• '20

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 3 armour, 3 artilleries, 1 destroyer, 2 infantry and 2 submarines; Remaining resources: 2 PUs;

    Combat Move - Germans
                1 mech_infantry moved from Novgorod to Vologda
                4 mech_infantrys moved from Romania to Greece
                1 fighter moved from Southern Italy to Greece
                3 bombers moved from Western Germany to Greece
                4 infantry moved from Belarus to Smolensk
                2 tactical_bombers moved from Eastern Poland to Smolensk
                1 bomber moved from Western Germany to Greece
                2 bombers moved from Western Germany to Bryansk
                4 infantry moved from Belarus to Bryansk

    Combat - Germans
                Battle in Vologda
                    Germans attack with 1 mech_infantry
                    Russians defend with 1 aaGun
                        1 aaGun owned by the Russians lost in Vologda
                    Germans win, taking Vologda from Russians with 1 mech_infantry remaining. Battle score for attacker is 5
                    Casualties for Russians: 1 aaGun
                Battle in Greece
                    Germans attack with 4 bombers, 1 fighter and 4 mech_infantrys
                    Neutral_Allies defend with 4 infantry
                        Germans roll dice for 4 bombers, 1 fighter and 4 mech_infantrys in Greece, round 2 :  6/9 hits
                        Neutral_Allies roll dice for 4 infantry in Greece, round 2 :  3/4 hits
                        4 infantry owned by the Neutral_Allies and 3 mech_infantrys owned by the Germans lost in Greece
                    Germans win, taking Greece from Neutral_Allies with 4 bombers, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 3 mech_infantrys
                    Casualties for Neutral_Allies: 4 infantry
                Battle in Smolensk
                    Germans attack with 4 infantry and 2 tactical_bombers
                    Russians defend with 4 infantry
                        Germans roll dice for 4 infantry and 2 tactical_bombers in Smolensk, round 2 :  1/6 hits
                        Russians roll dice for 4 infantry in Smolensk, round 2 :  1/4 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk
                        Germans roll dice for 3 infantry and 2 tactical_bombers in Smolensk, round 3 :  2/5 hits
                        Russians roll dice for 3 infantry in Smolensk, round 3 :  2/3 hits
                        2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Smolensk
                        Germans roll dice for 1 infantry and 2 tactical_bombers in Smolensk, round 4 :  1/3 hits
                        Russians roll dice for 1 infantry in Smolensk, round 4 :  0/1 hits
                        1 infantry owned by the Russians lost in Smolensk
                    Germans win, taking Smolensk from Russians with 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                    Casualties for Germans: 3 infantry
                    Casualties for Russians: 4 infantry
                Battle in Bryansk
                    Germans attack with 2 bombers and 4 infantry
                    Russians defend with 4 infantry
                        Germans roll dice for 2 bombers and 4 infantry in Bryansk, round 2 :  2/6 hits
                        Russians roll dice for 4 infantry in Bryansk, round 2 :  1/4 hits
                        2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
                        Germans roll dice for 2 bombers and 3 infantry in Bryansk, round 3 :  2/5 hits
                        Russians roll dice for 2 infantry in Bryansk, round 3 :  1/2 hits
                        2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
                    Germans win, taking Bryansk from Russians with 2 bombers and 2 infantry remaining. Battle score for attacker is 6
                    Casualties for Germans: 2 infantry
                    Casualties for Russians: 4 infantry

    Non Combat Move - Germans
                7 armour and 12 mech_infantrys moved from Belarus to Ukraine
                2 armour and 1 mech_infantry moved from Novgorod to Belarus
                4 infantry moved from Karelia to Novgorod
                1 submarine moved from 125 Sea Zone to 112 Sea Zone
                1 fighter moved from Greece to Western Germany
                1 tactical_bomber moved from 112 Sea Zone to Western Germany
                1 fighter moved from Western Germany to 112 Sea Zone
                2 mech_infantrys moved from Romania to Ukraine
                1 armour moved from Germany to Eastern Poland
                2 bombers moved from Bryansk to Eastern Poland
                2 tactical_bombers moved from Smolensk to Western Ukraine
                4 bombers moved from Greece to Eastern Poland

    Place Units - Germans
                3 artilleries placed in Ukraine
                3 armour placed in Novgorod
                2 infantry placed in France
                1 destroyer and 2 submarines placed in 112 Sea Zone

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,5
                Germans collect 52 PUs; end with 54 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 64 PUs

    triplea_42020_Ger5.tsvg

  • '19 '18 '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Russians
                Russians buy 9 infantry; Remaining resources: 2 PUs;

    Combat Move - Russians
                12 infantry moved from Amur to Manchuria
                1 bomber moved from Novosibirsk to Manchuria
                1 infantry moved from Russia to Vologda
                1 infantry moved from Russia to Smolensk
                1 infantry moved from Russia to Bryansk
                1 fighter and 1 tactical_bomber moved from Russia to Bryansk
                1 fighter moved from Russia to Smolensk
                1 fighter moved from Russia to Vologda

    Combat - Russians
                Battle in Manchuria
                    Russians attack with 1 bomber and 12 infantry
                    Japanese defend with 1 aaGun and 8 infantry
                        AA fire in Manchuria :  0/1 hits
                        Russians roll dice for 1 bomber and 12 infantry in Manchuria, round 2 :  5/13 hits
                        Japanese roll dice for 1 aaGun and 8 infantry in Manchuria, round 2 :  4/8 hits
                        4 infantry owned by the Japanese, 4 infantry owned by the Russians and 1 aaGun owned by the Japanese lost in Manchuria
                        Russians roll dice for 1 bomber and 8 infantry in Manchuria, round 3 :  3/9 hits
                        Japanese roll dice for 4 infantry in Manchuria, round 3 :  1/4 hits
                        3 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Manchuria
                        Russians roll dice for 1 bomber and 7 infantry in Manchuria, round 4 :  4/8 hits
                        Japanese roll dice for 1 infantry in Manchuria, round 4 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Manchuria
                    Russians win, taking Manchuria from Japanese with 1 bomber and 6 infantry remaining. Battle score for attacker is 11
                    Casualties for Russians: 6 infantry
                    Casualties for Japanese: 1 aaGun and 8 infantry
                Battle in Smolensk
                    Russians attack with 1 fighter and 1 infantry
                    Germans defend with 1 infantry
                        Russians roll dice for 1 fighter and 1 infantry in Smolensk, round 2 :  1/2 hits
                        Germans roll dice for 1 infantry in Smolensk, round 2 :  0/1 hits
                        1 infantry owned by the Germans lost in Smolensk
                    Russians win, taking Smolensk from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in Vologda
                    Russians attack with 1 fighter and 1 infantry
                    Germans defend with 1 mech_infantry
                        Russians roll dice for 1 fighter and 1 infantry in Vologda, round 2 :  0/2 hits
                        Germans roll dice for 1 mech_infantry in Vologda, round 2 :  0/1 hits
                        Russians roll dice for 1 fighter and 1 infantry in Vologda, round 3 :  1/2 hits
                        Germans roll dice for 1 mech_infantry in Vologda, round 3 :  0/1 hits
                        1 mech_infantry owned by the Germans lost in Vologda
                    Russians win, taking Vologda from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 mech_infantry
                Battle in Bryansk
                    Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
                    Germans defend with 2 infantry
                        Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Bryansk, round 2 :  1/3 hits
                        Germans roll dice for 2 infantry in Bryansk, round 2 :  1/2 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
                    retreated to Bryansk
                    Germans win with 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry

    Non Combat Move - Russians
                1 bomber moved from Manchuria to Amur
                1 aaGun moved from Amur to Manchuria
                4 infantry moved from Kansu to Novosibirsk
                2 infantry moved from Kansu to Novosibirsk
                1 fighter moved from Vologda to Russia
                1 fighter moved from Smolensk to Russia
                1 fighter and 1 tactical_bomber moved from Bryansk to Russia
                1 infantry moved from Volgograd to Rostov
                2 armour and 2 mech_infantrys moved from Tambov to Russia

    Place Units - Russians
                9 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 25 PUs; end with 27 PUs

    Dice Statistics:

    Total
                1 was rolled 12 times
                2 was rolled 10 times
                3 was rolled 7 times
                4 was rolled 7 times
                5 was rolled 10 times
                6 was rolled 12 times
            Average roll : 3,500
            Median : 3,500
            Variance : 0,491
            Standard Deviation : 0,701
            Total rolls : 58

    Germans Combat
                2 was rolled 1 times
                3 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 4,000
            Median : 4,000
            Variance : 1,250
            Standard Deviation : 1,118
            Total rolls : 5

    Russians Combat
                1 was rolled 10 times
                2 was rolled 5 times
                3 was rolled 5 times
                4 was rolled 3 times
                5 was rolled 7 times
                6 was rolled 9 times
            Average roll : 3,487
            Median : 3,000
            Variance : 0,974
            Standard Deviation : 0,987
            Total rolls : 39

    Japanese Combat
                1 was rolled 2 times
                2 was rolled 4 times
                3 was rolled 1 times
                4 was rolled 3 times
                5 was rolled 2 times
                6 was rolled 2 times
            Average roll : 3,357
            Median : 3,500
            Variance : 0,462
            Standard Deviation : 0,679
            Total rolls : 14

    triplea_42020_Rus5.tsvg

  • '19 '18 '17

    I just saw that you posted another german turn. My russian one is based on your first version.

    Are there any differences between both?

  • '20

    No, same one. My Japanese play forgot about that dang Russian bomber lol.

    Should be able to play tomorrow night or day after

  • '19 '18 '17

    and russia forgot about a safe landing space…

    Okay, take your time. Thing are slowly getting interesting I suppose :)

  • '20

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Japanese
                Japanese buy 1 armour, 1 artillery, 2 destroyers, 7 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 1 SuicideAttackTokens; 2 PUs;

    Combat Move - Japanese
                1 bomber moved from Caroline Islands to 47 Sea Zone
                1 mech_infantry moved from Chahar to Suiyuyan
                1 bomber moved from Kwangsi to Suiyuyan
                1 mech_infantry moved from Kiangsu to Hopei
                2 mech_infantrys moved from Kiangsu to Kweichow
                1 fighter and 1 tactical_bomber moved from Kwangsi to Hopei
                1 fighter and 1 tactical_bomber moved from Kwangsi to Kweichow
                2 infantry moved from Korea to Amur
                1 fighter moved from Japan to Amur
                1 infantry moved from Japan to 6 Sea Zone
                1 infantry and 1 transport moved from 6 Sea Zone to 17 Sea Zone
                1 infantry moved from Iwo Jima to 17 Sea Zone
                2 infantry and 1 transport moved from 17 Sea Zone to 19 Sea Zone
                1 infantry moved from Malaya to 37 Sea Zone
                1 infantry and 1 transport moved from 37 Sea Zone to 36 Sea Zone
                1 artillery moved from French Indo China to 36 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 19 Sea Zone
                1 artillery and 3 infantry moved from 19 Sea Zone to Manchuria
                1 transport moved from 37 Sea Zone to 36 Sea Zone
                1 infantry moved from French Indo China to 36 Sea Zone
                1 artillery moved from Kwangsi to 36 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 19 Sea Zone
                1 artillery and 1 infantry moved from 19 Sea Zone to Manchuria
                1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Manchuria
                1 battleship and 1 cruiser moved from 6 Sea Zone to 19 Sea Zone
                1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Shan State
                2 infantry moved from Malaya to Shan State
                2 infantry moved from French Indo China to Yunnan
                1 artillery moved from Hunan to Yunnan
                1 mech_infantry moved from Hunan to Hopei
                1 fighter and 1 tactical_bomber moved from Kwangsi to Kweichow
                1 fighter and 1 tactical_bomber moved from Kwangsi to Yunnan
                1 fighter moved from Kwangsi to Yunnan

    Combat - Japanese
                Battle in Manchuria
                    Japanese attack with 2 artilleries, 1 fighter, 4 infantry and 1 tactical_bomber
                    Russians defend with 1 aaGun and 6 infantry
                        AA fire in Manchuria :  1/2 hits
                        1 tactical_bomber owned by the Japanese lost in Manchuria
                        Japanese roll dice for 1 battleship and 1 cruiser in Manchuria, round 2 :  1/2 hits
                        Japanese roll dice for 2 artilleries, 1 fighter and 4 infantry in Manchuria, round 2 :  1/7 hits
                        Chinese roll dice for 1 aaGun and 6 infantry in Manchuria, round 2 :  2/6 hits
                        2 infantry owned by the Japanese, 1 infantry owned by the Russians and 1 aaGun owned by the Russians lost in Manchuria
                        Japanese roll dice for 2 artilleries, 1 fighter and 2 infantry in Manchuria, round 3 :  1/5 hits
                        Chinese roll dice for 5 infantry in Manchuria, round 3 :  2/5 hits
                        2 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Manchuria
                        Japanese roll dice for 2 artilleries and 1 fighter in Manchuria, round 4 :  1/3 hits
                        Chinese roll dice for 4 infantry in Manchuria, round 4 :  0/4 hits
                        1 infantry owned by the Russians lost in Manchuria
                        Japanese roll dice for 2 artilleries and 1 fighter in Manchuria, round 5 :  0/3 hits
                        Chinese roll dice for 3 infantry in Manchuria, round 5 :  1/3 hits
                        1 artillery owned by the Japanese lost in Manchuria
                        Japanese roll dice for 1 artillery and 1 fighter in Manchuria, round 6 :  1/2 hits
                        Chinese roll dice for 3 infantry in Manchuria, round 6 :  1/3 hits
                        1 infantry owned by the Russians and 1 artillery owned by the Japanese lost in Manchuria
                    Chinese win with 2 infantry remaining. Battle score for attacker is -14
                    Casualties for Russians: 1 aaGun and 4 infantry
                    Casualties for Japanese: 2 artilleries, 4 infantry and 1 tactical_bomber
                    1 fighter owned by the Japanese retreated
                Battle in Kweichow
                    Japanese attack with 2 fighters, 2 mech_infantrys and 2 tactical_bombers
                    Chinese defend with 2 infantry
                        Japanese roll dice for 2 fighters, 2 mech_infantrys and 2 tactical_bombers in Kweichow, round 2 :  2/6 hits
                        Chinese roll dice for 2 infantry in Kweichow, round 2 :  0/2 hits
                        2 infantry owned by the Chinese lost in Kweichow
                    Japanese win, taking Kweichow from Chinese with 2 fighters, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 6
                    Casualties for Chinese: 2 infantry
                Battle in Suiyuyan
                    Japanese attack with 1 bomber and 1 mech_infantry
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 bomber and 1 mech_infantry in Suiyuyan, round 2 :  1/2 hits
                        Chinese roll dice for 1 infantry in Suiyuyan, round 2 :  0/1 hits
                        1 infantry owned by the Chinese lost in Suiyuyan
                    Japanese win, taking Suiyuyan from Chinese with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Amur
                    Japanese attack with 1 fighter and 2 infantry
                    Russians defend with 1 aaGun and 1 bomber
                        AA fire in Amur :  1/1 hits
                        1 fighter owned by the Japanese lost in Amur
                        Japanese roll dice for 2 infantry in Amur, round 2 :  0/2 hits
                        Russians roll dice for 1 aaGun and 1 bomber in Amur, round 2 :  0/1 hits
                        Japanese roll dice for 2 infantry in Amur, round 3 :  0/2 hits
                        Russians roll dice for 1 aaGun and 1 bomber in Amur, round 3 :  0/1 hits
                        Japanese roll dice for 2 infantry in Amur, round 4 :  0/2 hits
                        Russians roll dice for 1 aaGun and 1 bomber in Amur, round 4 :  0/1 hits
                        Japanese roll dice for 2 infantry in Amur, round 5 :  0/2 hits
                        Russians roll dice for 1 aaGun and 1 bomber in Amur, round 5 :  0/1 hits
                        Japanese roll dice for 2 infantry in Amur, round 6 :  0/2 hits
                        Russians roll dice for 1 aaGun and 1 bomber in Amur, round 6 :  1/1 hits
                        1 infantry owned by the Japanese lost in Amur
                        Japanese roll dice for 1 infantry in Amur, round 7 :  0/1 hits
                        Russians roll dice for 1 aaGun and 1 bomber in Amur, round 7 :  0/1 hits
                        Japanese roll dice for 1 infantry in Amur, round 8 :  0/1 hits
                        Russians roll dice for 1 aaGun and 1 bomber in Amur, round 8 :  0/1 hits
                        Japanese roll dice for 1 infantry in Amur, round 9 :  0/1 hits
                        Russians roll dice for 1 aaGun and 1 bomber in Amur, round 9 :  0/1 hits
                        Japanese roll dice for 1 infantry in Amur, round 10 :  0/1 hits
                        Russians roll dice for 1 aaGun and 1 bomber in Amur, round 10 :  0/1 hits
                        Japanese roll dice for 1 infantry in Amur, round 11 :  0/1 hits
                        Russians roll dice for 1 aaGun and 1 bomber in Amur, round 11 :  0/1 hits
                        Japanese roll dice for 1 infantry in Amur, round 12 :  0/1 hits
                        Russians roll dice for 1 aaGun and 1 bomber in Amur, round 12 :  0/1 hits
                        Japanese roll dice for 1 infantry in Amur, round 13 :  1/1 hits
                        Russians roll dice for 1 aaGun and 1 bomber in Amur, round 13 :  0/1 hits
                        1 aaGun owned by the Russians lost in Amur
                        Japanese roll dice for 1 infantry in Amur, round 14 :  0/1 hits
                        Russians roll dice for 1 bomber in Amur, round 14 :  0/1 hits
                        Japanese roll dice for 1 infantry in Amur, round 15 :  0/1 hits
                        Russians roll dice for 1 bomber in Amur, round 15 :  1/1 hits
                        1 infantry owned by the Japanese lost in Amur
                    Russians win with 1 bomber remaining. Battle score for attacker is -11
                    Casualties for Russians: 1 aaGun
                    Casualties for Japanese: 1 fighter and 2 infantry
                Battle in Hopei
                    Japanese attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Hopei, round 2 :  2/4 hits
                        Chinese roll dice for 1 infantry in Hopei, round 2 :  1/1 hits
                        1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
                    Japanese win, taking Hopei from Chinese with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is -1
                    Casualties for Chinese: 1 infantry
                    Casualties for Japanese: 1 mech_infantry
                Battle in Yunnan
                    Japanese attack with 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber
                    Chinese defend with 3 infantry
                        Japanese roll dice for 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber in Yunnan, round 2 :  3/6 hits
                        Chinese roll dice for 3 infantry in Yunnan, round 2 :  1/3 hits
                        1 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Yunnan
                    Japanese win, taking Yunnan from Chinese with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Chinese: 3 infantry
                    Casualties for Japanese: 1 infantry
                Battle in Shan State
                    Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
                    British defend with 1 infantry
                        Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Shan State, round 2 :  3/4 hits
                        UK_Pacific roll dice for 1 infantry in Shan State, round 2 :  0/1 hits
                        1 infantry owned by the British lost in Shan State
                    Japanese win, taking Shan State from UK_Pacific with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                Battle in 47 Sea Zone
                    Japanese attack with 1 bomber
                    Americans defend with 1 cruiser and 1 transport
                        Japanese roll dice for 1 bomber in 47 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 cruiser and 1 transport in 47 Sea Zone, round 2 :  1/1 hits
                        1 bomber owned by the Japanese lost in 47 Sea Zone
                    Americans win with 1 cruiser and 1 transport remaining. Battle score for attacker is -12
                    Casualties for Japanese: 1 bomber

    Non Combat Move - Japanese
                1 fighter and 1 tactical_bomber moved from Shan State to 42 Sea Zone
                1 artillery moved from Siam to French Indo China
                1 carrier moved from 35 Sea Zone to 19 Sea Zone
                1 fighter moved from Manchuria to 19 Sea Zone
                1 destroyer moved from 6 Sea Zone to 19 Sea Zone
                1 destroyer moved from 35 Sea Zone to 42 Sea Zone
                1 transport moved from 37 Sea Zone to 19 Sea Zone
                1 destroyer moved from 6 Sea Zone to 19 Sea Zone
                1 carrier moved from 37 Sea Zone to 42 Sea Zone
                11 submarines moved from 6 Sea Zone to 36 Sea Zone
                1 bomber moved from Suiyuyan to Anhwe
                1 fighter and 1 tactical_bomber moved from Hopei to Anhwe
                2 fighters and 1 tactical_bomber moved from Yunnan to Kwangsi
                2 fighters and 2 tactical_bombers moved from Kweichow to Kwangsi
                1 fighter moved from Kwangsi to 19 Sea Zone
                1 battleship moved from 37 Sea Zone to 42 Sea Zone

    Place Units - Japanese
                3 infantry placed in Malaya
                1 artillery and 2 infantry placed in French Indo China
                2 destroyers and 1 transport placed in 19 Sea Zone
                1 armour, 2 infantry and 2 mech_infantrys placed in Japan
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from 19 Sea Zone: 1 transport
                EDIT: Adding units owned by Japanese to 42 Sea Zone: 1 transport
                EDIT: Turning off Edit Mode

    Turn Complete - Japanese
                Japanese collect 56 PUs; end with 58 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 63 PUs

    triplea_42020_Jap5.tsvg

  • '20

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Americans
                Turning on Edit Mode
                EDIT: Adding units owned by Japanese to 39 Sea Zone: 1 submarine
                EDIT: Removing units owned by Japanese from 40 Sea Zone: 1 submarine
                EDIT: Turning off Edit Mode

    triplea_42020_Ame5.tsvg

  • '19 '18 '17

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Americans
                Turning on Edit Mode
                EDIT: Adding units owned by Japanese to 39 Sea Zone: 1 submarine
                EDIT: Removing units owned by Japanese from 40 Sea Zone: 1 submarine
                EDIT: Turning off Edit Mode
                Americans buy 1 bomber, 1 carrier, 2 destroyers, 1 fighter, 1 infantry and 2 transports; Remaining resources: 2 PUs;

    Combat Move - Americans
                1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
                1 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
                1 infantry moved from Morocco to 91 Sea Zone
                1 infantry moved from Gibraltar to 91 Sea Zone
                1 artillery, 1 battleship, 2 carriers, 2 cruisers, 1 destroyer, 3 fighters, 4 infantry, 1 mech_infantry, 1 submarine, 1 tactical_bomber and 3 transports moved from 91 Sea Zone to 112 Sea Zone
                1 artillery, 4 infantry and 1 mech_infantry moved from 112 Sea Zone to Norway
                2 bombers moved from United Kingdom to 112 Sea Zone
                2 bombers moved from Gibraltar to 112 Sea Zone

    triplea_42020_Ame5.tsvg

  • '19 '18 '17

    scramble in 112?

  • '20

    Not sure what I missed when I calculated that potential battle  :|

    3-fig scramble!

  • '19 '18 '17

    Little comfort:
    I’m also not really sure if that battle is a good idea…

    I think I’ll roll that fight in the forum, that you are able to choose casualties after every combat round. I don’t want to chose wrong units for you.

    But this has to wait till the evening. I’m at work right now.

  • '20

    No, that is OK. The automatic, max defense is fine. Prefer Battleship(if I have one, can’t remember) dies last instead of planes but that should be automatic OOL anyway.

  • '19 '18 '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Americans
                Turning on Edit Mode
                EDIT: Adding units owned by Japanese to 39 Sea Zone: 1 submarine
                EDIT: Removing units owned by Japanese from 40 Sea Zone: 1 submarine
                EDIT: Turning off Edit Mode
                Americans buy 1 bomber, 1 carrier, 2 destroyers, 1 fighter, 1 infantry and 2 transports; Remaining resources: 2 PUs;

    Combat Move - Americans
                1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
                1 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
                1 infantry moved from Morocco to 91 Sea Zone
                1 infantry moved from Gibraltar to 91 Sea Zone
                1 artillery, 1 battleship, 2 carriers, 2 cruisers, 1 destroyer, 3 fighters, 4 infantry, 1 mech_infantry, 1 submarine, 1 tactical_bomber and 3 transports moved from 91 Sea Zone to 112 Sea Zone
                1 artillery, 4 infantry and 1 mech_infantry moved from 112 Sea Zone to Norway
                2 bombers moved from United Kingdom to 112 Sea Zone
                2 bombers moved from Gibraltar to 112 Sea Zone

    Combat - Americans
                Germans scrambles 3 units out of Western Germany to defend against the attack in 112 Sea Zone
                Battle in 112 Sea Zone
                    Americans attack with 1 battleship, 4 bombers, 2 carriers, 2 cruisers, 1 destroyer, 3 fighters, 1 submarine, 1 tactical_bomber and 3 transports
                    Germans defend with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 5 fighters and 6 submarines
                        Americans roll dice for 1 submarine in 112 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 battleship, 4 bombers, 2 carriers, 2 cruisers, 1 destroyer, 3 fighters, 1 tactical_bomber and 3 transports in 112 Sea Zone, round 2 :  7/12 hits
                    Units damaged: 1 battleship owned by the Germans and 1 carrier owned by the Germans
                        Germans roll dice for 6 submarines in 112 Sea Zone, round 2 :  0/6 hits
                        Germans roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 5 fighters in 112 Sea Zone, round 2 :  5/9 hits
                    Units damaged: 1 battleship owned by the Americans
                        5 submarines owned by the Germans and 2 carriers owned by the Americans lost in 112 Sea Zone
                        Americans roll dice for 1 submarine in 112 Sea Zone, round 3 :  0/1 hits
                        Americans roll dice for 1 battleship, 4 bombers, 2 cruisers, 1 destroyer, 3 fighters, 1 tactical_bomber and 3 transports in 112 Sea Zone, round 3 :  5/12 hits
                        Germans roll dice for 1 submarine in 112 Sea Zone, round 3 :  0/1 hits
                        Germans roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 5 fighters in 112 Sea Zone, round 3 :  4/9 hits
                        1 destroyer owned by the Germans, 1 cruiser owned by the Americans, 1 submarine owned by the Germans, 1 destroyer owned by the Americans, 1 fighter owned by the Germans, 1 carrier owned by the Germans, 2 fighters owned by the Americans and 1 cruiser owned by the Germans lost in 112 Sea Zone
                        Americans roll dice for 1 submarine in 112 Sea Zone, round 4 :  1/1 hits
                        1 battleship owned by the Germans lost in 112 Sea Zone
                        Americans roll dice for 1 battleship, 4 bombers, 1 cruiser, 1 fighter, 1 tactical_bomber and 3 transports in 112 Sea Zone, round 4 :  6/8 hits
                        Germans roll dice for 4 fighters in 112 Sea Zone, round 4 :  4/4 hits
                        1 cruiser owned by the Americans, 4 fighters owned by the Germans, 1 tactical_bomber owned by the Americans, 1 fighter owned by the Americans and 1 bomber owned by the Americans lost in 112 Sea Zone
                    Americans win with 1 battleship, 3 bombers, 1 submarine and 3 transports remaining. Battle score for attacker is 25
                    Casualties for Germans: 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 5 fighters and 6 submarines
                    Casualties for Americans: 1 bomber, 2 carriers, 2 cruisers, 1 destroyer, 3 fighters and 1 tactical_bomber
                Battle in Norway

    Non Combat Move - Americans
                1 bomber moved from 112 Sea Zone to Gibraltar
                1 bomber moved from 112 Sea Zone to Gibraltar
                1 destroyer moved from 101 Sea Zone to 91 Sea Zone
                1 destroyer moved from 123 Sea Zone to 109 Sea Zone
                1 bomber moved from 112 Sea Zone to United Kingdom
                2 destroyers moved from 10 Sea Zone to 26 Sea Zone
                1 infantry and 1 mech_infantry moved from New Britain to 47 Sea Zone
                1 cruiser, 1 infantry, 1 mech_infantry and 1 transport moved from 47 Sea Zone to 54 Sea Zone
                1 infantry and 1 mech_infantry moved from 54 Sea Zone to Queensland
                1 bomber moved from Solomon Islands to Queensland
                1 fighter moved from Hawaiian Islands to Queensland
                2 bombers moved from Western United States to Queensland
                1 bomber moved from Western United States to Queensland
                1 bomber moved from Western United States to Queensland
                1 fighter moved from Western United States to Eastern United States

    Place Units - Americans
                1 carrier, 1 destroyer and 2 transports placed in 101 Sea Zone
                Americans undo move 1.
                1 carrier and 2 transports placed in 101 Sea Zone
                1 destroyer placed in 10 Sea Zone
                1 destroyer placed in 10 Sea Zone
                1 infantry placed in Eastern United States
                1 bomber and 1 fighter placed in Eastern United States
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from Western United States: 1 mech_infantry
                EDIT: Adding units owned by Americans to Central United States: 1 mech_infantry
                EDIT: Turning off Edit Mode
                Turning off Edit Mode

    Turn Complete - Americans
                Americans collect 55 PUs; end with 57 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs

    Dice Statistics:

    Total
                1 was rolled 10 times
                2 was rolled 10 times
                3 was rolled 10 times
                4 was rolled 15 times
                5 was rolled 11 times
                6 was rolled 8 times
            Average roll : 3,484
            Median : 4,000
            Variance : 0,476
            Standard Deviation : 0,690
            Total rolls : 64

    Germans Combat
                1 was rolled 4 times
                2 was rolled 6 times
                3 was rolled 4 times
                4 was rolled 8 times
                5 was rolled 5 times
                6 was rolled 2 times
            Average roll : 3,345
            Median : 4,000
            Variance : 0,893
            Standard Deviation : 0,945
            Total rolls : 29

    Americans Combat
                1 was rolled 6 times
                2 was rolled 4 times
                3 was rolled 6 times
                4 was rolled 7 times
                5 was rolled 6 times
                6 was rolled 6 times
            Average roll : 3,600
            Median : 4,000
            Variance : 0,265
            Standard Deviation : 0,514
            Total rolls : 35

    triplea_42020_Ame5.tsvg

  • '19 '18 '17

    @Colt45:

    No, that is OK. The automatic, max defense is fine. Prefer Battleship(if I have one, can�t remember) dies last instead of planes but that should be automatic OOL anyway.

    okay, I hope everything worked out correctly.

    It was all default OOL.

    lots of stuff from both sides now on the bottom of the north sea…

  • '20

    Looks fine to me

  • '19 '18 '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 5 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                3 infantry moved from Szechwan to Yunnan
                1 fighter moved from Shensi to Yunnan
                1 infantry moved from Szechwan to Yunnan

    Combat - Chinese
                Battle in Yunnan
                    Chinese attack with 1 fighter and 4 infantry
                    Japanese defend with 1 artillery and 1 infantry
                        Chinese roll dice for 1 fighter and 4 infantry in Yunnan, round 2 :  0/5 hits
                        Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 2 :  0/2 hits
                        Chinese roll dice for 1 fighter and 4 infantry in Yunnan, round 3 :  0/5 hits
                        Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 3 :  1/2 hits
                        1 infantry owned by the Chinese lost in Yunnan
                        Chinese roll dice for 1 fighter and 3 infantry in Yunnan, round 4 :  0/4 hits
                        Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 4 :  1/2 hits
                        1 infantry owned by the Chinese lost in Yunnan
                        Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 5 :  1/3 hits
                        Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 5 :  1/2 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
                        Chinese roll dice for 1 fighter and 1 infantry in Yunnan, round 6 :  1/2 hits
                        Japanese roll dice for 1 artillery in Yunnan, round 6 :  1/1 hits
                        1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
                    Chinese win with 1 fighter remaining. Battle score for attacker is -5
                    Casualties for Chinese: 4 infantry
                    Casualties for Japanese: 1 artillery and 1 infantry

    Non Combat Move - Chinese
                3 infantry moved from Szechwan to Sikang
                1 fighter moved from Yunnan to Sikang

    Place Units - Chinese
                5 infantry placed in Sikang
                Chinese undo move 1.
                1 infantry placed in Kansu
                4 infantry placed in Sikang
                Chinese undo move 1.
                1 infantry placed in Sikang

    Turn Complete - Chinese
                Chinese collect 8 PUs; end with 8 PUs

    triplea_42020_Chi5.tsvg

  • '19 '18 '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Americans
                Turning on Edit Mode
                EDIT: Adding units owned by Japanese to 39 Sea Zone: 1 submarine
                EDIT: Removing units owned by Japanese from 40 Sea Zone: 1 submarine
                EDIT: Turning off Edit Mode
                Americans buy 1 bomber, 1 carrier, 2 destroyers, 1 fighter, 1 infantry and 2 transports; Remaining resources: 2 PUs;

    Combat Move - Americans
                1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
                1 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
                1 infantry moved from Morocco to 91 Sea Zone
                1 infantry moved from Gibraltar to 91 Sea Zone
                1 artillery, 1 battleship, 2 carriers, 2 cruisers, 1 destroyer, 3 fighters, 4 infantry, 1 mech_infantry, 1 submarine, 1 tactical_bomber and 3 transports moved from 91 Sea Zone to 112 Sea Zone
                1 artillery, 4 infantry and 1 mech_infantry moved from 112 Sea Zone to Norway
                2 bombers moved from United Kingdom to 112 Sea Zone
                2 bombers moved from Gibraltar to 112 Sea Zone

    Combat - Americans
                Germans scrambles 3 units out of Western Germany to defend against the attack in 112 Sea Zone
                Battle in 112 Sea Zone
                    Americans attack with 1 battleship, 4 bombers, 2 carriers, 2 cruisers, 1 destroyer, 3 fighters, 1 submarine, 1 tactical_bomber and 3 transports
                    Germans defend with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 5 fighters and 6 submarines
                        Americans roll dice for 1 submarine in 112 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 battleship, 4 bombers, 2 carriers, 2 cruisers, 1 destroyer, 3 fighters, 1 tactical_bomber and 3 transports in 112 Sea Zone, round 2 :  7/12 hits
                    Units damaged: 1 battleship owned by the Germans and 1 carrier owned by the Germans
                        Germans roll dice for 6 submarines in 112 Sea Zone, round 2 :  0/6 hits
                        Germans roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 5 fighters in 112 Sea Zone, round 2 :  5/9 hits
                    Units damaged: 1 battleship owned by the Americans
                        5 submarines owned by the Germans and 2 carriers owned by the Americans lost in 112 Sea Zone
                        Americans roll dice for 1 submarine in 112 Sea Zone, round 3 :  0/1 hits
                        Americans roll dice for 1 battleship, 4 bombers, 2 cruisers, 1 destroyer, 3 fighters, 1 tactical_bomber and 3 transports in 112 Sea Zone, round 3 :  5/12 hits
                        Germans roll dice for 1 submarine in 112 Sea Zone, round 3 :  0/1 hits
                        Germans roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 5 fighters in 112 Sea Zone, round 3 :  4/9 hits
                        1 destroyer owned by the Germans, 1 cruiser owned by the Americans, 1 submarine owned by the Germans, 1 destroyer owned by the Americans, 1 fighter owned by the Germans, 1 carrier owned by the Germans, 2 fighters owned by the Americans and 1 cruiser owned by the Germans lost in 112 Sea Zone
                        Americans roll dice for 1 submarine in 112 Sea Zone, round 4 :  1/1 hits
                        1 battleship owned by the Germans lost in 112 Sea Zone
                        Americans roll dice for 1 battleship, 4 bombers, 1 cruiser, 1 fighter, 1 tactical_bomber and 3 transports in 112 Sea Zone, round 4 :  6/8 hits
                        Germans roll dice for 4 fighters in 112 Sea Zone, round 4 :  4/4 hits
                        1 cruiser owned by the Americans, 4 fighters owned by the Germans, 1 tactical_bomber owned by the Americans, 1 fighter owned by the Americans and 1 bomber owned by the Americans lost in 112 Sea Zone
                    Americans win with 1 battleship, 3 bombers, 1 submarine and 3 transports remaining. Battle score for attacker is 25
                    Casualties for Germans: 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 5 fighters and 6 submarines
                    Casualties for Americans: 1 bomber, 2 carriers, 2 cruisers, 1 destroyer, 3 fighters and 1 tactical_bomber
                Battle in Norway

    Non Combat Move - Americans
                1 bomber moved from 112 Sea Zone to Gibraltar
                1 bomber moved from 112 Sea Zone to Gibraltar
                1 destroyer moved from 101 Sea Zone to 91 Sea Zone
                1 destroyer moved from 123 Sea Zone to 109 Sea Zone
                1 bomber moved from 112 Sea Zone to United Kingdom
                2 destroyers moved from 10 Sea Zone to 26 Sea Zone
                1 infantry and 1 mech_infantry moved from New Britain to 47 Sea Zone
                1 cruiser, 1 infantry, 1 mech_infantry and 1 transport moved from 47 Sea Zone to 54 Sea Zone
                1 infantry and 1 mech_infantry moved from 54 Sea Zone to Queensland
                1 bomber moved from Solomon Islands to Queensland
                1 fighter moved from Hawaiian Islands to Queensland
                2 bombers moved from Western United States to Queensland
                1 bomber moved from Western United States to Queensland
                1 bomber moved from Western United States to Queensland
                1 fighter moved from Western United States to Eastern United States

    Place Units - Americans
                1 carrier, 1 destroyer and 2 transports placed in 101 Sea Zone
                Americans undo move 1.
                1 carrier and 2 transports placed in 101 Sea Zone
                1 destroyer placed in 10 Sea Zone
                1 destroyer placed in 10 Sea Zone
                1 infantry placed in Eastern United States
                1 bomber and 1 fighter placed in Eastern United States
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from Western United States: 1 mech_infantry
                EDIT: Adding units owned by Americans to Central United States: 1 mech_infantry
                EDIT: Turning off Edit Mode
                Turning off Edit Mode

    Turn Complete - Americans
                Americans collect 55 PUs; end with 57 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 5 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                3 infantry moved from Szechwan to Yunnan
                1 fighter moved from Shensi to Yunnan
                1 infantry moved from Szechwan to Yunnan

    Combat - Chinese
                Battle in Yunnan
                    Chinese attack with 1 fighter and 4 infantry
                    Japanese defend with 1 artillery and 1 infantry
                        Chinese roll dice for 1 fighter and 4 infantry in Yunnan, round 2 :  0/5 hits
                        Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 2 :  0/2 hits
                        Chinese roll dice for 1 fighter and 4 infantry in Yunnan, round 3 :  0/5 hits
                        Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 3 :  1/2 hits
                        1 infantry owned by the Chinese lost in Yunnan
                        Chinese roll dice for 1 fighter and 3 infantry in Yunnan, round 4 :  0/4 hits
                        Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 4 :  1/2 hits
                        1 infantry owned by the Chinese lost in Yunnan
                        Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 5 :  1/3 hits
                        Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 5 :  1/2 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
                        Chinese roll dice for 1 fighter and 1 infantry in Yunnan, round 6 :  1/2 hits
                        Japanese roll dice for 1 artillery in Yunnan, round 6 :  1/1 hits
                        1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
                    Chinese win with 1 fighter remaining. Battle score for attacker is -5
                    Casualties for Chinese: 4 infantry
                    Casualties for Japanese: 1 artillery and 1 infantry

    Non Combat Move - Chinese
                3 infantry moved from Szechwan to Sikang
                1 fighter moved from Yunnan to Sikang

    Place Units - Chinese
                5 infantry placed in Sikang
                Chinese undo move 1.
                1 infantry placed in Kansu
                4 infantry placed in Sikang
                Chinese undo move 1.
                1 infantry placed in Sikang

    Turn Complete - Chinese
                Chinese collect 8 PUs; end with 8 PUs

    Purchase Units - British
                British buy 1 destroyer, 2 fighters, 1 mech_infantry and 1 submarine; Remaining resources: 1 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 bomber moved from United Kingdom to Western Germany
                1 bomber moved from Trans-Jordan to Ukraine
                1 infantry moved from Burma to Shan State
                1 fighter and 1 tactical_bomber moved from India to Shan State

    Combat - British
                British creates battle in territory 97 Sea Zone
                Strategic bombing raid in Western Germany
                        AA fire in Western Germany :  0/1 hits
                    Bombing raid in Western Germany rolls: 6 and causes: 6 damage to unit: factory_major
                    Bombing raid in Western Germany causes 6 damage total.
                Strategic bombing raid in Ukraine
                        AA fire in Ukraine :  1/1 hits
                    1 bomber killed by AA
                    Bombing raid in Ukraine causes 0 damage total.
                Battle in Shan State
                    British attack with 1 fighter, 1 infantry and 1 tactical_bomber
                    Japanese defend with 2 infantry
                        British roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Shan State, round 2 :  1/3 hits
                        Japanese roll dice for 2 infantry in Shan State, round 2 :  0/2 hits
                        1 infantry owned by the Japanese lost in Shan State
                        British roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Shan State, round 3 :  2/3 hits
                        Japanese roll dice for 1 infantry in Shan State, round 3 :  0/1 hits
                        1 infantry owned by the Japanese lost in Shan State
                    British win, taking Shan State from Japanese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Japanese: 2 infantry

    Non Combat Move - British
                1 bomber moved from Western Germany to United Kingdom
                1 fighter and 1 tactical_bomber moved from Shan State to India
                2 infantry moved from Persia to Eastern Persia
                1 mech_infantry moved from Iraq to Caucasus
                1 armour moved from Trans-Jordan to Persia
                2 infantry moved from Trans-Jordan to Iraq
                1 cruiser moved from 81 Sea Zone to 98 Sea Zone
                1 submarine moved from 98 Sea Zone to 97 Sea Zone
                1 infantry moved from Gibraltar to 91 Sea Zone
                1 armour moved from Morocco to 91 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 109 Sea Zone
                1 armour and 1 infantry moved from 109 Sea Zone to United Kingdom
                1 fighter moved from Egypt to Eastern Persia
                1 fighter moved from United Kingdom to Norway
                1 battleship moved from 92 Sea Zone to 109 Sea Zone
                1 destroyer moved from 91 Sea Zone to 92 Sea Zone
                1 mech_infantry moved from Persia to West India
                1 infantry moved from Burma to India
                1 fighter moved from Gibraltar to Norway

    Place Units - British
                1 destroyer and 1 submarine placed in 98 Sea Zone
                2 fighters placed in United Kingdom
                1 mech_infantry placed in Egypt

    Turn Complete - British
                British collect 34 PUs; end with 35 PUs
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 40 PUs

    Place Units - UK_Pacific
                2 infantry placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,5
                UK_Pacific collect 7 PUs; end with 7 PUs
                Some Units in India change ownership: 2 infantry

    Dice Statistics:

    Total
                1 was rolled 6 times
                2 was rolled 10 times
                3 was rolled 5 times
                4 was rolled 17 times
                5 was rolled 13 times
                6 was rolled 4 times
            Average roll : 3,600
            Median : 4,000
            Variance : 2,426
            Standard Deviation : 1,558
            Total rolls : 55

    Null / Other
                1 was rolled 2 times
                2 was rolled 2 times
                3 was rolled 1 times
                4 was rolled 5 times
                5 was rolled 3 times
                6 was rolled 1 times
            Average roll : 3,571
            Median : 4,000
            Variance : 0,923
            Standard Deviation : 0,961
            Total rolls : 14

    Germans Combat
                1 was rolled 1 times
                5 was rolled 1 times
            Average roll : 3,000
            Median : 3,000
            Variance : 2,000
            Standard Deviation : 1,414
            Total rolls : 2

    British Combat
                2 was rolled 1 times
                3 was rolled 2 times
                4 was rolled 2 times
                5 was rolled 1 times
            Average roll : 3,500
            Median : 3,500
            Variance : 0,800
            Standard Deviation : 0,894
            Total rolls : 6

    Chinese Combat
                1 was rolled 1 times
                2 was rolled 5 times
                3 was rolled 1 times
                4 was rolled 5 times
                5 was rolled 5 times
                6 was rolled 2 times
            Average roll : 3,737
            Median : 4,000
            Variance : 1,167
            Standard Deviation : 1,080
            Total rolls : 19

    Japanese Combat
                1 was rolled 2 times
                2 was rolled 2 times
                3 was rolled 1 times
                4 was rolled 5 times
                5 was rolled 3 times
                6 was rolled 1 times
            Average roll : 3,571
            Median : 4,000
            Variance : 0,923
            Standard Deviation : 0,961
            Total rolls : 14

    triplea_42020_UK_5.tsvg

  • '20

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Italians
                Italians buy 1 destroyer and 1 infantry; Remaining resources: 6 PUs;

    Combat Move - Italians
                1 fighter moved from Belarus to Rostov
                1 fighter moved from Southern Italy to Rostov

    Combat - Italians
                Italians creates battle in territory 97 Sea Zone
                Battle in Rostov
                    Italians attack with 2 fighters
                    Russians defend with 1 infantry
                        Italians roll dice for 2 fighters in Rostov, round 2 :  1/2 hits
                        Russians roll dice for 1 infantry in Rostov, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Rostov
                    Italians win with 2 fighters remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry

    Non Combat Move - Italians
                2 fighters moved from Rostov to Bryansk
                2 artilleries and 1 infantry moved from France to Western Germany
                2 aaGuns and 2 infantry moved from Western Ukraine to Bryansk
                1 armour moved from Archangel to Bryansk

    Place Units - Italians
                1 infantry placed in Southern Italy
                1 destroyer placed in 95 Sea Zone

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 7
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,3,4,1
                Italians collect 9 PUs (7 lost to blockades); end with 15 PUs

    triplea_42020_Ita5.tsvg

  • '19 '18 '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 1 PUs;

    Combat Move - ANZAC
                1 transport moved from 54 Sea Zone to 46 Sea Zone
                1 infantry moved from New Guinea to 46 Sea Zone
                1 infantry and 1 transport moved from 46 Sea Zone to 44 Sea Zone
                1 infantry moved from 44 Sea Zone to Celebes

    Combat - ANZAC
                Battle in Celebes

    Non Combat Move - ANZAC
                1 infantry moved from New South Wales to Queensland
                1 fighter moved from New South Wales to Queensland
                2 infantry moved from Persia to Eastern Persia
                1 destroyer moved from 54 Sea Zone to 55 Sea Zone

    Place Units - ANZAC
                1 destroyer and 1 submarine placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 13 PUs; end with 14 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs

    triplea_42020_ANZ5.tsvg

  • '19 '18 '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 1 PUs;

    Combat Move - ANZAC
                1 transport moved from 54 Sea Zone to 46 Sea Zone
                1 infantry moved from New Guinea to 46 Sea Zone
                1 infantry and 1 transport moved from 46 Sea Zone to 44 Sea Zone
                1 infantry moved from 44 Sea Zone to Celebes

    Combat - ANZAC
                Battle in Celebes

    Non Combat Move - ANZAC
                1 infantry moved from New South Wales to Queensland
                1 fighter moved from New South Wales to Queensland
                2 infantry moved from Persia to Eastern Persia
                1 destroyer moved from 54 Sea Zone to 55 Sea Zone

    Place Units - ANZAC
                1 destroyer and 1 submarine placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 13 PUs; end with 14 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs

    Combat Move - French

    Non Combat Move - French
                1 infantry moved from Egypt to Trans-Jordan
                2 infantry moved from Algeria to Tunisia

    Turn Complete - French

    triplea_42020_Fre5.tsvg

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