I assumed no scramble to Scotland.
L18 BM3 G40 CMF Amon-Sul (L) vs AetV (X+6) Game 1
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ok this changes things quite a lot, but since i scored only 1 hit with 6 subs in the original, it would be fair play from me that i do not take more than 1 hit with subs. (all though i could, but i wish not).
so 1 hit from subs and 1 from acs is 2 hits, 1 more than in original rd 2
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do not reroll all
we ll just reroll what is must
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no need to apologise. its sometiems hard to track that mega battles in triplea
ok , i saw the dice in email, for u in rd 3. that destroyer u lost in rd 2(after i rerolled here) missed. so no problem for taht
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ok we do not have to roll later since i stay on 1 sub, u ve lost ur ships, and my sub cant hit u.
al we have to do is switch 2 of my subs, for wounded acs, and switch all from anzac to usa
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TripleA Move Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 10
Combat Move - Japanese
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 infantry moved from West India to Eastern Persia
Japanese take Eastern Persia from British
2 mech_infantrys moved from Kiangsu to Kweichow
1 armour moved from Anhwe to Kweichow
1 artillery moved from Chahar to Hopei
1 infantry moved from Yenisey to Evenkiyskiy
Japanese take Evenkiyskiy from Russians
1 battleship, 3 carriers, 1 cruiser, 3 destroyers, 5 fighters, 1 submarine and 1 tactical_bomber moved from 37 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from Malaya to 37 Sea Zone
1 artillery moved from Malaya to 37 Sea Zone
1 infantry moved from Malaya to 37 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 37 Sea Zone to 42 Sea Zone
2 artilleries and 2 infantry moved from 42 Sea Zone to Java
1 infantry moved from Malaya to 37 Sea Zone
1 infantry and 1 transport moved from 37 Sea Zone to 44 Sea Zone
1 infantry and 1 transport moved from 44 Sea Zone to 45 Sea Zone
1 infantry moved from 45 Sea Zone to Dutch New Guinea
1 transport moved from 37 Sea Zone to 36 Sea Zone
1 infantry moved from French Indo China to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
1 infantry moved from Chahar to Hopei -
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 10
Politics - Americans
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 42 Sea Zone: 2 destroyers
EDIT: Adding units owned by Americans to 42 Sea Zone: 2 destroyers
EDIT: Removing units owned by ANZAC from 42 Sea Zone: 1 submarine
EDIT: Adding units owned by Americans to 42 Sea Zone: 1 submarine
EDIT: Removing units owned by ANZAC from 42 Sea Zone: 2 submarines
EDIT: Adding units owned by Americans to 42 Sea Zone: 2 carriers
EDIT: Changing unit hit damage for these Americans owned units to: carrier = 1, carrier = 1
EDIT: Turning off Edit Mode -
@aequitas:
No Problem Amon_Sul, i will reroll the battle.
I had the best intrest in mind for you and i think the Outcome proved a good decission.Regarding to US and Anzak Subs:
Of Course you could switch that, but my Focus was the stronger presented Units, not their nationality. I apologize for that.You are live Right now?
I will go ahead and reroll this now.
Stay tuned.np dude.
i think triple a maybe offered u to remove my acs before subs, so u just pushed ok.
but anyway, i am not accusing u of anything, i do not doubt in ur honesty, just i had to
complain
since i want the best for myself, as i want for u in any battle.cheers
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please confirm U agree with all, and i ll continue.
but dont know when ill post, Croatia plays the finals soon :D
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The map you posted is fine with me.
No i took out your CV on Purpose b/c i that this would be the best for you.
I was wrong as i can see now how you would have liked it to be done.
For future ref. i will post a CM Map where CV’s are involved too just to make sure and request an Ool.Personally I hope and wish Croatia the title of WM2018!
Good Luck.
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well now after battle it seems that maybe it was better for me to preserve the subs, and not acs, so i can attack your sz 37 navy.
but we have to be real, while the battle was going it was pretty close and i ve needed max defense. i had luck in this battle, u scored only 3 hits in that key rd, so i think that it would be real that i preserved acs for better defence.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 10
Politics - Americans
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 42 Sea Zone: 2 destroyers
EDIT: Adding units owned by Americans to 42 Sea Zone: 2 destroyers
EDIT: Removing units owned by ANZAC from 42 Sea Zone: 1 submarine
EDIT: Adding units owned by Americans to 42 Sea Zone: 1 submarine
EDIT: Removing units owned by ANZAC from 42 Sea Zone: 2 submarines
EDIT: Adding units owned by Americans to 42 Sea Zone: 2 carriers
EDIT: Changing unit hit damage for these Americans owned units to: carrier = 1, carrier = 1
EDIT: Turning off Edit ModeCombat Move - Americans
1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Holland Belgium
1 infantry moved from Gibraltar to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 destroyer moved from 105 Sea Zone to 110 Sea Zone
3 destroyers and 1 submarine moved from 42 Sea Zone to 37 Sea Zone
3 fighters and 1 tactical_bomber moved from Java to 37 Sea Zone
1 bomber moved from Queensland to 37 Sea Zone
1 destroyer and 3 submarines moved from 54 Sea Zone to 37 Sea Zone
1 fighter moved from Queensland to 45 Sea Zone
5 bombers moved from Caroline Islands to 37 Sea Zone
1 infantry moved from Java to 42 Sea Zone
1 infantry moved from Java to 42 Sea Zone
1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone
1 infantry and 1 transport moved from 42 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
1 infantry moved from 41 Sea Zone to Sumatra
2 fighters moved from 91 Sea Zone to 110 Sea Zone
2 cruisers moved from 91 Sea Zone to 110 Sea Zone
1 bomber moved from United Kingdom to 110 Sea ZonePurchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 2 fighters and 5 submarines; Remaining resources: 0 PUs;Combat - Americans
Battle in Borneo
Battle in Sumatra
Battle in 45 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 45 Sea Zone
Americans win, taking Borneo from Japanese, taking Sumatra from Japanese with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 37 Sea Zone
Americans attack with 6 bombers, 4 destroyers, 3 fighters, 4 submarines and 1 tactical_bomber
Japanese defend with 2 artilleries, 2 carriers, 1 destroyer, 2 fighters, 4 infantry and 3 transports
Americans roll dice for 4 submarines in 37 Sea Zone, round 2 : 3/4 hits
Units damaged: 2 carriers owned by the Japanese
Americans roll dice for 6 bombers, 4 destroyers, 3 fighters and 1 tactical_bomber in 37 Sea Zone, round 2 : 10/14 hits
Japanese roll dice for 2 carriers, 1 destroyer, 2 fighters and 3 transports in 37 Sea Zone, round 2 : 2/5 hits
4 infantry owned by the Japanese, 2 fighters owned by the Japanese, 2 artilleries owned by the Japanese, 3 transports owned by the Japanese, 2 submarines owned by the Americans, 2 carriers owned by the Japanese and 1 destroyer owned by the Japanese lost in 37 Sea Zone
Americans win, taking 37 Sea Zone from Neutral with 6 bombers, 4 destroyers, 3 fighters, 2 submarines and 1 tactical_bomber remaining. Battle score for attacker is 89
Casualties for Americans: 2 submarines
Casualties for Japanese: 2 artilleries, 2 carriers, 1 destroyer, 2 fighters, 4 infantry and 3 transports
Battle in 110 Sea Zone
Americans attack with 1 bomber, 2 cruisers, 1 destroyer, 2 fighters and 2 transports
Germans defend with 1 destroyer
Americans roll dice for 1 bomber, 2 cruisers, 1 destroyer, 2 fighters and 2 transports in 110 Sea Zone, round 2 : 3/6 hits
Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Germans and 1 destroyer owned by the Americans lost in 110 Sea Zone
Americans win with 1 bomber, 2 cruisers, 2 fighters and 2 transports remaining. Battle score for attacker is 0
Casualties for Germans: 1 destroyer
Casualties for Americans: 1 destroyer
Battle in Normandy Bordeaux
Battle in Holland BelgiumNon Combat Move - Americans
4 aaGuns and 4 infantry moved from Gibraltar to 91 Sea Zone
4 aaGuns, 4 infantry and 4 transports moved from 91 Sea Zone to 110 Sea Zone
4 aaGuns and 4 infantry moved from 110 Sea Zone to Holland Belgium
1 bomber moved from 110 Sea Zone to United Kingdom
1 carrier moved from 91 Sea Zone to 110 Sea Zone
2 fighters moved from Eastern United States to 110 Sea Zone
2 fighters moved from 110 Sea Zone to United Kingdom
2 carriers moved from 42 Sea Zone to 54 Sea Zone
1 fighter moved from 45 Sea Zone to New Guinea
3 fighters and 1 tactical_bomber moved from 37 Sea Zone to Java
1 bomber moved from 37 Sea Zone to Java
5 bombers moved from 37 Sea Zone to Java
1 submarine moved from 30 Sea Zone to 54 Sea Zone
2 cruisers moved from 30 Sea Zone to 54 Sea Zone
1 destroyer moved from 109 Sea Zone to 110 Sea Zone
1 fighter moved from Gibraltar to United Kingdom
1 infantry moved from Tunisia to AlgeriaPlace Units - Americans
1 carrier, 2 destroyers and 5 submarines placed in 10 Sea Zone
2 fighters placed in Western United StatesTurn Complete - Americans
Americans collect 70 PUs; end with 70 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 90 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 95 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 100 PUsCombat Move - Chinese
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;Place Units - Chinese
1 infantry placed in Shensi
1 infantry placed in SuiyuyanTurn Complete - Chinese
Chinese collect 6 PUs; end with 7 PUsCombat Move - British
1 unit repaired.
1 infantry moved from Persia to Eastern Persia
1 bomber and 1 fighter moved from Persia to Eastern PersiaPurchase Units - British
British buy 1 artillery, 2 destroyers, 5 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat - British
Battle in Eastern Persia
British attack with 1 bomber, 1 fighter and 1 infantry
Japanese defend with 1 infantry
British roll dice for 1 bomber, 1 fighter and 1 infantry in Eastern Persia, round 2 : 1/3 hits
Japanese roll dice for 1 infantry in Eastern Persia, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Eastern Persia
British win, taking Eastern Persia from Japanese with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - British
2 armour and 1 mech_infantry moved from Egypt to Iraq
1 artillery and 2 infantry moved from Trans-Jordan to Iraq
3 artilleries, 3 infantry and 2 mech_infantrys moved from Iraq to Persia
1 bomber moved from Eastern Persia to Iraq
1 fighter moved from Eastern Persia to Persia
1 fighter moved from Union of South Africa to Egypt
1 armour, 1 artillery and 2 infantry moved from Gibraltar to 91 Sea Zone
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
1 armour, 1 artillery, 1 battleship, 1 carrier, 2 cruisers, 2 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 110 Sea Zone to Holland Belgium
1 fighter moved from United Kingdom to 110 Sea Zone
4 aaGuns, 1 artillery, 3 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea ZonePlace Units - British
2 destroyers placed in 110 Sea Zone
3 mech_infantrys placed in Egypt
3 infantry placed in Iraq
1 artillery and 2 infantry placed in PersiaTurn Complete - British
British collect 34 PUs; end with 34 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 37 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 40 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 43 PUsTurn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 10
Combat Move - Italians
1 fighter moved from Southern Italy to Normandy Bordeaux
1 bomber moved from Southern Italy to Normandy BordeauxPurchase Units - Italians
Italians buy nothing; Remaining resources: 7 PUs;Combat - Italians
Battle in Normandy Bordeaux
Italians attack with 1 bomber and 1 fighter
Americans defend with 1 factory_minor, 1 harbour and 1 infantry
Italians roll dice for 1 bomber and 1 fighter in Normandy Bordeaux, round 2 : 1/2 hits, 1,17 expected hits
Americans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Americans and 1 fighter owned by the Italians lost in Normandy Bordeaux
Italians win with 1 bomber remaining. Battle score for attacker is -7
Casualties for Italians: 1 fighter
Casualties for Americans: 1 infantryNon Combat Move - Italians
1 artillery and 4 infantry moved from Southern Italy to Northern Italy
1 bomber moved from Normandy Bordeaux to Western Germany
1 aaGun moved from Southern Italy to Northern Italy
1 aaGun moved from Southern Italy to Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,6,1,5,1,3,6,1,6,3,3,2
Italians collect 0 PUs (8 lost to blockades); end with 7 PUsCombat Hit Differential Summary :
Italians : -0,17
Americans : 0,67 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 10
Combat Move - ANZAC
1 armour moved from Northern Territory to Western Australia
ANZAC take Western Australia from Japanese
1 armour moved from Western Australia to Northern Territory
1 armour and 1 infantry moved from New South Wales to 62 Sea Zone
1 armour, 1 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone
1 armour and 1 infantry moved from 45 Sea Zone to Dutch New GuineaPurchase Units - ANZAC
ANZAC buy 1 destroyer and 1 transport; Remaining resources: 0 PUs;Combat - ANZAC
Battle in Dutch New Guinea
ANZAC attack with 1 armour and 1 infantry
Japanese defend with 1 infantry
ANZAC roll dice for 1 armour and 1 infantry in Dutch New Guinea, round 2 : 1/2 hits
Japanese roll dice for 1 infantry in Dutch New Guinea, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Dutch New Guinea
ANZAC win, taking Dutch New Guinea from Japanese with 1 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - ANZAC
1 infantry moved from Northern Territory to Queensland
1 artillery moved from South Australia to Queensland
1 aaGun moved from Northern Territory to Queensland
1 armour moved from New South Wales to Queensland
1 submarine moved from 43 Sea Zone to 44 Sea ZonePlace Units - ANZAC
1 destroyer and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUsCombat Move - French
Non Combat Move - French
1 fighter moved from United Kingdom to 110 Sea Zone
2 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from Persia to Northwest PersiaTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 11
Research Technology - Germans
Combat Move - Germans
3 infantry moved from Samara to Novosibirsk
1 armour moved from Samara to Kazakhstan
Germans take Kazakhstan from Russians
1 armour moved from Kazakhstan to Caucasus
1 infantry moved from Southern France to Normandy Bordeaux
Germans take Normandy Bordeaux from Americans
2 mech_infantrys moved from Southern France to France
2 mech_infantrys moved from France to Holland Belgium
6 bombers, 4 fighters, 2 infantry and 3 tactical_bombers moved from Western Germany to Holland Belgium
1 fighter and 1 tactical_bomber moved from Southern France to Holland Belgium
1 fighter moved from Novgorod to NovosibirskPurchase Units - Germans
Germans buy 5 armour, 1 factory_minor, 2 fighters, 5 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat - Germans
Battle in Holland Belgium
Germans attack with 6 bombers, 5 fighters, 2 infantry, 2 mech_infantrys and 4 tactical_bombers
British defend with 1 armour, 1 artillery and 2 infantry; Americans defend with 4 aaGuns, 1 artillery and 5 infantry
AA fire in Holland Belgium : 3/12 hits, 2,00 expected hits
3 fighters owned by the Germans lost in Holland Belgium
Germans roll dice for 6 bombers, 2 fighters, 2 infantry, 2 mech_infantrys and 4 tactical_bombers in Holland Belgium, round 2 : 8/16 hits, 8,00 expected hits
Americans roll dice for 4 aaGuns, 1 armour, 2 artilleries and 7 infantry in Holland Belgium, round 2 : 3/10 hits, 3,50 expected hits
4 aaGuns owned by the Americans, 2 infantry owned by the Germans, 4 infantry owned by the Americans and 1 mech_infantry owned by the Germans lost in Holland Belgium
Germans roll dice for 6 bombers, 2 fighters, 1 mech_infantry and 4 tactical_bombers in Holland Belgium, round 3 : 8/13 hits, 7,50 expected hits
Americans roll dice for 1 armour, 2 artilleries and 3 infantry in Holland Belgium, round 3 : 2/6 hits, 2,17 expected hits
1 infantry owned by the Americans, 1 artillery owned by the Americans, 2 tactical_bombers owned by the Germans, 1 artillery owned by the British, 2 infantry owned by the British and 1 armour owned by the British lost in Holland Belgium
Germans win, taking Holland Belgium from Americans with 6 bombers, 2 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is -7
Casualties for Germans: 3 fighters, 2 infantry, 1 mech_infantry and 2 tactical_bombers
Casualties for British: 1 armour, 1 artillery and 2 infantry
Casualties for Americans: 4 aaGuns, 1 artillery and 5 infantry
Battle in Novosibirsk
Germans attack with 1 fighter and 3 infantry
Russians defend with 1 infantry
Germans roll dice for 1 fighter and 3 infantry in Novosibirsk, round 2 : 2/4 hits, 1,00 expected hits
Russians roll dice for 1 infantry in Novosibirsk, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Novosibirsk
Germans win, taking Novosibirsk from Russians with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
1 fighter moved from Novosibirsk to Russia
3 mech_infantrys moved from Russia to Volgograd
3 artilleries and 3 mech_infantrys moved from Volgograd to Caucasus
2 aaGuns moved from Rostov to Caucasus
3 mech_infantrys moved from Rostov to Caucasus
3 mech_infantrys moved from Ukraine to Caucasus
1 armour and 1 mech_infantry moved from Samara to Caucasus
6 bombers, 2 fighters and 2 tactical_bombers moved from Holland Belgium to Western Germany
1 aaGun moved from Southern France to Normandy Bordeaux
5 infantry moved from Southern France to Normandy Bordeaux
1 infantry moved from Southern France to Normandy Bordeaux
1 aaGun, 1 artillery and 10 infantry moved from Southern France to France
1 aaGun moved from Germany to Western Germany
5 mech_infantrys moved from Eastern Poland to Ukraine
1 armour and 1 mech_infantry moved from Greece to Yugoslavia
1 infantry moved from Novgorod to Vyborg
1 artillery moved from Southern Italy to Northern Italy
1 infantry moved from Southern Italy to Northern ItalyPlace Units - Germans
1 factory_minor placed in Caucasus
3 armour placed in Volgograd
2 armour and 1 mech_infantry placed in Ukraine
3 infantry placed in Western Germany
2 infantry placed in Germany
1 fighter and 1 mech_infantry placed in Novgorod
1 fighter placed in Western Germany
1 mech_infantry placed in RussiaTurn Complete - Germans
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,6
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,5,6,4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,6,1,3,2,5,4,4,6,4,1,2
Germans collect 67 PUs (7 lost to blockades); end with 67 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 92 PUsCombat Hit Differential Summary :
Germans : 1,50
Americans : -0,67
Russians : -0,33
AA fire in Holland Belgium : : 1,00 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 11
Combat Move - Russians
4 fighters and 2 infantry moved from Kansu to NovosibirskCombat - Russians
Battle in Novosibirsk
Russians attack with 4 fighters and 2 infantry
Germans defend with 3 infantry
Russians roll dice for 4 fighters and 2 infantry in Novosibirsk, round 2 : 2/6 hits
Germans roll dice for 3 infantry in Novosibirsk, round 2 : 1/3 hits
1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Novosibirsk
Russians roll dice for 4 fighters and 1 infantry in Novosibirsk, round 3 : 1/5 hits
Germans roll dice for 1 infantry in Novosibirsk, round 3 : 0/1 hits
1 infantry owned by the Germans lost in Novosibirsk
Russians win, taking Novosibirsk from Germans with 4 fighters and 1 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 3 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
4 fighters moved from Novosibirsk to Shensi
4 fighters moved from Shensi to Kansu
1 infantry moved from Suiyuyan to KansuTurn Complete - Russians
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 11
Combat Move - Japanese
1 bomber moved from Malaya to 41 Sea Zone
1 bomber moved from Malaya to 43 Sea Zone
1 bomber moved from Malaya to 45 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 26 Sea Zone
2 infantry moved from 26 Sea Zone to Hawaiian Islands
1 marine moved from Japan to 6 Sea Zone
1 cruiser and 1 marine moved from 6 Sea Zone to 1 Sea Zone
1 marine moved from 1 Sea Zone to Alaska
3 infantry moved from Yunnan to Szechwan
1 armour and 2 mech_infantrys moved from Kweichow to SzechwanPurchase Units - Japanese
Japanese buy 2 destroyers, 2 fighters, 4 infantry, 2 mech_infantrys, 2 submarines and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat - Japanese
Battle in 43 Sea Zone
Japanese attack with 1 bomber
Americans defend with 1 transport
1 transport owned by the Americans lost in 43 Sea Zone
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Hawaiian Islands
Battle in Alaska
Battle in 41 Sea Zone
Japanese attack with 1 bomber
Americans defend with 1 transport
1 transport owned by the Americans lost in 41 Sea Zone
Japanese win, taking Hawaiian Islands from Americans, taking Alaska from Americans with 1 bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 45 Sea Zone
Japanese attack with 1 bomber
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 45 Sea Zone
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Szechwan
Japanese attack with 1 armour, 3 infantry and 2 mech_infantrys
Chinese defend with 1 infantry
Japanese roll dice for 1 armour, 3 infantry and 2 mech_infantrys in Szechwan, round 2 : 2/6 hits, 1,33 expected hits
Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Szechwan
Japanese win, taking Szechwan from Chinese with 1 armour, 3 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantryNon Combat Move - Japanese
1 armour moved from Manchuria to Chahar
2 infantry moved from French Indo China to Yunnan
1 bomber moved from 45 Sea Zone to Philippines
1 bomber moved from 43 Sea Zone to Philippines
1 bomber moved from 41 Sea Zone to IndiaPlace Units - Japanese
2 destroyers, 2 submarines and 1 transport placed in 6 Sea Zone
3 infantry placed in Malaya
1 infantry and 2 mech_infantrys placed in French Indo China
2 fighters placed in IndiaTurn Complete - Japanese
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 5,1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,1,5,3,3,2,2,2
Japanese collect 58 PUs (6 lost to blockades); end with 58 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 61 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 71 PUsCombat Hit Differential Summary :
Chinese : -0,33
Japanese : 0,67 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 11
Combat Move - Americans
2 units repaired.
2 cruisers moved from 54 Sea Zone to 33 Sea Zone
2 marines moved from Caroline Islands to 33 Sea Zone
1 cruiser and 1 marine moved from 33 Sea Zone to 34 Sea Zone
1 marine moved from 34 Sea Zone to Paulau Island
1 cruiser and 1 marine moved from 33 Sea Zone to 32 Sea Zone
1 marine moved from 32 Sea Zone to Marshall Islands
1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 submarine moved from 10 Sea Zone to 1 Sea Zone
2 fighters moved from Western United States to 1 Sea Zone
3 mech_infantrys moved from Western United States to Alaska
3 artilleries and 3 infantry moved from Western United States to 10 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 10 Sea Zone to 26 Sea Zone
3 artilleries and 3 infantry moved from 26 Sea Zone to Hawaiian IslandsPurchase Units - Americans
Americans buy 6 artilleries, 2 destroyers, 6 infantry and 6 transports; Remaining resources: 0 PUs;Combat - Americans
Battle in Paulau Island
Battle in Marshall Islands
Battle in 26 Sea Zone
Americans attack with 1 submarine and 3 transports
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 26 Sea Zone
Americans roll dice for 1 submarine in 26 Sea Zone, round 2 : 1/1 hits
Americans win, taking Paulau Island from Japanese, taking Marshall Islands from Japanese, taking 26 Sea Zone from Neutral with 1 submarine and 3 transports remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Alaska
Americans attack with 3 mech_infantrys
Japanese defend with 1 factory_minor and 1 marine
Americans roll dice for 3 mech_infantrys in Alaska, round 2 : 1/3 hits
Japanese roll dice for 1 marine in Alaska, round 2 : 1/1 hits
1 marine owned by the Japanese and 1 mech_infantry owned by the Americans lost in Alaska
Americans win, taking Alaska from Japanese with 2 mech_infantrys remaining. Battle score for attacker is 1
Casualties for Americans: 1 mech_infantry
Casualties for Japanese: 1 marine
Battle in Hawaiian Islands
Americans attack with 3 artilleries and 3 infantry
Japanese defend with 1 airfield, 1 harbour and 2 infantry
Americans roll dice for 3 artilleries and 3 infantry in Hawaiian Islands, round 2 : 1/6 hits
Japanese roll dice for 2 infantry in Hawaiian Islands, round 2 : 0/2 hits
1 infantry owned by the Japanese lost in Hawaiian Islands
Americans roll dice for 3 artilleries and 3 infantry in Hawaiian Islands, round 3 : 3/6 hits
Japanese roll dice for 1 infantry in Hawaiian Islands, round 3 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Hawaiian Islands
Americans win, taking Hawaiian Islands from Japanese with 3 artilleries and 2 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Casualties for Japanese: 2 infantry
Battle in 1 Sea Zone
Americans attack with 2 fighters and 1 submarine
Japanese defend with 1 cruiser
Americans roll dice for 1 submarine in 1 Sea Zone, round 2 : 1/1 hits
1 cruiser owned by the Japanese lost in 1 Sea Zone
Americans win, taking 1 Sea Zone from Neutral with 2 fighters and 1 submarine remaining. Battle score for attacker is 12
Casualties for Japanese: 1 cruiserNon Combat Move - Americans
4 destroyers moved from 37 Sea Zone to 45 Sea Zone
2 carriers, 2 destroyers and 3 submarines moved from 10 Sea Zone to 25 Sea Zone
2 fighters moved from 1 Sea Zone to 25 Sea Zone
2 fighters moved from Queensland to 25 Sea Zone
2 carriers moved from 54 Sea Zone to 26 Sea Zone
1 submarine moved from 54 Sea Zone to 37 Sea Zone
1 submarine moved from 37 Sea Zone to 39 Sea Zone
6 bombers moved from Java to Caroline Islands
3 fighters and 1 tactical_bomber moved from Java to Queensland
1 fighter moved from New Guinea to 26 Sea Zone
4 aaGuns, 1 artillery, 1 carrier, 5 infantry, 1 mech_infantry and 6 transports moved from 110 Sea Zone to 125 Sea Zone
2 cruisers, 1 destroyer and 2 fighters moved from 110 Sea Zone to 125 Sea ZonePlace Units - Americans
4 artilleries and 6 infantry placed in Central United States
2 artilleries placed in Eastern United States
2 destroyers and 6 transports placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 65 PUs; end with 65 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 90 PUsCombat Move - Chinese
1 infantry moved from Shensi to Hopei
1 fighter moved from Kansu to Hopei
1 infantry moved from Suiyuyan to HopeiPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;Combat - Chinese
Battle in Hopei
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 artillery
Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 2 : 1/3 hits
Japanese roll dice for 1 artillery in Hopei, round 2 : 0/1 hits
1 artillery owned by the Japanese lost in Hopei
Chinese win, taking Hopei from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artilleryNon Combat Move - Chinese
1 fighter moved from Hopei to KansuPlace Units - Chinese
1 infantry placed in Suiyuyan
1 infantry placed in ShensiTurn Complete - Chinese
Chinese collect 6 PUs; end with 7 PUsCombat Move - British
1 artillery moved from 125 Sea Zone to Norway
1 infantry moved from Eastern Persia to West India
1 fighter moved from Persia to West IndiaPurchase Units - British
British buy 2 artilleries, 2 fighters and 5 infantry; Remaining resources: 0 PUs;Combat - British
Battle in Norway
Battle in West India
British attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
British roll dice for 1 fighter and 1 infantry in West India, round 2 : 1/2 hits
Japanese roll dice for 1 infantry in West India, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in West India
British win, taking Norway from Germans, taking West India from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - British
1 fighter moved from West India to Persia
1 mech_infantry moved from Persia to Eastern Persia
5 aaGuns, 4 armour, 14 artilleries, 6 infantry and 1 mech_infantry moved from Persia to Iraq
1 mech_infantry moved from Eastern Persia to Persia
1 fighter and 3 mech_infantrys moved from Egypt to Iraq
4 aaGuns, 3 infantry and 1 mech_infantry moved from 125 Sea Zone to Norway
1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 2 fighters and 2 transports moved from 110 Sea Zone to 125 Sea ZonePlace Units - British
1 artillery and 2 infantry placed in Persia
1 artillery and 2 infantry placed in Iraq
2 fighters placed in Egypt
1 infantry placed in United KingdomTurn Complete - British
British collect 37 PUs; end with 37 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 40 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 43 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 46 PUsTurn Complete - UK_Pacific
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TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 11
Politics - Italians
Turning on Edit Mode
EDIT: Removing units owned by British from Iraq: 1 aaGun
EDIT: Adding units owned by British to Northwest Persia: 1 aaGun
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 11
Politics - Italians
Turning on Edit Mode
EDIT: Removing units owned by British from Iraq: 1 aaGun
EDIT: Adding units owned by British to Northwest Persia: 1 aaGun
EDIT: Turning off Edit ModeCombat Move - Italians
Purchase Units - Italians
Italians buy nothing; Remaining resources: 7 PUs;Non Combat Move - Italians
1 aaGun, 1 artillery and 4 infantry moved from Northern Italy to Western Germany
1 aaGun moved from Northern Italy to Western Germany
2 infantry moved from Southern Italy to Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,2,3,6,2,6,6,3,4,6,5,5
Italians collect 0 PUs (8 lost to blockades); end with 7 PUsCombat Hit Differential Summary :
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 11
Combat Move - ANZAC
Purchase Units - ANZAC
ANZAC buy 2 destroyers; Remaining resources: 0 PUs;Non Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
1 armour moved from Northern Territory to Queensland
1 armour and 1 infantry moved from Dutch New Guinea to New GuineaPlace Units - ANZAC
2 destroyers placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUsCombat Move - French
Non Combat Move - French
2 infantry moved from 125 Sea Zone to NorwayTurn Complete - French