Counter attack is better. Take islands, you can keep big fleet on Phil or buy airbase naval french Indochina… Up to you. You want minor fic anyway. I honestly don’t care if USA parks on Japan… Kind of what happens when Japan takes over india, because all the air and transports slam it… Unless India retreated away then yeah USA won’t get to do that.
Mechs and r&d
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If a mech is paired with an artillery it attacks at a 2, normally…why does this breakthru chart state this also as a bonus for achieving the break thru? Are they trying to say a mech with artillery and the break thru would attack even higher at 3?
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Morning Polishpowerhouse.
A Mech paired with an Artillery attacks at 2 (never 3).
Not sure what you mean by: break through (sorry!). -
If a mech is paired with an artillery it attacks at a 2, normally…why does this breakthru chart state this also as a bonus for achieving the break thru? Are they trying to say a mech with artillery and the break thru would attack even higher at 3?
This is from the Breakthrough Chart 1:
Improved Mechanized Infantry. Each of your mechanized infantry units that is paired up with a tank or an
artillery now has an attack value of 2. Also, your mechanized infantry may now blitz without being paired
with a tank.So this tech simply adds the pairing of a tank with a mechanized infantry resulting in an attack value of 2 for the mechanized infantry,
while keeping the attack value of two when paired with an artillery.
Also a mechanized infantry may now blitz on its own. -
Thanks, it just seemed odd to list this as a benefit when you already have the ability. Guess it’s just redundant . I’ve always played with 2 being the max, I’m just teaching a group of people to play next week and came across a play aid online that implied differently, so I reread and questioned my interpretation.