Desert_Admiral + Axis -VS- dawgoneit 18 Allies


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 14

    Purchase Units - Americans
                Americans buy 2 armour, 2 artilleries, 3 destroyers, 3 fighters and 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Americans
                9 transports moved from 98 Sea Zone to 92 Sea Zone
                1 artillery and 1 infantry moved from Egypt to 98 Sea Zone
                1 artillery and 1 infantry moved from 98 Sea Zone to Syria
                1 armour moved from Egypt to Syria
                2 fighters moved from Anglo Egyptian Sudan to Syria
                1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 98 Sea Zone to 92 Sea Zone
                1 destroyer moved from 54 Sea Zone to 55 Sea Zone
                2 fighters moved from 54 Sea Zone to 55 Sea Zone

    Combat - Americans
                Battle in Syria
                    Americans attack with 1 armour, 1 artillery, 2 fighters and 1 infantry
                    Germans defend with 2 armour and 1 mech_infantry
                        Americans roll dice for 1 armour, 1 artillery, 2 fighters and 1 infantry in Syria, round 2 :  3/5 hits
                        Germans roll dice for 2 armour and 1 mech_infantry in Syria, round 2 :  1/3 hits
                        2 armour owned by the Germans, 1 infantry owned by the Americans and 1 mech_infantry owned by the Germans lost in Syria
                    Americans win, taking Syria from Germans with 1 armour, 1 artillery and 2 fighters remaining. Battle score for attacker is 13
                    Casualties for Germans: 2 armour and 1 mech_infantry
                    Casualties for Americans: 1 infantry
                Battle in 55 Sea Zone
                    Americans attack with 1 destroyer and 2 fighters
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 destroyer and 2 fighters in 55 Sea Zone, round 2 :  1/3 hits
                        Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 55 Sea Zone
                    Americans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer

    Non Combat Move - Americans
                2 fighters moved from 55 Sea Zone to 54 Sea Zone
                3 destroyers moved from 26 Sea Zone to 54 Sea Zone
                3 destroyers moved from 10 Sea Zone to 26 Sea Zone
                2 fighters moved from Syria to Iraq
                4 transports moved from 91 Sea Zone to 102 Sea Zone
                12 infantry moved from Eastern United States to 101 Sea Zone
                12 infantry and 6 transports moved from 101 Sea Zone to 91 Sea Zone
                4 transports moved from 102 Sea Zone to 101 Sea Zone
                1 infantry moved from Central United States to Eastern United States
                12 infantry moved from 91 Sea Zone to Spain

    Place Units - Americans
                3 destroyers placed in 10 Sea Zone
                3 fighters placed in Iraq
                2 armour and 1 infantry placed in Southern France
                2 artilleries and 1 infantry placed in Spain

    Turn Complete - Americans
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 5,4,2,5
                Americans collect 56 PUs (2 lost to blockades); end with 56 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs

    triplea_41900_Ame14.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 14

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 9 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese

    Non Combat Move - Chinese
                5 infantry moved from Kansu to Tsinghai
                2 infantry moved from Tsinghai to Sikang
                1 fighter moved from Yunnan to Burma

    Place Units - Chinese
                1 infantry placed in Sikang
                4 infantry placed in Burma
                4 infantry placed in Manchuria

    Turn Complete - Chinese
                Chinese collect 27 PUs; end with 29 PUs

    triplea_41900_Chi14.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 14

    Purchase Units - Americans
                Americans buy 2 armour, 2 artilleries, 3 destroyers, 3 fighters and 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Americans
                9 transports moved from 98 Sea Zone to 92 Sea Zone
                1 artillery and 1 infantry moved from Egypt to 98 Sea Zone
                1 artillery and 1 infantry moved from 98 Sea Zone to Syria
                1 armour moved from Egypt to Syria
                2 fighters moved from Anglo Egyptian Sudan to Syria
                1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 98 Sea Zone to 92 Sea Zone
                1 destroyer moved from 54 Sea Zone to 55 Sea Zone
                2 fighters moved from 54 Sea Zone to 55 Sea Zone

    Combat - Americans
                Battle in Syria
                    Americans attack with 1 armour, 1 artillery, 2 fighters and 1 infantry
                    Germans defend with 2 armour and 1 mech_infantry
                        Americans roll dice for 1 armour, 1 artillery, 2 fighters and 1 infantry in Syria, round 2 :  3/5 hits
                        Germans roll dice for 2 armour and 1 mech_infantry in Syria, round 2 :  1/3 hits
                        2 armour owned by the Germans, 1 infantry owned by the Americans and 1 mech_infantry owned by the Germans lost in Syria
                    Americans win, taking Syria from Germans with 1 armour, 1 artillery and 2 fighters remaining. Battle score for attacker is 13
                    Casualties for Germans: 2 armour and 1 mech_infantry
                    Casualties for Americans: 1 infantry
                Battle in 55 Sea Zone
                    Americans attack with 1 destroyer and 2 fighters
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 destroyer and 2 fighters in 55 Sea Zone, round 2 :  1/3 hits
                        Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 55 Sea Zone
                    Americans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer

    Non Combat Move - Americans
                2 fighters moved from 55 Sea Zone to 54 Sea Zone
                3 destroyers moved from 26 Sea Zone to 54 Sea Zone
                3 destroyers moved from 10 Sea Zone to 26 Sea Zone
                2 fighters moved from Syria to Iraq
                4 transports moved from 91 Sea Zone to 102 Sea Zone
                12 infantry moved from Eastern United States to 101 Sea Zone
                12 infantry and 6 transports moved from 101 Sea Zone to 91 Sea Zone
                4 transports moved from 102 Sea Zone to 101 Sea Zone
                1 infantry moved from Central United States to Eastern United States
                12 infantry moved from 91 Sea Zone to Spain

    Place Units - Americans
                3 destroyers placed in 10 Sea Zone
                3 fighters placed in Iraq
                2 armour and 1 infantry placed in Southern France
                2 artilleries and 1 infantry placed in Spain

    Turn Complete - Americans
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 5,4,2,5
                Americans collect 56 PUs (2 lost to blockades); end with 56 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 9 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese

    Non Combat Move - Chinese
                5 infantry moved from Kansu to Tsinghai
                2 infantry moved from Tsinghai to Sikang
                1 fighter moved from Yunnan to Burma

    Place Units - Chinese
                1 infantry placed in Sikang
                4 infantry placed in Burma
                4 infantry placed in Manchuria

    Turn Complete - Chinese
                Chinese collect 27 PUs; end with 29 PUs

    Purchase Units - British
                British buy 3 armour, 1 artillery, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - British

    Non Combat Move - British
                3 armour moved from Egypt to Iraq
                1 armour moved from Anglo Egyptian Sudan to Egypt
                2 armour moved from Belgian Congo to Egypt
                1 armour moved from Tanganyika Territory to Anglo Egyptian Sudan
                3 armour moved from Union of South Africa to Belgian Congo

    Place Units - British
                3 armour placed in Egypt
                3 infantry placed in Union of South Africa
                British undo move 2.
                2 infantry and 1 mech_infantry placed in Union of South Africa
                1 artillery and 2 infantry placed in Quebec

    Turn Complete - British
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 4,6,5,5
                British collect 35 PUs; end with 35 PUs

    Turn Complete - UK_Pacific

    triplea_41900_UK_14.tsvg

  • '19 '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 14

    Purchase Units - Italians
                Italians buy 2 infantry; Remaining resources: 1 PUs;

    Combat Move - Italians
                1 bomber moved from Northern Italy to 98 Sea Zone

    Combat - Italians
                Battle in 98 Sea Zone
                    Italians attack with 1 bomber
                    Americans defend with 1 transport
                        1 transport owned by the Americans lost in 98 Sea Zone
                    Italians win with 1 bomber remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport

    Non Combat Move - Italians
                1 bomber moved from 98 Sea Zone to Northern Italy
                1 artillery moved from Northern Italy to France
                1 infantry moved from Northern Italy to France
                3 infantry moved from Southern Italy to Northern Italy

    Place Units - Italians
                2 infantry placed in Southern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,6
                Italians collect 11 PUs; end with 12 PUs

    triplea_41900_Ita14.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 14

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer; Remaining resources: 2 PUs;

    Combat Move - ANZAC
                2 submarines moved from 62 Sea Zone to 54 Sea Zone
                1 submarine moved from 54 Sea Zone to 46 Sea Zone
                3 fighters moved from Queensland to 46 Sea Zone

    Combat - ANZAC
                Battle in 46 Sea Zone
                    ANZAC attack with 3 fighters and 1 submarine
                    Japanese defend with 1 destroyer
                        ANZAC roll dice for 1 submarine in 46 Sea Zone, round 2 :  0/1 hits
                        ANZAC roll dice for 3 fighters in 46 Sea Zone, round 2 :  2/3 hits
                        Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 46 Sea Zone
                    ANZAC win with 3 fighters and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer

    Non Combat Move - ANZAC
                3 fighters moved from 46 Sea Zone to Queensland

    Place Units - ANZAC
                1 destroyer placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 12 PUs

    triplea_41900_ANZ14.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 14

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer; Remaining resources: 2 PUs;

    Combat Move - ANZAC
                2 submarines moved from 62 Sea Zone to 54 Sea Zone
                1 submarine moved from 54 Sea Zone to 46 Sea Zone
                3 fighters moved from Queensland to 46 Sea Zone

    Combat - ANZAC
                Battle in 46 Sea Zone
                    ANZAC attack with 3 fighters and 1 submarine
                    Japanese defend with 1 destroyer
                        ANZAC roll dice for 1 submarine in 46 Sea Zone, round 2 :  0/1 hits
                        ANZAC roll dice for 3 fighters in 46 Sea Zone, round 2 :  2/3 hits
                        Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 46 Sea Zone
                    ANZAC win with 3 fighters and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer

    Non Combat Move - ANZAC
                3 fighters moved from 46 Sea Zone to Queensland

    Place Units - ANZAC
                1 destroyer placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 12 PUs

    Combat Move - French

    Turn Complete - French

    triplea_41900_Fre14.tsvg

  • '19 '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 15

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 1 armour, 11 artilleries, 6 infantry, 2 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 infantry moved from Urals to Vologda
                1 infantry moved from Nenetsia to Vologda
                2 artilleries moved from Archangel to Vologda
                1 bomber moved from Ukraine to Russia
                1 bomber moved from Caucasus to Russia
                2 artilleries and 2 infantry moved from Bryansk to Smolensk
                1 artillery and 2 infantry moved from Bryansk to Tambov
                1 infantry moved from Bryansk to Smolensk
                2 infantry moved from Turkey to Syria
                1 armour moved from Caucasus to Syria
                1 mech_infantry moved from Caucasus to Syria

    Combat - Germans
                Strategic bombing raid in Russia
                        AA fire in Russia :  0/2 hits
                    Bombing raid in Russia rolls: 3,8 and causes: 11 damage to unit: factory_major
                    Bombing raid in Russia causes 11 damage total.
                Battle in Tambov
                    Germans attack with 1 artillery and 2 infantry
                    Russians defend with 1 artillery
                        Germans roll dice for 1 artillery and 2 infantry in Tambov, round 2 :  0/3 hits
                        Russians roll dice for 1 artillery in Tambov, round 2 :  0/1 hits
                        Germans roll dice for 1 artillery and 2 infantry in Tambov, round 3 :  1/3 hits
                        Russians roll dice for 1 artillery in Tambov, round 3 :  1/1 hits
                        1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Tambov
                    Germans win, taking Tambov from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 1
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 artillery
                Battle in Smolensk
                    Germans attack with 2 artilleries and 3 infantry
                    Russians defend with 1 artillery and 3 infantry
                        Germans roll dice for 2 artilleries and 3 infantry in Smolensk, round 2 :  1/5 hits
                        Russians roll dice for 1 artillery and 3 infantry in Smolensk, round 2 :  2/4 hits
                        1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Smolensk
                        Germans roll dice for 2 artilleries and 1 infantry in Smolensk, round 3 :  2/3 hits
                        Russians roll dice for 1 artillery and 2 infantry in Smolensk, round 3 :  1/3 hits
                        2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk
                        Germans roll dice for 2 artilleries in Smolensk, round 4 :  1/2 hits
                        Russians roll dice for 1 artillery in Smolensk, round 4 :  1/1 hits
                        1 artillery owned by the Russians and 1 artillery owned by the Germans lost in Smolensk
                    Germans win, taking Smolensk from Russians with 1 artillery remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 artillery and 3 infantry
                    Casualties for Russians: 1 artillery and 3 infantry
                Battle in Syria
                    Germans attack with 1 armour, 2 infantry and 1 mech_infantry
                    Americans defend with 1 armour and 1 artillery
                        Germans roll dice for 1 armour, 2 infantry and 1 mech_infantry in Syria, round 2 :  1/4 hits
                        Americans roll dice for 1 armour and 1 artillery in Syria, round 2 :  1/2 hits
                        1 infantry owned by the Germans and 1 artillery owned by the Americans lost in Syria
                        Germans roll dice for 1 armour, 1 infantry and 1 mech_infantry in Syria, round 3 :  1/3 hits
                        Americans roll dice for 1 armour in Syria, round 3 :  1/1 hits
                        1 infantry owned by the Germans and 1 armour owned by the Americans lost in Syria
                    Germans win, taking Syria from Americans with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 4
                    Casualties for Germans: 2 infantry
                    Casualties for Americans: 1 armour and 1 artillery
                Battle in Vologda
                    Germans attack with 2 artilleries and 2 infantry
                    Russians defend with 1 artillery and 2 infantry
                        Germans roll dice for 2 artilleries and 2 infantry in Vologda, round 2 :  3/4 hits
                        Russians roll dice for 1 artillery and 2 infantry in Vologda, round 2 :  2/3 hits
                        2 infantry owned by the Russians, 1 artillery owned by the Russians and 2 infantry owned by the Germans lost in Vologda
                    Germans win, taking Vologda from Russians with 2 artilleries remaining. Battle score for attacker is 4
                    Casualties for Germans: 2 infantry
                    Casualties for Russians: 1 artillery and 2 infantry

    Non Combat Move - Germans
                2 mech_infantrys moved from Romania to Bulgaria
                1 infantry moved from Caucasus to Turkey
                1 mech_infantry moved from Caucasus to Northwest Persia
                3 artilleries moved from Caucasus to Northwest Persia
                2 bombers moved from Russia to Caucasus
                1 armour and 1 mech_infantry moved from Ukraine to Bryansk
                4 artilleries and 7 infantry moved from Western Germany to Northern Italy
                2 fighters and 1 tactical_bomber moved from Northern Italy to Western Germany
                1 infantry moved from Holland Belgium to France
                1 infantry moved from Holland Belgium to France

    Place Units - Germans
                1 armour, 1 mech_infantry and 1 tactical_bomber placed in Volgograd
                Germans undo move 1.
                1 artillery and 2 infantry placed in Volgograd
                3 infantry placed in Ukraine
                1 armour and 2 mech_infantrys placed in Novgorod
                3 artilleries placed in France
                7 artilleries, 1 infantry and 1 tactical_bomber placed in Western Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,1
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,2
                Germans collect 69 PUs (3 lost to blockades); end with 69 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 74 PUs
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 76 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 81 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 91 PUs
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from Caucasus: 2 bombers
                EDIT: Adding units owned by Germans to Volgograd: 2 bombers
                EDIT: Turning off Edit Mode

    triplea_41900_Ger15.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 15

    Purchase Units - Russians
                Russians repair damage of 7x factory_major; Remaining resources: 0 PUs;
                Russians buy nothing; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Samara to Kazakhstan
                      Russians take Kazakhstan from Germans

    Combat - Russians

    Non Combat Move - Russians
                1 artillery moved from Samara to Russia

    Turn Complete - Russians
                Russians collect 5 PUs; end with 5 PUs

    triplea_41900_Rus15.tsvg

  • '19 '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 15

    Purchase Units - Japanese
                Japanese buy 3 artilleries, 3 destroyers, 1 fighter and 6 infantry; Remaining resources: 6 SuicideAttackTokens; 1 PUs;

    Combat Move - Japanese
                3 infantry moved from Persia to Iraq
                1 bomber and 6 fighters moved from Persia to Iraq
                1 armour, 3 artilleries and 4 infantry moved from India to 39 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 39 Sea Zone to 79 Sea Zone
                3 artilleries, 3 infantry and 3 transports moved from 39 Sea Zone to 79 Sea Zone
                1 armour, 3 artilleries, 4 infantry and 4 transports moved from 79 Sea Zone to 80 Sea Zone
                1 armour and 4 infantry moved from 80 Sea Zone to Iraq
                1 fighter moved from 80 Sea Zone to Iraq
                3 artilleries moved from 80 Sea Zone to Iraq
                3 transports moved from 80 Sea Zone to 79 Sea Zone
                1 armour and 2 mech_infantrys moved from West India to 79 Sea Zone
                1 armour, 2 mech_infantrys and 3 transports moved from 79 Sea Zone to 80 Sea Zone
                1 armour and 2 mech_infantrys moved from 80 Sea Zone to Iraq
                1 destroyer moved from 44 Sea Zone to 46 Sea Zone
                1 destroyer moved from 42 Sea Zone to 55 Sea Zone
                2 fighters moved from 42 Sea Zone to 55 Sea Zone
                2 fighters moved from 42 Sea Zone to 46 Sea Zone
                1 submarine moved from 42 Sea Zone to 55 Sea Zone
                1 submarine moved from 42 Sea Zone to 46 Sea Zone
                2 infantry moved from Korea to 6 Sea Zone
                2 infantry and 1 transport moved from 6 Sea Zone to 8 Sea Zone
                1 submarine moved from 6 Sea Zone to 25 Sea Zone
                1 destroyer moved from 6 Sea Zone to 25 Sea Zone
                2 infantry moved from 8 Sea Zone to Aleutian Islands

    Combat - Japanese
                Battle in Aleutian Islands
                Battle in 46 Sea Zone
                    Japanese attack with 1 destroyer, 2 fighters and 1 submarine
                    ANZAC defend with 1 submarine
                        Japanese roll dice for 1 submarine in 46 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 destroyer and 2 fighters in 46 Sea Zone, round 2 :  0/3 hits
                        ANZAC roll dice for 1 submarine in 46 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 submarine in 46 Sea Zone, round 3 :  0/1 hits
                        Japanese roll dice for 1 destroyer and 2 fighters in 46 Sea Zone, round 3 :  1/3 hits
                        ANZAC roll dice for 1 submarine in 46 Sea Zone, round 3 :  1/1 hits
                        1 submarine owned by the Japanese and 1 submarine owned by the ANZAC lost in 46 Sea Zone
                    Japanese win, taking Aleutian Islands from Americans with 1 destroyer and 2 fighters remaining. Battle score for attacker is 0
                    Casualties for ANZAC: 1 submarine
                    Casualties for Japanese: 1 submarine
                Battle in 55 Sea Zone
                    Japanese attack with 1 destroyer, 2 fighters and 1 submarine
                    Americans defend with 1 destroyer
                        Japanese roll dice for 1 submarine in 55 Sea Zone, round 2 :  1/1 hits
                        Americans roll dice for 1 destroyer in 55 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Americans lost in 55 Sea Zone
                    Japanese win with 1 destroyer, 2 fighters and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer
                Battle in Iraq
                    Japanese attack with 2 armour, 3 artilleries, 1 bomber, 7 fighters, 7 infantry and 2 mech_infantrys
                    British defend with 3 armour; Americans defend with 4 armour, 1 artillery, 1 factory_minor and 5 fighters
                        Japanese roll dice for 2 armour, 3 artilleries, 1 bomber, 7 fighters, 7 infantry and 2 mech_infantrys in Iraq, round 2 :  7/22 hits
                        Americans roll dice for 7 armour, 1 artillery and 5 fighters in Iraq, round 2 :  7/13 hits
                        7 infantry owned by the Japanese, 4 armour owned by the Americans, 1 artillery owned by the Americans and 2 armour owned by the British lost in Iraq
                        Japanese roll dice for 2 armour, 3 artilleries, 1 bomber, 7 fighters and 2 mech_infantrys in Iraq, round 3 :  7/15 hits
                        Americans roll dice for 1 armour and 5 fighters in Iraq, round 3 :  4/6 hits
                        2 artilleries owned by the Japanese, 2 mech_infantrys owned by the Japanese, 5 fighters owned by the Americans and 1 armour owned by the British lost in Iraq
                    Japanese win, taking Iraq from Americans with 2 armour, 1 artillery, 1 bomber and 7 fighters remaining. Battle score for attacker is 59
                    Casualties for British: 3 armour
                    Casualties for Americans: 4 armour, 1 artillery and 5 fighters
                    Casualties for Japanese: 2 artilleries, 7 infantry and 2 mech_infantrys
                Battle in 25 Sea Zone
                    Japanese attack with 1 destroyer and 1 submarine
                    Americans defend with 1 destroyer
                        Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 submarine in 25 Sea Zone, round 3 :  0/1 hits
                        Japanese roll dice for 1 destroyer in 25 Sea Zone, round 3 :  1/1 hits
                        Americans roll dice for 1 destroyer in 25 Sea Zone, round 3 :  1/1 hits
                        1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 25 Sea Zone
                    Japanese win with 1 destroyer remaining. Battle score for attacker is 2
                    Casualties for Americans: 1 destroyer
                    Casualties for Japanese: 1 submarine

    Non Combat Move - Japanese
                1 artillery and 1 infantry moved from Shan State to 38 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 38 Sea Zone to 39 Sea Zone
                1 artillery and 1 infantry moved from 39 Sea Zone to India
                1 destroyer moved from 36 Sea Zone to 44 Sea Zone
                2 fighters moved from 55 Sea Zone to 42 Sea Zone
                2 submarines moved from 36 Sea Zone to 42 Sea Zone
                1 bomber and 7 fighters moved from Iraq to Persia
                2 fighters moved from 46 Sea Zone to 42 Sea Zone

    Place Units - Japanese
                1 artillery and 2 infantry placed in Persia
                1 artillery and 2 infantry placed in West India
                1 artillery and 2 infantry placed in India
                1 fighter placed in Japan
                1 destroyer placed in 6 Sea Zone
                2 destroyers placed in 36 Sea Zone

    Turn Complete - Japanese
                Japanese collect 55 PUs; end with 56 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 61 PUs
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 66 PUs

    Production/PUs Summary :

    Germans : 71 / 91
        Russians : 5 / 5
        Japanese : 55 / 66
        Americans : 55 / 76
        Chinese : 27 / 29
        British : 35 / 35
        UK_Pacific : 0 / 0
        Italians : 11 / 12
        ANZAC : 10 / 12
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 7 / 0

    triplea_41900_Jap15.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 15

    Purchase Units - Americans
                Americans buy 3 armour, 1 artillery, 16 infantry and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Americans
                5 artilleries moved from Spain to 92 Sea Zone
                13 infantry moved from Spain to 92 Sea Zone
                5 artilleries, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 13 infantry, 1 tactical_bomber and 9 transports moved from 92 Sea Zone to 98 Sea Zone
                5 artilleries and 13 infantry moved from 98 Sea Zone to Syria
                6 infantry moved from Eastern United States to 101 Sea Zone
                6 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
                6 transports moved from 91 Sea Zone to 101 Sea Zone
                3 infantry moved from Spain to Normandy Bordeaux
                2 fighters and 3 tactical_bombers moved from Southern France to Normandy Bordeaux
                5 infantry moved from Spain to Southern France
                3 destroyers moved from 26 Sea Zone to 54 Sea Zone
                2 destroyers moved from 10 Sea Zone to 25 Sea Zone
                1 destroyer moved from 10 Sea Zone to 26 Sea Zone

    Combat - Americans
                Battle in Syria
                    Americans attack with 5 artilleries and 13 infantry
                    Germans defend with 1 armour and 1 mech_infantry
                        Americans roll dice for 1 cruiser in Syria, round 2 :  0/1 hits
                        Americans roll dice for 5 artilleries and 13 infantry in Syria, round 2 :  5/18 hits
                        Germans roll dice for 1 armour and 1 mech_infantry in Syria, round 2 :  1/2 hits
                        1 armour owned by the Germans, 1 infantry owned by the Americans and 1 mech_infantry owned by the Germans lost in Syria
                    Americans win, taking Syria from Germans with 5 artilleries and 12 infantry remaining. Battle score for attacker is 7
                    Casualties for Germans: 1 armour and 1 mech_infantry
                    Casualties for Americans: 1 infantry
                Battle in 25 Sea Zone
                    Americans attack with 2 destroyers
                    Japanese defend with 1 destroyer
                        Americans roll dice for 2 destroyers in 25 Sea Zone, round 2 :  0/2 hits
                        Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 2 destroyers in 25 Sea Zone, round 3 :  0/2 hits
                        Japanese roll dice for 1 destroyer in 25 Sea Zone, round 3 :  0/1 hits
                        Americans roll dice for 2 destroyers in 25 Sea Zone, round 4 :  0/2 hits
                        Japanese roll dice for 1 destroyer in 25 Sea Zone, round 4 :  0/1 hits
                        Americans roll dice for 2 destroyers in 25 Sea Zone, round 5 :  1/2 hits
                        Japanese roll dice for 1 destroyer in 25 Sea Zone, round 5 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 25 Sea Zone
                    Americans win with 2 destroyers remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in Normandy Bordeaux
                    Americans attack with 2 fighters, 3 infantry and 3 tactical_bombers
                    Italians defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
                        Americans roll dice for 2 fighters, 3 infantry and 3 tactical_bombers in Normandy Bordeaux, round 2 :  2/8 hits
                        Italians roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 2 :  0/2 hits
                        1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Normandy Bordeaux
                    Americans win, taking Normandy Bordeaux from Italians with 2 fighters, 3 infantry and 3 tactical_bombers remaining. Battle score for attacker is 7
                    Casualties for Italians: 1 artillery and 1 infantry

    Non Combat Move - Americans
                2 fighters and 3 tactical_bombers moved from Normandy Bordeaux to Southern France

    Place Units - Americans
                1 submarine placed in 10 Sea Zone
                3 armour placed in Southern France
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from 91 Sea Zone: 6 infantry and 3 transports
                EDIT: Adding units owned by Americans to 91 Sea Zone: 3 transports
                EDIT: Adding units owned by Americans to Spain: 6 infantry
                EDIT: Turning off Edit Mode
                1 artillery and 2 infantry placed in Spain
                10 infantry placed in Eastern United States
                4 infantry placed in Central United States

    Turn Complete - Americans
                Americans collect 58 PUs; end with 58 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs

    triplea_41900_Ame15.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 15

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 9 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese

    Place Units - Chinese
                8 infantry placed in Kansu
                1 infantry placed in Shantung

    Turn Complete - Chinese
                Chinese collect 27 PUs; end with 29 PUs

    triplea_41900_Chi15.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 15

    Purchase Units - Americans
                Americans buy 3 armour, 1 artillery, 16 infantry and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Americans
                5 artilleries moved from Spain to 92 Sea Zone
                13 infantry moved from Spain to 92 Sea Zone
                5 artilleries, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 13 infantry, 1 tactical_bomber and 9 transports moved from 92 Sea Zone to 98 Sea Zone
                5 artilleries and 13 infantry moved from 98 Sea Zone to Syria
                6 infantry moved from Eastern United States to 101 Sea Zone
                6 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
                6 transports moved from 91 Sea Zone to 101 Sea Zone
                3 infantry moved from Spain to Normandy Bordeaux
                2 fighters and 3 tactical_bombers moved from Southern France to Normandy Bordeaux
                5 infantry moved from Spain to Southern France
                3 destroyers moved from 26 Sea Zone to 54 Sea Zone
                2 destroyers moved from 10 Sea Zone to 25 Sea Zone
                1 destroyer moved from 10 Sea Zone to 26 Sea Zone

    Combat - Americans
                Battle in Syria
                    Americans attack with 5 artilleries and 13 infantry
                    Germans defend with 1 armour and 1 mech_infantry
                        Americans roll dice for 1 cruiser in Syria, round 2 :  0/1 hits
                        Americans roll dice for 5 artilleries and 13 infantry in Syria, round 2 :  5/18 hits
                        Germans roll dice for 1 armour and 1 mech_infantry in Syria, round 2 :  1/2 hits
                        1 armour owned by the Germans, 1 infantry owned by the Americans and 1 mech_infantry owned by the Germans lost in Syria
                    Americans win, taking Syria from Germans with 5 artilleries and 12 infantry remaining. Battle score for attacker is 7
                    Casualties for Germans: 1 armour and 1 mech_infantry
                    Casualties for Americans: 1 infantry
                Battle in 25 Sea Zone
                    Americans attack with 2 destroyers
                    Japanese defend with 1 destroyer
                        Americans roll dice for 2 destroyers in 25 Sea Zone, round 2 :  0/2 hits
                        Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 2 destroyers in 25 Sea Zone, round 3 :  0/2 hits
                        Japanese roll dice for 1 destroyer in 25 Sea Zone, round 3 :  0/1 hits
                        Americans roll dice for 2 destroyers in 25 Sea Zone, round 4 :  0/2 hits
                        Japanese roll dice for 1 destroyer in 25 Sea Zone, round 4 :  0/1 hits
                        Americans roll dice for 2 destroyers in 25 Sea Zone, round 5 :  1/2 hits
                        Japanese roll dice for 1 destroyer in 25 Sea Zone, round 5 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 25 Sea Zone
                    Americans win with 2 destroyers remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in Normandy Bordeaux
                    Americans attack with 2 fighters, 3 infantry and 3 tactical_bombers
                    Italians defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
                        Americans roll dice for 2 fighters, 3 infantry and 3 tactical_bombers in Normandy Bordeaux, round 2 :  2/8 hits
                        Italians roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 2 :  0/2 hits
                        1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Normandy Bordeaux
                    Americans win, taking Normandy Bordeaux from Italians with 2 fighters, 3 infantry and 3 tactical_bombers remaining. Battle score for attacker is 7
                    Casualties for Italians: 1 artillery and 1 infantry

    Non Combat Move - Americans
                2 fighters and 3 tactical_bombers moved from Normandy Bordeaux to Southern France

    Place Units - Americans
                1 submarine placed in 10 Sea Zone
                3 armour placed in Southern France
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from 91 Sea Zone: 6 infantry and 3 transports
                EDIT: Adding units owned by Americans to 91 Sea Zone: 3 transports
                EDIT: Adding units owned by Americans to Spain: 6 infantry
                EDIT: Turning off Edit Mode
                1 artillery and 2 infantry placed in Spain
                10 infantry placed in Eastern United States
                4 infantry placed in Central United States

    Turn Complete - Americans
                Americans collect 58 PUs; end with 58 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 9 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese

    Place Units - Chinese
                8 infantry placed in Kansu
                1 infantry placed in Shantung

    Turn Complete - Chinese
                Chinese collect 27 PUs; end with 29 PUs

    Purchase Units - British
                British buy 5 armour and 1 mech_infantry; Remaining resources: 1 PUs;

    Combat Move - British
                6 armour moved from Egypt to Iraq

    Combat - British
                Battle in Iraq
                    British attack with 6 armour
                    Japanese defend with 2 armour, 1 artillery and 1 factory_minor
                        British roll dice for 6 armour in Iraq, round 2 :  3/6 hits
                        Japanese roll dice for 2 armour and 1 artillery in Iraq, round 2 :  0/3 hits
                        1 artillery owned by the Japanese and 2 armour owned by the Japanese lost in Iraq
                    British win, taking Iraq from Japanese with 6 armour remaining. Battle score for attacker is 16
                    Casualties for Japanese: 2 armour and 1 artillery

    Non Combat Move - British
                1 armour moved from Anglo Egyptian Sudan to Egypt
                3 armour moved from Belgian Congo to Egypt
                2 infantry moved from Union of South Africa to Rhodesia
                1 mech_infantry moved from Union of South Africa to Belgian Congo
                1 artillery and 3 infantry moved from Quebec to 106 Sea Zone
                1 artillery, 3 infantry and 2 transports moved from 106 Sea Zone to 91 Sea Zone
                1 artillery and 3 infantry moved from 91 Sea Zone to Spain

    Place Units - British
                3 armour placed in Egypt
                2 armour and 1 mech_infantry placed in Union of South Africa

    Turn Complete - British
                Total Cost from Convoy Blockades: 4
                    Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 3,2
                British collect 33 PUs (4 lost to blockades); end with 34 PUs

    Turn Complete - UK_Pacific

    triplea_41900_UK_15.tsvg

  • '19 '17

    Not going to be back until later.  If you don’t mind, you can do Italians for me.  I want to buy fighter in Southern Italy saving 2 IPCs.  No combat or non combat.

    Then you can do your moves and I can do Germany later tonight.

    Thanks.

  • '19 '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 15

    Purchase Units - Italians
                Italians buy 1 bomber; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 artillery and 2 infantry moved from France to Normandy Bordeaux
                1 bomber moved from Northern Italy to Normandy Bordeaux
                1 infantry moved from France to Normandy Bordeaux

    Combat - Italians
                Battle in Normandy Bordeaux
                    Italians attack with 1 artillery, 1 bomber and 3 infantry
                    Americans defend with 1 factory_minor, 1 harbour and 3 infantry
                        Italians roll dice for 1 artillery, 1 bomber and 3 infantry in Normandy Bordeaux, round 2 :  1/5 hits
                        Americans roll dice for 3 infantry in Normandy Bordeaux, round 2 :  1/3 hits
                        1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Normandy Bordeaux
                        Italians roll dice for 1 artillery, 1 bomber and 2 infantry in Normandy Bordeaux, round 3 :  1/4 hits
                        Americans roll dice for 2 infantry in Normandy Bordeaux, round 3 :  1/2 hits
                        1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Normandy Bordeaux
                        Italians roll dice for 1 artillery, 1 bomber and 1 infantry in Normandy Bordeaux, round 4 :  2/3 hits
                        Americans roll dice for 1 infantry in Normandy Bordeaux, round 4 :  0/1 hits
                        1 infantry owned by the Americans lost in Normandy Bordeaux
                    Italians win, taking Normandy Bordeaux from Americans with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Italians: 2 infantry
                    Casualties for Americans: 3 infantry

    Non Combat Move - Italians
                1 bomber moved from Normandy Bordeaux to Northern Italy
                1 artillery moved from Northern Italy to France
                2 infantry moved from Northern Italy to France

    Place Units - Italians
                1 bomber placed in Southern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,4
                Italians collect 10 PUs (1 lost to blockades); end with 10 PUs

    triplea_41900_Ita15.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 15

    Purchase Units - ANZAC
                ANZAC buy 2 submarines; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 submarine moved from 54 Sea Zone to 55 Sea Zone
                3 fighters moved from Queensland to 55 Sea Zone
                1 destroyer moved from 62 Sea Zone to 54 Sea Zone
                1 destroyer moved from 54 Sea Zone to 55 Sea Zone

    Combat - ANZAC
                Battle in 55 Sea Zone
                    ANZAC attack with 1 destroyer, 3 fighters and 1 submarine
                    Japanese defend with 1 destroyer and 1 submarine
                        ANZAC roll dice for 1 submarine in 55 Sea Zone, round 2 :  1/1 hits
                        ANZAC roll dice for 1 destroyer and 3 fighters in 55 Sea Zone, round 2 :  1/4 hits
                        Japanese roll dice for 1 submarine in 55 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 :  1/1 hits
                        1 destroyer owned by the Japanese, 1 submarine owned by the Japanese and 1 submarine owned by the ANZAC lost in 55 Sea Zone
                    ANZAC win with 1 destroyer and 3 fighters remaining. Battle score for attacker is 8
                    Casualties for ANZAC: 1 submarine
                    Casualties for Japanese: 1 destroyer and 1 submarine

    Non Combat Move - ANZAC
                3 fighters moved from 55 Sea Zone to Queensland

    Place Units - ANZAC
                2 submarines placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 10 PUs

    triplea_41900_ANZ15.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 15

    Purchase Units - ANZAC
                ANZAC buy 2 submarines; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 submarine moved from 54 Sea Zone to 55 Sea Zone
                3 fighters moved from Queensland to 55 Sea Zone
                1 destroyer moved from 62 Sea Zone to 54 Sea Zone
                1 destroyer moved from 54 Sea Zone to 55 Sea Zone

    Combat - ANZAC
                Battle in 55 Sea Zone
                    ANZAC attack with 1 destroyer, 3 fighters and 1 submarine
                    Japanese defend with 1 destroyer and 1 submarine
                        ANZAC roll dice for 1 submarine in 55 Sea Zone, round 2 :  1/1 hits
                        ANZAC roll dice for 1 destroyer and 3 fighters in 55 Sea Zone, round 2 :  1/4 hits
                        Japanese roll dice for 1 submarine in 55 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 :  1/1 hits
                        1 destroyer owned by the Japanese, 1 submarine owned by the Japanese and 1 submarine owned by the ANZAC lost in 55 Sea Zone
                    ANZAC win with 1 destroyer and 3 fighters remaining. Battle score for attacker is 8
                    Casualties for ANZAC: 1 submarine
                    Casualties for Japanese: 1 destroyer and 1 submarine

    Non Combat Move - ANZAC
                3 fighters moved from 55 Sea Zone to Queensland

    Place Units - ANZAC
                2 submarines placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 10 PUs

    Combat Move - French

    Turn Complete - French

    triplea_41900_Fre15.tsvg

  • '19 '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 16

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 2 armour, 1 artillery, 1 destroyer, 15 infantry, 4 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Germans
                2 fighters and 2 tactical_bombers moved from Northern Italy to Southern France
                2 fighters and 2 tactical_bombers moved from Western Germany to Southern France
                43 artilleries, 74 infantry and 1 mech_infantry moved from Northern Italy to Southern France
                7 artilleries and 7 infantry moved from France to Southern France
                3 artilleries, 1 infantry and 1 mech_infantry moved from Northwest Persia to Iraq
                2 bombers moved from Volgograd to Iraq
                1 artillery and 1 infantry moved from Tambov to Samara
                1 artillery moved from Vologda to Samara
                1 artillery and 2 infantry moved from Volgograd to Kazakhstan

    Combat - Germans
                Battle in Iraq
                    Germans attack with 3 artilleries, 2 bombers, 1 infantry and 1 mech_infantry
                    British defend with 6 armour and 1 factory_minor
                        Germans roll dice for 3 artilleries, 2 bombers, 1 infantry and 1 mech_infantry in Iraq, round 2 :  4/7 hits
                        British roll dice for 6 armour in Iraq, round 2 :  2/6 hits
                        1 artillery owned by the Germans, 1 infantry owned by the Germans and 4 armour owned by the British lost in Iraq
                        Germans roll dice for 2 artilleries, 2 bombers and 1 mech_infantry in Iraq, round 3 :  3/5 hits
                        British roll dice for 2 armour in Iraq, round 3 :  0/2 hits
                        2 armour owned by the British lost in Iraq
                    Germans win, taking Iraq from British with 2 artilleries, 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 29
                    Casualties for Germans: 1 artillery and 1 infantry
                    Casualties for British: 6 armour
                Battle in Kazakhstan
                    Germans attack with 1 artillery and 2 infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 1 artillery and 2 infantry in Kazakhstan, round 2 :  2/3 hits
                        Russians roll dice for 1 infantry in Kazakhstan, round 2 :  1/1 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Kazakhstan
                    Germans win, taking Kazakhstan from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Southern France
                    Germans attack with 50 artilleries, 4 fighters, 81 infantry, 1 mech_infantry and 4 tactical_bombers
                    British defend with 3 infantry; Americans defend with 4 aaGuns, 16 armour, 17 artilleries, 1 factory_minor, 2 fighters, 1 harbour, 70 infantry and 3 tactical_bombers
                        AA fire in Southern France :  1/8 hits
                        1 fighter owned by the Germans lost in Southern France
                        Germans roll dice for 50 artilleries, 3 fighters, 81 infantry, 1 mech_infantry and 4 tactical_bombers in Southern France, round 2 :  32/139 hits
                        Americans roll dice for 4 aaGuns, 16 armour, 17 artilleries, 2 fighters, 73 infantry and 3 tactical_bombers in Southern France, round 2 :  40/111 hits
                        4 aaGuns owned by the Americans, 40 infantry owned by the Germans and 28 infantry owned by the Americans lost in Southern France
                        Germans roll dice for 50 artilleries, 3 fighters, 41 infantry, 1 mech_infantry and 4 tactical_bombers in Southern France, round 3 :  39/99 hits
                        Americans roll dice for 16 armour, 17 artilleries, 2 fighters, 45 infantry and 3 tactical_bombers in Southern France, round 3 :  34/83 hits
                        34 infantry owned by the Germans, 36 infantry owned by the Americans and 3 infantry owned by the British lost in Southern France
                        Germans roll dice for 50 artilleries, 3 fighters, 7 infantry, 1 mech_infantry and 4 tactical_bombers in Southern France, round 4 :  24/65 hits
                        Americans roll dice for 16 armour, 17 artilleries, 2 fighters, 6 infantry and 3 tactical_bombers in Southern France, round 4 :  13/44 hits
                        5 artilleries owned by the Germans, 7 infantry owned by the Germans, 1 armour owned by the Americans, 6 infantry owned by the Americans, 17 artilleries owned by the Americans and 1 mech_infantry owned by the Germans lost in Southern France
                        Germans roll dice for 45 artilleries, 3 fighters and 4 tactical_bombers in Southern France, round 5 :  21/52 hits
                        Americans roll dice for 15 armour, 2 fighters and 3 tactical_bombers in Southern France, round 5 :  13/20 hits
                        13 artilleries owned by the Germans, 3 tactical_bombers owned by the Americans, 15 armour owned by the Americans and 2 fighters owned by the Americans lost in Southern France
                    Germans win, taking Southern France from Americans with 32 artilleries, 3 fighters and 4 tactical_bombers remaining. Battle score for attacker is 127
                    Casualties for Germans: 18 artilleries, 1 fighter, 81 infantry and 1 mech_infantry
                    Casualties for British: 3 infantry
                    Casualties for Americans: 4 aaGuns, 16 armour, 17 artilleries, 2 fighters, 70 infantry and 3 tactical_bombers
                Battle in Samara
                    Germans attack with 2 artilleries and 1 infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 2 artilleries and 1 infantry in Samara, round 2 :  1/3 hits
                        Russians roll dice for 1 infantry in Samara, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Samara
                    Germans win, taking Samara from Russians with 2 artilleries and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry

    Non Combat Move - Germans
                1 infantry moved from Bryansk to Tambov
                1 infantry moved from Bryansk to Smolensk
                1 artillery moved from Vologda to Nenetsia
                1 mech_infantry moved from Novgorod to Vologda
                7 artilleries and 1 infantry moved from Western Germany to Northern Italy
                5 mech_infantrys moved from Northern Italy to Southern France
                2 bombers moved from Iraq to Caucasus
                1 armour and 2 mech_infantrys moved from Volgograd to Northwest Persia
                3 infantry moved from Ukraine to Bryansk
                3 fighters moved from Southern France to Western Germany
                4 tactical_bombers moved from Southern France to Northern Italy
                2 infantry moved from Novgorod to Archangel
                1 armour and 1 mech_infantry moved from Novgorod to Bryansk
                1 armour and 1 mech_infantry moved from Bryansk to Caucasus
                1 mech_infantry moved from Bryansk to Caucasus

    Place Units - Germans
                1 artillery and 2 infantry placed in Caucasus
                1 armour and 2 mech_infantrys placed in Ukraine
                1 armour and 2 mech_infantrys placed in Volgograd
                3 infantry placed in Novgorod
                10 infantry placed in Western Germany
                Germans undo move 5.
                1 destroyer and 1 submarine placed in 112 Sea Zone
                8 infantry placed in Western Germany
                2 infantry placed in France

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,6
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,5
                Germans collect 74 PUs (3 lost to blockades); end with 74 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 79 PUs
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 83 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 88 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 98 PUs

    Production/PUs Summary :

    Germans : 77 / 98
        Russians : 3 / 5
        Japanese : 53 / 66
        Americans : 53 / 73
        Chinese : 27 / 29
        British : 35 / 34
        UK_Pacific : 0 / 0
        Italians : 11 / 10
        ANZAC : 10 / 10
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 7 / 0

    triplea_41900_Ger16.tsvg


  • I do believe that was the winning move and i’m calling it.
    that was fun.
    16 rounds good game man.
    i’ll set up the bm 1 as soon as i get an extra minute

  • '19 '17

    Good game.

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