While I think having cuba be its own power would be cool, it would kind of like having New Zealand be its own power in g40. You would have to wonder how much they really contribute. Maybe you could make it so that the Warsaw Pact can pay to build units to support Castro and the gang in cuba, possibly at higher cost cuz of the blockades and embargoes and stuff, if the Warsaw pact is smart, like they were during the cold war, they’ll buff the hell out of cuba to prevent a traditional land invasion, and nukes aren’t always realistic. If they’re dumb then cuba will just be invaded and it will be an opportunity lost, which absolutely could have happened if the ussr wasn’t paying attention. I’m thinking about alternative rules where one or two players play each Nuetral category so it feels like they’re entities and not roadblocks, but I’ve got a ton of stuff I need to do before then soooooo… The setup for cuba will not change for balancing reasons, it accurately represents their power near it’s height, which was also the time when it was diplomatically plausible for the US to invade. For your expansion however, I recommend cuba starts the game Strict Nuetral with an army of one infantry.
Axis & Allies type Civil War game???
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Is there any worthwhile games like this out there?
Which is best?Or, Revolutionary war games?
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As for American Civil War themed, Axis & Allies style games, the first one to comes to mind is Battle Cry: https://boardgamegeek.com/boardgame/551/battle-cry.
I don’t know of any American War of Independence themed, Axis & Allies style games.
Good Luck!
-Midnight_Reaper
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Battle Cry is fantastic and there are many additional user created setups on the web. You can usually play a game in about an hour and a half. My old roommate and I would play one a night in college until we played the whole war and keep score to see who was the “winner”.
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Interesting . Thanks Flashman.