Your assumption is correct.
L18 BM3 G40 CMF Amon-Sul (L) vs AetV (X+6) Game 1
-
no scramble
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 5
Combat Move - Japanese
1 armour moved from Shan State to 37 Sea Zone
1 artillery moved from Shan State to 37 Sea Zone
2 infantry moved from Shan State to 37 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 37 Sea Zone to 39 Sea Zone
1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 39 Sea Zone
1 armour, 2 artilleries and 3 infantry moved from 39 Sea Zone to India
3 bombers, 4 fighters and 4 tactical_bombers moved from Shan State to India
1 fighter and 1 tactical_bomber moved from 41 Sea Zone to India
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to India
1 submarine moved from 41 Sea Zone to 45 Sea Zone
Japanese take 42 Sea Zone from ANZAC
1 cruiser moved from 41 Sea Zone to 39 Sea Zone
1 battleship moved from 37 Sea Zone to 39 Sea Zone
1 carrier moved from 41 Sea Zone to 39 Sea Zone
1 carrier moved from 37 Sea Zone to 39 Sea Zone
1 artillery moved from Kweichow to Shensi
1 infantry moved from Kweichow to ShensiPurchase Units - Japanese
Japanese buy 2 carriers, 1 destroyer, 2 infantry, 4 mech_infantrys and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat - Japanese
Battle in 45 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 45 Sea Zone
Japanese roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese win with 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 39 Sea Zone
Japanese attack with 1 battleship, 2 carriers, 1 cruiser and 3 transports
British defend with 1 destroyer
Japanese roll dice for 1 battleship, 2 carriers, 1 cruiser and 3 transports in 39 Sea Zone, round 2 : 1/2 hits, 1,17 expected hits
British roll dice for 1 destroyer in 39 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Units damaged: 1 battleship owned by the Japanese
1 destroyer owned by the British lost in 39 Sea Zone
Japanese win, taking 39 Sea Zone from Neutral with 1 battleship, 2 carriers, 1 cruiser and 3 transports remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in India
Japanese attack with 1 armour, 2 artilleries, 3 bombers, 6 fighters, 3 infantry and 6 tactical_bombers
British defend with 3 aaGuns, 1 armour, 1 artillery, 2 fighters and 12 infantry; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour
AA fire in India : 2/9 hits, 1,50 expected hits
1 tactical_bomber owned by the Japanese and 1 fighter owned by the Japanese lost in India
Japanese roll dice for 1 armour, 2 artilleries, 3 bombers, 5 fighters, 3 infantry and 5 tactical_bombers in India, round 2 : 10/19 hits, 9,83 expected hits
UK_Pacific roll dice for 3 aaGuns, 1 armour, 1 artillery, 2 fighters and 12 infantry in India, round 2 : 6/16 hits, 6,17 expected hits
1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese, 3 infantry owned by the Japanese, 1 artillery owned by the Japanese, 3 aaGuns owned by the British and 7 infantry owned by the British lost in India
Japanese roll dice for 1 armour, 1 artillery, 3 bombers, 4 fighters and 4 tactical_bombers in India, round 3 : 8/13 hits, 7,50 expected hits
UK_Pacific roll dice for 1 armour, 1 artillery, 2 fighters and 5 infantry in India, round 3 : 5/9 hits, 3,83 expected hits
3 tactical_bombers owned by the Japanese, 2 fighters owned by the Japanese, 1 artillery owned by the British, 1 fighter owned by the British, 5 infantry owned by the British and 1 armour owned by the British lost in India
Japanese roll dice for 1 armour, 1 artillery, 3 bombers, 2 fighters and 1 tactical_bomber in India, round 4 : 4/8 hits, 4,50 expected hits
UK_Pacific roll dice for 1 fighter in India, round 4 : 1/1 hits, 0,67 expected hits
1 fighter owned by the Japanese and 1 fighter owned by the British lost in India
Japanese captures 9PUs while taking UK_Pacific capital
Japanese converts factory_major into different units
Japanese win, taking India from UK_Pacific with 1 armour, 1 artillery, 3 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -37
Casualties for British: 3 aaGuns, 1 armour, 1 artillery, 2 fighters and 12 infantry
Casualties for Japanese: 1 artillery, 5 fighters, 3 infantry and 5 tactical_bombers
Battle in Shensi
Japanese attack with 1 artillery and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery and 1 infantry in Shensi, round 2 : 1/2 hits, 0,67 expected hits
Chinese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
Japanese win, taking Shensi from Chinese with 1 artillery remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
triggerUKPacificDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to UK_PacificNon Combat Move - Japanese
1 armour moved from Manchuria to Jehol
1 infantry moved from Manchuria to Jehol
1 artillery moved from Manchuria to Jehol
1 artillery and 1 infantry moved from Korea to Manchuria
2 infantry moved from Manchuria to Jehol
1 infantry moved from French Indo China to Yunnan
2 infantry moved from French Indo China to Shan State
1 tactical_bomber moved from India to 39 Sea Zone
1 fighter moved from India to 39 Sea Zone
3 bombers moved from India to French Indo China
1 destroyer moved from 37 Sea Zone to 35 Sea ZonePlace Units - Japanese
1 infantry and 2 mech_infantrys placed in Manchuria
1 infantry and 2 mech_infantrys placed in French Indo China
2 carriers, 1 destroyer and 1 submarine placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 62 PUs; end with 71 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 74 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 79 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 84 PUsCombat Hit Differential Summary :
British : 0,67
Chinese : 0,67
UK_Pacific : 1,33
AA fire in India : : 0,50
Japanese : -0,00 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 5
Combat Move - Americans
1 artillery, 3 infantry and 2 marines moved from Midway to 25 Sea Zone
1 artillery, 1 battleship, 1 cruiser, 3 infantry, 2 marines and 2 transports moved from 25 Sea Zone to 33 Sea Zone
1 artillery, 3 infantry and 2 marines moved from 33 Sea Zone to Caroline Islands
1 bomber moved from Gibraltar to Greece
1 fighter and 1 tactical_bomber moved from 99 Sea Zone to GreecePurchase Units - Americans
Americans buy 2 carriers, 2 destroyers, 3 submarines and 1 transport; Remaining resources: 0 PUs;Combat - Americans
Americans creates battle in territory 93 Sea Zone
Americans creates battle in territory 97 Sea Zone
Battle in Greece
Americans attack with 1 bomber, 1 fighter and 1 tactical_bomber
Italians defend with 2 armour
Americans roll dice for 1 bomber, 1 fighter and 1 tactical_bomber in Greece, round 2 : 1/3 hits
Italians roll dice for 2 armour in Greece, round 2 : 2/2 hits
1 tactical_bomber owned by the Americans, 1 fighter owned by the Americans and 1 armour owned by the Italians lost in Greece
Americans roll dice for 1 bomber in Greece, round 3 : 1/1 hits
Italians roll dice for 1 armour in Greece, round 3 : 0/1 hits
1 armour owned by the Italians lost in Greece
Americans win, taking 93 Sea Zone from Italians with 1 bomber remaining. Battle score for attacker is -9
Casualties for Italians: 2 armour
Casualties for Americans: 1 fighter and 1 tactical_bomber
Battle in Caroline Islands
Americans attack with 1 artillery, 3 infantry and 2 marines
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Americans roll dice for 1 battleship and 1 cruiser in Caroline Islands, round 2 : 1/2 hits
Americans roll dice for 1 artillery, 3 infantry and 2 marines in Caroline Islands, round 2 : 2/6 hits
Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 1/2 hits
2 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands
Americans win, taking Caroline Islands from Japanese with 1 artillery, 2 infantry and 2 marines remaining. Battle score for attacker is 8
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 aaGun and 2 infantryNon Combat Move - Americans
2 carriers, 2 destroyers and 1 fighter moved from 25 Sea Zone to 33 Sea Zone
3 fighters moved from Midway to 33 Sea Zone
2 infantry moved from Algeria to Tunisia
2 infantry moved from Morocco to Algeria
1 carrier and 1 cruiser moved from 99 Sea Zone to 97 Sea Zone
1 bomber moved from Greece to Syria
1 transport moved from 91 Sea Zone to 101 Sea Zone
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
1 destroyer moved from 91 Sea Zone to 109 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 destroyer moved from 25 Sea Zone to 33 Sea Zone
1 submarine moved from 16 Sea Zone to 26 Sea Zone
1 bomber moved from Queensland to Western United States
5 bombers moved from Midway to Queensland
3 fighters and 1 tactical_bomber moved from Western United States to Hawaiian IslandsPlace Units - Americans
1 transport placed in 101 Sea Zone
2 carriers, 2 destroyers and 3 submarines placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUsCombat Move - Chinese
1 infantry moved from Suiyuyan to Shensi
1 fighter moved from Kansu to Shensi
2 infantry moved from Chahar to AnhwePurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;Combat - Chinese
Battle in Anhwe
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 infantry in Anhwe, round 2 : 1/2 hits
Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Anhwe
Chinese win, taking Anhwe from Japanese with 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Shensi
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 artillery
Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 2 : 0/2 hits
Japanese roll dice for 1 artillery in Shensi, round 2 : 0/1 hits
Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 3 : 2/2 hits
Japanese roll dice for 1 artillery in Shensi, round 3 : 1/1 hits
1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
Chinese win with 1 fighter remaining. Battle score for attacker is 1
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 artilleryNon Combat Move - Chinese
1 fighter moved from Shensi to KansuPlace Units - Chinese
1 infantry placed in Suiyuyan
1 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 6 PUs; end with 7 PUsCombat Move - British
2 infantry moved from Syria to 99 Sea Zone
1 transport moved from 99 Sea Zone to 96 Sea Zone
1 armour moved from Tobruk to 96 Sea Zone
1 armour and 1 transport moved from 96 Sea Zone to 97 Sea Zone
1 infantry moved from Ethiopia to British Somaliland
1 infantry moved from Italian Somaliland to British Somaliland
1 fighter moved from United Kingdom to 97 Sea Zone
1 bomber moved from Scotland to 97 Sea Zone
1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 2 infantry and 1 transport moved from 99 Sea Zone to 97 Sea Zone
2 infantry moved from 97 Sea Zone to Northern Italy
1 armour moved from 97 Sea Zone to Northern ItalyPurchase Units - British
British buy 1 aaGun, 1 artillery, 4 infantry and 2 submarines; Remaining resources: 6 PUs;Combat - British
British creates battle in territory 110 Sea Zone
Battle in Northern Italy
British attack with 1 armour and 2 infantry
Italians defend with 1 aaGun, 1 factory_major and 2 mech_infantrys
British roll dice for 1 battleship and 2 cruisers in Northern Italy, round 2 : 2/3 hits
British roll dice for 1 armour and 2 infantry in Northern Italy, round 2 : 1/3 hits
Italians roll dice for 1 aaGun and 2 mech_infantrys in Northern Italy, round 2 : 2/2 hits
2 mech_infantrys owned by the Italians, 1 aaGun owned by the Italians and 2 infantry owned by the British lost in Northern Italy
British converts factory_major into different units
British win, taking Northern Italy from Italians with 1 armour remaining. Battle score for attacker is 7
Casualties for British: 2 infantry
Casualties for Italians: 1 aaGun and 2 mech_infantrys
Battle in British Somaliland
British attack with 2 infantry
Italians defend with 1 infantry
British roll dice for 2 infantry in British Somaliland, round 2 : 1/2 hits
Italians roll dice for 1 infantry in British Somaliland, round 2 : 0/1 hits
1 infantry owned by the Italians lost in British Somaliland
British win, taking British Somaliland from Italians with 2 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in 110 Sea Zone
British attack with 1 submarine
Germans defend with 1 destroyer
British roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the British lost in 110 Sea Zone
Germans win with 1 destroyer remaining. Battle score for attacker is -6
Casualties for British: 1 submarineNon Combat Move - British
2 tactical_bombers moved from 99 Sea Zone to Bryansk
1 fighter moved from Iraq to Bryansk
2 artilleries and 2 infantry moved from Alexandria to Tobruk
1 armour moved from Alexandria to Tobruk
1 aaGun moved from Egypt to Trans-Jordan
1 artillery moved from Alexandria to Egypt
1 infantry moved from Trans-Jordan to Syria
1 aaGun and 2 infantry moved from Scotland to United Kingdom
1 bomber moved from 97 Sea Zone to TobrukPlace Units - British
1 aaGun, 1 artillery and 1 infantry placed in Iraq
British undo move 1.
1 aaGun and 2 infantry placed in Iraq
1 artillery and 2 infantry placed in Egypt
2 submarines placed in 109 Sea ZoneTurn Complete - British
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,2
British collect 33 PUs (4 lost to blockades); end with 39 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 42 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 45 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 48 PUsTurn Complete - UK_Pacific
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 5
Combat Move - Italians
2 infantry moved from Southern Italy to Northern Italy
1 armour and 1 artillery moved from Libya to Tunisia
1 fighter moved from Southern Italy to Northern Italy
1 fighter moved from Southern Italy to Tunisia
2 mech_infantrys moved from Romania to Ukraine
1 bomber moved from Novgorod to UkrainePurchase Units - Italians
Italians buy 1 artillery and 1 infantry; Remaining resources: 0 PUs;Combat - Italians
Italians creates battle in territory 97 Sea Zone
Battle in Northern Italy
Italians attack with 1 fighter and 2 infantry
British defend with 1 armour and 1 factory_minor
Italians roll dice for 1 fighter and 2 infantry in Northern Italy, round 2 : 0/3 hits, 0,83 expected hits
British roll dice for 1 armour in Northern Italy, round 2 : 0/1 hits, 0,50 expected hits
Italians roll dice for 1 fighter and 2 infantry in Northern Italy, round 3 : 2/3 hits, 0,83 expected hits
British roll dice for 1 armour in Northern Italy, round 3 : 0/1 hits, 0,50 expected hits
1 armour owned by the British lost in Northern Italy
Italians win, taking Northern Italy from British with 1 fighter and 2 infantry remaining. Battle score for attacker is 6
Casualties for British: 1 armour
Battle in 97 Sea Zone
Italians attack with 1 submarine
British defend with 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 1 fighter, 1 submarine and 2 transports; Americans defend with 1 carrier, 1 cruiser and 1 submarine
British roll dice for 2 submarines in 97 Sea Zone, round 2 : 0/2 hits, 0,33 expected hits
Italians roll dice for 1 submarine in 97 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Units damaged: 1 battleship owned by the British
British roll dice for 1 battleship, 2 carriers, 3 cruisers, 1 destroyer, 1 fighter and 2 transports in 97 Sea Zone, round 2 : 4/8 hits, 3,83 expected hits
1 submarine owned by the Italians lost in 97 Sea Zone
British win with 1 battleship, 2 carriers, 3 cruisers, 1 destroyer, 1 fighter, 2 submarines and 2 transports remaining. Battle score for attacker is -6
Casualties for Italians: 1 submarine
Battle in Ukraine
Italians attack with 1 bomber and 2 mech_infantrys
Russians defend with 2 artilleries, 1 factory_minor and 1 infantry
Italians roll dice for 1 bomber and 2 mech_infantrys in Ukraine, round 2 : 2/3 hits, 1,00 expected hits
Russians roll dice for 2 artilleries and 1 infantry in Ukraine, round 2 : 1/3 hits, 1,00 expected hits
1 infantry owned by the Russians, 1 mech_infantry owned by the Italians and 1 artillery owned by the Russians lost in Ukraine
1 mech_infantry owned by the Italians retreated to Bessarabia
Russians win with 1 artillery remaining. Battle score for attacker is 3
Casualties for Italians: 1 mech_infantry
Casualties for Russians: 1 artillery and 1 infantry
Battle in Tunisia
Italians attack with 1 armour, 1 artillery and 1 fighter
French defend with 1 infantry; Americans defend with 2 infantry
Italians roll dice for 1 armour, 1 artillery and 1 fighter in Tunisia, round 2 : 1/3 hits, 1,33 expected hits
French roll dice for 3 infantry in Tunisia, round 2 : 0/3 hits, 1,00 expected hits
1 infantry owned by the French lost in Tunisia
Italians roll dice for 1 armour, 1 artillery and 1 fighter in Tunisia, round 3 : 2/3 hits, 1,33 expected hits
French roll dice for 2 infantry in Tunisia, round 3 : 1/2 hits, 0,67 expected hits
2 infantry owned by the Americans and 1 artillery owned by the Italians lost in Tunisia
Italians win, taking Tunisia from French with 1 armour and 1 fighter remaining. Battle score for attacker is 5
Casualties for Italians: 1 artillery
Casualties for French: 1 infantry
Casualties for Americans: 2 infantryNon Combat Move - Italians
1 fighter moved from Tunisia to Libya
1 fighter moved from Northern Italy to Southern Italy
1 bomber moved from Ukraine to Southern ItalyPlace Units - Italians
1 artillery and 1 infantry placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,5,1,6,3,1,5,5,5,4,2
Italians collect 2 PUs (10 lost to blockades); end with 2 PUsCombat Hit Differential Summary :
Italians : 2,33
British : -1,17
French : -0,67
Russians : 0,00 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 5
Combat Move - ANZAC
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
2 infantry moved from 44 Sea Zone to Celebes
1 submarine moved from 54 Sea Zone to 35 Sea ZonePurchase Units - ANZAC
ANZAC buy 2 destroyers; Remaining resources: 0 PUs;Combat - ANZAC
Battle in Celebes
Battle in 35 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 destroyer
ANZAC roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer in 35 Sea Zone, round 2 : 0/1 hits
ANZAC roll dice for 1 submarine in 35 Sea Zone, round 3 : 1/1 hits
Japanese roll dice for 1 destroyer in 35 Sea Zone, round 3 : 0/1 hits
1 destroyer owned by the Japanese lost in 35 Sea Zone
ANZAC win, taking Celebes from Japanese, taking 35 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - ANZAC
1 marine moved from New South Wales to 62 Sea Zone
1 cruiser and 1 marine moved from 62 Sea Zone to 33 Sea Zone
2 fighters moved from Queensland to 33 Sea Zone
1 fighter moved from Northern Territory to 33 Sea Zone
3 fighters and 1 marine moved from 33 Sea Zone to Caroline Islands
2 submarines moved from 62 Sea Zone to 33 Sea ZonePlace Units - ANZAC
2 destroyers placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 13 PUs; end with 13 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUsCombat Move - French
Non Combat Move - French
1 destroyer moved from 99 Sea Zone to 97 Sea Zone
1 fighter moved from Gibraltar to 97 Sea Zone
1 infantry moved from Egypt to Trans-Jordan
1 infantry moved from Trans-Jordan to SyriaTurn Complete - French
-
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 6
Research Technology - Germans
Combat Move - Germans
3 bombers moved from Novgorod to Russia
2 fighters moved from Western Ukraine to Russia
4 tactical_bombers moved from Western Ukraine to Ukraine
1 infantry moved from Belarus to Smolensk
Germans take Smolensk from Russians
1 infantry moved from Archangel to Vologda
Germans take Vologda from Russians
1 infantry moved from Western Ukraine to Ukraine
1 armour moved from Libya to Algeria
1 infantry moved from Finland to Norway
Germans take Norway from Russians
1 infantry moved from Western Ukraine to UkrainePurchase Units - Germans
Germans buy 3 armour, 1 bomber, 1 factory_minor, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat - Germans
Air Battle in RussiaCombat Hit Differential Summary :
-
Interceptors for Moscow?
-
if ur figs shoot at 1, yes
if they shoot at 2, no
-
if ur figs shoot at 1, yes
if they shoot at 2, no
Revised Air Raid Rules: Fighters attack and defend at 2. Strategic and tactical bombers attack at 1.
So in that case NO.
-
you are correct.
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 6
Research Technology - Germans
Combat Move - Germans
3 bombers moved from Novgorod to Russia
2 fighters moved from Western Ukraine to Russia
4 tactical_bombers moved from Western Ukraine to Ukraine
1 infantry moved from Belarus to Smolensk
Germans take Smolensk from Russians
1 infantry moved from Archangel to Vologda
Germans take Vologda from Russians
1 infantry moved from Western Ukraine to Ukraine
1 armour moved from Libya to Algeria
1 infantry moved from Finland to Norway
Germans take Norway from Russians
1 infantry moved from Western Ukraine to UkrainePurchase Units - Germans
Germans buy 3 armour, 1 bomber, 1 factory_minor, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat - Germans
Air Battle in Russia
Germans attacks with 5 units heading to Russia
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Russia
AA fire in Russia : 1/3 hits, 0,50 expected hits
1 bomber killed by AA
Bombing raid in Russia rolls: 7,5 and causes: 12 damage to unit: factory_major
Bombing raid in Russia causes 12 damage total.
Battle in Ukraine
Germans attack with 2 infantry and 4 tactical_bombers
Russians defend with 1 artillery and 1 factory_minor
Germans roll dice for 2 infantry and 4 tactical_bombers in Ukraine, round 2 : 2/6 hits, 2,33 expected hits
Russians roll dice for 1 artillery in Ukraine, round 2 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Russians lost in Ukraine
Germans win, taking Ukraine from Russians with 2 infantry and 4 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Russians: 1 artillery
Battle in Algeria
Germans attack with 1 armour
Americans defend with 2 infantry
Germans roll dice for 1 armour in Algeria, round 2 : 1/1 hits, 0,50 expected hits
French roll dice for 2 infantry in Algeria, round 2 : 1/2 hits, 0,67 expected hits
1 armour owned by the Germans and 1 infantry owned by the Americans lost in Algeria
French win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Germans: 1 armour
Casualties for Americans: 1 infantry
Cleaning up after air battlesNon Combat Move - Germans
4 tactical_bombers moved from Ukraine to Western Ukraine
2 bombers and 2 fighters moved from Russia to Western Ukraine
1 infantry moved from Novgorod to Belarus
2 mech_infantrys moved from Novgorod to Archangel
2 mech_infantrys moved from Germany to Northern Italy
1 aaGun moved from Western Germany to Northern Italy
4 mech_infantrys moved from Germany to Eastern Poland
4 mech_infantrys moved from Romania to Western Ukraine
4 infantry moved from Novgorod to ArchangelPlace Units - Germans
1 factory_minor placed in Western Ukraine
3 armour placed in Novgorod
1 bomber and 1 infantry placed in Western Germany
2 mech_infantrys placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,2,4,5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,6,6,4,2,1,4,1,4,2,3,2,6,1
Germans collect 53 PUs (4 lost to blockades); end with 53 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 63 PUsCombat Hit Differential Summary :
AA fire in Russia : : 0,50
Germans : 0,17
French : 0,33
Russians : -0,33 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 6
Combat Move - Russians
1 artillery and 1 infantry moved from Bryansk to Ukraine
2 fighters moved from Russia to Ukraine
1 infantry moved from Samara to Vologda
1 artillery moved from Russia to Vologda
1 artillery and 1 infantry moved from Russia to SmolenskPurchase Units - Russians
Russians repair damage of 5x factory_major; Remaining resources: 36 PUs;
Russians buy 1 artillery, 2 fighters and 3 mech_infantrys; Remaining resources: 0 PUs;Combat - Russians
Battle in Ukraine
Russians attack with 1 artillery, 2 fighters and 1 infantry
Germans defend with 1 factory_minor and 2 infantry
Russians roll dice for 1 artillery, 2 fighters and 1 infantry in Ukraine, round 2 : 4/4 hits
Germans roll dice for 2 infantry in Ukraine, round 2 : 1/2 hits
1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Ukraine
Russians win, taking Ukraine from Germans with 1 artillery and 2 fighters remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Russians: 1 infantry
Battle in Vologda
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 1 infantry in Vologda, round 2 : 0/2 hits
Germans roll dice for 1 infantry in Vologda, round 2 : 0/1 hits
Russians roll dice for 1 artillery and 1 infantry in Vologda, round 3 : 0/2 hits
Germans roll dice for 1 infantry in Vologda, round 3 : 0/1 hits
Russians roll dice for 1 artillery and 1 infantry in Vologda, round 4 : 1/2 hits
Germans roll dice for 1 infantry in Vologda, round 4 : 0/1 hits
1 infantry owned by the Germans lost in Vologda
Russians win, taking Vologda from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Smolensk
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 1 infantry in Smolensk, round 2 : 0/2 hits
Germans roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits
Russians roll dice for 1 artillery and 1 infantry in Smolensk, round 3 : 1/2 hits
Germans roll dice for 1 infantry in Smolensk, round 3 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 1 artillery remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 infantry moved from Urals to Nenetsia
2 fighters moved from Ukraine to Russia
1 artillery and 4 infantry moved from Russia to Bryansk
5 infantry moved from Samara to Russia
2 aaGuns and 12 infantry moved from Yakut S.S.R. to YeniseyPlace Units - Russians
1 artillery and 2 fighters placed in Russia
3 mech_infantrys placed in VolgogradTurn Complete - Russians
Russians collect 28 PUs; end with 28 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 30 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 32 PUs -
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 6
Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With Russians
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to FriendlyCombat Move - Japanese
1 unit repaired.
1 infantry moved from Manchuria to Amur
Japanese take Amur from Russians
1 mech_infantry moved from Manchuria to Chahar
Japanese take Chahar from Chinese
1 armour moved from Jehol to Suiyuyan
1 mech_infantry moved from Szechwan to Suiyuyan
1 artillery and 3 infantry moved from Jehol to Anhwe
1 artillery moved from India to Burma
2 infantry moved from Shan State to Burma
1 armour moved from India to Eastern Persia
Japanese take West India from UK_Pacific
Japanese take Eastern Persia from British
1 submarine moved from 45 Sea Zone to 44 Sea Zone
3 fighters moved from Japan to 33 Sea Zone
1 battleship, 5 carriers, 3 destroyers, 4 fighters, 1 submarine and 2 tactical_bombers moved from 6 Sea Zone to 22 Sea Zone
1 battleship, 5 carriers, 3 destroyers, 4 fighters, 1 submarine and 2 tactical_bombers moved from 22 Sea Zone to 33 Sea Zone
3 bombers moved from French Indo China to 33 Sea Zone -
Scramble?
-
full
-
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 6
Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With Russians
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to FriendlyCombat Move - Japanese
1 unit repaired.
1 infantry moved from Manchuria to Amur
Japanese take Amur from Russians
1 mech_infantry moved from Manchuria to Chahar
Japanese take Chahar from Chinese
1 armour moved from Jehol to Suiyuyan
1 mech_infantry moved from Szechwan to Suiyuyan
1 artillery and 3 infantry moved from Jehol to Anhwe
1 artillery moved from India to Burma
2 infantry moved from Shan State to Burma
1 armour moved from India to Eastern Persia
Japanese take West India from UK_Pacific
Japanese take Eastern Persia from British
1 submarine moved from 45 Sea Zone to 44 Sea Zone
3 fighters moved from Japan to 33 Sea Zone
1 battleship, 5 carriers, 3 destroyers, 4 fighters, 1 submarine and 2 tactical_bombers moved from 6 Sea Zone to 22 Sea Zone
1 battleship, 5 carriers, 3 destroyers, 4 fighters, 1 submarine and 2 tactical_bombers moved from 22 Sea Zone to 33 Sea Zone
3 bombers moved from French Indo China to 33 Sea ZonePurchase Units - Japanese
Japanese buy 1 artillery, 1 carrier, 1 factory_minor, 4 fighters and 4 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat - Japanese
Americans scrambles 3 units out of Caroline Islands to defend against the attack in 33 Sea Zone
Battle in 44 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 44 Sea Zone
Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Japanese win, taking 44 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Suiyuyan
Japanese attack with 1 armour and 1 mech_infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 armour and 1 mech_infantry in Suiyuyan, round 2 : 0/2 hits, 0,67 expected hits
Chinese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 armour and 1 mech_infantry in Suiyuyan, round 3 : 0/2 hits, 0,67 expected hits
Chinese roll dice for 1 infantry in Suiyuyan, round 3 : 1/1 hits, 0,33 expected hits
1 mech_infantry owned by the Japanese lost in Suiyuyan
Japanese roll dice for 1 armour in Suiyuyan, round 4 : 1/1 hits, 0,50 expected hits
Chinese roll dice for 1 infantry in Suiyuyan, round 4 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Suiyuyan
Japanese win, taking Suiyuyan from Chinese with 1 armour remaining. Battle score for attacker is -1
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 mech_infantry
Battle in Burma
Japanese attack with 1 artillery and 2 infantry
British defend with 1 infantry
Japanese roll dice for 1 artillery and 2 infantry in Burma, round 2 : 0/3 hits, 0,83 expected hits
UK_Pacific roll dice for 1 infantry in Burma, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Burma
Japanese roll dice for 1 artillery and 1 infantry in Burma, round 3 : 1/2 hits, 0,67 expected hits
UK_Pacific roll dice for 1 infantry in Burma, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Anhwe
Japanese attack with 1 artillery and 3 infantry
Chinese defend with 2 infantry
Japanese roll dice for 1 artillery and 3 infantry in Anhwe, round 2 : 1/4 hits, 1,00 expected hits
Chinese roll dice for 2 infantry in Anhwe, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe
Japanese roll dice for 1 artillery and 2 infantry in Anhwe, round 3 : 0/3 hits, 0,83 expected hits
Chinese roll dice for 1 infantry in Anhwe, round 3 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 artillery and 2 infantry in Anhwe, round 4 : 2/3 hits, 0,83 expected hits
Chinese roll dice for 1 infantry in Anhwe, round 4 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Anhwe
Japanese win, taking Anhwe from Chinese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 infantry
Battle in 33 Sea Zone
Japanese attack with 1 battleship, 3 bombers, 5 carriers, 3 destroyers, 7 fighters, 1 submarine and 2 tactical_bombers
Americans defend with 1 battleship, 2 carriers, 1 cruiser, 3 destroyers, 4 fighters and 2 transports; ANZAC defend with 1 cruiser, 3 fighters and 2 submarines
Japanese roll dice for 1 submarine in 33 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 battleship, 3 bombers, 5 carriers, 3 destroyers, 7 fighters and 2 tactical_bombers in 33 Sea Zone, round 2 : 6/16 hits, 8,50 expected hitsCombat Hit Differential Summary :
Chinese : -0,33
UK_Pacific : 0,33
Japanese : -3,17 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 6
Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With Russians
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to FriendlyCombat Move - Japanese
1 unit repaired.
1 infantry moved from Manchuria to Amur
Japanese take Amur from Russians
1 mech_infantry moved from Manchuria to Chahar
Japanese take Chahar from Chinese
1 armour moved from Jehol to Suiyuyan
1 mech_infantry moved from Szechwan to Suiyuyan
1 artillery and 3 infantry moved from Jehol to Anhwe
1 artillery moved from India to Burma
2 infantry moved from Shan State to Burma
1 armour moved from India to Eastern Persia
Japanese take West India from UK_Pacific
Japanese take Eastern Persia from British
1 submarine moved from 45 Sea Zone to 44 Sea Zone
3 fighters moved from Japan to 33 Sea Zone
1 battleship, 5 carriers, 3 destroyers, 4 fighters, 1 submarine and 2 tactical_bombers moved from 6 Sea Zone to 22 Sea Zone
1 battleship, 5 carriers, 3 destroyers, 4 fighters, 1 submarine and 2 tactical_bombers moved from 22 Sea Zone to 33 Sea Zone
3 bombers moved from French Indo China to 33 Sea ZonePurchase Units - Japanese
Japanese buy 1 artillery, 1 carrier, 1 factory_minor, 4 fighters and 4 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat - Japanese
Americans scrambles 3 units out of Caroline Islands to defend against the attack in 33 Sea Zone
Battle in 44 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 44 Sea Zone
Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Japanese win, taking 44 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Suiyuyan
Japanese attack with 1 armour and 1 mech_infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 armour and 1 mech_infantry in Suiyuyan, round 2 : 0/2 hits, 0,67 expected hits
Chinese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 armour and 1 mech_infantry in Suiyuyan, round 3 : 0/2 hits, 0,67 expected hits
Chinese roll dice for 1 infantry in Suiyuyan, round 3 : 1/1 hits, 0,33 expected hits
1 mech_infantry owned by the Japanese lost in Suiyuyan
Japanese roll dice for 1 armour in Suiyuyan, round 4 : 1/1 hits, 0,50 expected hits
Chinese roll dice for 1 infantry in Suiyuyan, round 4 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Suiyuyan
Japanese win, taking Suiyuyan from Chinese with 1 armour remaining. Battle score for attacker is -1
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 mech_infantry
Battle in Burma
Japanese attack with 1 artillery and 2 infantry
British defend with 1 infantry
Japanese roll dice for 1 artillery and 2 infantry in Burma, round 2 : 0/3 hits, 0,83 expected hits
UK_Pacific roll dice for 1 infantry in Burma, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Burma
Japanese roll dice for 1 artillery and 1 infantry in Burma, round 3 : 1/2 hits, 0,67 expected hits
UK_Pacific roll dice for 1 infantry in Burma, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Anhwe
Japanese attack with 1 artillery and 3 infantry
Chinese defend with 2 infantry
Japanese roll dice for 1 artillery and 3 infantry in Anhwe, round 2 : 1/4 hits, 1,00 expected hits
Chinese roll dice for 2 infantry in Anhwe, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe
Japanese roll dice for 1 artillery and 2 infantry in Anhwe, round 3 : 0/3 hits, 0,83 expected hits
Chinese roll dice for 1 infantry in Anhwe, round 3 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 artillery and 2 infantry in Anhwe, round 4 : 2/3 hits, 0,83 expected hits
Chinese roll dice for 1 infantry in Anhwe, round 4 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Anhwe
Japanese win, taking Anhwe from Chinese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 infantry
Battle in 33 Sea Zone
Japanese attack with 1 battleship, 3 bombers, 5 carriers, 3 destroyers, 7 fighters, 1 submarine and 2 tactical_bombers
Americans defend with 1 battleship, 2 carriers, 1 cruiser, 3 destroyers, 4 fighters and 2 transports; ANZAC defend with 1 cruiser, 3 fighters and 2 submarines
Japanese roll dice for 1 submarine in 33 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 battleship, 3 bombers, 5 carriers, 3 destroyers, 7 fighters and 2 tactical_bombers in 33 Sea Zone, round 2 : 6/16 hits, 8,50 expected hits
Units damaged: 2 carriers owned by the Americans and 1 battleship owned by the Americans
Americans roll dice for 2 submarines in 33 Sea Zone, round 2 : 0/2 hits, 0,33 expected hits
Americans roll dice for 1 battleship, 2 carriers, 2 cruisers, 3 destroyers, 7 fighters and 2 transports in 33 Sea Zone, round 2 : 7/15 hits, 8,00 expected hits
Units damaged: 1 battleship owned by the Japanese
1 destroyer owned by the Americans, 2 carriers owned by the Japanese, 1 destroyer owned by the Japanese, 1 submarine owned by the Japanese and 2 submarines owned by the ANZAC lost in 33 Sea Zone
Japanese roll dice for 1 battleship, 3 bombers, 3 carriers, 2 destroyers, 7 fighters and 2 tactical_bombers in 33 Sea Zone, round 3 : 9/15 hits, 8,17 expected hits
Americans roll dice for 1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 7 fighters and 2 transports in 33 Sea Zone, round 3 : 9/14 hits, 7,67 expected hits
2 tactical_bombers owned by the Japanese, 3 fighters owned by the Japanese, 1 cruiser owned by the Americans, 1 cruiser owned by the ANZAC, 2 destroyers owned by the Americans, 1 carrier owned by the Japanese, 1 destroyer owned by the Japanese, 2 carriers owned by the Americans, 1 battleship owned by the Japanese and 3 fighters owned by the Americans lost in 33 Sea Zone
Japanese roll dice for 3 bombers, 2 carriers, 1 destroyer and 4 fighters in 33 Sea Zone, round 4 : 5/8 hits, 4,33 expected hits
Americans roll dice for 1 battleship, 4 fighters and 2 transports in 33 Sea Zone, round 4 : 4/5 hits, 3,33 expected hits
2 fighters owned by the Japanese, 3 fighters owned by the ANZAC, 1 carrier owned by the Japanese, 1 fighter owned by the Americans and 1 battleship owned by the Americans lost in 33 Sea Zone
2 transports owned by the Americans lost in 33 Sea Zone
Japanese win with 3 bombers, 1 carrier, 1 destroyer and 2 fighters remaining. Battle score for attacker is 18
Casualties for ANZAC: 1 cruiser, 3 fighters and 2 submarines
Casualties for Americans: 1 battleship, 2 carriers, 1 cruiser, 3 destroyers, 4 fighters and 2 transports
Casualties for Japanese: 1 battleship, 4 carriers, 2 destroyers, 5 fighters, 1 submarine and 2 tactical_bombers
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory UlaanbaatarNon Combat Move - Japanese
3 bombers moved from 33 Sea Zone to Marianas
1 transport moved from 6 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from Manchuria to 19 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China
1 battleship, 2 carriers, 1 cruiser, 1 fighter, 1 tactical_bomber and 3 transports moved from 39 Sea Zone to 36 Sea Zone
1 infantry moved from Kweichow to Shensi
1 infantry moved from Hunan to Kweichow
1 infantry moved from Yunnan to Szechwan
1 mech_infantry moved from French Indo China to Hunan
1 mech_infantry moved from Shan State to French Indo ChinaPlace Units - Japanese
1 factory_minor placed in Malaya
2 fighters placed in 36 Sea Zone
1 infantry placed in French Indo China
1 carrier placed in 39 Sea Zone
2 fighters placed in India
1 artillery and 2 infantry placed in Manchuria
1 infantry placed in Japan
Turning on Edit Mode
EDIT: Adding units owned by Japanese to Amur: 3 infantry
EDIT: Removing units owned by Japanese from Manchuria: 3 infantry
EDIT: Adding units owned by Japanese to Amur: 1 artillery
EDIT: Removing units owned by Japanese from Manchuria: 1 artillery
EDIT: Turning off Edit ModeTurn Complete - Japanese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 3,6
Japanese collect 63 PUs (2 lost to blockades); end with 63 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 66 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 71 PUsCombat Hit Differential Summary :
Americans : 0,67
Chinese : -0,33
UK_Pacific : 0,33
Japanese : -1,67 -
i am attacking tunisia with cruiser marine and inf from algeria
Rolls: 1@3; Total Hits: 01@3: (5)
Rolls: 1@1 1@2; Total Hits: 01@1: (6)1@2: (4)
vs
Rolls: 1@2; Total Hits: 01@2: (4)
-
Rolls: 1@1 1@2; Total Hits: 11@1: (1)1@2: (3)
vs
Rolls: 1@2; Total Hits: 01@2: (5)
-
i forgot u can scramble in sz 39 i am withdrwaing that attack
ignore the dice