No scrambles
L18 BM3 G40 CMF Amon-Sul (L) vs AetV (X+6) Game 1
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 14
Combat Move - Japanese
1 fighter moved from Iraq to Egypt
1 bomber moved from Persia to Egypt
1 bomber moved from Caucasus to Egypt
1 infantry moved from Shensi to Suiyuyan
Japanese take Suiyuyan from Chinese
1 fighter moved from Japan to 19 Sea ZonePurchase Units - Japanese
Japanese buy 2 fighters, 10 infantry and 1 mech_infantry; Remaining resources: 0 SuicideAttackTokens; 0 PUs;Combat - Japanese
Air Battle in Egypt
Japanese attacks with 3 units heading to Egypt
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Egypt
AA fire in Egypt : 1/2 hits, 0,33 expected hits
1 bomber killed by AA
Bombing raid in Egypt rolls: 5 and causes: 5 damage to unit: factory_minor
Bombing raid in Egypt causes 5 damage total.
Battle in 19 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 19 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Cleaning up after air battlesNon Combat Move - Japanese
1 fighter moved from 19 Sea Zone to Japan
3 infantry moved from Amur to Manchuria
1 aaGun, 2 armour, 1 artillery and 3 mech_infantrys moved from Shensi to Kweichow
1 armour and 2 mech_infantrys moved from Eastern Persia to Iraq
5 infantry moved from Eastern Persia to West India
1 bomber moved from Egypt to Persia
1 fighter moved from Egypt to IraqPlace Units - Japanese
2 fighters and 6 infantry placed in Japan
2 infantry placed in Kiangsu
1 mech_infantry placed in Manchuria
2 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 21
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,3,1,4
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 5
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 2,6
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 2,4,5,4,2
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,6,5,3,3,3,1,1,3,2
Japanese collect 35 PUs (21 lost to blockades); end with 35 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 40 PUsCombat Hit Differential Summary :
AA fire in Egypt : : 0,67
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please do that german edit
so i can proceed with the triple allied move
cheers
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You may proceed.
I changed my mind.
Thank you for asking. -
np
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 14
Combat Move - Americans
1 unit repaired.
1 infantry and 1 mech_infantry moved from Alaska to 1 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 1 Sea Zone to 3 Sea Zone
1 infantry and 1 mech_infantry moved from 3 Sea Zone to Soviet Far East
1 artillery and 1 infantry moved from Guam to 21 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 21 Sea Zone to 17 Sea Zone
1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima
1 marine moved from Guam to 21 Sea Zone
1 cruiser and 1 marine moved from 21 Sea Zone to 20 Sea Zone
1 marine moved from Hainan to 36 Sea Zone
1 cruiser and 1 marine moved from 36 Sea Zone to 20 Sea Zone
1 infantry moved from Marianas to 22 Sea Zone
1 infantry and 1 transport moved from 22 Sea Zone to 20 Sea Zone
1 cruiser and 1 marine moved from 20 Sea Zone to 36 Sea Zone
1 marine moved from 36 Sea Zone to Kwangsi
1 marine moved from 20 Sea Zone to Kwangtung
1 infantry moved from 20 Sea Zone to KiangsiPurchase Units - Americans
Americans buy 6 artilleries, 2 carriers, 1 fighter, 6 infantry and 4 submarines; Remaining resources: 0 PUs;Combat - Americans
Americans creates battle in territory 6 Sea Zone
Battle in Soviet Far East
Battle in Kwangtung
Battle in Kiangsi
Battle in Kwangsi
Battle in Iwo Jima
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Americans roll dice for 1 artillery and 1 infantry in Iwo Jima, round 2 : 0/2 hits
Japanese roll dice for 1 infantry in Iwo Jima, round 2 : 0/1 hits
Americans roll dice for 1 artillery and 1 infantry in Iwo Jima, round 3 : 0/2 hits
Japanese roll dice for 1 infantry in Iwo Jima, round 3 : 0/1 hits
Americans roll dice for 1 artillery and 1 infantry in Iwo Jima, round 4 : 1/2 hits
Japanese roll dice for 1 infantry in Iwo Jima, round 4 : 0/1 hits
1 infantry owned by the Japanese lost in Iwo Jima
Americans win, taking 6 Sea Zone from Japanese, taking Soviet Far East from Japanese, taking Kwangtung from Japanese, taking Kiangsi from Japanese, taking Kwangsi from Japanese, taking Iwo Jima from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Americans
1 carrier, 1 fighter and 1 tactical_bomber moved from 21 Sea Zone to 20 Sea Zone
4 destroyers moved from 22 Sea Zone to 20 Sea Zone
1 submarine moved from 6 Sea Zone to 19 Sea Zone
11 bombers moved from Western United States to Gibraltar
6 artilleries and 6 infantry moved from Eire to 109 Sea Zone
6 artilleries, 1 carrier, 2 cruisers, 3 destroyers, 1 fighter, 6 infantry, 1 tactical_bomber and 6 transports moved from 109 Sea Zone to 92 Sea Zone
1 tactical_bomber moved from 92 Sea Zone to Gibraltar
4 bombers and 3 fighters moved from United Kingdom to Gibraltar
1 fighter moved from Scotland to Gibraltar
1 fighter moved from Scotland to 92 Sea Zone
6 transports moved from 106 Sea Zone to 101 Sea ZonePlace Units - Americans
4 artilleries and 6 infantry placed in Central United States
2 artilleries placed in Eastern United States
2 carriers and 1 submarine placed in 101 Sea Zone
1 fighter placed in Eastern United States
3 submarines placed in 1 Sea ZoneTurn Complete - Americans
Americans collect 73 PUs; end with 73 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 88 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 93 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 98 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 103 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 108 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 113 PUsCombat Move - Chinese
2 infantry moved from Kansu to Suiyuyan
1 fighter moved from Kansu to Shensi
1 infantry moved from Tsinghai to Shensi
1 infantry moved from Sikang to SzechwanPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;Combat - Chinese
Battle in Suiyuyan
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 infantry in Suiyuyan, round 2 : 0/2 hits
Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits
Chinese roll dice for 2 infantry in Suiyuyan, round 3 : 0/2 hits
Japanese roll dice for 1 infantry in Suiyuyan, round 3 : 0/1 hits
Chinese roll dice for 2 infantry in Suiyuyan, round 4 : 0/2 hits
Japanese roll dice for 1 infantry in Suiyuyan, round 4 : 1/1 hits
1 infantry owned by the Chinese lost in Suiyuyan
1 infantry owned by the Chinese retreated to Kansu
Japanese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Battle in Szechwan
Chinese attack with 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits
Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Szechwan
Chinese win, taking Szechwan from Japanese with 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Shensi
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 2 : 0/2 hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits
1 infantry owned by the Chinese lost in Shensi
retreated to Shensi
Japanese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Shensi to KansuPlace Units - Chinese
2 infantry placed in KansuTurn Complete - Chinese
Chinese collect 6 PUs; end with 6 PUsCombat Move - British
Purchase Units - British
British buy 3 fighters and 3 infantry; Remaining resources: 0 PUs;Non Combat Move - British
1 aaGun, 3 artilleries and 4 infantry moved from United Kingdom to 109 Sea Zone
1 aaGun, 3 artilleries, 1 battleship, 1 carrier, 2 cruisers, 3 destroyers, 2 fighters, 4 infantry and 4 transports moved from 109 Sea Zone to 92 Sea Zone
1 aaGun, 3 artilleries, 1 fighter and 4 infantry moved from 92 Sea Zone to Gibraltar
1 submarine moved from 124 Sea Zone to 109 Sea Zone
1 fighter moved from Egypt to 92 Sea ZonePlace Units - British
3 fighters placed in Union of South Africa
3 infantry placed in United KingdomTurn Complete - British
British collect 29 PUs; end with 29 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 32 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 35 PUsTurn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 14
Combat Move - Italians
Purchase Units - Italians
Italians buy nothing; Remaining resources: 1 PUs;Combat - Italians
Non Combat Move - Italians
1 aaGun, 1 bomber and 2 infantry moved from Southern Italy to Northern Italy
2 aaGuns, 1 artillery and 6 infantry moved from Western Germany to Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,6,4,6,6,4,4,4,2,4,1,3,3
Italians collect 0 PUs (8 lost to blockades); end with 1 PUCombat Hit Differential Summary :
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 14
Combat Move - ANZAC
1 armour and 1 infantry moved from Formosa to 20 Sea Zone
1 armour, 1 infantry and 1 transport moved from 20 Sea Zone to 37 Sea Zone
1 armour and 1 infantry moved from 37 Sea Zone to Malaya
1 armour and 1 infantry moved from Dutch New Guinea to 45 Sea Zone
1 armour, 1 infantry and 1 transport moved from 45 Sea Zone to 37 Sea Zone
1 armour and 1 infantry moved from 37 Sea Zone to MalayaPurchase Units - ANZAC
ANZAC buy 2 infantry and 2 transports; Remaining resources: 0 PUs;Combat - ANZAC
Battle in Malaya
ANZAC attack with 2 armour and 2 infantry
Japanese defend with 1 factory_minor, 1 harbour and 3 infantry
ANZAC roll dice for 2 armour and 2 infantry in Malaya, round 2 : 3/4 hits
Japanese roll dice for 3 infantry in Malaya, round 2 : 1/3 hits
3 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Malaya
ANZAC win, taking Malaya from Japanese with 2 armour and 1 infantry remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 3 infantryNon Combat Move - ANZAC
1 submarine moved from 20 Sea Zone to 19 Sea Zone
1 transport moved from 62 Sea Zone to 33 Sea Zone
1 submarine moved from 33 Sea Zone to 19 Sea ZonePlace Units - ANZAC
1 transport placed in 62 Sea Zone
ANZAC undo move 1.
2 transports placed in 54 Sea Zone
1 infantry placed in Queensland
1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 17 PUs; end with 17 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 26 PUsCombat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 15
Research Technology - Germans
Combat Move - Germans
1 armour moved from Samara to Novosibirsk
Germans take Novosibirsk from Russians
1 armour moved from Trans-Jordan to Syria
Germans take Syria from French
1 armour moved from Syria to Iraq
1 mech_infantry moved from Trans-Jordan to Egypt
Germans take Egypt from British
6 bombers moved from Western Germany to United KingdomPurchase Units - Germans
Germans buy 4 armour, 5 bombers, 3 mech_infantrys and 1 transport; Remaining resources: 0 PUs;Combat - Germans
Strategic bombing raid in United Kingdom
AA fire in United Kingdom : 0/6 hits, 1,00 expected hits
Bombing raid in United Kingdom rolls: 5,7,4,5,7,7 and causes: 20 damage to unit: factory_major
Bombing raid in United Kingdom causes 20 damage total.Non Combat Move - Germans
6 bombers moved from United Kingdom to Western Germany
2 aaGuns, 1 artillery and 7 infantry moved from France to Northern Italy
13 infantry moved from Western Germany to Northern Italy
10 mech_infantrys moved from Germany to Northern Italy
1 artillery and 1 infantry moved from Yugoslavia to Northern Italy
1 tactical_bomber moved from Germany to Western Germany
2 fighters moved from Germany to Western Germany
2 infantry moved from Germany to Western Germany
1 mech_infantry moved from Western Germany to Northern Italy
1 artillery moved from Novgorod to 115 Sea Zone
1 infantry moved from Novgorod to 115 Sea Zone
2 infantry moved from Novgorod to 115 Sea Zone
1 artillery, 1 carrier, 1 destroyer, 3 infantry and 2 transports moved from 115 Sea Zone to 113 Sea Zone
1 artillery and 3 infantry moved from 113 Sea Zone to Western Germany
3 infantry and 2 mech_infantrys moved from Novgorod to Karelia
1 armour and 3 mech_infantrys moved from Belarus to Karelia
3 armour, 1 fighter, 3 infantry and 3 mech_infantrys moved from Samara to Novosibirsk
1 fighter moved from Novosibirsk to Russia
7 armour and 3 mech_infantrys moved from Trans-Jordan to Iraq
6 bombers moved from Southern Italy to Western GermanyPlace Units - Germans
3 armour placed in Iraq
3 mech_infantrys placed in Persia
1 transport placed in 113 Sea Zone
5 bombers placed in Western Germany
1 armour placed in CaucasusTurn Complete - Germans
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,2,5,4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,4,6,5,1,4,2,1,6,4,1,4,4
Germans collect 76 PUs (6 lost to blockades); end with 76 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 81 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 86 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 92 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 97 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 112 PUsCombat Hit Differential Summary :
AA fire in United Kingdom : : -1,00
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i ve made a good comeback but it is too late
u were better
i resign
cheers
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All right, thank you for the game.