,5,3,5,2
Italians collect 0 PUs (7 lost to blockades); end with 2 PUsCombat Hit Differential Summary :
Italians : 0,83
Americans : -0,33 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 7
Combat Move - ANZAC
Purchase Units - ANZAC
ANZAC buy 3 submarines; Remaining resources: 0 PUs;Combat - ANZAC
ANZAC creates battle in territory 19 Sea ZoneNon Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 artillery moved from Queensland to New South Wales
1 infantry and 1 transport moved from 63 Sea Zone to 62 Sea Zone
1 infantry moved from 62 Sea Zone to New South Wales
2 submarines moved from 62 Sea Zone to 42 Sea Zone
1 destroyer moved from 54 Sea Zone to 33 Sea Zone
1 destroyer moved from 54 Sea Zone to 26 Sea ZonePlace Units - ANZAC
3 submarines placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUsCombat Move - French
Non Combat Move - French
2 infantry moved from Iraq to Northwest PersiaTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 8
Research Technology - Germans
Combat Move - Germans
1 armour and 1 mech_infantry moved from Western Ukraine to Bessarabia
1 mech_infantry moved from Western Ukraine to Ukraine
Germans take Ukraine from Russians
1 armour, 1 artillery and 1 mech_infantry moved from Bryansk to Rostov
1 armour, 1 artillery and 1 mech_infantry moved from Bryansk to Tambov
2 armour, 2 artilleries and 1 mech_infantry moved from Bryansk to Russia
1 armour and 2 mech_infantrys moved from Novgorod to Archangel
5 armour and 2 mech_infantrys moved from Bryansk to Smolensk
Germans take Smolensk from Russians
5 armour and 2 mech_infantrys moved from Smolensk to Vologda
1 armour and 1 artillery moved from Bryansk to Rostov
1 artillery moved from Bryansk to Russia
1 artillery moved from Bryansk to Tambov
1 artillery moved from Bryansk to Rostov
2 armour moved from Bryansk to Vologda
3 bombers moved from Western Ukraine to Bessarabia
2 mech_infantrys moved from Northern Italy to Bulgaria
2 fighters and 4 tactical_bombers moved from Western Ukraine to BulgariaPurchase Units - Germans
Germans buy 1 destroyer, 2 fighters, 4 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;Combat - Germans
Battle in Bessarabia
Germans attack with 1 armour, 3 bombers and 1 mech_infantry
Russians defend with 1 artillery
Germans roll dice for 1 armour, 3 bombers and 1 mech_infantry in Bessarabia, round 2 : 2/5 hits, 2,67 expected hits
Russians roll dice for 1 artillery in Bessarabia, round 2 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Russians lost in Bessarabia
Germans win, taking Bessarabia from Russians with 1 armour, 3 bombers and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 artillery
Battle in Tambov
Germans attack with 1 armour, 2 artilleries and 1 mech_infantry
Russians defend with 1 mech_infantry
Germans roll dice for 1 armour, 2 artilleries and 1 mech_infantry in Tambov, round 2 : 0/4 hits, 1,50 expected hits
Russians roll dice for 1 mech_infantry in Tambov, round 2 : 1/1 hits, 0,33 expected hits
1 mech_infantry owned by the Germans lost in Tambov
Germans roll dice for 1 armour and 2 artilleries in Tambov, round 3 : 1/3 hits, 1,17 expected hits
Russians roll dice for 1 mech_infantry in Tambov, round 3 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Russians lost in Tambov
Germans win, taking Tambov from Russians with 1 armour and 2 artilleries remaining. Battle score for attacker is 0
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 mech_infantry
Battle in Rostov
Germans attack with 2 armour, 3 artilleries and 1 mech_infantry
Russians defend with 1 mech_infantry
Germans roll dice for 2 armour, 3 artilleries and 1 mech_infantry in Rostov, round 2 : 2/6 hits, 2,33 expected hits
Russians roll dice for 1 mech_infantry in Rostov, round 2 : 1/1 hits, 0,33 expected hits
1 mech_infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Rostov
Germans win, taking Rostov from Russians with 2 armour and 3 artilleries remaining. Battle score for attacker is 0
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 mech_infantry
Battle in Archangel
Germans attack with 1 armour and 2 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 1 armour and 2 mech_infantrys in Archangel, round 2 : 0/3 hits, 0,83 expected hits
Russians roll dice for 1 infantry in Archangel, round 2 : 1/1 hits, 0,33 expected hits
1 mech_infantry owned by the Germans lost in Archangel
Germans roll dice for 1 armour and 1 mech_infantry in Archangel, round 3 : 0/2 hits, 0,67 expected hits
Russians roll dice for 1 infantry in Archangel, round 3 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 armour and 1 mech_infantry in Archangel, round 4 : 0/2 hits, 0,67 expected hits
Russians roll dice for 1 infantry in Archangel, round 4 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 armour and 1 mech_infantry in Archangel, round 5 : 1/2 hits, 0,67 expected hits
Russians roll dice for 1 infantry in Archangel, round 5 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Bulgaria
Germans attack with 2 fighters, 2 mech_infantrys and 4 tactical_bombers
British defend with 1 artillery
Germans roll dice for 2 fighters, 2 mech_infantrys and 4 tactical_bombers in Bulgaria, round 2 : 3/8 hits, 3,67 expected hits
British roll dice for 1 artillery in Bulgaria, round 2 : 0/1 hits, 0,33 expected hits
1 artillery owned by the British lost in Bulgaria
Germans win, taking Bulgaria from British with 2 fighters, 2 mech_infantrys and 4 tactical_bombers remaining. Battle score for attacker is 4
Casualties for British: 1 artillery
Battle in Vologda
Germans attack with 7 armour and 2 mech_infantrys
Russians defend with 2 artilleries and 4 infantry
Germans roll dice for 7 armour and 2 mech_infantrys in Vologda, round 2 : 3/9 hits, 3,83 expected hits
Russians roll dice for 2 artilleries and 4 infantry in Vologda, round 2 : 3/6 hits, 2,00 expected hits
3 infantry owned by the Russians, 1 armour owned by the Germans and 2 mech_infantrys owned by the Germans lost in Vologda
Germans roll dice for 6 armour in Vologda, round 3 : 3/6 hits, 3,00 expected hits
Russians roll dice for 2 artilleries and 1 infantry in Vologda, round 3 : 1/3 hits, 1,00 expected hits
1 infantry owned by the Russians, 2 artilleries owned by the Russians and 1 armour owned by the Germans lost in Vologda
Germans win, taking Vologda from Russians with 5 armour remaining. Battle score for attacker is 0
Casualties for Germans: 2 armour and 2 mech_infantrys
Casualties for Russians: 2 artilleries and 4 infantry
Battle in Russia
Germans attack with 2 armour, 3 artilleries and 1 mech_infantry
Russians defend with 1 aaGun, 1 airfield, 1 factory_major and 2 infantry
Germans roll dice for 2 armour, 3 artilleries and 1 mech_infantry in Russia, round 2 : 3/6 hits, 2,33 expected hits
Russians roll dice for 1 aaGun and 2 infantry in Russia, round 2 : 0/2 hits, 0,67 expected hits
2 infantry owned by the Russians and 1 aaGun owned by the Russians lost in Russia
Germans captures 38PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 2 armour, 3 artilleries and 1 mech_infantry remaining. Battle score for attacker is 11
Casualties for Russians: 1 aaGun and 2 infantry
triggerRussiansDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to RussiansNon Combat Move - Germans
1 aaGun moved from Western Ukraine to Bessarabia
1 aaGun moved from Western Ukraine to Ukraine
3 bombers moved from Bessarabia to Southern Italy
1 aaGun, 1 artillery and 1 infantry moved from Northern Italy to Yugoslavia
1 armour and 3 mech_infantrys moved from Germany to Yugoslavia
2 fighters and 4 tactical_bombers moved from Bulgaria to YugoslaviaPlace Units - Germans
2 infantry placed in Western Germany
2 infantry placed in Normandy Bordeaux
3 mech_infantrys placed in Western Ukraine
2 fighters and 2 mech_infantrys placed in Western Germany
1 destroyer placed in 110 Sea ZoneTurn Complete - Germans
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,3
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,5,2,4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,3,2,6,4,4,4,5,1,1,2,3,2,5
Germans collect 56 PUs (8 lost to blockades); end with 94 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 99 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 109 PUsCombat Hit Differential Summary :
Germans : -5,33
British : -0,33
Russians : 0,67 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 8
Combat Move - Russians
1 infantry moved from Kansu to Shensi
1 infantry moved from Tsagaan Olom to Suiyuyan
2 fighters moved from Timguska to Suiyuyan
2 fighters moved from Timguska to ShensiCombat - Russians
Battle in Suiyuyan
Russians attack with 2 fighters and 1 infantry
Japanese defend with 1 infantry
Russians roll dice for 2 fighters and 1 infantry in Suiyuyan, round 2 : 2/3 hits
Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Suiyuyan
Russians win, taking Suiyuyan from Japanese with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Shensi
Russians attack with 2 fighters and 1 infantry
Japanese defend with 1 infantry
Russians roll dice for 2 fighters and 1 infantry in Shensi, round 2 : 2/3 hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Shensi
Russians win with 2 fighters remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 infantry
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to RussiansNon Combat Move - Russians
2 fighters moved from Shensi to Kansu
2 fighters moved from Suiyuyan to Kansu
1 infantry moved from Central Mongolia to Tsagaan Olom
1 infantry moved from Timguska to Urals
1 infantry moved from Timguska to Novosibirsk
1 infantry moved from Volgograd to Caucasus
2 aaGuns and 10 infantry moved from Timguska to KansuTurn Complete - Russians
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 8
Combat Move - Japanese
1 artillery, 3 infantry and 2 mech_infantrys moved from Celebes to 44 Sea Zone
1 artillery, 1 battleship, 3 carriers, 1 cruiser, 5 fighters, 3 infantry, 2 mech_infantrys, 1 submarine, 1 tactical_bomber and 4 transports moved from 44 Sea Zone to 56 Sea Zone
3 infantry and 2 mech_infantrys moved from 56 Sea Zone to Western Australia
1 artillery moved from 56 Sea Zone to Western Australia
1 infantry moved from Buryatia to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
1 infantry moved from Siberia to Soviet Far East
Japanese take Soviet Far East from RussiansPurchase Units - Japanese
Japanese repair damage of 6x factory_minor; Remaining resources: 6 SuicideAttackTokens; 73 PUs;
Japanese buy 1 destroyer, 1 factory_minor, 4 fighters, 3 infantry and 1 mech_infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat - Japanese
Battle in Western AustraliaNon Combat Move - Japanese
1 armour and 2 mech_infantrys moved from Manchuria to Amur
1 mech_infantry moved from Ulaanbaatar to Amur
1 artillery and 1 infantry moved from Buyant-Uhaa to Chahar
1 armour moved from Hopei to Anhwe
1 infantry moved from Chahar to Hopei
1 infantry moved from Yunnan to Szechwan
1 mech_infantry moved from Szechwan to Anhwe
3 infantry moved from French Indo China to Yunnan
1 artillery and 1 infantry moved from Shan State to Malaya
1 infantry moved from Kweichow to Shensi
1 artillery moved from Anhwe to Kweichow
2 artilleries and 2 infantry moved from Jehol to ChaharPlace Units - Japanese
1 factory_minor placed in Kiangsu
3 fighters placed in Japan
1 infantry and 1 mech_infantry placed in Manchuria
1 fighter and 2 infantry placed in India
1 destroyer placed in 37 Sea Zone
Japanese undo move 5.
1 destroyer placed in 6 Sea ZoneTurn Complete - Japanese
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 6,4,1,6
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,5,2,5,6,3
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 6,3
Japanese collect 66 PUs (7 lost to blockades); end with 66 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 69 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 74 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 79 PUsCombat Hit Differential Summary :
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 8
Combat Move - Americans
1 bomber moved from United Kingdom to 110 Sea ZonePurchase Units - Americans
Americans buy 4 artilleries, 2 cruisers, 2 fighters, 4 infantry and 1 submarine; Remaining resources: 0 PUs;Combat - Americans
Battle in 110 Sea Zone
Americans attack with 1 bomber and 2 destroyers
Germans defend with 1 destroyer
Americans roll dice for 1 bomber and 2 destroyers in 110 Sea Zone, round 2 : 0/3 hits
Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Americans lost in 110 Sea Zone
Americans roll dice for 1 bomber and 1 destroyer in 110 Sea Zone, round 3 : 1/2 hits
Germans roll dice for 1 destroyer in 110 Sea Zone, round 3 : 0/1 hits
1 destroyer owned by the Germans lost in 110 Sea Zone
Americans win with 1 bomber and 1 destroyer remaining. Battle score for attacker is 0
Casualties for Germans: 1 destroyer
Casualties for Americans: 1 destroyerNon Combat Move - Americans
1 carrier and 2 cruisers moved from 95 Sea Zone to 94 Sea Zone
1 destroyer moved from 91 Sea Zone to 109 Sea Zone
1 bomber moved from 110 Sea Zone to United Kingdom
4 transports moved from 91 Sea Zone to 101 Sea Zone
4 bombers, 3 fighters and 1 tactical_bomber moved from Caroline Islands to New South Wales
1 bomber moved from Queensland to New South Wales
1 artillery and 3 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 2 carriers, 4 destroyers, 3 infantry, 4 submarines and 2 transports moved from 26 Sea Zone to 54 Sea Zone
1 artillery and 3 infantry moved from 54 Sea Zone to Queensland
1 destroyer and 3 submarines moved from 10 Sea Zone to 26 Sea Zone
1 bomber moved from Ceylon to Queensland
3 fighters moved from Western United States to Hawaiian Islands
1 fighter moved from Western United States to Eastern United StatesPlace Units - Americans
4 artilleries and 4 infantry placed in Central United States
2 fighters placed in Eastern United States
Americans undo move 2.
2 fighters placed in Western United States
2 cruisers and 1 submarine placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 53 PUs; end with 53 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUsCombat Move - Chinese
2 infantry moved from Sikang to Szechwan
1 fighter moved from Kansu to SzechwanPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;Combat - Chinese
Battle in Szechwan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 2 : 0/3 hits
Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits
Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 3 : 1/3 hits
Japanese roll dice for 1 infantry in Szechwan, round 3 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan
Chinese win, taking Szechwan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Szechwan to KansuPlace Units - Chinese
1 infantry placed in SikangTurn Complete - Chinese
Chinese collect 5 PUs; end with 6 PUsCombat Move - British
1 artillery and 1 infantry moved from Albania to Bulgaria
1 infantry moved from Albania to Bulgaria
1 infantry moved from Eastern Persia to West India
UK_Pacific take West India from JapanesePurchase Units - British
British buy 3 aaGuns, 2 artilleries, 1 fighter, 1 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;Combat - British
British creates battle in territory 39 Sea Zone
Battle in Bulgaria
British attack with 1 artillery and 2 infantry
Germans defend with 2 mech_infantrys
British roll dice for 1 artillery and 2 infantry in Bulgaria, round 2 : 2/3 hits
Germans roll dice for 2 mech_infantrys in Bulgaria, round 2 : 0/2 hits
2 mech_infantrys owned by the Germans lost in Bulgaria
British win, taking 39 Sea Zone from Japanese, taking Bulgaria from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 8
Casualties for Germans: 2 mech_infantrysNon Combat Move - British
4 submarines moved from 97 Sea Zone to 96 Sea Zone
1 battleship, 1 carrier, 2 cruisers and 2 transports moved from 97 Sea Zone to 94 Sea Zone
4 submarines moved from 96 Sea Zone to 97 Sea Zone
1 armour and 1 artillery moved from Alexandria to Egypt
1 armour and 3 artilleries moved from Egypt to Trans-Jordan
2 infantry moved from Anglo Egyptian Sudan to Egypt
1 fighter moved from Union of South Africa to Egypt
3 armour, 5 artilleries, 1 bomber and 2 infantry moved from Iraq to Northwest Persia
1 bomber moved from Northwest Persia to Iraq
3 artilleries moved from Persia to Northwest Persia
1 destroyer moved from 95 Sea Zone to 94 Sea Zone
1 submarine moved from 39 Sea Zone to 37 Sea Zone
1 submarine moved from 39 Sea Zone to 41 Sea Zone
1 submarine moved from 39 Sea Zone to 42 Sea Zone
3 armour moved from Northwest Persia to PersiaPlace Units - British
1 submarine placed in 81 Sea Zone
2 mech_infantrys placed in Egypt
2 aaGuns and 1 artillery placed in Iraq
1 aaGun, 1 artillery and 1 infantry placed in Persia
1 fighter placed in United KingdomTurn Complete - British
British collect 38 PUs; end with 38 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 41 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 44 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 47 PUsTurn Complete - UK_Pacific
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i am not shure if triple a is wrong here
i took west india and i did not get the money
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It is still considered to be UK Pac Territory.
Since the income is not splitt and each UK side has its own, no money will be transferred.