L18 BM3 G40 CMF Amon-Sul (L) vs AetV (X+6) Game 1


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  • TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3

    Game History

    Round: 6

    Politics - Japanese
                Japanese takes Political Action: Political Action Japanese To War With Russians
                    Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War
                    Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied
                    Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly

    Combat Move - Japanese
                1 unit repaired.
                1 infantry moved from Manchuria to Amur
                      Japanese take Amur from Russians
                1 mech_infantry moved from Manchuria to Chahar
                      Japanese take Chahar from Chinese
                1 armour moved from Jehol to Suiyuyan
                1 mech_infantry moved from Szechwan to Suiyuyan
                1 artillery and 3 infantry moved from Jehol to Anhwe
                1 artillery moved from India to Burma
                2 infantry moved from Shan State to Burma
                1 armour moved from India to Eastern Persia
                      Japanese take West India from UK_Pacific
                      Japanese take Eastern Persia from British
                1 submarine moved from 45 Sea Zone to 44 Sea Zone
                3 fighters moved from Japan to 33 Sea Zone
                1 battleship, 5 carriers, 3 destroyers, 4 fighters, 1 submarine and 2 tactical_bombers moved from 6 Sea Zone to 22 Sea Zone
                1 battleship, 5 carriers, 3 destroyers, 4 fighters, 1 submarine and 2 tactical_bombers moved from 22 Sea Zone to 33 Sea Zone
                3 bombers moved from French Indo China to 33 Sea Zone

    Purchase Units - Japanese
                Japanese buy 1 artillery, 1 carrier, 1 factory_minor, 4 fighters and 4 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat - Japanese
                Americans scrambles 3 units out of Caroline Islands to defend against the attack in 33 Sea Zone
                Battle in 44 Sea Zone
                    Japanese attack with 1 submarine
                    ANZAC defend with 1 transport
                        1 transport owned by the ANZAC lost in 44 Sea Zone
                        Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    Japanese win, taking 44 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in Suiyuyan
                    Japanese attack with 1 armour and 1 mech_infantry
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 armour and 1 mech_infantry in Suiyuyan, round 2 : 0/2 hits, 0,67 expected hits
                        Chinese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0,33 expected hits
                        Japanese roll dice for 1 armour and 1 mech_infantry in Suiyuyan, round 3 : 0/2 hits, 0,67 expected hits
                        Chinese roll dice for 1 infantry in Suiyuyan, round 3 : 1/1 hits, 0,33 expected hits
                        1 mech_infantry owned by the Japanese lost in Suiyuyan
                        Japanese roll dice for 1 armour in Suiyuyan, round 4 : 1/1 hits, 0,50 expected hits
                        Chinese roll dice for 1 infantry in Suiyuyan, round 4 : 0/1 hits, 0,33 expected hits
                        1 infantry owned by the Chinese lost in Suiyuyan
                    Japanese win, taking Suiyuyan from Chinese with 1 armour remaining. Battle score for attacker is -1
                    Casualties for Chinese: 1 infantry
                    Casualties for Japanese: 1 mech_infantry
                Battle in Burma
                    Japanese attack with 1 artillery and 2 infantry
                    British defend with 1 infantry
                        Japanese roll dice for 1 artillery and 2 infantry in Burma, round 2 : 0/3 hits, 0,83 expected hits
                        UK_Pacific roll dice for 1 infantry in Burma, round 2 : 1/1 hits, 0,33 expected hits
                        1 infantry owned by the Japanese lost in Burma
                        Japanese roll dice for 1 artillery and 1 infantry in Burma, round 3 : 1/2 hits, 0,67 expected hits
                        UK_Pacific roll dice for 1 infantry in Burma, round 3 : 0/1 hits, 0,33 expected hits
                        1 infantry owned by the British lost in Burma
                    Japanese win, taking Burma from UK_Pacific with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for British: 1 infantry
                    Casualties for Japanese: 1 infantry
                Battle in Anhwe
                    Japanese attack with 1 artillery and 3 infantry
                    Chinese defend with 2 infantry
                        Japanese roll dice for 1 artillery and 3 infantry in Anhwe, round 2 : 1/4 hits, 1,00 expected hits
                        Chinese roll dice for 2 infantry in Anhwe, round 2 : 1/2 hits, 0,67 expected hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe
                        Japanese roll dice for 1 artillery and 2 infantry in Anhwe, round 3 : 0/3 hits, 0,83 expected hits
                        Chinese roll dice for 1 infantry in Anhwe, round 3 : 0/1 hits, 0,33 expected hits
                        Japanese roll dice for 1 artillery and 2 infantry in Anhwe, round 4 : 2/3 hits, 0,83 expected hits
                        Chinese roll dice for 1 infantry in Anhwe, round 4 : 0/1 hits, 0,33 expected hits
                        1 infantry owned by the Chinese lost in Anhwe
                    Japanese win, taking Anhwe from Chinese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Chinese: 2 infantry
                    Casualties for Japanese: 1 infantry
                Battle in 33 Sea Zone
                    Japanese attack with 1 battleship, 3 bombers, 5 carriers, 3 destroyers, 7 fighters, 1 submarine and 2 tactical_bombers
                    Americans defend with 1 battleship, 2 carriers, 1 cruiser, 3 destroyers, 4 fighters and 2 transports; ANZAC defend with 1 cruiser, 3 fighters and 2 submarines
                        Japanese roll dice for 1 submarine in 33 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                        Japanese roll dice for 1 battleship, 3 bombers, 5 carriers, 3 destroyers, 7 fighters and 2 tactical_bombers in 33 Sea Zone, round 2 : 6/16 hits, 8,50 expected hits

    Combat Hit Differential Summary :

    Chinese : -0,33
        UK_Pacific : 0,33
        Japanese : -3,17

    triplea_42069_Jap6.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3

    Game History

    Round: 6

    Politics - Japanese
                Japanese takes Political Action: Political Action Japanese To War With Russians
                    Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War
                    Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied
                    Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly

    Combat Move - Japanese
                1 unit repaired.
                1 infantry moved from Manchuria to Amur
                      Japanese take Amur from Russians
                1 mech_infantry moved from Manchuria to Chahar
                      Japanese take Chahar from Chinese
                1 armour moved from Jehol to Suiyuyan
                1 mech_infantry moved from Szechwan to Suiyuyan
                1 artillery and 3 infantry moved from Jehol to Anhwe
                1 artillery moved from India to Burma
                2 infantry moved from Shan State to Burma
                1 armour moved from India to Eastern Persia
                      Japanese take West India from UK_Pacific
                      Japanese take Eastern Persia from British
                1 submarine moved from 45 Sea Zone to 44 Sea Zone
                3 fighters moved from Japan to 33 Sea Zone
                1 battleship, 5 carriers, 3 destroyers, 4 fighters, 1 submarine and 2 tactical_bombers moved from 6 Sea Zone to 22 Sea Zone
                1 battleship, 5 carriers, 3 destroyers, 4 fighters, 1 submarine and 2 tactical_bombers moved from 22 Sea Zone to 33 Sea Zone
                3 bombers moved from French Indo China to 33 Sea Zone

    Purchase Units - Japanese
                Japanese buy 1 artillery, 1 carrier, 1 factory_minor, 4 fighters and 4 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat - Japanese
                Americans scrambles 3 units out of Caroline Islands to defend against the attack in 33 Sea Zone
                Battle in 44 Sea Zone
                    Japanese attack with 1 submarine
                    ANZAC defend with 1 transport
                        1 transport owned by the ANZAC lost in 44 Sea Zone
                        Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    Japanese win, taking 44 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in Suiyuyan
                    Japanese attack with 1 armour and 1 mech_infantry
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 armour and 1 mech_infantry in Suiyuyan, round 2 : 0/2 hits, 0,67 expected hits
                        Chinese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0,33 expected hits
                        Japanese roll dice for 1 armour and 1 mech_infantry in Suiyuyan, round 3 : 0/2 hits, 0,67 expected hits
                        Chinese roll dice for 1 infantry in Suiyuyan, round 3 : 1/1 hits, 0,33 expected hits
                        1 mech_infantry owned by the Japanese lost in Suiyuyan
                        Japanese roll dice for 1 armour in Suiyuyan, round 4 : 1/1 hits, 0,50 expected hits
                        Chinese roll dice for 1 infantry in Suiyuyan, round 4 : 0/1 hits, 0,33 expected hits
                        1 infantry owned by the Chinese lost in Suiyuyan
                    Japanese win, taking Suiyuyan from Chinese with 1 armour remaining. Battle score for attacker is -1
                    Casualties for Chinese: 1 infantry
                    Casualties for Japanese: 1 mech_infantry
                Battle in Burma
                    Japanese attack with 1 artillery and 2 infantry
                    British defend with 1 infantry
                        Japanese roll dice for 1 artillery and 2 infantry in Burma, round 2 : 0/3 hits, 0,83 expected hits
                        UK_Pacific roll dice for 1 infantry in Burma, round 2 : 1/1 hits, 0,33 expected hits
                        1 infantry owned by the Japanese lost in Burma
                        Japanese roll dice for 1 artillery and 1 infantry in Burma, round 3 : 1/2 hits, 0,67 expected hits
                        UK_Pacific roll dice for 1 infantry in Burma, round 3 : 0/1 hits, 0,33 expected hits
                        1 infantry owned by the British lost in Burma
                    Japanese win, taking Burma from UK_Pacific with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for British: 1 infantry
                    Casualties for Japanese: 1 infantry
                Battle in Anhwe
                    Japanese attack with 1 artillery and 3 infantry
                    Chinese defend with 2 infantry
                        Japanese roll dice for 1 artillery and 3 infantry in Anhwe, round 2 : 1/4 hits, 1,00 expected hits
                        Chinese roll dice for 2 infantry in Anhwe, round 2 : 1/2 hits, 0,67 expected hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe
                        Japanese roll dice for 1 artillery and 2 infantry in Anhwe, round 3 : 0/3 hits, 0,83 expected hits
                        Chinese roll dice for 1 infantry in Anhwe, round 3 : 0/1 hits, 0,33 expected hits
                        Japanese roll dice for 1 artillery and 2 infantry in Anhwe, round 4 : 2/3 hits, 0,83 expected hits
                        Chinese roll dice for 1 infantry in Anhwe, round 4 : 0/1 hits, 0,33 expected hits
                        1 infantry owned by the Chinese lost in Anhwe
                    Japanese win, taking Anhwe from Chinese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Chinese: 2 infantry
                    Casualties for Japanese: 1 infantry
                Battle in 33 Sea Zone
                    Japanese attack with 1 battleship, 3 bombers, 5 carriers, 3 destroyers, 7 fighters, 1 submarine and 2 tactical_bombers
                    Americans defend with 1 battleship, 2 carriers, 1 cruiser, 3 destroyers, 4 fighters and 2 transports; ANZAC defend with 1 cruiser, 3 fighters and 2 submarines
                        Japanese roll dice for 1 submarine in 33 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                        Japanese roll dice for 1 battleship, 3 bombers, 5 carriers, 3 destroyers, 7 fighters and 2 tactical_bombers in 33 Sea Zone, round 2 : 6/16 hits, 8,50 expected hits
                    Units damaged: 2 carriers owned by the Americans and 1 battleship owned by the Americans
                        Americans roll dice for 2 submarines in 33 Sea Zone, round 2 : 0/2 hits, 0,33 expected hits
                        Americans roll dice for 1 battleship, 2 carriers, 2 cruisers, 3 destroyers, 7 fighters and 2 transports in 33 Sea Zone, round 2 : 7/15 hits, 8,00 expected hits
                    Units damaged: 1 battleship owned by the Japanese
                        1 destroyer owned by the Americans, 2 carriers owned by the Japanese, 1 destroyer owned by the Japanese, 1 submarine owned by the Japanese and 2 submarines owned by the ANZAC lost in 33 Sea Zone
                        Japanese roll dice for 1 battleship, 3 bombers, 3 carriers, 2 destroyers, 7 fighters and 2 tactical_bombers in 33 Sea Zone, round 3 : 9/15 hits, 8,17 expected hits
                        Americans roll dice for 1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 7 fighters and 2 transports in 33 Sea Zone, round 3 : 9/14 hits, 7,67 expected hits
                        2 tactical_bombers owned by the Japanese, 3 fighters owned by the Japanese, 1 cruiser owned by the Americans, 1 cruiser owned by the ANZAC, 2 destroyers owned by the Americans, 1 carrier owned by the Japanese, 1 destroyer owned by the Japanese, 2 carriers owned by the Americans, 1 battleship owned by the Japanese and 3 fighters owned by the Americans lost in 33 Sea Zone
                        Japanese roll dice for 3 bombers, 2 carriers, 1 destroyer and 4 fighters in 33 Sea Zone, round 4 : 5/8 hits, 4,33 expected hits
                        Americans roll dice for 1 battleship, 4 fighters and 2 transports in 33 Sea Zone, round 4 : 4/5 hits, 3,33 expected hits
                        2 fighters owned by the Japanese, 3 fighters owned by the ANZAC, 1 carrier owned by the Japanese, 1 fighter owned by the Americans and 1 battleship owned by the Americans lost in 33 Sea Zone
                        2 transports owned by the Americans lost in 33 Sea Zone
                    Japanese win with 3 bombers, 1 carrier, 1 destroyer and 2 fighters remaining. Battle score for attacker is 18
                    Casualties for ANZAC: 1 cruiser, 3 fighters and 2 submarines
                    Casualties for Americans: 1 battleship, 2 carriers, 1 cruiser, 3 destroyers, 4 fighters and 2 transports
                    Casualties for Japanese: 1 battleship, 4 carriers, 2 destroyers, 5 fighters, 1 submarine and 2 tactical_bombers
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar
                Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar

    Non Combat Move - Japanese
                3 bombers moved from 33 Sea Zone to Marianas
                1 transport moved from 6 Sea Zone to 19 Sea Zone
                1 artillery and 1 infantry moved from Manchuria to 19 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 36 Sea Zone
                1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China
                1 battleship, 2 carriers, 1 cruiser, 1 fighter, 1 tactical_bomber and 3 transports moved from 39 Sea Zone to 36 Sea Zone
                1 infantry moved from Kweichow to Shensi
                1 infantry moved from Hunan to Kweichow
                1 infantry moved from Yunnan to Szechwan
                1 mech_infantry moved from French Indo China to Hunan
                1 mech_infantry moved from Shan State to French Indo China

    Place Units - Japanese
                1 factory_minor placed in Malaya
                2 fighters placed in 36 Sea Zone
                1 infantry placed in French Indo China
                1 carrier placed in 39 Sea Zone
                2 fighters placed in India
                1 artillery and 2 infantry placed in Manchuria
                1 infantry placed in Japan
                Turning on Edit Mode
                EDIT: Adding units owned by Japanese to Amur: 3 infantry
                EDIT: Removing units owned by Japanese from Manchuria: 3 infantry
                EDIT: Adding units owned by Japanese to Amur: 1 artillery
                EDIT: Removing units owned by Japanese from Manchuria: 1 artillery
                EDIT: Turning off Edit Mode

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 3,6
                Japanese collect 63 PUs (2 lost to blockades); end with 63 PUs
                Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 66 PUs
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 71 PUs

    Combat Hit Differential Summary :

    Americans : 0,67
        Chinese : -0,33
        UK_Pacific : 0,33
        Japanese : -1,67

    triplea_42069_Jap6.tsvg


  • i am attacking tunisia with cruiser marine and inf from algeria

    DiceRolls: 1@3; Total Hits: 01@3: (5)

    DiceRolls: 1@1 1@2; Total Hits: 01@1: (6)1@2: (4)

    vs

    DiceRolls: 1@2; Total Hits: 01@2: (4)


  • DiceRolls: 1@1 1@2; Total Hits: 11@1: (1)1@2: (3)

    vs

    DiceRolls: 1@2; Total Hits: 01@2: (5)


  • i forgot u can scramble in sz 39 i am withdrwaing that attack

    ignore the dice


  • i am attacking eastern persia instead

    DiceRolls: 1@4; Total Hits: 01@4: (6)

    DiceRolls: 1@3; Total Hits: 01@3: (6)


  • 2 nd round

    DiceRolls: 1@4; Total Hits: 11@4: (3)

    vs

    DiceRolls: 1@3; Total Hits: 01@3: (6)


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3

    Game History

    Round: 6

    Politics - Americans
                Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Combat Move - Americans
                3 fighters and 1 tactical_bomber moved from Hawaiian Islands to 33 Sea Zone
                1 destroyer moved from 25 Sea Zone to 33 Sea Zone
                1 submarine moved from 26 Sea Zone to 33 Sea Zone
                5 bombers moved from Queensland to 33 Sea Zone
                1 bomber moved from Syria to 39 Sea Zone
                1 destroyer moved from 109 Sea Zone to 125 Sea Zone

    Purchase Units - Americans
                Americans buy 1 destroyer, 7 infantry, 1 submarine and 6 transports; Remaining resources: 0 PUs;

    Combat - Americans
                Battle in 39 Sea Zone
                    Americans attack with 1 bomber
                    Japanese defend with 1 carrier
                        Americans roll dice for 1 bomber in 39 Sea Zone, round 2 :  1/1 hits
                    Units damaged: 1 carrier owned by the Japanese
                        Japanese roll dice for 1 carrier in 39 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 bomber in 39 Sea Zone, round 3 :  1/1 hits
                        Japanese roll dice for 1 carrier in 39 Sea Zone, round 3 :  0/1 hits
                        1 carrier owned by the Japanese lost in 39 Sea Zone
                    Americans win with 1 bomber remaining. Battle score for attacker is 16
                    Casualties for Japanese: 1 carrier
                Battle in 125 Sea Zone
                    Americans attack with 1 destroyer
                    Germans defend with 1 submarine
                        Americans roll dice for 1 destroyer in 125 Sea Zone, round 2 :  0/1 hits
                        Germans roll dice for 1 submarine in 125 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 destroyer in 125 Sea Zone, round 3 :  0/1 hits
                        Germans roll dice for 1 submarine in 125 Sea Zone, round 3 :  0/1 hits
                        Americans roll dice for 1 destroyer in 125 Sea Zone, round 4 :  0/1 hits
                        Germans roll dice for 1 submarine in 125 Sea Zone, round 4 :  0/1 hits
                        Americans roll dice for 1 destroyer in 125 Sea Zone, round 5 :  0/1 hits
                        Germans roll dice for 1 submarine in 125 Sea Zone, round 5 :  0/1 hits
                        Americans roll dice for 1 destroyer in 125 Sea Zone, round 6 :  1/1 hits
                        Germans roll dice for 1 submarine in 125 Sea Zone, round 6 :  0/1 hits
                        1 submarine owned by the Germans lost in 125 Sea Zone
                    Americans win, taking 125 Sea Zone from Germans with 1 destroyer remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 submarine
                Battle in 33 Sea Zone
                    Americans attack with 5 bombers, 1 destroyer, 3 fighters, 1 submarine and 1 tactical_bomber
                    Japanese defend with 1 carrier, 1 destroyer and 2 fighters
                        Americans roll dice for 1 submarine in 33 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 5 bombers, 1 destroyer, 3 fighters and 1 tactical_bomber in 33 Sea Zone, round 2 :  9/10 hits
                        Japanese roll dice for 1 carrier, 1 destroyer and 2 fighters in 33 Sea Zone, round 2 :  1/4 hits
                        2 fighters owned by the Japanese, 1 submarine owned by the Americans, 1 carrier owned by the Japanese and 1 destroyer owned by the Japanese lost in 33 Sea Zone
                    Americans win with 5 bombers, 1 destroyer, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 38
                    Casualties for Americans: 1 submarine
                    Casualties for Japanese: 1 carrier, 1 destroyer and 2 fighters

    Non Combat Move - Americans
                Turning on Edit Mode
                EDIT: Adding units owned by Japanese to 39 Sea Zone: 1 carrier
                EDIT: Removing units owned by Japanese from Eastern Persia: 1 armour
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Removing units owned by Italians from Tunisia: 1 armour
                EDIT: Changing ownership of Tunisia from Italians to Americans
                EDIT: Turning off Edit Mode
                EDIT: 1 bomber moved from 39 Sea Zone to Iraq
                1 infantry moved from Algeria to Tunisia
                1 marine moved from Gibraltar to 91 Sea Zone
                1 cruiser and 1 marine moved from 91 Sea Zone to 94 Sea Zone
                1 marine moved from 94 Sea Zone to Tunisia
                1 destroyer moved from 91 Sea Zone to 109 Sea Zone
                2 aaGuns and 2 infantry moved from Central United States to 101 Sea Zone
                2 aaGuns, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
                2 aaGuns and 2 infantry moved from 91 Sea Zone to Gibraltar
                1 artillery moved from Central United States to Western United States
                2 carriers, 2 destroyers and 3 submarines moved from 10 Sea Zone to 26 Sea Zone
                3 fighters and 1 tactical_bomber moved from 33 Sea Zone to Caroline Islands
                1 bomber moved from 33 Sea Zone to Queensland
                4 bombers moved from 33 Sea Zone to Caroline Islands
                1 bomber moved from Western United States to United Kingdom
                1 destroyer moved from 92 Sea Zone to 91 Sea Zone

    Place Units - Americans
                1 destroyer, 1 submarine and 2 transports placed in 10 Sea Zone
                3 infantry placed in Western United States
                4 infantry placed in Central United States
                4 transports placed in 101 Sea Zone

    Turn Complete - Americans
                Americans collect 53 PUs; end with 53 PUs
                Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 58 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs

    Combat Move - Chinese
                1 infantry moved from Tsinghai to Shensi
                1 fighter moved from Kansu to Shensi

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 2 infantry; Remaining resources: 1 PUs;

    Combat - Chinese
                Battle in Shensi
                    Chinese attack with 1 fighter and 1 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 2 :  0/2 hits
                        Japanese roll dice for 1 infantry in Shensi, round 2 :  0/1 hits
                        Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 3 :  0/2 hits
                        Japanese roll dice for 1 infantry in Shensi, round 3 :  0/1 hits
                        Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 4 :  0/2 hits
                        Japanese roll dice for 1 infantry in Shensi, round 4 :  1/1 hits
                        1 infantry owned by the Chinese lost in Shensi
                        Chinese roll dice for 1 fighter in Shensi, round 5 :  1/1 hits
                        Japanese roll dice for 1 infantry in Shensi, round 5 :  0/1 hits
                        1 infantry owned by the Japanese lost in Shensi
                    Chinese win with 1 fighter remaining. Battle score for attacker is 0
                    Casualties for Chinese: 1 infantry
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Chinese
                1 fighter moved from Shensi to Tsinghai

    Place Units - Chinese
                2 infantry placed in Tsinghai

    Turn Complete - Chinese
                Chinese collect 3 PUs; end with 4 PUs

    Politics - British
                Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Combat Move - British
                2 submarines moved from 109 Sea Zone to 110 Sea Zone
                1 infantry moved from Tobruk to Libya
                1 armour moved from Tobruk to Libya
                1 transport moved from 97 Sea Zone to 99 Sea Zone
                1 infantry moved from Syria to 99 Sea Zone
                1 transport moved from 97 Sea Zone to 96 Sea Zone
                1 artillery and 1 infantry moved from Tobruk to 96 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 97 Sea Zone
                1 artillery and 1 infantry moved from 97 Sea Zone to Greece
                1 infantry and 1 transport moved from 99 Sea Zone to 97 Sea Zone
                1 infantry moved from 97 Sea Zone to Albania
                1 bomber moved from Tobruk to Libya

    Purchase Units - British
                British buy 3 armour, 1 factory_minor and 3 submarines; Remaining resources: 0 PUs;

    Combat - British
                Battle in Greece
                Battle in Albania
                Battle in Libya
                    British attack with 1 armour, 1 bomber and 1 infantry
                    Italians defend with 1 fighter
                        British roll dice for 1 armour, 1 bomber and 1 infantry in Libya, round 2 :  2/3 hits
                        Italians roll dice for 1 fighter in Libya, round 2 :  1/1 hits
                        1 fighter owned by the Italians and 1 infantry owned by the British lost in Libya
                    British win, taking Greece from Italians, taking Albania from Italians, taking Libya from Italians with 1 armour and 1 bomber remaining. Battle score for attacker is 7
                    Casualties for British: 1 infantry
                    Casualties for Italians: 1 fighter
                Battle in 110 Sea Zone
                    British attack with 2 submarines
                    Germans defend with 1 destroyer
                        British roll dice for 2 submarines in 110 Sea Zone, round 2 :  1/2 hits
                        Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 :  1/1 hits
                        1 destroyer owned by the Germans and 1 submarine owned by the British lost in 110 Sea Zone
                    British win with 1 submarine remaining. Battle score for attacker is 2
                    Casualties for Germans: 1 destroyer
                    Casualties for British: 1 submarine

    Non Combat Move - British
                1 fighter moved from 97 Sea Zone to Bryansk
                1 submarine moved from 97 Sea Zone to 93 Sea Zone
                1 bomber moved from Libya to Iraq
                3 submarines moved from 81 Sea Zone to 97 Sea Zone
                2 artilleries and 2 infantry moved from Egypt to Trans-Jordan
                1 aaGun moved from Trans-Jordan to Syria
                2 infantry moved from Iraq to Syria
                1 aaGun, 2 artilleries and 1 infantry moved from Iraq to Persia
                2 infantry moved from British Somaliland to Ethiopia
                1 armour, 1 artillery and 2 infantry moved from Quebec to Eastern United States

    Place Units - British
                3 armour placed in Egypt
                1 factory_minor placed in Persia
                3 submarines placed in 80 Sea Zone

    Turn Complete - British
                British collect 37 PUs; end with 37 PUs
                Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 40 PUs
                Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 43 PUs
                Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 46 PUs

    Turn Complete - UK_Pacific

    triplea_42069_UK_6.tsvg


  • TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3

    Game History

    Round: 6

    Politics - Italians
                Turning on Edit Mode
                EDIT: Removing units owned by British from Persia: 1 artillery
                EDIT: Adding units owned by British to Syria: 1 artillery
                EDIT: Turning off Edit Mode

    triplea_42069_Ita6.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3

    Game History

    Round: 6

    Politics - Italians
                Turning on Edit Mode
                EDIT: Removing units owned by British from Persia: 1 artillery
                EDIT: Adding units owned by British to Syria: 1 artillery
                EDIT: Turning off Edit Mode

    Combat Move - Italians

    Purchase Units - Italians
                Italians buy nothing; Remaining resources: 2 PUs;

    Non Combat Move - Italians
                1 infantry moved from Northern Italy to Southern Italy
                1 infantry moved from Northern Italy to Southern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 7
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,3,5,2,5,3,4,4,6,5,4,5,4,5,1,4
                Italians collect 0 PUs (7 lost to blockades); end with 2 PUs
                Turning on Edit Mode
                EDIT: Adding units owned by Italians to Bulgaria: 1 mech_infantry
                EDIT: Removing units owned by Italians from Bessarabia: 1 mech_infantry
                EDIT: Turning off Edit Mode

    Combat Hit Differential Summary :

    triplea_42069_Ita6.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3

    Game History

    Round: 6

    Combat Move - ANZAC

    Purchase Units - ANZAC
                ANZAC buy 2 submarines and 1 transport; Remaining resources: 0 PUs;

    Non Combat Move - ANZAC
                1 submarine moved from 35 Sea Zone to 19 Sea Zone
                2 destroyers moved from 62 Sea Zone to 54 Sea Zone
                1 aaGun and 1 infantry moved from Dutch New Guinea to New Guinea

    Place Units - ANZAC
                2 submarines and 1 transport placed in 62 Sea Zone

    Turn Complete - ANZAC
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 5,1
                ANZAC collect 12 PUs (1 lost to blockades); end with 12 PUs
                Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs

    Politics - French
                Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Combat Move - French

    Non Combat Move - French
                1 fighter moved from 97 Sea Zone to Gibraltar
                1 infantry moved from Syria to Iraq
                1 infantry moved from Trans-Jordan to Iraq

    Turn Complete - French

    triplea_42069_Fre6.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3

    Game History

    Round: 7

    Research Technology - Germans

    Combat Move - Germans
                2 mech_infantrys moved from Northern Italy to Albania
                3 mech_infantrys moved from Romania to Ukraine
                10 armour, 8 artilleries, 2 bombers, 2 fighters, 30 infantry, 22 mech_infantrys and 4 tactical_bombers moved from Western Ukraine to Bryansk
                4 mech_infantrys moved from Eastern Poland to Bryansk
                1 infantry moved from Belarus to Bryansk
                3 armour moved from Novgorod to Bryansk
                2 mech_infantrys moved from Archangel to Belarus
                2 mech_infantrys moved from Belarus to Bryansk
                4 infantry moved from Archangel to Vologda
                1 bomber moved from Western Germany to Bryansk

    Purchase Units - Germans
                Germans buy 3 armour, 1 destroyer, 3 infantry and 7 mech_infantrys; Remaining resources: 0 PUs;

    Combat - Germans
                Battle in Ukraine
                    Germans attack with 3 mech_infantrys
                    Russians defend with 1 artillery and 1 factory_minor
                        Germans roll dice for 3 mech_infantrys in Ukraine, round 2 : 0/3 hits, 0,50 expected hits
                        Russians roll dice for 1 artillery in Ukraine, round 2 : 0/1 hits, 0,33 expected hits
                        Germans roll dice for 3 mech_infantrys in Ukraine, round 3 : 0/3 hits, 0,50 expected hits
                        Russians roll dice for 1 artillery in Ukraine, round 3 : 0/1 hits, 0,33 expected hits
                        Germans roll dice for 3 mech_infantrys in Ukraine, round 4 : 0/3 hits, 0,50 expected hits
                        Russians roll dice for 1 artillery in Ukraine, round 4 : 0/1 hits, 0,33 expected hits
                        Germans roll dice for 3 mech_infantrys in Ukraine, round 5 : 0/3 hits, 0,50 expected hits
                        Russians roll dice for 1 artillery in Ukraine, round 5 : 1/1 hits, 0,33 expected hits
                        1 mech_infantry owned by the Germans lost in Ukraine
                        Germans roll dice for 2 mech_infantrys in Ukraine, round 6 : 0/2 hits, 0,33 expected hits
                        Russians roll dice for 1 artillery in Ukraine, round 6 : 1/1 hits, 0,33 expected hits
                        1 mech_infantry owned by the Germans lost in Ukraine
                        Germans roll dice for 1 mech_infantry in Ukraine, round 7 : 0/1 hits, 0,17 expected hits
                        Russians roll dice for 1 artillery in Ukraine, round 7 : 1/1 hits, 0,33 expected hits
                        1 mech_infantry owned by the Germans lost in Ukraine
                    Russians win with 1 artillery remaining. Battle score for attacker is -12
                    Casualties for Germans: 3 mech_infantrys
                Battle in Albania
                    Germans attack with 2 mech_infantrys
                    British defend with 1 infantry
                        Germans roll dice for 2 mech_infantrys in Albania, round 2 : 0/2 hits, 0,33 expected hits
                        British roll dice for 1 infantry in Albania, round 2 : 0/1 hits, 0,33 expected hits
                        Germans roll dice for 2 mech_infantrys in Albania, round 3 : 0/2 hits, 0,33 expected hits
                        British roll dice for 1 infantry in Albania, round 3 : 0/1 hits, 0,33 expected hits
                        Germans roll dice for 2 mech_infantrys in Albania, round 4 : 0/2 hits, 0,33 expected hits
                        British roll dice for 1 infantry in Albania, round 4 : 0/1 hits, 0,33 expected hits
                        Germans roll dice for 2 mech_infantrys in Albania, round 5 : 1/2 hits, 0,33 expected hits
                        British roll dice for 1 infantry in Albania, round 5 : 1/1 hits, 0,33 expected hits
                        1 mech_infantry owned by the Germans and 1 infantry owned by the British lost in Albania
                    Germans win, taking Albania from British with 1 mech_infantry remaining. Battle score for attacker is -1
                    Casualties for Germans: 1 mech_infantry
                    Casualties for British: 1 infantry
                Battle in Vologda
                    Germans attack with 4 infantry
                    Russians defend with 1 artillery and 1 infantry
                        Germans roll dice for 4 infantry in Vologda, round 2 : 1/4 hits, 0,67 expected hits
                        Russians roll dice for 1 artillery and 1 infantry in Vologda, round 2 : 1/2 hits, 0,67 expected hits
                        1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Vologda
                        Germans roll dice for 3 infantry in Vologda, round 3 : 1/3 hits, 0,50 expected hits
                        Russians roll dice for 1 artillery in Vologda, round 3 : 0/1 hits, 0,33 expected hits
                        1 artillery owned by the Russians lost in Vologda
                    Germans win, taking Vologda from Russians with 3 infantry remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 artillery and 1 infantry
                Battle in Bryansk
                    Germans attack with 13 armour, 8 artilleries, 3 bombers, 2 fighters, 31 infantry, 28 mech_infantrys and 4 tactical_bombers
                    British defend with 2 fighters and 2 tactical_bombers; Russians defend with 3 aaGuns, 2 armour, 23 artilleries, 32 infantry and 13 mech_infantrys
                        AA fire in Bryansk : 0/9 hits, 1,50 expected hits
                        Germans roll dice for 13 armour, 8 artilleries, 3 bombers, 2 fighters, 31 infantry, 28 mech_infantrys and 4 tactical_bombers in Bryansk, round 2 : 27/89 hits, 26,00 expected hits
                        Russians roll dice for 3 aaGuns, 2 armour, 23 artilleries, 2 fighters, 32 infantry, 13 mech_infantrys and 2 tactical_bombers in Bryansk, round 2 : 22/74 hits, 26,00 expected hits
                        24 infantry owned by the Russians, 22 infantry owned by the Germans and 3 aaGuns owned by the Russians lost in Bryansk
                        Germans roll dice for 13 armour, 8 artilleries, 3 bombers, 2 fighters, 9 infantry, 28 mech_infantrys and 4 tactical_bombers in Bryansk, round 3 : 18/67 hits, 22,33 expected hits
                        Russians roll dice for 2 armour, 23 artilleries, 2 fighters, 8 infantry, 13 mech_infantrys and 2 tactical_bombers in Bryansk, round 3 : 13/50 hits, 18,00 expected hits
                        10 mech_infantrys owned by the Russians, 8 infantry owned by the Russians, 9 infantry owned by the Germans and 4 mech_infantrys owned by the Germans lost in Bryansk
                        Germans roll dice for 13 armour, 8 artilleries, 3 bombers, 2 fighters, 24 mech_infantrys and 4 tactical_bombers in Bryansk, round 4 : 20/54 hits, 20,17 expected hits
                        Russians roll dice for 2 armour, 23 artilleries, 2 fighters, 3 mech_infantrys and 2 tactical_bombers in Bryansk, round 4 : 13/32 hits, 12,00 expected hits
                        3 mech_infantrys owned by the Russians, 17 artilleries owned by the Russians and 13 mech_infantrys owned by the Germans lost in Bryansk
                        Germans roll dice for 13 armour, 8 artilleries, 3 bombers, 2 fighters, 11 mech_infantrys and 4 tactical_bombers in Bryansk, round 5 : 22/41 hits, 18,00 expected hits
                        Russians roll dice for 2 armour, 6 artilleries, 2 fighters and 2 tactical_bombers in Bryansk, round 5 : 6/12 hits, 5,33 expected hits
                        2 armour owned by the Russians, 2 tactical_bombers owned by the British, 6 artilleries owned by the Russians, 6 mech_infantrys owned by the Germans and 2 fighters owned by the British lost in Bryansk
                    Germans win, taking Bryansk from Russians with 13 armour, 8 artilleries, 3 bombers, 2 fighters, 5 mech_infantrys and 4 tactical_bombers remaining. Battle score for attacker is 124
                    Casualties for Germans: 31 infantry and 23 mech_infantrys
                    Casualties for British: 2 fighters and 2 tactical_bombers
                    Casualties for Russians: 3 aaGuns, 2 armour, 23 artilleries, 32 infantry and 13 mech_infantrys

    Non Combat Move - Germans
                2 mech_infantrys moved from Germany to Northern Italy
                1 artillery and 1 infantry moved from Western Germany to Northern Italy
                3 bombers moved from Bryansk to Western Ukraine
                2 fighters and 4 tactical_bombers moved from Bryansk to Western Ukraine

    Place Units - Germans
                3 mech_infantrys placed in Western Ukraine
                3 armour placed in Novgorod
                Germans undo move 2.
                Germans undo move 1.
                1 armour and 2 mech_infantrys placed in Western Ukraine
                1 armour and 2 mech_infantrys placed in Novgorod
                1 destroyer placed in 110 Sea Zone
                3 infantry placed in Western Germany
                1 armour and 3 mech_infantrys placed in Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 5
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,2,3,1,5,5
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,1,2,5,4,3,6,2,2,4,1,1,1,4
                Germans collect 50 PUs (5 lost to blockades); end with 50 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 60 PUs

    Combat Hit Differential Summary :

    Germans : -1,50
        AA fire in Bryansk : : -1,50
        British : -0,33
        Russians : -6,33

    triplea_42069_Ger7.tsvg


  • the dices betrayed me at bryansk  :x


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3

    Game History

    Round: 7

    Politics - Russians
                Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Combat Move - Russians
                Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Russians
                1 artillery, 4 fighters and 5 infantry moved from Russia to Vologda
                1 infantry moved from Nenetsia to Archangel
                      Russians take Archangel from Germans
                1 artillery moved from Smolensk to Vologda
                1 artillery moved from Ukraine to Bessarabia
                      Russians take Bessarabia from Germans

    Purchase Units - Russians
                Russians buy 1 aaGun, 1 harbour and 4 infantry; Remaining resources: 0 PUs;

    Combat - Russians
                Battle in Vologda
                    Russians attack with 2 artilleries, 4 fighters and 5 infantry
                    Germans defend with 3 infantry
                        Russians roll dice for 2 artilleries, 4 fighters and 5 infantry in Vologda, round 2 :  5/11 hits
                        Germans roll dice for 3 infantry in Vologda, round 2 :  1/3 hits
                        1 infantry owned by the Russians and 3 infantry owned by the Germans lost in Vologda
                    Russians win, taking Vologda from Germans with 2 artilleries, 4 fighters and 4 infantry remaining. Battle score for attacker is 6
                    Casualties for Germans: 3 infantry
                    Casualties for Russians: 1 infantry

    Non Combat Move - Russians
                Turning on Edit Mode
                EDIT: Changing ownership of Jehol from Japanese to Chinese
                EDIT: Turning off Edit Mode
                1 mech_infantry moved from Volgograd to Samara
                1 mech_infantry moved from Volgograd to Tambov
                1 mech_infantry moved from Volgograd to Rostov
                2 aaGuns and 12 infantry moved from Yenisey to Timguska
                1 infantry moved from Buyant-Uhaa to Jehol
                1 infantry moved from Ulaanbaatar to Central Mongolia
                1 infantry moved from Dzavhan to Tsagaan Olom
                1 infantry moved from Olgiy to Kansu
                4 fighters moved from Vologda to Timguska

    Place Units - Russians
                1 aaGun and 2 infantry placed in Russia
                2 infantry placed in Volgograd
                1 harbour placed in Soviet Far East

    Turn Complete - Russians
                Russians collect 27 PUs; end with 27 PUs
                Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 30 PUs
                Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 32 PUs
                Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 34 PUs
                Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 36 PUs
                Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 38 PUs

    triplea_42069_Rus7.tsvg


  • U scored +124 at Bryansk.

    What should be an average score there?

    I should not have risked there.  :oops:


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3

    Game History

    Round: 7

    Combat Move - Japanese
                1 infantry moved from Amur to Siberia
                      Japanese take Siberia from Russians
                1 infantry moved from Amur to Sakha
                      Japanese take Sakha from Russians
                1 infantry moved from Amur to Buryatia
                      Japanese take Buryatia from Russians
                1 artillery and 1 infantry moved from Amur to Buyant-Uhaa
                1 artillery and 2 infantry moved from Manchuria to Jehol
                1 mech_infantry moved from Manchuria to Amur
                1 mech_infantry moved from Amur to Ulaanbaatar
                      Japanese take Ulaanbaatar from Russians
                1 infantry moved from Manchuria to Buyant-Uhaa
                1 artillery moved from Manchuria to Jehol
                1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
                1 infantry and 1 mech_infantry moved from French Indo China to 36 Sea Zone
                1 infantry and 1 mech_infantry moved from French Indo China to 36 Sea Zone
                1 artillery, 1 battleship, 2 carriers, 1 cruiser, 3 fighters, 3 infantry, 2 mech_infantrys, 1 tactical_bomber and 3 transports moved from 36 Sea Zone to 44 Sea Zone
                1 artillery, 3 fighters, 3 infantry, 2 mech_infantrys and 1 tactical_bomber moved from 44 Sea Zone to Celebes
                1 infantry moved from Hopei to Suiyuyan
                1 armour moved from Suiyuyan to Hopei
                1 infantry moved from Kweichow to Shensi
                1 infantry moved from Anhwe to Chahar
                1 infantry moved from Anhwe to Kweichow
                1 infantry moved from Szechwan to Sikang
                      Japanese take Sikang from Chinese
                1 mech_infantry moved from Chahar to Hunan
                1 mech_infantry moved from Hunan to Szechwan

    Purchase Units - Japanese
                Japanese buy 1 armour, 3 fighters, 9 infantry and 2 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat - Japanese
                Battle in Celebes
                    Japanese attack with 1 artillery, 3 fighters, 3 infantry, 2 mech_infantrys and 1 tactical_bomber
                    ANZAC defend with 2 infantry
                        Japanese roll dice for 1 battleship and 1 cruiser in Celebes, round 2 : 0/2 hits, 1,17 expected hits
                        Japanese roll dice for 1 artillery, 3 fighters, 3 infantry, 2 mech_infantrys and 1 tactical_bomber in Celebes, round 2 : 3/10 hits, 3,50 expected hits
                        ANZAC roll dice for 2 infantry in Celebes, round 2 : 0/2 hits, 0,67 expected hits
                        2 infantry owned by the ANZAC lost in Celebes
                    Japanese win, taking Celebes from ANZAC with 1 artillery, 3 fighters, 3 infantry, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for ANZAC: 2 infantry
                Battle in Jehol
                    Japanese attack with 2 artilleries and 2 infantry
                    Russians defend with 1 infantry
                        Japanese roll dice for 2 artilleries and 2 infantry in Jehol, round 2 : 1/4 hits, 1,33 expected hits
                        Chinese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits, 0,33 expected hits
                        1 infantry owned by the Russians lost in Jehol
                    Japanese win, taking Jehol from Chinese with 2 artilleries and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Buyant-Uhaa
                    Japanese attack with 1 artillery and 2 infantry
                    Russians defend with 1 infantry
                        Japanese roll dice for 1 artillery and 2 infantry in Buyant-Uhaa, round 2 : 1/3 hits, 0,83 expected hits
                        Russians roll dice for 1 infantry in Buyant-Uhaa, round 2 : 1/1 hits, 0,33 expected hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Buyant-Uhaa
                    Japanese win, taking Buyant-Uhaa from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Russians: 1 infantry
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Japanese
                1 carrier moved from 39 Sea Zone to 44 Sea Zone
                2 fighters moved from India to 44 Sea Zone
                3 fighters and 1 tactical_bomber moved from Celebes to 44 Sea Zone
                1 transport moved from 36 Sea Zone to 44 Sea Zone
                1 artillery and 1 infantry moved from Burma to Shan State
                3 bombers moved from Marianas to Japan

    Place Units - Japanese
                3 fighters placed in Japan
                1 armour and 2 mech_infantrys placed in Manchuria
                3 infantry placed in French Indo China
                3 infantry placed in Malaya
                3 infantry placed in India

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 6
                    Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 3,3
                Japanese collect 66 PUs (6 lost to blockades); end with 66 PUs
                Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 69 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 74 PUs
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 79 PUs

    Combat Hit Differential Summary :

    ANZAC : -0,67
        Chinese : -0,33
        Russians : 0,67
        Japanese : -1,83

    triplea_42069_Jap7.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3

    Game History

    Round: 7

    Combat Move - Americans
                1 destroyer moved from 125 Sea Zone to 110 Sea Zone
                1 marine moved from Tunisia to 94 Sea Zone
                1 cruiser and 1 marine moved from 94 Sea Zone to 95 Sea Zone
                1 marine moved from 95 Sea Zone to Sicily
                1 carrier and 1 cruiser moved from 97 Sea Zone to 95 Sea Zone
                1 bomber moved from Iraq to India
                1 bomber moved from United Kingdom to 110 Sea Zone
                1 destroyer moved from 109 Sea Zone to 110 Sea Zone

    Purchase Units - Americans
                Americans buy 1 destroyer, 1 factory_minor, 4 fighters and 3 submarines; Remaining resources: 0 PUs;

    Combat - Americans
                Strategic bombing raid in India
                        AA fire in India :  0/1 hits
                    Bombing raid in India rolls: 8 and causes: 6 damage to unit: factory_minor
                    Bombing raid in India causes 6 damage total.
                Battle in Sicily
                Battle in 110 Sea Zone
                    British loiter and taunt; Americans attack with 1 bomber and 2 destroyers
                    Germans defend with 1 destroyer
                        Americans roll dice for 1 bomber and 2 destroyers in 110 Sea Zone, round 2 :  2/3 hits
                        Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Germans lost in 110 Sea Zone
                    Americans win, taking Sicily from Italians with 1 bomber and 2 destroyers remaining. Battle score for attacker is 8
                    Casualties for Germans: 1 destroyer

    Non Combat Move - Americans
                1 bomber moved from 110 Sea Zone to United Kingdom
                2 aaGuns, 1 armour, 4 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
                2 aaGuns, 1 armour, 4 infantry, 1 mech_infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
                2 aaGuns, 1 armour, 4 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
                1 transport moved from 91 Sea Zone to 101 Sea Zone
                1 transport moved from 91 Sea Zone to 101 Sea Zone
                1 destroyer moved from 33 Sea Zone to 26 Sea Zone
                1 artillery and 3 infantry moved from Western United States to 10 Sea Zone
                1 artillery, 1 destroyer, 3 infantry, 1 submarine and 2 transports moved from 10 Sea Zone to 26 Sea Zone
                1 artillery and 3 infantry moved from 26 Sea Zone to Hawaiian Islands
                1 bomber moved from India to Ceylon

    Place Units - Americans
                4 fighters placed in Western United States
                1 factory_minor placed in Alaska
                1 destroyer and 3 submarines placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 53 PUs; end with 53 PUs
                Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 58 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs

    Combat Move - Chinese
                1 fighter and 2 infantry moved from Tsinghai to Sikang

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 1 infantry; Remaining resources: 1 PUs;

    Combat - Chinese
                Battle in Sikang
                    Chinese attack with 1 fighter and 2 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 1 fighter and 2 infantry in Sikang, round 2 :  2/3 hits
                        Japanese roll dice for 1 infantry in Sikang, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in Sikang
                    Chinese win, taking Sikang from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Chinese
                1 fighter moved from Sikang to Tsinghai
                1 fighter moved from Tsinghai to Kansu

    Place Units - Chinese
                1 infantry placed in Tsinghai

    Turn Complete - Chinese
                Chinese collect 3 PUs; end with 4 PUs

    Combat Move - British
                1 infantry moved from Persia to Eastern Persia
                      British take Eastern Persia from Japanese
                1 artillery and 1 infantry moved from Greece to Bulgaria
                1 transport moved from 97 Sea Zone to 99 Sea Zone
                1 artillery and 1 infantry moved from Syria to 99 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 99 Sea Zone to 97 Sea Zone
                1 artillery and 1 infantry moved from 97 Sea Zone to Albania

    Purchase Units - British
                British buy 9 artilleries and 1 fighter; Remaining resources: 0 PUs;

    Combat - British
                Battle in Bulgaria
                    British attack with 1 artillery and 1 infantry
                    Italians defend with 1 mech_infantry
                        British roll dice for 1 artillery and 1 infantry in Bulgaria, round 2 :  0/2 hits
                        Germans roll dice for 1 mech_infantry in Bulgaria, round 2 :  0/1 hits
                        British roll dice for 1 artillery and 1 infantry in Bulgaria, round 3 :  1/2 hits
                        Germans roll dice for 1 mech_infantry in Bulgaria, round 3 :  1/1 hits
                        1 mech_infantry owned by the Italians and 1 infantry owned by the British lost in Bulgaria
                    British win, taking Bulgaria from Germans with 1 artillery remaining. Battle score for attacker is 1
                    Casualties for British: 1 infantry
                    Casualties for Italians: 1 mech_infantry
                Battle in Albania
                    British attack with 1 artillery and 1 infantry
                    Germans defend with 1 mech_infantry
                        British roll dice for 1 battleship and 1 cruiser in Albania, round 2 :  0/2 hits
                        British roll dice for 1 artillery and 1 infantry in Albania, round 2 :  1/2 hits
                        Italians roll dice for 1 mech_infantry in Albania, round 2 :  0/1 hits
                        1 mech_infantry owned by the Germans lost in Albania
                    British win, taking Albania from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 mech_infantry

    Non Combat Move - British
                3 armour moved from Egypt to Iraq
                1 transport moved from 97 Sea Zone to 99 Sea Zone
                1 aaGun and 1 infantry moved from Syria to 99 Sea Zone
                1 aaGun, 1 infantry and 1 transport moved from 99 Sea Zone to 97 Sea Zone
                1 aaGun and 1 infantry moved from 97 Sea Zone to Albania
                1 artillery moved from Tobruk to Alexandria
                1 armour moved from Libya to Alexandria
                2 artilleries and 2 infantry moved from Trans-Jordan to Iraq
                1 aaGun and 1 artillery moved from Persia to Eastern Persia
                3 submarines moved from 80 Sea Zone to 39 Sea Zone
                1 submarine moved from 93 Sea Zone to 97 Sea Zone
                2 infantry moved from Ethiopia to Anglo Egyptian Sudan
                1 submarine moved from 110 Sea Zone to 125 Sea Zone
                1 armour, 1 artillery and 2 infantry moved from Eastern United States to 101 Sea Zone
                1 destroyer moved from 97 Sea Zone to 95 Sea Zone

    Place Units - British
                3 artilleries placed in Persia
                3 artilleries placed in Iraq
                3 artilleries placed in Egypt
                1 fighter placed in Union of South Africa

    Turn Complete - British
                British collect 38 PUs; end with 38 PUs
                Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 41 PUs
                Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 44 PUs
                Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 47 PUs
                Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 50 PUs

    Turn Complete - UK_Pacific

    triplea_42069_UK_7.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3

    Game History

    Round: 7

    Combat Move - Italians
                1 fighter moved from Southern Italy to Sicily
                1 bomber moved from Southern Italy to Sicily

    Purchase Units - Italians
                Italians buy nothing; Remaining resources: 2 PUs;

    Combat - Italians
                Battle in Sicily
                    Italians attack with 1 bomber and 1 fighter
                    Americans defend with 1 marine
                        Italians roll dice for 1 bomber and 1 fighter in Sicily, round 2 : 2/2 hits, 1,17 expected hits
                        Americans roll dice for 1 marine in Sicily, round 2 : 0/1 hits, 0,33 expected hits
                        1 marine owned by the Americans lost in Sicily
                    Italians win with 1 bomber and 1 fighter remaining. Battle score for attacker is 5
                    Casualties for Americans: 1 marine

    Non Combat Move - Italians
                1 fighter moved from Sicily to Southern Italy
                1 bomber moved from Sicily to Southern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 7
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,6,4,5,1,1,4,6,1,6,5,3,5,2
                Italians collect 0 PUs (7 lost to blockades); end with 2 PUs

    Combat Hit Differential Summary :

    Italians : 0,83
        Americans : -0,33

    triplea_42069_Ita7.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3

    Game History

    Round: 7

    Combat Move - ANZAC

    Purchase Units - ANZAC
                ANZAC buy 3 submarines; Remaining resources: 0 PUs;

    Combat - ANZAC
                ANZAC creates battle in territory 19 Sea Zone

    Non Combat Move - ANZAC
                1 transport moved from 62 Sea Zone to 63 Sea Zone
                1 infantry moved from New Zealand to 63 Sea Zone
                1 artillery moved from Queensland to New South Wales
                1 infantry and 1 transport moved from 63 Sea Zone to 62 Sea Zone
                1 infantry moved from 62 Sea Zone to New South Wales
                2 submarines moved from 62 Sea Zone to 42 Sea Zone
                1 destroyer moved from 54 Sea Zone to 33 Sea Zone
                1 destroyer moved from 54 Sea Zone to 26 Sea Zone

    Place Units - ANZAC
                3 submarines placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 10 PUs
                Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs

    Combat Move - French

    Non Combat Move - French
                2 infantry moved from Iraq to Northwest Persia

    Turn Complete - French

    triplea_42069_Fre7.tsvg

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