The separate rolling of the 1s, 2s, 3s, 4s makes it that the game only goes for 5-6 TURNS a day. ( A TURN = Germany start to France ending in Global game)
Reason is that one spends an average of 10 seconds- extra per roll…. and average rolls involved about 3 different “strengths” (1,2,3 or 4)
Looking at it, a couple of rounds of combat rolling… separately …makes it take at least 1 minute extra per combat.
In tournaments, you could play players you have never met before. They may want to do the 4s,3s,2s,1s, rather than 1s.2s.3s,4s,
And some players tend to be very obstinate on how they go about their combat rolls… even if they are told that the separate multiple rolling is going to results in Less TURNS being played in the game.
I have seen it this happen for 5 years. This post is mainly for players who are not familiar with each other.
If you look at the mechanics of dice rolling:
A) There are about 15-22 combats the first turn, about 12-18 combats the second, and then about 14 combats on an average every turn. Lets keep it to 16 combats a turn for 6 TURNS - average.
B) Hence if a standard game for 6 TURNS , you are looking at 96 combats… let us round it to 100 (for AAA shots and Strat/Tac bombings)
C) Hence a saving (1 min per combat) is 100 minutes , that is equivalent to playing 2 EXTRA TURNS.
D) We are not even talking about MEGA- combats like Pacific Fleet battles or a Bryansk/Moscow battle, or a Sealion or J3 India crush battle. These could add-up to using even more time for that turn.
Should players be of good caliber, and evenly matched , with the bid/handicap , then a 7-8 TURN game on an average is better at predicting the winning side compared to a 5-6 TURN game.
There are miscellaneous factors that i have not mentioned as a J4 / Allied Pac DOW on Japan scenario,… where US does not get into the game till US4… and then when the game “ends” 2 TURNS later due to lack of time… it makes for a very dubious result.
Also, this prevents players/losing side from “running out the clock”…
In tournaments, you play a completely different game the next day, maybe with different players.
Hence to get a better conclusion as to which side “won” , saving time using multiple colored dice , AND , having ONE standard colored dice convention goes a Long way.