f7fe3ad8-238c-44af-94cc-fa5636a96f79-triplea_42140_1dut.tsvg
Desert_Admiral + Axis -VS- dawgoneit 18 Allies
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Americans
Americans buy 2 armour, 2 artilleries, 3 destroyers, 3 fighters and 2 infantry; Remaining resources: 0 PUs;Combat Move - Americans
9 transports moved from 98 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from Egypt to 98 Sea Zone
1 artillery and 1 infantry moved from 98 Sea Zone to Syria
1 armour moved from Egypt to Syria
2 fighters moved from Anglo Egyptian Sudan to Syria
1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 98 Sea Zone to 92 Sea Zone
1 destroyer moved from 54 Sea Zone to 55 Sea Zone
2 fighters moved from 54 Sea Zone to 55 Sea ZoneCombat - Americans
Battle in Syria
Americans attack with 1 armour, 1 artillery, 2 fighters and 1 infantry
Germans defend with 2 armour and 1 mech_infantry
Americans roll dice for 1 armour, 1 artillery, 2 fighters and 1 infantry in Syria, round 2 : 3/5 hits
Germans roll dice for 2 armour and 1 mech_infantry in Syria, round 2 : 1/3 hits
2 armour owned by the Germans, 1 infantry owned by the Americans and 1 mech_infantry owned by the Germans lost in Syria
Americans win, taking Syria from Germans with 1 armour, 1 artillery and 2 fighters remaining. Battle score for attacker is 13
Casualties for Germans: 2 armour and 1 mech_infantry
Casualties for Americans: 1 infantry
Battle in 55 Sea Zone
Americans attack with 1 destroyer and 2 fighters
Japanese defend with 1 destroyer
Americans roll dice for 1 destroyer and 2 fighters in 55 Sea Zone, round 2 : 1/3 hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 55 Sea Zone
Americans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
2 fighters moved from 55 Sea Zone to 54 Sea Zone
3 destroyers moved from 26 Sea Zone to 54 Sea Zone
3 destroyers moved from 10 Sea Zone to 26 Sea Zone
2 fighters moved from Syria to Iraq
4 transports moved from 91 Sea Zone to 102 Sea Zone
12 infantry moved from Eastern United States to 101 Sea Zone
12 infantry and 6 transports moved from 101 Sea Zone to 91 Sea Zone
4 transports moved from 102 Sea Zone to 101 Sea Zone
1 infantry moved from Central United States to Eastern United States
12 infantry moved from 91 Sea Zone to SpainPlace Units - Americans
3 destroyers placed in 10 Sea Zone
3 fighters placed in Iraq
2 armour and 1 infantry placed in Southern France
2 artilleries and 1 infantry placed in SpainTurn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 5,4,2,5
Americans collect 56 PUs (2 lost to blockades); end with 56 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 9 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
Non Combat Move - Chinese
5 infantry moved from Kansu to Tsinghai
2 infantry moved from Tsinghai to Sikang
1 fighter moved from Yunnan to BurmaPlace Units - Chinese
1 infantry placed in Sikang
4 infantry placed in Burma
4 infantry placed in ManchuriaTurn Complete - Chinese
Chinese collect 27 PUs; end with 29 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Americans
Americans buy 2 armour, 2 artilleries, 3 destroyers, 3 fighters and 2 infantry; Remaining resources: 0 PUs;Combat Move - Americans
9 transports moved from 98 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from Egypt to 98 Sea Zone
1 artillery and 1 infantry moved from 98 Sea Zone to Syria
1 armour moved from Egypt to Syria
2 fighters moved from Anglo Egyptian Sudan to Syria
1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 98 Sea Zone to 92 Sea Zone
1 destroyer moved from 54 Sea Zone to 55 Sea Zone
2 fighters moved from 54 Sea Zone to 55 Sea ZoneCombat - Americans
Battle in Syria
Americans attack with 1 armour, 1 artillery, 2 fighters and 1 infantry
Germans defend with 2 armour and 1 mech_infantry
Americans roll dice for 1 armour, 1 artillery, 2 fighters and 1 infantry in Syria, round 2 : 3/5 hits
Germans roll dice for 2 armour and 1 mech_infantry in Syria, round 2 : 1/3 hits
2 armour owned by the Germans, 1 infantry owned by the Americans and 1 mech_infantry owned by the Germans lost in Syria
Americans win, taking Syria from Germans with 1 armour, 1 artillery and 2 fighters remaining. Battle score for attacker is 13
Casualties for Germans: 2 armour and 1 mech_infantry
Casualties for Americans: 1 infantry
Battle in 55 Sea Zone
Americans attack with 1 destroyer and 2 fighters
Japanese defend with 1 destroyer
Americans roll dice for 1 destroyer and 2 fighters in 55 Sea Zone, round 2 : 1/3 hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 55 Sea Zone
Americans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
2 fighters moved from 55 Sea Zone to 54 Sea Zone
3 destroyers moved from 26 Sea Zone to 54 Sea Zone
3 destroyers moved from 10 Sea Zone to 26 Sea Zone
2 fighters moved from Syria to Iraq
4 transports moved from 91 Sea Zone to 102 Sea Zone
12 infantry moved from Eastern United States to 101 Sea Zone
12 infantry and 6 transports moved from 101 Sea Zone to 91 Sea Zone
4 transports moved from 102 Sea Zone to 101 Sea Zone
1 infantry moved from Central United States to Eastern United States
12 infantry moved from 91 Sea Zone to SpainPlace Units - Americans
3 destroyers placed in 10 Sea Zone
3 fighters placed in Iraq
2 armour and 1 infantry placed in Southern France
2 artilleries and 1 infantry placed in SpainTurn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 5,4,2,5
Americans collect 56 PUs (2 lost to blockades); end with 56 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 9 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
Non Combat Move - Chinese
5 infantry moved from Kansu to Tsinghai
2 infantry moved from Tsinghai to Sikang
1 fighter moved from Yunnan to BurmaPlace Units - Chinese
1 infantry placed in Sikang
4 infantry placed in Burma
4 infantry placed in ManchuriaTurn Complete - Chinese
Chinese collect 27 PUs; end with 29 PUsPurchase Units - British
British buy 3 armour, 1 artillery, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
Non Combat Move - British
3 armour moved from Egypt to Iraq
1 armour moved from Anglo Egyptian Sudan to Egypt
2 armour moved from Belgian Congo to Egypt
1 armour moved from Tanganyika Territory to Anglo Egyptian Sudan
3 armour moved from Union of South Africa to Belgian CongoPlace Units - British
3 armour placed in Egypt
3 infantry placed in Union of South Africa
British undo move 2.
2 infantry and 1 mech_infantry placed in Union of South Africa
1 artillery and 2 infantry placed in QuebecTurn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 4,6,5,5
British collect 35 PUs; end with 35 PUsTurn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Italians
Italians buy 2 infantry; Remaining resources: 1 PUs;Combat Move - Italians
1 bomber moved from Northern Italy to 98 Sea ZoneCombat - Italians
Battle in 98 Sea Zone
Italians attack with 1 bomber
Americans defend with 1 transport
1 transport owned by the Americans lost in 98 Sea Zone
Italians win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transportNon Combat Move - Italians
1 bomber moved from 98 Sea Zone to Northern Italy
1 artillery moved from Northern Italy to France
1 infantry moved from Northern Italy to France
3 infantry moved from Southern Italy to Northern ItalyPlace Units - Italians
2 infantry placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,6
Italians collect 11 PUs; end with 12 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - ANZAC
ANZAC buy 1 destroyer; Remaining resources: 2 PUs;Combat Move - ANZAC
2 submarines moved from 62 Sea Zone to 54 Sea Zone
1 submarine moved from 54 Sea Zone to 46 Sea Zone
3 fighters moved from Queensland to 46 Sea ZoneCombat - ANZAC
Battle in 46 Sea Zone
ANZAC attack with 3 fighters and 1 submarine
Japanese defend with 1 destroyer
ANZAC roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits
ANZAC roll dice for 3 fighters in 46 Sea Zone, round 2 : 2/3 hits
Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 46 Sea Zone
ANZAC win with 3 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - ANZAC
3 fighters moved from 46 Sea Zone to QueenslandPlace Units - ANZAC
1 destroyer placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 12 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - ANZAC
ANZAC buy 1 destroyer; Remaining resources: 2 PUs;Combat Move - ANZAC
2 submarines moved from 62 Sea Zone to 54 Sea Zone
1 submarine moved from 54 Sea Zone to 46 Sea Zone
3 fighters moved from Queensland to 46 Sea ZoneCombat - ANZAC
Battle in 46 Sea Zone
ANZAC attack with 3 fighters and 1 submarine
Japanese defend with 1 destroyer
ANZAC roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits
ANZAC roll dice for 3 fighters in 46 Sea Zone, round 2 : 2/3 hits
Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 46 Sea Zone
ANZAC win with 3 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - ANZAC
3 fighters moved from 46 Sea Zone to QueenslandPlace Units - ANZAC
1 destroyer placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 12 PUsCombat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 11 artilleries, 6 infantry, 2 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Urals to Vologda
1 infantry moved from Nenetsia to Vologda
2 artilleries moved from Archangel to Vologda
1 bomber moved from Ukraine to Russia
1 bomber moved from Caucasus to Russia
2 artilleries and 2 infantry moved from Bryansk to Smolensk
1 artillery and 2 infantry moved from Bryansk to Tambov
1 infantry moved from Bryansk to Smolensk
2 infantry moved from Turkey to Syria
1 armour moved from Caucasus to Syria
1 mech_infantry moved from Caucasus to SyriaCombat - Germans
Strategic bombing raid in Russia
AA fire in Russia : 0/2 hits
Bombing raid in Russia rolls: 3,8 and causes: 11 damage to unit: factory_major
Bombing raid in Russia causes 11 damage total.
Battle in Tambov
Germans attack with 1 artillery and 2 infantry
Russians defend with 1 artillery
Germans roll dice for 1 artillery and 2 infantry in Tambov, round 2 : 0/3 hits
Russians roll dice for 1 artillery in Tambov, round 2 : 0/1 hits
Germans roll dice for 1 artillery and 2 infantry in Tambov, round 3 : 1/3 hits
Russians roll dice for 1 artillery in Tambov, round 3 : 1/1 hits
1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Tambov
Germans win, taking Tambov from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery
Battle in Smolensk
Germans attack with 2 artilleries and 3 infantry
Russians defend with 1 artillery and 3 infantry
Germans roll dice for 2 artilleries and 3 infantry in Smolensk, round 2 : 1/5 hits
Russians roll dice for 1 artillery and 3 infantry in Smolensk, round 2 : 2/4 hits
1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Smolensk
Germans roll dice for 2 artilleries and 1 infantry in Smolensk, round 3 : 2/3 hits
Russians roll dice for 1 artillery and 2 infantry in Smolensk, round 3 : 1/3 hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk
Germans roll dice for 2 artilleries in Smolensk, round 4 : 1/2 hits
Russians roll dice for 1 artillery in Smolensk, round 4 : 1/1 hits
1 artillery owned by the Russians and 1 artillery owned by the Germans lost in Smolensk
Germans win, taking Smolensk from Russians with 1 artillery remaining. Battle score for attacker is 0
Casualties for Germans: 1 artillery and 3 infantry
Casualties for Russians: 1 artillery and 3 infantry
Battle in Syria
Germans attack with 1 armour, 2 infantry and 1 mech_infantry
Americans defend with 1 armour and 1 artillery
Germans roll dice for 1 armour, 2 infantry and 1 mech_infantry in Syria, round 2 : 1/4 hits
Americans roll dice for 1 armour and 1 artillery in Syria, round 2 : 1/2 hits
1 infantry owned by the Germans and 1 artillery owned by the Americans lost in Syria
Germans roll dice for 1 armour, 1 infantry and 1 mech_infantry in Syria, round 3 : 1/3 hits
Americans roll dice for 1 armour in Syria, round 3 : 1/1 hits
1 infantry owned by the Germans and 1 armour owned by the Americans lost in Syria
Germans win, taking Syria from Americans with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Germans: 2 infantry
Casualties for Americans: 1 armour and 1 artillery
Battle in Vologda
Germans attack with 2 artilleries and 2 infantry
Russians defend with 1 artillery and 2 infantry
Germans roll dice for 2 artilleries and 2 infantry in Vologda, round 2 : 3/4 hits
Russians roll dice for 1 artillery and 2 infantry in Vologda, round 2 : 2/3 hits
2 infantry owned by the Russians, 1 artillery owned by the Russians and 2 infantry owned by the Germans lost in Vologda
Germans win, taking Vologda from Russians with 2 artilleries remaining. Battle score for attacker is 4
Casualties for Germans: 2 infantry
Casualties for Russians: 1 artillery and 2 infantryNon Combat Move - Germans
2 mech_infantrys moved from Romania to Bulgaria
1 infantry moved from Caucasus to Turkey
1 mech_infantry moved from Caucasus to Northwest Persia
3 artilleries moved from Caucasus to Northwest Persia
2 bombers moved from Russia to Caucasus
1 armour and 1 mech_infantry moved from Ukraine to Bryansk
4 artilleries and 7 infantry moved from Western Germany to Northern Italy
2 fighters and 1 tactical_bomber moved from Northern Italy to Western Germany
1 infantry moved from Holland Belgium to France
1 infantry moved from Holland Belgium to FrancePlace Units - Germans
1 armour, 1 mech_infantry and 1 tactical_bomber placed in Volgograd
Germans undo move 1.
1 artillery and 2 infantry placed in Volgograd
3 infantry placed in Ukraine
1 armour and 2 mech_infantrys placed in Novgorod
3 artilleries placed in France
7 artilleries, 1 infantry and 1 tactical_bomber placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,2
Germans collect 69 PUs (3 lost to blockades); end with 69 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 76 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 91 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from Caucasus: 2 bombers
EDIT: Adding units owned by Germans to Volgograd: 2 bombers
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - Russians
Russians repair damage of 7x factory_major; Remaining resources: 0 PUs;
Russians buy nothing; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Samara to Kazakhstan
Russians take Kazakhstan from GermansCombat - Russians
Non Combat Move - Russians
1 artillery moved from Samara to RussiaTurn Complete - Russians
Russians collect 5 PUs; end with 5 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - Japanese
Japanese buy 3 artilleries, 3 destroyers, 1 fighter and 6 infantry; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
3 infantry moved from Persia to Iraq
1 bomber and 6 fighters moved from Persia to Iraq
1 armour, 3 artilleries and 4 infantry moved from India to 39 Sea Zone
1 armour, 1 infantry and 1 transport moved from 39 Sea Zone to 79 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 39 Sea Zone to 79 Sea Zone
1 armour, 3 artilleries, 4 infantry and 4 transports moved from 79 Sea Zone to 80 Sea Zone
1 armour and 4 infantry moved from 80 Sea Zone to Iraq
1 fighter moved from 80 Sea Zone to Iraq
3 artilleries moved from 80 Sea Zone to Iraq
3 transports moved from 80 Sea Zone to 79 Sea Zone
1 armour and 2 mech_infantrys moved from West India to 79 Sea Zone
1 armour, 2 mech_infantrys and 3 transports moved from 79 Sea Zone to 80 Sea Zone
1 armour and 2 mech_infantrys moved from 80 Sea Zone to Iraq
1 destroyer moved from 44 Sea Zone to 46 Sea Zone
1 destroyer moved from 42 Sea Zone to 55 Sea Zone
2 fighters moved from 42 Sea Zone to 55 Sea Zone
2 fighters moved from 42 Sea Zone to 46 Sea Zone
1 submarine moved from 42 Sea Zone to 55 Sea Zone
1 submarine moved from 42 Sea Zone to 46 Sea Zone
2 infantry moved from Korea to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 8 Sea Zone
1 submarine moved from 6 Sea Zone to 25 Sea Zone
1 destroyer moved from 6 Sea Zone to 25 Sea Zone
2 infantry moved from 8 Sea Zone to Aleutian IslandsCombat - Japanese
Battle in Aleutian Islands
Battle in 46 Sea Zone
Japanese attack with 1 destroyer, 2 fighters and 1 submarine
ANZAC defend with 1 submarine
Japanese roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer and 2 fighters in 46 Sea Zone, round 2 : 0/3 hits
ANZAC roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 submarine in 46 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 1 destroyer and 2 fighters in 46 Sea Zone, round 3 : 1/3 hits
ANZAC roll dice for 1 submarine in 46 Sea Zone, round 3 : 1/1 hits
1 submarine owned by the Japanese and 1 submarine owned by the ANZAC lost in 46 Sea Zone
Japanese win, taking Aleutian Islands from Americans with 1 destroyer and 2 fighters remaining. Battle score for attacker is 0
Casualties for ANZAC: 1 submarine
Casualties for Japanese: 1 submarine
Battle in 55 Sea Zone
Japanese attack with 1 destroyer, 2 fighters and 1 submarine
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 55 Sea Zone, round 2 : 1/1 hits
Americans roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 55 Sea Zone
Japanese win with 1 destroyer, 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Iraq
Japanese attack with 2 armour, 3 artilleries, 1 bomber, 7 fighters, 7 infantry and 2 mech_infantrys
British defend with 3 armour; Americans defend with 4 armour, 1 artillery, 1 factory_minor and 5 fighters
Japanese roll dice for 2 armour, 3 artilleries, 1 bomber, 7 fighters, 7 infantry and 2 mech_infantrys in Iraq, round 2 : 7/22 hits
Americans roll dice for 7 armour, 1 artillery and 5 fighters in Iraq, round 2 : 7/13 hits
7 infantry owned by the Japanese, 4 armour owned by the Americans, 1 artillery owned by the Americans and 2 armour owned by the British lost in Iraq
Japanese roll dice for 2 armour, 3 artilleries, 1 bomber, 7 fighters and 2 mech_infantrys in Iraq, round 3 : 7/15 hits
Americans roll dice for 1 armour and 5 fighters in Iraq, round 3 : 4/6 hits
2 artilleries owned by the Japanese, 2 mech_infantrys owned by the Japanese, 5 fighters owned by the Americans and 1 armour owned by the British lost in Iraq
Japanese win, taking Iraq from Americans with 2 armour, 1 artillery, 1 bomber and 7 fighters remaining. Battle score for attacker is 59
Casualties for British: 3 armour
Casualties for Americans: 4 armour, 1 artillery and 5 fighters
Casualties for Japanese: 2 artilleries, 7 infantry and 2 mech_infantrys
Battle in 25 Sea Zone
Japanese attack with 1 destroyer and 1 submarine
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 submarine in 25 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 1 destroyer in 25 Sea Zone, round 3 : 1/1 hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 3 : 1/1 hits
1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 25 Sea Zone
Japanese win with 1 destroyer remaining. Battle score for attacker is 2
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 submarineNon Combat Move - Japanese
1 artillery and 1 infantry moved from Shan State to 38 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 38 Sea Zone to 39 Sea Zone
1 artillery and 1 infantry moved from 39 Sea Zone to India
1 destroyer moved from 36 Sea Zone to 44 Sea Zone
2 fighters moved from 55 Sea Zone to 42 Sea Zone
2 submarines moved from 36 Sea Zone to 42 Sea Zone
1 bomber and 7 fighters moved from Iraq to Persia
2 fighters moved from 46 Sea Zone to 42 Sea ZonePlace Units - Japanese
1 artillery and 2 infantry placed in Persia
1 artillery and 2 infantry placed in West India
1 artillery and 2 infantry placed in India
1 fighter placed in Japan
1 destroyer placed in 6 Sea Zone
2 destroyers placed in 36 Sea ZoneTurn Complete - Japanese
Japanese collect 55 PUs; end with 56 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 61 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 66 PUsProduction/PUs Summary :
Germans : 71 / 91
Russians : 5 / 5
Japanese : 55 / 66
Americans : 55 / 76
Chinese : 27 / 29
British : 35 / 35
UK_Pacific : 0 / 0
Italians : 11 / 12
ANZAC : 10 / 12
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 7 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - Americans
Americans buy 3 armour, 1 artillery, 16 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Americans
5 artilleries moved from Spain to 92 Sea Zone
13 infantry moved from Spain to 92 Sea Zone
5 artilleries, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 13 infantry, 1 tactical_bomber and 9 transports moved from 92 Sea Zone to 98 Sea Zone
5 artilleries and 13 infantry moved from 98 Sea Zone to Syria
6 infantry moved from Eastern United States to 101 Sea Zone
6 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
6 transports moved from 91 Sea Zone to 101 Sea Zone
3 infantry moved from Spain to Normandy Bordeaux
2 fighters and 3 tactical_bombers moved from Southern France to Normandy Bordeaux
5 infantry moved from Spain to Southern France
3 destroyers moved from 26 Sea Zone to 54 Sea Zone
2 destroyers moved from 10 Sea Zone to 25 Sea Zone
1 destroyer moved from 10 Sea Zone to 26 Sea ZoneCombat - Americans
Battle in Syria
Americans attack with 5 artilleries and 13 infantry
Germans defend with 1 armour and 1 mech_infantry
Americans roll dice for 1 cruiser in Syria, round 2 : 0/1 hits
Americans roll dice for 5 artilleries and 13 infantry in Syria, round 2 : 5/18 hits
Germans roll dice for 1 armour and 1 mech_infantry in Syria, round 2 : 1/2 hits
1 armour owned by the Germans, 1 infantry owned by the Americans and 1 mech_infantry owned by the Germans lost in Syria
Americans win, taking Syria from Germans with 5 artilleries and 12 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 armour and 1 mech_infantry
Casualties for Americans: 1 infantry
Battle in 25 Sea Zone
Americans attack with 2 destroyers
Japanese defend with 1 destroyer
Americans roll dice for 2 destroyers in 25 Sea Zone, round 2 : 0/2 hits
Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 2 destroyers in 25 Sea Zone, round 3 : 0/2 hits
Japanese roll dice for 1 destroyer in 25 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 2 destroyers in 25 Sea Zone, round 4 : 0/2 hits
Japanese roll dice for 1 destroyer in 25 Sea Zone, round 4 : 0/1 hits
Americans roll dice for 2 destroyers in 25 Sea Zone, round 5 : 1/2 hits
Japanese roll dice for 1 destroyer in 25 Sea Zone, round 5 : 0/1 hits
1 destroyer owned by the Japanese lost in 25 Sea Zone
Americans win with 2 destroyers remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Normandy Bordeaux
Americans attack with 2 fighters, 3 infantry and 3 tactical_bombers
Italians defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Americans roll dice for 2 fighters, 3 infantry and 3 tactical_bombers in Normandy Bordeaux, round 2 : 2/8 hits
Italians roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 2 : 0/2 hits
1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Normandy Bordeaux
Americans win, taking Normandy Bordeaux from Italians with 2 fighters, 3 infantry and 3 tactical_bombers remaining. Battle score for attacker is 7
Casualties for Italians: 1 artillery and 1 infantryNon Combat Move - Americans
2 fighters and 3 tactical_bombers moved from Normandy Bordeaux to Southern FrancePlace Units - Americans
1 submarine placed in 10 Sea Zone
3 armour placed in Southern France
Turning on Edit Mode
EDIT: Removing units owned by Americans from 91 Sea Zone: 6 infantry and 3 transports
EDIT: Adding units owned by Americans to 91 Sea Zone: 3 transports
EDIT: Adding units owned by Americans to Spain: 6 infantry
EDIT: Turning off Edit Mode
1 artillery and 2 infantry placed in Spain
10 infantry placed in Eastern United States
4 infantry placed in Central United StatesTurn Complete - Americans
Americans collect 58 PUs; end with 58 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 9 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
Place Units - Chinese
8 infantry placed in Kansu
1 infantry placed in ShantungTurn Complete - Chinese
Chinese collect 27 PUs; end with 29 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - Americans
Americans buy 3 armour, 1 artillery, 16 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Americans
5 artilleries moved from Spain to 92 Sea Zone
13 infantry moved from Spain to 92 Sea Zone
5 artilleries, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 13 infantry, 1 tactical_bomber and 9 transports moved from 92 Sea Zone to 98 Sea Zone
5 artilleries and 13 infantry moved from 98 Sea Zone to Syria
6 infantry moved from Eastern United States to 101 Sea Zone
6 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
6 transports moved from 91 Sea Zone to 101 Sea Zone
3 infantry moved from Spain to Normandy Bordeaux
2 fighters and 3 tactical_bombers moved from Southern France to Normandy Bordeaux
5 infantry moved from Spain to Southern France
3 destroyers moved from 26 Sea Zone to 54 Sea Zone
2 destroyers moved from 10 Sea Zone to 25 Sea Zone
1 destroyer moved from 10 Sea Zone to 26 Sea ZoneCombat - Americans
Battle in Syria
Americans attack with 5 artilleries and 13 infantry
Germans defend with 1 armour and 1 mech_infantry
Americans roll dice for 1 cruiser in Syria, round 2 : 0/1 hits
Americans roll dice for 5 artilleries and 13 infantry in Syria, round 2 : 5/18 hits
Germans roll dice for 1 armour and 1 mech_infantry in Syria, round 2 : 1/2 hits
1 armour owned by the Germans, 1 infantry owned by the Americans and 1 mech_infantry owned by the Germans lost in Syria
Americans win, taking Syria from Germans with 5 artilleries and 12 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 armour and 1 mech_infantry
Casualties for Americans: 1 infantry
Battle in 25 Sea Zone
Americans attack with 2 destroyers
Japanese defend with 1 destroyer
Americans roll dice for 2 destroyers in 25 Sea Zone, round 2 : 0/2 hits
Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 2 destroyers in 25 Sea Zone, round 3 : 0/2 hits
Japanese roll dice for 1 destroyer in 25 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 2 destroyers in 25 Sea Zone, round 4 : 0/2 hits
Japanese roll dice for 1 destroyer in 25 Sea Zone, round 4 : 0/1 hits
Americans roll dice for 2 destroyers in 25 Sea Zone, round 5 : 1/2 hits
Japanese roll dice for 1 destroyer in 25 Sea Zone, round 5 : 0/1 hits
1 destroyer owned by the Japanese lost in 25 Sea Zone
Americans win with 2 destroyers remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Normandy Bordeaux
Americans attack with 2 fighters, 3 infantry and 3 tactical_bombers
Italians defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Americans roll dice for 2 fighters, 3 infantry and 3 tactical_bombers in Normandy Bordeaux, round 2 : 2/8 hits
Italians roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 2 : 0/2 hits
1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Normandy Bordeaux
Americans win, taking Normandy Bordeaux from Italians with 2 fighters, 3 infantry and 3 tactical_bombers remaining. Battle score for attacker is 7
Casualties for Italians: 1 artillery and 1 infantryNon Combat Move - Americans
2 fighters and 3 tactical_bombers moved from Normandy Bordeaux to Southern FrancePlace Units - Americans
1 submarine placed in 10 Sea Zone
3 armour placed in Southern France
Turning on Edit Mode
EDIT: Removing units owned by Americans from 91 Sea Zone: 6 infantry and 3 transports
EDIT: Adding units owned by Americans to 91 Sea Zone: 3 transports
EDIT: Adding units owned by Americans to Spain: 6 infantry
EDIT: Turning off Edit Mode
1 artillery and 2 infantry placed in Spain
10 infantry placed in Eastern United States
4 infantry placed in Central United StatesTurn Complete - Americans
Americans collect 58 PUs; end with 58 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 9 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
Place Units - Chinese
8 infantry placed in Kansu
1 infantry placed in ShantungTurn Complete - Chinese
Chinese collect 27 PUs; end with 29 PUsPurchase Units - British
British buy 5 armour and 1 mech_infantry; Remaining resources: 1 PUs;Combat Move - British
6 armour moved from Egypt to IraqCombat - British
Battle in Iraq
British attack with 6 armour
Japanese defend with 2 armour, 1 artillery and 1 factory_minor
British roll dice for 6 armour in Iraq, round 2 : 3/6 hits
Japanese roll dice for 2 armour and 1 artillery in Iraq, round 2 : 0/3 hits
1 artillery owned by the Japanese and 2 armour owned by the Japanese lost in Iraq
British win, taking Iraq from Japanese with 6 armour remaining. Battle score for attacker is 16
Casualties for Japanese: 2 armour and 1 artilleryNon Combat Move - British
1 armour moved from Anglo Egyptian Sudan to Egypt
3 armour moved from Belgian Congo to Egypt
2 infantry moved from Union of South Africa to Rhodesia
1 mech_infantry moved from Union of South Africa to Belgian Congo
1 artillery and 3 infantry moved from Quebec to 106 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 106 Sea Zone to 91 Sea Zone
1 artillery and 3 infantry moved from 91 Sea Zone to SpainPlace Units - British
3 armour placed in Egypt
2 armour and 1 mech_infantry placed in Union of South AfricaTurn Complete - British
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 3,2
British collect 33 PUs (4 lost to blockades); end with 34 PUsTurn Complete - UK_Pacific
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Not going to be back until later. If you don’t mind, you can do Italians for me. I want to buy fighter in Southern Italy saving 2 IPCs. No combat or non combat.
Then you can do your moves and I can do Germany later tonight.
Thanks.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - Italians
Italians buy 1 bomber; Remaining resources: 0 PUs;Combat Move - Italians
1 artillery and 2 infantry moved from France to Normandy Bordeaux
1 bomber moved from Northern Italy to Normandy Bordeaux
1 infantry moved from France to Normandy BordeauxCombat - Italians
Battle in Normandy Bordeaux
Italians attack with 1 artillery, 1 bomber and 3 infantry
Americans defend with 1 factory_minor, 1 harbour and 3 infantry
Italians roll dice for 1 artillery, 1 bomber and 3 infantry in Normandy Bordeaux, round 2 : 1/5 hits
Americans roll dice for 3 infantry in Normandy Bordeaux, round 2 : 1/3 hits
1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Normandy Bordeaux
Italians roll dice for 1 artillery, 1 bomber and 2 infantry in Normandy Bordeaux, round 3 : 1/4 hits
Americans roll dice for 2 infantry in Normandy Bordeaux, round 3 : 1/2 hits
1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Normandy Bordeaux
Italians roll dice for 1 artillery, 1 bomber and 1 infantry in Normandy Bordeaux, round 4 : 2/3 hits
Americans roll dice for 1 infantry in Normandy Bordeaux, round 4 : 0/1 hits
1 infantry owned by the Americans lost in Normandy Bordeaux
Italians win, taking Normandy Bordeaux from Americans with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 2 infantry
Casualties for Americans: 3 infantryNon Combat Move - Italians
1 bomber moved from Normandy Bordeaux to Northern Italy
1 artillery moved from Northern Italy to France
2 infantry moved from Northern Italy to FrancePlace Units - Italians
1 bomber placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,4
Italians collect 10 PUs (1 lost to blockades); end with 10 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - ANZAC
ANZAC buy 2 submarines; Remaining resources: 0 PUs;Combat Move - ANZAC
1 submarine moved from 54 Sea Zone to 55 Sea Zone
3 fighters moved from Queensland to 55 Sea Zone
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
1 destroyer moved from 54 Sea Zone to 55 Sea ZoneCombat - ANZAC
Battle in 55 Sea Zone
ANZAC attack with 1 destroyer, 3 fighters and 1 submarine
Japanese defend with 1 destroyer and 1 submarine
ANZAC roll dice for 1 submarine in 55 Sea Zone, round 2 : 1/1 hits
ANZAC roll dice for 1 destroyer and 3 fighters in 55 Sea Zone, round 2 : 1/4 hits
Japanese roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Japanese, 1 submarine owned by the Japanese and 1 submarine owned by the ANZAC lost in 55 Sea Zone
ANZAC win with 1 destroyer and 3 fighters remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 submarine
Casualties for Japanese: 1 destroyer and 1 submarineNon Combat Move - ANZAC
3 fighters moved from 55 Sea Zone to QueenslandPlace Units - ANZAC
2 submarines placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - ANZAC
ANZAC buy 2 submarines; Remaining resources: 0 PUs;Combat Move - ANZAC
1 submarine moved from 54 Sea Zone to 55 Sea Zone
3 fighters moved from Queensland to 55 Sea Zone
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
1 destroyer moved from 54 Sea Zone to 55 Sea ZoneCombat - ANZAC
Battle in 55 Sea Zone
ANZAC attack with 1 destroyer, 3 fighters and 1 submarine
Japanese defend with 1 destroyer and 1 submarine
ANZAC roll dice for 1 submarine in 55 Sea Zone, round 2 : 1/1 hits
ANZAC roll dice for 1 destroyer and 3 fighters in 55 Sea Zone, round 2 : 1/4 hits
Japanese roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Japanese, 1 submarine owned by the Japanese and 1 submarine owned by the ANZAC lost in 55 Sea Zone
ANZAC win with 1 destroyer and 3 fighters remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 submarine
Casualties for Japanese: 1 destroyer and 1 submarineNon Combat Move - ANZAC
3 fighters moved from 55 Sea Zone to QueenslandPlace Units - ANZAC
2 submarines placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUsCombat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 1 artillery, 1 destroyer, 15 infantry, 4 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
2 fighters and 2 tactical_bombers moved from Northern Italy to Southern France
2 fighters and 2 tactical_bombers moved from Western Germany to Southern France
43 artilleries, 74 infantry and 1 mech_infantry moved from Northern Italy to Southern France
7 artilleries and 7 infantry moved from France to Southern France
3 artilleries, 1 infantry and 1 mech_infantry moved from Northwest Persia to Iraq
2 bombers moved from Volgograd to Iraq
1 artillery and 1 infantry moved from Tambov to Samara
1 artillery moved from Vologda to Samara
1 artillery and 2 infantry moved from Volgograd to KazakhstanCombat - Germans
Battle in Iraq
Germans attack with 3 artilleries, 2 bombers, 1 infantry and 1 mech_infantry
British defend with 6 armour and 1 factory_minor
Germans roll dice for 3 artilleries, 2 bombers, 1 infantry and 1 mech_infantry in Iraq, round 2 : 4/7 hits
British roll dice for 6 armour in Iraq, round 2 : 2/6 hits
1 artillery owned by the Germans, 1 infantry owned by the Germans and 4 armour owned by the British lost in Iraq
Germans roll dice for 2 artilleries, 2 bombers and 1 mech_infantry in Iraq, round 3 : 3/5 hits
British roll dice for 2 armour in Iraq, round 3 : 0/2 hits
2 armour owned by the British lost in Iraq
Germans win, taking Iraq from British with 2 artilleries, 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 29
Casualties for Germans: 1 artillery and 1 infantry
Casualties for British: 6 armour
Battle in Kazakhstan
Germans attack with 1 artillery and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 2 infantry in Kazakhstan, round 2 : 2/3 hits
Russians roll dice for 1 infantry in Kazakhstan, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Kazakhstan
Germans win, taking Kazakhstan from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Southern France
Germans attack with 50 artilleries, 4 fighters, 81 infantry, 1 mech_infantry and 4 tactical_bombers
British defend with 3 infantry; Americans defend with 4 aaGuns, 16 armour, 17 artilleries, 1 factory_minor, 2 fighters, 1 harbour, 70 infantry and 3 tactical_bombers
AA fire in Southern France : 1/8 hits
1 fighter owned by the Germans lost in Southern France
Germans roll dice for 50 artilleries, 3 fighters, 81 infantry, 1 mech_infantry and 4 tactical_bombers in Southern France, round 2 : 32/139 hits
Americans roll dice for 4 aaGuns, 16 armour, 17 artilleries, 2 fighters, 73 infantry and 3 tactical_bombers in Southern France, round 2 : 40/111 hits
4 aaGuns owned by the Americans, 40 infantry owned by the Germans and 28 infantry owned by the Americans lost in Southern France
Germans roll dice for 50 artilleries, 3 fighters, 41 infantry, 1 mech_infantry and 4 tactical_bombers in Southern France, round 3 : 39/99 hits
Americans roll dice for 16 armour, 17 artilleries, 2 fighters, 45 infantry and 3 tactical_bombers in Southern France, round 3 : 34/83 hits
34 infantry owned by the Germans, 36 infantry owned by the Americans and 3 infantry owned by the British lost in Southern France
Germans roll dice for 50 artilleries, 3 fighters, 7 infantry, 1 mech_infantry and 4 tactical_bombers in Southern France, round 4 : 24/65 hits
Americans roll dice for 16 armour, 17 artilleries, 2 fighters, 6 infantry and 3 tactical_bombers in Southern France, round 4 : 13/44 hits
5 artilleries owned by the Germans, 7 infantry owned by the Germans, 1 armour owned by the Americans, 6 infantry owned by the Americans, 17 artilleries owned by the Americans and 1 mech_infantry owned by the Germans lost in Southern France
Germans roll dice for 45 artilleries, 3 fighters and 4 tactical_bombers in Southern France, round 5 : 21/52 hits
Americans roll dice for 15 armour, 2 fighters and 3 tactical_bombers in Southern France, round 5 : 13/20 hits
13 artilleries owned by the Germans, 3 tactical_bombers owned by the Americans, 15 armour owned by the Americans and 2 fighters owned by the Americans lost in Southern France
Germans win, taking Southern France from Americans with 32 artilleries, 3 fighters and 4 tactical_bombers remaining. Battle score for attacker is 127
Casualties for Germans: 18 artilleries, 1 fighter, 81 infantry and 1 mech_infantry
Casualties for British: 3 infantry
Casualties for Americans: 4 aaGuns, 16 armour, 17 artilleries, 2 fighters, 70 infantry and 3 tactical_bombers
Battle in Samara
Germans attack with 2 artilleries and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 2 artilleries and 1 infantry in Samara, round 2 : 1/3 hits
Russians roll dice for 1 infantry in Samara, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Samara
Germans win, taking Samara from Russians with 2 artilleries and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
1 infantry moved from Bryansk to Tambov
1 infantry moved from Bryansk to Smolensk
1 artillery moved from Vologda to Nenetsia
1 mech_infantry moved from Novgorod to Vologda
7 artilleries and 1 infantry moved from Western Germany to Northern Italy
5 mech_infantrys moved from Northern Italy to Southern France
2 bombers moved from Iraq to Caucasus
1 armour and 2 mech_infantrys moved from Volgograd to Northwest Persia
3 infantry moved from Ukraine to Bryansk
3 fighters moved from Southern France to Western Germany
4 tactical_bombers moved from Southern France to Northern Italy
2 infantry moved from Novgorod to Archangel
1 armour and 1 mech_infantry moved from Novgorod to Bryansk
1 armour and 1 mech_infantry moved from Bryansk to Caucasus
1 mech_infantry moved from Bryansk to CaucasusPlace Units - Germans
1 artillery and 2 infantry placed in Caucasus
1 armour and 2 mech_infantrys placed in Ukraine
1 armour and 2 mech_infantrys placed in Volgograd
3 infantry placed in Novgorod
10 infantry placed in Western Germany
Germans undo move 5.
1 destroyer and 1 submarine placed in 112 Sea Zone
8 infantry placed in Western Germany
2 infantry placed in FranceTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,6
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,5
Germans collect 74 PUs (3 lost to blockades); end with 74 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 83 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 88 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 98 PUsProduction/PUs Summary :
Germans : 77 / 98
Russians : 3 / 5
Japanese : 53 / 66
Americans : 53 / 73
Chinese : 27 / 29
British : 35 / 34
UK_Pacific : 0 / 0
Italians : 11 / 10
ANZAC : 10 / 10
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 7 / 0 -
I do believe that was the winning move and i’m calling it.
that was fun.
16 rounds good game man.
i’ll set up the bm 1 as soon as i get an extra minute -
Good game.





