<?xml version="1.0" encoding="UTF-8"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title><![CDATA[Raimo vs Jeppe test of new ideas 2]]></title><description><![CDATA[<p dir="auto">Test</p>
]]></description><link>https://www.axisandallies.org/forums/topic/31551/raimo-vs-jeppe-test-of-new-ideas-2</link><generator>RSS for Node</generator><lastBuildDate>Fri, 10 Apr 2026 03:03:35 GMT</lastBuildDate><atom:link href="https://www.axisandallies.org/forums/topic/31551.rss" rel="self" type="application/rss+xml"/><pubDate>Wed, 16 May 2018 18:10:40 GMT</pubDate><ttl>60</ttl><item><title><![CDATA[Reply to Raimo vs Jeppe test of new ideas 2 on Mon, 04 Jun 2018 18:29:41 GMT]]></title><description><![CDATA[<p dir="auto">Heldige rad…. Jeg havde 80% chance for at tage berlin :x</p>
]]></description><link>https://www.axisandallies.org/forums/post/1194776</link><guid isPermaLink="true">https://www.axisandallies.org/forums/post/1194776</guid><dc:creator><![CDATA[Maxiheimer]]></dc:creator><pubDate>Mon, 04 Jun 2018 18:29:41 GMT</pubDate></item><item><title><![CDATA[Reply to Raimo vs Jeppe test of new ideas 2 on Mon, 04 Jun 2018 18:29:04 GMT]]></title><description><![CDATA[<p dir="auto">TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9</p>
<p dir="auto">Game History</p>
<p dir="auto">Round: 5</p>
<p dir="auto">Purchase Units - Americans<br />
            Americans buy 2 artilleries, 3 destroyers, 2 infantry, 4 submarines and 2 transports; Remaining resources: 3 PUs;</p>
<p dir="auto">Combat Move - Americans<br />
            2 armour, 1 artillery, 4 infantry and 2 mech_infantrys moved from Morocco to 91 Sea Zone<br />
            2 armour, 1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 4 infantry, 2 mech_infantrys and 5 transports moved from 91 Sea Zone to 112 Sea Zone<br />
            1 infantry and 1 mech_infantry moved from 112 Sea Zone to Denmark<br />
            2 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from 112 Sea Zone to Norway<br />
            1 bomber moved from Hawaiian Islands to 6 Sea Zone<br />
            2 fighters moved from 26 Sea Zone to 6 Sea Zone<br />
            1 destroyer moved from 16 Sea Zone to 6 Sea Zone<br />
            2 artilleries and 4 infantry moved from Caroline Islands to 33 Sea Zone<br />
            1 submarine moved from 33 Sea Zone to 43 Sea Zone<br />
                  Americans take 35 Sea Zone from Japanese<br />
            2 artilleries, 2 infantry and 2 transports moved from 33 Sea Zone to 44 Sea Zone<br />
            2 artilleries and 2 infantry moved from 44 Sea Zone to Celebes<br />
            1 fighter moved from Midway to 6 Sea Zone<br />
            2 infantry and 1 transport moved from 33 Sea Zone to 6 Sea Zone<br />
            2 infantry moved from 6 Sea Zone to Korea<br />
            2 fighters and 1 tactical_bomber moved from 33 Sea Zone to 6 Sea Zone</p>
<p dir="auto">Combat - Americans<br />
            Battle in 43 Sea Zone<br />
                Americans attack with 1 submarine<br />
                Japanese defend with 1 transport<br />
                    1 transport owned by the Japanese lost in 43 Sea Zone<br />
                    Americans roll dice for 1 submarine in 43 Sea Zone, round 2 :  0/1 hits<br />
                Americans win, taking 43 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7<br />
                Casualties for Japanese: 1 transport<br />
            Battle in Denmark<br />
            Battle in 6 Sea Zone<br />
                Americans attack with 1 bomber, 1 destroyer, 5 fighters, 1 tactical_bomber and 1 transport<br />
                Japanese defend with 1 destroyer<br />
                    Americans roll dice for 1 bomber, 1 destroyer, 5 fighters, 1 tactical_bomber and 1 transport in 6 Sea Zone, round 2 :  3/8 hits<br />
                    Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 :  1/1 hits<br />
                    1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 6 Sea Zone<br />
                Americans win, taking Denmark from Germans with 1 bomber, 5 fighters, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 0<br />
                Casualties for Americans: 1 destroyer<br />
                Casualties for Japanese: 1 destroyer<br />
            Battle in Norway<br />
                Americans attack with 2 armour, 1 artillery, 3 infantry and 1 mech_infantry<br />
                Germans defend with 1 artillery<br />
                    Americans roll dice for 1 cruiser in Norway, round 2 :  0/1 hits<br />
                    Americans roll dice for 2 armour, 1 artillery, 3 infantry and 1 mech_infantry in Norway, round 2 :  3/7 hits<br />
                    Germans roll dice for 1 artillery in Norway, round 2 :  0/1 hits<br />
                    1 artillery owned by the Germans lost in Norway<br />
                Americans win, taking Norway from Germans with 2 armour, 1 artillery, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 4<br />
                Casualties for Germans: 1 artillery<br />
            Battle in Celebes<br />
                Americans attack with 2 artilleries and 2 infantry<br />
                Japanese defend with 1 artillery and 1 infantry<br />
                    Americans roll dice for 2 artilleries and 2 infantry in Celebes, round 2 :  0/4 hits<br />
                    Japanese roll dice for 1 artillery and 1 infantry in Celebes, round 2 :  0/2 hits<br />
                    Americans roll dice for 2 artilleries and 2 infantry in Celebes, round 3 :  2/4 hits<br />
                    Japanese roll dice for 1 artillery and 1 infantry in Celebes, round 3 :  1/2 hits<br />
                    1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the Americans lost in Celebes<br />
                Americans win, taking Celebes from Japanese with 2 artilleries and 1 infantry remaining. Battle score for attacker is 4<br />
                Casualties for Americans: 1 infantry<br />
                Casualties for Japanese: 1 artillery and 1 infantry<br />
            Battle in Korea</p>
<p dir="auto">Non Combat Move - Americans<br />
            1 bomber moved from 6 Sea Zone to Guam<br />
            1 carrier moved from 26 Sea Zone to 6 Sea Zone<br />
            1 fighter moved from Szechwan to Yunnan<br />
            2 carriers moved from 33 Sea Zone to 6 Sea Zone<br />
            2 destroyers moved from 33 Sea Zone to 6 Sea Zone<br />
            1 cruiser moved from 33 Sea Zone to 6 Sea Zone<br />
            1 battleship, 1 cruiser, 2 destroyers and 1 submarine moved from 33 Sea Zone to 54 Sea Zone<br />
            2 artilleries and 2 infantry moved from Western United States to 10 Sea Zone<br />
            2 artilleries, 2 infantry, 1 submarine and 2 transports moved from 10 Sea Zone to 26 Sea Zone<br />
            1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone<br />
            1 artillery, 1 carrier, 1 fighter, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone<br />
            1 artillery and 1 infantry moved from 91 Sea Zone to Morocco<br />
            2 artilleries and 2 infantry moved from 26 Sea Zone to Hawaiian Islands</p>
<p dir="auto">Place Units - Americans<br />
            1 transport placed in 101 Sea Zone<br />
            1 artillery and 1 infantry placed in Eastern United States<br />
            1 artillery and 1 infantry placed in Western United States<br />
            3 destroyers, 4 submarines and 1 transport placed in 10 Sea Zone</p>
<p dir="auto">Turn Complete - Americans<br />
            Americans collect 64 PUs; end with 67 PUs<br />
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs<br />
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 82 PUs<br />
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 87 PUs<br />
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 92 PUs</p>
<p dir="auto">Purchase Units - Chinese<br />
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open<br />
            Chinese buy 1 artillery and 1 infantry; Remaining resources: 0 PUs;</p>
<p dir="auto">Combat Move - Chinese<br />
            1 infantry moved from Suiyuyan to Chahar<br />
                  Chinese take Chahar from Japanese<br />
            1 infantry moved from Shensi to Hopei<br />
                  Chinese take Hopei from Japanese<br />
            1 infantry moved from Shensi to Kweichow<br />
                  Chinese take Kweichow from Japanese<br />
            3 infantry moved from Szechwan to Yunnan<br />
            2 infantry moved from Sikang to Szechwan<br />
            1 fighter moved from Sikang to Szechwan<br />
            1 infantry moved from Shensi to Szechwan</p>
<p dir="auto">Combat - Chinese</p>
<p dir="auto">Non Combat Move - Chinese</p>
<p dir="auto">Place Units - Chinese<br />
            1 artillery and 1 infantry placed in Suiyuyan</p>
<p dir="auto">Turn Complete - Chinese<br />
            Chinese collect 10 PUs; end with 10 PUs<br />
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 16 PUs</p>
<p dir="auto">Purchase Units - British<br />
            British buy 4 artilleries, 1 factory_minor and 2 transports; Remaining resources: 1 PUs;</p>
<p dir="auto">Purchase Units - UK_Pacific<br />
            UK_Pacific buy 1 armour, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;</p>
<p dir="auto">Combat Move - British<br />
            1 bomber moved from United Kingdom to Germany<br />
            1 battleship moved from 125 Sea Zone to 113 Sea Zone<br />
            1 infantry moved from Normandy Bordeaux to Holland Belgium<br />
                  British take Holland Belgium from Germans<br />
            1 infantry moved from Normandy Bordeaux to Southern France<br />
                  British take Southern France from Germans<br />
            1 armour moved from Normandy Bordeaux to 110 Sea Zone<br />
            7 infantry moved from United Kingdom to 110 Sea Zone<br />
            1 armour, 7 infantry and 4 transports moved from 110 Sea Zone to 113 Sea Zone<br />
            2 fighters moved from 110 Sea Zone to Germany<br />
            7 infantry moved from 113 Sea Zone to Germany<br />
            1 armour moved from 113 Sea Zone to Germany<br />
            1 infantry moved from Alexandria to Tobruk<br />
                  British take Tobruk from Italians<br />
            1 infantry moved from Northwest Persia to Caucasus<br />
            1 bomber moved from Egypt to Caucasus<br />
            1 cruiser moved from 110 Sea Zone to 113 Sea Zone<br />
            1 artillery and 1 infantry moved from Egypt to 81 Sea Zone<br />
            1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 99 Sea Zone<br />
            1 artillery and 1 infantry moved from 99 Sea Zone to Greece<br />
            1 cruiser and 1 destroyer moved from 97 Sea Zone to 99 Sea Zone</p>
<p dir="auto">Combat - British<br />
            Battle in Greece<br />
            Battle in Caucasus<br />
                British attack with 1 bomber and 1 infantry<br />
                Germans defend with 1 mech_infantry<br />
                    British roll dice for 1 bomber and 1 infantry in Caucasus, round 2 :  1/2 hits<br />
                    Germans roll dice for 1 mech_infantry in Caucasus, round 2 :  0/1 hits<br />
                    1 mech_infantry owned by the Germans lost in Caucasus<br />
                British win, taking Greece from Germans, taking Caucasus from Germans with 1 bomber and 1 infantry remaining. Battle score for attacker is 4<br />
                Casualties for Germans: 1 mech_infantry<br />
            Battle in Germany<br />
                British attack with 1 armour, 1 bomber, 2 fighters and 7 infantry<br />
                Germans defend with 1 aaGun, 1 factory_major and 10 infantry<br />
                    AA fire in Germany :  1/3 hits<br />
                    1 fighter owned by the British lost in Germany<br />
                    British roll dice for 1 battleship and 1 cruiser in Germany, round 2 :  0/2 hits<br />
                    British roll dice for 1 armour, 1 bomber, 1 fighter and 7 infantry in Germany, round 2 :  2/10 hits<br />
                    Germans roll dice for 1 aaGun and 10 infantry in Germany, round 2 :  5/10 hits<br />
                    1 aaGun owned by the Germans, 1 infantry owned by the Germans and 5 infantry owned by the British lost in Germany<br />
                    British roll dice for 1 armour, 1 bomber, 1 fighter and 2 infantry in Germany, round 3 :  2/5 hits<br />
                    Germans roll dice for 9 infantry in Germany, round 3 :  3/9 hits<br />
                    2 infantry owned by the Germans, 2 infantry owned by the British and 1 armour owned by the British lost in Germany<br />
                Germans win with 7 infantry remaining. Battle score for attacker is -23<br />
                Casualties for Germans: 1 aaGun and 3 infantry<br />
                Casualties for British: 1 armour, 1 fighter and 7 infantry<br />
                1 bomber owned by the British and 1 fighter owned by the British retreated</p>
<p dir="auto">Non Combat Move - British<br />
            1 carrier moved from 110 Sea Zone to 112 Sea Zone<br />
            1 carrier moved from 112 Sea Zone to 113 Sea Zone<br />
            1 fighter moved from Germany to 113 Sea Zone<br />
            1 tactical_bomber moved from United Kingdom to 113 Sea Zone<br />
            1 bomber moved from Germany to Norway<br />
            1 destroyer moved from 125 Sea Zone to 110 Sea Zone<br />
            1 transport moved from 125 Sea Zone to 110 Sea Zone<br />
            2 infantry moved from United Kingdom to 110 Sea Zone<br />
            2 infantry moved from 110 Sea Zone to Normandy Bordeaux<br />
            1 armour and 1 mech_infantry moved from Egypt to Iraq<br />
            2 infantry moved from Italian Somaliland to 76 Sea Zone<br />
            2 infantry and 1 transport moved from 76 Sea Zone to 80 Sea Zone<br />
            1 infantry moved from 80 Sea Zone to Persia<br />
            1 infantry moved from 80 Sea Zone to Persia<br />
            1 infantry moved from Anglo Egyptian Sudan to Egypt<br />
            6 infantry moved from India to Burma<br />
            1 bomber moved from Caucasus to Iraq<br />
            1 fighter and 1 tactical_bomber moved from Egypt to Trans-Jordan</p>
<p dir="auto">Place Units - British<br />
            2 transports placed in 110 Sea Zone<br />
            1 factory_minor placed in Persia<br />
            4 artilleries placed in United Kingdom</p>
<p dir="auto">Turn Complete - British<br />
            British collect 43 PUs; end with 44 PUs<br />
            Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 49 PUs</p>
<p dir="auto">Place Units - UK_Pacific<br />
            1 armour, 1 infantry and 2 mech_infantrys placed in India</p>
<p dir="auto">Turn Complete - UK_Pacific<br />
            UK_Pacific collect 6 PUs; end with 6 PUs<br />
            Some Units in India change ownership: 1 armour, 1 infantry and 2 mech_infantrys</p>
<p dir="auto"><a href="/uploads/_imported_attachments/migrated/653437_triplea_42032_UK_5.tsvg" target="_blank" rel="noopener noreferrer nofollow ugc">triplea_42032_UK_5.tsvg</a></p>
]]></description><link>https://www.axisandallies.org/forums/post/1194775</link><guid isPermaLink="true">https://www.axisandallies.org/forums/post/1194775</guid><dc:creator><![CDATA[Maxiheimer]]></dc:creator><pubDate>Mon, 04 Jun 2018 18:29:04 GMT</pubDate></item><item><title><![CDATA[Reply to Raimo vs Jeppe test of new ideas 2 on Mon, 04 Jun 2018 18:10:43 GMT]]></title><description><![CDATA[<p dir="auto">TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9</p>
<p dir="auto">Game History</p>
<p dir="auto">Round: 5</p>
<p dir="auto">Purchase Units - Chinese<br />
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open<br />
            Chinese buy 1 artillery and 1 infantry; Remaining resources: 0 PUs;</p>
<p dir="auto">Combat Move - Chinese<br />
            1 infantry moved from Suiyuyan to Chahar<br />
                  Chinese take Chahar from Japanese<br />
            1 infantry moved from Shensi to Hopei<br />
                  Chinese take Hopei from Japanese<br />
            1 infantry moved from Shensi to Kweichow<br />
                  Chinese take Kweichow from Japanese<br />
            3 infantry moved from Szechwan to Yunnan<br />
            2 infantry moved from Sikang to Szechwan<br />
            1 fighter moved from Sikang to Szechwan<br />
            1 infantry moved from Shensi to Szechwan</p>
<p dir="auto">Combat - Chinese</p>
<p dir="auto">Non Combat Move - Chinese</p>
<p dir="auto">Place Units - Chinese<br />
            1 artillery and 1 infantry placed in Suiyuyan</p>
<p dir="auto">Turn Complete - Chinese<br />
            Chinese collect 10 PUs; end with 10 PUs<br />
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 16 PUs</p>
<p dir="auto"><a href="/uploads/_imported_attachments/migrated/653430_triplea_42032_Chi5.tsvg" target="_blank" rel="noopener noreferrer nofollow ugc">triplea_42032_Chi5.tsvg</a></p>
]]></description><link>https://www.axisandallies.org/forums/post/1194770</link><guid isPermaLink="true">https://www.axisandallies.org/forums/post/1194770</guid><dc:creator><![CDATA[Maxiheimer]]></dc:creator><pubDate>Mon, 04 Jun 2018 18:10:43 GMT</pubDate></item><item><title><![CDATA[Reply to Raimo vs Jeppe test of new ideas 2 on Mon, 04 Jun 2018 18:08:33 GMT]]></title><description><![CDATA[<p dir="auto">problemer med post så du får en manuel save game. :|</p>
<p dir="auto"><a href="/uploads/_imported_attachments/migrated/653427_america.tsvg" target="_blank" rel="noopener noreferrer nofollow ugc">america.tsvg</a></p>
]]></description><link>https://www.axisandallies.org/forums/post/1194769</link><guid isPermaLink="true">https://www.axisandallies.org/forums/post/1194769</guid><dc:creator><![CDATA[Maxiheimer]]></dc:creator><pubDate>Mon, 04 Jun 2018 18:08:33 GMT</pubDate></item><item><title><![CDATA[Reply to Raimo vs Jeppe test of new ideas 2 on Mon, 04 Jun 2018 17:53:49 GMT]]></title><description><![CDATA[<p dir="auto">TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9</p>
<p dir="auto">Game History</p>
<p dir="auto">Round: 5</p>
<p dir="auto">Purchase Units - Americans<br />
            Americans buy 2 artilleries, 3 destroyers, 2 infantry, 4 submarines and 2 transports; Remaining resources: 3 PUs;</p>
<p dir="auto">Combat Move - Americans<br />
            2 armour, 1 artillery, 4 infantry and 2 mech_infantrys moved from Morocco to 91 Sea Zone<br />
            2 armour, 1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 4 infantry, 2 mech_infantrys and 5 transports moved from 91 Sea Zone to 112 Sea Zone<br />
            1 infantry and 1 mech_infantry moved from 112 Sea Zone to Denmark<br />
            2 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from 112 Sea Zone to Norway<br />
            1 bomber moved from Hawaiian Islands to 6 Sea Zone<br />
            2 fighters moved from 26 Sea Zone to 6 Sea Zone<br />
            1 destroyer moved from 16 Sea Zone to 6 Sea Zone<br />
            2 artilleries and 4 infantry moved from Caroline Islands to 33 Sea Zone<br />
            1 submarine moved from 33 Sea Zone to 43 Sea Zone<br />
                  Americans take 35 Sea Zone from Japanese<br />
            2 artilleries, 2 infantry and 2 transports moved from 33 Sea Zone to 44 Sea Zone<br />
            2 artilleries and 2 infantry moved from 44 Sea Zone to Celebes<br />
            1 fighter moved from Midway to 6 Sea Zone<br />
            2 infantry and 1 transport moved from 33 Sea Zone to 6 Sea Zone<br />
            2 infantry moved from 6 Sea Zone to Korea<br />
            2 fighters and 1 tactical_bomber moved from 33 Sea Zone to 6 Sea Zone</p>
<p dir="auto">Combat - Americans<br />
            Battle in 43 Sea Zone<br />
                Americans attack with 1 submarine<br />
                Japanese defend with 1 transport<br />
                    1 transport owned by the Japanese lost in 43 Sea Zone<br />
                    Americans roll dice for 1 submarine in 43 Sea Zone, round 2 :  0/1 hits<br />
                Americans win, taking 43 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7<br />
                Casualties for Japanese: 1 transport<br />
            Battle in Denmark</p>
<p dir="auto"><a href="/uploads/_imported_attachments/migrated/653423_triplea_42032_Ame5.tsvg" target="_blank" rel="noopener noreferrer nofollow ugc">triplea_42032_Ame5.tsvg</a></p>
]]></description><link>https://www.axisandallies.org/forums/post/1194766</link><guid isPermaLink="true">https://www.axisandallies.org/forums/post/1194766</guid><dc:creator><![CDATA[Toyls]]></dc:creator><pubDate>Mon, 04 Jun 2018 17:53:49 GMT</pubDate></item><item><title><![CDATA[Reply to Raimo vs Jeppe test of new ideas 2 on Sun, 03 Jun 2018 16:36:10 GMT]]></title><description><![CDATA[<p dir="auto">TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9</p>
<p dir="auto">Game History</p>
<p dir="auto">Round: 5</p>
<p dir="auto">Purchase Units - Americans<br />
            Americans buy 2 artilleries, 3 destroyers, 2 infantry, 4 submarines and 2 transports; Remaining resources: 3 PUs;</p>
<p dir="auto">Combat Move - Americans<br />
            2 armour, 1 artillery, 4 infantry and 2 mech_infantrys moved from Morocco to 91 Sea Zone<br />
            2 armour, 1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 4 infantry, 2 mech_infantrys and 5 transports moved from 91 Sea Zone to 112 Sea Zone<br />
            1 infantry and 1 mech_infantry moved from 112 Sea Zone to Denmark<br />
            2 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from 112 Sea Zone to Norway<br />
            1 bomber moved from Hawaiian Islands to 6 Sea Zone<br />
            2 fighters moved from 26 Sea Zone to 6 Sea Zone<br />
            1 destroyer moved from 16 Sea Zone to 6 Sea Zone<br />
            2 artilleries and 4 infantry moved from Caroline Islands to 33 Sea Zone<br />
            1 submarine moved from 33 Sea Zone to 43 Sea Zone<br />
                  Americans take 35 Sea Zone from Japanese<br />
            2 artilleries, 2 infantry and 2 transports moved from 33 Sea Zone to 44 Sea Zone<br />
            2 artilleries and 2 infantry moved from 44 Sea Zone to Celebes<br />
            1 fighter moved from Midway to 6 Sea Zone<br />
            2 infantry and 1 transport moved from 33 Sea Zone to 6 Sea Zone<br />
            2 infantry moved from 6 Sea Zone to Korea<br />
            2 fighters and 1 tactical_bomber moved from 33 Sea Zone to 6 Sea Zone</p>
<p dir="auto">Combat - Americans</p>
<p dir="auto"><a href="/uploads/_imported_attachments/migrated/653212_triplea_42032_Ame5.tsvg" target="_blank" rel="noopener noreferrer nofollow ugc">triplea_42032_Ame5.tsvg</a></p>
]]></description><link>https://www.axisandallies.org/forums/post/1194639</link><guid isPermaLink="true">https://www.axisandallies.org/forums/post/1194639</guid><dc:creator><![CDATA[Maxiheimer]]></dc:creator><pubDate>Sun, 03 Jun 2018 16:36:10 GMT</pubDate></item><item><title><![CDATA[Reply to Raimo vs Jeppe test of new ideas 2 on Sat, 02 Jun 2018 20:26:38 GMT]]></title><description><![CDATA[<p dir="auto">TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9</p>
<p dir="auto">Game History</p>
<p dir="auto">Round: 5</p>
<p dir="auto">Purchase Units - Japanese<br />
            Japanese buy 13 infantry and 2 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;</p>
<p dir="auto">Combat Move - Japanese<br />
            1 armour moved from Siam to Shan State<br />
                  Japanese take Shan State from UK_Pacific<br />
            1 armour moved from Shan State to Yunnan<br />
            1 infantry moved from Kwangsi to Yunnan<br />
            1 mech_infantry moved from Kweichow to Yunnan<br />
            1 armour and 2 mech_infantrys moved from Shantung to Hunan<br />
                  Japanese take Hunan from Chinese<br />
            1 fighter moved from 37 Sea Zone to Sumatra<br />
            1 fighter moved from 37 Sea Zone to Java<br />
            2 infantry moved from Malaya to 37 Sea Zone<br />
            2 infantry and 1 transport moved from 37 Sea Zone to 43 Sea Zone<br />
            2 infantry moved from 43 Sea Zone to Borneo<br />
            1 artillery and 1 infantry moved from Malaya to 37 Sea Zone<br />
            1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone<br />
            1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra<br />
            1 artillery moved from Malaya to 37 Sea Zone<br />
            1 infantry moved from Siam to 37 Sea Zone<br />
            1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 44 Sea Zone<br />
            1 artillery and 1 infantry moved from 44 Sea Zone to Celebes<br />
            1 artillery and 1 infantry moved from Malaya to 37 Sea Zone<br />
            1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone<br />
            1 artillery and 1 infantry moved from 42 Sea Zone to Java<br />
            3 tactical_bombers moved from Kwangsi to Yunnan<br />
            3 tactical_bombers moved from Siam to Yunnan<br />
            3 fighters moved from Kwangsi to Yunnan<br />
            3 fighters moved from Siam to Yunnan<br />
            2 bombers moved from Kwangsi to Yunnan<br />
            2 fighters moved from 37 Sea Zone to 42 Sea Zone<br />
            1 tactical_bomber moved from Siam to Yunnan<br />
            1 armour and 1 infantry moved from Yakut S.S.R. to Yenisey<br />
            1 infantry moved from Yakut S.S.R. to Yenisey<br />
            1 infantry moved from Yakut S.S.R. to Dzavhan</p>
<p dir="auto">Combat - Japanese<br />
            Battle in Borneo<br />
            Battle in Yenisey<br />
                Japanese attack with 1 armour and 2 infantry<br />
                Russians defend with 1 aaGun<br />
                    1 aaGun owned by the Russians lost in Yenisey<br />
                Japanese win, taking Borneo from UK_Pacific, taking Yenisey from Russians with 1 armour and 2 infantry remaining. Battle score for attacker is 5<br />
                Casualties for Russians: 1 aaGun<br />
            Battle in Dzavhan<br />
                Japanese attack with 1 infantry<br />
                Russians defend with 1 aaGun<br />
                    1 aaGun owned by the Russians lost in Dzavhan<br />
                Japanese win, taking Dzavhan from Russians with 1 infantry remaining. Battle score for attacker is 5<br />
                Casualties for Russians: 1 aaGun<br />
            Battle in Yunnan<br />
                Japanese attack with 1 armour, 2 bombers, 6 fighters, 1 infantry, 1 mech_infantry and 7 tactical_bombers<br />
                British defend with 1 aaGun, 1 armour, 2 artilleries, 2 infantry and 4 mech_infantrys<br />
                    AA fire in Yunnan :  2/3 hits<br />
                    1 tactical_bomber owned by the Japanese and 1 fighter owned by the Japanese lost in Yunnan<br />
                    Japanese roll dice for 1 armour, 2 bombers, 5 fighters, 1 infantry, 1 mech_infantry and 6 tactical_bombers in Yunnan, round 2 :  11/16 hits<br />
                    Chinese roll dice for 1 aaGun, 1 armour, 2 artilleries, 2 infantry and 4 mech_infantrys in Yunnan, round 2 :  3/9 hits<br />
                    1 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese, 4 mech_infantrys owned by the British, 1 aaGun owned by the British, 1 armour owned by the Japanese, 2 artilleries owned by the British, 2 infantry owned by the British and 1 armour owned by the British lost in Yunnan<br />
                Japanese win with 2 bombers, 5 fighters and 6 tactical_bombers remaining. Battle score for attacker is 7<br />
                Casualties for British: 1 aaGun, 1 armour, 2 artilleries, 2 infantry and 4 mech_infantrys<br />
                Casualties for Japanese: 1 armour, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber<br />
            Battle in 42 Sea Zone<br />
                Japanese attack with 2 fighters and 1 transport<br />
                ANZAC defend with 1 destroyer<br />
                    Japanese roll dice for 2 fighters and 1 transport in 42 Sea Zone, round 2 :  1/2 hits<br />
                    ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 2 :  1/1 hits<br />
                    1 fighter owned by the Japanese and 1 destroyer owned by the ANZAC lost in 42 Sea Zone<br />
                Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is -2<br />
                Casualties for ANZAC: 1 destroyer<br />
                Casualties for Japanese: 1 fighter<br />
            Battle in Java<br />
                Japanese attack with 1 artillery, 1 fighter and 1 infantry<br />
                ANZAC defend with 1 infantry<br />
                    Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Java, round 2 :  2/3 hits<br />
                    ANZAC roll dice for 1 infantry in Java, round 2 :  1/1 hits<br />
                    1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Java<br />
                Japanese win, taking Java from ANZAC with 1 artillery and 1 fighter remaining. Battle score for attacker is 0<br />
                Casualties for ANZAC: 1 infantry<br />
                Casualties for Japanese: 1 infantry<br />
            Battle in Sumatra<br />
                Japanese attack with 1 artillery, 1 fighter and 1 infantry<br />
                British defend with 1 infantry<br />
                    Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Sumatra, round 2 :  0/3 hits<br />
                    UK_Pacific roll dice for 1 infantry in Sumatra, round 2 :  1/1 hits<br />
                    1 infantry owned by the Japanese lost in Sumatra<br />
                    Japanese roll dice for 1 artillery and 1 fighter in Sumatra, round 3 :  2/2 hits<br />
                    UK_Pacific roll dice for 1 infantry in Sumatra, round 3 :  1/1 hits<br />
                    1 fighter owned by the Japanese and 1 infantry owned by the British lost in Sumatra<br />
                Japanese win, taking Sumatra from UK_Pacific with 1 artillery remaining. Battle score for attacker is -10<br />
                Casualties for British: 1 infantry<br />
                Casualties for Japanese: 1 fighter and 1 infantry<br />
            Battle in Celebes<br />
                Japanese attack with 1 artillery and 1 infantry<br />
                British defend with 1 infantry<br />
                    Japanese roll dice for 1 artillery and 1 infantry in Celebes, round 2 :  0/2 hits<br />
                    UK_Pacific roll dice for 1 infantry in Celebes, round 2 :  0/1 hits<br />
                    Japanese roll dice for 1 artillery and 1 infantry in Celebes, round 3 :  1/2 hits<br />
                    UK_Pacific roll dice for 1 infantry in Celebes, round 3 :  0/1 hits<br />
                    1 infantry owned by the British lost in Celebes<br />
                Japanese win, taking Celebes from UK_Pacific with 1 artillery and 1 infantry remaining. Battle score for attacker is 3<br />
                Casualties for British: 1 infantry</p>
<p dir="auto">Non Combat Move - Japanese<br />
            1 battleship and 1 carrier moved from 36 Sea Zone to 41 Sea Zone<br />
            1 fighter moved from 42 Sea Zone to 41 Sea Zone<br />
            1 fighter moved from Java to 41 Sea Zone<br />
            1 destroyer moved from 37 Sea Zone to 41 Sea Zone<br />
            1 infantry moved from Siam to Shan State<br />
            1 infantry moved from Yakut S.S.R. to Yenisey<br />
            1 infantry moved from Yakut S.S.R. to Yenisey<br />
            1 aaGun, 3 artilleries and 6 infantry moved from Yakut S.S.R. to Ulaanbaatar<br />
            1 armour and 2 mech_infantrys moved from Manchuria to Ulaanbaatar<br />
            3 infantry moved from Kiangsu to Anhwe<br />
            2 bombers, 5 fighters and 6 tactical_bombers moved from Yunnan to Malaya</p>
<p dir="auto">Place Units - Japanese<br />
            2 mech_infantrys placed in Manchuria<br />
            3 infantry placed in Shantung<br />
            3 infantry placed in Kiangsu<br />
            1 infantry placed in Manchuria<br />
            6 infantry placed in Japan</p>
<p dir="auto">Turn Complete - Japanese<br />
            Japanese collect 62 PUs; end with 62 PUs<br />
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 67 PUs</p>
<p dir="auto"><a href="/uploads/_imported_attachments/migrated/653050_triplea_42032_Jap5.tsvg" target="_blank" rel="noopener noreferrer nofollow ugc">triplea_42032_Jap5.tsvg</a></p>
]]></description><link>https://www.axisandallies.org/forums/post/1194515</link><guid isPermaLink="true">https://www.axisandallies.org/forums/post/1194515</guid><dc:creator><![CDATA[Toyls]]></dc:creator><pubDate>Sat, 02 Jun 2018 20:26:38 GMT</pubDate></item><item><title><![CDATA[Reply to Raimo vs Jeppe test of new ideas 2 on Fri, 25 May 2018 18:43:56 GMT]]></title><description><![CDATA[<p dir="auto">TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9</p>
<p dir="auto">Game History</p>
<p dir="auto">Round: 5</p>
<p dir="auto">Purchase Units - Russians<br />
            Russians buy 9 infantry; Remaining resources: 1 PUs;</p>
<p dir="auto">Combat Move - Russians<br />
            2 infantry moved from Tambov to Volgograd<br />
            1 infantry moved from Tambov to Volgograd<br />
            2 infantry moved from Russia to Smolensk<br />
            1 artillery moved from Russia to Smolensk<br />
            1 artillery and 1 infantry moved from Vologda to Archangel<br />
            1 fighter moved from Kansu to Volgograd<br />
            4 armour moved from Russia to Ukraine<br />
                  Russians take Bryansk from Italians<br />
            1 fighter moved from Russia to Ukraine<br />
            1 infantry moved from Vologda to Archangel<br />
            15 infantry moved from Dzavhan to Central Mongolia</p>
<p dir="auto">Combat - Russians<br />
            Battle in Central Mongolia<br />
                Russians attack with 15 infantry<br />
                Japanese defend with 1 infantry<br />
                    Russians roll dice for 15 infantry in Central Mongolia, round 2 :  2/15 hits<br />
                    Japanese roll dice for 1 infantry in Central Mongolia, round 2 :  0/1 hits<br />
                    1 infantry owned by the Japanese lost in Central Mongolia<br />
                Russians win, taking Central Mongolia from Japanese with 15 infantry remaining. Battle score for attacker is 3<br />
                Casualties for Japanese: 1 infantry<br />
            Battle in Ukraine<br />
                Russians attack with 4 armour and 1 fighter<br />
                Italians defend with 2 artilleries, 1 factory_minor, 1 fighter and 1 infantry<br />
                    Russians roll dice for 4 armour and 1 fighter in Ukraine, round 2 :  2/5 hits<br />
                    Italians roll dice for 2 artilleries, 1 fighter and 1 infantry in Ukraine, round 2 :  1/4 hits<br />
                    1 armour owned by the Russians, 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Ukraine<br />
                    Russians roll dice for 3 armour and 1 fighter in Ukraine, round 3 :  1/4 hits<br />
                    Italians roll dice for 1 artillery and 1 fighter in Ukraine, round 3 :  0/2 hits<br />
                    1 artillery owned by the Italians lost in Ukraine<br />
                    Russians roll dice for 3 armour and 1 fighter in Ukraine, round 4 :  1/4 hits<br />
                    Italians roll dice for 1 fighter in Ukraine, round 4 :  1/1 hits<br />
                    1 armour owned by the Russians and 1 fighter owned by the Italians lost in Ukraine<br />
                Russians win, taking Ukraine from Italians with 2 armour and 1 fighter remaining. Battle score for attacker is 9<br />
                Casualties for Italians: 2 artilleries, 1 fighter and 1 infantry<br />
                Casualties for Russians: 2 armour<br />
            Battle in Volgograd<br />
                Russians attack with 1 fighter and 3 infantry<br />
                Germans defend with 1 factory_minor and 1 mech_infantry<br />
                    Russians roll dice for 1 fighter and 3 infantry in Volgograd, round 2 :  0/4 hits<br />
                    Germans roll dice for 1 mech_infantry in Volgograd, round 2 :  0/1 hits<br />
                    Russians roll dice for 1 fighter and 3 infantry in Volgograd, round 3 :  1/4 hits<br />
                    Germans roll dice for 1 mech_infantry in Volgograd, round 3 :  0/1 hits<br />
                    1 mech_infantry owned by the Germans lost in Volgograd<br />
                Russians win, taking Volgograd from Germans with 1 fighter and 3 infantry remaining. Battle score for attacker is 4<br />
                Casualties for Germans: 1 mech_infantry<br />
            Battle in Archangel<br />
                Russians attack with 1 artillery and 2 infantry<br />
                Germans defend with 1 infantry<br />
                    Russians roll dice for 1 artillery and 2 infantry in Archangel, round 2 :  2/3 hits<br />
                    Germans roll dice for 1 infantry in Archangel, round 2 :  0/1 hits<br />
                    1 infantry owned by the Germans lost in Archangel<br />
                Russians win, taking Archangel from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3<br />
                Casualties for Germans: 1 infantry<br />
            Battle in Smolensk<br />
                Russians attack with 1 artillery and 2 infantry<br />
                Germans defend with 1 infantry<br />
                    Russians roll dice for 1 artillery and 2 infantry in Smolensk, round 2 :  1/3 hits<br />
                    Germans roll dice for 1 infantry in Smolensk, round 2 :  1/1 hits<br />
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk<br />
                Russians win, taking Smolensk from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 0<br />
                Casualties for Germans: 1 infantry<br />
                Casualties for Russians: 1 infantry</p>
<p dir="auto">Non Combat Move - Russians<br />
            2 aaGuns and 6 infantry moved from Vologda to Russia<br />
            1 fighter moved from Ukraine to Russia<br />
            1 fighter moved from Volgograd to Samara<br />
            2 aaGuns and 7 infantry moved from Tambov to Russia<br />
            1 aaGun moved from Dzavhan to Yenisey</p>
<p dir="auto">Place Units - Russians<br />
            9 infantry placed in Russia</p>
<p dir="auto">Turn Complete - Russians<br />
            Russians collect 19 PUs; end with 20 PUs<br />
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 25 PUs</p>
<p dir="auto"><a href="/uploads/_imported_attachments/migrated/651570_triplea_42032_Rus5.tsvg" target="_blank" rel="noopener noreferrer nofollow ugc">triplea_42032_Rus5.tsvg</a></p>
]]></description><link>https://www.axisandallies.org/forums/post/1193285</link><guid isPermaLink="true">https://www.axisandallies.org/forums/post/1193285</guid><dc:creator><![CDATA[Maxiheimer]]></dc:creator><pubDate>Fri, 25 May 2018 18:43:56 GMT</pubDate></item><item><title><![CDATA[Reply to Raimo vs Jeppe test of new ideas 2 on Fri, 25 May 2018 06:38:38 GMT]]></title><description><![CDATA[<p dir="auto">TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9</p>
<p dir="auto">Game History</p>
<p dir="auto">Round: 5</p>
<p dir="auto">Research Technology - Germans</p>
<p dir="auto">Purchase Units - Germans<br />
            Germans buy 3 armour, 9 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;</p>
<p dir="auto">Combat Move - Germans<br />
            1 mech_infantry moved from Ukraine to Volgograd<br />
                  Germans take Volgograd from Russians<br />
            1 mech_infantry moved from Ukraine to Caucasus<br />
                  Germans take Caucasus from Russians<br />
            1 infantry moved from Novgorod to Archangel<br />
                  Germans take Archangel from Russians<br />
            1 bomber moved from Germany to Norway<br />
            1 artillery moved from Finland to Norway<br />
            1 infantry moved from Novgorod to 115 Sea Zone<br />
            1 infantry and 1 transport moved from 115 Sea Zone to 113 Sea Zone<br />
            1 infantry moved from Western Germany to 113 Sea Zone<br />
            2 infantry moved from 113 Sea Zone to Norway<br />
            1 bomber moved from Germany to Norway<br />
            1 infantry moved from Novgorod to Karelia<br />
                  Germans take Karelia from Russians<br />
            1 infantry moved from Belarus to Smolensk<br />
                  Germans take Smolensk from Russians<br />
            1 mech_infantry moved from Ukraine to Caucasus<br />
            2 armour moved from Ukraine to Caucasus<br />
            1 infantry moved from Greece to Bulgaria</p>
<p dir="auto">Combat - Germans<br />
            Battle in Norway<br />
                Germans attack with 1 artillery, 2 bombers and 2 infantry<br />
                British defend with 2 infantry<br />
                    Germans roll dice for 1 artillery, 2 bombers and 2 infantry in Norway, round 2 :  2/5 hits<br />
                    British roll dice for 2 infantry in Norway, round 2 :  2/2 hits<br />
                    2 infantry owned by the Germans and 2 infantry owned by the British lost in Norway<br />
                Germans win, taking Norway from British with 1 artillery and 2 bombers remaining. Battle score for attacker is 0<br />
                Casualties for Germans: 2 infantry<br />
                Casualties for British: 2 infantry</p>
<p dir="auto">Non Combat Move - Germans<br />
            Turning on Edit Mode<br />
            EDIT: Removing units owned by Germans from Caucasus: 2 armour and 1 mech_infantry<br />
            EDIT: Turning off Edit Mode<br />
            Turning on Edit Mode<br />
            EDIT: Adding units owned by Germans to Caucasus: 2 armour and 1 mech_infantry<br />
            EDIT: Turning off Edit Mode<br />
            2 bombers moved from Norway to Belarus<br />
            2 aaGuns, 1 armour, 5 artilleries and 8 infantry moved from Novgorod to Belarus<br />
            1 aaGun, 5 armour, 2 artilleries, 6 fighters, 2 infantry, 1 mech_infantry and 5 tactical_bombers moved from Ukraine to Rostov<br />
            3 armour moved from Romania to Belarus<br />
            1 aaGun, 2 armour and 4 mech_infantrys moved from Eastern Poland to Belarus<br />
            1 artillery moved from France to Western Germany<br />
            2 mech_infantrys moved from Germany to Eastern Poland<br />
            1 aaGun moved from Western Germany to Germany<br />
            1 infantry moved from Western Germany to Germany<br />
            2 infantry moved from France to Western Germany<br />
            EDIT: 2 armour and 1 mech_infantry moved from Caucasus to Rostov</p>
<p dir="auto">Place Units - Germans<br />
            9 infantry placed in Germany<br />
            3 armour placed in Romania<br />
            Germans undo move 2.<br />
            3 armour placed in Novgorod<br />
            3 mech_infantrys placed in Romania</p>
<p dir="auto">Turn Complete - Germans<br />
            Total Cost from Convoy Blockades: 2<br />
                Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,6<br />
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,5,3,6,6<br />
            Germans collect 52 PUs (2 lost to blockades); end with 52 PUs<br />
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs<br />
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 62 PUs<br />
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 72 PUs</p>
<p dir="auto"><a href="/uploads/_imported_attachments/migrated/651477_triplea_42032_Ger5.tsvg" target="_blank" rel="noopener noreferrer nofollow ugc">triplea_42032_Ger5.tsvg</a></p>
]]></description><link>https://www.axisandallies.org/forums/post/1193216</link><guid isPermaLink="true">https://www.axisandallies.org/forums/post/1193216</guid><dc:creator><![CDATA[Toyls]]></dc:creator><pubDate>Fri, 25 May 2018 06:38:38 GMT</pubDate></item><item><title><![CDATA[Reply to Raimo vs Jeppe test of new ideas 2 on Thu, 24 May 2018 19:27:30 GMT]]></title><description><![CDATA[<p dir="auto">TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9</p>
<p dir="auto">Game History</p>
<p dir="auto">Round: 4</p>
<p dir="auto">Purchase Units - ANZAC<br />
            ANZAC buy 1 carrier and 1 tactical_bomber; Remaining resources: 0 PUs;</p>
<p dir="auto">Combat Move - ANZAC<br />
            2 infantry moved from Egypt to Alexandria</p>
<p dir="auto">Non Combat Move - ANZAC<br />
            3 fighters moved from Java to India<br />
            1 cruiser moved from 57 Sea Zone to 39 Sea Zone<br />
            1 submarine moved from 57 Sea Zone to 55 Sea Zone<br />
            1 destroyer moved from 45 Sea Zone to 33 Sea Zone<br />
            1 artillery and 1 infantry moved from Queensland to 54 Sea Zone<br />
            1 destroyer moved from 62 Sea Zone to 42 Sea Zone<br />
            1 submarine moved from 62 Sea Zone to 33 Sea Zone<br />
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone</p>
<p dir="auto">Place Units - ANZAC<br />
            1 carrier placed in 62 Sea Zone<br />
            1 tactical_bomber placed in 62 Sea Zone</p>
<p dir="auto">Turn Complete - ANZAC<br />
            ANZAC collect 14 PUs; end with 14 PUs<br />
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs</p>
<p dir="auto">Combat Move - French<br />
            1 infantry moved from Egypt to Trans-Jordan<br />
            1 infantry moved from Anglo Egyptian Sudan to Egypt<br />
            1 fighter moved from Malta to Gibraltar</p>
<p dir="auto">Non Combat Move - French</p>
<p dir="auto">Turn Complete - French</p>
<p dir="auto"><a href="/uploads/_imported_attachments/migrated/651380_triplea_42032_Fre4.tsvg" target="_blank" rel="noopener noreferrer nofollow ugc">triplea_42032_Fre4.tsvg</a></p>
]]></description><link>https://www.axisandallies.org/forums/post/1193151</link><guid isPermaLink="true">https://www.axisandallies.org/forums/post/1193151</guid><dc:creator><![CDATA[Maxiheimer]]></dc:creator><pubDate>Thu, 24 May 2018 19:27:30 GMT</pubDate></item><item><title><![CDATA[Reply to Raimo vs Jeppe test of new ideas 2 on Thu, 24 May 2018 19:25:16 GMT]]></title><description><![CDATA[<p dir="auto">TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9</p>
<p dir="auto">Game History</p>
<p dir="auto">Round: 4</p>
<p dir="auto">Purchase Units - ANZAC<br />
            ANZAC buy 1 carrier and 1 tactical_bomber; Remaining resources: 0 PUs;</p>
<p dir="auto">Combat Move - ANZAC<br />
            2 infantry moved from Egypt to Alexandria</p>
<p dir="auto">Non Combat Move - ANZAC<br />
            3 fighters moved from Java to India<br />
            1 cruiser moved from 57 Sea Zone to 39 Sea Zone<br />
            1 submarine moved from 57 Sea Zone to 55 Sea Zone<br />
            1 destroyer moved from 45 Sea Zone to 33 Sea Zone<br />
            1 artillery and 1 infantry moved from Queensland to 54 Sea Zone<br />
            1 destroyer moved from 62 Sea Zone to 42 Sea Zone<br />
            1 submarine moved from 62 Sea Zone to 33 Sea Zone<br />
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone</p>
<p dir="auto">Place Units - ANZAC<br />
            1 carrier placed in 62 Sea Zone<br />
            1 tactical_bomber placed in 62 Sea Zone</p>
<p dir="auto">Turn Complete - ANZAC<br />
            ANZAC collect 14 PUs; end with 14 PUs<br />
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs</p>
<p dir="auto"><a href="/uploads/_imported_attachments/migrated/651379_triplea_42032_ANZ4.tsvg" target="_blank" rel="noopener noreferrer nofollow ugc">triplea_42032_ANZ4.tsvg</a></p>
]]></description><link>https://www.axisandallies.org/forums/post/1193150</link><guid isPermaLink="true">https://www.axisandallies.org/forums/post/1193150</guid><dc:creator><![CDATA[Maxiheimer]]></dc:creator><pubDate>Thu, 24 May 2018 19:25:16 GMT</pubDate></item><item><title><![CDATA[Reply to Raimo vs Jeppe test of new ideas 2 on Wed, 23 May 2018 18:16:55 GMT]]></title><description><![CDATA[<p dir="auto">TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9</p>
<p dir="auto">Game History</p>
<p dir="auto">Round: 4</p>
<p dir="auto">Purchase Units - Italians<br />
            Italians buy 7 infantry; Remaining resources: 0 PUs;</p>
<p dir="auto">Combat Move - Italians<br />
            1 fighter moved from Romania to Rostov<br />
            1 armour moved from Ukraine to Bryansk<br />
                  Italians take Bryansk from Russians<br />
            1 armour moved from Bryansk to Rostov<br />
            2 armour moved from Ukraine to Rostov<br />
            2 artilleries and 1 infantry moved from Bessarabia to Ukraine<br />
            2 infantry moved from Romania to Bessarabia<br />
            1 armour, 1 artillery and 2 infantry moved from Tobruk to Libya<br />
            1 artillery moved from Algeria to Tunisia<br />
            1 bomber moved from France to United Kingdom</p>
<p dir="auto">Combat - Italians<br />
            Strategic bombing raid in United Kingdom<br />
                    AA fire in United Kingdom :  1/1 hits<br />
                1 bomber killed by AA<br />
                Bombing raid in United Kingdom causes 0 damage total.<br />
            Battle in Rostov<br />
                Italians attack with 3 armour and 1 fighter<br />
                Russians defend with 1 artillery and 2 infantry<br />
                    Italians roll dice for 3 armour and 1 fighter in Rostov, round 2 :  3/4 hits<br />
                    Russians roll dice for 1 artillery and 2 infantry in Rostov, round 2 :  1/3 hits<br />
                    2 infantry owned by the Russians, 1 artillery owned by the Russians and 1 armour owned by the Italians lost in Rostov<br />
                Italians win, taking Rostov from Russians with 2 armour and 1 fighter remaining. Battle score for attacker is 4<br />
                Casualties for Italians: 1 armour<br />
                Casualties for Russians: 1 artillery and 2 infantry</p>
<p dir="auto">Non Combat Move - Italians<br />
            2 aaGuns moved from France to Northern Italy<br />
            2 infantry moved from Northern Italy to Southern Italy<br />
            1 fighter moved from Rostov to Ukraine</p>
<p dir="auto">Place Units - Italians<br />
            3 infantry placed in Southern Italy<br />
            4 infantry placed in Northern Italy</p>
<p dir="auto">Turn Complete - Italians<br />
            Total Cost from Convoy Blockades: 8<br />
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,6,2,1,2<br />
            Italians collect 12 PUs (8 lost to blockades); end with 12 PUs</p>
<p dir="auto"><a href="/uploads/_imported_attachments/migrated/651177_triplea_42032_Ita4.tsvg" target="_blank" rel="noopener noreferrer nofollow ugc">triplea_42032_Ita4.tsvg</a></p>
]]></description><link>https://www.axisandallies.org/forums/post/1193011</link><guid isPermaLink="true">https://www.axisandallies.org/forums/post/1193011</guid><dc:creator><![CDATA[Toyls]]></dc:creator><pubDate>Wed, 23 May 2018 18:16:55 GMT</pubDate></item><item><title><![CDATA[Reply to Raimo vs Jeppe test of new ideas 2 on Tue, 22 May 2018 20:41:31 GMT]]></title><description><![CDATA[<p dir="auto">TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9</p>
<p dir="auto">Game History</p>
<p dir="auto">Round: 4</p>
<p dir="auto">Purchase Units - Americans<br />
            Americans buy 3 artilleries, 1 carrier, 1 fighter, 3 infantry, 1 submarine and 3 transports; Remaining resources: 1 PUs;</p>
<p dir="auto">Politics - Americans<br />
            Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States<br />
            Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States<br />
            Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States<br />
            Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States<br />
            Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States<br />
            Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States</p>
<p dir="auto">Combat Move - Americans<br />
            Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Americans<br />
            2 armour, 1 artillery, 5 infantry and 2 mech_infantrys moved from Eastern United States to 101 Sea Zone<br />
            2 armour, 1 artillery, 5 infantry, 2 mech_infantrys and 5 transports moved from 101 Sea Zone to 91 Sea Zone<br />
            2 armour, 1 artillery, 5 infantry and 2 mech_infantrys moved from 91 Sea Zone to Morocco<br />
            2 artilleries, 1 battleship, 1 carrier, 2 cruisers, 3 destroyers, 1 fighter, 4 infantry, 2 submarines, 1 tactical_bomber and 3 transports moved from 54 Sea Zone to 33 Sea Zone<br />
            2 artilleries and 4 infantry moved from 33 Sea Zone to Caroline Islands<br />
            1 fighter and 1 tactical_bomber moved from 33 Sea Zone to Caroline Islands<br />
            1 destroyer moved from 26 Sea Zone to 16 Sea Zone<br />
            1 bomber moved from Hawaiian Islands to 16 Sea Zone<br />
            1 fighter moved from Philippines to Szechwan<br />
            1 fighter moved from Hawaiian Islands to 16 Sea Zone</p>
<p dir="auto">Combat - Americans<br />
            Battle in Morocco<br />
                Americans attack with 2 armour, 1 artillery, 5 infantry and 2 mech_infantrys<br />
                Italians defend with 1 infantry<br />
                    Americans roll dice for 2 armour, 1 artillery, 5 infantry and 2 mech_infantrys in Morocco, round 2 :  3/10 hits<br />
                    Italians roll dice for 1 infantry in Morocco, round 2 :  1/1 hits<br />
                    1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Morocco<br />
                Americans win, taking Morocco from Italians with 2 armour, 1 artillery, 4 infantry and 2 mech_infantrys remaining. Battle score for attacker is 0<br />
                Casualties for Italians: 1 infantry<br />
                Casualties for Americans: 1 infantry<br />
            Battle in 16 Sea Zone<br />
                Americans attack with 1 bomber, 1 destroyer and 1 fighter<br />
                Japanese defend with 1 destroyer<br />
                    Americans roll dice for 1 bomber, 1 destroyer and 1 fighter in 16 Sea Zone, round 2 :  2/3 hits<br />
                    Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 :  0/1 hits<br />
                    1 destroyer owned by the Japanese lost in 16 Sea Zone<br />
                Americans win with 1 bomber, 1 destroyer and 1 fighter remaining. Battle score for attacker is 8<br />
                Casualties for Japanese: 1 destroyer<br />
            Battle in Caroline Islands<br />
                Americans attack with 2 artilleries, 1 fighter, 4 infantry and 1 tactical_bomber<br />
                Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry<br />
                    AA fire in Caroline Islands :  1/2 hits<br />
                    1 fighter owned by the Americans lost in Caroline Islands<br />
                    Americans roll dice for 1 battleship and 2 cruisers in Caroline Islands, round 2 :  2/3 hits<br />
                    Americans roll dice for 2 artilleries, 4 infantry and 1 tactical_bomber in Caroline Islands, round 2 :  3/7 hits<br />
                    Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 :  0/2 hits<br />
                    2 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Caroline Islands<br />
                Americans win, taking Caroline Islands from Japanese with 2 artilleries, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1<br />
                Casualties for Americans: 1 fighter<br />
                Casualties for Japanese: 1 aaGun and 2 infantry</p>
<p dir="auto">Non Combat Move - Americans<br />
            1 fighter moved from 16 Sea Zone to Midway<br />
            1 bomber moved from 16 Sea Zone to Hawaiian Islands<br />
            1 tactical_bomber moved from Caroline Islands to 33 Sea Zone<br />
            1 carrier, 1 destroyer and 2 fighters moved from 26 Sea Zone to 33 Sea Zone<br />
            1 carrier and 2 fighters moved from 10 Sea Zone to 26 Sea Zone<br />
            1 carrier, 1 cruiser, 1 destroyer and 2 fighters moved from 102 Sea Zone to 91 Sea Zone</p>
<p dir="auto">Place Units - Americans<br />
            1 submarine and 3 transports placed in 10 Sea Zone<br />
            Americans undo move 1.<br />
            1 submarine and 2 transports placed in 10 Sea Zone<br />
            2 artilleries and 2 infantry placed in Western United States<br />
            1 carrier and 1 transport placed in 101 Sea Zone<br />
            1 artillery and 1 infantry placed in Eastern United States<br />
            1 fighter placed in 101 Sea Zone</p>
<p dir="auto">Turn Complete - Americans<br />
            Americans collect 53 PUs; end with 54 PUs<br />
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs<br />
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs<br />
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs<br />
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 79 PUs</p>
<p dir="auto">Purchase Units - Chinese<br />
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed<br />
            Chinese buy 5 infantry; Remaining resources: 0 PUs;</p>
<p dir="auto">Combat Move - Chinese<br />
            7 infantry moved from Szechwan to Yunnan<br />
            1 fighter moved from Sikang to Yunnan<br />
            1 infantry moved from Kansu to Suiyuyan<br />
                  Chinese take Suiyuyan from Japanese<br />
            1 infantry moved from Kansu to Suiyuyan<br />
            3 infantry moved from Kansu to Shensi<br />
            2 infantry moved from Sikang to Shensi</p>
<p dir="auto">Combat - Chinese<br />
            Battle in Yunnan<br />
                Chinese attack with 1 fighter and 7 infantry<br />
                Japanese defend with 2 armour, 2 artilleries and 4 infantry<br />
                    Chinese roll dice for 1 fighter and 7 infantry in Yunnan, round 2 :  1/8 hits<br />
                    Japanese roll dice for 2 armour, 2 artilleries and 4 infantry in Yunnan, round 2 :  3/8 hits<br />
                    1 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Yunnan<br />
                    Chinese roll dice for 1 fighter and 4 infantry in Yunnan, round 3 :  2/5 hits<br />
                    Japanese roll dice for 2 armour, 2 artilleries and 3 infantry in Yunnan, round 3 :  1/7 hits<br />
                    2 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan<br />
                    Chinese roll dice for 1 fighter and 3 infantry in Yunnan, round 4 :  2/4 hits<br />
                    Japanese roll dice for 2 armour, 2 artilleries and 1 infantry in Yunnan, round 4 :  3/5 hits<br />
                    1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 3 infantry owned by the Chinese lost in Yunnan<br />
                retreated to Yunnan<br />
                Japanese win with 2 armour and 1 artillery remaining. Battle score for attacker is -5<br />
                Casualties for Chinese: 7 infantry<br />
                Casualties for Japanese: 1 artillery and 4 infantry<br />
            Battle in Shensi<br />
                Chinese attack with 5 infantry<br />
                Japanese defend with 1 artillery and 1 infantry<br />
                    Chinese roll dice for 5 infantry in Shensi, round 2 :  0/5 hits<br />
                    Japanese roll dice for 1 artillery and 1 infantry in Shensi, round 2 :  0/2 hits<br />
                    Chinese roll dice for 5 infantry in Shensi, round 3 :  1/5 hits<br />
                    Japanese roll dice for 1 artillery and 1 infantry in Shensi, round 3 :  1/2 hits<br />
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi<br />
                    Chinese roll dice for 4 infantry in Shensi, round 4 :  0/4 hits<br />
                    Japanese roll dice for 1 artillery in Shensi, round 4 :  1/1 hits<br />
                    1 infantry owned by the Chinese lost in Shensi<br />
                    Chinese roll dice for 3 infantry in Shensi, round 5 :  0/3 hits<br />
                    Japanese roll dice for 1 artillery in Shensi, round 5 :  0/1 hits<br />
                    Chinese roll dice for 3 infantry in Shensi, round 6 :  0/3 hits<br />
                    Japanese roll dice for 1 artillery in Shensi, round 6 :  0/1 hits<br />
                    Chinese roll dice for 3 infantry in Shensi, round 7 :  0/3 hits<br />
                    Japanese roll dice for 1 artillery in Shensi, round 7 :  0/1 hits<br />
                    Chinese roll dice for 3 infantry in Shensi, round 8 :  1/3 hits<br />
                    Japanese roll dice for 1 artillery in Shensi, round 8 :  0/1 hits<br />
                    1 artillery owned by the Japanese lost in Shensi<br />
                Chinese win, taking Shensi from Japanese with 3 infantry remaining. Battle score for attacker is 1<br />
                Casualties for Chinese: 2 infantry<br />
                Casualties for Japanese: 1 artillery and 1 infantry</p>
<p dir="auto">Non Combat Move - Chinese<br />
            1 fighter moved from Yunnan to Sikang</p>
<p dir="auto">Place Units - Chinese<br />
            2 infantry placed in Szechwan<br />
            2 infantry placed in Sikang<br />
            1 infantry placed in Szechwan</p>
<p dir="auto">Turn Complete - Chinese<br />
            Chinese collect 7 PUs; end with 7 PUs</p>
<p dir="auto">Purchase Units - British<br />
            British buy 1 bomber, 7 infantry and 1 transport; Remaining resources: 0 PUs;</p>
<p dir="auto">Purchase Units - UK_Pacific<br />
            UK_Pacific buy 6 infantry; Remaining resources: 0 PUs;</p>
<p dir="auto">Combat Move - British<br />
            1 armour, 6 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone<br />
            2 infantry and 1 transport moved from 110 Sea Zone to 125 Sea Zone<br />
            2 infantry moved from 125 Sea Zone to Norway<br />
            1 battleship moved from 110 Sea Zone to 125 Sea Zone<br />
            1 armour, 4 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux<br />
            1 tactical_bomber moved from Scotland to Normandy Bordeaux<br />
            2 fighters moved from 110 Sea Zone to Normandy Bordeaux<br />
            1 artillery and 1 infantry moved from Egypt to Alexandria<br />
            2 artilleries and 2 infantry moved from Burma to Yunnan<br />
            2 fighters and 1 tactical_bomber moved from Burma to Yunnan<br />
            1 fighter moved from India to Yunnan<br />
            1 transport moved from 39 Sea Zone to 80 Sea Zone<br />
            2 infantry moved from Iraq to 80 Sea Zone<br />
            2 infantry and 1 transport moved from 80 Sea Zone to 76 Sea Zone<br />
            2 infantry moved from 76 Sea Zone to Italian Somaliland<br />
            1 infantry moved from Burma to Yunnan<br />
            1 fighter and 1 tactical_bomber moved from Trans-Jordan to Alexandria<br />
            1 bomber moved from Egypt to Alexandria</p>
<p dir="auto">Combat - British<br />
            Battle in Norway<br />
            Battle in Italian Somaliland<br />
            Battle in Normandy Bordeaux<br />
                British attack with 1 armour, 2 fighters, 4 infantry, 1 mech_infantry and 1 tactical_bomber<br />
                Italians defend with 1 armour, 1 factory_minor, 1 harbour and 1 mech_infantry<br />
                    British roll dice for 1 cruiser in Normandy Bordeaux, round 2 :  0/1 hits<br />
                    British roll dice for 1 armour, 2 fighters, 4 infantry, 1 mech_infantry and 1 tactical_bomber in Normandy Bordeaux, round 2 :  5/9 hits<br />
                    Italians roll dice for 1 armour and 1 mech_infantry in Normandy Bordeaux, round 2 :  0/2 hits<br />
                    1 mech_infantry owned by the Italians and 1 armour owned by the Italians lost in Normandy Bordeaux<br />
                British win, taking Norway from Germans, taking Italian Somaliland from Italians, taking Normandy Bordeaux from Italians with 1 armour, 2 fighters, 4 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 10<br />
                Casualties for Italians: 1 armour and 1 mech_infantry<br />
            Battle in Yunnan<br />
                British attack with 2 artilleries, 3 fighters, 3 infantry and 1 tactical_bomber<br />
                Japanese defend with 2 armour and 1 artillery<br />
                    British roll dice for 2 artilleries, 3 fighters, 3 infantry and 1 tactical_bomber in Yunnan, round 2 :  5/9 hits<br />
                    Japanese roll dice for 2 armour and 1 artillery in Yunnan, round 2 :  1/3 hits<br />
                    1 artillery owned by the Japanese, 2 armour owned by the Japanese and 1 infantry owned by the British lost in Yunnan<br />
                British win, taking Yunnan from Japanese with 2 artilleries, 3 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 13<br />
                Casualties for British: 1 infantry<br />
                Casualties for Japanese: 2 armour and 1 artillery<br />
            Battle in Alexandria<br />
                British attack with 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber<br />
                Italians defend with 1 infantry<br />
                    British roll dice for 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber in Alexandria, round 2 :  4/5 hits<br />
                    Italians roll dice for 1 infantry in Alexandria, round 2 :  0/1 hits<br />
                    1 infantry owned by the Italians lost in Alexandria<br />
                British win, taking Alexandria from Italians with 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3<br />
                Casualties for Italians: 1 infantry</p>
<p dir="auto">Non Combat Move - British<br />
            1 fighter and 1 tactical_bomber moved from Alexandria to Egypt<br />
            1 bomber moved from Alexandria to Egypt<br />
            1 armour moved from Iraq to Egypt<br />
            1 infantry moved from Iraq to Northwest Persia<br />
                  British take Northwest Persia from Neutral_Allies<br />
            1 mech_infantry moved from Kenya to Egypt<br />
            1 transport moved from 71 Sea Zone to 72 Sea Zone<br />
            1 artillery and 1 infantry moved from Kenya to 72 Sea Zone<br />
            1 artillery, 1 infantry and 1 transport moved from 72 Sea Zone to 81 Sea Zone<br />
            1 artillery and 1 infantry moved from 81 Sea Zone to Egypt<br />
            1 infantry moved from Ethiopia to Anglo Egyptian Sudan<br />
            1 fighter moved from Normandy Bordeaux to 110 Sea Zone<br />
            1 fighter moved from Normandy Bordeaux to 110 Sea Zone<br />
            1 tactical_bomber moved from Normandy Bordeaux to United Kingdom<br />
            3 fighters moved from Yunnan to India<br />
            1 tactical_bomber moved from Yunnan to India<br />
            1 armour and 4 mech_infantrys moved from Burma to Yunnan<br />
            1 aaGun moved from Burma to Yunnan<br />
            1 aaGun moved from Burma to India<br />
            6 infantry moved from Burma to India</p>
<p dir="auto">Place Units - British<br />
            1 bomber and 7 infantry placed in United Kingdom<br />
            1 transport placed in 110 Sea Zone</p>
<p dir="auto">Turn Complete - British<br />
            British collect 38 PUs; end with 38 PUs<br />
            Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 43 PUs</p>
<p dir="auto">Place Units - UK_Pacific<br />
            6 infantry placed in India</p>
<p dir="auto">Turn Complete - UK_Pacific<br />
            Total Cost from Convoy Blockades: 1<br />
                Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,6,6,4,6,1,3,1,2,5,6,1,4<br />
            UK_Pacific collect 17 PUs (1 lost to blockades); end with 17 PUs<br />
            Some Units in India change ownership: 6 infantry</p>
<p dir="auto"><a href="/uploads/_imported_attachments/migrated/651032_triplea_42032_UK_4.tsvg" target="_blank" rel="noopener noreferrer nofollow ugc">triplea_42032_UK_4.tsvg</a></p>
]]></description><link>https://www.axisandallies.org/forums/post/1192923</link><guid isPermaLink="true">https://www.axisandallies.org/forums/post/1192923</guid><dc:creator><![CDATA[Maxiheimer]]></dc:creator><pubDate>Tue, 22 May 2018 20:41:31 GMT</pubDate></item><item><title><![CDATA[Reply to Raimo vs Jeppe test of new ideas 2 on Tue, 22 May 2018 20:28:12 GMT]]></title><description><![CDATA[<p dir="auto">TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9</p>
<p dir="auto">Game History</p>
<p dir="auto">Round: 4</p>
<p dir="auto">Purchase Units - Chinese<br />
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed<br />
            Chinese buy 5 infantry; Remaining resources: 0 PUs;</p>
<p dir="auto">Combat Move - Chinese<br />
            7 infantry moved from Szechwan to Yunnan<br />
            1 fighter moved from Sikang to Yunnan<br />
            1 infantry moved from Kansu to Suiyuyan<br />
                  Chinese take Suiyuyan from Japanese<br />
            1 infantry moved from Kansu to Suiyuyan<br />
            3 infantry moved from Kansu to Shensi<br />
            2 infantry moved from Sikang to Shensi</p>
<p dir="auto">Combat - Chinese<br />
            Battle in Yunnan<br />
                Chinese attack with 1 fighter and 7 infantry<br />
                Japanese defend with 2 armour, 2 artilleries and 4 infantry<br />
                    Chinese roll dice for 1 fighter and 7 infantry in Yunnan, round 2 :  1/8 hits<br />
                    Japanese roll dice for 2 armour, 2 artilleries and 4 infantry in Yunnan, round 2 :  3/8 hits<br />
                    1 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Yunnan<br />
                    Chinese roll dice for 1 fighter and 4 infantry in Yunnan, round 3 :  2/5 hits<br />
                    Japanese roll dice for 2 armour, 2 artilleries and 3 infantry in Yunnan, round 3 :  1/7 hits<br />
                    2 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan<br />
                    Chinese roll dice for 1 fighter and 3 infantry in Yunnan, round 4 :  2/4 hits<br />
                    Japanese roll dice for 2 armour, 2 artilleries and 1 infantry in Yunnan, round 4 :  3/5 hits<br />
                    1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 3 infantry owned by the Chinese lost in Yunnan<br />
                retreated to Yunnan<br />
                Japanese win with 2 armour and 1 artillery remaining. Battle score for attacker is -5<br />
                Casualties for Chinese: 7 infantry<br />
                Casualties for Japanese: 1 artillery and 4 infantry<br />
            Battle in Shensi<br />
                Chinese attack with 5 infantry<br />
                Japanese defend with 1 artillery and 1 infantry<br />
                    Chinese roll dice for 5 infantry in Shensi, round 2 :  0/5 hits<br />
                    Japanese roll dice for 1 artillery and 1 infantry in Shensi, round 2 :  0/2 hits<br />
                    Chinese roll dice for 5 infantry in Shensi, round 3 :  1/5 hits<br />
                    Japanese roll dice for 1 artillery and 1 infantry in Shensi, round 3 :  1/2 hits<br />
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi<br />
                    Chinese roll dice for 4 infantry in Shensi, round 4 :  0/4 hits<br />
                    Japanese roll dice for 1 artillery in Shensi, round 4 :  1/1 hits<br />
                    1 infantry owned by the Chinese lost in Shensi<br />
                    Chinese roll dice for 3 infantry in Shensi, round 5 :  0/3 hits<br />
                    Japanese roll dice for 1 artillery in Shensi, round 5 :  0/1 hits<br />
                    Chinese roll dice for 3 infantry in Shensi, round 6 :  0/3 hits<br />
                    Japanese roll dice for 1 artillery in Shensi, round 6 :  0/1 hits<br />
                    Chinese roll dice for 3 infantry in Shensi, round 7 :  0/3 hits<br />
                    Japanese roll dice for 1 artillery in Shensi, round 7 :  0/1 hits<br />
                    Chinese roll dice for 3 infantry in Shensi, round 8 :  1/3 hits<br />
                    Japanese roll dice for 1 artillery in Shensi, round 8 :  0/1 hits<br />
                    1 artillery owned by the Japanese lost in Shensi<br />
                Chinese win, taking Shensi from Japanese with 3 infantry remaining. Battle score for attacker is 1<br />
                Casualties for Chinese: 2 infantry<br />
                Casualties for Japanese: 1 artillery and 1 infantry</p>
<p dir="auto">Non Combat Move - Chinese<br />
            1 fighter moved from Yunnan to Sikang</p>
<p dir="auto">Place Units - Chinese<br />
            2 infantry placed in Szechwan<br />
            2 infantry placed in Sikang<br />
            1 infantry placed in Szechwan</p>
<p dir="auto">Turn Complete - Chinese<br />
            Chinese collect 7 PUs; end with 7 PUs</p>
<p dir="auto"><a href="/uploads/_imported_attachments/migrated/651029_triplea_42032_Chi4.tsvg" target="_blank" rel="noopener noreferrer nofollow ugc">triplea_42032_Chi4.tsvg</a></p>
]]></description><link>https://www.axisandallies.org/forums/post/1192921</link><guid isPermaLink="true">https://www.axisandallies.org/forums/post/1192921</guid><dc:creator><![CDATA[Maxiheimer]]></dc:creator><pubDate>Tue, 22 May 2018 20:28:12 GMT</pubDate></item><item><title><![CDATA[Reply to Raimo vs Jeppe test of new ideas 2 on Tue, 22 May 2018 20:25:28 GMT]]></title><description><![CDATA[<p dir="auto">TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9</p>
<p dir="auto">Game History</p>
<p dir="auto">Round: 4</p>
<p dir="auto">Purchase Units - Americans<br />
            Americans buy 3 artilleries, 1 carrier, 1 fighter, 3 infantry, 1 submarine and 3 transports; Remaining resources: 1 PUs;</p>
<p dir="auto">Politics - Americans<br />
            Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States<br />
            Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States<br />
            Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States<br />
            Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States<br />
            Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States<br />
            Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States</p>
<p dir="auto">Combat Move - Americans<br />
            Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Americans<br />
            2 armour, 1 artillery, 5 infantry and 2 mech_infantrys moved from Eastern United States to 101 Sea Zone<br />
            2 armour, 1 artillery, 5 infantry, 2 mech_infantrys and 5 transports moved from 101 Sea Zone to 91 Sea Zone<br />
            2 armour, 1 artillery, 5 infantry and 2 mech_infantrys moved from 91 Sea Zone to Morocco<br />
            2 artilleries, 1 battleship, 1 carrier, 2 cruisers, 3 destroyers, 1 fighter, 4 infantry, 2 submarines, 1 tactical_bomber and 3 transports moved from 54 Sea Zone to 33 Sea Zone<br />
            2 artilleries and 4 infantry moved from 33 Sea Zone to Caroline Islands<br />
            1 fighter and 1 tactical_bomber moved from 33 Sea Zone to Caroline Islands<br />
            1 destroyer moved from 26 Sea Zone to 16 Sea Zone<br />
            1 bomber moved from Hawaiian Islands to 16 Sea Zone<br />
            1 fighter moved from Philippines to Szechwan<br />
            1 fighter moved from Hawaiian Islands to 16 Sea Zone</p>
<p dir="auto">Combat - Americans<br />
            Battle in Morocco<br />
                Americans attack with 2 armour, 1 artillery, 5 infantry and 2 mech_infantrys<br />
                Italians defend with 1 infantry<br />
                    Americans roll dice for 2 armour, 1 artillery, 5 infantry and 2 mech_infantrys in Morocco, round 2 :  3/10 hits<br />
                    Italians roll dice for 1 infantry in Morocco, round 2 :  1/1 hits<br />
                    1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Morocco<br />
                Americans win, taking Morocco from Italians with 2 armour, 1 artillery, 4 infantry and 2 mech_infantrys remaining. Battle score for attacker is 0<br />
                Casualties for Italians: 1 infantry<br />
                Casualties for Americans: 1 infantry<br />
            Battle in 16 Sea Zone<br />
                Americans attack with 1 bomber, 1 destroyer and 1 fighter<br />
                Japanese defend with 1 destroyer<br />
                    Americans roll dice for 1 bomber, 1 destroyer and 1 fighter in 16 Sea Zone, round 2 :  2/3 hits<br />
                    Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 :  0/1 hits<br />
                    1 destroyer owned by the Japanese lost in 16 Sea Zone<br />
                Americans win with 1 bomber, 1 destroyer and 1 fighter remaining. Battle score for attacker is 8<br />
                Casualties for Japanese: 1 destroyer<br />
            Battle in Caroline Islands<br />
                Americans attack with 2 artilleries, 1 fighter, 4 infantry and 1 tactical_bomber<br />
                Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry<br />
                    AA fire in Caroline Islands :  1/2 hits<br />
                    1 fighter owned by the Americans lost in Caroline Islands<br />
                    Americans roll dice for 1 battleship and 2 cruisers in Caroline Islands, round 2 :  2/3 hits<br />
                    Americans roll dice for 2 artilleries, 4 infantry and 1 tactical_bomber in Caroline Islands, round 2 :  3/7 hits<br />
                    Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 :  0/2 hits<br />
                    2 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Caroline Islands<br />
                Americans win, taking Caroline Islands from Japanese with 2 artilleries, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1<br />
                Casualties for Americans: 1 fighter<br />
                Casualties for Japanese: 1 aaGun and 2 infantry</p>
<p dir="auto">Non Combat Move - Americans<br />
            1 fighter moved from 16 Sea Zone to Midway<br />
            1 bomber moved from 16 Sea Zone to Hawaiian Islands<br />
            1 tactical_bomber moved from Caroline Islands to 33 Sea Zone<br />
            1 carrier, 1 destroyer and 2 fighters moved from 26 Sea Zone to 33 Sea Zone<br />
            1 carrier and 2 fighters moved from 10 Sea Zone to 26 Sea Zone<br />
            1 carrier, 1 cruiser, 1 destroyer and 2 fighters moved from 102 Sea Zone to 91 Sea Zone</p>
<p dir="auto">Place Units - Americans<br />
            1 submarine and 3 transports placed in 10 Sea Zone<br />
            Americans undo move 1.<br />
            1 submarine and 2 transports placed in 10 Sea Zone<br />
            2 artilleries and 2 infantry placed in Western United States<br />
            1 carrier and 1 transport placed in 101 Sea Zone<br />
            1 artillery and 1 infantry placed in Eastern United States<br />
            1 fighter placed in 101 Sea Zone</p>
<p dir="auto">Turn Complete - Americans<br />
            Americans collect 53 PUs; end with 54 PUs<br />
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs<br />
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs<br />
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs<br />
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 79 PUs</p>
<p dir="auto"><a href="/uploads/_imported_attachments/migrated/651028_triplea_42032_Ame4.tsvg" target="_blank" rel="noopener noreferrer nofollow ugc">triplea_42032_Ame4.tsvg</a></p>
]]></description><link>https://www.axisandallies.org/forums/post/1192920</link><guid isPermaLink="true">https://www.axisandallies.org/forums/post/1192920</guid><dc:creator><![CDATA[Maxiheimer]]></dc:creator><pubDate>Tue, 22 May 2018 20:25:28 GMT</pubDate></item><item><title><![CDATA[Reply to Raimo vs Jeppe test of new ideas 2 on Tue, 22 May 2018 18:56:36 GMT]]></title><description><![CDATA[<p dir="auto">Kom til at unloade 2xMD i Malaysia som skulle have vÃ¦ret i Siam. HÃ¥ber det er iorden jeg Ã¦ndrede det.</p>
]]></description><link>https://www.axisandallies.org/forums/post/1192909</link><guid isPermaLink="true">https://www.axisandallies.org/forums/post/1192909</guid><dc:creator><![CDATA[Toyls]]></dc:creator><pubDate>Tue, 22 May 2018 18:56:36 GMT</pubDate></item><item><title><![CDATA[Reply to Raimo vs Jeppe test of new ideas 2 on Tue, 22 May 2018 18:55:48 GMT]]></title><description><![CDATA[<p dir="auto">TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9</p>
<p dir="auto">Game History</p>
<p dir="auto">Round: 4</p>
<p dir="auto">Purchase Units - Japanese<br />
            Japanese buy 1 airfield, 2 armour, 3 infantry and 4 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;</p>
<p dir="auto">Politics - Japanese<br />
            Japanese takes Political Action: Political Action Japanese To War With French<br />
                Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Japanese and French from Neutrality to War<br />
                Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Chinese and French from Neutrality to Allied</p>
<p dir="auto">Combat Move - Japanese<br />
            Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Japanese<br />
            1 armour moved from Kwangsi to French Indo China<br />
                  Japanese take French Indo China from French<br />
            1 armour moved from French Indo China to Siam<br />
            2 armour, 2 artilleries and 4 infantry moved from Kwangsi to Yunnan<br />
            1 mech_infantry moved from Kiangsu to Hunan<br />
            1 mech_infantry moved from Suiyuyan to Kweichow<br />
            1 artillery and 3 infantry moved from Suiyuyan to Shensi<br />
            2 bombers moved from Kiangsu to Shensi<br />
            1 artillery and 2 infantry moved from Shantung to 19 Sea Zone<br />
            1 artillery and 2 infantry moved from Manchuria to 19 Sea Zone<br />
            2 infantry moved from Kiangsu to 19 Sea Zone<br />
            2 artilleries, 6 infantry and 5 transports moved from 19 Sea Zone to 20 Sea Zone<br />
            1 artillery and 1 infantry moved from Kiangsi to 20 Sea Zone<br />
            3 artilleries, 7 infantry and 5 transports moved from 20 Sea Zone to 37 Sea Zone<br />
            3 artilleries and 7 infantry moved from 37 Sea Zone to Malaya<br />
            4 fighters moved from Kwangsi to Malaya<br />
            1 battleship, 1 carrier, 2 cruisers and 2 destroyers moved from 35 Sea Zone to 37 Sea Zone<br />
            2 tactical_bombers moved from 35 Sea Zone to 44 Sea Zone<br />
            1 carrier moved from 19 Sea Zone to 37 Sea Zone<br />
            1 battleship and 1 carrier moved from 6 Sea Zone to 36 Sea Zone<br />
            3 fighters and 3 tactical_bombers moved from Kwangsi to Kweichow<br />
            3 fighters and 2 tactical_bombers moved from Kwangsi to Hunan<br />
            1 armour moved from Buryatia to Ulaanbaatar<br />
                  Japanese take Ulaanbaatar from Russians<br />
            1 armour moved from Ulaanbaatar to Yakut S.S.R.<br />
                  Japanese take Yakut S.S.R. from Russians<br />
            3 artilleries and 11 infantry moved from Buryatia to Yakut S.S.R.<br />
            1 infantry moved from Kwangtung to Kwangsi</p>
<p dir="auto">Combat - Japanese<br />
            Battle in Malaya<br />
                Japanese attack with 3 artilleries, 4 fighters and 7 infantry<br />
                British defend with 3 infantry; ANZAC defend with 1 infantry; UK_Pacific defend with 1 harbour<br />
                    Japanese roll dice for 1 battleship and 2 cruisers in Malaya, round 2 :  1/3 hits<br />
                    Japanese roll dice for 3 artilleries, 4 fighters and 7 infantry in Malaya, round 2 :  7/14 hits<br />
                    UK_Pacific roll dice for 4 infantry in Malaya, round 2 :  1/4 hits<br />
                    1 infantry owned by the Japanese, 1 infantry owned by the ANZAC and 3 infantry owned by the British lost in Malaya<br />
                Japanese win, taking Malaya from UK_Pacific with 3 artilleries, 4 fighters and 6 infantry remaining. Battle score for attacker is 9<br />
                Casualties for British: 3 infantry<br />
                Casualties for ANZAC: 1 infantry<br />
                Casualties for Japanese: 1 infantry<br />
            Battle in Yunnan<br />
                Japanese attack with 2 armour, 2 artilleries and 4 infantry<br />
                British defend with 1 infantry<br />
                    Japanese roll dice for 2 armour, 2 artilleries and 4 infantry in Yunnan, round 2 :  3/8 hits<br />
                    Chinese roll dice for 1 infantry in Yunnan, round 2 :  0/1 hits<br />
                    1 infantry owned by the British lost in Yunnan<br />
                Japanese win, taking Yunnan from Chinese with 2 armour, 2 artilleries and 4 infantry remaining. Battle score for attacker is 3<br />
                Casualties for British: 1 infantry<br />
            Battle in Shensi<br />
                Japanese attack with 1 artillery, 2 bombers and 3 infantry<br />
                Chinese defend with 2 infantry<br />
                    Japanese roll dice for 1 artillery, 2 bombers and 3 infantry in Shensi, round 2 :  3/6 hits<br />
                    Chinese roll dice for 2 infantry in Shensi, round 2 :  2/2 hits<br />
                    2 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Shensi<br />
                Japanese win, taking Shensi from Chinese with 1 artillery, 2 bombers and 1 infantry remaining. Battle score for attacker is 0<br />
                Casualties for Chinese: 2 infantry<br />
                Casualties for Japanese: 2 infantry<br />
            Battle in Hunan<br />
                Japanese attack with 3 fighters, 1 mech_infantry and 2 tactical_bombers<br />
                Chinese defend with 1 infantry<br />
                    Japanese roll dice for 3 fighters, 1 mech_infantry and 2 tactical_bombers in Hunan, round 2 :  3/6 hits<br />
                    Chinese roll dice for 1 infantry in Hunan, round 2 :  1/1 hits<br />
                    1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan<br />
                Japanese win with 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is -1<br />
                Casualties for Chinese: 1 infantry<br />
                Casualties for Japanese: 1 mech_infantry<br />
            Battle in Kweichow<br />
                Japanese attack with 3 fighters, 1 mech_infantry and 3 tactical_bombers<br />
                Chinese defend with 1 infantry<br />
                    Japanese roll dice for 3 fighters, 1 mech_infantry and 3 tactical_bombers in Kweichow, round 2 :  2/7 hits<br />
                    Chinese roll dice for 1 infantry in Kweichow, round 2 :  0/1 hits<br />
                    1 infantry owned by the Chinese lost in Kweichow<br />
                Japanese win, taking Kweichow from Chinese with 3 fighters, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is 3<br />
                Casualties for Chinese: 1 infantry<br />
            Battle in 44 Sea Zone<br />
                Japanese attack with 2 tactical_bombers<br />
                ANZAC defend with 1 destroyer<br />
                    Japanese roll dice for 2 tactical_bombers in 44 Sea Zone, round 2 :  2/2 hits<br />
                    ANZAC roll dice for 1 destroyer in 44 Sea Zone, round 2 :  0/1 hits<br />
                    1 destroyer owned by the ANZAC lost in 44 Sea Zone<br />
                Japanese win with 2 tactical_bombers remaining. Battle score for attacker is 8<br />
                Casualties for ANZAC: 1 destroyer</p>
<p dir="auto">Non Combat Move - Japanese<br />
            Turning on Edit Mode<br />
            EDIT: Turning off Edit Mode<br />
            2 tactical_bombers moved from 44 Sea Zone to Siam<br />
            1 fighter moved from 19 Sea Zone to Japan<br />
            1 tactical_bomber moved from 6 Sea Zone to Japan<br />
            3 fighters moved from Hunan to Siam<br />
            3 fighters and 3 tactical_bombers moved from Kweichow to Kwangsi<br />
            2 bombers moved from Shensi to Kwangsi<br />
            4 fighters moved from Malaya to 37 Sea Zone<br />
            1 aaGun moved from Buryatia to Yakut S.S.R.<br />
            2 tactical_bombers moved from Hunan to Siam<br />
            EDIT: 2 infantry moved from Malaya to Siam</p>
<p dir="auto">Place Units - Japanese<br />
            1 airfield placed in Siam<br />
            1 armour and 2 mech_infantrys placed in Kiangsu<br />
            Japanese undo move 2.<br />
            3 infantry placed in Kiangsu<br />
            1 armour and 2 mech_infantrys placed in Shantung<br />
            1 armour and 2 mech_infantrys placed in Manchuria</p>
<p dir="auto">Turn Complete - Japanese<br />
            Japanese collect 47 PUs; end with 47 PUs</p>
<p dir="auto"><a href="/uploads/_imported_attachments/migrated/651002_triplea_42032_Jap4.tsvg" target="_blank" rel="noopener noreferrer nofollow ugc">triplea_42032_Jap4.tsvg</a></p>
]]></description><link>https://www.axisandallies.org/forums/post/1192907</link><guid isPermaLink="true">https://www.axisandallies.org/forums/post/1192907</guid><dc:creator><![CDATA[Toyls]]></dc:creator><pubDate>Tue, 22 May 2018 18:55:48 GMT</pubDate></item><item><title><![CDATA[Reply to Raimo vs Jeppe test of new ideas 2 on Tue, 22 May 2018 13:31:24 GMT]]></title><description><![CDATA[<p dir="auto">TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9</p>
<p dir="auto">Game History</p>
<p dir="auto">Round: 4</p>
<p dir="auto">Purchase Units - Russians<br />
            Russians buy 1 fighter and 9 infantry; Remaining resources: 0 PUs;</p>
<p dir="auto">Combat Move - Russians<br />
            3 infantry moved from Kansu to Suiyuyan<br />
            2 fighters moved from Russia to Suiyuyan<br />
            1 infantry moved from Bryansk to Rostov<br />
            1 artillery moved from Bryansk to Rostov<br />
            1 infantry moved from Bryansk to Rostov</p>
<p dir="auto">Combat - Russians<br />
            Battle in Suiyuyan<br />
                Russians attack with 2 fighters and 3 infantry<br />
                Japanese defend with 1 artillery, 4 infantry and 1 mech_infantry<br />
                    Russians roll dice for 2 fighters and 3 infantry in Suiyuyan, round 2 :  0/5 hits<br />
                    Japanese roll dice for 1 artillery, 4 infantry and 1 mech_infantry in Suiyuyan, round 2 :  1/6 hits<br />
                    1 infantry owned by the Russians lost in Suiyuyan<br />
                    Russians roll dice for 2 fighters and 2 infantry in Suiyuyan, round 3 :  1/4 hits<br />
                    Japanese roll dice for 1 artillery, 4 infantry and 1 mech_infantry in Suiyuyan, round 3 :  3/6 hits<br />
                    1 infantry owned by the Japanese, 1 fighter owned by the Russians and 2 infantry owned by the Russians lost in Suiyuyan<br />
                retreated to Suiyuyan<br />
                Japanese win with 1 artillery, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is -16<br />
                Casualties for Russians: 1 fighter and 3 infantry<br />
                Casualties for Japanese: 1 infantry<br />
            Battle in Rostov<br />
                Russians attack with 1 artillery and 2 infantry<br />
                Germans defend with 1 mech_infantry<br />
                    Russians roll dice for 1 artillery and 2 infantry in Rostov, round 2 :  1/3 hits<br />
                    Germans roll dice for 1 mech_infantry in Rostov, round 2 :  0/1 hits<br />
                    1 mech_infantry owned by the Germans lost in Rostov<br />
                Russians win, taking Rostov from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 4<br />
                Casualties for Germans: 1 mech_infantry<br />
            Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians</p>
<p dir="auto">Non Combat Move - Russians<br />
            4 armour moved from Bryansk to Russia<br />
            1 mech_infantry moved from Bryansk to Russia<br />
            4 armour moved from Archangel to Russia<br />
            2 aaGuns, 1 artillery and 8 infantry moved from Archangel to Vologda<br />
            11 infantry moved from Bryansk to Tambov<br />
            2 artilleries moved from Bryansk to Tambov<br />
            2 aaGuns moved from Bryansk to Tambov<br />
            1 infantry moved from Bryansk to Tambov<br />
            1 fighter moved from Suiyuyan to Kansu</p>
<p dir="auto">Place Units - Russians<br />
            1 fighter and 9 infantry placed in Russia<br />
            Turning on Edit Mode<br />
            EDIT: Removing units owned by Russians from Tambov: 2 artilleries<br />
            EDIT: Adding units owned by Russians to Russia: 2 artilleries<br />
            EDIT: Turning off Edit Mode</p>
<p dir="auto">Turn Complete - Russians<br />
            Russians collect 23 PUs; end with 23 PUs<br />
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 28 PUs</p>
<p dir="auto"><a href="/uploads/_imported_attachments/migrated/650935_triplea_42032_Rus4.tsvg" target="_blank" rel="noopener noreferrer nofollow ugc">triplea_42032_Rus4.tsvg</a></p>
]]></description><link>https://www.axisandallies.org/forums/post/1192887</link><guid isPermaLink="true">https://www.axisandallies.org/forums/post/1192887</guid><dc:creator><![CDATA[Maxiheimer]]></dc:creator><pubDate>Tue, 22 May 2018 13:31:24 GMT</pubDate></item><item><title><![CDATA[Reply to Raimo vs Jeppe test of new ideas 2 on Tue, 22 May 2018 12:54:50 GMT]]></title><description><![CDATA[<p dir="auto">TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9</p>
<p dir="auto">Game History</p>
<p dir="auto">Round: 4</p>
<p dir="auto">Research Technology - Germans</p>
<p dir="auto">Purchase Units - Germans<br />
            Germans buy 3 armour, 2 bombers and 2 mech_infantrys; Remaining resources: 0 PUs;</p>
<p dir="auto">Combat Move - Germans<br />
            1 mech_infantry moved from Bessarabia to Rostov<br />
                  Germans take Rostov from Russians<br />
            2 bombers moved from Bessarabia to Smolensk<br />
            1 bomber moved from Poland to Smolensk<br />
            1 artillery and 1 infantry moved from Baltic States to 115 Sea Zone<br />
            1 artillery and 1 infantry moved from 115 Sea Zone to Finland<br />
            1 transport moved from 115 Sea Zone to 114 Sea Zone<br />
            1 artillery and 1 infantry moved from Poland to 114 Sea Zone<br />
            1 artillery, 1 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone<br />
            1 artillery and 1 infantry moved from 115 Sea Zone to Novgorod<br />
            1 transport moved from 115 Sea Zone to 114 Sea Zone<br />
            1 armour moved from Germany to 114 Sea Zone<br />
            1 armour and 1 transport moved from 114 Sea Zone to 115 Sea Zone<br />
            1 armour moved from 115 Sea Zone to Novgorod<br />
            2 infantry moved from Baltic States to Belarus<br />
            2 tactical_bombers moved from Poland to Belarus<br />
            3 fighters and 3 tactical_bombers moved from Bessarabia to Belarus<br />
            1 infantry moved from Bessarabia to Western Ukraine<br />
            7 armour, 2 artilleries, 2 infantry and 1 mech_infantry moved from Bessarabia to Ukraine<br />
            3 mech_infantrys moved from Romania to Ukraine</p>
<p dir="auto">Combat - Germans<br />
            Battle in Novgorod<br />
            Battle in Smolensk<br />
                Germans attack with 3 bombers<br />
                Russians defend with 1 fighter and 1 tactical_bomber<br />
                    Germans roll dice for 3 bombers in Smolensk, round 2 :  1/3 hits<br />
                    Russians roll dice for 1 fighter and 1 tactical_bomber in Smolensk, round 2 :  2/2 hits<br />
                    1 tactical_bomber owned by the Russians and 2 bombers owned by the Germans lost in Smolensk<br />
                    Germans roll dice for 1 bomber in Smolensk, round 3 :  1/1 hits<br />
                    Russians roll dice for 1 fighter in Smolensk, round 3 :  1/1 hits<br />
                    1 fighter owned by the Russians and 1 bomber owned by the Germans lost in Smolensk<br />
                Russians win, taking Novgorod from Russians with no units remaining. Battle score for attacker is -15<br />
                Casualties for Germans: 3 bombers<br />
                Casualties for Russians: 1 fighter and 1 tactical_bomber<br />
            Battle in Belarus<br />
                Germans attack with 3 fighters, 2 infantry and 5 tactical_bombers<br />
                Russians defend with 2 infantry<br />
                    Germans roll dice for 3 fighters, 2 infantry and 5 tactical_bombers in Belarus, round 2 :  5/10 hits<br />
                    Russians roll dice for 2 infantry in Belarus, round 2 :  0/2 hits<br />
                    2 infantry owned by the Russians lost in Belarus<br />
                Germans win, taking Belarus from Russians with 3 fighters, 2 infantry and 5 tactical_bombers remaining. Battle score for attacker is 6<br />
                Casualties for Russians: 2 infantry<br />
            Battle in Finland<br />
                Germans attack with 1 artillery and 1 infantry<br />
                Russians defend with 1 mech_infantry<br />
                    Germans roll dice for 1 battleship and 1 cruiser in Finland, round 2 :  1/2 hits<br />
                    Russians roll dice for 1 mech_infantry in Finland, round 2 :  1/1 hits<br />
                    1 mech_infantry owned by the Russians and 1 infantry owned by the Germans lost in Finland<br />
                Germans win, taking Finland from Russians with 1 artillery remaining. Battle score for attacker is 1<br />
                Casualties for Germans: 1 infantry<br />
                Casualties for Russians: 1 mech_infantry</p>
<p dir="auto">Non Combat Move - Germans<br />
            3 fighters and 5 tactical_bombers moved from Belarus to Ukraine<br />
            1 aaGun moved from Bessarabia to Ukraine<br />
            3 fighters moved from Western Germany to Ukraine<br />
            1 infantry moved from Holland Belgium to France<br />
            1 infantry moved from Holland Belgium to Western Germany<br />
            4 mech_infantrys moved from Germany to Eastern Poland<br />
            1 aaGun moved from Poland to Eastern Poland<br />
            10 infantry moved from Baltic States to Novgorod<br />
            2 aaGuns moved from Baltic States to Novgorod<br />
            4 artilleries moved from Baltic States to Novgorod<br />
            2 armour moved from Baltic States to Eastern Poland</p>
<p dir="auto">Place Units - Germans<br />
            3 armour placed in Romania<br />
            2 bombers and 2 mech_infantrys placed in Germany</p>
<p dir="auto">Turn Complete - Germans<br />
            Total Cost from Convoy Blockades: 2<br />
                Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5<br />
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,4,5,3,5<br />
            Germans collect 47 PUs (2 lost to blockades); end with 47 PUs<br />
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs<br />
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 57 PUs</p>
<p dir="auto"><a href="/uploads/_imported_attachments/migrated/650929_triplea_42032_Ger4.tsvg" target="_blank" rel="noopener noreferrer nofollow ugc">triplea_42032_Ger4.tsvg</a></p>
]]></description><link>https://www.axisandallies.org/forums/post/1192886</link><guid isPermaLink="true">https://www.axisandallies.org/forums/post/1192886</guid><dc:creator><![CDATA[Toyls]]></dc:creator><pubDate>Tue, 22 May 2018 12:54:50 GMT</pubDate></item><item><title><![CDATA[Reply to Raimo vs Jeppe test of new ideas 2 on Mon, 21 May 2018 18:47:40 GMT]]></title><description><![CDATA[<p dir="auto">TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9</p>
<p dir="auto">Game History</p>
<p dir="auto">Round: 3</p>
<p dir="auto">Purchase Units - ANZAC<br />
            ANZAC buy 1 destroyer, 1 submarine and 1 transport; Remaining resources: 3 PUs;</p>
<p dir="auto">Combat Move - ANZAC<br />
            1 destroyer moved from 54 Sea Zone to 44 Sea Zone<br />
            1 destroyer moved from 62 Sea Zone to 45 Sea Zone<br />
            1 fighter moved from Java to 44 Sea Zone<br />
            1 fighter moved from Java to 45 Sea Zone<br />
            1 fighter moved from Java to 44 Sea Zone</p>
<p dir="auto">Combat - ANZAC<br />
            Battle in 44 Sea Zone<br />
                ANZAC attack with 1 destroyer and 2 fighters<br />
                Japanese defend with 1 submarine<br />
                    ANZAC roll dice for 1 destroyer and 2 fighters in 44 Sea Zone, round 2 :  2/3 hits<br />
                    Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 :  0/1 hits<br />
                    1 submarine owned by the Japanese lost in 44 Sea Zone<br />
                ANZAC win, taking 44 Sea Zone from Japanese with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6<br />
                Casualties for Japanese: 1 submarine<br />
            Battle in 45 Sea Zone<br />
                ANZAC attack with 1 destroyer and 1 fighter<br />
                Japanese defend with 1 submarine<br />
                    ANZAC roll dice for 1 destroyer and 1 fighter in 45 Sea Zone, round 2 :  0/2 hits<br />
                    Japanese roll dice for 1 submarine in 45 Sea Zone, round 2 :  0/1 hits<br />
                    ANZAC roll dice for 1 destroyer and 1 fighter in 45 Sea Zone, round 3 :  0/2 hits<br />
                    Japanese roll dice for 1 submarine in 45 Sea Zone, round 3 :  0/1 hits<br />
                    ANZAC roll dice for 1 destroyer and 1 fighter in 45 Sea Zone, round 4 :  1/2 hits<br />
                    Japanese roll dice for 1 submarine in 45 Sea Zone, round 4 :  0/1 hits<br />
                    1 submarine owned by the Japanese lost in 45 Sea Zone<br />
                ANZAC win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6<br />
                Casualties for Japanese: 1 submarine</p>
<p dir="auto">Non Combat Move - ANZAC<br />
            2 fighters moved from 44 Sea Zone to Java<br />
            1 fighter moved from 45 Sea Zone to Java<br />
            1 submarine moved from 62 Sea Zone to 57 Sea Zone<br />
            1 cruiser moved from 54 Sea Zone to 57 Sea Zone</p>
<p dir="auto">Place Units - ANZAC<br />
            1 destroyer, 1 submarine and 1 transport placed in 62 Sea Zone</p>
<p dir="auto">Turn Complete - ANZAC<br />
            ANZAC collect 14 PUs; end with 17 PUs<br />
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs<br />
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs</p>
<p dir="auto">Combat Move - French<br />
            2 infantry moved from 110 Sea Zone to Normandy Bordeaux<br />
            1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan<br />
            2 cruisers moved from 93 Sea Zone to 97 Sea Zone<br />
            1 destroyer moved from 99 Sea Zone to 97 Sea Zone<br />
            1 fighter moved from Gibraltar to Malta</p>
<p dir="auto">Combat - French<br />
            Battle in Normandy Bordeaux<br />
                French attack with 2 infantry<br />
                Italians defend with 1 armour, 1 factory_minor, 1 harbour and 2 mech_infantrys<br />
                    French roll dice for 2 infantry in Normandy Bordeaux, round 2 :  1/2 hits<br />
                    Italians roll dice for 1 armour and 2 mech_infantrys in Normandy Bordeaux, round 2 :  2/3 hits<br />
                    1 mech_infantry owned by the Italians and 2 infantry owned by the French lost in Normandy Bordeaux<br />
                Italians win with 1 armour and 1 mech_infantry remaining. Battle score for attacker is -2<br />
                Casualties for Italians: 1 mech_infantry<br />
                Casualties for French: 2 infantry</p>
<p dir="auto">Non Combat Move - French</p>
<p dir="auto">Turn Complete - French</p>
<p dir="auto"><a href="/uploads/_imported_attachments/migrated/650773_triplea_42032_Fre3.tsvg" target="_blank" rel="noopener noreferrer nofollow ugc">triplea_42032_Fre3.tsvg</a></p>
]]></description><link>https://www.axisandallies.org/forums/post/1192798</link><guid isPermaLink="true">https://www.axisandallies.org/forums/post/1192798</guid><dc:creator><![CDATA[Maxiheimer]]></dc:creator><pubDate>Mon, 21 May 2018 18:47:40 GMT</pubDate></item><item><title><![CDATA[Reply to Raimo vs Jeppe test of new ideas 2 on Mon, 21 May 2018 18:45:05 GMT]]></title><description><![CDATA[<p dir="auto">TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9</p>
<p dir="auto">Game History</p>
<p dir="auto">Round: 3</p>
<p dir="auto">Purchase Units - ANZAC<br />
            ANZAC buy 1 destroyer, 1 submarine and 1 transport; Remaining resources: 3 PUs;</p>
<p dir="auto">Combat Move - ANZAC<br />
            1 destroyer moved from 54 Sea Zone to 44 Sea Zone<br />
            1 destroyer moved from 62 Sea Zone to 45 Sea Zone<br />
            1 fighter moved from Java to 44 Sea Zone<br />
            1 fighter moved from Java to 45 Sea Zone<br />
            1 fighter moved from Java to 44 Sea Zone</p>
<p dir="auto">Combat - ANZAC<br />
            Battle in 44 Sea Zone<br />
                ANZAC attack with 1 destroyer and 2 fighters<br />
                Japanese defend with 1 submarine<br />
                    ANZAC roll dice for 1 destroyer and 2 fighters in 44 Sea Zone, round 2 :  2/3 hits<br />
                    Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 :  0/1 hits<br />
                    1 submarine owned by the Japanese lost in 44 Sea Zone<br />
                ANZAC win, taking 44 Sea Zone from Japanese with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6<br />
                Casualties for Japanese: 1 submarine<br />
            Battle in 45 Sea Zone<br />
                ANZAC attack with 1 destroyer and 1 fighter<br />
                Japanese defend with 1 submarine<br />
                    ANZAC roll dice for 1 destroyer and 1 fighter in 45 Sea Zone, round 2 :  0/2 hits<br />
                    Japanese roll dice for 1 submarine in 45 Sea Zone, round 2 :  0/1 hits<br />
                    ANZAC roll dice for 1 destroyer and 1 fighter in 45 Sea Zone, round 3 :  0/2 hits<br />
                    Japanese roll dice for 1 submarine in 45 Sea Zone, round 3 :  0/1 hits<br />
                    ANZAC roll dice for 1 destroyer and 1 fighter in 45 Sea Zone, round 4 :  1/2 hits<br />
                    Japanese roll dice for 1 submarine in 45 Sea Zone, round 4 :  0/1 hits<br />
                    1 submarine owned by the Japanese lost in 45 Sea Zone<br />
                ANZAC win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6<br />
                Casualties for Japanese: 1 submarine</p>
<p dir="auto">Non Combat Move - ANZAC<br />
            2 fighters moved from 44 Sea Zone to Java<br />
            1 fighter moved from 45 Sea Zone to Java<br />
            1 submarine moved from 62 Sea Zone to 57 Sea Zone<br />
            1 cruiser moved from 54 Sea Zone to 57 Sea Zone</p>
<p dir="auto">Place Units - ANZAC<br />
            1 destroyer, 1 submarine and 1 transport placed in 62 Sea Zone</p>
<p dir="auto">Turn Complete - ANZAC<br />
            ANZAC collect 14 PUs; end with 17 PUs<br />
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs<br />
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs</p>
<p dir="auto"><a href="/uploads/_imported_attachments/migrated/650772_triplea_42032_ANZ3.tsvg" target="_blank" rel="noopener noreferrer nofollow ugc">triplea_42032_ANZ3.tsvg</a></p>
]]></description><link>https://www.axisandallies.org/forums/post/1192797</link><guid isPermaLink="true">https://www.axisandallies.org/forums/post/1192797</guid><dc:creator><![CDATA[Maxiheimer]]></dc:creator><pubDate>Mon, 21 May 2018 18:45:05 GMT</pubDate></item><item><title><![CDATA[Reply to Raimo vs Jeppe test of new ideas 2 on Mon, 21 May 2018 18:20:48 GMT]]></title><description><![CDATA[<p dir="auto">TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9</p>
<p dir="auto">Game History</p>
<p dir="auto">Round: 3</p>
<p dir="auto">Purchase Units - Italians<br />
            Italians buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;</p>
<p dir="auto">Combat Move - Italians<br />
            1 infantry moved from Algeria to Morocco<br />
                  Italians take Morocco from French<br />
            1 infantry moved from Tobruk to Alexandria<br />
                  Italians take Alexandria from British<br />
            1 armour and 2 mech_infantrys moved from Northern Italy to Normandy Bordeaux<br />
            2 armour moved from Bessarabia to Western Ukraine<br />
                  Italians take Western Ukraine from Russians<br />
            2 armour moved from Western Ukraine to Ukraine<br />
            1 fighter moved from Bessarabia to Ukraine<br />
            1 armour moved from Romania to Ukraine<br />
            1 mech_infantry moved from Romania to Ukraine<br />
            1 bomber moved from Southern Italy to Normandy Bordeaux</p>
<p dir="auto">Combat - Italians<br />
            Battle in Normandy Bordeaux<br />
                Italians attack with 1 armour, 1 bomber and 2 mech_infantrys<br />
                British defend with 1 artillery, 1 factory_minor, 1 harbour and 3 infantry<br />
                    Italians roll dice for 1 armour, 1 bomber and 2 mech_infantrys in Normandy Bordeaux, round 2 :  1/4 hits<br />
                    British roll dice for 1 artillery and 3 infantry in Normandy Bordeaux, round 2 :  0/4 hits<br />
                    1 infantry owned by the British lost in Normandy Bordeaux<br />
                    Italians roll dice for 1 armour, 1 bomber and 2 mech_infantrys in Normandy Bordeaux, round 3 :  3/4 hits<br />
                    British roll dice for 1 artillery and 2 infantry in Normandy Bordeaux, round 3 :  0/3 hits<br />
                    1 artillery owned by the British and 2 infantry owned by the British lost in Normandy Bordeaux<br />
                Italians win, taking Normandy Bordeaux from British with 1 armour, 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 13<br />
                Casualties for British: 1 artillery and 3 infantry<br />
            Battle in Ukraine<br />
                Italians attack with 3 armour, 1 fighter and 1 mech_infantry<br />
                Russians defend with 1 factory_minor and 1 infantry<br />
                    Italians roll dice for 3 armour, 1 fighter and 1 mech_infantry in Ukraine, round 2 :  0/5 hits<br />
                    Russians roll dice for 1 infantry in Ukraine, round 2 :  1/1 hits<br />
                    1 mech_infantry owned by the Italians lost in Ukraine<br />
                    Italians roll dice for 3 armour and 1 fighter in Ukraine, round 3 :  2/4 hits<br />
                    Russians roll dice for 1 infantry in Ukraine, round 3 :  0/1 hits<br />
                    1 infantry owned by the Russians lost in Ukraine<br />
                Italians win, taking Ukraine from Russians with 3 armour and 1 fighter remaining. Battle score for attacker is -1<br />
                Casualties for Italians: 1 mech_infantry<br />
                Casualties for Russians: 1 infantry</p>
<p dir="auto">Non Combat Move - Italians<br />
            1 bomber moved from Normandy Bordeaux to France<br />
            2 aaGuns moved from Northern Italy to France<br />
            2 infantry moved from Southern Italy to Northern Italy<br />
            1 mech_infantry moved from Tobruk to Tunisia<br />
            2 artilleries and 1 infantry moved from Romania to Bessarabia<br />
            2 infantry moved from Bulgaria to Romania<br />
            1 fighter moved from Ukraine to Romania</p>
<p dir="auto">Place Units - Italians<br />
            1 artillery and 3 infantry placed in Northern Italy</p>
<p dir="auto">Turn Complete - Italians<br />
            Total Cost from Convoy Blockades: 4<br />
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,3<br />
            Italians collect 16 PUs (4 lost to blockades); end with 16 PUs<br />
            Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 21 PUs</p>
<p dir="auto"><a href="/uploads/_imported_attachments/migrated/650766_triplea_42032_Ita3.tsvg" target="_blank" rel="noopener noreferrer nofollow ugc">triplea_42032_Ita3.tsvg</a></p>
]]></description><link>https://www.axisandallies.org/forums/post/1192794</link><guid isPermaLink="true">https://www.axisandallies.org/forums/post/1192794</guid><dc:creator><![CDATA[Toyls]]></dc:creator><pubDate>Mon, 21 May 2018 18:20:48 GMT</pubDate></item><item><title><![CDATA[Reply to Raimo vs Jeppe test of new ideas 2 on Mon, 21 May 2018 15:55:11 GMT]]></title><description><![CDATA[<p dir="auto">TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9</p>
<p dir="auto">Game History</p>
<p dir="auto">Round: 3</p>
<p dir="auto">Purchase Units - Americans<br />
            Americans buy 1 armour, 1 carrier, 2 fighters, 1 infantry and 1 transport; Remaining resources: 0 PUs;</p>
<p dir="auto">Combat Move - Americans<br />
            2 artilleries and 4 infantry moved from Hawaiian Islands to 26 Sea Zone<br />
            2 artilleries, 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter, 4 infantry, 1 submarine, 1 tactical_bomber and 3 transports moved from 26 Sea Zone to 54 Sea Zone<br />
            1 carrier and 1 destroyer moved from 10 Sea Zone to 26 Sea Zone<br />
            2 fighters moved from Hawaiian Islands to 26 Sea Zone<br />
            1 destroyer moved from 10 Sea Zone to 26 Sea Zone<br />
            1 bomber moved from Eastern United States to Hawaiian Islands</p>
<p dir="auto">Non Combat Move - Americans</p>
<p dir="auto">Place Units - Americans<br />
            1 carrier placed in 10 Sea Zone<br />
            2 fighters placed in 10 Sea Zone<br />
            1 transport placed in 101 Sea Zone<br />
            1 armour and 1 infantry placed in Eastern United States<br />
            Note to players Americans: America has joined the Allies, and declared war on the Axis!<br />
            Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War<br />
            Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied<br />
            Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied<br />
            Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied<br />
            Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied<br />
            Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied<br />
            Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly<br />
            Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War<br />
            Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War<br />
            Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral<br />
            Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral</p>
<p dir="auto">Turn Complete - Americans<br />
            Total Cost from Convoy Blockades: 2<br />
                Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 1,2,2,5,4,1,6,3,5<br />
            Americans collect 50 PUs (2 lost to blockades); end with 50 PUs<br />
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs<br />
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs<br />
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs<br />
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 75 PUs<br />
            Trigger Russians Allied Americans 4: Changing Relationship for Russians and Americans from Neutrality to Allied</p>
<p dir="auto">Purchase Units - Chinese<br />
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed<br />
            Chinese buy 4 infantry; Remaining resources: 1 PUs;</p>
<p dir="auto">Combat Move - Chinese<br />
            1 infantry moved from Yunnan to Hunan<br />
                  Chinese take Hunan from Japanese<br />
            1 infantry moved from Yunnan to Kweichow<br />
                  Chinese take Kweichow from Japanese<br />
            8 infantry moved from Yunnan to Szechwan<br />
            2 infantry moved from Sikang to Shensi<br />
            1 fighter moved from Sikang to Shensi</p>
<p dir="auto">Combat - Chinese<br />
            Battle in Szechwan<br />
                Chinese attack with 8 infantry<br />
                Japanese defend with 1 infantry<br />
                    Chinese roll dice for 8 infantry in Szechwan, round 2 :  1/8 hits<br />
                    Japanese roll dice for 1 infantry in Szechwan, round 2 :  1/1 hits<br />
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan<br />
                Chinese win, taking Szechwan from Japanese with 7 infantry remaining. Battle score for attacker is 0<br />
                Casualties for Chinese: 1 infantry<br />
                Casualties for Japanese: 1 infantry<br />
            Battle in Shensi<br />
                Chinese attack with 1 fighter and 2 infantry<br />
                Japanese defend with 1 infantry<br />
                    Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 2 :  1/3 hits<br />
                    Japanese roll dice for 1 infantry in Shensi, round 2 :  0/1 hits<br />
                    1 infantry owned by the Japanese lost in Shensi<br />
                Chinese win, taking Shensi from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3<br />
                Casualties for Japanese: 1 infantry</p>
<p dir="auto">Non Combat Move - Chinese<br />
            1 fighter moved from Shensi to Sikang</p>
<p dir="auto">Place Units - Chinese<br />
            2 infantry placed in Sikang<br />
            2 infantry placed in Kansu</p>
<p dir="auto">Turn Complete - Chinese<br />
            Chinese collect 8 PUs; end with 9 PUs<br />
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs</p>
<p dir="auto">Purchase Units - British<br />
            British buy 9 infantry and 1 transport; Remaining resources: 0 PUs;</p>
<p dir="auto">Purchase Units - UK_Pacific<br />
            UK_Pacific buy 1 fighter, 4 infantry and 1 transport; Remaining resources: 0 PUs;</p>
<p dir="auto">Combat Move - British<br />
            2 infantry moved from Belgian Congo to Kenya<br />
            1 mech_infantry moved from Tanganyika Territory to Kenya<br />
            1 artillery moved from Anglo Egyptian Sudan to Kenya<br />
            1 infantry moved from Anglo Egyptian Sudan to Ethiopia<br />
                  British take Ethiopia from Italians<br />
            1 fighter and 1 tactical_bomber moved from Cyprus to Iraq<br />
            3 infantry moved from Persia to Iraq<br />
            1 armour moved from Egypt to Iraq<br />
            1 bomber moved from Egypt to Iraq<br />
            3 infantry moved from United Kingdom to 110 Sea Zone<br />
            1 artillery moved from United Kingdom to 110 Sea Zone<br />
            1 artillery moved from 110 Sea Zone to Normandy Bordeaux<br />
            3 infantry moved from 110 Sea Zone to Normandy Bordeaux<br />
            1 destroyer moved from 109 Sea Zone to 125 Sea Zone<br />
            1 tactical_bomber moved from United Kingdom to 125 Sea Zone<br />
            1 fighter moved from 110 Sea Zone to 125 Sea Zone<br />
            1 fighter moved from 110 Sea Zone to Normandy Bordeaux<br />
            1 destroyer moved from 39 Sea Zone to 44 Sea Zone</p>
<p dir="auto">Combat - British<br />
            Battle in 125 Sea Zone<br />
                British attack with 1 destroyer, 1 fighter and 1 tactical_bomber<br />
                Germans defend with 1 submarine<br />
                    British roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 125 Sea Zone, round 2 :  3/3 hits<br />
                    Germans roll dice for 1 submarine in 125 Sea Zone, round 2 :  0/1 hits<br />
                    1 submarine owned by the Germans lost in 125 Sea Zone<br />
                British win, taking 125 Sea Zone from Neutral with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6<br />
                Casualties for Germans: 1 submarine<br />
            Battle in Normandy Bordeaux<br />
                British attack with 1 artillery, 1 fighter and 3 infantry<br />
                Germans defend with 1 factory_minor, 1 harbour and 1 infantry<br />
                    British roll dice for 1 battleship and 1 cruiser in Normandy Bordeaux, round 2 :  2/2 hits<br />
                    Germans roll dice for 1 infantry in Normandy Bordeaux, round 2 :  0/1 hits<br />
                    1 infantry owned by the Germans lost in Normandy Bordeaux<br />
                British win, taking Normandy Bordeaux from Germans with 1 artillery, 1 fighter and 3 infantry remaining. Battle score for attacker is 3<br />
                Casualties for Germans: 1 infantry<br />
            Battle in 44 Sea Zone<br />
                British attack with 1 destroyer<br />
                Japanese defend with 1 submarine<br />
                    British roll dice for 1 destroyer in 44 Sea Zone, round 2 :  0/1 hits<br />
                    Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 :  1/1 hits<br />
                    1 destroyer owned by the British lost in 44 Sea Zone<br />
                Japanese win with 1 submarine remaining. Battle score for attacker is -8<br />
                Casualties for British: 1 destroyer<br />
            Battle in Iraq<br />
                British attack with 1 armour, 1 bomber, 1 fighter, 3 infantry and 1 tactical_bomber<br />
                Neutral_Axis defend with 3 infantry<br />
                    British roll dice for 1 armour, 1 bomber, 1 fighter, 3 infantry and 1 tactical_bomber in Iraq, round 2 :  5/7 hits<br />
                    Neutral_Axis roll dice for 3 infantry in Iraq, round 2 :  0/3 hits<br />
                    3 infantry owned by the Neutral_Axis lost in Iraq<br />
                British win, taking Iraq from Neutral_Axis with 1 armour, 1 bomber, 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9<br />
                Casualties for Neutral_Axis: 3 infantry<br />
            Battle in Kenya<br />
                British attack with 1 artillery, 2 infantry and 1 mech_infantry<br />
                Italians defend with 1 infantry<br />
                    British roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Kenya, round 2 :  0/4 hits<br />
                    Italians roll dice for 1 infantry in Kenya, round 2 :  0/1 hits<br />
                    British roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Kenya, round 3 :  2/4 hits<br />
                    Italians roll dice for 1 infantry in Kenya, round 3 :  1/1 hits<br />
                    1 infantry owned by the Italians and 1 infantry owned by the British lost in Kenya<br />
                British win, taking Kenya from Italians with 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 0<br />
                Casualties for British: 1 infantry<br />
                Casualties for Italians: 1 infantry</p>
<p dir="auto">Non Combat Move - British<br />
            1 fighter and 1 tactical_bomber moved from Iraq to Trans-Jordan<br />
            1 bomber moved from Iraq to Egypt<br />
            1 cruiser moved from 98 Sea Zone to 97 Sea Zone<br />
            1 fighter moved from Normandy Bordeaux to 110 Sea Zone<br />
            1 fighter moved from 125 Sea Zone to 110 Sea Zone<br />
            1 tactical_bomber moved from 125 Sea Zone to Scotland<br />
            1 aaGun, 1 armour, 1 artillery, 2 fighters, 5 infantry, 2 mech_infantrys and 1 tactical_bomber moved from Yunnan to Burma<br />
            1 artillery, 3 infantry and 2 mech_infantrys moved from India to Burma</p>
<p dir="auto">Place Units - British<br />
            9 infantry placed in United Kingdom<br />
            1 transport placed in 110 Sea Zone</p>
<p dir="auto">Turn Complete - British<br />
            British collect 35 PUs; end with 35 PUs<br />
            Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 40 PUs</p>
<p dir="auto">Place Units - UK_Pacific<br />
            1 transport placed in 39 Sea Zone<br />
            1 fighter and 4 infantry placed in India</p>
<p dir="auto">Turn Complete - UK_Pacific<br />
            Total Cost from Convoy Blockades: 3<br />
                Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 3,4<br />
            UK_Pacific collect 18 PUs (3 lost to blockades); end with 18 PUs<br />
            Units Change Ownership<br />
                Some Units in India change ownership: 1 fighter and 4 infantry<br />
                Some Units in 39 Sea Zone change ownership: 1 transport<br />
                Turning on Edit Mode<br />
                EDIT: Removing units owned by Russians from Yakut S.S.R.: 2 aaGuns and 15 infantry<br />
                EDIT: Adding units owned by Russians to Dzavhan: 2 aaGuns and 15 infantry<br />
                EDIT: Turning off Edit Mode</p>
<p dir="auto"><a href="/uploads/_imported_attachments/migrated/650728_triplea_42032_UK_3.tsvg" target="_blank" rel="noopener noreferrer nofollow ugc">triplea_42032_UK_3.tsvg</a></p>
]]></description><link>https://www.axisandallies.org/forums/post/1192770</link><guid isPermaLink="true">https://www.axisandallies.org/forums/post/1192770</guid><dc:creator><![CDATA[Maxiheimer]]></dc:creator><pubDate>Mon, 21 May 2018 15:55:11 GMT</pubDate></item><item><title><![CDATA[Reply to Raimo vs Jeppe test of new ideas 2 on Mon, 21 May 2018 15:49:24 GMT]]></title><description><![CDATA[<p dir="auto">TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9</p>
<p dir="auto">Game History</p>
<p dir="auto">Round: 3</p>
<p dir="auto">Purchase Units - Americans<br />
            Americans buy 1 armour, 1 carrier, 2 fighters, 1 infantry and 1 transport; Remaining resources: 0 PUs;</p>
<p dir="auto">Combat Move - Americans<br />
            2 artilleries and 4 infantry moved from Hawaiian Islands to 26 Sea Zone<br />
            2 artilleries, 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter, 4 infantry, 1 submarine, 1 tactical_bomber and 3 transports moved from 26 Sea Zone to 54 Sea Zone<br />
            1 carrier and 1 destroyer moved from 10 Sea Zone to 26 Sea Zone<br />
            2 fighters moved from Hawaiian Islands to 26 Sea Zone<br />
            1 destroyer moved from 10 Sea Zone to 26 Sea Zone<br />
            1 bomber moved from Eastern United States to Hawaiian Islands</p>
<p dir="auto">Non Combat Move - Americans</p>
<p dir="auto">Place Units - Americans<br />
            1 carrier placed in 10 Sea Zone<br />
            2 fighters placed in 10 Sea Zone<br />
            1 transport placed in 101 Sea Zone<br />
            1 armour and 1 infantry placed in Eastern United States<br />
            Note to players Americans: America has joined the Allies, and declared war on the Axis!<br />
            Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War<br />
            Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied<br />
            Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied<br />
            Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied<br />
            Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied<br />
            Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied<br />
            Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly<br />
            Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War<br />
            Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War<br />
            Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral<br />
            Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral</p>
<p dir="auto">Turn Complete - Americans<br />
            Total Cost from Convoy Blockades: 2<br />
                Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 1,2,2,5,4,1,6,3,5<br />
            Americans collect 50 PUs (2 lost to blockades); end with 50 PUs<br />
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs<br />
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs<br />
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs<br />
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 75 PUs<br />
            Trigger Russians Allied Americans 4: Changing Relationship for Russians and Americans from Neutrality to Allied</p>
<p dir="auto">Purchase Units - Chinese<br />
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed<br />
            Chinese buy 4 infantry; Remaining resources: 1 PUs;</p>
<p dir="auto">Combat Move - Chinese<br />
            1 infantry moved from Yunnan to Hunan<br />
                  Chinese take Hunan from Japanese<br />
            1 infantry moved from Yunnan to Kweichow<br />
                  Chinese take Kweichow from Japanese<br />
            8 infantry moved from Yunnan to Szechwan<br />
            2 infantry moved from Sikang to Shensi<br />
            1 fighter moved from Sikang to Shensi</p>
<p dir="auto">Combat - Chinese<br />
            Battle in Szechwan<br />
                Chinese attack with 8 infantry<br />
                Japanese defend with 1 infantry<br />
                    Chinese roll dice for 8 infantry in Szechwan, round 2 :  1/8 hits<br />
                    Japanese roll dice for 1 infantry in Szechwan, round 2 :  1/1 hits<br />
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan<br />
                Chinese win, taking Szechwan from Japanese with 7 infantry remaining. Battle score for attacker is 0<br />
                Casualties for Chinese: 1 infantry<br />
                Casualties for Japanese: 1 infantry<br />
            Battle in Shensi<br />
                Chinese attack with 1 fighter and 2 infantry<br />
                Japanese defend with 1 infantry<br />
                    Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 2 :  1/3 hits<br />
                    Japanese roll dice for 1 infantry in Shensi, round 2 :  0/1 hits<br />
                    1 infantry owned by the Japanese lost in Shensi<br />
                Chinese win, taking Shensi from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3<br />
                Casualties for Japanese: 1 infantry</p>
<p dir="auto">Non Combat Move - Chinese<br />
            1 fighter moved from Shensi to Sikang</p>
<p dir="auto">Place Units - Chinese<br />
            2 infantry placed in Sikang<br />
            2 infantry placed in Kansu</p>
<p dir="auto">Turn Complete - Chinese<br />
            Chinese collect 8 PUs; end with 9 PUs<br />
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs</p>
<p dir="auto">Purchase Units - British<br />
            British buy 9 infantry and 1 transport; Remaining resources: 0 PUs;</p>
<p dir="auto">Purchase Units - UK_Pacific<br />
            UK_Pacific buy 1 fighter, 4 infantry and 1 transport; Remaining resources: 0 PUs;</p>
<p dir="auto">Combat Move - British<br />
            2 infantry moved from Belgian Congo to Kenya<br />
            1 mech_infantry moved from Tanganyika Territory to Kenya<br />
            1 artillery moved from Anglo Egyptian Sudan to Kenya<br />
            1 infantry moved from Anglo Egyptian Sudan to Ethiopia<br />
                  British take Ethiopia from Italians<br />
            1 fighter and 1 tactical_bomber moved from Cyprus to Iraq<br />
            3 infantry moved from Persia to Iraq<br />
            1 armour moved from Egypt to Iraq<br />
            1 bomber moved from Egypt to Iraq<br />
            3 infantry moved from United Kingdom to 110 Sea Zone<br />
            1 artillery moved from United Kingdom to 110 Sea Zone<br />
            1 artillery moved from 110 Sea Zone to Normandy Bordeaux<br />
            3 infantry moved from 110 Sea Zone to Normandy Bordeaux<br />
            1 destroyer moved from 109 Sea Zone to 125 Sea Zone<br />
            1 tactical_bomber moved from United Kingdom to 125 Sea Zone<br />
            1 fighter moved from 110 Sea Zone to 125 Sea Zone<br />
            1 fighter moved from 110 Sea Zone to Normandy Bordeaux<br />
            1 destroyer moved from 39 Sea Zone to 44 Sea Zone</p>
<p dir="auto">Combat - British<br />
            Battle in 125 Sea Zone<br />
                British attack with 1 destroyer, 1 fighter and 1 tactical_bomber<br />
                Germans defend with 1 submarine<br />
                    British roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 125 Sea Zone, round 2 :  3/3 hits<br />
                    Germans roll dice for 1 submarine in 125 Sea Zone, round 2 :  0/1 hits<br />
                    1 submarine owned by the Germans lost in 125 Sea Zone<br />
                British win, taking 125 Sea Zone from Neutral with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6<br />
                Casualties for Germans: 1 submarine<br />
            Battle in Normandy Bordeaux<br />
                British attack with 1 artillery, 1 fighter and 3 infantry<br />
                Germans defend with 1 factory_minor, 1 harbour and 1 infantry<br />
                    British roll dice for 1 battleship and 1 cruiser in Normandy Bordeaux, round 2 :  2/2 hits<br />
                    Germans roll dice for 1 infantry in Normandy Bordeaux, round 2 :  0/1 hits<br />
                    1 infantry owned by the Germans lost in Normandy Bordeaux<br />
                British win, taking Normandy Bordeaux from Germans with 1 artillery, 1 fighter and 3 infantry remaining. Battle score for attacker is 3<br />
                Casualties for Germans: 1 infantry<br />
            Battle in 44 Sea Zone<br />
                British attack with 1 destroyer<br />
                Japanese defend with 1 submarine<br />
                    British roll dice for 1 destroyer in 44 Sea Zone, round 2 :  0/1 hits<br />
                    Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 :  1/1 hits<br />
                    1 destroyer owned by the British lost in 44 Sea Zone<br />
                Japanese win with 1 submarine remaining. Battle score for attacker is -8<br />
                Casualties for British: 1 destroyer<br />
            Battle in Iraq<br />
                British attack with 1 armour, 1 bomber, 1 fighter, 3 infantry and 1 tactical_bomber<br />
                Neutral_Axis defend with 3 infantry<br />
                    British roll dice for 1 armour, 1 bomber, 1 fighter, 3 infantry and 1 tactical_bomber in Iraq, round 2 :  5/7 hits<br />
                    Neutral_Axis roll dice for 3 infantry in Iraq, round 2 :  0/3 hits<br />
                    3 infantry owned by the Neutral_Axis lost in Iraq<br />
                British win, taking Iraq from Neutral_Axis with 1 armour, 1 bomber, 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9<br />
                Casualties for Neutral_Axis: 3 infantry<br />
            Battle in Kenya<br />
                British attack with 1 artillery, 2 infantry and 1 mech_infantry<br />
                Italians defend with 1 infantry<br />
                    British roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Kenya, round 2 :  0/4 hits<br />
                    Italians roll dice for 1 infantry in Kenya, round 2 :  0/1 hits<br />
                    British roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Kenya, round 3 :  2/4 hits<br />
                    Italians roll dice for 1 infantry in Kenya, round 3 :  1/1 hits<br />
                    1 infantry owned by the Italians and 1 infantry owned by the British lost in Kenya<br />
                British win, taking Kenya from Italians with 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 0<br />
                Casualties for British: 1 infantry<br />
                Casualties for Italians: 1 infantry</p>
<p dir="auto">Non Combat Move - British<br />
            1 fighter and 1 tactical_bomber moved from Iraq to Trans-Jordan<br />
            1 bomber moved from Iraq to Egypt<br />
            1 cruiser moved from 98 Sea Zone to 97 Sea Zone<br />
            1 fighter moved from Normandy Bordeaux to 110 Sea Zone<br />
            1 fighter moved from 125 Sea Zone to 110 Sea Zone<br />
            1 tactical_bomber moved from 125 Sea Zone to Scotland<br />
            1 aaGun, 1 armour, 1 artillery, 2 fighters, 5 infantry, 2 mech_infantrys and 1 tactical_bomber moved from Yunnan to Burma<br />
            1 artillery, 3 infantry and 2 mech_infantrys moved from India to Burma</p>
<p dir="auto">Place Units - British<br />
            9 infantry placed in United Kingdom<br />
            1 transport placed in 110 Sea Zone</p>
<p dir="auto">Turn Complete - British<br />
            British collect 35 PUs; end with 35 PUs<br />
            Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 40 PUs</p>
<p dir="auto">Place Units - UK_Pacific<br />
            1 transport placed in 39 Sea Zone<br />
            1 fighter and 4 infantry placed in India</p>
<p dir="auto">Turn Complete - UK_Pacific<br />
            Total Cost from Convoy Blockades: 3<br />
                Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 3,4<br />
            UK_Pacific collect 18 PUs (3 lost to blockades); end with 18 PUs<br />
            Units Change Ownership<br />
                Some Units in India change ownership: 1 fighter and 4 infantry<br />
                Some Units in 39 Sea Zone change ownership: 1 transport</p>
<p dir="auto"><a href="/uploads/_imported_attachments/migrated/650726_triplea_42032_UK_3.tsvg" target="_blank" rel="noopener noreferrer nofollow ugc">triplea_42032_UK_3.tsvg</a></p>
]]></description><link>https://www.axisandallies.org/forums/post/1192768</link><guid isPermaLink="true">https://www.axisandallies.org/forums/post/1192768</guid><dc:creator><![CDATA[Maxiheimer]]></dc:creator><pubDate>Mon, 21 May 2018 15:49:24 GMT</pubDate></item></channel></rss>