Game History
Round: 1 Purchase Units - Germans Germans buy 6 artilleries and 2 infantry; Remaining resources: 0 PUs; Politics - Germans Germans takes Political Action: Political Action Germans To War With Chinese Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War Combat Move - Germans 1 artillery and 2 infantry moved from Holland Belgium to Normandy Bordeaux 1 submarine moved from 103 Sea Zone to 106 Sea Zone 1 submarine moved from 117 Sea Zone to 106 Sea Zone 1 submarine moved from 108 Sea Zone to 110 Sea Zone 1 submarine moved from 124 Sea Zone to 111 Sea Zone 1 submarine moved from 118 Sea Zone to 111 Sea Zone 1 armour moved from Romania to Yugoslavia 1 infantry moved from Romania to Yugoslavia 1 armour and 2 infantry moved from Slovakia Hungary to Yugoslavia 3 armour moved from Greater Southern Germany to France 2 artilleries and 6 infantry moved from Greater Southern Germany to Yugoslavia 1 battleship moved from 113 Sea Zone to 110 Sea Zone 1 artillery, 3 infantry and 4 mech_infantrys moved from Western Germany to France 1 fighter moved from Slovakia Hungary to Yugoslavia 1 tactical_bomber moved from Poland to Yugoslavia 1 infantry moved from Holland Belgium to Normandy Bordeaux 3 armour, 1 artillery and 1 infantry moved from Holland Belgium to France 1 bomber moved from Germany to 110 Sea Zone 1 bomber moved from Germany to 111 Sea Zone 1 fighter moved from Holland Belgium to 111 Sea Zone 1 tactical_bomber moved from Germany to 110 Sea Zone 1 fighter moved from Norway to 111 Sea Zone 1 tactical_bomber moved from Western Germany to 111 Sea Zone 2 fighters and 2 tactical_bombers moved from Western Germany to 110 Sea Zone Combat - Germans British scrambles 1 units out of Scotland to defend against the attack in 111 Sea Zone Battle in Yugoslavia Germans attack with 2 armour, 2 artilleries, 1 fighter, 9 infantry and 1 tactical_bomber Neutral_Allies defend with 5 infantry Germans win, taking Yugoslavia from Neutral_Allies with 2 armour, 2 artilleries, 1 fighter, 6 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Germans: 3 infantry Casualties for Neutral_Allies: 5 infantry Battle in Normandy Bordeaux Germans attack with 1 artillery and 3 infantry French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Germans win, taking Normandy Bordeaux from French with 1 artillery and 2 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 infantry Casualties for French: 1 artillery and 1 infantry Battle in France Germans attack with 6 armour, 2 artilleries, 4 infantry and 4 mech_infantrys British defend with 1 armour and 1 artillery; French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry Germans captures 19PUs while taking French capital Germans converts factory_major into different units Germans win, taking France from French with 6 armour, 2 artilleries and 1 mech_infantry remaining. Battle score for attacker is 29 Casualties for Germans: 4 infantry and 3 mech_infantrys Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry Casualties for British: 1 armour and 1 artillery Battle in 106 Sea Zone Germans attack with 2 submarines British defend with 1 destroyer and 1 transport Germans win, taking 106 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 9 Casualties for Germans: 1 submarine Casualties for British: 1 destroyer and 1 transport Battle in 110 Sea Zone Germans attack with 1 battleship, 1 bomber, 2 fighters, 1 submarine and 3 tactical_bombers British defend with 1 battleship and 1 cruiser; French defend with 1 cruiser Units damaged: 1 battleship owned by the British Units damaged: 1 battleship owned by the Germans Germans win with 1 battleship, 1 bomber, 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is 38 Casualties for Germans: 1 submarine Casualties for British: 1 battleship and 1 cruiser Casualties for French: 1 cruiser Battle in 111 Sea Zone Germans attack with 1 bomber, 2 fighters, 2 submarines and 1 tactical_bomber British defend with 1 battleship, 1 cruiser, 1 destroyer and 1 fighter Units damaged: 1 battleship owned by the British Germans win with 1 bomber remaining. Battle score for attacker is 7 Casualties for British: 1 battleship, 1 cruiser, 1 destroyer and 1 fighter Casualties for Germans: 2 fighters, 2 submarines and 1 tactical_bomber Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French triggerFrenchDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to French Non Combat Move - Germans 1 bomber moved from 111 Sea Zone to Western Germany 1 bomber moved from 110 Sea Zone to Western Germany 1 infantry moved from Denmark to Western Germany 1 aaGun moved from Germany to 114 Sea Zone 1 aaGun, 1 cruiser and 1 transport moved from 114 Sea Zone to 113 Sea Zone 1 infantry moved from Denmark to 113 Sea Zone 1 infantry moved from Norway to Finland Germans take Finland from Neutral_Axis 1 infantry moved from Norway to Finland 1 infantry moved from 113 Sea Zone to Norway 1 aaGun moved from 113 Sea Zone to Norway 1 aaGun moved from Western Germany to Holland Belgium 1 tactical_bomber moved from 110 Sea Zone to Holland Belgium 1 fighter moved from 110 Sea Zone to Holland Belgium 1 tactical_bomber moved from 110 Sea Zone to Western Germany 1 tactical_bomber moved from 110 Sea Zone to Holland Belgium 1 fighter moved from 110 Sea Zone to Holland Belgium 1 fighter moved from Yugoslavia to Southern Italy 1 tactical_bomber moved from Yugoslavia to Southern Italy 1 infantry moved from Romania to Bulgaria Germans take Bulgaria from Neutral_Axis 1 aaGun moved from Germany to Slovakia Hungary 1 infantry moved from Germany to Slovakia Hungary 1 artillery moved from Germany to Slovakia Hungary 1 infantry moved from Germany to Slovakia Hungary 1 aaGun, 2 artilleries and 9 infantry moved from Germany to Poland 1 armour moved from Poland to Slovakia Hungary Place Units - Germans 6 artilleries and 2 infantry placed in Germany Turn Complete - Germans Germans collect 41 PUs; end with 60 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 70 PUsL18 BM3 G40 CMF Amon-Sul (L) vs AetV (X+6) Game 1
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if ur figs shoot at 1, yes
if they shoot at 2, no
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if ur figs shoot at 1, yes
if they shoot at 2, no
Revised Air Raid Rules: Fighters attack and defend at 2. Strategic and tactical bombers attack at 1.
So in that case NO.
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you are correct.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 6
Research Technology - Germans
Combat Move - Germans
3 bombers moved from Novgorod to Russia
2 fighters moved from Western Ukraine to Russia
4 tactical_bombers moved from Western Ukraine to Ukraine
1 infantry moved from Belarus to Smolensk
Germans take Smolensk from Russians
1 infantry moved from Archangel to Vologda
Germans take Vologda from Russians
1 infantry moved from Western Ukraine to Ukraine
1 armour moved from Libya to Algeria
1 infantry moved from Finland to Norway
Germans take Norway from Russians
1 infantry moved from Western Ukraine to UkrainePurchase Units - Germans
Germans buy 3 armour, 1 bomber, 1 factory_minor, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat - Germans
Air Battle in Russia
Germans attacks with 5 units heading to Russia
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Russia
AA fire in Russia : 1/3 hits, 0,50 expected hits
1 bomber killed by AA
Bombing raid in Russia rolls: 7,5 and causes: 12 damage to unit: factory_major
Bombing raid in Russia causes 12 damage total.
Battle in Ukraine
Germans attack with 2 infantry and 4 tactical_bombers
Russians defend with 1 artillery and 1 factory_minor
Germans roll dice for 2 infantry and 4 tactical_bombers in Ukraine, round 2 : 2/6 hits, 2,33 expected hits
Russians roll dice for 1 artillery in Ukraine, round 2 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Russians lost in Ukraine
Germans win, taking Ukraine from Russians with 2 infantry and 4 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Russians: 1 artillery
Battle in Algeria
Germans attack with 1 armour
Americans defend with 2 infantry
Germans roll dice for 1 armour in Algeria, round 2 : 1/1 hits, 0,50 expected hits
French roll dice for 2 infantry in Algeria, round 2 : 1/2 hits, 0,67 expected hits
1 armour owned by the Germans and 1 infantry owned by the Americans lost in Algeria
French win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Germans: 1 armour
Casualties for Americans: 1 infantry
Cleaning up after air battlesNon Combat Move - Germans
4 tactical_bombers moved from Ukraine to Western Ukraine
2 bombers and 2 fighters moved from Russia to Western Ukraine
1 infantry moved from Novgorod to Belarus
2 mech_infantrys moved from Novgorod to Archangel
2 mech_infantrys moved from Germany to Northern Italy
1 aaGun moved from Western Germany to Northern Italy
4 mech_infantrys moved from Germany to Eastern Poland
4 mech_infantrys moved from Romania to Western Ukraine
4 infantry moved from Novgorod to ArchangelPlace Units - Germans
1 factory_minor placed in Western Ukraine
3 armour placed in Novgorod
1 bomber and 1 infantry placed in Western Germany
2 mech_infantrys placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,2,4,5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,6,6,4,2,1,4,1,4,2,3,2,6,1
Germans collect 53 PUs (4 lost to blockades); end with 53 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 63 PUsCombat Hit Differential Summary :
AA fire in Russia : : 0,50
Germans : 0,17
French : 0,33
Russians : -0,33 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 6
Combat Move - Russians
1 artillery and 1 infantry moved from Bryansk to Ukraine
2 fighters moved from Russia to Ukraine
1 infantry moved from Samara to Vologda
1 artillery moved from Russia to Vologda
1 artillery and 1 infantry moved from Russia to SmolenskPurchase Units - Russians
Russians repair damage of 5x factory_major; Remaining resources: 36 PUs;
Russians buy 1 artillery, 2 fighters and 3 mech_infantrys; Remaining resources: 0 PUs;Combat - Russians
Battle in Ukraine
Russians attack with 1 artillery, 2 fighters and 1 infantry
Germans defend with 1 factory_minor and 2 infantry
Russians roll dice for 1 artillery, 2 fighters and 1 infantry in Ukraine, round 2 : 4/4 hits
Germans roll dice for 2 infantry in Ukraine, round 2 : 1/2 hits
1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Ukraine
Russians win, taking Ukraine from Germans with 1 artillery and 2 fighters remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Russians: 1 infantry
Battle in Vologda
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 1 infantry in Vologda, round 2 : 0/2 hits
Germans roll dice for 1 infantry in Vologda, round 2 : 0/1 hits
Russians roll dice for 1 artillery and 1 infantry in Vologda, round 3 : 0/2 hits
Germans roll dice for 1 infantry in Vologda, round 3 : 0/1 hits
Russians roll dice for 1 artillery and 1 infantry in Vologda, round 4 : 1/2 hits
Germans roll dice for 1 infantry in Vologda, round 4 : 0/1 hits
1 infantry owned by the Germans lost in Vologda
Russians win, taking Vologda from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Smolensk
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 1 infantry in Smolensk, round 2 : 0/2 hits
Germans roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits
Russians roll dice for 1 artillery and 1 infantry in Smolensk, round 3 : 1/2 hits
Germans roll dice for 1 infantry in Smolensk, round 3 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 1 artillery remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 infantry moved from Urals to Nenetsia
2 fighters moved from Ukraine to Russia
1 artillery and 4 infantry moved from Russia to Bryansk
5 infantry moved from Samara to Russia
2 aaGuns and 12 infantry moved from Yakut S.S.R. to YeniseyPlace Units - Russians
1 artillery and 2 fighters placed in Russia
3 mech_infantrys placed in VolgogradTurn Complete - Russians
Russians collect 28 PUs; end with 28 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 30 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 32 PUs -
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 6
Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With Russians
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to FriendlyCombat Move - Japanese
1 unit repaired.
1 infantry moved from Manchuria to Amur
Japanese take Amur from Russians
1 mech_infantry moved from Manchuria to Chahar
Japanese take Chahar from Chinese
1 armour moved from Jehol to Suiyuyan
1 mech_infantry moved from Szechwan to Suiyuyan
1 artillery and 3 infantry moved from Jehol to Anhwe
1 artillery moved from India to Burma
2 infantry moved from Shan State to Burma
1 armour moved from India to Eastern Persia
Japanese take West India from UK_Pacific
Japanese take Eastern Persia from British
1 submarine moved from 45 Sea Zone to 44 Sea Zone
3 fighters moved from Japan to 33 Sea Zone
1 battleship, 5 carriers, 3 destroyers, 4 fighters, 1 submarine and 2 tactical_bombers moved from 6 Sea Zone to 22 Sea Zone
1 battleship, 5 carriers, 3 destroyers, 4 fighters, 1 submarine and 2 tactical_bombers moved from 22 Sea Zone to 33 Sea Zone
3 bombers moved from French Indo China to 33 Sea Zone -
Scramble?
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full
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TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 6
Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With Russians
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to FriendlyCombat Move - Japanese
1 unit repaired.
1 infantry moved from Manchuria to Amur
Japanese take Amur from Russians
1 mech_infantry moved from Manchuria to Chahar
Japanese take Chahar from Chinese
1 armour moved from Jehol to Suiyuyan
1 mech_infantry moved from Szechwan to Suiyuyan
1 artillery and 3 infantry moved from Jehol to Anhwe
1 artillery moved from India to Burma
2 infantry moved from Shan State to Burma
1 armour moved from India to Eastern Persia
Japanese take West India from UK_Pacific
Japanese take Eastern Persia from British
1 submarine moved from 45 Sea Zone to 44 Sea Zone
3 fighters moved from Japan to 33 Sea Zone
1 battleship, 5 carriers, 3 destroyers, 4 fighters, 1 submarine and 2 tactical_bombers moved from 6 Sea Zone to 22 Sea Zone
1 battleship, 5 carriers, 3 destroyers, 4 fighters, 1 submarine and 2 tactical_bombers moved from 22 Sea Zone to 33 Sea Zone
3 bombers moved from French Indo China to 33 Sea ZonePurchase Units - Japanese
Japanese buy 1 artillery, 1 carrier, 1 factory_minor, 4 fighters and 4 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat - Japanese
Americans scrambles 3 units out of Caroline Islands to defend against the attack in 33 Sea Zone
Battle in 44 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 44 Sea Zone
Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Japanese win, taking 44 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Suiyuyan
Japanese attack with 1 armour and 1 mech_infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 armour and 1 mech_infantry in Suiyuyan, round 2 : 0/2 hits, 0,67 expected hits
Chinese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 armour and 1 mech_infantry in Suiyuyan, round 3 : 0/2 hits, 0,67 expected hits
Chinese roll dice for 1 infantry in Suiyuyan, round 3 : 1/1 hits, 0,33 expected hits
1 mech_infantry owned by the Japanese lost in Suiyuyan
Japanese roll dice for 1 armour in Suiyuyan, round 4 : 1/1 hits, 0,50 expected hits
Chinese roll dice for 1 infantry in Suiyuyan, round 4 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Suiyuyan
Japanese win, taking Suiyuyan from Chinese with 1 armour remaining. Battle score for attacker is -1
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 mech_infantry
Battle in Burma
Japanese attack with 1 artillery and 2 infantry
British defend with 1 infantry
Japanese roll dice for 1 artillery and 2 infantry in Burma, round 2 : 0/3 hits, 0,83 expected hits
UK_Pacific roll dice for 1 infantry in Burma, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Burma
Japanese roll dice for 1 artillery and 1 infantry in Burma, round 3 : 1/2 hits, 0,67 expected hits
UK_Pacific roll dice for 1 infantry in Burma, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Anhwe
Japanese attack with 1 artillery and 3 infantry
Chinese defend with 2 infantry
Japanese roll dice for 1 artillery and 3 infantry in Anhwe, round 2 : 1/4 hits, 1,00 expected hits
Chinese roll dice for 2 infantry in Anhwe, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe
Japanese roll dice for 1 artillery and 2 infantry in Anhwe, round 3 : 0/3 hits, 0,83 expected hits
Chinese roll dice for 1 infantry in Anhwe, round 3 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 artillery and 2 infantry in Anhwe, round 4 : 2/3 hits, 0,83 expected hits
Chinese roll dice for 1 infantry in Anhwe, round 4 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Anhwe
Japanese win, taking Anhwe from Chinese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 infantry
Battle in 33 Sea Zone
Japanese attack with 1 battleship, 3 bombers, 5 carriers, 3 destroyers, 7 fighters, 1 submarine and 2 tactical_bombers
Americans defend with 1 battleship, 2 carriers, 1 cruiser, 3 destroyers, 4 fighters and 2 transports; ANZAC defend with 1 cruiser, 3 fighters and 2 submarines
Japanese roll dice for 1 submarine in 33 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 battleship, 3 bombers, 5 carriers, 3 destroyers, 7 fighters and 2 tactical_bombers in 33 Sea Zone, round 2 : 6/16 hits, 8,50 expected hitsCombat Hit Differential Summary :
Chinese : -0,33
UK_Pacific : 0,33
Japanese : -3,17 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 6
Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With Russians
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to FriendlyCombat Move - Japanese
1 unit repaired.
1 infantry moved from Manchuria to Amur
Japanese take Amur from Russians
1 mech_infantry moved from Manchuria to Chahar
Japanese take Chahar from Chinese
1 armour moved from Jehol to Suiyuyan
1 mech_infantry moved from Szechwan to Suiyuyan
1 artillery and 3 infantry moved from Jehol to Anhwe
1 artillery moved from India to Burma
2 infantry moved from Shan State to Burma
1 armour moved from India to Eastern Persia
Japanese take West India from UK_Pacific
Japanese take Eastern Persia from British
1 submarine moved from 45 Sea Zone to 44 Sea Zone
3 fighters moved from Japan to 33 Sea Zone
1 battleship, 5 carriers, 3 destroyers, 4 fighters, 1 submarine and 2 tactical_bombers moved from 6 Sea Zone to 22 Sea Zone
1 battleship, 5 carriers, 3 destroyers, 4 fighters, 1 submarine and 2 tactical_bombers moved from 22 Sea Zone to 33 Sea Zone
3 bombers moved from French Indo China to 33 Sea ZonePurchase Units - Japanese
Japanese buy 1 artillery, 1 carrier, 1 factory_minor, 4 fighters and 4 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat - Japanese
Americans scrambles 3 units out of Caroline Islands to defend against the attack in 33 Sea Zone
Battle in 44 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 44 Sea Zone
Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Japanese win, taking 44 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Suiyuyan
Japanese attack with 1 armour and 1 mech_infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 armour and 1 mech_infantry in Suiyuyan, round 2 : 0/2 hits, 0,67 expected hits
Chinese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 armour and 1 mech_infantry in Suiyuyan, round 3 : 0/2 hits, 0,67 expected hits
Chinese roll dice for 1 infantry in Suiyuyan, round 3 : 1/1 hits, 0,33 expected hits
1 mech_infantry owned by the Japanese lost in Suiyuyan
Japanese roll dice for 1 armour in Suiyuyan, round 4 : 1/1 hits, 0,50 expected hits
Chinese roll dice for 1 infantry in Suiyuyan, round 4 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Suiyuyan
Japanese win, taking Suiyuyan from Chinese with 1 armour remaining. Battle score for attacker is -1
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 mech_infantry
Battle in Burma
Japanese attack with 1 artillery and 2 infantry
British defend with 1 infantry
Japanese roll dice for 1 artillery and 2 infantry in Burma, round 2 : 0/3 hits, 0,83 expected hits
UK_Pacific roll dice for 1 infantry in Burma, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Burma
Japanese roll dice for 1 artillery and 1 infantry in Burma, round 3 : 1/2 hits, 0,67 expected hits
UK_Pacific roll dice for 1 infantry in Burma, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Anhwe
Japanese attack with 1 artillery and 3 infantry
Chinese defend with 2 infantry
Japanese roll dice for 1 artillery and 3 infantry in Anhwe, round 2 : 1/4 hits, 1,00 expected hits
Chinese roll dice for 2 infantry in Anhwe, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe
Japanese roll dice for 1 artillery and 2 infantry in Anhwe, round 3 : 0/3 hits, 0,83 expected hits
Chinese roll dice for 1 infantry in Anhwe, round 3 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 artillery and 2 infantry in Anhwe, round 4 : 2/3 hits, 0,83 expected hits
Chinese roll dice for 1 infantry in Anhwe, round 4 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Anhwe
Japanese win, taking Anhwe from Chinese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 infantry
Battle in 33 Sea Zone
Japanese attack with 1 battleship, 3 bombers, 5 carriers, 3 destroyers, 7 fighters, 1 submarine and 2 tactical_bombers
Americans defend with 1 battleship, 2 carriers, 1 cruiser, 3 destroyers, 4 fighters and 2 transports; ANZAC defend with 1 cruiser, 3 fighters and 2 submarines
Japanese roll dice for 1 submarine in 33 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 battleship, 3 bombers, 5 carriers, 3 destroyers, 7 fighters and 2 tactical_bombers in 33 Sea Zone, round 2 : 6/16 hits, 8,50 expected hits
Units damaged: 2 carriers owned by the Americans and 1 battleship owned by the Americans
Americans roll dice for 2 submarines in 33 Sea Zone, round 2 : 0/2 hits, 0,33 expected hits
Americans roll dice for 1 battleship, 2 carriers, 2 cruisers, 3 destroyers, 7 fighters and 2 transports in 33 Sea Zone, round 2 : 7/15 hits, 8,00 expected hits
Units damaged: 1 battleship owned by the Japanese
1 destroyer owned by the Americans, 2 carriers owned by the Japanese, 1 destroyer owned by the Japanese, 1 submarine owned by the Japanese and 2 submarines owned by the ANZAC lost in 33 Sea Zone
Japanese roll dice for 1 battleship, 3 bombers, 3 carriers, 2 destroyers, 7 fighters and 2 tactical_bombers in 33 Sea Zone, round 3 : 9/15 hits, 8,17 expected hits
Americans roll dice for 1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 7 fighters and 2 transports in 33 Sea Zone, round 3 : 9/14 hits, 7,67 expected hits
2 tactical_bombers owned by the Japanese, 3 fighters owned by the Japanese, 1 cruiser owned by the Americans, 1 cruiser owned by the ANZAC, 2 destroyers owned by the Americans, 1 carrier owned by the Japanese, 1 destroyer owned by the Japanese, 2 carriers owned by the Americans, 1 battleship owned by the Japanese and 3 fighters owned by the Americans lost in 33 Sea Zone
Japanese roll dice for 3 bombers, 2 carriers, 1 destroyer and 4 fighters in 33 Sea Zone, round 4 : 5/8 hits, 4,33 expected hits
Americans roll dice for 1 battleship, 4 fighters and 2 transports in 33 Sea Zone, round 4 : 4/5 hits, 3,33 expected hits
2 fighters owned by the Japanese, 3 fighters owned by the ANZAC, 1 carrier owned by the Japanese, 1 fighter owned by the Americans and 1 battleship owned by the Americans lost in 33 Sea Zone
2 transports owned by the Americans lost in 33 Sea Zone
Japanese win with 3 bombers, 1 carrier, 1 destroyer and 2 fighters remaining. Battle score for attacker is 18
Casualties for ANZAC: 1 cruiser, 3 fighters and 2 submarines
Casualties for Americans: 1 battleship, 2 carriers, 1 cruiser, 3 destroyers, 4 fighters and 2 transports
Casualties for Japanese: 1 battleship, 4 carriers, 2 destroyers, 5 fighters, 1 submarine and 2 tactical_bombers
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory UlaanbaatarNon Combat Move - Japanese
3 bombers moved from 33 Sea Zone to Marianas
1 transport moved from 6 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from Manchuria to 19 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China
1 battleship, 2 carriers, 1 cruiser, 1 fighter, 1 tactical_bomber and 3 transports moved from 39 Sea Zone to 36 Sea Zone
1 infantry moved from Kweichow to Shensi
1 infantry moved from Hunan to Kweichow
1 infantry moved from Yunnan to Szechwan
1 mech_infantry moved from French Indo China to Hunan
1 mech_infantry moved from Shan State to French Indo ChinaPlace Units - Japanese
1 factory_minor placed in Malaya
2 fighters placed in 36 Sea Zone
1 infantry placed in French Indo China
1 carrier placed in 39 Sea Zone
2 fighters placed in India
1 artillery and 2 infantry placed in Manchuria
1 infantry placed in Japan
Turning on Edit Mode
EDIT: Adding units owned by Japanese to Amur: 3 infantry
EDIT: Removing units owned by Japanese from Manchuria: 3 infantry
EDIT: Adding units owned by Japanese to Amur: 1 artillery
EDIT: Removing units owned by Japanese from Manchuria: 1 artillery
EDIT: Turning off Edit ModeTurn Complete - Japanese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 3,6
Japanese collect 63 PUs (2 lost to blockades); end with 63 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 66 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 71 PUsCombat Hit Differential Summary :
Americans : 0,67
Chinese : -0,33
UK_Pacific : 0,33
Japanese : -1,67 -
i am attacking tunisia with cruiser marine and inf from algeria
Rolls: 1@3; Total Hits: 01@3: (5)
Rolls: 1@1 1@2; Total Hits: 01@1: (6)1@2: (4)
vs
Rolls: 1@2; Total Hits: 01@2: (4)
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Rolls: 1@1 1@2; Total Hits: 11@1: (1)1@2: (3)
vs
Rolls: 1@2; Total Hits: 01@2: (5)
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i forgot u can scramble in sz 39 i am withdrwaing that attack
ignore the dice
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i am attacking eastern persia instead
Rolls: 1@4; Total Hits: 01@4: (6)
Rolls: 1@3; Total Hits: 01@3: (6)
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2 nd round
Rolls: 1@4; Total Hits: 11@4: (3)
vs
Rolls: 1@3; Total Hits: 01@3: (6)
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 6
Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - Americans
3 fighters and 1 tactical_bomber moved from Hawaiian Islands to 33 Sea Zone
1 destroyer moved from 25 Sea Zone to 33 Sea Zone
1 submarine moved from 26 Sea Zone to 33 Sea Zone
5 bombers moved from Queensland to 33 Sea Zone
1 bomber moved from Syria to 39 Sea Zone
1 destroyer moved from 109 Sea Zone to 125 Sea ZonePurchase Units - Americans
Americans buy 1 destroyer, 7 infantry, 1 submarine and 6 transports; Remaining resources: 0 PUs;Combat - Americans
Battle in 39 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 carrier
Americans roll dice for 1 bomber in 39 Sea Zone, round 2 : 1/1 hits
Units damaged: 1 carrier owned by the Japanese
Japanese roll dice for 1 carrier in 39 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 bomber in 39 Sea Zone, round 3 : 1/1 hits
Japanese roll dice for 1 carrier in 39 Sea Zone, round 3 : 0/1 hits
1 carrier owned by the Japanese lost in 39 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 16
Casualties for Japanese: 1 carrier
Battle in 125 Sea Zone
Americans attack with 1 destroyer
Germans defend with 1 submarine
Americans roll dice for 1 destroyer in 125 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer in 125 Sea Zone, round 3 : 0/1 hits
Germans roll dice for 1 submarine in 125 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 1 destroyer in 125 Sea Zone, round 4 : 0/1 hits
Germans roll dice for 1 submarine in 125 Sea Zone, round 4 : 0/1 hits
Americans roll dice for 1 destroyer in 125 Sea Zone, round 5 : 0/1 hits
Germans roll dice for 1 submarine in 125 Sea Zone, round 5 : 0/1 hits
Americans roll dice for 1 destroyer in 125 Sea Zone, round 6 : 1/1 hits
Germans roll dice for 1 submarine in 125 Sea Zone, round 6 : 0/1 hits
1 submarine owned by the Germans lost in 125 Sea Zone
Americans win, taking 125 Sea Zone from Germans with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in 33 Sea Zone
Americans attack with 5 bombers, 1 destroyer, 3 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 carrier, 1 destroyer and 2 fighters
Americans roll dice for 1 submarine in 33 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 5 bombers, 1 destroyer, 3 fighters and 1 tactical_bomber in 33 Sea Zone, round 2 : 9/10 hits
Japanese roll dice for 1 carrier, 1 destroyer and 2 fighters in 33 Sea Zone, round 2 : 1/4 hits
2 fighters owned by the Japanese, 1 submarine owned by the Americans, 1 carrier owned by the Japanese and 1 destroyer owned by the Japanese lost in 33 Sea Zone
Americans win with 5 bombers, 1 destroyer, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 38
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 carrier, 1 destroyer and 2 fightersNon Combat Move - Americans
Turning on Edit Mode
EDIT: Adding units owned by Japanese to 39 Sea Zone: 1 carrier
EDIT: Removing units owned by Japanese from Eastern Persia: 1 armour
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Italians from Tunisia: 1 armour
EDIT: Changing ownership of Tunisia from Italians to Americans
EDIT: Turning off Edit Mode
EDIT: 1 bomber moved from 39 Sea Zone to Iraq
1 infantry moved from Algeria to Tunisia
1 marine moved from Gibraltar to 91 Sea Zone
1 cruiser and 1 marine moved from 91 Sea Zone to 94 Sea Zone
1 marine moved from 94 Sea Zone to Tunisia
1 destroyer moved from 91 Sea Zone to 109 Sea Zone
2 aaGuns and 2 infantry moved from Central United States to 101 Sea Zone
2 aaGuns, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 aaGuns and 2 infantry moved from 91 Sea Zone to Gibraltar
1 artillery moved from Central United States to Western United States
2 carriers, 2 destroyers and 3 submarines moved from 10 Sea Zone to 26 Sea Zone
3 fighters and 1 tactical_bomber moved from 33 Sea Zone to Caroline Islands
1 bomber moved from 33 Sea Zone to Queensland
4 bombers moved from 33 Sea Zone to Caroline Islands
1 bomber moved from Western United States to United Kingdom
1 destroyer moved from 92 Sea Zone to 91 Sea ZonePlace Units - Americans
1 destroyer, 1 submarine and 2 transports placed in 10 Sea Zone
3 infantry placed in Western United States
4 infantry placed in Central United States
4 transports placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 53 PUs; end with 53 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUsCombat Move - Chinese
1 infantry moved from Tsinghai to Shensi
1 fighter moved from Kansu to ShensiPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;Combat - Chinese
Battle in Shensi
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 2 : 0/2 hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits
Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 3 : 0/2 hits
Japanese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits
Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 4 : 0/2 hits
Japanese roll dice for 1 infantry in Shensi, round 4 : 1/1 hits
1 infantry owned by the Chinese lost in Shensi
Chinese roll dice for 1 fighter in Shensi, round 5 : 1/1 hits
Japanese roll dice for 1 infantry in Shensi, round 5 : 0/1 hits
1 infantry owned by the Japanese lost in Shensi
Chinese win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Shensi to TsinghaiPlace Units - Chinese
2 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 3 PUs; end with 4 PUsPolitics - British
Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - British
2 submarines moved from 109 Sea Zone to 110 Sea Zone
1 infantry moved from Tobruk to Libya
1 armour moved from Tobruk to Libya
1 transport moved from 97 Sea Zone to 99 Sea Zone
1 infantry moved from Syria to 99 Sea Zone
1 transport moved from 97 Sea Zone to 96 Sea Zone
1 artillery and 1 infantry moved from Tobruk to 96 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 97 Sea Zone
1 artillery and 1 infantry moved from 97 Sea Zone to Greece
1 infantry and 1 transport moved from 99 Sea Zone to 97 Sea Zone
1 infantry moved from 97 Sea Zone to Albania
1 bomber moved from Tobruk to LibyaPurchase Units - British
British buy 3 armour, 1 factory_minor and 3 submarines; Remaining resources: 0 PUs;Combat - British
Battle in Greece
Battle in Albania
Battle in Libya
British attack with 1 armour, 1 bomber and 1 infantry
Italians defend with 1 fighter
British roll dice for 1 armour, 1 bomber and 1 infantry in Libya, round 2 : 2/3 hits
Italians roll dice for 1 fighter in Libya, round 2 : 1/1 hits
1 fighter owned by the Italians and 1 infantry owned by the British lost in Libya
British win, taking Greece from Italians, taking Albania from Italians, taking Libya from Italians with 1 armour and 1 bomber remaining. Battle score for attacker is 7
Casualties for British: 1 infantry
Casualties for Italians: 1 fighter
Battle in 110 Sea Zone
British attack with 2 submarines
Germans defend with 1 destroyer
British roll dice for 2 submarines in 110 Sea Zone, round 2 : 1/2 hits
Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Germans and 1 submarine owned by the British lost in 110 Sea Zone
British win with 1 submarine remaining. Battle score for attacker is 2
Casualties for Germans: 1 destroyer
Casualties for British: 1 submarineNon Combat Move - British
1 fighter moved from 97 Sea Zone to Bryansk
1 submarine moved from 97 Sea Zone to 93 Sea Zone
1 bomber moved from Libya to Iraq
3 submarines moved from 81 Sea Zone to 97 Sea Zone
2 artilleries and 2 infantry moved from Egypt to Trans-Jordan
1 aaGun moved from Trans-Jordan to Syria
2 infantry moved from Iraq to Syria
1 aaGun, 2 artilleries and 1 infantry moved from Iraq to Persia
2 infantry moved from British Somaliland to Ethiopia
1 armour, 1 artillery and 2 infantry moved from Quebec to Eastern United StatesPlace Units - British
3 armour placed in Egypt
1 factory_minor placed in Persia
3 submarines placed in 80 Sea ZoneTurn Complete - British
British collect 37 PUs; end with 37 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 40 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 43 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 46 PUsTurn Complete - UK_Pacific
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TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 6
Politics - Italians
Turning on Edit Mode
EDIT: Removing units owned by British from Persia: 1 artillery
EDIT: Adding units owned by British to Syria: 1 artillery
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 6
Politics - Italians
Turning on Edit Mode
EDIT: Removing units owned by British from Persia: 1 artillery
EDIT: Adding units owned by British to Syria: 1 artillery
EDIT: Turning off Edit ModeCombat Move - Italians
Purchase Units - Italians
Italians buy nothing; Remaining resources: 2 PUs;Non Combat Move - Italians
1 infantry moved from Northern Italy to Southern Italy
1 infantry moved from Northern Italy to Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,3,5,2,5,3,4,4,6,5,4,5,4,5,1,4
Italians collect 0 PUs (7 lost to blockades); end with 2 PUs
Turning on Edit Mode
EDIT: Adding units owned by Italians to Bulgaria: 1 mech_infantry
EDIT: Removing units owned by Italians from Bessarabia: 1 mech_infantry
EDIT: Turning off Edit ModeCombat Hit Differential Summary :
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 6
Combat Move - ANZAC
Purchase Units - ANZAC
ANZAC buy 2 submarines and 1 transport; Remaining resources: 0 PUs;Non Combat Move - ANZAC
1 submarine moved from 35 Sea Zone to 19 Sea Zone
2 destroyers moved from 62 Sea Zone to 54 Sea Zone
1 aaGun and 1 infantry moved from Dutch New Guinea to New GuineaPlace Units - ANZAC
2 submarines and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 5,1
ANZAC collect 12 PUs (1 lost to blockades); end with 12 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 18 PUsPolitics - French
Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - French
Non Combat Move - French
1 fighter moved from 97 Sea Zone to Gibraltar
1 infantry moved from Syria to Iraq
1 infantry moved from Trans-Jordan to IraqTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 7
Research Technology - Germans
Combat Move - Germans
2 mech_infantrys moved from Northern Italy to Albania
3 mech_infantrys moved from Romania to Ukraine
10 armour, 8 artilleries, 2 bombers, 2 fighters, 30 infantry, 22 mech_infantrys and 4 tactical_bombers moved from Western Ukraine to Bryansk
4 mech_infantrys moved from Eastern Poland to Bryansk
1 infantry moved from Belarus to Bryansk
3 armour moved from Novgorod to Bryansk
2 mech_infantrys moved from Archangel to Belarus
2 mech_infantrys moved from Belarus to Bryansk
4 infantry moved from Archangel to Vologda
1 bomber moved from Western Germany to BryanskPurchase Units - Germans
Germans buy 3 armour, 1 destroyer, 3 infantry and 7 mech_infantrys; Remaining resources: 0 PUs;Combat - Germans
Battle in Ukraine
Germans attack with 3 mech_infantrys
Russians defend with 1 artillery and 1 factory_minor
Germans roll dice for 3 mech_infantrys in Ukraine, round 2 : 0/3 hits, 0,50 expected hits
Russians roll dice for 1 artillery in Ukraine, round 2 : 0/1 hits, 0,33 expected hits
Germans roll dice for 3 mech_infantrys in Ukraine, round 3 : 0/3 hits, 0,50 expected hits
Russians roll dice for 1 artillery in Ukraine, round 3 : 0/1 hits, 0,33 expected hits
Germans roll dice for 3 mech_infantrys in Ukraine, round 4 : 0/3 hits, 0,50 expected hits
Russians roll dice for 1 artillery in Ukraine, round 4 : 0/1 hits, 0,33 expected hits
Germans roll dice for 3 mech_infantrys in Ukraine, round 5 : 0/3 hits, 0,50 expected hits
Russians roll dice for 1 artillery in Ukraine, round 5 : 1/1 hits, 0,33 expected hits
1 mech_infantry owned by the Germans lost in Ukraine
Germans roll dice for 2 mech_infantrys in Ukraine, round 6 : 0/2 hits, 0,33 expected hits
Russians roll dice for 1 artillery in Ukraine, round 6 : 1/1 hits, 0,33 expected hits
1 mech_infantry owned by the Germans lost in Ukraine
Germans roll dice for 1 mech_infantry in Ukraine, round 7 : 0/1 hits, 0,17 expected hits
Russians roll dice for 1 artillery in Ukraine, round 7 : 1/1 hits, 0,33 expected hits
1 mech_infantry owned by the Germans lost in Ukraine
Russians win with 1 artillery remaining. Battle score for attacker is -12
Casualties for Germans: 3 mech_infantrys
Battle in Albania
Germans attack with 2 mech_infantrys
British defend with 1 infantry
Germans roll dice for 2 mech_infantrys in Albania, round 2 : 0/2 hits, 0,33 expected hits
British roll dice for 1 infantry in Albania, round 2 : 0/1 hits, 0,33 expected hits
Germans roll dice for 2 mech_infantrys in Albania, round 3 : 0/2 hits, 0,33 expected hits
British roll dice for 1 infantry in Albania, round 3 : 0/1 hits, 0,33 expected hits
Germans roll dice for 2 mech_infantrys in Albania, round 4 : 0/2 hits, 0,33 expected hits
British roll dice for 1 infantry in Albania, round 4 : 0/1 hits, 0,33 expected hits
Germans roll dice for 2 mech_infantrys in Albania, round 5 : 1/2 hits, 0,33 expected hits
British roll dice for 1 infantry in Albania, round 5 : 1/1 hits, 0,33 expected hits
1 mech_infantry owned by the Germans and 1 infantry owned by the British lost in Albania
Germans win, taking Albania from British with 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 infantry
Battle in Vologda
Germans attack with 4 infantry
Russians defend with 1 artillery and 1 infantry
Germans roll dice for 4 infantry in Vologda, round 2 : 1/4 hits, 0,67 expected hits
Russians roll dice for 1 artillery and 1 infantry in Vologda, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Vologda
Germans roll dice for 3 infantry in Vologda, round 3 : 1/3 hits, 0,50 expected hits
Russians roll dice for 1 artillery in Vologda, round 3 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Russians lost in Vologda
Germans win, taking Vologda from Russians with 3 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery and 1 infantry
Battle in Bryansk
Germans attack with 13 armour, 8 artilleries, 3 bombers, 2 fighters, 31 infantry, 28 mech_infantrys and 4 tactical_bombers
British defend with 2 fighters and 2 tactical_bombers; Russians defend with 3 aaGuns, 2 armour, 23 artilleries, 32 infantry and 13 mech_infantrys
AA fire in Bryansk : 0/9 hits, 1,50 expected hits
Germans roll dice for 13 armour, 8 artilleries, 3 bombers, 2 fighters, 31 infantry, 28 mech_infantrys and 4 tactical_bombers in Bryansk, round 2 : 27/89 hits, 26,00 expected hits
Russians roll dice for 3 aaGuns, 2 armour, 23 artilleries, 2 fighters, 32 infantry, 13 mech_infantrys and 2 tactical_bombers in Bryansk, round 2 : 22/74 hits, 26,00 expected hits
24 infantry owned by the Russians, 22 infantry owned by the Germans and 3 aaGuns owned by the Russians lost in Bryansk
Germans roll dice for 13 armour, 8 artilleries, 3 bombers, 2 fighters, 9 infantry, 28 mech_infantrys and 4 tactical_bombers in Bryansk, round 3 : 18/67 hits, 22,33 expected hits
Russians roll dice for 2 armour, 23 artilleries, 2 fighters, 8 infantry, 13 mech_infantrys and 2 tactical_bombers in Bryansk, round 3 : 13/50 hits, 18,00 expected hits
10 mech_infantrys owned by the Russians, 8 infantry owned by the Russians, 9 infantry owned by the Germans and 4 mech_infantrys owned by the Germans lost in Bryansk
Germans roll dice for 13 armour, 8 artilleries, 3 bombers, 2 fighters, 24 mech_infantrys and 4 tactical_bombers in Bryansk, round 4 : 20/54 hits, 20,17 expected hits
Russians roll dice for 2 armour, 23 artilleries, 2 fighters, 3 mech_infantrys and 2 tactical_bombers in Bryansk, round 4 : 13/32 hits, 12,00 expected hits
3 mech_infantrys owned by the Russians, 17 artilleries owned by the Russians and 13 mech_infantrys owned by the Germans lost in Bryansk
Germans roll dice for 13 armour, 8 artilleries, 3 bombers, 2 fighters, 11 mech_infantrys and 4 tactical_bombers in Bryansk, round 5 : 22/41 hits, 18,00 expected hits
Russians roll dice for 2 armour, 6 artilleries, 2 fighters and 2 tactical_bombers in Bryansk, round 5 : 6/12 hits, 5,33 expected hits
2 armour owned by the Russians, 2 tactical_bombers owned by the British, 6 artilleries owned by the Russians, 6 mech_infantrys owned by the Germans and 2 fighters owned by the British lost in Bryansk
Germans win, taking Bryansk from Russians with 13 armour, 8 artilleries, 3 bombers, 2 fighters, 5 mech_infantrys and 4 tactical_bombers remaining. Battle score for attacker is 124
Casualties for Germans: 31 infantry and 23 mech_infantrys
Casualties for British: 2 fighters and 2 tactical_bombers
Casualties for Russians: 3 aaGuns, 2 armour, 23 artilleries, 32 infantry and 13 mech_infantrysNon Combat Move - Germans
2 mech_infantrys moved from Germany to Northern Italy
1 artillery and 1 infantry moved from Western Germany to Northern Italy
3 bombers moved from Bryansk to Western Ukraine
2 fighters and 4 tactical_bombers moved from Bryansk to Western UkrainePlace Units - Germans
3 mech_infantrys placed in Western Ukraine
3 armour placed in Novgorod
Germans undo move 2.
Germans undo move 1.
1 armour and 2 mech_infantrys placed in Western Ukraine
1 armour and 2 mech_infantrys placed in Novgorod
1 destroyer placed in 110 Sea Zone
3 infantry placed in Western Germany
1 armour and 3 mech_infantrys placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,2,3,1,5,5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,1,2,5,4,3,6,2,2,4,1,1,1,4
Germans collect 50 PUs (5 lost to blockades); end with 50 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 60 PUsCombat Hit Differential Summary :
Germans : -1,50
AA fire in Bryansk : : -1,50
British : -0,33
Russians : -6,33