No scramble
MrCunego (allies) vs Bobbarossa (axis) BM
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Purchase Units - Russians
Russians buy 2 artilleries, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
2 infantry moved from Archangel to Novgorod
1 fighter moved from Archangel to Novgorod
1 infantry moved from Smolensk to Belarus
1 fighter and 1 tactical_bomber moved from Western Ukraine to Belarus
1 fighter moved from Western Ukraine to Bessarabia
1 infantry moved from Ukraine to BessarabiaCombat - Russians
Battle in Novgorod
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Russians roll dice for 1 fighter and 2 infantry in Novgorod, round 2 : 2/3 hits, 0,83 expected hits
Germans roll dice for 1 infantry in Novgorod, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Novgorod
Russians win, taking Novgorod from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Battle in Bessarabia
Russians attack with 1 fighter and 1 infantry
Italians defend with 1 infantry
Russians roll dice for 1 fighter and 1 infantry in Bessarabia, round 2 : 1/2 hits, 0,67 expected hits
Italians roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Italians lost in Bessarabia
Russians win, taking Bessarabia from Italians with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Belarus
Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
Italians defend with 1 infantry
Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Belarus, round 2 : 2/3 hits, 1,33 expected hits
Italians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Italians lost in Belarus
Russians win, taking Belarus from Italians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantryNon Combat Move - Russians
1 fighter moved from Bessarabia to Ukraine
2 armour moved from Western Ukraine to Ukraine
1 armour moved from Smolensk to Ukraine
5 artilleries and 2 infantry moved from Western Ukraine to Bryansk
1 fighter and 1 tactical_bomber moved from Belarus to Bryansk
1 fighter moved from Novgorod to Ukraine
3 mech_infantrys moved from Russia to Ukraine
2 infantry moved from Smolensk to Archangel
4 artilleries and 1 infantry moved from Russia to Bryansk
1 armour moved from Iraq to CaucasusPlace Units - Russians
1 artillery and 2 infantry placed in Ukraine
1 artillery, 1 infantry and 3 mech_infantrys placed in RussiaTurn Complete - Russians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 3,3
Russians collect 28 PUs (2 lost to blockades); end with 28 PUsCombat Hit Differential Summary :
Germans : 0,67
Italians : -0,67
Russians : 2,17 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 1 armour, 1 carrier, 3 fighters, 6 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 fighter moved from 6 Sea Zone to 16 Sea Zone
1 destroyer moved from 6 Sea Zone to 3 Sea Zone
1 bomber moved from Philippines to 16 Sea Zone
1 infantry moved from Szechwan to Sikang
1 mech_infantry moved from Shensi to Tsinghai
1 mech_infantry moved from Suiyuyan to Kansu
1 infantry moved from Evenkiyskiy to Timguska
Japanese take Timguska from Russians
1 fighter and 1 tactical_bomber moved from Kweichow to Kansu
1 fighter and 1 tactical_bomber moved from Kweichow to Tsinghai
1 fighter and 1 tactical_bomber moved from Kweichow to Sikang
1 armour moved from Kweichow to Kansu
1 tactical_bomber moved from Kweichow to Sikang
1 fighter moved from Kweichow to Tsinghai
1 infantry moved from Dutch New Guinea to New Guinea
Japanese take New Guinea from ANZACCombat - Japanese
Battle in 3 Sea Zone
Japanese attack with 1 destroyer
Americans defend with 1 transport
1 transport owned by the Americans lost in 3 Sea Zone
Japanese win with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 16 Sea Zone
Japanese attack with 1 bomber, 1 destroyer and 1 fighter
Americans defend with 1 submarine
Japanese roll dice for 1 bomber, 1 destroyer and 1 fighter in 16 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 16 Sea Zone
Japanese win with 1 bomber and 1 fighter remaining. Battle score for attacker is -2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 submarine
Battle in Kansu
Japanese attack with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Kansu, round 2 : 1/4 hits, 1.83 expected hits
Chinese roll dice for 1 infantry in Kansu, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kansu
Japanese win, taking Kansu from Chinese with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 1 infantry
Battle in Tsinghai
Japanese attack with 2 fighters, 1 mech_infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 2 fighters, 1 mech_infantry and 1 tactical_bomber in Tsinghai, round 2 : 3/4 hits, 1.83 expected hits
Chinese roll dice for 1 infantry in Tsinghai, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Tsinghai
Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 1 infantry
Battle in Sikang
Japanese attack with 1 fighter, 1 infantry and 2 tactical_bombers
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter, 1 infantry and 2 tactical_bombers in Sikang, round 2 : 2/4 hits, 1.83 expected hits
Chinese roll dice for 1 infantry in Sikang, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Sikang
Japanese win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantryNon Combat Move - Japanese
1 infantry moved from Chahar to Suiyuyan
1 mech_infantry moved from Hopei to Shensi
1 infantry moved from Yunnan to Szechwan
1 infantry moved from French Indo China to Yunnan
1 mech_infantry moved from Shantung to Chahar
1 mech_infantry moved from Shantung to Hopei
1 armour moved from Shantung to Kweichow
1 fighter and 1 tactical_bomber moved from Kansu to Kweichow
2 fighters and 1 tactical_bomber moved from Tsinghai to Kweichow
1 fighter and 2 tactical_bombers moved from Sikang to Kweichow
1 infantry moved from Malaya to Shan State
1 carrier, 2 destroyers and 1 submarine moved from 42 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 33 Sea Zone
1 carrier moved from 6 Sea Zone to 33 Sea Zone
1 fighter moved from 16 Sea Zone to 33 Sea Zone
1 fighter moved from 33 Sea Zone to Caroline Islands
1 bomber moved from 16 Sea Zone to Japan
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 infantry moved from Java to 42 Sea Zone
1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone
1 infantry moved from Sumatra to 41 Sea Zone
2 infantry and 1 transport moved from 41 Sea Zone to 58 Sea Zone
2 bombers moved from Philippines to Caroline IslandsPlace Units - Japanese
3 infantry placed in Malaya
3 infantry placed in French Indo China
3 fighters placed in Japan
1 armour and 2 mech_infantrys placed in Shantung
1 carrier placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 70 PUs; end with 70 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 73 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 78 PUsCombat Hit Differential Summary :
Americans : 0.83
Chinese : 2.00
Japanese : 0.00 -
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Purchase Units - Americans
Americans buy 2 artilleries, 2 destroyers, 2 fighters, 2 infantry, 3 submarines and 2 transports; Remaining resources: 1 PUs;Combat Move - Americans
1 submarine moved from 10 Sea Zone to 3 Sea Zone
1 submarine moved from 97 Sea Zone to 99 Sea Zone
2 battleships, 5 carriers, 2 cruisers, 3 destroyers, 5 fighters and 2 submarines moved from 26 Sea Zone to 33 Sea Zone
1 bomber, 4 fighters and 1 tactical_bomber moved from Queensland to 33 Sea Zone
1 bomber moved from Novosibirsk to Shensi
1 artillery and 4 infantry moved from Morocco to 91 Sea Zone
1 artillery, 3 carriers, 1 cruiser, 2 destroyers, 2 fighters, 4 infantry and 3 transports moved from 91 Sea Zone to 95 Sea Zone
1 infantry moved from 95 Sea Zone to Northern ItalyCombat Hit Differential Summary :
-
One last panic try in the pacific. If this does not go crazy lucky good for me I’ll forfeit. The european scene has been one big axis party.
So scramble orders around italy and in the pacific.Best regards Mrcunego
-
Scramble 33 and 97.
Were the ground troops supposed to stay on the transports in 95? They won’t be able to unload in NCM as is. If that was unintentional, I’m fine with you editing them into Northern Italy after the dice rolls.
I know the feeling :-(. That’s why I took a few crazy shots last game. Just hoping something sticks.
-
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Purchase Units - Americans
Americans buy 2 artilleries, 2 destroyers, 2 fighters, 2 infantry, 3 submarines and 2 transports; Remaining resources: 1 PUs;Combat Move - Americans
1 submarine moved from 10 Sea Zone to 3 Sea Zone
1 submarine moved from 97 Sea Zone to 99 Sea Zone
2 battleships, 5 carriers, 2 cruisers, 3 destroyers, 5 fighters and 2 submarines moved from 26 Sea Zone to 33 Sea Zone
1 bomber, 4 fighters and 1 tactical_bomber moved from Queensland to 33 Sea Zone
1 bomber moved from Novosibirsk to Shensi
1 artillery and 4 infantry moved from Morocco to 91 Sea Zone
1 artillery, 3 carriers, 1 cruiser, 2 destroyers, 2 fighters, 4 infantry and 3 transports moved from 91 Sea Zone to 95 Sea Zone
1 infantry moved from 95 Sea Zone to Northern ItalyCombat - Americans
Americans creates battle in territory 97 Sea Zone
Japanese scrambles 2 units out of Caroline Islands to defend against the attack in 33 Sea Zone
Italians scrambles 3 units out of Southern Italy to defend against the attack in 97 Sea Zone
Battle in 3 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 3 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Japanese roll dice for 1 destroyer in 3 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 3 Sea Zone
Americans win with 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Shensi
Americans attack with 1 bomber
Japanese defend with 1 mech_infantry
Americans roll dice for 1 bomber in Shensi, round 2 : 1/1 hits, 0,67 expected hits
Japanese roll dice for 1 mech_infantry in Shensi, round 2 : 1/1 hits, 0,33 expected hits
1 mech_infantry owned by the Japanese and 1 bomber owned by the Americans lost in Shensi
Japanese win with no units remaining. Battle score for attacker is -8
Casualties for Americans: 1 bomber
Casualties for Japanese: 1 mech_infantry
Battle in 97 Sea Zone
Americans attack with 2 submarines
Italians defend with 1 destroyer and 3 fighters
Americans roll dice for 2 submarines in 97 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits
Italians roll dice for 1 destroyer and 3 fighters in 97 Sea Zone, round 2 : 2/4 hits, 2,33 expected hits
2 submarines owned by the Americans lost in 97 Sea Zone
Italians win with 1 destroyer and 3 fighters remaining. Battle score for attacker is -12
Casualties for Americans: 2 submarines
Battle in Northern Italy
Americans converts factory_major into different units
Battle in 33 Sea Zone
Americans attack with 2 battleships, 1 bomber, 5 carriers, 2 cruisers, 3 destroyers, 9 fighters, 2 submarines and 1 tactical_bomber
Japanese defend with 2 battleships, 4 carriers, 2 cruisers, 5 destroyers, 6 fighters, 4 submarines, 4 tactical_bombers and 1 transport
Americans roll dice for 2 submarines in 33 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits
Americans roll dice for 2 battleships, 1 bomber, 5 carriers, 2 cruisers, 3 destroyers, 9 fighters and 1 tactical_bomber in 33 Sea Zone, round 2 : 9/18 hits, 9,17 expected hits
Units damaged: 4 carriers owned by the Japanese and 2 battleships owned by the Japanese
Japanese roll dice for 4 submarines in 33 Sea Zone, round 2 : 2/4 hits, 0,67 expected hits
Units damaged: 2 carriers owned by the Americans
Japanese roll dice for 2 battleships, 4 carriers, 2 cruisers, 5 destroyers, 6 fighters, 4 tactical_bombers and 1 transport in 33 Sea Zone, round 2 : 12/23 hits, 11,33 expected hits
Units damaged: 2 battleships owned by the Americans
2 submarines owned by the Americans, 3 submarines owned by the Japanese and 5 carriers owned by the Americans lost in 33 Sea Zone
Americans roll dice for 2 battleships, 1 bomber, 2 cruisers, 3 destroyers, 9 fighters and 1 tactical_bomber in 33 Sea Zone, round 3 : 8/18 hits, 9,17 expected hits
Japanese roll dice for 1 submarine in 33 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 2 battleships, 4 carriers, 2 cruisers, 5 destroyers, 6 fighters, 4 tactical_bombers and 1 transport in 33 Sea Zone, round 3 : 11/23 hits, 11,33 expected hits
3 destroyers owned by the Americans, 2 carriers owned by the Japanese, 5 destroyers owned by the Japanese, 1 submarine owned by the Japanese and 8 fighters owned by the Americans lost in 33 Sea Zone
Americans roll dice for 2 battleships, 1 bomber, 2 cruisers, 1 fighter and 1 tactical_bomber in 33 Sea Zone, round 4 : 6/7 hits, 4,17 expected hits
Japanese roll dice for 2 battleships, 2 carriers, 2 cruisers, 6 fighters, 4 tactical_bombers and 1 transport in 33 Sea Zone, round 4 : 10/16 hits, 9,00 expected hits
4 tactical_bombers owned by the Japanese, 2 cruisers owned by the Americans, 2 carriers owned by the Japanese, 1 tactical_bomber owned by the Americans, 1 fighter owned by the Americans, 1 bomber owned by the Americans and 2 battleships owned by the Americans lost in 33 Sea Zone
Japanese win, taking Northern Italy from Italians with 2 battleships, 2 cruisers, 6 fighters and 1 transport remaining. Battle score for attacker is -121
Casualties for Americans: 2 battleships, 1 bomber, 5 carriers, 2 cruisers, 3 destroyers, 9 fighters, 2 submarines and 1 tactical_bomber
Casualties for Japanese: 4 carriers, 5 destroyers, 4 submarines and 4 tactical_bombers
Moving scrambled unit from 33 Sea Zone back to originating territory: Caroline Islands
Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy
Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy
Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy
5 fighters owned by the Japanese forced to land in Caroline IslandsNon Combat Move - Americans
1 destroyer and 3 submarines moved from 10 Sea Zone to 26 Sea ZoneCombat Hit Differential Summary :
Italians : -0,33
Americans : 0,17
Japanese : 2,83 -
That didn’t go the americans way at all. It went even worse than predicted.
So I’m gonna call it. Rough games for the allies in these two games.
Best regards
MrCunego -
Yeah. That has definitely been our story so far. How much will you pay me to take the allies for game 3? :-P
-
I could take the allies in a third and final matchup
-
Sounds good. I’ll start one up.
-