L18 BM3 G40 CMF Amon-Sul (L) vs AetV (X+6) Game 1


  • no scramble


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3

    Game History

    Round: 5

    Combat Move - Japanese
                1 armour moved from Shan State to 37 Sea Zone
                1 artillery moved from Shan State to 37 Sea Zone
                2 infantry moved from Shan State to 37 Sea Zone
                1 armour, 1 artillery, 2 infantry and 2 transports moved from 37 Sea Zone to 39 Sea Zone
                1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 39 Sea Zone
                1 armour, 2 artilleries and 3 infantry moved from 39 Sea Zone to India
                3 bombers, 4 fighters and 4 tactical_bombers moved from Shan State to India
                1 fighter and 1 tactical_bomber moved from 41 Sea Zone to India
                1 fighter and 1 tactical_bomber moved from 37 Sea Zone to India
                1 submarine moved from 41 Sea Zone to 45 Sea Zone
                      Japanese take 42 Sea Zone from ANZAC
                1 cruiser moved from 41 Sea Zone to 39 Sea Zone
                1 battleship moved from 37 Sea Zone to 39 Sea Zone
                1 carrier moved from 41 Sea Zone to 39 Sea Zone
                1 carrier moved from 37 Sea Zone to 39 Sea Zone
                1 artillery moved from Kweichow to Shensi
                1 infantry moved from Kweichow to Shensi

    Purchase Units - Japanese
                Japanese buy 2 carriers, 1 destroyer, 2 infantry, 4 mech_infantrys and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat - Japanese
                Battle in 45 Sea Zone
                    Japanese attack with 1 submarine
                    ANZAC defend with 1 transport
                        1 transport owned by the ANZAC lost in 45 Sea Zone
                        Japanese roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Japanese win with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in 39 Sea Zone
                    Japanese attack with 1 battleship, 2 carriers, 1 cruiser and 3 transports
                    British defend with 1 destroyer
                        Japanese roll dice for 1 battleship, 2 carriers, 1 cruiser and 3 transports in 39 Sea Zone, round 2 : 1/2 hits, 1,17 expected hits
                        British roll dice for 1 destroyer in 39 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    Units damaged: 1 battleship owned by the Japanese
                        1 destroyer owned by the British lost in 39 Sea Zone
                    Japanese win, taking 39 Sea Zone from Neutral with 1 battleship, 2 carriers, 1 cruiser and 3 transports remaining. Battle score for attacker is 8
                    Casualties for British: 1 destroyer
                Battle in India
                    Japanese attack with 1 armour, 2 artilleries, 3 bombers, 6 fighters, 3 infantry and 6 tactical_bombers
                    British defend with 3 aaGuns, 1 armour, 1 artillery, 2 fighters and 12 infantry; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour
                        AA fire in India : 2/9 hits, 1,50 expected hits
                        1 tactical_bomber owned by the Japanese and 1 fighter owned by the Japanese lost in India
                        Japanese roll dice for 1 armour, 2 artilleries, 3 bombers, 5 fighters, 3 infantry and 5 tactical_bombers in India, round 2 : 10/19 hits, 9,83 expected hits
                        UK_Pacific roll dice for 3 aaGuns, 1 armour, 1 artillery, 2 fighters and 12 infantry in India, round 2 : 6/16 hits, 6,17 expected hits
                        1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese, 3 infantry owned by the Japanese, 1 artillery owned by the Japanese, 3 aaGuns owned by the British and 7 infantry owned by the British lost in India
                        Japanese roll dice for 1 armour, 1 artillery, 3 bombers, 4 fighters and 4 tactical_bombers in India, round 3 : 8/13 hits, 7,50 expected hits
                        UK_Pacific roll dice for 1 armour, 1 artillery, 2 fighters and 5 infantry in India, round 3 : 5/9 hits, 3,83 expected hits
                        3 tactical_bombers owned by the Japanese, 2 fighters owned by the Japanese, 1 artillery owned by the British, 1 fighter owned by the British, 5 infantry owned by the British and 1 armour owned by the British lost in India
                        Japanese roll dice for 1 armour, 1 artillery, 3 bombers, 2 fighters and 1 tactical_bomber in India, round 4 : 4/8 hits, 4,50 expected hits
                        UK_Pacific roll dice for 1 fighter in India, round 4 : 1/1 hits, 0,67 expected hits
                        1 fighter owned by the Japanese and 1 fighter owned by the British lost in India
                    Japanese captures 9PUs while taking UK_Pacific capital
                    Japanese converts factory_major into different units
                    Japanese win, taking India from UK_Pacific with 1 armour, 1 artillery, 3 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -37
                    Casualties for British: 3 aaGuns, 1 armour, 1 artillery, 2 fighters and 12 infantry
                    Casualties for Japanese: 1 artillery, 5 fighters, 3 infantry and 5 tactical_bombers
                Battle in Shensi
                    Japanese attack with 1 artillery and 1 infantry
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 artillery and 1 infantry in Shensi, round 2 : 1/2 hits, 0,67 expected hits
                        Chinese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0,33 expected hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
                    Japanese win, taking Shensi from Chinese with 1 artillery remaining. Battle score for attacker is 0
                    Casualties for Chinese: 1 infantry
                    Casualties for Japanese: 1 infantry
                triggerUKPacificDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to UK_Pacific

    Non Combat Move - Japanese
                1 armour moved from Manchuria to Jehol
                1 infantry moved from Manchuria to Jehol
                1 artillery moved from Manchuria to Jehol
                1 artillery and 1 infantry moved from Korea to Manchuria
                2 infantry moved from Manchuria to Jehol
                1 infantry moved from French Indo China to Yunnan
                2 infantry moved from French Indo China to Shan State
                1 tactical_bomber moved from India to 39 Sea Zone
                1 fighter moved from India to 39 Sea Zone
                3 bombers moved from India to French Indo China
                1 destroyer moved from 37 Sea Zone to 35 Sea Zone

    Place Units - Japanese
                1 infantry and 2 mech_infantrys placed in Manchuria
                1 infantry and 2 mech_infantrys placed in French Indo China
                2 carriers, 1 destroyer and 1 submarine placed in 6 Sea Zone

    Turn Complete - Japanese
                Japanese collect 62 PUs; end with 71 PUs
                Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 74 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 79 PUs
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 84 PUs

    Combat Hit Differential Summary :

    British : 0,67
        Chinese : 0,67
        UK_Pacific : 1,33
        AA fire in India : : 0,50
        Japanese : -0,00

    triplea_42069_Jap5.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3

    Game History

    Round: 5

    Combat Move - Americans
                1 artillery, 3 infantry and 2 marines moved from Midway to 25 Sea Zone
                1 artillery, 1 battleship, 1 cruiser, 3 infantry, 2 marines and 2 transports moved from 25 Sea Zone to 33 Sea Zone
                1 artillery, 3 infantry and 2 marines moved from 33 Sea Zone to Caroline Islands
                1 bomber moved from Gibraltar to Greece
                1 fighter and 1 tactical_bomber moved from 99 Sea Zone to Greece

    Purchase Units - Americans
                Americans buy 2 carriers, 2 destroyers, 3 submarines and 1 transport; Remaining resources: 0 PUs;

    Combat - Americans
                Americans creates battle in territory 93 Sea Zone
                Americans creates battle in territory 97 Sea Zone
                Battle in Greece
                    Americans attack with 1 bomber, 1 fighter and 1 tactical_bomber
                    Italians defend with 2 armour
                        Americans roll dice for 1 bomber, 1 fighter and 1 tactical_bomber in Greece, round 2 :  1/3 hits
                        Italians roll dice for 2 armour in Greece, round 2 :  2/2 hits
                        1 tactical_bomber owned by the Americans, 1 fighter owned by the Americans and 1 armour owned by the Italians lost in Greece
                        Americans roll dice for 1 bomber in Greece, round 3 :  1/1 hits
                        Italians roll dice for 1 armour in Greece, round 3 :  0/1 hits
                        1 armour owned by the Italians lost in Greece
                    Americans win, taking 93 Sea Zone from Italians with 1 bomber remaining. Battle score for attacker is -9
                    Casualties for Italians: 2 armour
                    Casualties for Americans: 1 fighter and 1 tactical_bomber
                Battle in Caroline Islands
                    Americans attack with 1 artillery, 3 infantry and 2 marines
                    Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
                        Americans roll dice for 1 battleship and 1 cruiser in Caroline Islands, round 2 :  1/2 hits
                        Americans roll dice for 1 artillery, 3 infantry and 2 marines in Caroline Islands, round 2 :  2/6 hits
                        Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 :  1/2 hits
                        2 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands
                    Americans win, taking Caroline Islands from Japanese with 1 artillery, 2 infantry and 2 marines remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 infantry
                    Casualties for Japanese: 1 aaGun and 2 infantry

    Non Combat Move - Americans
                2 carriers, 2 destroyers and 1 fighter moved from 25 Sea Zone to 33 Sea Zone
                3 fighters moved from Midway to 33 Sea Zone
                2 infantry moved from Algeria to Tunisia
                2 infantry moved from Morocco to Algeria
                1 carrier and 1 cruiser moved from 99 Sea Zone to 97 Sea Zone
                1 bomber moved from Greece to Syria
                1 transport moved from 91 Sea Zone to 101 Sea Zone
                1 destroyer moved from 101 Sea Zone to 91 Sea Zone
                1 destroyer moved from 91 Sea Zone to 109 Sea Zone
                1 destroyer moved from 10 Sea Zone to 25 Sea Zone
                1 destroyer moved from 25 Sea Zone to 33 Sea Zone
                1 submarine moved from 16 Sea Zone to 26 Sea Zone
                1 bomber moved from Queensland to Western United States
                5 bombers moved from Midway to Queensland
                3 fighters and 1 tactical_bomber moved from Western United States to Hawaiian Islands

    Place Units - Americans
                1 transport placed in 101 Sea Zone
                2 carriers, 2 destroyers and 3 submarines placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 52 PUs; end with 52 PUs
                Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 57 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs

    Combat Move - Chinese
                1 infantry moved from Suiyuyan to Shensi
                1 fighter moved from Kansu to Shensi
                2 infantry moved from Chahar to Anhwe

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 2 infantry; Remaining resources: 1 PUs;

    Combat - Chinese
                Battle in Anhwe
                    Chinese attack with 2 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 2 infantry in Anhwe, round 2 :  1/2 hits
                        Japanese roll dice for 1 infantry in Anhwe, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in Anhwe
                    Chinese win, taking Anhwe from Japanese with 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Shensi
                    Chinese attack with 1 fighter and 1 infantry
                    Japanese defend with 1 artillery
                        Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 2 :  0/2 hits
                        Japanese roll dice for 1 artillery in Shensi, round 2 :  0/1 hits
                        Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 3 :  2/2 hits
                        Japanese roll dice for 1 artillery in Shensi, round 3 :  1/1 hits
                        1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
                    Chinese win with 1 fighter remaining. Battle score for attacker is 1
                    Casualties for Chinese: 1 infantry
                    Casualties for Japanese: 1 artillery

    Non Combat Move - Chinese
                1 fighter moved from Shensi to Kansu

    Place Units - Chinese
                1 infantry placed in Suiyuyan
                1 infantry placed in Tsinghai

    Turn Complete - Chinese
                Chinese collect 6 PUs; end with 7 PUs

    Combat Move - British
                2 infantry moved from Syria to 99 Sea Zone
                1 transport moved from 99 Sea Zone to 96 Sea Zone
                1 armour moved from Tobruk to 96 Sea Zone
                1 armour and 1 transport moved from 96 Sea Zone to 97 Sea Zone
                1 infantry moved from Ethiopia to British Somaliland
                1 infantry moved from Italian Somaliland to British Somaliland
                1 fighter moved from United Kingdom to 97 Sea Zone
                1 bomber moved from Scotland to 97 Sea Zone
                1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 2 infantry and 1 transport moved from 99 Sea Zone to 97 Sea Zone
                2 infantry moved from 97 Sea Zone to Northern Italy
                1 armour moved from 97 Sea Zone to Northern Italy

    Purchase Units - British
                British buy 1 aaGun, 1 artillery, 4 infantry and 2 submarines; Remaining resources: 6 PUs;

    Combat - British
                British creates battle in territory 110 Sea Zone
                Battle in Northern Italy
                    British attack with 1 armour and 2 infantry
                    Italians defend with 1 aaGun, 1 factory_major and 2 mech_infantrys
                        British roll dice for 1 battleship and 2 cruisers in Northern Italy, round 2 :  2/3 hits
                        British roll dice for 1 armour and 2 infantry in Northern Italy, round 2 :  1/3 hits
                        Italians roll dice for 1 aaGun and 2 mech_infantrys in Northern Italy, round 2 :  2/2 hits
                        2 mech_infantrys owned by the Italians, 1 aaGun owned by the Italians and 2 infantry owned by the British lost in Northern Italy
                    British converts factory_major into different units
                    British win, taking Northern Italy from Italians with 1 armour remaining. Battle score for attacker is 7
                    Casualties for British: 2 infantry
                    Casualties for Italians: 1 aaGun and 2 mech_infantrys
                Battle in British Somaliland
                    British attack with 2 infantry
                    Italians defend with 1 infantry
                        British roll dice for 2 infantry in British Somaliland, round 2 :  1/2 hits
                        Italians roll dice for 1 infantry in British Somaliland, round 2 :  0/1 hits
                        1 infantry owned by the Italians lost in British Somaliland
                    British win, taking British Somaliland from Italians with 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Italians: 1 infantry
                Battle in 110 Sea Zone
                    British attack with 1 submarine
                    Germans defend with 1 destroyer
                        British roll dice for 1 submarine in 110 Sea Zone, round 2 :  0/1 hits
                        Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 :  1/1 hits
                        1 submarine owned by the British lost in 110 Sea Zone
                    Germans win with 1 destroyer remaining. Battle score for attacker is -6
                    Casualties for British: 1 submarine

    Non Combat Move - British
                2 tactical_bombers moved from 99 Sea Zone to Bryansk
                1 fighter moved from Iraq to Bryansk
                2 artilleries and 2 infantry moved from Alexandria to Tobruk
                1 armour moved from Alexandria to Tobruk
                1 aaGun moved from Egypt to Trans-Jordan
                1 artillery moved from Alexandria to Egypt
                1 infantry moved from Trans-Jordan to Syria
                1 aaGun and 2 infantry moved from Scotland to United Kingdom
                1 bomber moved from 97 Sea Zone to Tobruk

    Place Units - British
                1 aaGun, 1 artillery and 1 infantry placed in Iraq
                British undo move 1.
                1 aaGun and 2 infantry placed in Iraq
                1 artillery and 2 infantry placed in Egypt
                2 submarines placed in 109 Sea Zone

    Turn Complete - British
                Total Cost from Convoy Blockades: 4
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,2
                British collect 33 PUs (4 lost to blockades); end with 39 PUs
                Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 42 PUs
                Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 45 PUs
                Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 48 PUs

    Turn Complete - UK_Pacific

    triplea_42069_UK_5.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3

    Game History

    Round: 5

    Combat Move - Italians
                2 infantry moved from Southern Italy to Northern Italy
                1 armour and 1 artillery moved from Libya to Tunisia
                1 fighter moved from Southern Italy to Northern Italy
                1 fighter moved from Southern Italy to Tunisia
                2 mech_infantrys moved from Romania to Ukraine
                1 bomber moved from Novgorod to Ukraine

    Purchase Units - Italians
                Italians buy 1 artillery and 1 infantry; Remaining resources: 0 PUs;

    Combat - Italians
                Italians creates battle in territory 97 Sea Zone
                Battle in Northern Italy
                    Italians attack with 1 fighter and 2 infantry
                    British defend with 1 armour and 1 factory_minor
                        Italians roll dice for 1 fighter and 2 infantry in Northern Italy, round 2 : 0/3 hits, 0,83 expected hits
                        British roll dice for 1 armour in Northern Italy, round 2 : 0/1 hits, 0,50 expected hits
                        Italians roll dice for 1 fighter and 2 infantry in Northern Italy, round 3 : 2/3 hits, 0,83 expected hits
                        British roll dice for 1 armour in Northern Italy, round 3 : 0/1 hits, 0,50 expected hits
                        1 armour owned by the British lost in Northern Italy
                    Italians win, taking Northern Italy from British with 1 fighter and 2 infantry remaining. Battle score for attacker is 6
                    Casualties for British: 1 armour
                Battle in 97 Sea Zone
                    Italians attack with 1 submarine
                    British defend with 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 1 fighter, 1 submarine and 2 transports; Americans defend with 1 carrier, 1 cruiser and 1 submarine
                        British roll dice for 2 submarines in 97 Sea Zone, round 2 : 0/2 hits, 0,33 expected hits
                        Italians roll dice for 1 submarine in 97 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    Units damaged: 1 battleship owned by the British
                        British roll dice for 1 battleship, 2 carriers, 3 cruisers, 1 destroyer, 1 fighter and 2 transports in 97 Sea Zone, round 2 : 4/8 hits, 3,83 expected hits
                        1 submarine owned by the Italians lost in 97 Sea Zone
                    British win with 1 battleship, 2 carriers, 3 cruisers, 1 destroyer, 1 fighter, 2 submarines and 2 transports remaining. Battle score for attacker is -6
                    Casualties for Italians: 1 submarine
                Battle in Ukraine
                    Italians attack with 1 bomber and 2 mech_infantrys
                    Russians defend with 2 artilleries, 1 factory_minor and 1 infantry
                        Italians roll dice for 1 bomber and 2 mech_infantrys in Ukraine, round 2 : 2/3 hits, 1,00 expected hits
                        Russians roll dice for 2 artilleries and 1 infantry in Ukraine, round 2 : 1/3 hits, 1,00 expected hits
                        1 infantry owned by the Russians, 1 mech_infantry owned by the Italians and 1 artillery owned by the Russians lost in Ukraine
                    1 mech_infantry owned by the Italians retreated to Bessarabia
                    Russians win with 1 artillery remaining. Battle score for attacker is 3
                    Casualties for Italians: 1 mech_infantry
                    Casualties for Russians: 1 artillery and 1 infantry
                Battle in Tunisia
                    Italians attack with 1 armour, 1 artillery and 1 fighter
                    French defend with 1 infantry; Americans defend with 2 infantry
                        Italians roll dice for 1 armour, 1 artillery and 1 fighter in Tunisia, round 2 : 1/3 hits, 1,33 expected hits
                        French roll dice for 3 infantry in Tunisia, round 2 : 0/3 hits, 1,00 expected hits
                        1 infantry owned by the French lost in Tunisia
                        Italians roll dice for 1 armour, 1 artillery and 1 fighter in Tunisia, round 3 : 2/3 hits, 1,33 expected hits
                        French roll dice for 2 infantry in Tunisia, round 3 : 1/2 hits, 0,67 expected hits
                        2 infantry owned by the Americans and 1 artillery owned by the Italians lost in Tunisia
                    Italians win, taking Tunisia from French with 1 armour and 1 fighter remaining. Battle score for attacker is 5
                    Casualties for Italians: 1 artillery
                    Casualties for French: 1 infantry
                    Casualties for Americans: 2 infantry

    Non Combat Move - Italians
                1 fighter moved from Tunisia to Libya
                1 fighter moved from Northern Italy to Southern Italy
                1 bomber moved from Ukraine to Southern Italy

    Place Units - Italians
                1 artillery and 1 infantry placed in Southern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 10
                    Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 5
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,5,1,6,3,1,5,5,5,4,2
                Italians collect 2 PUs (10 lost to blockades); end with 2 PUs

    Combat Hit Differential Summary :

    Italians : 2,33
        British : -1,17
        French : -0,67
        Russians : 0,00

    triplea_42069_Ita5.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3

    Game History

    Round: 5

    Combat Move - ANZAC
                2 infantry moved from Queensland to 54 Sea Zone
                2 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
                2 infantry moved from 44 Sea Zone to Celebes
                1 submarine moved from 54 Sea Zone to 35 Sea Zone

    Purchase Units - ANZAC
                ANZAC buy 2 destroyers; Remaining resources: 0 PUs;

    Combat - ANZAC
                Battle in Celebes
                Battle in 35 Sea Zone
                    ANZAC attack with 1 submarine
                    Japanese defend with 1 destroyer
                        ANZAC roll dice for 1 submarine in 35 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 destroyer in 35 Sea Zone, round 2 :  0/1 hits
                        ANZAC roll dice for 1 submarine in 35 Sea Zone, round 3 :  1/1 hits
                        Japanese roll dice for 1 destroyer in 35 Sea Zone, round 3 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 35 Sea Zone
                    ANZAC win, taking Celebes from Japanese, taking 35 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer

    Non Combat Move - ANZAC
                1 marine moved from New South Wales to 62 Sea Zone
                1 cruiser and 1 marine moved from 62 Sea Zone to 33 Sea Zone
                2 fighters moved from Queensland to 33 Sea Zone
                1 fighter moved from Northern Territory to 33 Sea Zone
                3 fighters and 1 marine moved from 33 Sea Zone to Caroline Islands
                2 submarines moved from 62 Sea Zone to 33 Sea Zone

    Place Units - ANZAC
                2 destroyers placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 13 PUs; end with 13 PUs
                Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs

    Combat Move - French

    Non Combat Move - French
                1 destroyer moved from 99 Sea Zone to 97 Sea Zone
                1 fighter moved from Gibraltar to 97 Sea Zone
                1 infantry moved from Egypt to Trans-Jordan
                1 infantry moved from Trans-Jordan to Syria

    Turn Complete - French

    triplea_42069_Fre5.tsvg


  • TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3

    Game History

    Round: 6

    Research Technology - Germans

    Combat Move - Germans
                3 bombers moved from Novgorod to Russia
                2 fighters moved from Western Ukraine to Russia
                4 tactical_bombers moved from Western Ukraine to Ukraine
                1 infantry moved from Belarus to Smolensk
                      Germans take Smolensk from Russians
                1 infantry moved from Archangel to Vologda
                      Germans take Vologda from Russians
                1 infantry moved from Western Ukraine to Ukraine
                1 armour moved from Libya to Algeria
                1 infantry moved from Finland to Norway
                      Germans take Norway from Russians
                1 infantry moved from Western Ukraine to Ukraine

    Purchase Units - Germans
                Germans buy 3 armour, 1 bomber, 1 factory_minor, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat - Germans
                Air Battle in Russia

    Combat Hit Differential Summary :

    triplea_42069_Ger6.tsvg


  • Interceptors for Moscow?


  • if ur figs shoot at 1, yes

    if they shoot at 2, no


  • @Amon-Sul:

    if ur figs shoot at 1, yes

    if they shoot at 2, no

    Revised Air Raid Rules: Fighters attack and defend at 2. Strategic and tactical bombers attack at 1.

    So in that case NO.


  • you are correct.


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3

    Game History

    Round: 6

    Research Technology - Germans

    Combat Move - Germans
                3 bombers moved from Novgorod to Russia
                2 fighters moved from Western Ukraine to Russia
                4 tactical_bombers moved from Western Ukraine to Ukraine
                1 infantry moved from Belarus to Smolensk
                      Germans take Smolensk from Russians
                1 infantry moved from Archangel to Vologda
                      Germans take Vologda from Russians
                1 infantry moved from Western Ukraine to Ukraine
                1 armour moved from Libya to Algeria
                1 infantry moved from Finland to Norway
                      Germans take Norway from Russians
                1 infantry moved from Western Ukraine to Ukraine

    Purchase Units - Germans
                Germans buy 3 armour, 1 bomber, 1 factory_minor, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat - Germans
                Air Battle in Russia
                    Germans attacks with 5 units heading to Russia
                    Air Battle is over, the remaining bombers go on to their targets
                Strategic bombing raid in Russia
                        AA fire in Russia : 1/3 hits, 0,50 expected hits
                    1 bomber killed by AA
                    Bombing raid in Russia rolls: 7,5 and causes: 12 damage to unit: factory_major
                    Bombing raid in Russia causes 12 damage total.
                Battle in Ukraine
                    Germans attack with 2 infantry and 4 tactical_bombers
                    Russians defend with 1 artillery and 1 factory_minor
                        Germans roll dice for 2 infantry and 4 tactical_bombers in Ukraine, round 2 : 2/6 hits, 2,33 expected hits
                        Russians roll dice for 1 artillery in Ukraine, round 2 : 0/1 hits, 0,33 expected hits
                        1 artillery owned by the Russians lost in Ukraine
                    Germans win, taking Ukraine from Russians with 2 infantry and 4 tactical_bombers remaining. Battle score for attacker is 4
                    Casualties for Russians: 1 artillery
                Battle in Algeria
                    Germans attack with 1 armour
                    Americans defend with 2 infantry
                        Germans roll dice for 1 armour in Algeria, round 2 : 1/1 hits, 0,50 expected hits
                        French roll dice for 2 infantry in Algeria, round 2 : 1/2 hits, 0,67 expected hits
                        1 armour owned by the Germans and 1 infantry owned by the Americans lost in Algeria
                    French win with 1 infantry remaining. Battle score for attacker is -3
                    Casualties for Germans: 1 armour
                    Casualties for Americans: 1 infantry
                Cleaning up after air battles

    Non Combat Move - Germans
                4 tactical_bombers moved from Ukraine to Western Ukraine
                2 bombers and 2 fighters moved from Russia to Western Ukraine
                1 infantry moved from Novgorod to Belarus
                2 mech_infantrys moved from Novgorod to Archangel
                2 mech_infantrys moved from Germany to Northern Italy
                1 aaGun moved from Western Germany to Northern Italy
                4 mech_infantrys moved from Germany to Eastern Poland
                4 mech_infantrys moved from Romania to Western Ukraine
                4 infantry moved from Novgorod to Archangel

    Place Units - Germans
                1 factory_minor placed in Western Ukraine
                3 armour placed in Novgorod
                1 bomber and 1 infantry placed in Western Germany
                2 mech_infantrys placed in Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 4
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,2,4,5
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,6,6,4,2,1,4,1,4,2,3,2,6,1
                Germans collect 53 PUs (4 lost to blockades); end with 53 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 63 PUs

    Combat Hit Differential Summary :

    AA fire in Russia : : 0,50
        Germans : 0,17
        French : 0,33
        Russians : -0,33

    triplea_42069_Ger6.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3

    Game History

    Round: 6

    Combat Move - Russians
                1 artillery and 1 infantry moved from Bryansk to Ukraine
                2 fighters moved from Russia to Ukraine
                1 infantry moved from Samara to Vologda
                1 artillery moved from Russia to Vologda
                1 artillery and 1 infantry moved from Russia to Smolensk

    Purchase Units - Russians
                Russians repair damage of 5x factory_major; Remaining resources: 36 PUs;
                Russians buy 1 artillery, 2 fighters and 3 mech_infantrys; Remaining resources: 0 PUs;

    Combat - Russians
                Battle in Ukraine
                    Russians attack with 1 artillery, 2 fighters and 1 infantry
                    Germans defend with 1 factory_minor and 2 infantry
                        Russians roll dice for 1 artillery, 2 fighters and 1 infantry in Ukraine, round 2 :  4/4 hits
                        Germans roll dice for 2 infantry in Ukraine, round 2 :  1/2 hits
                        1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Ukraine
                    Russians win, taking Ukraine from Germans with 1 artillery and 2 fighters remaining. Battle score for attacker is 3
                    Casualties for Germans: 2 infantry
                    Casualties for Russians: 1 infantry
                Battle in Vologda
                    Russians attack with 1 artillery and 1 infantry
                    Germans defend with 1 infantry
                        Russians roll dice for 1 artillery and 1 infantry in Vologda, round 2 :  0/2 hits
                        Germans roll dice for 1 infantry in Vologda, round 2 :  0/1 hits
                        Russians roll dice for 1 artillery and 1 infantry in Vologda, round 3 :  0/2 hits
                        Germans roll dice for 1 infantry in Vologda, round 3 :  0/1 hits
                        Russians roll dice for 1 artillery and 1 infantry in Vologda, round 4 :  1/2 hits
                        Germans roll dice for 1 infantry in Vologda, round 4 :  0/1 hits
                        1 infantry owned by the Germans lost in Vologda
                    Russians win, taking Vologda from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in Smolensk
                    Russians attack with 1 artillery and 1 infantry
                    Germans defend with 1 infantry
                        Russians roll dice for 1 artillery and 1 infantry in Smolensk, round 2 :  0/2 hits
                        Germans roll dice for 1 infantry in Smolensk, round 2 :  0/1 hits
                        Russians roll dice for 1 artillery and 1 infantry in Smolensk, round 3 :  1/2 hits
                        Germans roll dice for 1 infantry in Smolensk, round 3 :  1/1 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk
                    Russians win, taking Smolensk from Germans with 1 artillery remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry

    Non Combat Move - Russians
                1 infantry moved from Urals to Nenetsia
                2 fighters moved from Ukraine to Russia
                1 artillery and 4 infantry moved from Russia to Bryansk
                5 infantry moved from Samara to Russia
                2 aaGuns and 12 infantry moved from Yakut S.S.R. to Yenisey

    Place Units - Russians
                1 artillery and 2 fighters placed in Russia
                3 mech_infantrys placed in Volgograd

    Turn Complete - Russians
                Russians collect 28 PUs; end with 28 PUs
                Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 30 PUs
                Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 32 PUs

    triplea_42069_Rus6.tsvg


  • TripleA Move Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3

    Game History

    Round: 6

    Politics - Japanese
                Japanese takes Political Action: Political Action Japanese To War With Russians
                    Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War
                    Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied
                    Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly

    Combat Move - Japanese
                1 unit repaired.
                1 infantry moved from Manchuria to Amur
                      Japanese take Amur from Russians
                1 mech_infantry moved from Manchuria to Chahar
                      Japanese take Chahar from Chinese
                1 armour moved from Jehol to Suiyuyan
                1 mech_infantry moved from Szechwan to Suiyuyan
                1 artillery and 3 infantry moved from Jehol to Anhwe
                1 artillery moved from India to Burma
                2 infantry moved from Shan State to Burma
                1 armour moved from India to Eastern Persia
                      Japanese take West India from UK_Pacific
                      Japanese take Eastern Persia from British
                1 submarine moved from 45 Sea Zone to 44 Sea Zone
                3 fighters moved from Japan to 33 Sea Zone
                1 battleship, 5 carriers, 3 destroyers, 4 fighters, 1 submarine and 2 tactical_bombers moved from 6 Sea Zone to 22 Sea Zone
                1 battleship, 5 carriers, 3 destroyers, 4 fighters, 1 submarine and 2 tactical_bombers moved from 22 Sea Zone to 33 Sea Zone
                3 bombers moved from French Indo China to 33 Sea Zone

    triplea_42069_Jap6.tsvg


  • Scramble?


  • full


  • TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3

    Game History

    Round: 6

    Politics - Japanese
                Japanese takes Political Action: Political Action Japanese To War With Russians
                    Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War
                    Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied
                    Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly

    Combat Move - Japanese
                1 unit repaired.
                1 infantry moved from Manchuria to Amur
                      Japanese take Amur from Russians
                1 mech_infantry moved from Manchuria to Chahar
                      Japanese take Chahar from Chinese
                1 armour moved from Jehol to Suiyuyan
                1 mech_infantry moved from Szechwan to Suiyuyan
                1 artillery and 3 infantry moved from Jehol to Anhwe
                1 artillery moved from India to Burma
                2 infantry moved from Shan State to Burma
                1 armour moved from India to Eastern Persia
                      Japanese take West India from UK_Pacific
                      Japanese take Eastern Persia from British
                1 submarine moved from 45 Sea Zone to 44 Sea Zone
                3 fighters moved from Japan to 33 Sea Zone
                1 battleship, 5 carriers, 3 destroyers, 4 fighters, 1 submarine and 2 tactical_bombers moved from 6 Sea Zone to 22 Sea Zone
                1 battleship, 5 carriers, 3 destroyers, 4 fighters, 1 submarine and 2 tactical_bombers moved from 22 Sea Zone to 33 Sea Zone
                3 bombers moved from French Indo China to 33 Sea Zone

    Purchase Units - Japanese
                Japanese buy 1 artillery, 1 carrier, 1 factory_minor, 4 fighters and 4 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat - Japanese
                Americans scrambles 3 units out of Caroline Islands to defend against the attack in 33 Sea Zone
                Battle in 44 Sea Zone
                    Japanese attack with 1 submarine
                    ANZAC defend with 1 transport
                        1 transport owned by the ANZAC lost in 44 Sea Zone
                        Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    Japanese win, taking 44 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in Suiyuyan
                    Japanese attack with 1 armour and 1 mech_infantry
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 armour and 1 mech_infantry in Suiyuyan, round 2 : 0/2 hits, 0,67 expected hits
                        Chinese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0,33 expected hits
                        Japanese roll dice for 1 armour and 1 mech_infantry in Suiyuyan, round 3 : 0/2 hits, 0,67 expected hits
                        Chinese roll dice for 1 infantry in Suiyuyan, round 3 : 1/1 hits, 0,33 expected hits
                        1 mech_infantry owned by the Japanese lost in Suiyuyan
                        Japanese roll dice for 1 armour in Suiyuyan, round 4 : 1/1 hits, 0,50 expected hits
                        Chinese roll dice for 1 infantry in Suiyuyan, round 4 : 0/1 hits, 0,33 expected hits
                        1 infantry owned by the Chinese lost in Suiyuyan
                    Japanese win, taking Suiyuyan from Chinese with 1 armour remaining. Battle score for attacker is -1
                    Casualties for Chinese: 1 infantry
                    Casualties for Japanese: 1 mech_infantry
                Battle in Burma
                    Japanese attack with 1 artillery and 2 infantry
                    British defend with 1 infantry
                        Japanese roll dice for 1 artillery and 2 infantry in Burma, round 2 : 0/3 hits, 0,83 expected hits
                        UK_Pacific roll dice for 1 infantry in Burma, round 2 : 1/1 hits, 0,33 expected hits
                        1 infantry owned by the Japanese lost in Burma
                        Japanese roll dice for 1 artillery and 1 infantry in Burma, round 3 : 1/2 hits, 0,67 expected hits
                        UK_Pacific roll dice for 1 infantry in Burma, round 3 : 0/1 hits, 0,33 expected hits
                        1 infantry owned by the British lost in Burma
                    Japanese win, taking Burma from UK_Pacific with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for British: 1 infantry
                    Casualties for Japanese: 1 infantry
                Battle in Anhwe
                    Japanese attack with 1 artillery and 3 infantry
                    Chinese defend with 2 infantry
                        Japanese roll dice for 1 artillery and 3 infantry in Anhwe, round 2 : 1/4 hits, 1,00 expected hits
                        Chinese roll dice for 2 infantry in Anhwe, round 2 : 1/2 hits, 0,67 expected hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe
                        Japanese roll dice for 1 artillery and 2 infantry in Anhwe, round 3 : 0/3 hits, 0,83 expected hits
                        Chinese roll dice for 1 infantry in Anhwe, round 3 : 0/1 hits, 0,33 expected hits
                        Japanese roll dice for 1 artillery and 2 infantry in Anhwe, round 4 : 2/3 hits, 0,83 expected hits
                        Chinese roll dice for 1 infantry in Anhwe, round 4 : 0/1 hits, 0,33 expected hits
                        1 infantry owned by the Chinese lost in Anhwe
                    Japanese win, taking Anhwe from Chinese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Chinese: 2 infantry
                    Casualties for Japanese: 1 infantry
                Battle in 33 Sea Zone
                    Japanese attack with 1 battleship, 3 bombers, 5 carriers, 3 destroyers, 7 fighters, 1 submarine and 2 tactical_bombers
                    Americans defend with 1 battleship, 2 carriers, 1 cruiser, 3 destroyers, 4 fighters and 2 transports; ANZAC defend with 1 cruiser, 3 fighters and 2 submarines
                        Japanese roll dice for 1 submarine in 33 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                        Japanese roll dice for 1 battleship, 3 bombers, 5 carriers, 3 destroyers, 7 fighters and 2 tactical_bombers in 33 Sea Zone, round 2 : 6/16 hits, 8,50 expected hits

    Combat Hit Differential Summary :

    Chinese : -0,33
        UK_Pacific : 0,33
        Japanese : -3,17

    triplea_42069_Jap6.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3

    Game History

    Round: 6

    Politics - Japanese
                Japanese takes Political Action: Political Action Japanese To War With Russians
                    Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War
                    Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied
                    Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly

    Combat Move - Japanese
                1 unit repaired.
                1 infantry moved from Manchuria to Amur
                      Japanese take Amur from Russians
                1 mech_infantry moved from Manchuria to Chahar
                      Japanese take Chahar from Chinese
                1 armour moved from Jehol to Suiyuyan
                1 mech_infantry moved from Szechwan to Suiyuyan
                1 artillery and 3 infantry moved from Jehol to Anhwe
                1 artillery moved from India to Burma
                2 infantry moved from Shan State to Burma
                1 armour moved from India to Eastern Persia
                      Japanese take West India from UK_Pacific
                      Japanese take Eastern Persia from British
                1 submarine moved from 45 Sea Zone to 44 Sea Zone
                3 fighters moved from Japan to 33 Sea Zone
                1 battleship, 5 carriers, 3 destroyers, 4 fighters, 1 submarine and 2 tactical_bombers moved from 6 Sea Zone to 22 Sea Zone
                1 battleship, 5 carriers, 3 destroyers, 4 fighters, 1 submarine and 2 tactical_bombers moved from 22 Sea Zone to 33 Sea Zone
                3 bombers moved from French Indo China to 33 Sea Zone

    Purchase Units - Japanese
                Japanese buy 1 artillery, 1 carrier, 1 factory_minor, 4 fighters and 4 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat - Japanese
                Americans scrambles 3 units out of Caroline Islands to defend against the attack in 33 Sea Zone
                Battle in 44 Sea Zone
                    Japanese attack with 1 submarine
                    ANZAC defend with 1 transport
                        1 transport owned by the ANZAC lost in 44 Sea Zone
                        Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    Japanese win, taking 44 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in Suiyuyan
                    Japanese attack with 1 armour and 1 mech_infantry
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 armour and 1 mech_infantry in Suiyuyan, round 2 : 0/2 hits, 0,67 expected hits
                        Chinese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0,33 expected hits
                        Japanese roll dice for 1 armour and 1 mech_infantry in Suiyuyan, round 3 : 0/2 hits, 0,67 expected hits
                        Chinese roll dice for 1 infantry in Suiyuyan, round 3 : 1/1 hits, 0,33 expected hits
                        1 mech_infantry owned by the Japanese lost in Suiyuyan
                        Japanese roll dice for 1 armour in Suiyuyan, round 4 : 1/1 hits, 0,50 expected hits
                        Chinese roll dice for 1 infantry in Suiyuyan, round 4 : 0/1 hits, 0,33 expected hits
                        1 infantry owned by the Chinese lost in Suiyuyan
                    Japanese win, taking Suiyuyan from Chinese with 1 armour remaining. Battle score for attacker is -1
                    Casualties for Chinese: 1 infantry
                    Casualties for Japanese: 1 mech_infantry
                Battle in Burma
                    Japanese attack with 1 artillery and 2 infantry
                    British defend with 1 infantry
                        Japanese roll dice for 1 artillery and 2 infantry in Burma, round 2 : 0/3 hits, 0,83 expected hits
                        UK_Pacific roll dice for 1 infantry in Burma, round 2 : 1/1 hits, 0,33 expected hits
                        1 infantry owned by the Japanese lost in Burma
                        Japanese roll dice for 1 artillery and 1 infantry in Burma, round 3 : 1/2 hits, 0,67 expected hits
                        UK_Pacific roll dice for 1 infantry in Burma, round 3 : 0/1 hits, 0,33 expected hits
                        1 infantry owned by the British lost in Burma
                    Japanese win, taking Burma from UK_Pacific with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for British: 1 infantry
                    Casualties for Japanese: 1 infantry
                Battle in Anhwe
                    Japanese attack with 1 artillery and 3 infantry
                    Chinese defend with 2 infantry
                        Japanese roll dice for 1 artillery and 3 infantry in Anhwe, round 2 : 1/4 hits, 1,00 expected hits
                        Chinese roll dice for 2 infantry in Anhwe, round 2 : 1/2 hits, 0,67 expected hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe
                        Japanese roll dice for 1 artillery and 2 infantry in Anhwe, round 3 : 0/3 hits, 0,83 expected hits
                        Chinese roll dice for 1 infantry in Anhwe, round 3 : 0/1 hits, 0,33 expected hits
                        Japanese roll dice for 1 artillery and 2 infantry in Anhwe, round 4 : 2/3 hits, 0,83 expected hits
                        Chinese roll dice for 1 infantry in Anhwe, round 4 : 0/1 hits, 0,33 expected hits
                        1 infantry owned by the Chinese lost in Anhwe
                    Japanese win, taking Anhwe from Chinese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Chinese: 2 infantry
                    Casualties for Japanese: 1 infantry
                Battle in 33 Sea Zone
                    Japanese attack with 1 battleship, 3 bombers, 5 carriers, 3 destroyers, 7 fighters, 1 submarine and 2 tactical_bombers
                    Americans defend with 1 battleship, 2 carriers, 1 cruiser, 3 destroyers, 4 fighters and 2 transports; ANZAC defend with 1 cruiser, 3 fighters and 2 submarines
                        Japanese roll dice for 1 submarine in 33 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                        Japanese roll dice for 1 battleship, 3 bombers, 5 carriers, 3 destroyers, 7 fighters and 2 tactical_bombers in 33 Sea Zone, round 2 : 6/16 hits, 8,50 expected hits
                    Units damaged: 2 carriers owned by the Americans and 1 battleship owned by the Americans
                        Americans roll dice for 2 submarines in 33 Sea Zone, round 2 : 0/2 hits, 0,33 expected hits
                        Americans roll dice for 1 battleship, 2 carriers, 2 cruisers, 3 destroyers, 7 fighters and 2 transports in 33 Sea Zone, round 2 : 7/15 hits, 8,00 expected hits
                    Units damaged: 1 battleship owned by the Japanese
                        1 destroyer owned by the Americans, 2 carriers owned by the Japanese, 1 destroyer owned by the Japanese, 1 submarine owned by the Japanese and 2 submarines owned by the ANZAC lost in 33 Sea Zone
                        Japanese roll dice for 1 battleship, 3 bombers, 3 carriers, 2 destroyers, 7 fighters and 2 tactical_bombers in 33 Sea Zone, round 3 : 9/15 hits, 8,17 expected hits
                        Americans roll dice for 1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 7 fighters and 2 transports in 33 Sea Zone, round 3 : 9/14 hits, 7,67 expected hits
                        2 tactical_bombers owned by the Japanese, 3 fighters owned by the Japanese, 1 cruiser owned by the Americans, 1 cruiser owned by the ANZAC, 2 destroyers owned by the Americans, 1 carrier owned by the Japanese, 1 destroyer owned by the Japanese, 2 carriers owned by the Americans, 1 battleship owned by the Japanese and 3 fighters owned by the Americans lost in 33 Sea Zone
                        Japanese roll dice for 3 bombers, 2 carriers, 1 destroyer and 4 fighters in 33 Sea Zone, round 4 : 5/8 hits, 4,33 expected hits
                        Americans roll dice for 1 battleship, 4 fighters and 2 transports in 33 Sea Zone, round 4 : 4/5 hits, 3,33 expected hits
                        2 fighters owned by the Japanese, 3 fighters owned by the ANZAC, 1 carrier owned by the Japanese, 1 fighter owned by the Americans and 1 battleship owned by the Americans lost in 33 Sea Zone
                        2 transports owned by the Americans lost in 33 Sea Zone
                    Japanese win with 3 bombers, 1 carrier, 1 destroyer and 2 fighters remaining. Battle score for attacker is 18
                    Casualties for ANZAC: 1 cruiser, 3 fighters and 2 submarines
                    Casualties for Americans: 1 battleship, 2 carriers, 1 cruiser, 3 destroyers, 4 fighters and 2 transports
                    Casualties for Japanese: 1 battleship, 4 carriers, 2 destroyers, 5 fighters, 1 submarine and 2 tactical_bombers
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar
                Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar

    Non Combat Move - Japanese
                3 bombers moved from 33 Sea Zone to Marianas
                1 transport moved from 6 Sea Zone to 19 Sea Zone
                1 artillery and 1 infantry moved from Manchuria to 19 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 36 Sea Zone
                1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China
                1 battleship, 2 carriers, 1 cruiser, 1 fighter, 1 tactical_bomber and 3 transports moved from 39 Sea Zone to 36 Sea Zone
                1 infantry moved from Kweichow to Shensi
                1 infantry moved from Hunan to Kweichow
                1 infantry moved from Yunnan to Szechwan
                1 mech_infantry moved from French Indo China to Hunan
                1 mech_infantry moved from Shan State to French Indo China

    Place Units - Japanese
                1 factory_minor placed in Malaya
                2 fighters placed in 36 Sea Zone
                1 infantry placed in French Indo China
                1 carrier placed in 39 Sea Zone
                2 fighters placed in India
                1 artillery and 2 infantry placed in Manchuria
                1 infantry placed in Japan
                Turning on Edit Mode
                EDIT: Adding units owned by Japanese to Amur: 3 infantry
                EDIT: Removing units owned by Japanese from Manchuria: 3 infantry
                EDIT: Adding units owned by Japanese to Amur: 1 artillery
                EDIT: Removing units owned by Japanese from Manchuria: 1 artillery
                EDIT: Turning off Edit Mode

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 3,6
                Japanese collect 63 PUs (2 lost to blockades); end with 63 PUs
                Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 66 PUs
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 71 PUs

    Combat Hit Differential Summary :

    Americans : 0,67
        Chinese : -0,33
        UK_Pacific : 0,33
        Japanese : -1,67

    triplea_42069_Jap6.tsvg


  • i am attacking tunisia with cruiser marine and inf from algeria

    DiceRolls: 1@3; Total Hits: 01@3: (5)

    DiceRolls: 1@1 1@2; Total Hits: 01@1: (6)1@2: (4)

    vs

    DiceRolls: 1@2; Total Hits: 01@2: (4)


  • DiceRolls: 1@1 1@2; Total Hits: 11@1: (1)1@2: (3)

    vs

    DiceRolls: 1@2; Total Hits: 01@2: (5)


  • i forgot u can scramble in sz 39 i am withdrwaing that attack

    ignore the dice

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