No scramble
L17 G40 BM3 Play Off 1/2 Final Me1945 (Axis) vs. JDOW (Allies +10)
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What the external surveillance thinks? Arathorn, I am teasing, but actually appreciate your input.
Haha! Well, as you can already see, you have 4-10 downloads within a few hours of each of your main posts every round. You two are both phenomenal players, and we all appreciate seeking the manifestation of your minds strategizing, through your gameplay.
I saw JDOW’s post, and could easily check in the map, and made a quick assessment. As someone who’s had to keep mental track of Japan on the board a few times, I could do so quickly.
To your specific question (lol): l don’t think that the tt can retreat. It is lost if undefended by surface warships against scramble or warships in general with subs.
Just my two cents. :)
Enjoying the game from my observer status!
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Ok. Thanks
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I doubt the retreat before the scramble roll is possible. More over, if such retreat is legal, the attacker has also to retreat the air, which is not in me plan. So, you can ask Gamer to see his thoughts, but in any case it is legally safe to proceed with the posted map. Thanks for bringing this.
I actually do not think I can retreat the scrambled air in case the TT can retreat but I admit, I only had cases where a battle actually took place and then the attacker retreated. I never had the case that a lone TT was send in a sea zone against a scramble :-)
The only problem is: it could make a difference on my US turn depending on whether you have 1 or 2 TTs at Phil.
so it might be dangerous in case I proceed now assuming there is one TT and to learn later that there might be an additional one.
In case the TT would be gone, my move would more or less be ready. If not, I am not sure.
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The TT and it’s crew are died as the heros.
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And smart scramble decision
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I doubt the retreat before the scramble roll is possible. More over, if such retreat is legal, the attacker has also to retreat the air, which is not in me plan. So, you can ask Gamer to see his thoughts, but in any case it is legally safe to proceed with the posted map. Thanks for bringing this.
I actually do not think I can retreat the scrambled air in case the TT can retreat but I admit, I only had cases where a battle actually took place and then the attacker retreated. I never had the case that a lone TT was send in a sea zone against a scramble :-)
The only problem is: it could make a difference on my US turn depending on whether you have 1 or 2 TTs at Phil.
so it might be dangerous in case I proceed now assuming there is one TT and to learn later that there might be an additional one.
In case the TT would be gone, my move would more or less be ready. If not, I am not sure.
The planes are fighting against the TT, killing it, and will not return to the island until the land battle is over. If the land battle had had other land units (say from a territory with another land territory adjacent to it where other land units marched in from), and it was taken, then the planes in scramble would die, unless they could land somewhere else.
So in this case, the island is kept allied, and the planes will land again.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 bomber, 8 fighters, 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 submarine moved from 91 Sea Zone to 104 Sea Zone
3 bombers moved from Algeria to 104 Sea Zone
1 marine moved from Malta to 96 Sea Zone
1 cruiser and 1 marine moved from 96 Sea Zone to 99 Sea Zone
1 marine moved from 99 Sea Zone to Cyprus
2 infantry moved from Libya to 96 Sea Zone
2 infantry and 1 transport moved from 96 Sea Zone to 99 Sea Zone
2 infantry moved from 99 Sea Zone to Greece
1 infantry moved from Gibraltar to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 93 Sea Zone
1 infantry moved from 93 Sea Zone to Southern France
1 bomber moved from Iraq to Ukraine
2 bombers moved from Shensi to Szechwan
2 submarines moved from 19 Sea Zone to 21 Sea Zone
1 submarine moved from 20 Sea Zone to 21 Sea Zone
1 fighter moved from 34 Sea Zone to 44 Sea Zone
1 submarine moved from 34 Sea Zone to 45 Sea Zone
2 fighters moved from 34 Sea Zone to 45 Sea Zone
1 bomber moved from Algeria to 104 Sea ZoneCombat - Americans
Strategic bombing raid in Ukraine
AA fire in Ukraine : 0/1 hits, 0,17 expected hits
Bombing raid in Ukraine rolls: 7 and causes: 6 damage to unit: factory_minor
Bombing raid in Ukraine causes 6 damage total.
Battle in Greece
Battle in Cyprus
Battle in 44 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 44 Sea Zone
Americans win, taking Greece from Italians, taking Cyprus from Italians with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Southern France
Battle in Szechwan
Americans attack with 2 bombers
Japanese defend with 1 mech_infantry
Americans roll dice for 2 bombers in Szechwan, round 2 : 2/2 hits, 1,33 expected hits
Japanese roll dice for 1 mech_infantry in Szechwan, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Japanese lost in Szechwan
Americans win, taking Southern France from Germans with 2 bombers remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in 21 Sea Zone
Americans attack with 3 submarines
Japanese defend with 1 carrier, 1 fighter and 1 tactical_bomber
Americans roll dice for 3 submarines in 21 Sea Zone, round 2 : 2/3 hits, 1,00 expected hits
1 carrier owned by the Japanese lost in 21 Sea Zone
3 submarines owned by the Americans Submerged
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 16
Casualties for Japanese: 1 carrier
Battle in 104 Sea Zone
Americans attack with 4 bombers and 1 submarine
Germans defend with 1 destroyer
Americans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 4 bombers in 104 Sea Zone, round 2 : 1/4 hits, 2,67 expected hits
Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Germans lost in 104 Sea Zone
Americans win with 4 bombers and 1 submarine remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in 45 Sea Zone
Americans attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 2 fighters in 45 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits
Japanese roll dice for 1 destroyer in 45 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 45 Sea Zone
Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
1 tactical_bomber owned by the Japanese and 1 fighter owned by the Japanese could not land and were killedNon Combat Move - Americans
1 bomber moved from Ukraine to Russia
2 bombers moved from Szechwan to Russia
4 bombers moved from 104 Sea Zone to Algeria
1 aaGun and 2 infantry moved from Libya to 96 Sea Zone
1 aaGun, 2 infantry and 2 transports moved from 96 Sea Zone to 99 Sea Zone
2 infantry moved from 99 Sea Zone to Greece
1 aaGun moved from 99 Sea Zone to Greece
2 mech_infantrys moved from Tunisia to Tobruk
1 mech_infantry moved from Algeria to Libya
1 aaGun, 1 artillery and 2 infantry moved from Morocco to Algeria
2 transports moved from 91 Sea Zone to 92 Sea Zone
3 fighters moved from Gibraltar to Syria
2 submarines moved from 93 Sea Zone to 97 Sea Zone
2 submarines moved from 92 Sea Zone to 93 Sea Zone
1 carrier and 1 fighter moved from 96 Sea Zone to 99 Sea Zone
1 fighter moved from 96 Sea Zone to 99 Sea Zone
1 destroyer moved from 96 Sea Zone to 99 Sea Zone
5 fighters moved from Eastern United States to Gibraltar
1 submarine moved from 20 Sea Zone to 22 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
1 mech_infantry moved from Paulau Island to 34 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
1 infantry moved from 33 Sea Zone to Caroline Islands
1 fighter moved from 44 Sea Zone to Dutch New Guinea
2 fighters moved from 45 Sea Zone to 33 Sea Zone
2 fighters moved from Wake Island to 33 Sea Zone
1 destroyer and 5 submarines moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Western United States to Wake Island
1 destroyer moved from 96 Sea Zone to 98 Sea Zone
1 battleship moved from 34 Sea Zone to 22 Sea Zone
1 marine moved from Marianas to 22 Sea Zone
1 battleship and 1 marine moved from 22 Sea Zone to 33 Sea Zone
1 marine moved from 33 Sea Zone to Caroline Islands
3 carriers, 2 cruisers, 3 destroyers, 2 fighters, 1 infantry, 1 mech_infantry and 1 transport moved from 34 Sea Zone to 33 Sea Zone
1 infantry moved from 33 Sea Zone to Caroline IslandsPlace Units - Americans
1 bomber and 1 infantry placed in Western United States
1 transport placed in 10 Sea Zone
8 fighters placed in Eastern United StatesTurn Complete - Americans
Americans collect 62 PUs; end with 62 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 87 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 92 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 97 PUsCombat Hit Differential Summary :
Germans : -0,33
Americans : -0,67
AA fire in Ukraine : : -0,17
Japanese : -0,67 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Trigger Chinese Guerilla Szechwan: Chinese has 1 infantry placed in Szechwan
1 infantry moved from Anhwe to Shantung
Chinese take Shantung from Japanese
1 infantry moved from Anhwe to Kiangsi
Chinese take Kiangsi from Japanese
3 infantry moved from Anhwe to Kiangsu
1 infantry moved from Hopei to Chahar
1 fighter moved from Shensi to ChaharCombat - Chinese
Chinese creates battle in territory Szechwan
Battle in Kiangsu
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Kiangsu, round 2 : 1/3 hits, 0,50 expected hits
Japanese roll dice for 1 infantry in Kiangsu, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kiangsu
Chinese win, taking Szechwan from Japanese, taking Kiangsu from Japanese with 2 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Chahar
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 1 fighter and 1 infantry in Chahar, round 2 : 2/2 hits, 0,67 expected hits
Japanese roll dice for 1 mech_infantry in Chahar, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Japanese lost in Chahar
Chinese win, taking Chahar from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantryNon Combat Move - Chinese
1 artillery and 13 infantry moved from Anhwe to Kweichow
1 fighter moved from Chahar to Kweichow
3 infantry moved from Shensi to Kweichow
1 infantry moved from Tsinghai to Shensi
1 infantry moved from Kansu to ShensiPlace Units - Chinese
5 infantry placed in KweichowTurn Complete - Chinese
Chinese collect 16 PUs; end with 16 PUsCombat Hit Differential Summary :
Chinese : 1,83
Japanese : 0,33 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 bomber, 8 fighters, 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 submarine moved from 91 Sea Zone to 104 Sea Zone
3 bombers moved from Algeria to 104 Sea Zone
1 marine moved from Malta to 96 Sea Zone
1 cruiser and 1 marine moved from 96 Sea Zone to 99 Sea Zone
1 marine moved from 99 Sea Zone to Cyprus
2 infantry moved from Libya to 96 Sea Zone
2 infantry and 1 transport moved from 96 Sea Zone to 99 Sea Zone
2 infantry moved from 99 Sea Zone to Greece
1 infantry moved from Gibraltar to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 93 Sea Zone
1 infantry moved from 93 Sea Zone to Southern France
1 bomber moved from Iraq to Ukraine
2 bombers moved from Shensi to Szechwan
2 submarines moved from 19 Sea Zone to 21 Sea Zone
1 submarine moved from 20 Sea Zone to 21 Sea Zone
1 fighter moved from 34 Sea Zone to 44 Sea Zone
1 submarine moved from 34 Sea Zone to 45 Sea Zone
2 fighters moved from 34 Sea Zone to 45 Sea Zone
1 bomber moved from Algeria to 104 Sea ZoneCombat - Americans
Strategic bombing raid in Ukraine
AA fire in Ukraine : 0/1 hits, 0,17 expected hits
Bombing raid in Ukraine rolls: 7 and causes: 6 damage to unit: factory_minor
Bombing raid in Ukraine causes 6 damage total.
Battle in Greece
Battle in Cyprus
Battle in 44 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 44 Sea Zone
Americans win, taking Greece from Italians, taking Cyprus from Italians with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Southern France
Battle in Szechwan
Americans attack with 2 bombers
Japanese defend with 1 mech_infantry
Americans roll dice for 2 bombers in Szechwan, round 2 : 2/2 hits, 1,33 expected hits
Japanese roll dice for 1 mech_infantry in Szechwan, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Japanese lost in Szechwan
Americans win, taking Southern France from Germans with 2 bombers remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in 21 Sea Zone
Americans attack with 3 submarines
Japanese defend with 1 carrier, 1 fighter and 1 tactical_bomber
Americans roll dice for 3 submarines in 21 Sea Zone, round 2 : 2/3 hits, 1,00 expected hits
1 carrier owned by the Japanese lost in 21 Sea Zone
3 submarines owned by the Americans Submerged
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 16
Casualties for Japanese: 1 carrier
Battle in 104 Sea Zone
Americans attack with 4 bombers and 1 submarine
Germans defend with 1 destroyer
Americans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 4 bombers in 104 Sea Zone, round 2 : 1/4 hits, 2,67 expected hits
Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Germans lost in 104 Sea Zone
Americans win with 4 bombers and 1 submarine remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in 45 Sea Zone
Americans attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 2 fighters in 45 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits
Japanese roll dice for 1 destroyer in 45 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 45 Sea Zone
Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
1 tactical_bomber owned by the Japanese and 1 fighter owned by the Japanese could not land and were killedNon Combat Move - Americans
1 bomber moved from Ukraine to Russia
2 bombers moved from Szechwan to Russia
4 bombers moved from 104 Sea Zone to Algeria
1 aaGun and 2 infantry moved from Libya to 96 Sea Zone
1 aaGun, 2 infantry and 2 transports moved from 96 Sea Zone to 99 Sea Zone
2 infantry moved from 99 Sea Zone to Greece
1 aaGun moved from 99 Sea Zone to Greece
2 mech_infantrys moved from Tunisia to Tobruk
1 mech_infantry moved from Algeria to Libya
1 aaGun, 1 artillery and 2 infantry moved from Morocco to Algeria
2 transports moved from 91 Sea Zone to 92 Sea Zone
3 fighters moved from Gibraltar to Syria
2 submarines moved from 93 Sea Zone to 97 Sea Zone
2 submarines moved from 92 Sea Zone to 93 Sea Zone
1 carrier and 1 fighter moved from 96 Sea Zone to 99 Sea Zone
1 fighter moved from 96 Sea Zone to 99 Sea Zone
1 destroyer moved from 96 Sea Zone to 99 Sea Zone
5 fighters moved from Eastern United States to Gibraltar
1 submarine moved from 20 Sea Zone to 22 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
1 mech_infantry moved from Paulau Island to 34 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
1 infantry moved from 33 Sea Zone to Caroline Islands
1 fighter moved from 44 Sea Zone to Dutch New Guinea
2 fighters moved from 45 Sea Zone to 33 Sea Zone
2 fighters moved from Wake Island to 33 Sea Zone
1 destroyer and 5 submarines moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Western United States to Wake Island
1 destroyer moved from 96 Sea Zone to 98 Sea Zone
1 battleship moved from 34 Sea Zone to 22 Sea Zone
1 marine moved from Marianas to 22 Sea Zone
1 battleship and 1 marine moved from 22 Sea Zone to 33 Sea Zone
1 marine moved from 33 Sea Zone to Caroline Islands
3 carriers, 2 cruisers, 3 destroyers, 2 fighters, 1 infantry, 1 mech_infantry and 1 transport moved from 34 Sea Zone to 33 Sea Zone
1 infantry moved from 33 Sea Zone to Caroline IslandsPlace Units - Americans
1 bomber and 1 infantry placed in Western United States
1 transport placed in 10 Sea Zone
8 fighters placed in Eastern United StatesTurn Complete - Americans
Americans collect 62 PUs; end with 62 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 87 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 92 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 97 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Trigger Chinese Guerilla Szechwan: Chinese has 1 infantry placed in Szechwan
1 infantry moved from Anhwe to Shantung
Chinese take Shantung from Japanese
1 infantry moved from Anhwe to Kiangsi
Chinese take Kiangsi from Japanese
3 infantry moved from Anhwe to Kiangsu
1 infantry moved from Hopei to Chahar
1 fighter moved from Shensi to ChaharCombat - Chinese
Chinese creates battle in territory Szechwan
Battle in Kiangsu
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Kiangsu, round 2 : 1/3 hits, 0,50 expected hits
Japanese roll dice for 1 infantry in Kiangsu, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kiangsu
Chinese win, taking Szechwan from Japanese, taking Kiangsu from Japanese with 2 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Chahar
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 1 fighter and 1 infantry in Chahar, round 2 : 2/2 hits, 0,67 expected hits
Japanese roll dice for 1 mech_infantry in Chahar, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Japanese lost in Chahar
Chinese win, taking Chahar from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantryNon Combat Move - Chinese
1 artillery and 13 infantry moved from Anhwe to Kweichow
1 fighter moved from Chahar to Kweichow
3 infantry moved from Shensi to Kweichow
1 infantry moved from Tsinghai to Shensi
1 infantry moved from Kansu to ShensiPlace Units - Chinese
5 infantry placed in KweichowTurn Complete - Chinese
Chinese collect 16 PUs; end with 16 PUsPurchase Units - British
British buy 1 airfield and 8 infantry; Remaining resources: 0 PUs;Combat Move - British
1 marine moved from Egypt to 81 Sea Zone
1 cruiser and 1 marine moved from 81 Sea Zone to 99 Sea Zone
1 marine moved from 99 Sea Zone to Crete
3 infantry moved from Iraq to Northwest Persia
2 fighters moved from Persia to Northwest Persia
1 tactical_bomber moved from Persia to Northwest Persia
1 bomber moved from Persia to CaucasusCombat - British
Strategic bombing raid in Caucasus
AA fire in Caucasus : 1/1 hits, 0,17 expected hits
1 bomber killed by AA
Bombing raid in Caucasus causes 0 damage total.
Battle in Crete
Battle in Northwest Persia
British attack with 2 fighters, 3 infantry and 1 tactical_bomber
Germans defend with 1 mech_infantry
British roll dice for 2 fighters, 3 infantry and 1 tactical_bomber in Northwest Persia, round 2 : 3/6 hits, 2,17 expected hits
Germans roll dice for 1 mech_infantry in Northwest Persia, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Germans lost in Northwest Persia
British win, taking Crete from Italians, taking Northwest Persia from Germans with 2 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantryNon Combat Move - British
1 tactical_bomber moved from Northwest Persia to Greece
2 fighters moved from Northwest Persia to Greece
2 fighters moved from Persia to Syria
1 artillery moved from Persia to Iraq
3 transports moved from 81 Sea Zone to 98 Sea Zone
4 infantry moved from Trans-Jordan to 98 Sea Zone
1 infantry moved from Egypt to 98 Sea Zone
1 infantry moved from Alexandria to 98 Sea Zone
6 infantry and 3 transports moved from 98 Sea Zone to 99 Sea Zone
6 infantry moved from 99 Sea Zone to Greece
1 artillery and 1 infantry moved from Algeria to 92 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 99 Sea Zone
1 infantry moved from 99 Sea Zone to Greece
1 artillery moved from 99 Sea Zone to Greece
1 mech_infantry moved from Libya to Alexandria
2 destroyers moved from 96 Sea Zone to 99 Sea Zone
1 destroyer moved from 81 Sea Zone to 98 Sea Zone
1 armour moved from Union of South Africa to Belgian Congo
1 fighter moved from Shensi to RussiaPlace Units - British
3 infantry placed in Egypt
1 airfield placed in Syria
5 infantry placed in United KingdomTurn Complete - British
British collect 34 PUs; end with 34 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 37 PUsTurn Complete - UK_Pacific
Combat Hit Differential Summary :
Germans : -0,67
British : 0,83
Americans : -0,67
AA fire in Ukraine : : -0,17
Chinese : 1,83
Japanese : -0,33
AA fire in Caucasus : : 0,83 -
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Purchase Units - Italians
Italians buy 1 aaGun, 1 armour and 1 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 artillery and 8 infantry moved from Normandy Bordeaux to Southern France
1 fighter moved from Southern Italy to 93 Sea Zone
2 fighters moved from Southern Italy to Southern FranceCombat - Italians
Battle in 93 Sea Zone
Italians attack with 1 fighter
Americans defend with 2 submarines and 1 transport
2 submarines owned by the Americans Submerged
Italians roll dice for 1 fighter in 93 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
1 transport owned by the Americans lost in 93 Sea Zone
Italians win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Southern France
Italians attack with 1 artillery, 2 fighters and 8 infantry
Americans defend with 1 factory_minor, 1 harbour and 1 infantry
Italians roll dice for 1 artillery, 2 fighters and 8 infantry in Southern France, round 2 : 3/11 hits, 2.83 expected hits
Americans roll dice for 1 infantry in Southern France, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Southern France
Italians win, taking Southern France from Americans with 1 artillery, 2 fighters and 8 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantryNon Combat Move - Italians
2 fighters moved from Southern France to Southern Italy
1 aaGun moved from Normandy Bordeaux to Southern France
1 armour and 1 mech_infantry moved from Western Germany to Southern Italy
1 mech_infantry moved from Normandy Bordeaux to Western Germany
1 fighter moved from 93 Sea Zone to Southern ItalyPlace Units - Italians
1 aaGun, 1 armour and 1 infantry placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 11
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,4,6,5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,1,2,2,5,4,2,3
Italians collect 7 PUs (11 lost to blockades); end with 7 PUsCombat Hit Differential Summary :
Italians : 0.67
Americans : -0.33Territory Summary for Italians :
British Somaliland : 1 flag
Kenya : 1 flag, 1 infantry
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
Southern France : 1 flag, 1 aaGun, 1 artillery, 1 factory_minor, 1 harbour and 8 infantry
Western Germany : 1 aaGun and 1 mech_infantry
Northern Italy : 1 factory_major
Southern Italy : 2 aaGuns, 1 airfield, 2 armour, 1 factory_minor, 5 fighters, 1 harbour, 7 infantry and 2 mech_infantrys
Bryansk : 1 flag, 1 aaGun and 1 infantry
Eastern Poland : 1 flag
Yugoslavia : 1 flagProduction/PUs Summary :
Germans : 58 / 85
Russians : 16 / 29
Japanese : 52 / 63
Americans : 59 / 97
Chinese : 16 / 16
British : 34 / 37
UK_Pacific : 0 / 0
Italians : 18 / 7
ANZAC : 10 / 19
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 1 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 destroyer and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 infantry moved from Paulau Island to 34 Sea Zone
1 infantry and 1 transport moved from 34 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
1 infantry moved from Paulau Island to 34 Sea Zone
1 artillery moved from Paulau Island to 34 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 34 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
1 artillery moved from 44 Sea Zone to CelebesCombat - ANZAC
Battle in Java
Battle in Celebes
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 2/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Celebes, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Celebes
ANZAC win, taking Java from Japanese, taking Celebes from Japanese with 1 artillery remaining. Battle score for attacker is 0
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - ANZAC
1 infantry moved from New South Wales to South Australia
1 fighter moved from Guam to Kiangsu
1 fighter moved from Guam to Caroline Islands
1 fighter moved from 33 Sea Zone to Caroline Islands
1 fighter moved from New South Wales to 33 Sea Zone
1 fighter moved from 33 Sea Zone to Caroline Islands
1 fighter moved from Shensi to RussiaPlace Units - ANZAC
1 artillery placed in New South Wales
1 destroyer and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 17 PUs; end with 17 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUsCombat Move - French
Non Combat Move - French
1 fighter moved from Gibraltar to SyriaTurn Complete - French
Combat Hit Differential Summary :
ANZAC : 1,33
Japanese : 0,67 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 destroyer and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 infantry moved from Paulau Island to 34 Sea Zone
1 infantry and 1 transport moved from 34 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
1 infantry moved from Paulau Island to 34 Sea Zone
1 artillery moved from Paulau Island to 34 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 34 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
1 artillery moved from 44 Sea Zone to CelebesCombat - ANZAC
Battle in Java
Battle in Celebes
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 2/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Celebes, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Celebes
ANZAC win, taking Java from Japanese, taking Celebes from Japanese with 1 artillery remaining. Battle score for attacker is 0
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - ANZAC
1 infantry moved from New South Wales to South Australia
1 fighter moved from Guam to Kiangsu
1 fighter moved from Guam to Caroline Islands
1 fighter moved from 33 Sea Zone to Caroline Islands
1 fighter moved from New South Wales to 33 Sea Zone
1 fighter moved from 33 Sea Zone to Caroline Islands
1 fighter moved from Shensi to RussiaPlace Units - ANZAC
1 artillery placed in New South Wales
1 destroyer and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 17 PUs; end with 17 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUsCombat Move - French
Non Combat Move - French
1 fighter moved from Gibraltar to SyriaTurn Complete - French
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from Kiangsu: 1 fighter
EDIT: Adding units owned by ANZAC to Kweichow: 1 fighter
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from Caroline Islands: 1 fighter
EDIT: Adding units owned by ANZAC to Kweichow: 1 fighter
EDIT: Turning off Edit ModeCombat Hit Differential Summary :
ANZAC : 1,33
Japanese : 0,67 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 6x factory_minor; Remaining resources: 79 PUs;
Germans buy 3 armour, 2 bombers, 1 mech_infantry and 3 tactical_bombers; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Smolensk to Vologda
1 bomber moved from Bryansk to Vologda
1 fighter moved from Volgograd to Vologda
1 tactical_bomber moved from Bryansk to Vologda
1 infantry moved from Scotland to Eire
Germans take Eire from British
1 infantry moved from Scotland to 111 Sea Zone
1 infantry and 1 transport moved from 111 Sea Zone to 123 Sea Zone
1 infantry moved from 123 Sea Zone to IcelandCombat - Germans
Battle in Iceland
Battle in Vologda
Germans attack with 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber in Vologda, round 2 : 3/4 hits, 2.00 expected hits
Russians roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Vologda
Germans win, taking Iceland from British, taking Vologda from Russians with 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
3 artilleries moved from Ukraine to Bryansk
1 armour and 6 mech_infantrys moved from Romania to Ukraine
5 armour and 3 mech_infantrys moved from Caucasus to Ukraine
1 armour moved from Caucasus to Ukraine
10 armour and 8 mech_infantrys moved from Volgograd to Bryansk
3 armour moved from Novgorod to Bryansk
2 artilleries, 1 infantry and 5 mech_infantrys moved from Belarus to Bryansk
2 armour and 2 mech_infantrys moved from Archangel to Bryansk
1 bomber moved from Vologda to Bryansk
1 fighter moved from Vologda to Novgorod
1 tactical_bomber moved from Vologda to Novgorod
1 tactical_bomber moved from 111 Sea Zone to Novgorod
2 tactical_bombers moved from Western Germany to Novgorod
1 mech_infantry moved from Poland to Western Ukraine
1 aaGun moved from Ukraine to Western Ukraine
1 aaGun moved from Bryansk to Ukraine
1 armour moved from Bryansk to Ukraine
1 mech_infantry moved from Bryansk to Ukraine
1 mech_infantry moved from Western Germany to Southern Italy
1 fighter and 2 tactical_bombers moved from Southern Italy to Ukraine
1 mech_infantry moved from Bryansk to Ukraine
1 mech_infantry moved from Scotland to Eire
1 aaGun moved from Scotland to Eire
2 infantry moved from Scotland to Eire
1 marine moved from Scotland to Eire
1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 submarine and 2 transports moved from 111 Sea Zone to 112 Sea ZonePlace Units - Germans
1 mech_infantry placed in Volgograd
3 armour placed in Ukraine
3 tactical_bombers placed in Novgorod
2 bombers placed in Western GermanyTurn Complete - Germans
Germans collect 59 PUs; end with 59 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 79 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from Eire: 2 infantry, 1 marine and 1 mech_infantry
EDIT: Adding units owned by Germans to Western Germany: 1 artillery, 2 infantry and 1 mech_infantry
EDIT: Turning off Edit Mode
Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from Western Germany: 1 artillery
EDIT: Adding units owned by Germans to Western Germany: 1 marine
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from Ukraine: 1 aaGun
EDIT: Adding units owned by Germans to Bryansk: 1 aaGun
EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Germans : 1.00
Russians : -0.33Territory Summary for Germans :
Kazakhstan : 1 flag
Iceland : 1 flag, 1 airfield and 1 infantry
Scotland : 1 flag, 1 airfield
France : 1 flag, 1 airfield and 1 factory_minor
Western Germany : 1 airfield, 2 artilleries, 2 bombers, 1 factory_major, 1 harbour, 2 infantry, 1 marine and 1 mech_infantry
Germany : 1 factory_major
Southern Italy : 2 mech_infantrys
Belarus : 1 flag
Karelia : 1 flag
Baltic States : 1 flag
Bryansk : 2 aaGuns, 15 armour, 26 artilleries, 1 bomber, 34 infantry and 20 mech_infantrys
Rostov : 1 flag
Nenetsia : 1 flag
Vyborg : 1 flag
Archangel : 1 flag
Bessarabia : 1 flag
Tambov : 1 flag, 1 infantry
Ukraine : 1 flag, 11 armour, 1 factory_minor, 1 fighter, 11 mech_infantrys and 2 tactical_bombers
Western Ukraine : 1 flag, 1 aaGun and 1 mech_infantry
Vologda : 1 flag, 1 infantry
Volgograd : 1 flag, 1 aaGun, 1 factory_minor and 1 mech_infantry
Novgorod : 1 flag, 1 airfield, 1 factory_minor, 1 fighter, 1 harbour and 7 tactical_bombers
Caucasus : 1 flag, 1 factory_minor
Smolensk : 1 flag
112 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 submarine and 2 transports
119 Sea Zone : 1 submarine
125 Sea Zone : 1 flag
123 Sea Zone : 1 transport
106 Sea Zone : 1 flag
Eire : 1 flag, 1 aaGun and 1 infantry
Bulgaria : 1 flag
Finland : 1 flagProduction/PUs Summary :
Germans : 59 / 79
Russians : 15 / 29
Japanese : 45 / 63
Americans : 59 / 97
Chinese : 16 / 16
British : 34 / 37
UK_Pacific : 0 / 0
Italians : 18 / 7
ANZAC : 17 / 23
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 1 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
For the first time as I can recall your move was as predictable as insert something taken for granted.
I need to decide now what sacrifices I am willing to take to reduce your odds on Moscow. At the moment I do not think that retreating is an option, do you? ;-)
In the meantime: Congratz for reaching the 1/4 final!
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For the first time as I can recall your move was as predictable as insert something taken for granted. Y****es, taking Moscow is quite predictable :-)
I need to decide now what sacrifices I am willing to take to reduce your odds on Moscow. At the moment I do not think that retreating is an option, do you? ;-) I wouldn’t retreat.
In the meantime: Congratz for reaching the 1/4 final! I even don’t wanna think about next games. For now I wanna take the football uniform on and just bawl.
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“Yes, taking Moscow is quite predictable”
Sure, but you haven’t shown that much dedication in the early turns:D
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Don’t get me wrong please, my predictability statement was rather meaning that you are unpredictable usually and for one time I wished you’d not make what I expected. But your AA buy with Italy already announced that you are not plan to leave any German plane at Rome.
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“I wouldn’t retreat”
Agree!
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10
Purchase Units - Russians
Russians buy 1 aaGun and 8 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 armour moved from Timguska to Vologda
2 fighters moved from Russia to Vologda
1 tactical_bomber moved from Shensi to VologdaCombat - Russians
Battle in Vologda
Russians attack with 1 armour, 2 fighters and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 1 armour, 2 fighters and 1 tactical_bomber in Vologda, round 2 : 3/4 hits, 2,17 expected hits
Germans roll dice for 1 infantry in Vologda, round 2 : 1/1 hits, 0,33 expected hits
1 fighter owned by the Russians and 1 infantry owned by the Germans lost in Vologda
Russians win, taking Vologda from Germans with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -7
Casualties for Russians: 1 fighter
Casualties for Germans: 1 infantryNon Combat Move - Russians
Turning on Edit Mode
EDIT: Removing units owned by Russians from Vologda: 1 armour
EDIT: Adding units owned by Russians to Vologda: 1 fighter
EDIT: Turning off Edit Mode
2 fighters and 1 tactical_bomber moved from Vologda to Russia
1 infantry moved from Yenisey to Timguska
2 aaGuns and 14 infantry moved from Buryatia to AmurPlace Units - Russians
1 aaGun and 8 infantry placed in RussiaTurn Complete - Russians
Russians collect 16 PUs; end with 16 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 18 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 20 PUs
Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 22 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 24 PUsCombat Hit Differential Summary :
Germans : 0,67
Russians : 0,83