Made a couple mistakes. I’m rusty …
Hopefully the mistakes won’t matter
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 1 carrier, 3 destroyers, 2 fighters and 4 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 submarine moved from 41 Sea Zone to 56 Sea Zone
1 submarine moved from 42 Sea Zone to 55 Sea Zone
2 fighters and 2 tactical_bombers moved from 42 Sea Zone to 56 Sea Zone
1 fighter and 3 tactical_bombers moved from 42 Sea Zone to 55 Sea Zone
1 infantry moved from Midway to 25 Sea Zone
1 infantry and 1 transport moved from 25 Sea Zone to 31 Sea Zone
1 infantry moved from 31 Sea Zone to Wake Island
2 carriers, 2 destroyers, 4 fighters and 1 submarine moved from 25 Sea Zone to 26 Sea Zone
1 carrier, 1 destroyer and 2 fighters moved from 6 Sea Zone to 26 Sea Zone
3 fighters moved from Japan to 26 Sea Zone
2 bombers moved from Japan to 26 Sea Zone
Combat - Japanese
Battle in Wake Island
Battle in 56 Sea Zone
Japanese attack with 2 fighters, 1 submarine and 2 tactical_bombers
ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 56 Sea Zone, round 2 : 1/1 hits
ANZAC roll dice for 1 destroyer in 56 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the ANZAC lost in 56 Sea Zone
Japanese win, taking Wake Island from Americans with 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in 55 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 3 tactical_bombers
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 fighter and 3 tactical_bombers in 55 Sea Zone, round 2 : 1/4 hits
Americans roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 55 Sea Zone
Japanese win with 1 fighter, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 26 Sea Zone
Japanese attack with 2 bombers, 3 carriers, 3 destroyers, 9 fighters and 1 submarine
Americans defend with 1 battleship, 2 carriers, 2 cruisers, 1 destroyer, 3 fighters and 1 tactical_bomber
Japanese roll dice for 1 submarine in 26 Sea Zone, round 2 : 1/1 hits
Units damaged: 1 carrier owned by the Americans
Japanese roll dice for 2 bombers, 3 carriers, 3 destroyers and 9 fighters in 26 Sea Zone, round 2 : 5/14 hits
Units damaged: 1 battleship owned by the Americans
Americans roll dice for 1 battleship, 2 carriers, 2 cruisers, 1 destroyer, 3 fighters and 1 tactical_bomber in 26 Sea Zone, round 2 : 4/10 hits
Units damaged: 2 carriers owned by the Japanese
2 carriers owned by the Americans, 1 destroyer owned by the Americans and 1 carrier owned by the Japanese lost in 26 Sea Zone
Japanese roll dice for 1 submarine in 26 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 2 bombers, 2 carriers, 3 destroyers and 9 fighters in 26 Sea Zone, round 3 : 8/14 hits
Americans roll dice for 3 fighters and 1 tactical_bomber in 26 Sea Zone, round 3 : 3/4 hits
Americans roll dice for 1 battleship and 2 cruisers in 26 Sea Zone, round 3 : 2/3 hits
1 destroyer owned by the Japanese, 2 fighters owned by the Japanese, 1 battleship owned by the Americans, 1 tactical_bomber owned by the Americans, 2 cruisers owned by the Americans, 2 carriers owned by the Japanese and 3 fighters owned by the Americans lost in 26 Sea Zone
Japanese win, taking 26 Sea Zone from Neutral with 2 bombers, 2 destroyers, 7 fighters and 1 submarine remaining. Battle score for attacker is 49
Casualties for Americans: 1 battleship, 2 carriers, 2 cruisers, 1 destroyer, 3 fighters and 1 tactical_bomber
Casualties for Japanese: 3 carriers, 1 destroyer and 2 fighters
Non Combat Move - Japanese
1 fighter could not land in 26 Sea Zone and was removed
1 carrier moved from 6 Sea Zone to 25 Sea Zone
2 fighters moved from 26 Sea Zone to 25 Sea Zone
4 fighters moved from 26 Sea Zone to Midway
2 bombers moved from 26 Sea Zone to Midway
1 aaGun, 1 artillery and 2 infantry moved from Japan to 6 Sea Zone
1 aaGun, 1 artillery, 2 infantry and 2 transports moved from 6 Sea Zone to 25 Sea Zone
1 artillery and 2 infantry moved from 25 Sea Zone to Midway
1 fighter and 3 tactical_bombers moved from 55 Sea Zone to 42 Sea Zone
1 submarine moved from 45 Sea Zone to 42 Sea Zone
2 fighters and 2 tactical_bombers moved from 56 Sea Zone to 42 Sea Zone
2 tactical_bombers moved from French Indo China to Java
1 tactical_bomber moved from Kiangsu to Japan
3 bombers moved from Shantung to Midway
14 armour, 7 artilleries, 8 infantry and 7 mech_infantrys moved from West India to Eastern Persia
1 aaGun moved from India to West India
Place Units - Japanese
1 carrier, 3 destroyers and 4 submarines placed in 6 Sea Zone
2 fighters placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 70 PUs; end with 70 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 75 PUs
Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 80 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 85 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 88 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from West India: 1 aaGun
EDIT: Adding units owned by Japanese to Eastern Persia: 1 aaGun
EDIT: Turning off Edit Mode
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 6 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Americans
1 carrier, 1 cruiser, 2 fighters, 2 submarines and 2 transports moved from 54 Sea Zone to 26 Sea Zone
1 carrier and 2 fighters moved from 10 Sea Zone to 26 Sea Zone
2 infantry moved from Spain to Normandy Bordeaux
1 bomber moved from Spain to Yugoslavia
1 fighter moved from Southern France to Yugoslavia
1 artillery moved from Spain to Normandy Bordeaux
1 infantry moved from Spain to Normandy Bordeaux
2 armour, 6 artilleries and 6 infantry moved from Spain to Southern France
8 infantry moved from Eastern United States to 101 Sea Zone
8 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
1 transport moved from 91 Sea Zone to 101 Sea Zone
Combat - Americans
Battle in Yugoslavia
Americans attack with 1 bomber and 1 fighter
Germans defend with 1 infantry
Americans roll dice for 1 bomber and 1 fighter in Yugoslavia, round 2 : 2/2 hits
Germans roll dice for 1 infantry in Yugoslavia, round 2 : 1/1 hits
1 infantry owned by the Germans and 1 fighter owned by the Americans lost in Yugoslavia
Americans win with 1 bomber remaining. Battle score for attacker is -7
Casualties for Germans: 1 infantry
Casualties for Americans: 1 fighter
Battle in Normandy Bordeaux
Americans attack with 1 artillery and 3 infantry
Germans defend with 1 factory_minor, 1 harbour and 1 infantry
Americans roll dice for 1 artillery and 3 infantry in Normandy Bordeaux, round 2 : 1/4 hits
Germans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Normandy Bordeaux
Americans win, taking Normandy Bordeaux from Germans with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
what would you like to do with your sub in sz26?
it hides!
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 6 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Americans
1 carrier, 1 cruiser, 2 fighters, 2 submarines and 2 transports moved from 54 Sea Zone to 26 Sea Zone
1 carrier and 2 fighters moved from 10 Sea Zone to 26 Sea Zone
2 infantry moved from Spain to Normandy Bordeaux
1 bomber moved from Spain to Yugoslavia
1 fighter moved from Southern France to Yugoslavia
1 artillery moved from Spain to Normandy Bordeaux
1 infantry moved from Spain to Normandy Bordeaux
2 armour, 6 artilleries and 6 infantry moved from Spain to Southern France
8 infantry moved from Eastern United States to 101 Sea Zone
8 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
1 transport moved from 91 Sea Zone to 101 Sea Zone
Combat - Americans
Battle in Yugoslavia
Americans attack with 1 bomber and 1 fighter
Germans defend with 1 infantry
Americans roll dice for 1 bomber and 1 fighter in Yugoslavia, round 2 : 2/2 hits
Germans roll dice for 1 infantry in Yugoslavia, round 2 : 1/1 hits
1 infantry owned by the Germans and 1 fighter owned by the Americans lost in Yugoslavia
Americans win with 1 bomber remaining. Battle score for attacker is -7
Casualties for Germans: 1 infantry
Casualties for Americans: 1 fighter
Battle in Normandy Bordeaux
Americans attack with 1 artillery and 3 infantry
Germans defend with 1 factory_minor, 1 harbour and 1 infantry
Americans roll dice for 1 artillery and 3 infantry in Normandy Bordeaux, round 2 : 1/4 hits
Germans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Normandy Bordeaux
Americans win, taking Normandy Bordeaux from Germans with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in 26 Sea Zone
Americans attack with 2 carriers, 1 cruiser, 4 fighters, 2 submarines and 2 transports
Japanese defend with 2 destroyers and 1 submarine
1 submarine owned by the Japanese Submerged
Americans roll dice for 2 submarines in 26 Sea Zone, round 2 : 0/2 hits
Americans roll dice for 2 carriers, 1 cruiser, 4 fighters and 2 transports in 26 Sea Zone, round 2 : 4/5 hits
Japanese roll dice for 2 destroyers in 26 Sea Zone, round 2 : 0/2 hits
2 destroyers owned by the Japanese lost in 26 Sea Zone
Americans win, taking 26 Sea Zone from Japanese with 2 carriers, 1 cruiser, 4 fighters, 2 submarines and 2 transports remaining. Battle score for attacker is 16
Casualties for Japanese: 2 destroyers
Non Combat Move - Americans
8 infantry moved from 91 Sea Zone to Spain
1 bomber moved from Yugoslavia to Southern France
Place Units - Americans
1 battleship, 1 carrier and 1 destroyer placed in 10 Sea Zone
1 fighter and 1 tactical_bomber placed in 10 Sea Zone
3 infantry placed in Southern France
3 infantry placed in Spain
Turn Complete - Americans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 26 Sea Zone. Rolls: 5,6
Americans collect 58 PUs; end with 58 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 6 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Americans
1 carrier, 1 cruiser, 2 fighters, 2 submarines and 2 transports moved from 54 Sea Zone to 26 Sea Zone
1 carrier and 2 fighters moved from 10 Sea Zone to 26 Sea Zone
2 infantry moved from Spain to Normandy Bordeaux
1 bomber moved from Spain to Yugoslavia
1 fighter moved from Southern France to Yugoslavia
1 artillery moved from Spain to Normandy Bordeaux
1 infantry moved from Spain to Normandy Bordeaux
2 armour, 6 artilleries and 6 infantry moved from Spain to Southern France
8 infantry moved from Eastern United States to 101 Sea Zone
8 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
1 transport moved from 91 Sea Zone to 101 Sea Zone
Combat - Americans
Battle in Yugoslavia
Americans attack with 1 bomber and 1 fighter
Germans defend with 1 infantry
Americans roll dice for 1 bomber and 1 fighter in Yugoslavia, round 2 : 2/2 hits
Germans roll dice for 1 infantry in Yugoslavia, round 2 : 1/1 hits
1 infantry owned by the Germans and 1 fighter owned by the Americans lost in Yugoslavia
Americans win with 1 bomber remaining. Battle score for attacker is -7
Casualties for Germans: 1 infantry
Casualties for Americans: 1 fighter
Battle in Normandy Bordeaux
Americans attack with 1 artillery and 3 infantry
Germans defend with 1 factory_minor, 1 harbour and 1 infantry
Americans roll dice for 1 artillery and 3 infantry in Normandy Bordeaux, round 2 : 1/4 hits
Germans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Normandy Bordeaux
Americans win, taking Normandy Bordeaux from Germans with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in 26 Sea Zone
Americans attack with 2 carriers, 1 cruiser, 4 fighters, 2 submarines and 2 transports
Japanese defend with 2 destroyers and 1 submarine
1 submarine owned by the Japanese Submerged
Americans roll dice for 2 submarines in 26 Sea Zone, round 2 : 0/2 hits
Americans roll dice for 2 carriers, 1 cruiser, 4 fighters and 2 transports in 26 Sea Zone, round 2 : 4/5 hits
Japanese roll dice for 2 destroyers in 26 Sea Zone, round 2 : 0/2 hits
2 destroyers owned by the Japanese lost in 26 Sea Zone
Americans win, taking 26 Sea Zone from Japanese with 2 carriers, 1 cruiser, 4 fighters, 2 submarines and 2 transports remaining. Battle score for attacker is 16
Casualties for Japanese: 2 destroyers
Non Combat Move - Americans
8 infantry moved from 91 Sea Zone to Spain
1 bomber moved from Yugoslavia to Southern France
Place Units - Americans
1 battleship, 1 carrier and 1 destroyer placed in 10 Sea Zone
1 fighter and 1 tactical_bomber placed in 10 Sea Zone
3 infantry placed in Southern France
3 infantry placed in Spain
Turn Complete - Americans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 26 Sea Zone. Rolls: 5,6
Americans collect 58 PUs; end with 58 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 3 PUs;
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 3 PUs
Purchase Units - British
British buy 7 armour, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - British
1 armour moved from Tunisia to Algeria
British take Algeria from Italians
1 armour moved from Algeria to Tunisia
1 armour moved from Albania to Greater Southern Germany
British take Yugoslavia from Germans
British take Greater Southern Germany from Germans
1 armour moved from Albania to Slovakia Hungary
British take Slovakia Hungary from Germans
1 artillery moved from Albania to Yugoslavia
1 armour moved from Albania to Greece
3 armour and 3 mech_infantrys moved from Egypt to Iraq
Combat - British
Non Combat Move - British
3 infantry moved from Egypt to Trans-Jordan
1 aaGun moved from Belgian Congo to Anglo Egyptian Sudan
2 mech_infantrys moved from Belgian Congo to Egypt
1 infantry moved from Rhodesia to Belgian Congo
2 armour and 1 mech_infantry moved from Union of South Africa to Belgian Congo
1 transport moved from 91 Sea Zone to 88 Sea Zone
2 infantry moved from Suriname to 88 Sea Zone
2 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Spain
2 infantry moved from Spain to Southern France
Place Units - British
3 armour placed in Iraq
3 armour placed in Egypt
1 armour, 1 infantry and 1 mech_infantry placed in Union of South Africa
Turn Complete - British
British collect 48 PUs; end with 48 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 51 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 54 PUs
Turn Complete - UK_Pacific
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10
Purchase Units - Italians
Italians buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 bomber moved from Southern Italy to Spain
Combat - Italians
Strategic bombing raid in Spain
AA fire in Spain : 0/1 hits
Bombing raid in Spain rolls: 6 and causes: 6 damage to unit: factory_minor
Bombing raid in Spain causes 6 damage total.
Non Combat Move - Italians
1 bomber moved from Spain to Southern Italy
Place Units - Italians
1 artillery and 2 infantry placed in Southern Italy
Turn Complete - Italians
Italians collect 7 PUs; end with 7 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 marine; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 destroyer and 2 submarines moved from 54 Sea Zone to 26 Sea Zone
1 destroyer and 1 submarine moved from 62 Sea Zone to 55 Sea Zone
3 fighters moved from Queensland to 55 Sea Zone
Combat - ANZAC
Battle in 55 Sea Zone
ANZAC attack with 1 destroyer, 3 fighters and 1 submarine
Japanese defend with 1 submarine
ANZAC roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits
ANZAC roll dice for 1 destroyer and 3 fighters in 55 Sea Zone, round 2 : 1/4 hits
Japanese roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Japanese lost in 55 Sea Zone
ANZAC win with 1 destroyer, 3 fighters and 1 submarine remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in 26 Sea Zone
Americans loiter and taunt; ANZAC attack with 1 destroyer and 2 submarines
Japanese defend with 1 submarine
ANZAC roll dice for 2 submarines in 26 Sea Zone, round 2 : 0/2 hits
ANZAC roll dice for 1 destroyer in 26 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 submarine in 26 Sea Zone, round 2 : 0/1 hits
ANZAC roll dice for 2 submarines in 26 Sea Zone, round 3 : 0/2 hits
ANZAC roll dice for 1 destroyer in 26 Sea Zone, round 3 : 1/1 hits
Japanese roll dice for 1 submarine in 26 Sea Zone, round 3 : 0/1 hits
1 submarine owned by the Japanese lost in 26 Sea Zone
ANZAC win with 1 destroyer and 2 submarines remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Non Combat Move - ANZAC
3 fighters moved from 55 Sea Zone to Queensland
Place Units - ANZAC
1 destroyer placed in 62 Sea Zone
1 marine placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 marine; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 destroyer and 2 submarines moved from 54 Sea Zone to 26 Sea Zone
1 destroyer and 1 submarine moved from 62 Sea Zone to 55 Sea Zone
3 fighters moved from Queensland to 55 Sea Zone
Combat - ANZAC
Battle in 55 Sea Zone
ANZAC attack with 1 destroyer, 3 fighters and 1 submarine
Japanese defend with 1 submarine
ANZAC roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits
ANZAC roll dice for 1 destroyer and 3 fighters in 55 Sea Zone, round 2 : 1/4 hits
Japanese roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Japanese lost in 55 Sea Zone
ANZAC win with 1 destroyer, 3 fighters and 1 submarine remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in 26 Sea Zone
Americans loiter and taunt; ANZAC attack with 1 destroyer and 2 submarines
Japanese defend with 1 submarine
ANZAC roll dice for 2 submarines in 26 Sea Zone, round 2 : 0/2 hits
ANZAC roll dice for 1 destroyer in 26 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 submarine in 26 Sea Zone, round 2 : 0/1 hits
ANZAC roll dice for 2 submarines in 26 Sea Zone, round 3 : 0/2 hits
ANZAC roll dice for 1 destroyer in 26 Sea Zone, round 3 : 1/1 hits
Japanese roll dice for 1 submarine in 26 Sea Zone, round 3 : 0/1 hits
1 submarine owned by the Japanese lost in 26 Sea Zone
ANZAC win with 1 destroyer and 2 submarines remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Non Combat Move - ANZAC
3 fighters moved from 55 Sea Zone to Queensland
Place Units - ANZAC
1 destroyer placed in 62 Sea Zone
1 marine placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 2 artilleries, 1 bomber, 1 factory_minor, 12 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Caucasus to Northwest Persia
Germans take Northwest Persia from British
2 infantry moved from Eastern Persia to Persia
1 tactical_bomber moved from Afghanistan to Persia
25 armour and 3 infantry moved from Caucasus to Turkey
3 mech_infantrys moved from Volgograd to Turkey
2 armour moved from Western Germany to Slovakia Hungary
1 armour and 3 infantry moved from Western Germany to Greater Southern Germany
3 armour, 1 artillery and 2 infantry moved from Romania to Bulgaria
2 infantry moved from Northern Italy to Yugoslavia
1 fighter moved from Western Germany to Yugoslavia
3 infantry moved from France to Normandy Bordeaux
2 bombers and 1 fighter moved from Western Germany to Normandy Bordeaux
1 mech_infantry moved from Evenkiyskiy to Yenisey
Germans take Yenisey from Russians
1 armour and 1 artillery moved from Timguska to Yenisey
1 armour moved from Timguska to Yenisey
1 infantry moved from Turkmenistan to Eastern Persia
Combat - Germans
Battle in Turkey
Germans attack with 25 armour, 3 infantry and 3 mech_infantrys
ANZAC defend with 1 infantry
Germans roll dice for 25 armour, 3 infantry and 3 mech_infantrys in Turkey, round 2 : 16/31 hits
Russians roll dice for 1 infantry in Turkey, round 2 : 1/1 hits
1 infantry owned by the ANZAC and 1 infantry owned by the Germans lost in Turkey
Germans win, taking Turkey from Russians with 25 armour, 2 infantry and 3 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for ANZAC: 1 infantry
Battle in Yugoslavia
Germans attack with 1 fighter and 2 infantry
British defend with 1 artillery
Germans roll dice for 1 fighter and 2 infantry in Yugoslavia, round 2 : 0/3 hits
British roll dice for 1 artillery in Yugoslavia, round 2 : 1/1 hits
1 infantry owned by the Germans lost in Yugoslavia
Germans roll dice for 1 fighter and 1 infantry in Yugoslavia, round 3 : 1/2 hits
British roll dice for 1 artillery in Yugoslavia, round 3 : 0/1 hits
1 artillery owned by the British lost in Yugoslavia
Germans win, taking Yugoslavia from British with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for British: 1 artillery
Battle in Persia
Germans attack with 2 infantry and 1 tactical_bomber
British defend with 1 infantry
Germans roll dice for 2 infantry and 1 tactical_bomber in Persia, round 2 : 0/3 hits
British roll dice for 1 infantry in Persia, round 2 : 0/1 hits
Germans roll dice for 2 infantry and 1 tactical_bomber in Persia, round 3 : 0/3 hits
British roll dice for 1 infantry in Persia, round 3 : 0/1 hits
Germans roll dice for 2 infantry and 1 tactical_bomber in Persia, round 4 : 1/3 hits
British roll dice for 1 infantry in Persia, round 4 : 1/1 hits
1 infantry owned by the Germans and 1 infantry owned by the British lost in Persia
Germans win, taking Persia from British with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantry
Battle in Greater Southern Germany
Germans attack with 1 armour and 3 infantry
British defend with 1 armour
Germans roll dice for 1 armour and 3 infantry in Greater Southern Germany, round 2 : 1/4 hits
British roll dice for 1 armour in Greater Southern Germany, round 2 : 1/1 hits
1 armour owned by the British and 1 infantry owned by the Germans lost in Greater Southern Germany
Germans win, taking Greater Southern Germany from British with 1 armour and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for British: 1 armour
Battle in Slovakia Hungary
Germans attack with 2 armour
British defend with 1 armour
Germans roll dice for 2 armour in Slovakia Hungary, round 2 : 1/2 hits
British roll dice for 1 armour in Slovakia Hungary, round 2 : 1/1 hits
1 armour owned by the British and 1 armour owned by the Germans lost in Slovakia Hungary
Germans win, taking Slovakia Hungary from British with 1 armour remaining. Battle score for attacker is 0
Casualties for Germans: 1 armour
Casualties for British: 1 armour
Battle in Normandy Bordeaux
Germans attack with 2 bombers, 1 fighter and 3 infantry
Americans defend with 1 artillery, 1 factory_minor, 1 harbour and 3 infantry
Germans roll dice for 2 bombers, 1 fighter and 3 infantry in Normandy Bordeaux, round 2 : 2/6 hits
Americans roll dice for 1 artillery and 3 infantry in Normandy Bordeaux, round 2 : 3/4 hits
2 infantry owned by the Americans and 3 infantry owned by the Germans lost in Normandy Bordeaux
retreated to Normandy Bordeaux
Americans win with 1 artillery and 1 infantry remaining. Battle score for attacker is -3
Casualties for Germans: 3 infantry
Casualties for Americans: 2 infantry
Battle in Bulgaria
Germans attack with 3 armour, 1 artillery and 2 infantry
British defend with 1 infantry
Germans roll dice for 3 armour, 1 artillery and 2 infantry in Bulgaria, round 2 : 2/6 hits
Russians roll dice for 1 infantry in Bulgaria, round 2 : 0/1 hits
1 infantry owned by the British lost in Bulgaria
Germans win, taking Bulgaria from Russians with 3 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Germans
3 infantry moved from Bessarabia to Romania
2 armour and 1 mech_infantry moved from Ukraine to Romania
4 artilleries and 5 infantry moved from Western Germany to Northern Italy
2 bombers moved from Normandy Bordeaux to Western Germany
1 fighter moved from Normandy Bordeaux to Western Germany
1 fighter moved from Yugoslavia to Western Germany
3 aaGuns moved from Volgograd to Caucasus
4 mech_infantrys moved from Russia to Rostov
1 fighter and 4 tactical_bombers moved from Volgograd to Caucasus
1 armour moved from Timguska to Yenisey
1 tactical_bomber moved from Persia to Caucasus
Place Units - Germans
1 factory_minor placed in Caucasus
3 armour placed in Volgograd
3 mech_infantrys placed in Ukraine
2 artilleries and 8 infantry placed in Western Germany
3 infantry placed in France
1 bomber and 1 infantry placed in Germany
Turn Complete - Germans
Germans collect 77 PUs; end with 77 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 86 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 101 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 106 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11
Combat Move - Russians
Non Combat Move - Russians
1 infantry moved from Buryatia to Yakut S.S.R.
1 infantry moved from Sakha to Buryatia
1 submarine moved from 91 Sea Zone to 93 Sea Zone
Turn Complete - Russians
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 1 carrier, 1 destroyer, 2 fighters, 1 harbour, 4 infantry, 1 mech_infantry, 1 submarine and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 carrier and 2 fighters moved from 25 Sea Zone to 26 Sea Zone
5 bombers and 4 fighters moved from Midway to 26 Sea Zone
1 carrier, 3 destroyers, 2 fighters and 4 submarines moved from 6 Sea Zone to 26 Sea Zone
1 tactical_bomber moved from Japan to 26 Sea Zone
1 artillery and 2 infantry moved from Midway to 25 Sea Zone
1 infantry moved from Wake Island to 31 Sea Zone
1 infantry and 1 transport moved from 31 Sea Zone to 26 Sea Zone
1 aaGun, 1 artillery, 2 infantry and 2 transports moved from 25 Sea Zone to 26 Sea Zone
1 artillery and 3 infantry moved from 26 Sea Zone to Hawaiian Islands
1 destroyer moved from 42 Sea Zone to 55 Sea Zone
1 submarine moved from 56 Sea Zone to 62 Sea Zone
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 55 Sea Zone
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 62 Sea Zone
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 55 Sea Zone
2 tactical_bombers moved from 42 Sea Zone to 62 Sea Zone
Combat - Japanese
Battle in 26 Sea Zone
Japanese attack with 1 aaGun, 5 bombers, 2 carriers, 3 destroyers, 8 fighters, 4 submarines, 1 tactical_bomber and 3 transports
Americans defend with 2 carriers, 1 cruiser, 4 fighters, 2 submarines and 2 transports; ANZAC defend with 1 destroyer and 2 submarines
Japanese roll dice for 4 submarines in 26 Sea Zone, round 2 : 1/4 hits
Units damaged: 1 carrier owned by the Americans
Japanese roll dice for 5 bombers, 2 carriers, 3 destroyers, 8 fighters, 1 tactical_bomber and 3 transports in 26 Sea Zone, round 2 : 8/17 hits
Americans roll dice for 4 submarines in 26 Sea Zone, round 2 : 2/4 hits
Americans roll dice for 2 carriers, 1 cruiser, 1 destroyer, 4 fighters and 2 transports in 26 Sea Zone, round 2 : 4/8 hits
2 destroyers owned by the Japanese, 2 submarines owned by the ANZAC, 2 submarines owned by the Americans, 2 carriers owned by the Americans, 4 submarines owned by the Japanese and 1 destroyer owned by the ANZAC lost in 26 Sea Zone
Japanese roll dice for 5 bombers, 2 carriers, 1 destroyer, 8 fighters, 1 tactical_bomber and 3 transports in 26 Sea Zone, round 3 : 10/15 hits
Americans roll dice for 1 cruiser, 4 fighters and 2 transports in 26 Sea Zone, round 3 : 4/5 hits
1 destroyer owned by the Japanese, 2 fighters owned by the Japanese, 1 cruiser owned by the Americans, 1 tactical_bomber owned by the Japanese, 2 transports owned by the Americans and 4 fighters owned by the Americans lost in 26 Sea Zone
Japanese win, taking 26 Sea Zone from Americans with 5 bombers, 2 carriers, 6 fighters and 3 transports remaining. Battle score for attacker is 51
Casualties for ANZAC: 1 destroyer and 2 submarines
Casualties for Americans: 2 carriers, 1 cruiser, 4 fighters, 2 submarines and 2 transports
Casualties for Japanese: 3 destroyers, 2 fighters, 4 submarines and 1 tactical_bomber
Battle in 55 Sea Zone
Japanese attack with 1 destroyer, 2 fighters and 2 tactical_bombers
ANZAC defend with 1 destroyer and 1 submarine
Japanese roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 55 Sea Zone, round 2 : 1/5 hits
ANZAC roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits
ANZAC roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the ANZAC lost in 55 Sea Zone
Japanese roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 55 Sea Zone, round 3 : 3/5 hits
ANZAC roll dice for 1 destroyer in 55 Sea Zone, round 3 : 1/1 hits
1 destroyer owned by the Japanese and 1 destroyer owned by the ANZAC lost in 55 Sea Zone
Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 destroyer and 1 submarine
Casualties for Japanese: 1 destroyer
Battle in Hawaiian Islands
Battle in 62 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 3 tactical_bombers
ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 62 Sea Zone, round 2 : 1/1 hits
ANZAC roll dice for 1 destroyer in 62 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Japanese and 1 destroyer owned by the ANZAC lost in 62 Sea Zone
Japanese win, taking Hawaiian Islands from Americans with 1 fighter and 3 tactical_bombers remaining. Battle score for attacker is 2
Casualties for ANZAC: 1 destroyer
Casualties for Japanese: 1 submarine
Non Combat Move - Japanese
2 carriers moved from 42 Sea Zone to 61 Sea Zone
1 fighter and 3 tactical_bombers moved from 62 Sea Zone to 61 Sea Zone
2 tactical_bombers moved from 55 Sea Zone to 42 Sea Zone
2 fighters moved from 55 Sea Zone to 42 Sea Zone
1 battleship moved from 42 Sea Zone to 61 Sea Zone
2 destroyers moved from 42 Sea Zone to 61 Sea Zone
2 fighters moved from 26 Sea Zone to Midway
5 bombers moved from 26 Sea Zone to Midway
3 artilleries moved from Kweichow to Anhwe
1 infantry moved from Anhwe to Kweichow
Place Units - Japanese
1 carrier, 1 destroyer, 1 submarine and 1 transport placed in 6 Sea Zone
2 fighters placed in 6 Sea Zone
1 harbour placed in Java
2 infantry and 1 mech_infantry placed in Shantung
2 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 71 PUs; end with 71 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 81 PUs
Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 86 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 91 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 94 PUs
ok man i give.
G.G.
GG