Game History
Round: 5 Purchase Units - Italians Italians buy 1 artillery and 5 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 marine moved from Gibraltar to 93 Sea Zone 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 2 fighters, 1 marine, 2 submarines and 1 transport moved from 93 Sea Zone to 96 Sea Zone 1 artillery and 1 infantry moved from Tunisia to 96 Sea Zone 1 artillery, 2 fighters, 1 infantry and 1 marine moved from 96 Sea Zone to Malta 1 bomber moved from Southern Italy to Malta Combat - Italians Battle in Malta Italians attack with 1 artillery, 1 bomber, 2 fighters, 1 infantry and 1 marine British defend with 1 airfield and 2 infantry Italians win, taking Malta from British with 1 artillery, 1 bomber, 2 fighters and 1 marine remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Casualties for British: 2 infantry Non Combat Move - Italians 1 transport moved from 93 Sea Zone to 96 Sea Zone 2 infantry moved from Tunisia to 96 Sea Zone 2 fighters moved from Malta to 96 Sea Zone 1 bomber moved from Malta to Southern Italy Place Units - Italians 1 artillery and 2 infantry placed in Southern Italy 3 infantry placed in Northern Italy Turning on Edit Mode EDIT: Changing ownership of Ukraine from Russians to Italians EDIT: Adding units owned by Italians to Gibraltar: 2 infantry EDIT: Adding units owned by Italians to 94 Sea Zone: 1 transport EDIT: Removing units owned by Italians from 96 Sea Zone: 4 infantry and 1 transport EDIT: Turning off Edit Mode Turn Complete - Italians Italians collect 16 PUs; end with 16 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 21 PUs Turning on Edit Mode EDIT: Removing units owned by Italians from 96 Sea Zone: 4 infantry and 1 transport EDIT: Turning off Edit ModeG40 Marxh (Allies) vs. StuckTojo (Axis) No bid, No VCs
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 2 bombers, 1 destroyer and 7 submarines; Remaining resources: 0 PUs;Combat Move - Americans
1 submarine moved from 110 Sea Zone to 92 Sea Zone
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
1 bomber moved from Eastern United States to 92 Sea Zone
4 artilleries, 8 infantry and 4 mech_infantrys moved from Morocco to 91 Sea Zone
4 artilleries, 2 cruisers, 1 destroyer, 8 infantry, 4 mech_infantrys and 8 transports moved from 91 Sea Zone to 112 Sea Zone
2 aaGuns, 1 armour, 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 3 fighters, 3 infantry, 1 tactical_bomber and 3 transports moved from 110 Sea Zone to 112 Sea Zone
1 armour, 4 artilleries, 9 infantry and 4 mech_infantrys moved from 112 Sea Zone to Norway
1 submarine moved from 26 Sea Zone to 16 Sea Zone
2 fighters moved from Hawaiian Islands to 16 Sea Zone
1 bomber moved from Eastern United States to Hawaiian Islands
2 fighters moved from Eastern United States to Western United StatesCombat - Americans
Battle in 112 Sea Zone
British loiter and taunt with 2 aaGuns and 2 infantry; Americans attack with 1 battleship, 2 carriers, 3 cruisers, 3 destroyers, 3 fighters, 1 tactical_bomber and 11 transports
Germans defend with 1 carrier
Americans roll dice for 1 battleship, 2 carriers, 3 cruisers, 3 destroyers, 3 fighters, 1 tactical_bomber and 11 transports in 112 Sea Zone, round 2 : 5/11 hits, 5.33 expected hits
Germans roll dice for 1 carrier in 112 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 carrier owned by the Germans lost in 112 Sea Zone
Americans win with 1 battleship, 2 carriers, 3 cruisers, 3 destroyers, 3 fighters, 1 tactical_bomber and 11 transports remaining. Battle score for attacker is 16
Casualties for Germans: 1 carrier
Battle in Norway
Battle in 16 Sea Zone
Americans attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 2 fighters in 16 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win, taking Norway from Germans with 2 fighters remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in 92 Sea Zone
Americans attack with 1 bomber, 1 destroyer and 1 submarine
Italians defend with 1 destroyer
Americans roll dice for 1 submarine in 92 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 bomber and 1 destroyer in 92 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits
Italians roll dice for 1 destroyer in 92 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Italians and 1 destroyer owned by the Americans lost in 92 Sea Zone
Americans win with 1 bomber and 1 submarine remaining. Battle score for attacker is 0
Casualties for Italians: 1 destroyer
Casualties for Americans: 1 destroyerNon Combat Move - Americans
1 bomber moved from 92 Sea Zone to Gibraltar
1 artillery and 1 infantry moved from Central America to 89 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 89 Sea Zone to 11 Sea Zone
1 armour, 1 artillery and 2 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 101 Sea Zone to 11 Sea Zone
2 fighters moved from 16 Sea Zone to Midway
2 fighters moved from Western United States to 26 Sea ZonePlace Units - Americans
1 bomber placed in Eastern United States
1 bomber placed in Western United States
1 destroyer and 3 submarines placed in 10 Sea Zone
4 submarines placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 55 PUs; end with 55 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUsCombat Hit Differential Summary :
Germans : -0.33
Italians : 0.67
Americans : 1.00
Japanese : 0.67 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 3 PUs;Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 3 PUsCombat Hit Differential Summary :
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Combat Move - British
1 carrier, 1 cruiser and 3 destroyers moved from 98 Sea Zone to 97 Sea Zone
1 battleship moved from 81 Sea Zone to 97 Sea Zone
2 fighters moved from Bryansk to 97 Sea Zone
1 armour, 2 infantry and 2 mech_infantrys moved from Caucasus to Volgograd
1 infantry moved from Northwest Persia to Caucasus
1 infantry moved from Iraq to Northwest Persia
2 infantry moved from Eastern Persia to West India
2 infantry moved from India to Burma
2 fighters and 1 tactical_bomber moved from India to Burma
1 bomber moved from Bryansk to Novgorod
1 fighter moved from Bryansk to Volgograd -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - British
British buy 1 fighter, 5 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;Combat Move - British
1 carrier, 1 cruiser and 3 destroyers moved from 98 Sea Zone to 97 Sea Zone
1 battleship moved from 81 Sea Zone to 97 Sea Zone
2 fighters moved from Bryansk to 97 Sea Zone
1 armour, 2 infantry and 2 mech_infantrys moved from Caucasus to Volgograd
1 infantry moved from Northwest Persia to Caucasus
1 infantry moved from Iraq to Northwest Persia
2 infantry moved from Eastern Persia to West India
2 infantry moved from India to Burma
2 fighters and 1 tactical_bomber moved from India to Burma
1 bomber moved from Bryansk to Novgorod
1 fighter moved from Bryansk to VolgogradCombat - British
Strategic bombing raid in Novgorod
AA fire in Novgorod : 1/1 hits, 0.17 expected hits
1 bomber killed by AA
Bombing raid in Novgorod causes 0 damage total.
Battle in 97 Sea Zone
British attack with 1 battleship, 1 carrier, 1 cruiser, 3 destroyers and 2 fighters
Italians defend with 1 cruiser
British roll dice for 1 battleship, 1 carrier, 1 cruiser, 3 destroyers and 2 fighters in 97 Sea Zone, round 2 : 0/7 hits, 3.17 expected hits
Italians roll dice for 1 cruiser in 97 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
Units damaged: 1 battleship owned by the British
British roll dice for 1 battleship, 1 carrier, 1 cruiser, 3 destroyers and 2 fighters in 97 Sea Zone, round 3 : 2/7 hits, 3.17 expected hits
Italians roll dice for 1 cruiser in 97 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits
1 cruiser owned by the Italians lost in 97 Sea Zone
British win, taking 97 Sea Zone from Italians with 1 battleship, 1 carrier, 1 cruiser, 3 destroyers and 2 fighters remaining. Battle score for attacker is 12
Casualties for Italians: 1 cruiser
Battle in Burma
British attack with 2 fighters, 2 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Burma, round 2 : 1/5 hits, 2.00 expected hits
Japanese roll dice for 1 infantry in Burma, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma
British win, taking Burma from Japanese with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Volgograd
British attack with 1 armour, 1 fighter, 2 infantry and 2 mech_infantrys
Japanese defend with 1 factory_minor and 1 mech_infantry
British roll dice for 1 armour, 1 fighter, 2 infantry and 2 mech_infantrys in Volgograd, round 2 : 0/6 hits, 1.67 expected hits
Japanese roll dice for 1 mech_infantry in Volgograd, round 2 : 0/1 hits, 0.33 expected hits
British roll dice for 1 armour, 1 fighter, 2 infantry and 2 mech_infantrys in Volgograd, round 3 : 2/6 hits, 1.67 expected hits
Japanese roll dice for 1 mech_infantry in Volgograd, round 3 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese lost in Volgograd
British win, taking Volgograd from Japanese with 1 armour, 1 fighter, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantryNon Combat Move - British
1 fighter moved from Volgograd to Bryansk
2 fighters and 1 tactical_bomber moved from Burma to India
1 transport moved from 81 Sea Zone to 99 Sea Zone
1 artillery moved from Cyprus to 99 Sea Zone
1 artillery and 1 transport moved from 99 Sea Zone to 98 Sea Zone
1 artillery moved from 98 Sea Zone to Egypt
1 transport moved from 81 Sea Zone to 98 Sea Zone
1 fighter moved from 98 Sea Zone to Egypt
1 tactical_bomber moved from 98 Sea Zone to Egypt
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
2 aaGuns and 2 infantry moved from 112 Sea Zone to Norway
1 fighter moved from United Kingdom to Norway
1 destroyer moved from 110 Sea Zone to 112 Sea ZonePlace Units - British
3 infantry placed in Persia
2 infantry and 1 mech_infantry placed in Egypt
1 transport placed in 106 Sea Zone
1 fighter placed in United KingdomTurn Complete - British
British collect 30 PUs; end with 30 PUsPlace Units - UK_Pacific
3 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs
Some Units in India change ownership: 3 infantryCombat Hit Differential Summary :
British : -6.67
Italians : 0.00
Japanese : 0.00
AA fire in Novgorod : : 0.83 -
Hold on, put a build in the wrong place.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - British
British buy 1 fighter, 5 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;Combat Move - British
1 carrier, 1 cruiser and 3 destroyers moved from 98 Sea Zone to 97 Sea Zone
1 battleship moved from 81 Sea Zone to 97 Sea Zone
2 fighters moved from Bryansk to 97 Sea Zone
1 armour, 2 infantry and 2 mech_infantrys moved from Caucasus to Volgograd
1 infantry moved from Northwest Persia to Caucasus
1 infantry moved from Iraq to Northwest Persia
2 infantry moved from Eastern Persia to West India
2 infantry moved from India to Burma
2 fighters and 1 tactical_bomber moved from India to Burma
1 bomber moved from Bryansk to Novgorod
1 fighter moved from Bryansk to VolgogradCombat - British
Strategic bombing raid in Novgorod
AA fire in Novgorod : 1/1 hits, 0.17 expected hits
1 bomber killed by AA
Bombing raid in Novgorod causes 0 damage total.
Battle in 97 Sea Zone
British attack with 1 battleship, 1 carrier, 1 cruiser, 3 destroyers and 2 fighters
Italians defend with 1 cruiser
British roll dice for 1 battleship, 1 carrier, 1 cruiser, 3 destroyers and 2 fighters in 97 Sea Zone, round 2 : 0/7 hits, 3.17 expected hits
Italians roll dice for 1 cruiser in 97 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
Units damaged: 1 battleship owned by the British
British roll dice for 1 battleship, 1 carrier, 1 cruiser, 3 destroyers and 2 fighters in 97 Sea Zone, round 3 : 2/7 hits, 3.17 expected hits
Italians roll dice for 1 cruiser in 97 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits
1 cruiser owned by the Italians lost in 97 Sea Zone
British win, taking 97 Sea Zone from Italians with 1 battleship, 1 carrier, 1 cruiser, 3 destroyers and 2 fighters remaining. Battle score for attacker is 12
Casualties for Italians: 1 cruiser
Battle in Burma
British attack with 2 fighters, 2 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Burma, round 2 : 1/5 hits, 2.00 expected hits
Japanese roll dice for 1 infantry in Burma, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma
British win, taking Burma from Japanese with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Volgograd
British attack with 1 armour, 1 fighter, 2 infantry and 2 mech_infantrys
Japanese defend with 1 factory_minor and 1 mech_infantry
British roll dice for 1 armour, 1 fighter, 2 infantry and 2 mech_infantrys in Volgograd, round 2 : 0/6 hits, 1.67 expected hits
Japanese roll dice for 1 mech_infantry in Volgograd, round 2 : 0/1 hits, 0.33 expected hits
British roll dice for 1 armour, 1 fighter, 2 infantry and 2 mech_infantrys in Volgograd, round 3 : 2/6 hits, 1.67 expected hits
Japanese roll dice for 1 mech_infantry in Volgograd, round 3 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese lost in Volgograd
British win, taking Volgograd from Japanese with 1 armour, 1 fighter, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantryNon Combat Move - British
1 fighter moved from Volgograd to Bryansk
2 fighters and 1 tactical_bomber moved from Burma to India
1 transport moved from 81 Sea Zone to 99 Sea Zone
1 artillery moved from Cyprus to 99 Sea Zone
1 artillery and 1 transport moved from 99 Sea Zone to 98 Sea Zone
1 artillery moved from 98 Sea Zone to Egypt
1 transport moved from 81 Sea Zone to 98 Sea Zone
1 fighter moved from 98 Sea Zone to Egypt
1 tactical_bomber moved from 98 Sea Zone to Egypt
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
2 aaGuns and 2 infantry moved from 112 Sea Zone to Norway
1 fighter moved from United Kingdom to Norway
1 destroyer moved from 110 Sea Zone to 112 Sea ZonePlace Units - British
3 infantry placed in Persia
2 infantry and 1 mech_infantry placed in Egypt
1 transport placed in 106 Sea Zone
1 fighter placed in United KingdomTurn Complete - British
British collect 30 PUs; end with 30 PUsPlace Units - UK_Pacific
3 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs
Some Units in India change ownership: 3 infantry
Turning on Edit Mode
EDIT: Adding units owned by British to Egypt: 1 fighter
EDIT: Removing units owned by British from Egypt: 1 infantry
EDIT: Removing units owned by British from United Kingdom: 1 fighter
EDIT: Adding units owned by British to Union of South Africa: 1 infantry
EDIT: Turning off Edit ModeCombat Hit Differential Summary :
British : -6.67
Italians : 0.00
Japanese : 0.00
AA fire in Novgorod : : 0.83 -
I forgot to post before the sea zone 112 battle. If you really want to scramble and throw planes away toss the dice – I would’ve cleared in the first round.
I did remember to post before the UK turn, but since I showed 99% win if you scrambled I assumed you would not want to toss the fighters away.
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Something’s wrong with MARTI dice.
It’s stuck in mid roll. I can’t close the window, but I can’t a response from MARTI.
I guess I’ll leave it for a while and see what happens.
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Now it’s saying “Host unreachable”
It’s not my internet connection, so something’s up with MARTI dice.
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OK, it finally gave me an option to “exit” which shut down AAA completely.
Looks like I’ll have to take my turn over. Luckily no dice were rolled, so it doesn’t affect anything.
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Bloody hell. It’s still not working.
I’ll try re-loading the file and see if that helps.
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OK. I don’t know if the file is corrupted or if there’s something wrong with MARTI dice.
All this for a pissant tank on an infantry battle.
I’ll try one more thing and if that doesn’t work I’ll just roll it on here.
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Well, when I click on “Test Server” for the dice in AAA I get no response. It’s weird because it looks like one other person has posted results since this started.
Here is the pissant battle:
Rolls: 1@3; Total Hits: 01@3: (4)
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Rolls: 1@2; Total Hits: 01@2: (4)
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Rolls: 1@3; Total Hits: 11@3: (1)
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Rolls: 1@2; Total Hits: 01@2: (4)
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Italy takes W Ukraine with 1 tank.
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Well, I can’t finish my turn because the dice roller can’t roll for convoy damage.
Either somethings wrong with MARTI dice or this game’s screwed.
I give up. I’m going to bed. What a waste of time.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 armour, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Italians
Non Combat Move - Italians
Turning on Edit Mode
EDIT: Removing units owned by Russians from Western Ukraine: 1 infantry
EDIT: Removing units owned by Italians from Ukraine: 1 armour
EDIT: Adding units owned by Italians to Western Ukraine: 1 armour
EDIT: Changing ownership of Western Ukraine from Russians to Italians
EDIT: Turning off Edit Mode
1 armour, 2 artilleries, 3 infantry and 1 mech_infantry moved from Alexandria to Tobruk
2 armour moved from Northern Italy to Western Germany
2 artilleries and 1 infantry moved from France to Western Germany
1 infantry moved from Northern Italy to Western Germany
1 infantry moved from Northern Italy to Southern Italy
1 infantry moved from Northern Italy to Southern Italy
1 infantry moved from Normandy Bordeaux to France
1 infantry moved from Northern Italy to FrancePlace Units - Italians
1 infantry placed in Southern Italy
1 armour, 2 infantry and 1 mech_infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,1,4,2,5,5,6,4,2
Italians collect 11 PUs (8 lost to blockades); end with 11 PUs -
Dice seem to be working fine now.
Obviously something was up with MARTI dice last night. I edited in the results of the W Ukraine battle we rolled manually above.