TripleA Turn Summary for game: World At War, version: 2.1
Game History
Round: 5
Combat Move - Russians
1 Mech.Inf moved from Irkutsk to Hulunbuir
1 Tank moved from Chita to Heilungchiang
Russians take Heilungchiang from Hisaichi
1 Tank moved from Heilungchiang to Hulunbuir
2 Artillerys and 4 Infantrys moved from Chita to Hulunbuir
1 Bomber and 2 Fighters moved from N.Buryat Mongolia to Hulunbuir
6 ArmoredCars moved from Olyokminsk to Kolyma
1 Infantry moved from N.Buryat Mongolia to Ayan
Russians take Ayan from Hisaichi
1 Infantry moved from N.Buryat Mongolia to Ayan
2 Infantrys moved from S.Buryat Mongolia to Chita
3 Infantrys moved from Olyokminsk to N.Buryat Mongolia
3 Infantrys moved from Sibirsky to Evenkia
1 Infantry moved from Novosibirsk to Krasnoyarsk
3 Artillerys, 1 Infantry and 4 Tanks moved from Adana to Ankara
4 Infantrys moved from Arkhangelsk to 6 Sea Zone
4 Infantrys moved from 6 Sea Zone to Lapland
4 Adv.Fighters moved from Leningrad to Lapland
1 Infantry moved from Yaroslavl to S.Karelia
Russians take S.Karelia from Germans
1 Infantry moved from Kursk to Smolensk
1 Tank moved from Kiev to Smolensk
1 Artillery moved from Kiev to Minsk
2 Tanks moved from Kiev to Minsk
1 Infantry moved from Donetsk to Kiev
1 Infantry moved from Rostov to Donetsk
1 Artillery and 3 Tanks moved from Donetsk to Kursk
2 Infantrys moved from Rostov to Kursk
9 Infantrys moved from Yaroslavl to Kursk
5 Mech.Rockets moved from Stalingrad to Rostov
3 Mech.Rockets moved from Georgia to Rostov
10 Infantrys moved from Moscow to Yaroslavl
1 Mech.Rocket moved from Rostov to Minsk
1 Infantry moved from Novgorod to Minsk
1 Infantry moved from Leningrad to Novgorod
Purchase Units - Russians
Russians buy 1 Bunker, 5 HeavyTanks, 28 Infantrys and 2 Mech.Rockets; Remaining resources: 0 PUs;
Combat - Russians
Battle in Minsk
Russians attack with 1 Artillery, 1 Infantry, 1 Mech.Rocket and 2 Tanks
Romanians defend with 1 Mech.Inf and 1 Tank
Russians roll dice for 1 Artillery, 1 Infantry, 1 Mech.Rocket and 2 Tanks in Minsk, round 2 : 2/5 hits, 2.17 expected hits
Romanians roll dice for 1 Mech.Inf and 1 Tank in Minsk, round 2 : 0/2 hits, 0.83 expected hits
1 Tank owned by the Romanians and 1 Mech.Inf owned by the Romanians lost in Minsk
Russians win, taking Minsk from Romanians with 1 Artillery, 1 Infantry, 1 Mech.Rocket and 2 Tanks remaining. Battle score for attacker is 11
Casualties for Romanians: 1 Mech.Inf and 1 Tank
Battle in Hulunbuir
Russians attack with 2 Artillerys, 1 Bomber, 2 Fighters, 4 Infantrys, 1 Mech.Inf and 1 Tank
Hisaichi defend with 2 Artillerys, 2 Infantrys, 1 Mech.Inf and 3 Tanks
Russians roll dice for 2 Artillerys, 1 Bomber, 2 Fighters, 4 Infantrys, 1 Mech.Inf and 1 Tank in Hulunbuir, round 2 : 3/11 hits, 4.00 expected hits
Hisaichi roll dice for 2 Artillerys, 2 Infantrys, 1 Mech.Inf and 3 Tanks in Hulunbuir, round 2 : 2/8 hits, 3.17 expected hits
2 Infantrys owned by the Russians, 2 Infantrys owned by the Hisaichi and 1 Artillery owned by the Hisaichi lost in Hulunbuir
Russians roll dice for 2 Artillerys, 1 Bomber, 2 Fighters, 2 Infantrys, 1 Mech.Inf and 1 Tank in Hulunbuir, round 3 : 3/9 hits, 3.50 expected hits
Hisaichi roll dice for 1 Artillery, 1 Mech.Inf and 3 Tanks in Hulunbuir, round 3 : 2/5 hits, 2.17 expected hits
2 Infantrys owned by the Russians, 1 Tank owned by the Hisaichi, 1 Mech.Inf owned by the Hisaichi and 1 Artillery owned by the Hisaichi lost in Hulunbuir
Russians roll dice for 2 Artillerys, 1 Bomber, 2 Fighters, 1 Mech.Inf and 1 Tank in Hulunbuir, round 4 : 3/7 hits, 2.83 expected hits
Hisaichi roll dice for 2 Tanks in Hulunbuir, round 4 : 1/2 hits, 1.00 expected hits
2 Tanks owned by the Hisaichi and 1 Artillery owned by the Russians lost in Hulunbuir
Russians win, taking Hulunbuir from Hisaichi with 1 Artillery, 1 Bomber, 2 Fighters, 1 Mech.Inf and 1 Tank remaining. Battle score for attacker is 21
Casualties for Russians: 1 Artillery and 4 Infantrys
Casualties for Hisaichi: 2 Artillerys, 2 Infantrys, 1 Mech.Inf and 3 Tanks
Battle in Lapland
Russians attack with 4 Adv.Fighters and 4 Infantrys
Germans defend with 4 Infantrys
Russians roll dice for 4 Adv.Fighters and 4 Infantrys in Lapland, round 2 : 3/8 hits, 2.67 expected hits
Finns roll dice for 4 Infantrys in Lapland, round 2 : 0/4 hits, 1.33 expected hits
3 Infantrys owned by the Germans lost in Lapland
Russians roll dice for 4 Adv.Fighters and 4 Infantrys in Lapland, round 3 : 1/8 hits, 2.67 expected hits
Finns roll dice for 1 Infantry in Lapland, round 3 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Germans lost in Lapland
Russians win, taking Lapland from Finns with 4 Adv.Fighters and 4 Infantrys remaining. Battle score for attacker is 8
Casualties for Germans: 4 Infantrys
Battle in Ankara
Russians attack with 3 Artillerys, 1 Infantry and 4 Tanks
Neutral defend with 2 Artillerys and 2 Infantrys
Russians roll dice for 3 Artillerys, 1 Infantry and 4 Tanks in Ankara, round 2 : 3/8 hits, 3.33 expected hits
Neutral roll dice for 2 Artillerys and 2 Infantrys in Ankara, round 2 : 1/4 hits, 1.33 expected hits
1 Infantry owned by the Russians, 2 Infantrys owned by the Neutral and 1 Artillery owned by the Neutral lost in Ankara
Russians roll dice for 3 Artillerys and 4 Tanks in Ankara, round 3 : 3/7 hits, 3.00 expected hits
Neutral roll dice for 1 Artillery in Ankara, round 3 : 0/1 hits, 0.33 expected hits
1 Artillery owned by the Neutral lost in Ankara
Russians loses 0 PUs for violating Ankaras neutrality.
Russians win, taking Ankara from Neutral with 3 Artillerys and 4 Tanks remaining. Battle score for attacker is 10
Casualties for Russians: 1 Infantry
Casualties for Neutral: 2 Artillerys and 2 Infantrys
Battle in Smolensk
Russians attack with 1 Infantry and 1 Tank
Germans defend with 1 ArmoredCar
Russians roll dice for 1 Infantry and 1 Tank in Smolensk, round 2 : 1/2 hits, 0.67 expected hits
Germans roll dice for 1 ArmoredCar in Smolensk, round 2 : 0/1 hits, 0.17 expected hits
1 ArmoredCar owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 1 Infantry and 1 Tank remaining. Battle score for attacker is 4
Casualties for Germans: 1 ArmoredCar
Battle in Kolyma
Russians attack with 6 ArmoredCars
Hisaichi defend with 2 Artillerys and 2 Infantrys
Russians roll dice for 6 ArmoredCars in Kolyma, round 2 : 3/6 hits, 2.00 expected hits
Hisaichi roll dice for 2 Artillerys and 2 Infantrys in Kolyma, round 2 : 0/4 hits, 1.33 expected hits
2 Infantrys owned by the Hisaichi and 1 Artillery owned by the Hisaichi lost in Kolyma
Russians roll dice for 6 ArmoredCars in Kolyma, round 3 : 2/6 hits, 2.00 expected hits
Hisaichi roll dice for 1 Artillery in Kolyma, round 3 : 0/1 hits, 0.33 expected hits
1 Artillery owned by the Hisaichi lost in Kolyma
Russians win, taking Kolyma from Hisaichi with 6 ArmoredCars remaining. Battle score for attacker is 12
Casualties for Hisaichi: 2 Artillerys and 2 Infantrys
Non Combat Move - Russians
1 Bomber and 2 Fighters moved from Hulunbuir to Chita
1 AAGun moved from Sibirsky to Evenkia
4 Adv.Fighters moved from Lapland to Leningrad
1 AAGun moved from Yaroslavl to Kursk
Place Units - Russians
1 Bunker and 4 HeavyTanks placed in Leningrad
4 Infantrys placed in Arkhangelsk
10 Infantrys placed in Moscow
2 Infantrys placed in Rostov
2 Infantrys placed in W.Iran
5 Infantrys placed in Stalingrad
3 Infantrys placed in Georgia
1 HeavyTank, 2 Infantrys and 2 Mech.Rockets placed in Sibirsky
Turn Complete - Russians
Russians collect 118 PUs; end with 118 PUs
Combat Hit Differential Summary :
Romanians : -0.83
Germans : -0.17
Neutral : -0.67
Hisaichi : -3.00
Finns : -1.67
Russians : -1.83
triplea_41767_Rus5.tsvg